RimWorld-ChineseSimplified/Keyed/Misc.xml
SerGawen c7a1dc28b0 add A15 Keyed infomation
补充A15的keyd文本
2016-08-20 23:02:53 +08:00

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Autosaving>正在自动保存</Autosaving>
<GameStartDialog>你们三个人在警报与碎裂金属的噪声中于休眠舱内醒来,然后勉强在飞船四分五裂前钻进了逃生舱内。\n\n随后不久你们降落到了这个充满未知的陌生世界。\n\n随着飞船残骸在你们身边不断坠毁你们开始制订一份生存的计划。</GameStartDialog>
<Colony>殖民地</Colony>
<ChangeLanguageFromMainMenu>你只能在主菜单的设定界面内改变语言。</ChangeLanguageFromMainMenu>
<AndLower></AndLower>
<DisabledLower>被禁用</DisabledLower>
<CloseButton>关闭</CloseButton>
<VersionIndicator>版本 {0}</VersionIndicator>
<DevelopmentBuildLower>开发者版</DevelopmentBuildLower>
<CompiledOn>编译于 {0}</CompiledOn>
<LoggedIntoSteamAs>以{0}身份登入Steam</LoggedIntoSteamAs>
<!-- General-use words -->
<Yes></Yes>
<No></No>
<min>最小</min>
<max>最大</max>
<chance>几率</chance>
<context>相关选项</context>
<multiplier>倍率</multiplier>
<damage>伤害</damage>
<radius>半径</radius>
<durationDays>持续时间 (天)</durationDays>
<intervalDays>间隔时间 (天)</intervalDays>
<repeat>重复</repeat>
<!-- Content generation-->
<MeatLabel>{0}肉</MeatLabel>
<MeatDesc>割下来的生肉,可以拿来做菜,或者生吃。</MeatDesc>
<LeatherLabel>{0}皮</LeatherLabel>
<LeatherDesc>鞣制晒干的皮,用来制作衣物以及包裹的良好传统材料。</LeatherDesc>
<CorpseLabel>{0}尸体</CorpseLabel>
<CorpseDesc>一具{0}的尸体。</CorpseDesc>
<DeadLabel>{0} (已死亡)</DeadLabel>
<RoughStoneTerrainLabel>粗糙的{0}</RoughStoneTerrainLabel>
<RoughStoneTerrainDesc>粗糙的天然{0}地面。</RoughStoneTerrainDesc>
<RoughHewnStoneTerrainLabel>非常粗糙的{0}</RoughHewnStoneTerrainLabel>
<RoughHewnStoneTerrainDesc>非常粗糙的天然{0}地面。</RoughHewnStoneTerrainDesc>
<SmoothStoneTerrainLabel>光滑的{0}</SmoothStoneTerrainLabel>
<SmoothStoneTerrainDesc>光滑的天然{0}地面。</SmoothStoneTerrainDesc>
<BlueprintLabelExtra> (蓝图)</BlueprintLabelExtra>
<FrameLabelExtra> (建造中)</FrameLabelExtra>
<!-- For things made of stuff, e.g. "Stone bed" -->
<!-- 0 is the stuffAdjective property under stuffProps and 1 is the label -->
<ThingMadeOfStuffLabel>{0}{1}</ThingMadeOfStuffLabel>
<SomeonesRoom>{0}的{1}</SomeonesRoom>
<CouplesRoom>{0}和{1}的{2}</CouplesRoom>
<VariousLabel>(各类)</VariousLabel>
<!-- History events -->
<ColonistDied>居民死亡</ColonistDied>
</LanguageData>