344 lines
19 KiB
XML
344 lines
19 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Work tab -->
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<!-- EN: Manual priorities -->
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<ManualPriorities>自定义优先级</ManualPriorities>
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<!-- EN: higher priority -->
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<HigherPriority>高优先级</HigherPriority>
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<!-- EN: lower priority -->
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<LowerPriority>低优先级</LowerPriority>
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<!-- EN: Relevant skills: {0}\nAverage of relevant skills: {1} -->
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<RelevantSkills>相关技能: {0}\n技能等级(平均): {1}</RelevantSkills>
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<!-- EN: Click to jump to: -->
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<ClickToJumpTo>点击转至: </ClickToJumpTo>
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<!-- EN: {1_labelShort} cannot do this kind of work. -->
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<CannotDoThisWork>{1_labelShort}无法从事这种类型的工作。</CannotDoThisWork>
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<!-- EN: (none) -->
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<NoneBrackets>(无)</NoneBrackets>
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<!-- EN: This colonist is not able to do any work of this type because of his health condition. -->
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<IncapableOfWorkTypeBecauseOfCapacities>该殖民者因健康原因无法从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
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<!-- EN: E -->
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<EmergencyWorkMarker>紧急</EmergencyWorkMarker>
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<!-- EN: Warning: The average of relevant skills is very low. -->
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<SelectedWorkTypeWithVeryBadSkill>警告:相关技能的平均等级非常低。</SelectedWorkTypeWithVeryBadSkill>
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<!-- EN: Priority 1 is done first. Priority 4 is done last. -->
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<PriorityOneDoneFirst>优先级1先完成。优先级4放在最后去做。</PriorityOneDoneFirst>
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<!-- EN: Will not do -->
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<Priority0>不允许</Priority0>
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<!-- EN: Top priority -->
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<Priority1>最高优先</Priority1>
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<!-- EN: High priority -->
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<Priority2>高优先级</Priority2>
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<!-- EN: Normal priority -->
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<Priority3>中优先级</Priority3>
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<!-- EN: Low priority -->
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<Priority4>低优先级</Priority4>
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<!-- EN: {0}\n\nThe faction {1_nameDef} currently belongs to.\n\nClick to view faction. -->
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<PawnFactionInfo>{0}\n\n当前属于{1_nameDef}。\n\n点击以查看派系。</PawnFactionInfo>
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<!-- EN: Disabled by backstory: {0} -->
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<WorkDisabledByBackstory>禁用(背景故事):{0}</WorkDisabledByBackstory>
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<!-- EN: Disabled by trait: {0} -->
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<WorkDisabledByTrait>禁用(特性):{0}</WorkDisabledByTrait>
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<!-- EN: Disabled by quest: {0} -->
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<WorkDisabledByQuest>禁用(任务):{0}</WorkDisabledByQuest>
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<!-- Assign tab -->
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<!-- EN: Manage outfits -->
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<ManageOutfits>管理着装配置</ManageOutfits>
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<!-- EN: Unchangeable -->
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<Unchangeable>不可变</Unchangeable>
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<!-- EN: Clr. forced -->
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<ClearForcedApparel>取消强制</ClearForcedApparel>
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<!-- EN: forced -->
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<ApparelForcedLower>强制</ApparelForcedLower>
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<!-- EN: locked -->
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<ApparelLockedLower>锁定</ApparelLockedLower>
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<!-- EN: Forced apparel -->
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<ForcedApparel>强制着装</ForcedApparel>
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<!-- EN: Edit... -->
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<AssignTabEdit>编辑</AssignTabEdit>
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<!-- EN: Manage drug policies -->
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<ManageDrugPolicies>管理用药方针</ManageDrugPolicies>
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<!-- EN: Manage food restrictions -->
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<ManageFoodRestrictions>管理食物限制</ManageFoodRestrictions>
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<!-- Restrictions tab -->
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<!-- EN: Copy -->
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<Copy>复制</Copy>
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<!-- EN: Paste -->
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<Paste>粘贴</Paste>
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<!-- EN: Allowed area -->
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<AllowedArea>允许活动区域</AllowedArea>
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<!-- Animals tab -->
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<!-- EN: Master -->
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<Master>主人</Master>
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<!-- EN: Pregnant ({0} / {1}) -->
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<PregnantIconDesc>怀孕({0} / {1})</PregnantIconDesc>
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<!-- EN: Bonded to -->
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<BondedTo>牵绊于</BondedTo>
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<!-- Wildlife tab -->
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<!-- EN: This creature is a predator. When hungry, it will hunt smaller creatures - possibly including people. -->
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<IsPredator>此生物是捕食者。当饥饿时,就会捕猎较小的生物——很可能包括人类。</IsPredator>
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<!-- EN: This creature is currently in mental state: {0} -->
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<IsInMentalState>当前生物所处的精神状态: {0}</IsInMentalState>
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<!-- Factions tab -->
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<!-- EN: Hostile -->
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<Hostile>敌对</Hostile>
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<!-- EN: Ally -->
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<Ally>盟友</Ally>
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<!-- EN: hostile -->
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<HostileLower>敌对</HostileLower>
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<!-- EN: ally -->
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<AllyLower>盟友</AllyLower>
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<!-- EN: defeated -->
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<DefeatedLower>被击败</DefeatedLower>
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<!-- EN: Enemy of {0} -->
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<HostileTo>敌对派系: {0}</HostileTo>
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<!-- EN: Enemy of: -->
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<EnemyOf>敌对派系:</EnemyOf>
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<!-- EN: Recent events -->
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<RecentEvents>近期事件</RecentEvents>
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<!-- EN: Ongoing events -->
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<OngoingEvents>持续事件</OngoingEvents>
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<!-- EN: This faction is permanently hostile. They will raid your settlements and caravans. Relations with them will never improve for any reason. -->
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<CurrentGoodwillTip_PermanentEnemy>此派系永远敌对。他们会袭击你的定居点和远行队。与他们的关系永远不会以任何原因改进。</CurrentGoodwillTip_PermanentEnemy>
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<!-- EN: This faction is allied. They will send fighters to help you when they can. If relations fall below {0}, they will become neutral. -->
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<CurrentGoodwillTip_Ally>此派系为盟友。他们会在力所能及的时候送去战士帮助你。如果关系跌破{0},他们会转为中立。</CurrentGoodwillTip_Ally>
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<!-- EN: This faction is neutral. They will trade and talk with you freely. If relations fall below {0}, they will become hostile. If relations rise above {1}, they will become allied and start actively working to help you. -->
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<CurrentGoodwillTip_Neutral>此派系为中立。他们会自由地和你贸易和交谈。如果关系跌破{0},他们会成为敌人。如果关系涨过{1},他们会成为盟友,并更为主动地帮助你。</CurrentGoodwillTip_Neutral>
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<!-- EN: This faction is hostile. They will raid your settlements and caravans. If relations rise above {0}, they will become neutral. -->
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<CurrentGoodwillTip_Hostile>此派系为敌对。他们会袭击你的定居点和远行队。如果关系涨过{0},他们会转为中立。</CurrentGoodwillTip_Hostile>
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<!-- Social tab -->
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<!-- EN: Friend -->
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<Friend>朋友</Friend>
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<!-- EN: Rival -->
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<Rival>仇人</Rival>
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<!-- EN: Acquaintance -->
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<Acquaintance>相识</Acquaintance>
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<!-- History tab - subtabs -->
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<!-- EN: Graph -->
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<Graph>统计图表</Graph>
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<!-- EN: Messages -->
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<Messages>消息</Messages>
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<!-- EN: Statistics -->
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<Statistics>统计数据</Statistics>
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<!-- History tab - Graphs -->
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<!-- EN: Select graph -->
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<SelectGraph>选择图表</SelectGraph>
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<!-- EN: Last 30 days -->
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<Last30Days>最近30天</Last30Days>
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<!-- EN: Last 100 days -->
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<Last100Days>最近100天</Last100Days>
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<!-- EN: Last 300 days -->
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<Last300Days>最近300天</Last300Days>
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<!-- EN: All -->
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<AllDays>全部</AllDays>
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<!-- EN: Value -->
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<Value>价值</Value>
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<!-- EN: External -->
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<External>外部</External>
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<!-- History tab - Messages -->
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<!-- EN: Show letters -->
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<ShowLetters>显示信件</ShowLetters>
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<!-- EN: Show messages -->
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<ShowMessages>显示消息</ShowMessages>
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<!-- EN: Pin or unpin this message.\n\nThe oldest unpinned messages will be removed automatically from the list after reaching the limit of {0} messages. -->
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<PinArchivableTip>钉选此消息或取消钉选。\n\n消息数量达到上限{0}条后,最旧且未被钉选的消息会被自动移除。</PinArchivableTip>
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<!-- EN: no messages -->
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<NoMessages>无消息</NoMessages>
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<!-- History tab - Statistics -->
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<!-- EN: Play time -->
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<Playtime>总游戏时间</Playtime>
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<!-- EN: Storyteller -->
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<Storyteller>当前故事叙述者</Storyteller>
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<!-- EN: Colony wealth (this map) -->
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<ThisMapColonyWealthTotal>殖民地财富(当前地区)</ThisMapColonyWealthTotal>
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<!-- EN: Colony wealth (items) (this map) -->
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<ThisMapColonyWealthItems>殖民地财富(物品)(当前地区)</ThisMapColonyWealthItems>
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<!-- EN: Colony wealth (buildings) (this map) -->
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<ThisMapColonyWealthBuildings>殖民地财富(建筑)(当前地区)</ThisMapColonyWealthBuildings>
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<!-- EN: Colony wealth (people and animals) (this map) -->
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<ThisMapColonyWealthColonistsAndTameAnimals>殖民地财富(人和动物)(当前地区)</ThisMapColonyWealthColonistsAndTameAnimals>
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<!-- EN: Major threats -->
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<NumThreatBigs>大型威胁事件次数</NumThreatBigs>
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<!-- EN: Enemy raids -->
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<NumEnemyRaids>敌人袭击事件次数</NumEnemyRaids>
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<!-- EN: Damage taken (this map) -->
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<ThisMapDamageTaken>承受伤害总量(当前地区)</ThisMapDamageTaken>
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<!-- EN: Colonists killed -->
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<ColonistsKilled>已死亡的殖民者总数</ColonistsKilled>
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<!-- EN: Colonists launched into space -->
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<ColonistsLaunched>进入太空的殖民者总数</ColonistsLaunched>
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<!-- Research tab -->
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<!-- EN: Research -->
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<Research>研究</Research>
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<!-- EN: Study -->
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<Study>研究</Study>
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<!-- EN: Unresearched -->
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<Unresearched>未研究</Unresearched>
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<!-- EN: Finished -->
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<Finished>已完成</Finished>
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<!-- EN: In Progress -->
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<InProgress>研究中</InProgress>
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<!-- EN: Locked -->
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<Locked>未解锁</Locked>
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<!-- EN: Research prerequisites -->
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<ResearchPrerequisites>前置研究</ResearchPrerequisites>
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<!-- EN: Techprints required {0} / {1} -->
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<ResearchTechprintRequirement>科研蓝图要求 {0} / {1}</ResearchTechprintRequirement>
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<!-- EN: Insufficient techprints applied ({0} / {1}) -->
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<InsufficientTechprintsApplied>已使用的科研蓝图不足({0} / {1})</InsufficientTechprintsApplied>
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<!-- EN: Prerequisite(s) not completed -->
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<PrerequisitesNotCompleted>前置研究未完成</PrerequisitesNotCompleted>
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<!-- EN: Required research bench -->
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<RequiredResearchBench>需要研究台</RequiredResearchBench>
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<!-- EN: Required research bench facilities -->
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<RequiredResearchBenchFacilities>需要研究设施</RequiredResearchBenchFacilities>
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<!-- EN: Project base cost {0} becomes {1} for you because of your tech level. -->
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<ResearchCostComparison>由于自身技术级别,项目基础工作量{0}变为{1}。</ResearchCostComparison>
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<!-- EN: Techprints are available from these factions via trade and quests: -->
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<ResearchTechprintsFromFactions>这些科研蓝图技术可以通过与派系的交易以及任务获取:</ResearchTechprintsFromFactions>
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<!-- EN: Your faction tech level is {0}, but this project's tech level is {1}. Research speed will be multiplied by {2}. -->
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<TechLevelTooLow>你的派系技术级别为{0},但此项目的技术级别为{1}。研究速度将乘以{2}。</TechLevelTooLow>
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<!-- EN: Unlocked with -->
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<UnlockedWith>同调</UnlockedWith>
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<!-- Factions tab -->
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<!-- EN: Factions -->
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<FactionsTab>派系</FactionsTab>
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<!-- EN: No known factions -->
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<NoFactions>没有已知的派系</NoFactions>
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<!-- Quests tab -->
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<!-- EN: Available -->
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<AvailableQuests>可接受</AvailableQuests>
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<!-- EN: Active -->
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<ActiveQuests>进行中</ActiveQuests>
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<!-- EN: Historical -->
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<HistoricalQuests>历史任务</HistoricalQuests>
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<!-- EN: no quest selected -->
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<NoQuestSelected>未选择任务</NoQuestSelected>
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<!-- EN: Appeared {0} days ago -->
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<AppearedDaysAgo>在{0}天前出现</AppearedDaysAgo>
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<!-- EN: Appeared on {0} -->
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<AppearedOn>出现在{0}</AppearedOn>
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<!-- EN: Accepted {0} ago -->
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<AcceptedAgo>{0}之前接受</AcceptedAgo>
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<!-- EN: Accepted on {0} -->
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<AcceptedOn>在{0}接受</AcceptedOn>
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<!-- EN: Accepted {0} ago by {1} -->
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<AcceptedAgoBy>{1}在{0}之前接受了</AcceptedAgoBy>
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<!-- EN: Accepted on {0} by {1} -->
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<AcceptedOnBy>{1}已于{0}接受</AcceptedOnBy>
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<!-- EN: Expires in {0} -->
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<QuestExpiresIn>于{0}过期</QuestExpiresIn>
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<!-- EN: Expires on {0} -->
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<QuestExpiresOn>于{0}到期</QuestExpiresOn>
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<!-- EN: Average guest mood (previous {0}): {1} -->
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<QuestAveragePawnMood>访客平均心情(以往的 {0}):{1}</QuestAveragePawnMood>
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<!-- EN: The average mood of {0} over the previous {1} -->
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<QuestAveragePawnMoodTargets>{0}先前的平均心情{1}</QuestAveragePawnMoodTargets>
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<!-- EN: Shuttle arrives in {0} -->
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<ShuttleArrivesIn>穿梭机于{0}抵达</ShuttleArrivesIn>
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<!-- EN: Shuttle arrives on {0} -->
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<ShuttleArrivesOn>穿梭机将于{0}抵达</ShuttleArrivesOn>
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<!-- EN: Shuttle departs in {0} -->
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<ShuttleDepartsIn>穿梭机{0}后离开</ShuttleDepartsIn>
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<!-- EN: Shuttle departs on {0} -->
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<ShuttleDepartsOn>穿梭机于{0}离开</ShuttleDepartsOn>
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<!-- EN: Guests depart in {0} -->
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<GuestsDepartsIn>访客{0}后离开</GuestsDepartsIn>
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<!-- EN: Guests depart on {0} -->
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<GuestsDepartsOn>访客于{0}离开</GuestsDepartsOn>
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<!-- EN: Finished {0} ago -->
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<QuestFinishedAgo>{0}之前已完成</QuestFinishedAgo>
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<!-- EN: Accept quest -->
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<AcceptQuest>接受任务</AcceptQuest>
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<!-- EN: Accept with {0_labelShort} -->
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<AcceptWith>{0_labelShort}承接</AcceptWith>
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<!-- EN: Accept for -->
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<AcceptQuestFor>接取</AcceptQuestFor>
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<!-- EN: Click to accept this quest for this reward. -->
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<AcceptQuestForTip>点击接受此任务并选择这项奖励。</AcceptQuestForTip>
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<!-- EN: The offer expired. -->
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<QuestOutcomeInfo_OfferExpired>请求已过期</QuestOutcomeInfo_OfferExpired>
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<!-- EN: You completed this quest. -->
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<QuestOutcomeInfo_UnknownOrSuccess>你已完成此任务。</QuestOutcomeInfo_UnknownOrSuccess>
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<!-- EN: You failed this quest. -->
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<QuestOutcomeInfo_Failed>你未完成此任务。</QuestOutcomeInfo_Failed>
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<!-- EN: This quest became invalid before it was accepted. -->
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<QuestOutcomeInfo_Invalid>这个任务在接受之前就已经失效了。</QuestOutcomeInfo_Invalid>
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<!-- EN: Jump to {0} -->
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<JumpToTargetCustom>跳转至{0}</JumpToTargetCustom>
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<!-- EN: Select hives -->
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<SelectHiveTargets>选择虫巢</SelectHiveTargets>
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<!-- EN: Challenge rating. This is a general rating for how difficult the quest will be relative to your current strength. More challenging quests give greater rewards.\n\n1: Normal\n2: Hard\n3: Extreme\n4: Ultimate -->
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<QuestChallengeRatingTip>挑战等级。这是一个综合的难易度评级,显示该任务相对于你当前的实力有多少差距。更具挑战性的任务会带来更大的奖励。\n\n1: 普通\n2: 困难\n3: 极难\n4: 终极</QuestChallengeRatingTip>
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<!-- EN: To accept this quest, you need -->
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<QuestAcceptanceRequirementsDescription>要接受此任务,你需要</QuestAcceptanceRequirementsDescription>
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<!-- EN: free bedrooms that satisfy the title requirements of -->
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<QuestBedroomRequirementsUnsatisfied>满足头衔要求的空置卧室</QuestBedroomRequirementsUnsatisfied>
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<!-- EN: a free bedroom that satisfies the title requirements of -->
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<QuestBedroomRequirementsUnsatisfiedSingle>满足头衔要求的空置卧室</QuestBedroomRequirementsUnsatisfiedSingle>
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<!-- EN: a throneroom that satisfies the requirements of {PAWN_definite}'s {TITLE} title -->
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<QuestThroneRoomRequirementsUnsatisfied>满足{PAWN_definite}的{TITLE}头衔要求的谒见厅。</QuestThroneRoomRequirementsUnsatisfied>
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<!-- EN: assign a throne for {PAWN_definite} -->
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<QuestNoThroneRoom>为{PAWN_definite}指定一个宝座</QuestNoThroneRoom>
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<!-- EN: a colonist with the title of {0} -->
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<QuestNoColonistWithTitle>一名拥有{0}头衔的殖民者</QuestNoColonistWithTitle>
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<!-- EN: {PAWN_definite} to be in your home colony -->
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<QuestPawnNotOnColonyMap>{PAWN_definite}在主殖民地</QuestPawnNotOnColonyMap>
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<!-- EN: the map clear of enemies of the bestower's faction -->
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<QuestRequiresNoDangerOnMap>布施者的敌人都必须被消灭!</QuestRequiresNoDangerOnMap>
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<!-- EN: to finish the ongoing bestowing ceremony quest -->
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<QuestCanNotStartUntilBestowingCeremonyFinished>完成进行中的授勋仪式</QuestCanNotStartUntilBestowingCeremonyFinished>
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<!-- EN: Reward preferences -->
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<ChooseRewards>奖励偏好</ChooseRewards>
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<!-- EN: Tell other factions what kinds of rewards you want in future quests. This doesn't affect quests that were already offered. -->
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<ChooseRewardsDesc>用以告诉其他派系你想要在将来获取何种类型的奖励。这不会影响到已经发布的任务。</ChooseRewardsDesc>
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<!-- EN: Accept {FACTION_royalFavorLabel} -->
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<AcceptRoyalFavor>接受{FACTION_royalFavorLabel}</AcceptRoyalFavor>
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<!-- EN: Whether you wish to be rewarded with {FACTION_royalFavorLabel} from {FACTION_name}.\n\nIf this is disabled, {FACTION_name} will offer other types of rewards instead.\n\nThis setting only affects newly-arriving quests. -->
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<AcceptRoyalFavorDesc>是否希望从{FACTION_name}那里接受{FACTION_royalFavorLabel}。\n\n如果禁用此选项,{FACTION_name}将提供其他类型的奖励。\n\n该选项只影响新接到的任务。</AcceptRoyalFavorDesc>
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<!-- EN: Accept goodwill -->
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<AcceptGoodwill>接受好感度</AcceptGoodwill>
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<!-- EN: Whether you wish to be rewarded via improved faction relations with {FACTION_name}.\n\nIf this is disabled, {FACTION_name} will offer other types of rewards instead.\n\nThis setting only affects newly-generated quests. -->
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<AcceptGoodwillDesc>是否希望与{FACTION_name}改善派系关系。\n\n如果禁用此选项,{FACTION_name}将提供其他类型的奖励。\n\n该选项只会影响到新生成的任务。</AcceptGoodwillDesc>
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<!-- EN: You are currently opting in to receive {FACTION_royalFavorLabel}. -->
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<RoyalFavorOn>当前选择接受{FACTION_royalFavorLabel}。 </RoyalFavorOn>
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<!-- EN: You are currently opting out of receiving {FACTION_royalFavorLabel}. -->
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<RoyalFavorOff>当前选择不接受{FACTION_royalFavorLabel}。</RoyalFavorOff>
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<!-- EN: Your goodwill with {0_name} will improve by {1}.\n\nCurrent goodwill: {4} ({5}).\n\nGoodwill measures the general relationship between factions. If it falls below {2}, the faction becomes hostile and will raid your settlements and caravans. If it rises above {3}, the faction will become your ally and send fighters to help you when they can. Otherwise, the faction remains neutral and will trade and talk with you freely. -->
|
||
<GoodwillTip>你与{0_name}的好感将会提升{1}。\n\n当前好感度:{4}({5})。\n\n好感度用来衡量派系间的态度。如果它落到{2}以下,这个派系会变成你的敌人,并且会袭击你的定居点和商队。如果它上升到{3}以上,此派系会成为你的盟友,并且尽可能地派遣战士帮助你。否则此派系会保持中立,能够与你自由交易和对话。</GoodwillTip>
|
||
<!-- EN: {0_labelShort} joins -->
|
||
<PawnQuestReward>{0_labelShort}加入</PawnQuestReward>
|
||
<!-- EN: Betrayal offer: {0} targets remain -->
|
||
<QuestBetrayalOffer>背叛:存在{0}个目标</QuestBetrayalOffer>
|
||
<!-- EN: {0} will grant you a reward for killing all members of the {1}. -->
|
||
<QuestBetrayalOfferTip>{0}将因你杀死{1}的所有成员而奖励你。</QuestBetrayalOfferTip>
|
||
<!-- EN: a colony wealth of at least {0} -->
|
||
<QuestRequiredPlayerWealth>一个财富值至少为{0}的殖民地</QuestRequiredPlayerWealth>
|
||
<!-- EN: alliance with {0} -->
|
||
<QuestAlliedTo>与{0}结盟</QuestAlliedTo>
|
||
<!-- EN: hostile to {0} -->
|
||
<QuestHostileTo>与{0}敌对</QuestHostileTo>
|
||
<!-- EN: neutral to {0} -->
|
||
<QuestNeutralTo>与{0}中立</QuestNeutralTo>
|
||
<!-- EN: studied {0_labelShort} -->
|
||
<QuestRequiredThingStudied>已研究{0_labelShort}</QuestRequiredThingStudied>
|
||
|
||
<!-- Health tab -->
|
||
<!-- EN: Creates need -->
|
||
<CreatesNeed>创建需求</CreatesNeed>
|
||
|
||
</LanguageData> |