71 lines
5.3 KiB
XML
71 lines
5.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- Character tab -->
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<!-- EN: {PAWN_labelShort} currently has the title {TITLE}, awarded by {FACTION_name}. -->
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<RoyalTitleTooltipHasTitle>{PAWN_labelShort}当前具有头衔{TITLE},由{FACTION_name}授予。</RoyalTitleTooltipHasTitle>
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<!-- EN: {PAWN_labelShort} will demand that this title's privileges be fully respected. -->
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<RoyalTitleTooltipConceited>{PAWN_labelShort}将索求此头衔的所有特权。</RoyalTitleTooltipConceited>
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<!-- EN: {PAWN_labelShort} is flexible about this title's privileges. -->
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<RoyalTitleTooltipNonConceited>{PAWN_labelShort}对此头衔的某些特权不太在意。</RoyalTitleTooltipNonConceited>
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<!-- EN: Next title -->
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<RoyalTitleTooltipNextTitle>下一个头衔</RoyalTitleTooltipNextTitle>
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<!-- EN: costs {0} {FACTION_royalFavorLabel} -->
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<RoyalTitleTooltipNextTitleFavorCost>支付{0}{FACTION_royalFavorLabel}</RoyalTitleTooltipNextTitleFavorCost>
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<!-- EN: No more earnable titles on this planet. -->
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<RoyalTitleTooltipFinalTitle>这个星球上不再有可获得的头衔。</RoyalTitleTooltipFinalTitle>
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<!-- EN: If {PAWN_nameDef} dies, {HEIR_nameFull} is designated to inherit {PAWN_possessive} title. -->
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<RoyalTitleTooltipInheritance>如果{PAWN_nameDef}死亡,则指定{HEIR_nameFull}继承{PAWN_possessive}头衔。</RoyalTitleTooltipInheritance>
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<!-- EN: {HEIR_nameFull} is not a member of any faction. -->
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<RoyalTitleTooltipHeirNoFaction>{HEIR_nameFull}不是任何派系的成员。</RoyalTitleTooltipHeirNoFaction>
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<!-- EN: {HEIR_nameFull} is a member of {FACTION_name}. -->
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<RoyalTitleTooltipHeirDifferentFaction>{HEIR_nameFull}是{FACTION_name}的成员。</RoyalTitleTooltipHeirDifferentFaction>
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<!-- EN: No one is designated to inherit {PAWN_nameDef}'s title. If {PAWN_pronoun} dies, the title will be lost. -->
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<RoyalTitleTooltipNoHeir>如果{PAWN_pronoun}死去时,没有人被指定继承{PAWN_nameDef}的头衔。这些头衔将失传。</RoyalTitleTooltipNoHeir>
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<!-- EN: Earnable titles of {FACTION_name} -->
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<RoyalTitleTooltipTitlesEarnable>{FACTION_name}的可获取头衔</RoyalTitleTooltipTitlesEarnable>
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<!-- EN: Other titles of {FACTION_name} -->
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<RoyalTitleTooltipTitlesNonEarnable>{FACTION_name}的其他头衔</RoyalTitleTooltipTitlesNonEarnable>
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<!-- EN: {0} {1} -->
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<RoyalTitleTooltipRoyalFavorAmount>{0}{1}</RoyalTitleTooltipRoyalFavorAmount>
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<!-- EN: {0} total -->
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<RoyalTitleTooltipRoyalFavorTotal>总计{0}</RoyalTitleTooltipRoyalFavorTotal>
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<!-- EN: Royal title offset -->
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<RecruitmentValueOffsetRoyal>荣誉头衔偏移</RecruitmentValueOffsetRoyal>
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<!-- EN: Royal title factor -->
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<RecruitmentValueFactorRoyal>荣誉头衔系数</RecruitmentValueFactorRoyal>
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<!-- Permits tab -->
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<!-- EN: Permits -->
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<TabPermits>许可</TabPermits>
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<!-- EN: Permits from {FACTION_name} -->
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<PermitsFromFaction>{FACTION_name}的许可</PermitsFromFaction>
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<!-- EN: Current title -->
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<CurrentTitle>当前头衔</CurrentTitle>
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<!-- EN: Unused permit points -->
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<UnusedPermits>未使用的许可点数</UnusedPermits>
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<!-- EN: Return all permits -->
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<ReturnAllPermits>退回所有许可点数</ReturnAllPermits>
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<!-- EN: {PAWN_nameDef} has no permits to return. -->
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<NoPermitsToReturn>{PAWN_nameDef}没有可退回的许可点数。</NoPermitsToReturn>
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<!-- EN: Returning permits requires {FAVORCOST} {FAVOR} but {PAWN_nameDef} only has {CURFAVOR}. -->
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<NotEnoughFavor>退回许可点数需要{FAVORCOST}x{FAVOR},但是{PAWN_nameDef}只有{CURFAVOR}。</NotEnoughFavor>
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<!-- EN: Return all previously-chosen permits for this faction. You will regain all the spent permit points and be able to spend them again.\n\nThis action costs {BASEFAVORCOST} {FAVOR}, plus the reset cost of any permits currently on cooldown. The total cost now is {FAVORCOST}. -->
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<ReturnAllPermits_Desc>退回此派系所有已选择的许可点数。你将会重新获得所有已经使用的许可点数并且能够重新使用它们。\n\n这个操作需要消耗{BASEFAVORCOST}x{FAVOR},以及当前正在冷却期的所有许可重置成本,总成本现在是{FAVORCOST}。</ReturnAllPermits_Desc>
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<!-- EN: Return all previously-chosen permits for {FACTION_name}?\n\nYou will regain all the spent permit points and be able to spend them again.\n\nThis action costs {BASEFAVORCOST} {FAVOR}, plus the reset cost of any permits currently on cooldown. The total cost now is {FAVORCOST}. -->
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<ReturnAllPermits_Confirm>是否退回所有在{FACTION_name}已选择的许可?\n\n你将会重新获得所有已消费的许可点数并且能够重新使用它们。\n\n这个操作消耗{BASEFAVORCOST}x{FAVOR},以及当前正在冷却期的所有许可重置成本,总成本现在是{FAVORCOST}。</ReturnAllPermits_Confirm>
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<!-- EN: Switch faction -->
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<SwitchFaction_Desc>切换派系</SwitchFaction_Desc>
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<!-- EN: Accept permit -->
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<AcceptPermit>接受许可</AcceptPermit>
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<!-- EN: Requires title: {0} -->
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<RequiresTitle>需要头衔:{0}</RequiresTitle>
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<!-- EN: Upgrade from: {0} -->
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<UpgradeFrom>升级自:{0}</UpgradeFrom>
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<!-- EN: Cooldown -->
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<Cooldown>冷却</Cooldown>
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<!-- EN: {HONOR} cost if used during cooldown -->
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<CooldownUseFavorCost>冷却期使用成本:{HONOR}</CooldownUseFavorCost>
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</LanguageData> |