update key
This commit is contained in:
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@ -62,7 +62,7 @@
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<!-- Player faction naming -->
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<NamePlayerFactionMessage>{0}觉得你应该给你的派系取一个名字。它叫什么比较好?</NamePlayerFactionMessage>
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<PlayerFactionGainsName>你的派系现在被命名为{0}.</PlayerFactionGainsName>
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<PlayerFactionGainsName>你的派系现在被命名为{0}。</PlayerFactionGainsName>
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<PlayerFactionNameIsInvalid>这个派系名称无效。</PlayerFactionNameIsInvalid>
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<!-- Player faction base naming -->
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@ -194,7 +194,7 @@
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<MiscRecordsCategory>杂项</MiscRecordsCategory>
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<Addictiveness>成瘾性</Addictiveness>
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<PackAnimal>驮运动物</PackAnimal>
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<PackAnimalExplanation>无论这种动物是否适合在远行队中用于长途运输物品。</PackAnimalExplanation>
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<PackAnimalExplanation>这种动物是否适合在远行队中长途运输物品。</PackAnimalExplanation>
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<!-- Trade -->
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<PositiveBuysNegativeSells>正数购买\n负数出售</PositiveBuysNegativeSells>
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@ -225,7 +225,7 @@
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<TradeWithFactionBaseBonus>与派系基地交易加成</TradeWithFactionBaseBonus>
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<minimum>最小值</minimum>
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<FinalPrice>最终价格</FinalPrice>
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<TradeMassUsageTooltip>最终载重占用与载重能力</TradeMassUsageTooltip>
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<TradeMassUsageTooltip>最终载重占用与载重能力。</TradeMassUsageTooltip>
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<!-- Form caravan -->
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<FormCaravan>组建远行队</FormCaravan>
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@ -341,7 +341,7 @@
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<NoGrowerCanPlant>播种{0}最低需要{1}级种植技能。\n\n你没有达到该技能要求的种植者,因此这种植物将不会被播种。</NoGrowerCanPlant>
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<!-- Abandon home -->
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<ConfirmAbandonHomeWithColonyPawns>你的一些殖民者或动物仍然在这个区域里。你确定要废弃这一区域吗?\n\n这些人或动物会被留在这里:\n\n{0}</ConfirmAbandonHomeWithColonyPawns>
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<ConfirmAbandonHomeWithColonyPawns>你的一些殖民者或动物仍然在这个区域里。你确定要遗弃这一区域吗?\n\n这些人或动物会被留在这里:\n\n{0}</ConfirmAbandonHomeWithColonyPawns>
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<!-- Move caravan and leave prisoners and animals behind -->
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<ConfirmLeavePrisonersOrAnimalsBehind>该区域内还有一些囚犯和动物,而且这是他们现在唯一可以加入的远行队。\n\n如果你移动你的远行队,这些囚犯和动物在你回来之前将不能离开这里。 囚犯们会开始逃跑,但是你的动物会等你回来。\n\n如果你决定稍作等待,他们会试着尽快加入你的远行队。\n\n确定要移动远行队吗?</ConfirmLeavePrisonersOrAnimalsBehind>
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@ -354,6 +354,6 @@
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<ConfirmAbandonPawnDialog_IndividualThoughts>抛下{0}将会导致这些人有以下这些想法:</ConfirmAbandonPawnDialog_IndividualThoughts>
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<!-- Send transport pods which are not completely loaded -->
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<ConfirmSendNotCompletelyLoadedPods>发射组群并没有满载。 {0} 还未进入运输舱。确定要发射吗?</ConfirmSendNotCompletelyLoadedPods>
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<ConfirmSendNotCompletelyLoadedPods>发射组并没有完成装载进程。 {0} 还未进入运输舱。确定要发射吗?</ConfirmSendNotCompletelyLoadedPods>
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</LanguageData>
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@ -8,13 +8,13 @@
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<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
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<CannotUseReserved>无法使用(已被预留)</CannotUseReserved>
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<CannotUseFull>无法使用(已满)</CannotUseFull>
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<LeaderUnavailable>leader {0} is unavailable</LeaderUnavailable>
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<LeaderUnavailable>首领{0}不可用</LeaderUnavailable>
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<FireAt>射击{0}</FireAt>
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<OutOfRange>超出射程</OutOfRange>
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<CannotHitTarget>无法击中目标</CannotHitTarget>
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<IsIncapableOfViolenceLower>{0}无法行使暴力</IsIncapableOfViolenceLower>
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<IsIncapableOfViolenceLower>{0}无暴力能力</IsIncapableOfViolenceLower>
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<IsNotDraftedLower>{0}尚未被征召</IsNotDraftedLower>
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<CannotOrderNonControlledLower>无法命令非控制单位</CannotOrderNonControlledLower>
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@ -68,7 +68,7 @@
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<Reserved>已预留给其他人。</Reserved>
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<ReservedBy>已预留给{0}。</ReservedBy>
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<IsReservedBy>{0}已被预留给{1}。</IsReservedBy>
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<TooHeavy>太重</TooHeavy>
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<TooHeavy>过重</TooHeavy>
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<Incapable>无法胜任</Incapable>
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<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
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@ -84,21 +84,21 @@
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<CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>
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<CannotPickUp>无法拾取{0}</CannotPickUp>
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<CannotPickUpAll>无法拾取所有的{0}</CannotPickUpAll>
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<CannotPickUpAll>无法拾取{0}(所有)</CannotPickUpAll>
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<PickUp>拾取{0}</PickUp>
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<PickUpAll>拾取{0} (全部)</PickUpAll>
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<PickUpSome>拾取{0}...</PickUpSome>
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<PickUpCount>拾取{0}:x{{0}}</PickUpCount>
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<PickUpAll>拾取{0}(所有)</PickUpAll>
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<PickUpSome>拾取{0}…</PickUpSome>
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<PickUpCount>拾取{0} x{{0}}</PickUpCount>
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<CannotGiveToPackAnimal>你的动物无法携带{0}</CannotGiveToPackAnimal>
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<CannotGiveToPackAnimalAll>你的动物无法携带全部的{0}</CannotGiveToPackAnimalAll>
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<GiveToPackAnimal>将{0}交给你的动物携带</GiveToPackAnimal>
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<GiveToPackAnimalAll>将{0}(全部)交给你的动物携带</GiveToPackAnimalAll>
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<GiveToPackAnimalSome>将{0}交给动物携带...</GiveToPackAnimalSome>
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<GiveToPackAnimalCount>携带物品{0}: x{{0}}</GiveToPackAnimalCount>
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<CannotGiveToPackAnimal>无法将{0}交给动物携带</CannotGiveToPackAnimal>
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<CannotGiveToPackAnimalAll>无法将{0}(所有)交给动物携带</CannotGiveToPackAnimalAll>
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<GiveToPackAnimal>将{0}交给动物携带</GiveToPackAnimal>
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<GiveToPackAnimalAll>将{0}(所有)交给动物携带</GiveToPackAnimalAll>
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<GiveToPackAnimalSome>将{0}交给动物携带…</GiveToPackAnimalSome>
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<GiveToPackAnimalCount>将{0} x{{0}}交给动物携带</GiveToPackAnimalCount>
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<CannotCarryToExit>无法带着{0}离开此区域</CannotCarryToExit>
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<CarryToExit>携带{0}离开此区域</CarryToExit>
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<CannotCarryToExit>无法携带{0}离开该地区</CannotCarryToExit>
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<CarryToExit>携带{0}离开该地区</CarryToExit>
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<Strip>剥光{0}</Strip>
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<CannotStrip>无法剥光{0}</CannotStrip>
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<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
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<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
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<DropAtEdge>Drop at edge</DropAtEdge>
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<DropInCenter>Drop in center</DropInCenter>
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<DropAtEdge>空投至边缘</DropAtEdge>
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<DropInCenter>空投至中心</DropInCenter>
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<!--<Deposit>将{0}放置到{1}</Deposit>-->
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<!--<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>-->
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<!-- Artillery -->
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<CommandSetForceAttackTarget>强制攻击</CommandSetForceAttackTarget>
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<CommandSetForceAttackTargetDesc>将此炮塔设置为持续强制攻击目标。</CommandSetForceAttackTargetDesc>
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<CommandSetForceAttackTargetDesc>选择此炮塔不断尝试强制攻击的目标。</CommandSetForceAttackTargetDesc>
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<CommandStopForceAttack>停止强制攻击</CommandStopForceAttack>
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<CommandStopForceAttackDesc>停止强制攻击目标并允许此炮塔自由选择目标开火。</CommandStopForceAttackDesc>
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<CommandStopAttackFailNotForceAttacking>当前无强制攻击目标。</CommandStopAttackFailNotForceAttacking>
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<!-- Form caravan -->
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<CommandFormCaravan>组建远行队</CommandFormCaravan>
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<CommandFormCaravanDesc>将殖民者组成一支队伍,从而可以前往新的区域。殖民者会带着你指定的物资和随行动物,离开当前区域,并等待您的下一步指示。</CommandFormCaravanDesc>
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<CommandFormCaravanDesc>组建一支可以前往新地区的殖民者队伍。殖民者会带着你指定的物资和随行动物,离开当前地区,并等待您的下一步指示。</CommandFormCaravanDesc>
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<!-- Reform caravan -->
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<CommandReformCaravan>重组远行队</CommandReformCaravan>
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<CommandReformCaravanDesc>重新组建一支殖民者队伍。殖民者会带着你指定的物资和随行动物,离开当前区域,并等待您的下一步指示。</CommandReformCaravanDesc>
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<CommandReformCaravanDesc>重新组建一支殖民者队伍。殖民者会带着你指定的物资和随行动物,离开当前地区,并等待您的下一步指示。</CommandReformCaravanDesc>
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<CommandReformCaravanFailHostilePawns>此地区内尚有敌人存在。</CommandReformCaravanFailHostilePawns>
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<!-- Split caravan -->
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<CommandSplitCaravan>拆分</CommandSplitCaravan>
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<CommandSplitCaravanDesc>将远行队一分为二,随后当远行队接近时会自动合并。</CommandSplitCaravanDesc>
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<CommandSplitCaravanDesc>将该远行队拆分为两只远行队,两只临近的远行队可以被重新合并成一只。</CommandSplitCaravanDesc>
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<!-- Merge caravan -->
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<CommandMergeCaravans>合并</CommandMergeCaravans>
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<!-- Settle -->
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<CommandSettle>定居</CommandSettle>
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<CommandSettleDesc>在这一区域定居,你的殖民者将会进入此区域并建立新的家园。</CommandSettleDesc>
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<CommandSettleFailOtherWorldObjectsHere>仅在此单元格区域内只有你的远行队存在的情况下才能够在这里定居。</CommandSettleFailOtherWorldObjectsHere>
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<CommandSettleFailAlreadyHaveBase>您的派系只能拥有一个基地</CommandSettleFailAlreadyHaveBase>
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<CommandSettleDesc>在该地区定居,你的殖民者将会进入该地区并建立新的殖民地。</CommandSettleDesc>
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<CommandSettleFailOtherWorldObjectsHere>只有在此单元格区域内仅有你的远行队存在时才能够在该地区定居。</CommandSettleFailOtherWorldObjectsHere>
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<CommandSettleFailAlreadyHaveBase>你的派系只能拥有一个殖民地。</CommandSettleFailAlreadyHaveBase>
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<CommandSettleFailReachedMaximumNumberOfBases>殖民地数量已达上限。</CommandSettleFailReachedMaximumNumberOfBases>
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<!-- Abandon home -->
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<CommandAbandonHome>遗弃</CommandAbandonHome>
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<CommandAbandonHomeDesc>将这一区域遗弃。遗弃之后该区域将不可访问,您将永远无法重新回到这里。放弃您的家园后,您可以为您的远行队指定一个新的区域定居。</CommandAbandonHomeDesc>
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<CommandAbandonHomeFailAllColonistsThere>你的所有殖民者还留在那里。</CommandAbandonHomeFailAllColonistsThere>
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<CommandAbandonHomeDesc>将该地区遗弃。遗弃之后该区域将不可访问,你将永远无法回到这里。遗弃现有的殖民地后,你可以为远行队指定一个新地区定居。</CommandAbandonHomeDesc>
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<CommandAbandonHomeFailAllColonistsThere>你所有的殖民者都还留在该地区。</CommandAbandonHomeFailAllColonistsThere>
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<!-- Cancel forming caravan -->
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<CommandCancelFormingCaravan>取消组建远行队</CommandCancelFormingCaravan>
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<!-- Show map -->
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<CommandShowMap>放大</CommandShowMap>
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<CommandShowMapDesc>放大至该区域。</CommandShowMapDesc>
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<CommandShowMapDesc>放大至该地区。</CommandShowMapDesc>
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<!-- Trade -->
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<CommandTrade>贸易</CommandTrade>
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<CommandTradeDesc>与此派系进行贸易。</CommandTradeDesc>
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<CommandTradeFailNoNegotiator>缺少意识清醒、非伤残的谈判代表。</CommandTradeFailNoNegotiator>
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<CommandTradeFailNoNegotiator>缺少意识清醒、精神正常的谈判代表。</CommandTradeFailNoNegotiator>
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<!-- broken = mental break -->
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<!-- Take off -->
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<CommandTakeOff>起飞</CommandTakeOff>
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<CommandTakeOff>发射飞船</CommandTakeOff>
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<CommandTakeOffDesc>登船并逃离这颗星球。</CommandTakeOffDesc>
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<CommandTakeOffConfirmation>你确定要发射飞船吗?\n\n该区域内的人将逃离这颗星球,其他区域的将会被留下。</CommandTakeOffConfirmation>
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<CommandTakeOffConfirmation>你确定要发射飞船吗?\n\n所有在该地区内的殖民者都将逃离这颗星球,其他人都将会被留下。</CommandTakeOffConfirmation>
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<!-- Set target fuel level -->
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<CommandSetTargetFuelLevel>设置目标燃料量</CommandSetTargetFuelLevel>
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<CommandSetTargetFuelLevelDesc>指定该目标的燃料量。殖民者会尝试为其加注燃料直到达到目标燃料量。</CommandSetTargetFuelLevelDesc>
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<CommandSetTargetFuelLevelDesc>指定目标燃料量。殖民者会尝试为其加注燃料至目标燃料量。</CommandSetTargetFuelLevelDesc>
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<!-- Cancel load -->
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<CommandCancelLoad>取消装载</CommandCancelLoad>
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<CommandCancelLoadDesc>取消当前人员或物品的装载任务,并弹出所有已装载的物品。</CommandCancelLoadDesc>
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<CommandCancelLoadDesc>取消当前人员或物品的装载任务,并卸载所有已装载的物品。</CommandCancelLoadDesc>
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<!-- Launch group -->
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<CommandLaunchGroup>发射运输舱群组</CommandLaunchGroup>
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<CommandLaunchGroupDesc>初始化用于发射此运输舱组群的标靶程序。下一步为选择目标。运输舱会自动飞向目的地并降落在一起。 </CommandLaunchGroupDesc>
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<CommandLaunchGroupFailNotConnectedToFuelingPort>本组群中部分运输舱未连接至燃料供给端。</CommandLaunchGroupFailNotConnectedToFuelingPort>
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<CommandLaunchGroupFailNoFuel>本组群中部分运输舱发射器缺少燃料。</CommandLaunchGroupFailNoFuel>
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<CommandLaunchGroup>运输舱发射组</CommandLaunchGroup>
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<CommandLaunchGroupDesc>启动发射多个运输舱的目标定位程序。下一步将选择目的地。同一组运输舱会自动飞向目的地并一起降落。 </CommandLaunchGroupDesc>
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<CommandLaunchGroupFailNotConnectedToFuelingPort>本发射组中部分运输舱未连接至燃料供给端。</CommandLaunchGroupFailNotConnectedToFuelingPort>
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<CommandLaunchGroupFailNoFuel>本发射组中部分运输舱发射器缺少燃料。</CommandLaunchGroupFailNoFuel>
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<CommandLaunchGroupFailUnderRoof>部分运输舱发射器处于屋顶下。</CommandLaunchGroupFailUnderRoof>
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<!-- Load transporter -->
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<CommandLoadTransporter>装载发射组群:{0}</CommandLoadTransporter>
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<CommandLoadTransporterDesc>将选中的运输舱定义为一个发射组群。打开装载对话框来决定将什么装载于内。</CommandLoadTransporterDesc>
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<CommandLoadTransporterFailNotConnectedToFuelingPort>运输舱未连接到燃料供给端。</CommandLoadTransporterFailNotConnectedToFuelingPort>
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<CommandLoadTransporter>装载发射组:{0}</CommandLoadTransporter>
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<CommandLoadTransporterDesc>将选中的运输舱定义为一个发射组。打开装载对话框来设置所装载的货物及人员。</CommandLoadTransporterDesc>
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<CommandLoadTransporterFailNotConnectedToFuelingPort>运输舱未连接至燃料供给端。</CommandLoadTransporterFailNotConnectedToFuelingPort>
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<CommandLoadTransporterFailNoFuel>运输舱发射器缺少燃料。</CommandLoadTransporterFailNoFuel>
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<!-- Select previous transporter -->
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<CommandSelectPreviousTransporter>选择前一个运输舱</CommandSelectPreviousTransporter>
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<CommandSelectPreviousTransporterDesc>选择本组群中的前一个运输舱。</CommandSelectPreviousTransporterDesc>
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<CommandSelectPreviousTransporter>选择上一个运输舱</CommandSelectPreviousTransporter>
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<CommandSelectPreviousTransporterDesc>选择本发射组中的上一个运输舱。</CommandSelectPreviousTransporterDesc>
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<!-- Select all transporters -->
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<CommandSelectAllTransporters>选择发射组群</CommandSelectAllTransporters>
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<CommandSelectAllTransporters>选择发射组</CommandSelectAllTransporters>
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<CommandSelectAllTransportersDesc>选择本发射组内的所有运输舱。</CommandSelectAllTransportersDesc>
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<!-- Select next transporter -->
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<CommandSelectNextTransporter>选择下一个运输舱</CommandSelectNextTransporter>
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<CommandSelectNextTransporterDesc>选择本组群中的下一个运输舱。</CommandSelectNextTransporterDesc>
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<CommandSelectNextTransporterDesc>选择本发射组中的下一个运输舱。</CommandSelectNextTransporterDesc>
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</LanguageData>
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<PrisonerAttemptRecruit>尝试招募</PrisonerAttemptRecruit>
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<PrisonerRelease>释放</PrisonerRelease>
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<PrisonerExecution>处决</PrisonerExecution>
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<ConsideredGuilty>Considered guilty (expires in {0})</ConsideredGuilty>
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<ConsideredGuilty>被判有罪({0}后消失)</ConsideredGuilty>
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<!-- Medical - general -->
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<Communication>交流</Communication>
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<Affects>影响</Affects>
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<BleedingRate>失血速率</BleedingRate>
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<TimeToDeath>在{0}内死去</TimeToDeath>
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<WontBleedOutSoon>脱离危险</WontBleedOutSoon>
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<TimeToDeath>{0}后死亡</TimeToDeath>
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<WontBleedOutSoon>无生命危险</WontBleedOutSoon>
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<HealthOverview>概况</HealthOverview>
|
||||
<MedicalOperationsShort>手术({0})</MedicalOperationsShort>
|
||||
<MedicalOperationsMechanoidsShort>改造({0})</MedicalOperationsMechanoidsShort>
|
||||
@ -113,7 +113,7 @@
|
||||
|
||||
<!-- Gear tab -->
|
||||
<AverageArmor>平均护甲</AverageArmor>
|
||||
<MassCarried>负重: {0} / {1} kg</MassCarried>
|
||||
<MassCarried>负重:{0} / {1} kg</MassCarried>
|
||||
<ComfyTemperatureRange>适宜温度范围</ComfyTemperatureRange>
|
||||
<ArmorBlunt>钝器护甲</ArmorBlunt>
|
||||
<ArmorSharp>利器护甲</ArmorSharp>
|
||||
|
@ -105,7 +105,7 @@
|
||||
|
||||
<!-- Trader caravan -->
|
||||
<LetterLabelTraderCaravanArrival>来自{0}的{1}</LetterLabelTraderCaravanArrival>
|
||||
<LetterTraderCaravanArrival>一队来自{0}的贸易远行队正在接近,他们是{1}。\n\n他们将在殖民地逗留几天,然后离开。你可以攻击他们,但这会激怒他们的派系!</LetterTraderCaravanArrival>
|
||||
<LetterTraderCaravanArrival>一队来自{0}的远行队正在接近,他们是{1}。\n\n他们将在殖民地逗留几天,然后离开。你可以攻击他们,但这会激怒他们的派系!</LetterTraderCaravanArrival>
|
||||
|
||||
<!-- Building breaks down -->
|
||||
<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
|
||||
@ -117,10 +117,10 @@
|
||||
<RansomDemand_Reject>拒绝</RansomDemand_Reject>
|
||||
|
||||
<!-- Journey -->
|
||||
<JourneyOffer>一个曾经被你叫做沙隆·白石的友好AI给你发了一条消息!\n\n他透露说他在这个星球上有一艘太空船,并把坐标发给了你。\n\n如果你前往太空船,沙隆会带你离开边缘世界,飞向星空。</JourneyOffer>
|
||||
<JourneyOffer>一个曾经被你叫做沙隆·白石的友好AI给你发了一条消息!\n\n他透露说他在这个星球上有一艘太空船,并把坐标发给了你。\n\n如果你前往太空船,沙隆会带你离开这个边缘世界,飞向星空。</JourneyOffer>
|
||||
|
||||
<!-- Caravan meeting -->
|
||||
<CaravanMeeting>你的远行队和{0}的远行队和平地相遇了。另一个远行队构成:\n\n{1}</CaravanMeeting>
|
||||
<CaravanMeeting>你的远行队和来自{0}的远行队和平地相遇了。另一个远行队构成:\n\n{1}</CaravanMeeting>
|
||||
<CaravanMeeting_Trade>交易</CaravanMeeting_Trade>
|
||||
<CaravanMeeting_Attack>攻击</CaravanMeeting_Attack>
|
||||
<CaravanMeeting_MoveOn>继续前进</CaravanMeeting_MoveOn>
|
||||
|
@ -58,8 +58,8 @@
|
||||
<LetterLeadersDeathLabel>首领死亡</LetterLeadersDeathLabel>
|
||||
<LetterLeadersDeath>{1}的派系首领{0}已经死亡并由{2}继任。</LetterLeadersDeath>
|
||||
|
||||
<LetterLeaderChangedLabel>新的{1}:{0}</LetterLeaderChangedLabel>
|
||||
<LetterLeaderChanged>{0}不再是{1}的{3}了。\n\n新的{3}是{2}。</LetterLeaderChanged>
|
||||
<LetterLeaderChangedLabel>新任{1}:{0}</LetterLeaderChangedLabel>
|
||||
<LetterLeaderChanged>{0}不再是{1}的{3}了。\n\n新任{3}是{2}。</LetterLeaderChanged>
|
||||
|
||||
<MentalBreakLetterLabel>精神崩溃</MentalBreakLetterLabel>
|
||||
<MentalBreakReason>压倒骆驼的最后一根稻草:{0}。</MentalBreakReason>
|
||||
@ -70,8 +70,8 @@
|
||||
<LetterRelatedPawnsRaidFriendly>到达的友好{0}团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsRaidFriendly>
|
||||
<LetterRelatedPawnsNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
|
||||
<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
|
||||
<LetterRelatedPawnsTradingWithFactionBase>The faction base is selling people who have relationships with your colonists or prisoners:</LetterRelatedPawnsTradingWithFactionBase>
|
||||
<LetterRelatedPawnsTradingWithOtherCaravan>The caravan is selling people who have relationships with your colonists or prisoners:</LetterRelatedPawnsTradingWithOtherCaravan>
|
||||
<LetterRelatedPawnsTradingWithFactionBase>派系基地出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradingWithFactionBase>
|
||||
<LetterRelatedPawnsTradingWithOtherCaravan>远行队出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradingWithOtherCaravan>
|
||||
|
||||
<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
|
||||
<RelationshipAppendedLetterTextColonist>NAME是殖民者的家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextColonist>
|
||||
@ -133,11 +133,11 @@
|
||||
<!-- Caravan entered enemy base -->
|
||||
<LetterLabelCaravanEnteredEnemyBase>开始进攻</LetterLabelCaravanEnteredEnemyBase>
|
||||
<LetterCaravanEnteredEnemyBase>{0}已经抵达{1}并已准备好开始进攻。</LetterCaravanEnteredEnemyBase>
|
||||
<LetterCaravanEnteredEnemyBaseBecameHostile>{0}已经抵达{1}并已准备好开始进攻。\n\n由于你的入侵,现在{2}与你的关系变成敌对。</LetterCaravanEnteredEnemyBaseBecameHostile>
|
||||
<LetterCaravanEnteredEnemyBaseBecameHostile>{0}已经抵达{1}并已准备好开始进攻。\n\n由于你的入侵,现在{2}与你是敌对关系。</LetterCaravanEnteredEnemyBaseBecameHostile>
|
||||
|
||||
<!-- Faction base defeated -->
|
||||
<LetterLabelFactionBaseDefeated>前哨基地已摧毁</LetterLabelFactionBaseDefeated>
|
||||
<LetterFactionBaseDefeated>敌人的前哨基地{0}已经被摧毁。\n\n殖民者重组远行队之前你有{1}小时来收集物品。</LetterFactionBaseDefeated>
|
||||
<LetterLabelFactionBaseDefeated>基地已摧毁</LetterLabelFactionBaseDefeated>
|
||||
<LetterFactionBaseDefeated>敌人的基地{0}已经被摧毁。\n\n殖民者重组远行队之前你有{1}小时来收集物品。</LetterFactionBaseDefeated>
|
||||
<LetterFactionBaseDefeated_FactionDestroyed>这是{0}的最后一个基地,这意味着这个派系已不复存在。</LetterFactionBaseDefeated_FactionDestroyed>
|
||||
|
||||
<!-- Pawns lost due to map countdown -->
|
||||
|
@ -30,7 +30,7 @@
|
||||
<WorldGenerate>生成世界</WorldGenerate>
|
||||
<WorldSaveAndFinish>保存并完成</WorldSaveAndFinish>
|
||||
<Reset>重设</Reset>
|
||||
<PlanetCoverage>星球覆盖率</PlanetCoverage>
|
||||
<PlanetCoverage>星球生成比率</PlanetCoverage>
|
||||
<PlanetRainfall>总体降雨量</PlanetRainfall>
|
||||
<PlanetTemperature>总体温度</PlanetTemperature>
|
||||
<PlanetRainfall_Low>低</PlanetRainfall_Low>
|
||||
@ -41,7 +41,7 @@
|
||||
<PlanetTemperature_High>高</PlanetTemperature_High>
|
||||
<WorldSeed>种子</WorldSeed>
|
||||
<RandomizeSeed>随机种子</RandomizeSeed>
|
||||
<PlanetCoverageTip>星球的大小是固定的, 但由于它比游戏所需的要大得多,所以我们默认不会生成整个行星的表面(可能需要很多时间)。这个选项代表了行星表面(可玩地区)所占据的比例。</PlanetCoverageTip>
|
||||
<PlanetCoverageTip>星球的大小是固定的, 但由于它远远超出正常游戏所需,所以我们默认不会生成整个行星的表面(可能需要很多时间)。这个选项为你所想生成的星球表面比率。</PlanetCoverageTip>
|
||||
|
||||
<!--=========== Select world ===================-->
|
||||
<SelectWorld>选择世界</SelectWorld>
|
||||
@ -169,6 +169,6 @@
|
||||
<!--============ Progress bar==============-->
|
||||
<GeneratingWorld>生成世界中</GeneratingWorld>
|
||||
<GeneratingMap>生成地图中</GeneratingMap>
|
||||
<GeneratingMapForNewEncounter>生成新地区的地图中</GeneratingMapForNewEncounter>
|
||||
<GeneratingMapForNewEncounter>生成新地区地图中</GeneratingMapForNewEncounter>
|
||||
|
||||
</LanguageData>
|
@ -76,7 +76,7 @@
|
||||
|
||||
<MessageMedicalOperationFailureMinor>{0}给{1}手术时,发生了小失误。</MessageMedicalOperationFailureMinor>
|
||||
<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的医疗事故。</MessageMedicalOperationFailureCatastrophic>
|
||||
<MessageMedicalOperationFailureRidiculous>{0}给{1}手术时犯了愚蠢的错误。</MessageMedicalOperationFailureRidiculous>
|
||||
<MessageMedicalOperationFailureRidiculous>{0}给{1}手术时,犯了难以置信的愚蠢错误。</MessageMedicalOperationFailureRidiculous>
|
||||
|
||||
<MessageMedicalOperationWillAngerFaction>这次手术将激怒{0}。</MessageMedicalOperationWillAngerFaction>
|
||||
|
||||
@ -145,11 +145,11 @@
|
||||
<MessageMaxPlanetCoveragePerformanceWarning>警告:生成整个星球可能需要很长的时间。</MessageMaxPlanetCoveragePerformanceWarning>
|
||||
|
||||
<MessagePlantDiedOfCold>{0}因温度过低而死亡。</MessagePlantDiedOfCold>
|
||||
<MessagePlantDiedOfRot>{0}因未被收获而腐烂死亡。</MessagePlantDiedOfRot>
|
||||
<MessagePlantDiedOfRot>{0}因未及时收获而腐烂死亡。</MessagePlantDiedOfRot>
|
||||
|
||||
<MessagePawnBeingBurned>{0}正在被超高温空气灼烧!</MessagePawnBeingBurned>
|
||||
|
||||
<MessageAccidentalOverdose>{0}不禁意间滥用了{1}!</MessageAccidentalOverdose>
|
||||
<MessageAccidentalOverdose>{0}在服用{1}时意外过量!</MessageAccidentalOverdose>
|
||||
|
||||
<MessageCaravanArrivedAtDestination>{0}已抵达目的地。</MessageCaravanArrivedAtDestination>
|
||||
|
||||
@ -157,19 +157,19 @@
|
||||
|
||||
<MessageCaravanEnteredWorldObject>{0}已抵达{1}。</MessageCaravanEnteredWorldObject>
|
||||
|
||||
<MessagePawnLeftMapAndCreatedCaravan>{0}已离开了该区域并组建了远行队</MessagePawnLeftMapAndCreatedCaravan>
|
||||
<MessagePawnLeftMapAndCreatedCaravan>{0}已离开该区域并组建远行队。</MessagePawnLeftMapAndCreatedCaravan>
|
||||
|
||||
<MessageSettledInExistingMap>成功殖民在了新区域。</MessageSettledInExistingMap>
|
||||
<MessageSettledInExistingMap>你已成功在新区域建立殖民地。</MessageSettledInExistingMap>
|
||||
|
||||
<MessageAmbushVictory>胜利了!远行队将在{0}小时候重组完毕。你现在可在「世界」画面中重组远行队。</MessageAmbushVictory>
|
||||
<MessageAmbushVictory>胜利了!远行队将在{0}小时后自动重组。你现在可在「世界」画面中重组远行队。</MessageAmbushVictory>
|
||||
|
||||
<MessageAutomaticallyReformedCaravan>你的殖民者已经重组了远行队。</MessageAutomaticallyReformedCaravan>
|
||||
<MessageAutomaticallyReformedCaravan>你的殖民者已重组远行队。</MessageAutomaticallyReformedCaravan>
|
||||
|
||||
<MessageOldWoundHealed>由于{0}, {1}的{2}已经痊愈了。</MessageOldWoundHealed>
|
||||
|
||||
<MessageRescueeJoined>因为你救了HIM, {0}加入了你的团队!</MessageRescueeJoined>
|
||||
|
||||
<MessageAttackedCaravanIsNowHostile>由于你攻击了{0}的贸易商队,这个派系现在与你敌对。</MessageAttackedCaravanIsNowHostile>
|
||||
<MessageAttackedCaravanIsNowHostile>由于你攻击了{0}的一只远行队,该派系现在与你敌对。</MessageAttackedCaravanIsNowHostile>
|
||||
|
||||
<MessageTransporterUnreachable>一些运输舱无法到达。</MessageTransporterUnreachable>
|
||||
<MessageTransportersNotAdjacent>所有连接到所选运输舱的发射器必须相邻。</MessageTransportersNotAdjacent>
|
||||
@ -177,32 +177,32 @@
|
||||
<MessageTransportersLoadCanceled_TransporterDestroyed>由于其中一个运输舱被毁,装载进程已取消。</MessageTransportersLoadCanceled_TransporterDestroyed>
|
||||
<MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>由于其中一个发射器被毁,装载进程已取消。</MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>
|
||||
|
||||
<MessageTransportersLoadingProcessStarted>你的殖民者现在会把指定的物品装载到运输舱中。</MessageTransportersLoadingProcessStarted>
|
||||
<MessageTransportersLoadingProcessStarted>你的殖民者现在会把已指定的物品装载进运输舱中。</MessageTransportersLoadingProcessStarted>
|
||||
|
||||
<MessageTransportPodsArrived>你的运输舱已经抵达目的地。</MessageTransportPodsArrived>
|
||||
<MessageTransportPodsArrivedAndLost>你的运输舱已经抵达目的地,但由于里面没有殖民者,所有东西均已丢失。</MessageTransportPodsArrivedAndLost>
|
||||
<MessageTransportPodsArrived_BecameHostile>{0}现在与你关系变成敌对。</MessageTransportPodsArrived_BecameHostile>
|
||||
<MessageTransportPodsArrivedAndLost>你的运输舱已经抵达目的地,但由于里面没有殖民者,货物已丢失。</MessageTransportPodsArrivedAndLost>
|
||||
<MessageTransportPodsArrived_BecameHostile>{0}现在与你是敌对关系。</MessageTransportPodsArrived_BecameHostile>
|
||||
|
||||
<MessageFailedToLoadTransportersBecauseColonistLost>由于其中一个殖民者丢失,装载进程已取消。</MessageFailedToLoadTransportersBecauseColonistLost>
|
||||
|
||||
<MessageFinishedLoadingTransporters>你的殖民者已完成运输舱的装载。</MessageFinishedLoadingTransporters>
|
||||
|
||||
<MessageTransportPodsDestinationIsInvalid>所选目的地无效。</MessageTransportPodsDestinationIsInvalid>
|
||||
<MessageTransportPodsDestinationIsTooFar>每个发射器都需要至少{0}化合燃料以将运输舱发送至这么远的距离。</MessageTransportPodsDestinationIsTooFar>
|
||||
<MessageTransportPodsDestinationIsTooFar>每个运输舱发射器都需要至少{0}化合燃料以将运输舱发射至该距离。</MessageTransportPodsDestinationIsTooFar>
|
||||
|
||||
<MessageReformedCaravan>远行队已重组。</MessageReformedCaravan>
|
||||
<MessageReformedCaravan>已重组远行队。</MessageReformedCaravan>
|
||||
|
||||
<MessageCantAbandonLastColonist>你不能抛弃最后一位殖民者。</MessageCantAbandonLastColonist>
|
||||
|
||||
<MessageCantEquipIncapableOfViolence>不能装备:{0}无法进行暴力行为。</MessageCantEquipIncapableOfViolence>
|
||||
<MessageCantEquipIncapableOfViolence>不能装备:{0}无暴力能力。</MessageCantEquipIncapableOfViolence>
|
||||
<MessageCantEquipIncapableOfManipulation>不能装备:没有能力。</MessageCantEquipIncapableOfManipulation>
|
||||
|
||||
<MessageSlaughteringBondedAnimal>由于他们之间是牵绊关系,屠宰{0}会使{1}不高兴。</MessageSlaughteringBondedAnimal>
|
||||
|
||||
<MessageCaravanRunOutOfFood>{0}的食物已耗尽({1})。</MessageCaravanRunOutOfFood>
|
||||
<MessageCaravanRunOutOfFood>{0}的给养已耗尽({1})。</MessageCaravanRunOutOfFood>
|
||||
|
||||
<MessageSelectOwnBaseToFormCaravan>如要组建远行队,请选择你自己的殖民地或留有你的殖民者的地点。</MessageSelectOwnBaseToFormCaravan>
|
||||
|
||||
<MessageScreenResTooSmallForUIScale>在当前的分辨率和界面大小下, 游戏界面将不能正常在屏幕上显示。请减小界面比例或者增大分辨率。</MessageScreenResTooSmallForUIScale>
|
||||
<MessageScreenResTooSmallForUIScale>在当前的分辨率和界面缩放比例下,游戏界面将不能正常在屏幕上显示。请减小界面缩放比例或者增大分辨率。</MessageScreenResTooSmallForUIScale>
|
||||
|
||||
</LanguageData>
|
@ -47,30 +47,30 @@
|
||||
<Fertilized>已受精</Fertilized>
|
||||
<ProgressStoppedUntilFertilized>停止产卵(需要受精)</ProgressStoppedUntilFertilized>
|
||||
<SkillTooLow>至少需要 {2} 级 {0} 技能,当前为 {1} 级</SkillTooLow>
|
||||
<Freezing>冷冻</Freezing>
|
||||
<Freezing>过冷</Freezing>
|
||||
<Overheating>过热</Overheating>
|
||||
<RuinedByTemperature>因温度导致损坏。</RuinedByTemperature>
|
||||
<RuinedByTemperature>因极端温度受损。</RuinedByTemperature>
|
||||
<CorpsePercentMissing>身体部位缺失</CorpsePercentMissing>
|
||||
<HiveReproducesIn>巢穴繁殖时间</HiveReproducesIn>
|
||||
<BrokenDown>故障</BrokenDown>
|
||||
<BondBrackets>(牵绊)</BondBrackets>
|
||||
<Fuel>燃料</Fuel>
|
||||
<FuelLevelGizmoLabel>燃料</FuelLevelGizmoLabel>
|
||||
<SetTargetFuelLevel>设定目标燃料量{0}</SetTargetFuelLevel>
|
||||
<SetPodLauncherTargetFuelLevel>设定目标燃料量为{0}\n最大发射距离:{1}格</SetPodLauncherTargetFuelLevel>
|
||||
<ConfiguredTargetFuelLevel>目标燃料量{0}</ConfiguredTargetFuelLevel>
|
||||
<SetTargetFuelLevel>设定目标燃料量至{0}</SetTargetFuelLevel>
|
||||
<SetPodLauncherTargetFuelLevel>设定目标燃料量至{0}\n最大射程:{1}格</SetPodLauncherTargetFuelLevel>
|
||||
<ConfiguredTargetFuelLevel>目标燃料量:{0}</ConfiguredTargetFuelLevel>
|
||||
<Enemies>敌人</Enemies>
|
||||
<TimePassed>用时</TimePassed>
|
||||
<CurrentRadius>当前半径</CurrentRadius>
|
||||
<RadiusExpandsIn>扩大半径至</RadiusExpandsIn>
|
||||
<Permanent>永久</Permanent>
|
||||
<CaravanResting>休息中。</CaravanResting>
|
||||
<CaravanEstimatedTimeToDestination>预计抵达目的地时间:{0}</CaravanEstimatedTimeToDestination>
|
||||
<CaravanImmobilizedByMass>无法移动:重量过大</CaravanImmobilizedByMass>
|
||||
<CaravanOutOfFood>食物耗尽。</CaravanOutOfFood>
|
||||
<CaravanDaysOfFood>食物支持天数:{0}</CaravanDaysOfFood>
|
||||
<CaravanEstimatedTimeToDestination>预计抵达时间:{0}</CaravanEstimatedTimeToDestination>
|
||||
<CaravanImmobilizedByMass>无法移动:货物过重</CaravanImmobilizedByMass>
|
||||
<CaravanOutOfFood>给养耗尽。</CaravanOutOfFood>
|
||||
<CaravanDaysOfFood>给养天数:{0}</CaravanDaysOfFood>
|
||||
<CaravanMemberMentalBreak>停止原因:{0}精神崩溃。</CaravanMemberMentalBreak>
|
||||
<AllCaravanMembersDowned>停止原因:全体失去行动能力。</AllCaravanMembersDowned>
|
||||
<AllCaravanMembersDowned>停止原因:全员无行动能力。</AllCaravanMembersDowned>
|
||||
<CaravanTraveling>行进中。</CaravanTraveling>
|
||||
<CaravanWaiting>等待中。</CaravanWaiting>
|
||||
<CaravanHoursPerTile>小时/格</CaravanHoursPerTile>
|
||||
@ -85,21 +85,21 @@
|
||||
<CaravanAttacking>正在进攻{0}。</CaravanAttacking>
|
||||
<WasWornByCorpse>死者衣物</WasWornByCorpse>
|
||||
<WornByCorpseChar>亡</WornByCorpseChar>
|
||||
<DeterioratingDueToBeingUnroofed>老化中(原因:露天)</DeterioratingDueToBeingUnroofed>
|
||||
<DeterioratingDueToBeingUnroofed>老化中(露天)</DeterioratingDueToBeingUnroofed>
|
||||
<Map>地图</Map>
|
||||
<ForceExitAndRemoveMapCountdown>距离离开还有{0}小时</ForceExitAndRemoveMapCountdown>
|
||||
<ForceExitAndRemoveMapCountdown>{0}小时后离开区域</ForceExitAndRemoveMapCountdown>
|
||||
<ForceExitAndRemoveMapCountdownTip>你的殖民者将会在{0}小时后自动重组远行队并离开该区域。</ForceExitAndRemoveMapCountdownTip>
|
||||
<Room>房间</Room>
|
||||
<BeautyHere>此处美观度</BeautyHere>
|
||||
<NoPower>未通电</NoPower>
|
||||
<WorkSpeedPenalty>工作速度惩罚</WorkSpeedPenalty>
|
||||
<DisabledCommand>禁用</DisabledCommand>
|
||||
<ReadyForLaunch>准备发射。</ReadyForLaunch>
|
||||
<NotReadyForLaunch>未准备好发射</NotReadyForLaunch>
|
||||
<ReadyForLaunch>可发射</ReadyForLaunch>
|
||||
<NotReadyForLaunch>不可发射</NotReadyForLaunch>
|
||||
<NotAllInGroupConnectedToFuelingPort>缺少燃料供给端</NotAllInGroupConnectedToFuelingPort>
|
||||
<NotAllFuelingPortSourcesInGroupHaveAnyFuel>燃料不足</NotAllFuelingPortSourcesInGroupHaveAnyFuel>
|
||||
<TransportPodInGroupHasSomethingLeftToLoad>装载未完成</TransportPodInGroupHasSomethingLeftToLoad>
|
||||
<TransportPodDestinationBeyondMaximumRange>超出最大范围</TransportPodDestinationBeyondMaximumRange>
|
||||
<TransportPodDestinationBeyondMaximumRange>目标超出射程</TransportPodDestinationBeyondMaximumRange>
|
||||
<TransportPodNotEnoughFuel>燃料不足</TransportPodNotEnoughFuel>
|
||||
<FactionBaseTrader>来自{1}的{0}</FactionBaseTrader>
|
||||
|
||||
@ -212,7 +212,7 @@
|
||||
<EquippedNothing>(无)</EquippedNothing>
|
||||
<Dead>死亡</Dead>
|
||||
<Unconscious>失去知觉</Unconscious>
|
||||
<PainShock>暂时休克</PainShock>
|
||||
<PainShock>因疼痛休克</PainShock>
|
||||
<Incapacitated>无法行动</Incapacitated>
|
||||
<InRestraints>关押中(速度减慢)</InRestraints>
|
||||
<Carrying>携带</Carrying>
|
||||
@ -280,7 +280,7 @@
|
||||
<NoGrowingPeriod>无</NoGrowingPeriod>
|
||||
<GrowYearRound>全年</GrowYearRound>
|
||||
<GrowSeasonHereNow>当前季节可种植。</GrowSeasonHereNow>
|
||||
<CannotGrowBadSeasonTemperature>无法种植(季节性温度不适宜)。</CannotGrowBadSeasonTemperature>
|
||||
<CannotGrowBadSeasonTemperature>无法种植(季节温度不适宜)。</CannotGrowBadSeasonTemperature>
|
||||
|
||||
<!-- Zones -->
|
||||
<Zone>活动区</Zone>
|
||||
@ -300,9 +300,9 @@
|
||||
<Undiscovered>未探索</Undiscovered>
|
||||
|
||||
<!-- Buttons -->
|
||||
<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学助手\n\n当没有需要学习的新教程时,教学助手会自动隐藏。开启后,将在学习完所有教程之后继续显示教学助手。</ShowLearningHelperWhenEmptyToggleButton>
|
||||
<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学助手。\n\n当没有需要学习的新教程时,教学助手会自动隐藏。开启后,将在学习完所有教程之后继续显示教学助手。</ShowLearningHelperWhenEmptyToggleButton>
|
||||
<ZoneVisibilityToggleButton>开关区域显示。</ZoneVisibilityToggleButton>
|
||||
<ShowEnvironmentToggleButton>开关环境显示。\n\n显示人物在鼠标停留位置所能感受到的环境的美观度和房间统计。</ShowEnvironmentToggleButton>
|
||||
<ShowEnvironmentToggleButton>开关环境显示。\n\n显示殖民者在鼠标停留位置所能感受到的环境的美观度和当前房间统计数据。</ShowEnvironmentToggleButton>
|
||||
<ShowColonistBarToggleButton>开关殖民者头像条显示。\n\n开启后,在屏幕上方显示所有殖民者的头像和当前状态。</ShowColonistBarToggleButton>
|
||||
<AutoHomeAreaToggleButton>开关自动添加居住区\n\n开启后,将自动在新建造的建筑附近添加居住区。</AutoHomeAreaToggleButton>
|
||||
<CategorizedResourceReadoutToggleButton>开关资源分类显示\n\n开启后,将资源显示按照其所属类型分类显示。</CategorizedResourceReadoutToggleButton>
|
||||
@ -327,7 +327,7 @@
|
||||
<NoStuffsToBuildWith>你缺少建造此建筑所需要的材料。</NoStuffsToBuildWith>
|
||||
|
||||
<!-- Building placement restricters -->
|
||||
<WillGetWorkSpeedPenalty>{0}有工作速度惩罚</WillGetWorkSpeedPenalty>
|
||||
<WillGetWorkSpeedPenalty>{0}将有工作速度惩罚</WillGetWorkSpeedPenalty>
|
||||
<MustPlaceUnroofed>无法放置于屋顶下。</MustPlaceUnroofed>
|
||||
<MustPlaceHeadOnShipBeam>必须放置于飞船结构梁两端。</MustPlaceHeadOnShipBeam>
|
||||
<MustPlaceNextToHopperAccepter>必须紧挨着放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
|
||||
@ -335,7 +335,7 @@
|
||||
<MustPlaceCoolerWithFreeSpaces>制冷机的热端和冷端都不能被阻塞。</MustPlaceCoolerWithFreeSpaces>
|
||||
<MustPlaceVentWithFreeSpaces>通风孔两端都不能被阻塞,以便空气流通。</MustPlaceVentWithFreeSpaces>
|
||||
<MustPlaceAdjacentStandable>必须放置于四周空旷的位置。</MustPlaceAdjacentStandable>
|
||||
<MustPlaceNearFuelingPort>必须放置于运输舱发射器的燃料供给端旁。</MustPlaceNearFuelingPort>
|
||||
<MustPlaceNearFuelingPort>必须紧挨着放置于运输舱发射器的燃料供给端旁边。</MustPlaceNearFuelingPort>
|
||||
|
||||
<!-- Wind Turbine -->
|
||||
<WindTurbine_WindPathIsBlockedBy>被该物品遮挡:</WindTurbine_WindPathIsBlockedBy>
|
||||
@ -384,7 +384,7 @@
|
||||
<GameOverEveryoneDead>所有殖民者不是死亡就是离开了。这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
|
||||
<GameOverShipLaunched>你发射了逃生船!以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年,等待其他人在此建设一个闪耀世界。\n\n一切只有在你醒来后才能知道。</GameOverShipLaunched>
|
||||
<GameOverPlanetkillerImpact>行星杀手武器以接近光速的速度猛烈地击中了大地,威力相当于一万亿颗氢弹同时引爆。就像一颗被步枪命中的装满水的气球,整颗行星在强劲冲击下液化并将大量自身融化的内核抛入太空。\n\n{0}的一部分变成了一条小行星带。剩余部分则是一片融化的布满辐射的地狱景象,数公里高的行星震波在表面来回荡漾。\n\n你没能活下来。</GameOverPlanetkillerImpact>
|
||||
<GameOverArrivedAtJourneyDestination>当你踏上太空船的时候,船员们热烈的欢迎了你。他们看起来非常高兴又多了新的同伴。\n\n以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年,等待其他人在此建设一个闪耀世界。\n\n正当你准备进入低温休眠舱的时候,你犹豫了一下,多少有点担忧是不是真的能相信这些人。\n\n这一切只有在你醒来后才能知道。</GameOverArrivedAtJourneyDestination>
|
||||
<GameOverArrivedAtJourneyDestination>当你踏上太空船的时候,船员们热烈的欢迎了你。他们看起来非常高兴,又多了至少一名新同伴。\n\n以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在飞船AI会自动引导飞船至安全目的地。也许它会带你到本星系内的一颗繁盛星球上。或许它会花费数世纪航行至另一星系。甚至它选择在一颗小行星的冰层下沉睡几千年,等待其他人在此建设一个闪耀世界。\n\n正当你准备进入低温休眠舱的时候,你犹豫了一下,多少有点担忧是不是真的能相信这些人。\n\n这一切只有在你醒来后才能知道。</GameOverArrivedAtJourneyDestination>
|
||||
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
|
||||
<GameOverMainMenu>返回主菜单</GameOverMainMenu>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user