RimWorld-ChineseSimplified/DefInjected/StatDef/Stats_Pawns_Combat.xml
2018-06-17 17:49:03 +08:00

22 lines
1.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Shooting -->
<MeleeDPS.label>近战每秒伤害</MeleeDPS.label>
<MeleeDPS.description>近战中每秒平均伤害。(未计算目标防御力,比如闪避和护甲。)</MeleeDPS.description>
<MeleeHitChance.label>近战命中率</MeleeHitChance.label>
<MeleeHitChance.description>在近身攻击中命中目标的基本几率。(即使击中,目标仍能闪避。)</MeleeHitChance.description>
<MeleeDodgeChance.label>近战闪避几率</MeleeDodgeChance.label>
<MeleeDodgeChance.description>闪避近身攻击或者其他物理击打的几率。(在瞄准时或使用远程武器开火时,角色无法进行闪避。)</MeleeDodgeChance.description>
<ShootingAccuracy.label>射击精确度</ShootingAccuracy.label>
<ShootingAccuracy.description>射击距离每格不打偏的基础几率。命中几率同样受到目标、掩体,以及环境状况的影响。选中一个射手并将鼠标移动到目标上可以看到。</ShootingAccuracy.description>
<AimingDelayFactor.label>瞄准延时系数</AimingDelayFactor.label>
<AimingDelayFactor.description>瞄准后开火所花费的时间。</AimingDelayFactor.description>
</LanguageData>