RimWorld-ChineseSimplified/Core/DefInjected/InstructionDef/Instructions.xml
2021-07-15 06:54:25 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Great!\n\nReorder and randomize more if you want - but don't try to get the perfect characters. Everyone has flaws, and it makes the story more interesting!\n\nYou can also re-name the characters by clicking on their names.\n\nClick START when you're ready. -->
<AcceptStartingPawns.text>太棒了!\n\n你可以一直这么玩儿下去但不会有十全十美的角色。人人都有自己的缺陷这样故事才更加有趣\n\n你还可以通过点击人物名称给他们起一个新的名字。\n\n准备好了就点击「开始」吧</AcceptStartingPawns.text>
<!-- EN: Select this -->
<AddBillSimpleMeal.onMapInstruction>点击这里</AddBillSimpleMeal.onMapInstruction>
<!-- EN: Please add a bill to cook simple meals at your cook stove. -->
<AddBillSimpleMeal.rejectInputMessage>请在炉子上下达烹饪清单。</AddBillSimpleMeal.rejectInputMessage>
<!-- EN: Colonists need to be told what to cook.\n\nCooking orders are added on the stove itself. Once a bill has been created, colonists will do the work automatically.\n\n1. Wait for the stove to be built.\n2. Click the stove to select it.\n3. Open the BILLS tab.\n4. Click ADD BILL.\n5. Select COOK SIMPLE MEAL on the context menu.\n6. Click the + button to increase the count to 10.\n\nRemember, you can speed up time if building is taking too long.\n\nYou can also select a colonist and right-click the stove to prioritize building it. -->
<AddBillSimpleMeal.text>现在你可以安排殖民者来做饭了。\n\n对炉子下达特定的烹饪清单后殖民者们就会开始做饭。\n\n1. 等待炉子建好\n2. 在菜单中选择「烹饪简单食物」\n3. 将清单数量调整至「10」\n\n记住你可以随时加速时间流逝速度。你还可以选中殖民者并右击炉灶以优先进行烹饪。</AddBillSimpleMeal.text>
<!-- EN: Build an animal sleeping spot\ninside the room -->
<BuildAnimalSleepingSpot.onMapInstruction>请给你的宠物在室内指定一个动物睡眠点</BuildAnimalSleepingSpot.onMapInstruction>
<!-- EN: Please place an animal sleeping spot inside the room. -->
<BuildAnimalSleepingSpot.rejectInputMessage>请给你的宠物指定一个动物睡眠点</BuildAnimalSleepingSpot.rejectInputMessage>
<!-- EN: So your pet will sleep inside with you, place an ANIMAL SLEEPING SPOT inside the room.\n\nSleeping spots aren't real buildings - they're just spots on the ground designated for a sleeping. -->
<BuildAnimalSleepingSpot.text>你还需要给你的宠物一个睡觉的地方。\n\n动物睡眠点并不是一个真正的设施只是一个指定的休息地点。</BuildAnimalSleepingSpot.text>
<!-- EN: Build three beds inside the room -->
<BuildBeds.onMapInstruction>需要建造三张木床。</BuildBeds.onMapInstruction>
<!-- EN: Please build wooden beds inside the room. -->
<BuildBeds.rejectInputMessage>请在房间里造木床。</BuildBeds.rejectInputMessage>
<!-- EN: Your colonists will now build the room!\n\nNow they need somewhere to sleep. Place three BEDS inside the room.\n\nFind them in the FURNITURE category.\n\nYou can use the {Key:Designator_RotateLeft} and {Key:Designator_RotateRight} keys to rotate the building. -->
<BuildBeds.text>你的殖民者们已经有房间了!\n\n他们需要休息在房间里放三张床吧。\n\n你可以在「家具」菜单里找到床。\n\n你可以使用{Key:Designator_RotateLeft}和{Key:Designator_RotateRight}键来旋转建筑。</BuildBeds.text>
<!-- EN: Build a fueled stove inside the room -->
<BuildFueledStove.onMapInstruction>请在室内造炉灶</BuildFueledStove.onMapInstruction>
<!-- EN: Please build the fueled stove inside the room you built earlier. -->
<BuildFueledStove.rejectInputMessage>请在你之前建造的房间内造炉灶</BuildFueledStove.rejectInputMessage>
<!-- EN: Excellent!\n\nNow you'll need to make a stove to cook food.\n\nBuild a FUELED STOVE inside the room. -->
<BuildFueledStove.text>不错!\n\n现在需要造一个炉灶来烹饪。\n\n在之前的房间里造一个燃料炉灶。</BuildFueledStove.text>
<!-- EN: Build a horseshoes pin\noutside the room -->
<BuildHorseshoesPin.onMapInstruction>在屋外造一个马蹄钉</BuildHorseshoesPin.onMapInstruction>
<!-- EN: Please place a horseshoes pin somewhere near the room. -->
<BuildHorseshoesPin.rejectInputMessage>请在房屋附近造一个马蹄钉</BuildHorseshoesPin.rejectInputMessage>
<!-- EN: Your colonists need sources of recreation or they'll get sad over time.\n\nBuild a HORSESHOES pin outside, near the room. -->
<BuildHorseshoesPin.text>你的殖民者需要找点乐子打发时间。\n\n在屋外造一个「马蹄钉」。</BuildHorseshoesPin.text>
<!-- EN: Build a door over one wall -->
<BuildRoomDoor.onMapInstruction>在墙上建个门</BuildRoomDoor.onMapInstruction>
<!-- EN: Please build a wooden door over one of your room walls. -->
<BuildRoomDoor.rejectInputMessage>请在墙上建立一个木门</BuildRoomDoor.rejectInputMessage>
<!-- EN: Now just place a DOOR over any one of the room walls.\n\nDOOR is right beside WALL in the ARCHITECT menu. -->
<BuildRoomDoor.text>在墙的中间放一扇门即可。\n\n门就在墙的菜单栏旁边。</BuildRoomDoor.text>
<!-- EN: Build walls -->
<BuildRoomWalls.onMapInstruction>建造木墙</BuildRoomWalls.onMapInstruction>
<!-- EN: Please build wooden walls along the edges of the highlighted rectangle. -->
<BuildRoomWalls.rejectInputMessage>请沿着高亮的区域建造木墙。</BuildRoomWalls.rejectInputMessage>
<!-- EN: Awesome! Next, we'll build a room.\n\n1. Click ARCHITECT.\n2. Click STRUCTURE.\n3. Select WALL.\n4. Select WOOD as the material.\n5. Drag out four walls to form the shape indicated on the map. -->
<BuildRoomWalls.text>棒极了!接下来让我们来建造一间屋子吧。\n\n1. 点击「建筑规划」\n2. 选择「结构」\n3. 选择造墙\n4. 选择木材\n5. 通过拖拽来建造一堵墙</BuildRoomWalls.text>
<!-- EN: Build sandbags here -->
<BuildSandbags.onMapInstruction>在这里建造沙包</BuildSandbags.onMapInstruction>
<!-- EN: Please build sandbags in the highlighted area. -->
<BuildSandbags.rejectInputMessage>请在高亮区域建造沙包</BuildSandbags.rejectInputMessage>
<!-- EN: Great! You've now got a basic colony running! Eventually, enemies will raid your colony. It's time to prepare for that.\n\nSelect the SANDBAGS designator and drag the sandbags out at the designated area. -->
<BuildSandbags.text>恭喜你,你的殖民地已经初具规模了,敌人偶尔会来骚扰,你必须做好准备!\n\n请在目标区域建造一些沙包。</BuildSandbags.text>
<!-- EN: Build a wooden simple research bench\ninside the room -->
<BuildSimpleResearchBench.onMapInstruction>在之前的房间中建造一个木制的基础研究台。</BuildSimpleResearchBench.onMapInstruction>
<!-- EN: Please place a wooden simple research bench inside the room you built earlier. -->
<BuildSimpleResearchBench.rejectInputMessage>请在之前建造的房间中建造一个木制的基础研究台。</BuildSimpleResearchBench.rejectInputMessage>
<!-- EN: To advance, you'll need to research new technologies.\n\nBuild a wooden SIMPLE RESEARCH BENCH inside your room. -->
<BuildSimpleResearchBench.text>知识就是力量,研究才能进步。\n\n先来建造一个「基础研究台」。</BuildSimpleResearchBench.text>
<!-- EN: Build a torch lamp inside the room -->
<BuildTorchLamp.onMapInstruction>请在房间里造一个火把</BuildTorchLamp.onMapInstruction>
<!-- EN: Please build a torch lamp inside the room. -->
<BuildTorchLamp.rejectInputMessage>请在房间里造一个火把</BuildTorchLamp.rejectInputMessage>
<!-- EN: You'll also want some light inside, or your colonists will get grumpy in the dark.\n\nBuild a TORCH LAMP inside the room. -->
<BuildTorchLamp.text>你还需要在室内建设一些光源,殖民者在黑暗中会不快。\n\n在房间里造一个「火把」。</BuildTorchLamp.text>
<!-- EN: Please open the 'Work' tab and change some settings. -->
<ChangeWorkSettings.rejectInputMessage>请打开工作面板并做一些调整</ChangeWorkSettings.rejectInputMessage>
<!-- EN: You can control who does what kinds of work using the checkboxes. Colonists will do tasks in order, from left to right.\n\nTry changing some settings now.\n\nBeware - Colonists always follow their work priorities, even if this makes them do dumb things! Setting up a smart work regime is an important skill in RimWorld. So set the work settings carefully, and review them often! -->
<ChangeWorkSettings.text>你可以在「工作」面板中来分配每一个殖民者的工作优先级。\n\n他们总是会先进行优先级更高的任务。\n\n如果某项工作没有任何人被安排从事或是总有优先级更高的事情需要处理那么这些工作将永远不会被完成。</ChangeWorkSettings.text>
<!-- EN: Please choose a temperate forest site with no hills (light green with no brown dots). -->
<ChooseLandingSite.rejectInputMessage>请选择一个位于「温带森林」生态区的「平原」来开始游戏。(浅绿色六边形且没有棕色块)</ChooseLandingSite.rejectInputMessage>
<!-- EN: Here you choose your starting site.\n\nClick a temperate forest (light green) with no brown hills. Then click NEXT.\n\nOptionally, you can use the TERRAIN tab to view information about the selected tile. -->
<ChooseLandingSite.text>在这里你将选择自己的降落地点。\n\n游戏中有多种不同的生态区但现在我们还是从对新手比较友好的生态区开始。\n\n请选择一处温带森林浅绿色六边形的平原地形没有棕色块的着降落点并点击「继续」。\n\n你可以通过「地形」标签查看所选中六边形格子的信息。</ChooseLandingSite.text>
<!-- EN: Please choose a storyteller in the Options menu to end the tutorial. -->
<ChooseStoryteller.rejectInputMessage>在「选项」菜单中选择故事叙述者并结束教程</ChooseStoryteller.rejectInputMessage>
<!-- EN: This is the end of the tutorial!\n\nThere's still tons more to learn, including prisoners, hunting, trade, animal taming, and much more. But you've got the basics down.\n\nRandom incidents were disabled during this tutorial. To begin the real game:\n\n1. Open the MENU tab in the bottom-right.\n2. Select OPTIONS.\n3. Click STORYTELLER SETTINGS.\n4. Select a storyteller and playstyle that appeals to you.\n\nGood luck, and have fun. -->
<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习比如如何管理囚犯如何狩猎如何贸易但是你已经掌握了所有的基础知识。\n\n在教程模式中所有的随机事件都已经被禁用如果你想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的游戏方式和故事讲述者。\n祝你好运有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料享受游戏吧</ChooseStoryteller.text>
<!-- EN: Please drag the 'chop wood' designator over some trees. -->
<ChopTrees.rejectInputMessage>请对树木使用砍伐命令</ChopTrees.rejectInputMessage>
<!-- EN: You'll want to harvest some wood. Designate some trees to be chopped.\n\nSelect the CHOP WOOD designator and designate 10 trees to be chopped down.\n\n(Pro tip: You can drag a box over trees to designate several at once.) -->
<ChopTrees.text>你需要采集一些木材,规划一些需要砍伐的树木吧\n\n选择「砍伐」命令然后规划10颗需要砍伐的树木\n\n提示你可以直接框选10棵树而不必一个一个去点</ChopTrees.text>
<!-- EN: Click GENERATE to generate your world. -->
<CreateWorldParams.rejectInputMessage>点击「生成世界」以生成你的世界。</CreateWorldParams.rejectInputMessage>
<!-- EN: Welcome to RimWorld!\n\nThis page configures how your world should be generated.\n\nThe default settings here are good - go ahead and click GENERATE! -->
<CreateWorldParams.text>欢迎来到边缘世界(Rimworld)!这篇教程将指引你逐步熟悉了解游戏的基本操作。\n\n首先我们需要生成一个游戏世界。\n\n教程所使用的默认设置对新手非常友善无需调整。请点击「生成世界」</CreateWorldParams.text>
<!-- EN: Send colonists here\ntouching sandbags for cover -->
<DownRaider.onMapInstruction>请将殖民者移动到沙包旁边。</DownRaider.onMapInstruction>
<!-- EN: Please focus on winning the fight! -->
<DownRaider.rejectInputMessage>请着重关注赢取战斗。</DownRaider.rejectInputMessage>
<!-- EN: I've now sent a raider to attack your colony!\n\n1. Pause the game by hitting {Key:TogglePause}!\n2. Read the red letter in the bottom-right of the screen.\n3. DRAFT your colonists by selecting them and hitting the DRAFT command.\n4. Right-click to send them to positions inside the sandbag square, touching the sandbags.\n5. Unpause.\n\nColonists must be touching cover to benefit from it. Once you're in cover, wait for the attacker to approach. Your colonists will shoot automatically. -->
<DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1. 按下{Key:TogglePause}暂停游戏\n2. 阅读屏幕右侧弹出的红色通知。\n3. 将你的殖民者通过「征召」按钮动员起来,准备战斗!\n4. 右键将你的殖民者派遣至沙袋附近靠近沙袋的位置。\n5. 解除暂停。 \n\n殖民者必须接触到掩体这样掩体才能生效一旦敌人进入射程他们就会自动开火</DownRaider.text>
<!-- EN: Right-click to get out of stockpile designating mode. -->
<EndStockpileDesignating.text>点击右键退出规划模式。</EndStockpileDesignating.text>
<!-- EN: Equip this -->
<EquipWeapons.onMapInstruction>装备这个</EquipWeapons.onMapInstruction>
<!-- EN: Please have your colonists equip weapons. -->
<EquipWeapons.rejectInputMessage>请给殖民者装备武器</EquipWeapons.rejectInputMessage>
<!-- EN: Have your colonists equip the starting weapons. To equip a weapon:\n\n1. Click a colonist to select them.\n2. Right-click the weapon you want to equip.\n3. Click 'equip weapon' on the context menu.\n\nDo this for each colonist. -->
<EquipWeapons.text>把你的殖民者武装起来吧。\n\n1. 选择一个殖民者\n2. 右键你想装备的武器\n3. 选择「装备武器」\n\n给每个人都装备上武器吧</EquipWeapons.text>
<!-- EN: Please expand the build roof area a bit, just for practice. -->
<ExpandAreaBuildRoof.rejectInputMessage>请稍微扩大一些屋顶区域</ExpandAreaBuildRoof.rejectInputMessage>
<!-- EN: The BUILD ROOF AREA defines where your colonists will try to build roofs.\n\nIt auto-fills when you enclose a new room.\n\nSelect the EXPAND BUILD ROOF AREA tool and drag out the shape of a porch roof on the front of the house. -->
<ExpandAreaBuildRoof.text>下面介绍屋顶区域,殖民者会尝试去搭建屋顶的区域。\n\n一般来说当房间建好后会自动创建屋顶区。\n\n你也可以进一步扩建将你的房屋外围扩建为带有屋顶的区域。</ExpandAreaBuildRoof.text>
<!-- EN: Please expand the home area a bit, just for practice. -->
<ExpandAreaHome.rejectInputMessage>请稍微扩大一下居住区域</ExpandAreaHome.rejectInputMessage>
<!-- EN: Next, you'll learn to expand the HOME AREA.\n\nColonists will clean floors and extinguish fires in the home area only, and ignore fires or filth outside of it.\n\nThe home area is added automatically when you build things - but you can also expand it manually.\n\nSelect the EXPAND HOME AREA tool and drag out a new area on the map. -->
<ExpandAreaHome.text>下一步,你需要学会如何扩大「居住区」。\n\n居住区是你的殖民者会打扫以及灭火的区域。\n\n在「建筑规划」菜单下的「区域」选项里可以设立居住区。</ExpandAreaHome.text>
<!-- EN: Please wait for your colonists to finish building the sandbags. -->
<FinishSandbags.rejectInputMessage>请等待殖民者将沙包建造完毕</FinishSandbags.rejectInputMessage>
<!-- EN: Let's just wait for all your constructions to be built.\n\nConsider using the WORK tab to assign more colonists to Construct.\n\nAlso, you can speed up time to shorten the wait.\n\nOnce everything's built, I'll send an attacker to test your defenses! -->
<FinishSandbags.text>让我们先等所有的工作做完吧。\n\n你可以考虑用「工作」标签页中分配更多的殖民者进行建造任务。\n\n你还可以通过加速时间流逝来节约时间。\n\n一旦建造完毕一波敌人会来考验你的工作成果</FinishSandbags.text>
<!-- EN: Place growing zone here\n(drag corner-to-corner) -->
<MakeGrowingZone.onMapInstruction>在这里规划种植区\n拖拽对角线来扩大区域</MakeGrowingZone.onMapInstruction>
<!-- EN: Please make a growing zone on the indicated area. -->
<MakeGrowingZone.rejectInputMessage>请在指定的地点规划一个种植区</MakeGrowingZone.rejectInputMessage>
<!-- EN: The house is being built!\n\nYour colonists will need something to eat, so place a GROWING ZONE as indicated on the map.\n\nThis is where your colonists will sow crops. -->
<MakeGrowingZone.text>房子造好了!\n\n接下来解决吃饭问题规划一个「种植区」。\n\n你的殖民者会在这里种植作物。</MakeGrowingZone.text>
<!-- EN: Place stockpile here\n(drag corner-to-corner) -->
<MakeStockpile.onMapInstruction>请在这里设立\n拉伸对角来选择区域</MakeStockpile.onMapInstruction>
<!-- EN: Please make a stockpile on the indicated area. -->
<MakeStockpile.rejectInputMessage>请在标注的地方建立储存区</MakeStockpile.rejectInputMessage>
<!-- EN: Great!\n\nNow, make a stockpile so your colonists know where to keep items.\n\n1. Click ARCHITECT tab in the bottom left.\n2. Click the ZONE/AREA category.\n3. Select the CREATE STOCKPILE tool.\n4. Click and drag out a square as indicated on the map. -->
<MakeStockpile.text>不错!\n\n现在让我们来规划一片「储存区」来存放物资吧。\n\n你可以在「建筑规划」的面板中找到「区域」——「储存区」来设置。</MakeStockpile.text>
<!-- EN: Here you are on the surface!\n\nNow try moving the camera around.\n\nUse the {Key:MapDolly_Up}-{Key:MapDolly_Left}-{Key:MapDolly_Down}-{Key:MapDolly_Right} keys, or click and drag with the middle mouse button.\n\nTry it now! -->
<MapCameraDolly.text>激动人心的游戏就要开始了!\n\n你可以自由的调整镜头视角。\n\n通过{Key:MapDolly_Up}-{Key:MapDolly_Left}-{Key:MapDolly_Down}-{Key:MapDolly_Right} 或者鼠标在屏幕边缘移动即可移动当前视野!\n\n试试看吧</MapCameraDolly.text>
<!-- EN: Great!\n\nYou can also zoom in and out with the mouse wheel, or the {Key:MapZoom_In} and {Key:MapZoom_Out} keys.\n\nTry it now! -->
<MapCameraZoom.text>赞!\n\n通过鼠标滚轮滚动或者使用{Key:MapZoom_In}与{Key:MapZoom_Out}按键来缩放视野!\n\n试试看吧</MapCameraZoom.text>
<!-- EN: Designate all this\nfor mining -->
<MineSteel.onMapInstruction>把这些矿都开采出来</MineSteel.onMapInstruction>
<!-- EN: Please use the 'mine' designator on the compacted steel. -->
<MineSteel.rejectInputMessage>请使用开采指令</MineSteel.rejectInputMessage>
<!-- EN: Now your colonists will cook some food! Tasty!\n\nNext, you'll want to mine some minerals. I've spawned some mineable steel near your base.\n\nSelect the MINE designator and drag over the steel to designate it for mining. -->
<MineSteel.text>现在你的殖民者可以做饭了,嗯~真香!\n\n下一步你得去开采一些矿石你的基地附近有一些钢铁。\n\n选择采矿然后对着那些有钢铁的矿脉下达「开采」指令吧。</MineSteel.text>
<!-- EN: Please open the 'Research' tab. -->
<OpenMainTabResearch.rejectInputMessage>请打开「研究」面板。</OpenMainTabResearch.rejectInputMessage>
<!-- EN: Excellent! Next, you'll want to select what you want to be researched.\n\nOpen the RESEARCH tab. -->
<OpenMainTabResearch.text>太棒了!让我们研究点什么吧!\n\n请打开「研究」面板。</OpenMainTabResearch.text>
<!-- EN: Please open the 'Work' tab. -->
<OpenMainTabWork.rejectInputMessage>请打开工作面板</OpenMainTabWork.rejectInputMessage>
<!-- EN: You can control which colonist does what kind of work.\n\nOpen the WORK tab at the bottom of the screen. -->
<OpenMainTabWork.text>你可以控制殖民者进行何种工作\n\n点击「工作」面板</OpenMainTabWork.text>
<!-- EN: You can pause time.\n\nThis means you never need to rush. You can always pause and take your time to issue orders.\n\nTry pausing with the {Key:TogglePause} key, or by using the time controls in the bottom right. -->
<Pause.text>你可以暂停时间!\n\n点击{Key:TogglePause}来暂停/继续游戏。\n\n当你忙得不可开交时按{Key:TogglePause}就对了!</Pause.text>
<!-- EN: Please click the RANDOMIZE button to randomize the character. -->
<RandomizeCharacter.rejectInputMessage>请先点击「随机」按钮以随机化角色</RandomizeCharacter.rejectInputMessage>
<!-- EN: If you don't like a character, you can regenerate them!\n\nClick the RANDOMIZE button to randomize the character. -->
<RandomizeCharacter.text>如果你不喜欢一个角色,你可以重新生成!\n\n尝试使用「随机」按钮随机一名角色。</RandomizeCharacter.text>
<!-- EN: Please drag a character from the "left behind" group (at the bottom-left) into the "selected" group (at the upper-left). -->
<ReorderCharacters.rejectInputMessage>把角色从「丢弃」区域拖动到「已选择」区域。</ReorderCharacters.rejectInputMessage>
<!-- EN: Now you choose which characters you want to use.\n\nDRAG a character from the "left behind" part of the character list (at the bottom) into the "selected" part (at the top).\n\nOptionally, clicking a character will allow you inspect him or her. -->
<ReorderCharacters.text>现在你可以选择角色了!\n\n点击左侧「丢弃」区域里的角色以选择他们。如果你找到了你喜欢的角色就将他们的标签拖动到顶部的“已选择”区域。</ReorderCharacters.text>
<!-- EN: Please choose a research project. -->
<SelectResearchProject.rejectInputMessage>请指定一项研究项目</SelectResearchProject.rejectInputMessage>
<!-- EN: Now just choose whatever you want to be researched first.\n\nYou might have to wait for the research bench to be constructed, or for trees to be chopped for wood.\n\nIf it's taking too long, use the WORK tab to assign more colonists to Construct. -->
<SelectResearchProject.text>现在先选择你想要最先研究的项目。\n\n你可能需要等待研究台建造完成你可以砍一些原木来建造。\n\n如果花费的时间太长你可以打开「工作」标签指派更多的人参与建造。</SelectResearchProject.text>
<!-- EN: Set this growing zone to grow rice -->
<SetToGrowRice.onMapInstruction>设置种植水稻</SetToGrowRice.onMapInstruction>
<!-- EN: Please set your growing zone to grow rice. -->
<SetToGrowRice.rejectInputMessage>请在种植区内选择「水稻」</SetToGrowRice.rejectInputMessage>
<!-- EN: You can decide what plant your colonists should sow in a growing zone.\n\n1. Right-click to exit architect mode.\n2. Click your growing zone to select it.\n3. Click the plant selector at the bottom and change it to rice. -->
<SetToGrowRice.text>你能决定在地里种什么。\n\n1. 右键退出规划模式\n2. 左键选中种植区\n3. 在下方的菜单里选择种下「水稻」</SetToGrowRice.text>
<!-- EN: You can also speed up time.\n\nTry controlling time with the {Key:TimeSpeed_Normal}, {Key:TimeSpeed_Fast}, and {Key:TimeSpeed_Superfast} keys, or with the time controls in the bottom right. -->
<TimeControls.text>你还可以加速时间流逝。\n\n尝试通过{Key:TimeSpeed_Normal}{Key:TimeSpeed_Fast},和{Key:TimeSpeed_Superfast}按键来控制时间,或是点击屏幕右下方的按钮。</TimeControls.text>
<!-- EN: Please un-draft your colonists. -->
<UndraftAll.rejectInputMessage>请解散你的殖民者。</UndraftAll.rejectInputMessage>
<!-- EN: Success! Now UNDRAFT all your colonists using the same command as before.\n\nThis will let them return to their own schedules. -->
<UndraftAll.text>不错不错!将你的殖民者解散吧。\n\n他们会回归到正常工作当中去。</UndraftAll.text>
<!-- EN: Allow this -->
<UnforbidStartingResources.onMapInstruction>解禁这个</UnforbidStartingResources.onMapInstruction>
<!-- EN: Please allow your starting items. -->
<UnforbidStartingResources.rejectInputMessage>请解除物品的禁用状态</UnforbidStartingResources.rejectInputMessage>
<!-- EN: To allow your colonists to bring your items to the stockpile, you must remove the items' "forbidden" designation.\n\n1. Clicking your starting items to select them.\n2. Click the ALLOW toggle button to allow them.\n\n(Pro tip: Double-click an item to select all on screen of the same type.)\n\nAlternatively, you can:\n1. Click ARCHITECT.\n2. Click ORDERS.\n3. Click ALLOW.\n4. Drag out a shape covering all forbidden items to allow them. -->
<UnforbidStartingResources.text>殖民者不能对被标记为「禁用」的物品进行操作。\n\n禁用的物品上会有一个红色的小X选择禁用物品后在下方的控制栏内可以解禁。\n\n鼠标双击物品可快速同时选中附近同类物品。\n\n你也可以打开左下角「建筑规划」展开「命令」栏点击「解禁」并拖拽将禁用的物品框进去来解除禁用。</UnforbidStartingResources.text>
</LanguageData>