update 3060

This commit is contained in:
VaniatD 2021-07-15 06:54:25 +08:00
parent 31b3336d5e
commit a184f5b429
9 changed files with 31 additions and 18 deletions

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<DownRaider.onMapInstruction>请将殖民者移动到沙包旁边。</DownRaider.onMapInstruction>
<!-- EN: Please focus on winning the fight! -->
<DownRaider.rejectInputMessage>请着重关注赢取战斗。</DownRaider.rejectInputMessage>
<!-- EN: I've now sent a raider to attack your colony!\n\n1. Pause the game by hitting {Key:TogglePause}!\n2. Read the red letter in the bottom-right of the screen.\n3. DRAFT your colonists by selecting them and hitting the DRAFT command.\n4. Right-click to them to positions inside the sandbag square, touching the sandbags.\n5. Unpause.\n\nColonists must be touching cover to benefit from it. Once you're in cover, wait for the attacker to approach. Your colonists will shoot automatically. -->
<DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1. 按下{Key:TogglePause}暂停游戏\n2. 阅读屏幕右侧弹出的红色通知。\n3. 将你的殖民者通过「征召」按钮动员起来,准备战斗!\n4. 解除暂停 \n\n将你的殖民者移动到沙包旁边只有这样掩体才能生效,一旦敌人进入射程,他们就会自动开火!</DownRaider.text>
<!-- EN: I've now sent a raider to attack your colony!\n\n1. Pause the game by hitting {Key:TogglePause}!\n2. Read the red letter in the bottom-right of the screen.\n3. DRAFT your colonists by selecting them and hitting the DRAFT command.\n4. Right-click to send them to positions inside the sandbag square, touching the sandbags.\n5. Unpause.\n\nColonists must be touching cover to benefit from it. Once you're in cover, wait for the attacker to approach. Your colonists will shoot automatically. -->
<DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1. 按下{Key:TogglePause}暂停游戏\n2. 阅读屏幕右侧弹出的红色通知。\n3. 将你的殖民者通过「征召」按钮动员起来,准备战斗!\n4. 右键将你的殖民者派遣至沙袋附近靠近沙袋的位置。\n5. 解除暂停。 \n\n殖民者必须接触到掩体这样掩体才能生效,一旦敌人进入射程,他们就会自动开火!</DownRaider.text>
<!-- EN: Right-click to get out of stockpile designating mode. -->
<EndStockpileDesignating.text>点击右键退出规划模式。</EndStockpileDesignating.text>

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@ -130,7 +130,7 @@
<creditee>Indeed</creditee>
</li>
<li Class="CreditRecord_Text">
<text>修订日期: 2021年7月14日 09点51</text>
<text>修订日期: 2021年7月15日 06点54</text>
<anchor>MiddleRight</anchor>
</li>
</credits>

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<LanguageData>
<!-- EN: anima tree linking -->
<AnimaTreeLinking.label>仙树连接</AnimaTreeLinking.label>
<AnimaTreeLinking.label>仙树共鸣</AnimaTreeLinking.label>
<!-- EN: Start the anima tree linking ceremony. The linking person will meditate near the tree to gain a psylink level. Other psychically-sensitive colonists can also help enhance the psychic link. More participants will accelerate the ceremony and cause some of the anima grass to re-grow as the ritual completes. -->
<AnimaTreeLinking.description>开始仙树连接仪式。链接者将在树附近进行冥想,以获得一个启灵等级。其他对精神敏感的殖民者也可以帮助增强精神链接。更多的参与者将加速仪式的进行,并使一些灵草在仪式完成后重新生长。</AnimaTreeLinking.description>
<AnimaTreeLinking.description>开始仙树共鸣仪式。共鸣者将在树附近进行冥想,以获得一个启灵等级。其他对精神敏感的殖民者也可以帮助增强精神链接。更多的参与者将加速仪式的进行,并使一些灵草在仪式完成后重新生长。</AnimaTreeLinking.description>
<!-- EN: beckon -->
<Beckon.label>召唤</Beckon.label>

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@ -5,7 +5,7 @@
<BestowingCeremony.reportString>授予TargetA</BestowingCeremony.reportString>
<!-- EN: linking at TargetA -->
<LinkPsylinkable.reportString>连接TargetA</LinkPsylinkable.reportString>
<LinkPsylinkable.reportString>共鸣TargetA</LinkPsylinkable.reportString>
<!-- EN: meditating royally at -->
<Reign.reportString>庄严地沉思于</Reign.reportString>

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@ -2,7 +2,9 @@
<LanguageData>
<!-- EN: anima tree linking -->
<AnimaTreeLinking.label>仙树链接</AnimaTreeLinking.label>
<AnimaTreeLinking.label>仙树共鸣</AnimaTreeLinking.label>
<!-- EN: One person will link with an anima tree. The linker will meditate in front of anima tree, forming a psychic link. Others gather in a circle to watch and add psychic strength to the ritual. -->
<AnimaTreeLinking.description>一个人将与一棵仙树共鸣。共鸣者将在仙树前冥想,形成一个精神共鸣。其他人围成一圈观看,并为仪式增加精神力量。</AnimaTreeLinking.description>
<!-- EN: throne speech -->
<ThroneSpeech.label>威严演说</ThroneSpeech.label>

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: organizer -->
<AnimaTreeLinking.roles.0.label>组织</AnimaTreeLinking.roles.0.label>
<!-- EN: linker -->
<AnimaTreeLinking.roles.0.label>共鸣</AnimaTreeLinking.roles.0.label>
<!-- EN: Must be capable of nature focus. -->
<AnimaTreeLinking.spectatorFilter.description>必须有能力关注自然。</AnimaTreeLinking.spectatorFilter.description>
<!-- EN: participate -->

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@ -9,11 +9,11 @@
<!-- EN: anima tree -->
<Plant_TreeAnima.label>仙树</Plant_TreeAnima.label>
<!-- EN: A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.\n\nIf a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.\n\nAnima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.\n\nMost tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit. -->
<Plant_TreeAnima.description>一种罕见的树种,树皮温暖光滑,叶长,充满了发光微粒。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n如果有人在仙树附近冥想它会在根部附近长出灵草。长出足够数量的灵草之后就可以与仙树进行心灵连接仪式,这个仪式能提升人的心灵力量。只有部落的居民知道这个仪式的秘密。部落的心灵能力者也能够通过在仙树附近冥想来提升精神力。\n\n如果在附近放置了人工结构这一联系会减弱。祂们拒绝被封闭或者研究并且必须保持是自然的一部分。\n\n大多数的部落认为仙树并不只是一棵树而是世界意志的一部分肢体。</Plant_TreeAnima.description>
<Plant_TreeAnima.description>一种罕见的树种,树皮温暖光滑,叶长,充满了发光微粒。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n如果有人在仙树附近冥想它会在根部附近长出灵草。长出足够数量的灵草之后就可以与仙树进行心灵共鸣仪式,这个仪式能提升人的心灵力量。只有部落的居民知道这个仪式的秘密。部落的心灵能力者也能够通过在仙树附近冥想来提升精神力。\n\n如果在附近放置了人工结构这一联系会减弱。祂们拒绝被封闭或者研究并且必须保持是自然的一部分。\n\n大多数的部落认为仙树并不只是一棵树而是世界意志的一部分肢体。</Plant_TreeAnima.description>
<!-- EN: About: Anima tree linking -->
<Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterLabel>关于:仙树连接</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterLabel>
<Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterLabel>关于:仙树共鸣</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterLabel>
<!-- EN: The anima tree now has {0} anima grass around it. This is enough for a tribal person to begin their first linking ritual!\n\nThe linking ritual gives a level of psylink and the ability to use psychic powers. Upgrading to a higher level requires more grass at each level.\n\nThe anima grass requirements for linking rituals to upgrade psycasters are:\n\n{1}\n\nNote: Only those with the nature focus type can meditate to or link with anima trees. You can see a person's focus types by looking at their info card with the 'i' button. -->
<Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>现在仙树周围有{0}x灵草。这足以让一个部落居民开始他们的连接仪式!\n\n连接仪式提供一个启灵等级和相应的心灵能力。从任何一个等级升高到更高级别需要更多的灵草。\n\n使心灵能力者升级所需的灵草为\n\n{1}\n\n注意只有那些具有自然类媒介的人才能在仙树附近冥想或者与仙树连接。你可以在人物面板上点击i按钮打开详情来查看人物的冥想媒介类型。</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>
<Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>现在仙树周围有{0}x灵草。这足以让一个部落居民开始他们的共鸣仪式!\n\n共鸣仪式提供一个启灵等级和相应的心灵能力。从任何一个等级升高到更高级别需要更多的灵草。\n\n使心灵能力者升级所需的灵草为\n\n{1}\n\n注意只有那些具有自然类媒介的人才能在仙树附近冥想或者与仙树共鸣。你可以在人物面板上点击i按钮打开详情来查看人物的冥想媒介类型。</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>
<!-- EN: The anima tree has died and emitted a disturbing psychic scream. -->
<Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>仙树死亡,同时发出了令人不安的心灵尖啸。</Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>

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<BestowerWaitingAlertDesc>一位布施者正在等待进行授勋仪式。</BestowerWaitingAlertDesc>
<!-- EN: Anima linking ceremony ready -->
<AnimaLinkingReadyLabel>仙树连接仪式就绪</AnimaLinkingReadyLabel>
<AnimaLinkingReadyLabel>仙树共鸣仪式就绪</AnimaLinkingReadyLabel>
<!-- EN: An anima tree has enough anima grass to carry out the linking ceremony and level up psylink for these colonists -->
<AnimaLinkingReadyDesc>一棵仙树附近有足够的灵草,可以为这些殖民者进行连接仪式并提升启灵等级。</AnimaLinkingReadyDesc>
<AnimaLinkingReadyDesc>一棵仙树附近有足够的灵草,可以为这些殖民者进行共鸣仪式并提升启灵等级。</AnimaLinkingReadyDesc>
<!-- EN: In order to start the ceremony, select a colonist, click the 'begin anima tree linking' button and select the anima tree you want to use. -->
<AnimaLinkingReadyDescExtra>为了开始仪式,选择一个殖民者,点击「开始连接仙树」按钮,选择你想使用的仙树。</AnimaLinkingReadyDescExtra>

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<!-- EN: Max psylink level -->
<BeginLinkingRitualMaxPsylinkLevel>最大启灵等级</BeginLinkingRitualMaxPsylinkLevel>
<!-- EN: Need a free, reachable spot within 3 cells for linking -->
<BeginLinkingRitualNeedLinkSpot>需要在3格之内有一个可用的地点来进行连接</BeginLinkingRitualNeedLinkSpot>
<BeginLinkingRitualNeedLinkSpot>需要在3格之内有一个可用的地点来进行共鸣</BeginLinkingRitualNeedLinkSpot>
<!-- EN: Linking ritual completed -->
<LetterLabelLinkingRitualCompleted>连接仪式完成</LetterLabelLinkingRitualCompleted>
<LetterLabelLinkingRitualCompleted>共鸣仪式完成</LetterLabelLinkingRitualCompleted>
<!-- EN: {PAWN_labelShort} has completed the linking ritual with {LINKABLE_labelShort}.\n\n{PAWN_pronoun} now has an upgraded psylink, permitting the use of new psychic powers. -->
<LetterTextLinkingRitualCompleted>{PAWN_labelShort}完成了与{LINKABLE_labelShort}的连接仪式。\n\n{PAWN_pronoun}现在获得了一次启灵升级,能够使用新的心灵能力。</LetterTextLinkingRitualCompleted>
<LetterTextLinkingRitualCompleted>{PAWN_labelShort}完成了与{LINKABLE_labelShort}的共鸣仪式。\n\n{PAWN_pronoun}现在获得了一次启灵升级,能够使用新的心灵能力。</LetterTextLinkingRitualCompleted>
<!-- EN: Additionally, {0} anima grass has been restored. -->
<LetterTextLinkingRitualCompletedAnimaGrass>此外,{0}x仙草已被恢复。</LetterTextLinkingRitualCompletedAnimaGrass>
@ -164,9 +164,20 @@
<BestowingCeremonyLabel>授勋仪式</BestowingCeremonyLabel>
<!-- EN: Bestowing ceremony total quality was {0}, determined by these factors -->
<BestowingOutcomeQualitySpecific>这些因素决定了授勋仪式的总体品质为{0}</BestowingOutcomeQualitySpecific>
<!-- EN: No colonists that can link with anima tree right now. -->
<RitualTargetAnimaTreeNoPawnsToLink>当前没有能与仙树共鸣的殖民者。</RitualTargetAnimaTreeNoPawnsToLink>
<!-- EN: No colonists that can use the natural psyfocus type. -->
<RitualTargetAnimaTreeNoPawnsWithNatureFocus>当前没有自然冥想者。</RitualTargetAnimaTreeNoPawnsWithNatureFocus>
<!-- EN: Need at least {0} anima grass. -->
<RitualTargetAnimaTreeNotEnoughAnimaGrass>需要至少{0}x灵草。</RitualTargetAnimaTreeNotEnoughAnimaGrass>
<!-- EN: An anima tree. -->
<RitualTargetAnimaTreeInfo>一棵仙树。</RitualTargetAnimaTreeInfo>
<!-- EN: Must be a colonist with the natural psyfocus type who is below maximum psylink level. -->
<RitualTargetAnimaTreeMustBeCapableOfNature>必须是一名启灵等级低于最大值,并且具有自然冥想属性的殖民者。</RitualTargetAnimaTreeMustBeCapableOfNature>
<!-- EN: The anima linking ceremony is more powerful with more participants. The more people participate, the less time the ceremony takes, and the more anima grass will grow.\n\nWith {0} additional participants, {1} anima grass will be restored at the end of the ceremony. -->
<AnimaLinkingExplanationBase>参与者越多, 仙树连接仪式就越有力量。 参加的人越多, 仪式所需的时间就越短, 生长的灵草就越多。\n\n有了{0}个额外的参与者, {1}株灵草将在仪式结束时恢复。</AnimaLinkingExplanationBase>
<AnimaLinkingExplanationBase>参与者越多, 仙树共鸣仪式就越有力量。 参加的人越多, 仪式所需的时间就越短, 生长的灵草就越多。\n\n有了{0}个额外的参与者, {1}株灵草将在仪式结束时恢复。</AnimaLinkingExplanationBase>
<!-- EN: Not all required cargo is loaded yet! -->
<ShuttleRequiredItemsNotSatisfied>所需物资还没有全部装载!</ShuttleRequiredItemsNotSatisfied>
</LanguageData>