209 lines
14 KiB
XML
209 lines
14 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<MessageSiegersAssaulting>来自{1}的{0}围攻部队开始突击殖民地。</MessageSiegersAssaulting>
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<MessageRaidersBeginningAssault>来自{1}的{0}开始突击殖民地。</MessageRaidersBeginningAssault>
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<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始突击殖民地。</MessageRaidersDetectedEarlyAssault>
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<MessageRaidersKidnapping>来自{1}的{0}准备绑架他们能带走的殖民者并离开。</MessageRaidersKidnapping>
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<MessageRaidersStealing>来自{1}的{0}准备带走他们能带走的战利品并离开。</MessageRaidersStealing>
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<MessageRaidersLeaving>来自{1}的{0}准备离开了。</MessageRaidersLeaving>
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<MessageRaidersGivenUpLeaving>来自{1}的{0}准备放弃并离开了。</MessageRaidersGivenUpLeaving>
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<MessageRaidersSatisfiedLeaving>来自{1}的{0}在造成破坏后满足地准备离开了。</MessageRaidersSatisfiedLeaving>
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<MessageFightersFleeing>来自{1}的{0}准备逃跑了。</MessageFightersFleeing>
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<MessageFriendlyFightersLeaving>来自{1}的{0}友军准备离开了。</MessageFriendlyFightersLeaving>
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<MessageVisitorsTakingWounded>来自{1}的{0}正准备带走一名受伤的访客。</MessageVisitorsTakingWounded>
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<MessageVisitorsTrappedLeaving>来自{1}的{0}被困住了并准备挖隧道逃跑了。</MessageVisitorsTrappedLeaving>
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<MessageWornApparelDeterioratedAway>{1}穿着的{0}完全磨损烂掉了。</MessageWornApparelDeterioratedAway>
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<MessageSeasonBegun>{0}到了。</MessageSeasonBegun>
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<MessageShipHasLeftCommsRange>{0}离开了我们的通讯范围。</MessageShipHasLeftCommsRange>
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<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和轨道贸易商交易。\n\n信标需要通电。</MessageNeedBeaconToTradeWithShip>
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<MessageBillComplete>清单已完成:{0}。</MessageBillComplete>
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<MessageFullyHealed>{0}已经完全康复了。</MessageFullyHealed>
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<MessagePrisonerIsEscaping>囚犯{0}准备逃跑了。</MessagePrisonerIsEscaping>
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<MessageOutOfNearbyShellsFor>{0}在附近找不到可供{1}使用的未分配炮弹。</MessageOutOfNearbyShellsFor>
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<MessageAnimalsGoPsychoHunted>警告:{0}在受到伤害后通常会发动攻击。</MessageAnimalsGoPsychoHunted>
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<MessageAnimalManhuntsOnTameFailed>警告:{0}在尝试驯服失败后会攻击你({1}几率)。</MessageAnimalManhuntsOnTameFailed>
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<LetterLabelMessageRecruitSuccess>新人加入</LetterLabelMessageRecruitSuccess>
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<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
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<MessageTameSuccess>{0}成功驯服了{1}(成功率{2})。</MessageTameSuccess>
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<MessageTameAndNameSuccess>{0}成功驯服了{1},并将HIM起名为{3}(成功率{2})。</MessageTameAndNameSuccess>
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<MessageColonyCannotAfford>殖民地无法支付此次交易。</MessageColonyCannotAfford>
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<MessageColonyNotEnoughSilver>你没有足够的白银用于交易。</MessageColonyNotEnoughSilver>
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<MessageCriticalAlert>严重警报:{0}</MessageCriticalAlert>
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<MessageMustDesignateHarvestable>必须指定可收获资源并且足够成熟的植物。</MessageMustDesignateHarvestable>
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<MessageMustDesignateHarvestableWood>必须指定可收获木材并且足够成熟的树木。</MessageMustDesignateHarvestableWood>
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<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
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<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
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<MessageMustDesignateMineable>必须指定不可通过的可开采岩石。</MessageMustDesignateMineable>
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<MessageMustDesignateHuntable>必须指定可以猎杀的动物。</MessageMustDesignateHuntable>
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<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
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<MessageMustDesignateClaimable>必须指定已废弃的人工建筑。</MessageMustDesignateClaimable>
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<MessageMustDesignateSmoothableFloor>必须指定粗糙的石质地面。</MessageMustDesignateSmoothableFloor>
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<MessageNothingCanRemoveThickRoofs>无法移除厚山岩顶。</MessageNothingCanRemoveThickRoofs>
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<MessageAlreadyInStorage>该物品已在储存区内,将会在必要时被搬运至更高优先级的储存区内。</MessageAlreadyInStorage>
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<MessageMustDesignateStrippable>必须指定穿有衣物的尸体、倒地角色,或者囚犯。</MessageMustDesignateStrippable>
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<MessageMustDesignateSlaughterable>必须指定属于殖民地的已驯服的动物。</MessageMustDesignateSlaughterable>
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<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
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<MessageRefusedArrest>{0}拒绝被逮捕。</MessageRefusedArrest>
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<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
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<MessageNoAnimalBeds>没有可用的动物睡眠点或床铺。</MessageNoAnimalBeds>
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<MessageTooLowMedCare>该手术要求医疗供应为{0}或更好,但{1}的当前医疗供应是「{2}」。</MessageTooLowMedCare>
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<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
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<MessageNoLongerDowned>{0}恢复了行走能力。</MessageNoLongerDowned>
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<MessageInvoluntarySleep>{0}由于极度疲劳而昏倒了。</MessageInvoluntarySleep>
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<MessageMedicalOperationFailureMinor>{0}给{1}手术时,发生了小失误。</MessageMedicalOperationFailureMinor>
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<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的医疗事故。</MessageMedicalOperationFailureCatastrophic>
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<MessageMedicalOperationFailureRidiculous>{0}给{1}手术时犯了愚蠢的错误。</MessageMedicalOperationFailureRidiculous>
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<MessageMedicalOperationWillAngerFaction>这次手术将激怒{0}。</MessageMedicalOperationWillAngerFaction>
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<MessagePawnExitMapRelationsGain>因为{0}健康地离开了地图,与{1}的关系上升{2}点。</MessagePawnExitMapRelationsGain>
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<MessageMiscarriedStarvation>{0}由于饥饿而流产。</MessageMiscarriedStarvation>
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<MessageMiscarriedPoorHealth>{0}由于健康不佳而流产。</MessageMiscarriedPoorHealth>
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<MessageGaveBirth>{0}已经产子。</MessageGaveBirth>
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<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
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<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,{3}技能最高的驯兽师为{4}级)。</MessageNoHandlerSkilledEnough>
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<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
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<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
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<MessageHiveReproduced>一个虫巢繁殖出了一个新虫巢。</MessageHiveReproduced>
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<MessageTraderCaravanLeaving>来自{0}的商队准备离开了。</MessageTraderCaravanLeaving>
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<MessageCantSelectDeadPawn>{0}已死亡。</MessageCantSelectDeadPawn>
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<MessageCantSelectOffMapPawn>{0}已离开地图了。</MessageCantSelectOffMapPawn>
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<MessageSocialFight>{0}和{1}打起来了。原因:{2}。</MessageSocialFight>
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<MessageNewMarriageCeremony>殖民者们聚集一堂,准备参加{0}和{1}的婚礼。</MessageNewMarriageCeremony>
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<MessageMarriageCeremonyStarts>{0}和{1}开始举行婚礼庆典!</MessageMarriageCeremonyStarts>
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<MessageMarriageCeremonyCalledOff>{0}和{1}的婚礼取消了。</MessageMarriageCeremonyCalledOff>
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<MessageNewlyMarried>{0}和{1}结婚了。殖民者们正在庆祝。</MessageNewlyMarried>
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<MessageMarriageCeremonyAfterPartyFinished>{0}和{1}的婚礼庆典结束了。</MessageMarriageCeremonyAfterPartyFinished>
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<MessageNewBondRelation>{0}和{1}感情深厚达成牵绊。</MessageNewBondRelation>
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<MessageNewBondRelationNewName>{0}和{1}感情深厚达成牵绊。{0}给HIM起名{2}。</MessageNewBondRelationNewName>
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<MessageBondedAnimalMentalBreak>因为{1}的死亡,{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
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<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名为{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
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<MessageBondedAnimalsMentalBreak>因为{1}的死亡,{0}动物精神崩溃了。</MessageBondedAnimalsMentalBreak>
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<MessageSuccessfullyRemovedHediff>{0}成功移除了{1}的{2}。</MessageSuccessfullyRemovedHediff>
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<MessageShipChunkDrop>一块飞船碎片从太空掉落至附近。</MessageShipChunkDrop>
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<MessagePartyCalledOff>聚会被取消了。</MessagePartyCalledOff>
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<MessagePartyFinished>聚会结束了。</MessagePartyFinished>
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<MessageCannotSellItemsReason>一些物品无法交易,原因:</MessageCannotSellItemsReason>
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<MessageConstructionFailed>{1}建造{0}失败。浪费了部分材料。</MessageConstructionFailed>
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<MessageScreenshotSavedAs>屏幕截图已保存至:{0}</MessageScreenshotSavedAs>
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<MessageNoLongerSocialFighting>{0}和{1}已经不再打架了。</MessageNoLongerSocialFighting>
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<MessageNoLongerBingingOnDrug>{0}已经不再滥用{1}了。</MessageNoLongerBingingOnDrug>
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<MessageRottedAwayInStorage>储存区中的{0}腐烂了。</MessageRottedAwayInStorage>
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<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>
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<MessageFailedToSendCaravanBecausePawnLost>Failed to send the caravan because one of the colonists, prisoners or animals has been lost.</MessageFailedToSendCaravanBecausePawnLost>
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<MessageCaravanFormationPaused>The caravan formation process will continue when everyone recovers from a mental break.</MessageCaravanFormationPaused>
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<MessageCaravanFormationUnpaused>Your colonists will now continue forming a caravan.</MessageCaravanFormationUnpaused>
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<MessageCaravanMemberHasExtremeMentalBreak>One of the caravan members has a mental break.</MessageCaravanMemberHasExtremeMentalBreak>
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<MessageMaxPlanetCoveragePerformanceWarning>Warning: It can take a very long time to generate an entire planet.</MessageMaxPlanetCoveragePerformanceWarning>
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<MessagePlantDiedOfCold>{0} has died because of cold.</MessagePlantDiedOfCold>
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<MessagePlantDiedOfRot>{0} has died from rotting due to being left unharvested.</MessagePlantDiedOfRot>
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<MessagePawnBeingBurned>{0} is being burned by superheated air!</MessagePawnBeingBurned>
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<MessageAccidentalOverdose>{0} has accidentally overdosed while consuming {1}!</MessageAccidentalOverdose>
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<MessageCaravanArrivedAtDestination>{0} has arrived at its destination.</MessageCaravanArrivedAtDestination>
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<MessageCaravanIsVisitingFaction>{0} has arrived in {1}.</MessageCaravanIsVisitingFaction>
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<MessageCaravanEnteredWorldObject>{0} has arrived in {1}.</MessageCaravanEnteredWorldObject>
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<MessagePawnLeftMapAndCreatedCaravan>{0} has left the area and formed a caravan.</MessagePawnLeftMapAndCreatedCaravan>
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<MessageSettledInExistingMap>You have successfully settled in a new area.</MessageSettledInExistingMap>
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<MessageAmbushVictory>Victory! You have {0} hours to collect items before your colonists reform the caravan.</MessageAmbushVictory>
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<MessageAutomaticallyReformedCaravan>Your colonists have reformed the caravan.</MessageAutomaticallyReformedCaravan>
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<MessageOldWoundHealed>Because of {0}, {1}'s {2} has healed.</MessageOldWoundHealed>
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<MessageRescueeJoined>Since you rescued HIM, {0} has joined your group!</MessageRescueeJoined>
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<MessageAttackedCaravanIsNowHostile>Because you attacked a caravan of {0}, this faction is now hostile to you.</MessageAttackedCaravanIsNowHostile>
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<MessageTransporterUnreachable>Some transport pods are unreachable.</MessageTransporterUnreachable>
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<MessageTransportersNotAdjacent>All pod launchers connected to the selected transport pods must be adjacent.</MessageTransportersNotAdjacent>
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<MessageTransportersLoadCanceled_TransporterDestroyed>The loading process has been canceled because one of the transport pods has been destroyed.</MessageTransportersLoadCanceled_TransporterDestroyed>
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<MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>The loading process has been canceled because one of the pod launchers has been destroyed.</MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>
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<MessageTransportersLoadingProcessStarted>Your colonists will now load the assigned items into the transport pods.</MessageTransportersLoadingProcessStarted>
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<MessageTransportPodsArrived>Your transport pods have arrived.</MessageTransportPodsArrived>
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<MessageTransportPodsArrivedAndLost>Your transport pods have arrived, but since there were no colonists inside, the contents are lost.</MessageTransportPodsArrivedAndLost>
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<MessageTransportPodsArrived_BecameHostile>{0} is now hostile to you.</MessageTransportPodsArrived_BecameHostile>
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<MessageFailedToLoadTransportersBecauseColonistLost>The loading process has been canceled because one of the colonists has been lost.</MessageFailedToLoadTransportersBecauseColonistLost>
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<MessageFinishedLoadingTransporters>Your colonists have finished loading the transport pods.</MessageFinishedLoadingTransporters>
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<MessageTransportPodsDestinationIsInvalid>Selected destination is invalid.</MessageTransportPodsDestinationIsInvalid>
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<MessageTransportPodsDestinationIsTooFar>Each pod launcher would need at least {0}x chemfuel to send transport pods that far.</MessageTransportPodsDestinationIsTooFar>
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<MessageReformedCaravan>The caravan has been reformed.</MessageReformedCaravan>
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<MessageCantAbandonLastColonist>You can't abandon the last colonist.</MessageCantAbandonLastColonist>
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<MessageCantEquipIncapableOfViolence>Cannot equip: {0} is incapable of violence.</MessageCantEquipIncapableOfViolence>
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<MessageCantEquipIncapableOfManipulation>Cannot equip: incapable.</MessageCantEquipIncapableOfManipulation>
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<MessageSlaughteringBondedAnimal>Because they are bonded, slaughtering {0} will make {1} unhappy.</MessageSlaughteringBondedAnimal>
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<MessageCaravanRunOutOfFood>{0} has run out of food ({1}).</MessageCaravanRunOutOfFood>
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<MessageSelectOwnBaseToFormCaravan>To form a caravan, select your own colony or a site where you have people.</MessageSelectOwnBaseToFormCaravan>
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<MessageScreenResTooSmallForUIScale>At this resolution and UI scale, the game interface would not fit on-screen. Please reduce UI scale or increase resolution.</MessageScreenResTooSmallForUIScale>
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</LanguageData>
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