RimWorld-ChineseSimplified/Keyed/Messages.xml
bigmap001 c967e36d81 Update A10F
Update A10F
2015-05-10 20:58:07 +08:00

81 lines
4.5 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<MessageSiegersAssaulting>来自{1}包围殖民地的{0}开始突击殖民地。</MessageSiegersAssaulting>
<MessageRaidersBeginningAssault>来自{1}的{0}开始了他们的进攻。</MessageRaidersBeginningAssault>
<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始了进攻。</MessageRaidersDetectedEarlyAssault>
<MessageRaidersKidnapping>来自{1}的{0}打算绑架他们能带走的人并离开。</MessageRaidersKidnapping>
<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
<MessageRaidersGivenUpLeaving>来自{1}的{0}放弃并离开了。</MessageRaidersGivenUpLeaving>
<MessageRaidersSatisfiedLeaving>来自{1}的{0}对于他们造成的破坏满意了并离开了。</MessageRaidersSatisfiedLeaving>
<MessageFightersFleeing>来自{1}的{0}正在逃跑。</MessageFightersFleeing>
<MessageFriendlyFightersLeaving>来自{1}的友好{0}离开了。</MessageFriendlyFightersLeaving>
<MessageVisitorsTakingWounded>来自{1}的{0} 带着一名受伤的访客.</MessageVisitorsTakingWounded>
<MessageWornApparelDeterioratedAway>{0} 被 {1}穿上, 恶化消失.</MessageWornApparelDeterioratedAway>
<MessageSeasonBegun>{0}开始了。</MessageSeasonBegun>
<MessageShipHasLeftCommsRange>{0}离开了通讯范围。</MessageShipHasLeftCommsRange>
<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。</MessageNeedBeaconToTradeWithShip>
<MessageBillComplete>清单完成: {0}。</MessageBillComplete>
<MessageFullyHealed>{0}完全康复了。</MessageFullyHealed>
<MessagePrisonerIsEscaping>囚犯{0}正在逃跑。</MessagePrisonerIsEscaping>
<MessageOutOfNearbyShellsFor>{0} 附近没有发现给{1}的炮弹.</MessageOutOfNearbyShellsFor>
<MessageAnimalsGoPsychoHunted>警告: {0}受到伤害时通常会发动攻击.</MessageAnimalsGoPsychoHunted>
<LetterLabelMessageRecruitSuccess>新的招募</LetterLabelMessageRecruitSuccess>
<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
<MessageRecruitFail>{0}没能成功招募{1}(成功率{2})。</MessageRecruitFail>
<MessageRecruitFailBecauseMood>{0}没能成功招募{1}。(囚犯心情值低于最低要求)</MessageRecruitFailBecauseMood>
<MessagePoorlyTreated>{1}治疗了{0}(治疗效果差, 治疗效果好的几率{2})。</MessagePoorlyTreated>
<MessageWellTreated>{1}治疗了{0} (治疗效果好, 治疗效果好的几率{2})。</MessageWellTreated>
<!--
<MessageTraderCannotAfford>商人无法支付这笔交易。</MessageTraderCannotAfford>
-->
<MessageColonyCannotAfford>殖民地无法支付这笔交易。</MessageColonyCannotAfford>
<MessageColonyNotEnoughSilver>可用于交易的银石不足。</MessageColonyNotEnoughSilver>
<!--
<MessageTraderNotEnoughSilver>商人没有足够的银石。</MessageTraderNotEnoughSilver>
-->
<MessageCriticalAlert>严重警报: {0}</MessageCriticalAlert>
<MessageMustDesignateHarvestable>必须指定长有作物并长成的植物。</MessageMustDesignateHarvestable>
<MessageMustDesignateHarvestableWood>必须指定可收获木头并长成的树木。</MessageMustDesignateHarvestableWood>
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
<MessageMustDesignateMineable>必须指定不可通过的岩石。</MessageMustDesignateMineable>
<MessageMustDesignateHuntable>必须指定可以猎杀的物品。</MessageMustDesignateHuntable>
<MessageMustDesignateClaimable>必须指定被放弃的人工建筑。</MessageMustDesignateClaimable>
<MessageMustDesignateSmoothableFloor>必须指定粗糙的石面。</MessageMustDesignateSmoothableFloor>
<MessageRefusedArrest>{0}拒绝被逮捕</MessageRefusedArrest>
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
<PawnDiedBecauseOf>{0}因{1}而死。</PawnDiedBecauseOf>
<MessageNoLongerDowned>{0}可以再行走了。</MessageNoLongerDowned>
<MessageInvoluntarySleep>{0}由于极度疲惫而昏倒.</MessageInvoluntarySleep>
<MessageMedicalOperationFailureCatastrophic>{0}操作{1}时,发生了灾难性的大错。</MessageMedicalOperationFailureCatastrophic>
<MessageMedicalOperationFailureMinor>{0}操作{1}时,发生了小的失误。</MessageMedicalOperationFailureMinor>
</LanguageData>