178 lines
7.0 KiB
XML
178 lines
7.0 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- Various -->
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<WorkLeft>剩余工作</WorkLeft>
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<Contents>内容</Contents>
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<ForPrisonerUse>仅限囚犯使用</ForPrisonerUse>
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<ForColonistUse>仅限殖民者使用</ForColonistUse>
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<Owner>主人</Owner>
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<Nobody>无</Nobody>
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<Unowned>没有主人</Unowned>
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<GunInstalled>已安装</GunInstalled>
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<DeadTime>死掉的{0}</DeadTime>
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<WalkSpeed>行走速度{0}</WalkSpeed>
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<DyingLower>接近死亡</DyingLower>
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<PawnEffectiveness>效率</PawnEffectiveness>
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<FilthOnFeet>脚上的污物:</FilthOnFeet>
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<!-- Job reports -->
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<ReportHaulingTo>把{1}搬到{0}。</ReportHaulingTo>
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<ReportHauling>搬动{0}中。</ReportHauling>
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<!-- Shooting report -->
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<RangeSlashSkill>距离/技能</RangeSlashSkill>
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<RangeSlashEquipment>距离/装备</RangeSlashEquipment>
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<Darkness>黑暗</Darkness>
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<TargetProne>目标动作</TargetProne>
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<TargetSize>目标大小</TargetSize>
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<Weather>天气</Weather>
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<ShootingCover>掩体</ShootingCover>
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<CoverThingBlocksPercentOfShots>{0}阻止了{1}</CoverThingBlocksPercentOfShots>
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<NoCoverLower>没有掩体</NoCoverLower>
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<!-- Status levels -->
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<Loyalty>忠诚值</Loyalty>
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<LoyaltyTip>忠诚值代表一个人在殖民地中的信仰。如果忠诚值太低,一个人可能会自暴自弃,做无理的事甚至直接发疯。\n\n忠诚值等于幸福值或者恐惧值——取决于哪个值更大。</LoyaltyTip>
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<Happiness>幸福值</Happiness>
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<HappinessTip>幸福值是通过满足心理和身体上的需求来保持的。</HappinessTip>
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<Fear>恐惧值</Fear>
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<FearTip>恐惧值表示人们对周围环境的恐惧程度。\n\n当见到威胁,残酷的情景或是展示权力时恐惧值就会增加。</FearTip>
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<Food>食物值</Food>
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<FoodTip>食物值表示了人们对他们的食物的满意度。\n\n食物值会在吃饭时重置。一段时间后,食物值会继续下降直到他们再度吃饭。食物值为零时,人物会因为饥饿而受到持续伤害。</FoodTip>
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<Rest>休息值</Rest>
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<RestTip>休息值表示需要放松或睡觉的程度。\n\n睡觉时休息值会增加到最大。不在睡觉时休息值会随时间降低。</RestTip>
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<Environment>环境值</Environment>
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<EnvironmentTip>环境值反映出人物周围环境的优美程度。\n\n人们在宽阔并且充满装饰的房间内环境值会很高。在周围环境很丑陋的情况下环境值会很低。</EnvironmentTip>
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<Openness>开放性</Openness>
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<!-- Thoughts -->
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<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
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<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
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<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
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<MentalBreakThreshold>精神崩溃临界值</MentalBreakThreshold>
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<!--Effectiveness-->
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<EffectivenessFull>完整的</EffectivenessFull>
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<EffectivenessReduced>降低的</EffectivenessReduced>
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<EffectivenessImpaired>受损的</EffectivenessImpaired>
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<EffectivenessIncapacitated>残缺的</EffectivenessIncapacitated>
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<!-- Time indicator-->
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<ClockDay>天</ClockDay>
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<ClockTime>时间</ClockTime>
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<ClockTip>自从你到达后的天数和时间。</ClockTip>
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<!-- Inspector -->
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<Health>生命</Health>
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<Faction>派系</Faction>
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<Equipped>已装备</Equipped>
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<EquippedNothing>无</EquippedNothing>
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<Incapacitated>无法行动</Incapacitated>
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<InRestraints>被关押(速度减慢)</InRestraints>
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<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n你也可以慢速重复点击同一个方块。</SelectNextInSquareTip>
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<!-- ITab titles -->
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<TabBills>清单</TabBills>
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<TabGrowing>生长中</TabGrowing>
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<TabCharacter>角色</TabCharacter>
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<TabNeeds>需求</TabNeeds>
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<TabPrisoner>囚犯</TabPrisoner>
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<TabThoughts>想法</TabThoughts>
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<TabStorage>贮存</TabStorage>
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<!-- ITabs -->
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<AddBill>增加清单</AddBill>
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<RecipeRequiresSkills>配方{0}需要以下技能。你没有任何殖民者拥有这些技能,所以没人会完成这份清单。</RecipeRequiresSkills>
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<BillConfig>设置</BillConfig>
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<SuspendedCaps>已暂停</SuspendedCaps>
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<PlantVerb>种植</PlantVerb>
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<RecruitmentDifficulty>招募难度</RecruitmentDifficulty>
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<PrisonerGetsFood>得到食物</PrisonerGetsFood>
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<ShouldTryToRecruit>尝试招募</ShouldTryToRecruit>
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<PrisonerNoInteraction>不互动</PrisonerNoInteraction>
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<PrisonerFriendlyChat>友好交谈</PrisonerFriendlyChat>
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<PrisonerMildBeating>轻微殴打</PrisonerMildBeating>
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<PrisonerViciousBeating>残忍殴打</PrisonerViciousBeating>
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<PrisonerExecution>处决</PrisonerExecution>
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<!-- like 'Blood of John' -->
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<OfLower>来自</OfLower>
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<!-- Power readout -->
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<PowerNotConnected>未连接电网。</PowerNotConnected>
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<PowerConnectedRate>电网功率: {0}W</PowerConnectedRate>
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<PowerConnectedStored>电网蓄电: {0}Wd</PowerConnectedStored>
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<PowerNeeded>需要电力</PowerNeeded>
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<PowerOutput>电力输出</PowerOutput>
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<PowerBatteryStored>蓄电</PowerBatteryStored>
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<PowerBatteryEfficiency>效率</PowerBatteryEfficiency>
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<!--Rotting-->
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<RotStateFresh>新鲜</RotStateFresh>
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<RotStateRotting>腐烂中</RotStateRotting>
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<RotStateDessicated>干燥</RotStateDessicated>
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<!-- Tooltip -->
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<Carrying>携带</Carrying>
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<ShotBy>被{0}击中</ShotBy>
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<CannotHit>无法击中目标。</CannotHit>
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<!-- Storage priority labels -->
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<StoragePriorityUnstored>未贮存</StoragePriorityUnstored>
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<StoragePriorityLow>低</StoragePriorityLow>
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<StoragePriorityNormal>普通</StoragePriorityNormal>
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<StoragePriorityPreferred>偏好</StoragePriorityPreferred>
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<StoragePriorityImportant>重要</StoragePriorityImportant>
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<StoragePriorityCritical>关键</StoragePriorityCritical>
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<!-- Meal -->
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<TimeToSpoil>{0}后腐坏</TimeToSpoil>
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<Ingredients>配料</Ingredients>
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<!-- Plants -->
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<PercentGrowth>已生长{0}%</PercentGrowth>
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<Growing></Growing>
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<NotGrowingNow>不在生长(需要在{0}的条件下)</NotGrowingNow>
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<HarvestableIn>{0}后可以收获</HarvestableIn>
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<FullyGrownIn>{0}后长成</FullyGrownIn>
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<ReadyToHarvest>待收获</ReadyToHarvest>
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<Mature>成熟</Mature>
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<!-- Zones -->
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<Zone>区域</Zone>
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<GrowingZone>种植区</GrowingZone>
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<Stockpile>贮存区</Stockpile>
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<DumpingStockpile>垃圾贮存区</DumpingStockpile>
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<SellingStockpile>交易贮存区</SellingStockpile>
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<Priority>优先度</Priority>
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<!-- General time stuff -->
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<DaysLower>天</DaysLower>
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<SecondsLower>秒</SecondsLower>
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<!-- Mouseover indicator -->
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<Undiscovered>未发现</Undiscovered>
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<!-- Buttons -->
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<ZoneVisibilityToggleButton>切换区域的可见性。</ZoneVisibilityToggleButton>
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<!-- Fire -->
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<Fire>火焰</Fire>
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<FireOn>{0}上的火焰</FireOn>
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<Burning>燃烧中</Burning>
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<FireSizeLower>火焰大小:{0}</FireSizeLower>
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<!-- Map conditions (eclipse, solar flare, etc )-->
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<MapConditionsTip>区域正在被特殊情况干扰。</MapConditionsTip>
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<SolarFlare>太阳耀斑</SolarFlare>
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<Eclipse>日蚀</Eclipse>
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</LanguageData> |