RimWorld-ChineseSimplified/Keyed/Gameplay.xml
AlyxMS c049acb67e 0.6.511 Keyed Complete
Awesome new features! Woooooo!
2014-07-24 20:30:51 +08:00

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- Various -->
<WorkLeft>剩余工作</WorkLeft>
<Contents>内容</Contents>
<ContainedResources>包含资源</ContainedResources>
<ForPrisonerUse>仅限囚犯使用</ForPrisonerUse>
<ForColonistUse>仅限殖民者使用</ForColonistUse>
<MedicalBed>医疗</MedicalBed>
<Owner>主人</Owner>
<Nobody></Nobody>
<Unowned>没有主人</Unowned>
<DeadTime>死掉的{0}</DeadTime>
<WalkSpeed>行走速度{0}</WalkSpeed>
<DyingLower>接近死亡</DyingLower>
<PawnEffectiveness>效率</PawnEffectiveness>
<FilthOnFeet>脚上的污物:</FilthOnFeet>
<NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
<NothingLower></NothingLower>
<Adapted>适合</Adapted>
<Headshot>命中头部</Headshot>
<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
<!-- Turrets -->
<GunInstalled>已安装</GunInstalled>
<MinimumRange>最小距离</MinimumRange>
<CanFireIn>开火时机</CanFireIn>
<!-- Job reports -->
<ReportHaulingTo>把{0}搬到{1}。</ReportHaulingTo>
<ReportHauling>搬动{0}中。</ReportHauling>
<!-- Shooting report -->
<WeaponMissRadius>武器误差半径</WeaponMissRadius>
<ShootReportSkill>技能</ShootReportSkill>
<ShootReportWeapon>武器</ShootReportWeapon>
<Darkness>黑暗</Darkness>
<TargetProne>目标动作</TargetProne>
<TargetSize>目标大小</TargetSize>
<Weather>天气</Weather>
<ShootingCover>掩体</ShootingCover>
<CoverThingBlocksPercentOfShots>{0}阻止了{1}</CoverThingBlocksPercentOfShots>
<NoCoverLower>没有掩体</NoCoverLower>
<!-- Status levels -->
<Mood>心情值</Mood>
<MoodTip>心情是通过满足心理和身体上的需求来保持的。\n\n如果一个人的心情值太低他们可能会精神崩溃。</MoodTip>
<Food>食物值</Food>
<FoodTip>食物值表示了人们对他们的食物的满意度。\n\n食物值会在吃饭时重置。一段时间后食物值会继续下降直到他们再度吃饭。食物值为零时人物会因为饥饿而受到持续伤害。</FoodTip>
<Rest>休息值</Rest>
<RestTip>休息值表示需要放松或睡觉的程度。\n\n睡觉时休息值会增加到最大。不在睡觉时休息值会随时间降低。</RestTip>
<Environment>环境值</Environment>
<EnvironmentTip>环境值反映出人物周围环境的优美程度。\n\n人们在宽阔并且充满装饰的房间内环境值会很高。在周围环境很丑陋的情况下环境值会很低。</EnvironmentTip>
<Openness>开放性</Openness>
<!-- Thoughts -->
<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
<MentalBreakThreshold>精神崩溃临界值</MentalBreakThreshold>
<!--Effectiveness-->
<EffectivenessFull>完整的</EffectivenessFull>
<EffectivenessReduced>降低的</EffectivenessReduced>
<EffectivenessImpaired>受损的</EffectivenessImpaired>
<EffectivenessIncapacitated>残缺的</EffectivenessIncapacitated>
<!-- Pawn info readout -->
<Health>生命</Health>
<PawnMainDescWithFactionGendered>来自{2}的{0}{1}</PawnMainDescWithFactionGendered>
<PawnMainDescGendered>{0}{1}</PawnMainDescGendered>
<PawnMainDescWithFactionGenderless>来自{1}的{0}</PawnMainDescWithFactionGenderless>
<PawnMainDescGenderless>{0}</PawnMainDescGenderless>
<Faction>派系</Faction>
<Equipped>装备</Equipped>
<EquippedNothing></EquippedNothing>
<Incapacitated>无法行动</Incapacitated>
<InRestraints>被关押(速度减慢)</InRestraints>
<Carrying>携带</Carrying>
<SanityDazedWander>失常: 迷茫了并正在四处游走</SanityDazedWander>
<SanityGiveUpExit>失常: 放弃了并正在离开</SanityGiveUpExit>
<SanityPanicFlee>失常: 在混乱中正在逃跑</SanityPanicFlee>
<SanityPsychotic>失常: 发疯了并在大肆破坏</SanityPsychotic>
<!-- Body and activities condition -->
<None>没有</None>
<VeryPoor>非常差</VeryPoor>
<Poor>较差</Poor>
<Weakened>虚弱</Weakened>
<GoodCondition>健康</GoodCondition>
<SeriouslyImpaired>严重受损</SeriouslyImpaired>
<Impaired>严重受损</Impaired>
<SlightlyImpaired>轻微受损</SlightlyImpaired>
<NoPain>没有</NoPain>
<LittlePain>少量</LittlePain>
<MediumPain>中等</MediumPain>
<SeverePain>严重</SeverePain>
<ExtremePain>极度</ExtremePain>
<!-- Inspector general stuff -->
<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
<!-- ITab titles -->
<TabBills>清单</TabBills>
<TabGrowing>生长中</TabGrowing>
<TabCharacter>角色</TabCharacter>
<TabNeeds>需求</TabNeeds>
<TabPrisoner>囚犯</TabPrisoner>
<TabGear>装备</TabGear>
<TabThoughts>想法</TabThoughts>
<TabStorage>贮存</TabStorage>
<!-- ITabs -->
<AddBill>增加清单</AddBill>
<RecipeRequiresSkills>配方{0}需要以下技能。你没有任何殖民者拥有这些技能,所以没人会完成这份清单。</RecipeRequiresSkills>
<BillConfig>设置</BillConfig>
<SuspendedCaps>已暂停</SuspendedCaps>
<PlantVerb>种植</PlantVerb>
<RecruitmentDifficulty>招募难度</RecruitmentDifficulty>
<PrisonerGetsFood>得到食物</PrisonerGetsFood>
<ShouldTryToRecruit>尝试招募</ShouldTryToRecruit>
<PrisonerNoInteraction>不互动</PrisonerNoInteraction>
<PrisonerFriendlyChat>友好交谈</PrisonerFriendlyChat>
<PrisonerMildBeating>轻微殴打</PrisonerMildBeating>
<PrisonerViciousBeating>残忍殴打</PrisonerViciousBeating>
<PrisonerExecution>处决</PrisonerExecution>
<Equipment>装备</Equipment>
<Apparel>着装</Apparel>
<Inventory>物品</Inventory>
<ThingInfo>信息</ThingInfo>
<DropThing>丢下</DropThing>
<TotalModifiers>总效果</TotalModifiers>
<DamageAbsorption>伤害吸收</DamageAbsorption>
<MoveSpeed>移动速度</MoveSpeed>
<Efficiency>效率</Efficiency>
<MissingBodyPart>不存在</MissingBodyPart>
<DestroyedBodyPart>被毁</DestroyedBodyPart>
<ShatteredBodyPart>击碎</ShatteredBodyPart>
<Healthy>健康</Healthy>
<InPain>感到疼痛</InPain>
<PainLevel>痛苦</PainLevel>
<Dead>死亡</Dead>
<Unconscious>失去知觉</Unconscious>
<PainShock>暂时休克</PainShock>
<NoInjuries>(没有受伤)</NoInjuries>
<WholeBody>全身</WholeBody>
<RenameColonist>重命名殖民者</RenameColonist>
<DataProcessing>数据处理</DataProcessing>
<Communication>交流</Communication>
<!-- like 'Blood of John' -->
<OfLower>来自</OfLower>
<!-- Power readout -->
<PowerNotConnected>未连接电网。</PowerNotConnected>
<PowerConnectedRate>电网功率: {0}W</PowerConnectedRate>
<PowerConnectedStored>电网蓄电: {0}Wd</PowerConnectedStored>
<PowerNeeded>电力消耗</PowerNeeded>
<PowerOutput>电力输出</PowerOutput>
<PowerBatteryStored>蓄电</PowerBatteryStored>
<PowerBatteryEfficiency>效率</PowerBatteryEfficiency>
<!--Rotting-->
<RotStateFresh>新鲜</RotStateFresh>
<RotStateRotting>腐烂中</RotStateRotting>
<RotStateDessicated>干燥</RotStateDessicated>
<!-- Shooting tooltip -->
<ShotBy>被{0}击中</ShotBy>
<CannotHit>无法击中目标。</CannotHit>
<!-- Storage priority labels -->
<StoragePriorityUnstored>未贮存</StoragePriorityUnstored>
<StoragePriorityLow></StoragePriorityLow>
<StoragePriorityNormal>普通</StoragePriorityNormal>
<StoragePriorityPreferred>偏好</StoragePriorityPreferred>
<StoragePriorityImportant>重要</StoragePriorityImportant>
<StoragePriorityCritical>关键</StoragePriorityCritical>
<!-- Meal -->
<TimeToSpoil>{0}后腐坏</TimeToSpoil>
<Ingredients>配料</Ingredients>
<!-- Plants -->
<PercentGrowth>已生长{0}%</PercentGrowth>
<Growing>生长中</Growing>
<NotGrowingNow>不在生长。(需要在{0}的条件下)</NotGrowingNow>
<NotGrowingNowNight>不在生长。(夜间)</NotGrowingNowNight>
<FullyGrownIn>{0}后长成</FullyGrownIn>
<ReadyToHarvest>待收获</ReadyToHarvest>
<Mature>成熟。</Mature>
<!-- Zones -->
<Zone>区域</Zone>
<GrowingZone>种植区</GrowingZone>
<Stockpile>贮存区</Stockpile>
<DumpingStockpile>垃圾贮存区</DumpingStockpile>
<Priority>优先度</Priority>
<!-- General time stuff -->
<DaysLower></DaysLower>
<SecondsLower></SecondsLower>
<!-- Mouseover indicator -->
<Undiscovered>未发现</Undiscovered>
<!-- Buttons -->
<ZoneVisibilityToggleButton>切换区域的可见性。</ZoneVisibilityToggleButton>
<AutoHomeRegionToggleButton>切换自动在新建造的建筑附近添加生活区。</AutoHomeRegionToggleButton>
<!-- Fire -->
<Fire>火焰</Fire>
<FireOn>{0}上的火焰</FireOn>
<Burning>燃烧中</Burning>
<FireSizeLower>火焰大小:{0}</FireSizeLower>
<!-- Map conditions (eclipse, solar flare, etc )-->
<MapConditionsTip>正在干扰区域的特殊情况。</MapConditionsTip>
<!-- Building placement restricters -->
<MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
<MustPlaceHeadOnShipBeam>必须放置在飞船结构柱边上。</MustPlaceHeadOnShipBeam>
<MustPlaceNextToHopperAccepter>必须放置在需要储料器的物件边上。</MustPlaceNextToHopperAccepter>
<MustPlaceOnSteamGeyser>必须直接放置在间歇蒸汽泉上。</MustPlaceOnSteamGeyser>
<!-- Cryptosleep pod -->
<PodContains>包含</PodContains>
<!-- Ship launch report -->
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
<ShipReportMissingPart>缺少关键性组件</ShipReportMissingPart>
<ShipReportNoFullPods>没有装满的休眠舱</ShipReportNoFullPods>
<!-- Game over -->
<GameOverEveryoneDead>所有人不是死亡就是离开了。这个故事结束了。\n\n也许有一天会有人给这个地方的遗迹找个用处。</GameOverEveryoneDead>
<GameOverShipLaunched>你发射了逃生船! 以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流行的冰层下躲几千年等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
<GameOverMainMenu>主菜单</GameOverMainMenu>
</LanguageData>