0.6.511 Keyed Complete

Awesome new features! Woooooo!
This commit is contained in:
AlyxMS 2014-07-24 20:30:51 +08:00
parent dac8604def
commit c049acb67e
14 changed files with 178 additions and 342 deletions

View File

@ -27,8 +27,8 @@
<MentalBreakImminent>精神崩溃迫在眉睫</MentalBreakImminent>
<MentalBreakImminentDesc>这些殖民者们的心理压力已经接近极限,他们随时都可能会精神崩溃:\n\n{0}</MentalBreakImminentDesc>
<ColonistNeedsRescue>多个殖民者需要救援</ColonistNeedsRescue>
<ColonistsNeedRescue>殖民者需要救援</ColonistsNeedRescue>
<ColonistNeedsRescue>殖民者需要救援</ColonistNeedsRescue>
<ColonistsNeedRescue>多个殖民者需要救援</ColonistsNeedRescue>
<ColonistsNeedRescueDesc>这些殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去把他们救回来并带到床上。\n\n(先选择一位殖民者,然后右键点击需要救援的人并选择"救援"。</ColonistsNeedRescueDesc>
<BuildARoom>建造一个房间</BuildARoom>
@ -41,7 +41,7 @@
<NeedDefensesDesc>你已经在这里待了一段时间,可能已经被别人发现了。海盗袭击不久就可能会开始。\n\n你应该准备一些防御工事。\n\n建造一些炮塔。</NeedDefensesDesc>
<NeedDoctor>需要医生</NeedDoctor>
<NeedDoctorDesc>这些患者们在床上很饿但是没法行动,需要有人来喂他们。但是你没有把医生工作分配给任何健康的人。\n\n{0}\n给一个健康的殖民者分配医生工作。</NeedDoctorDesc>
<NeedDoctorDesc>这些需要治疗或食物的患者们在床上没法行动。但是你没有把医生工作分配给任何健康的人。\n\n{0}\n给一个健康的殖民者分配医生工作。如果患者没有被及时治疗,这些伤口将不会自己痊愈并可能造成永久性的损害</NeedDoctorDesc>
<NeedMiner>需要矿工</NeedMiner>
<NeedMinerDesc>你布置了一些岩石开采工作,但是没有殖民者在做采矿工作。\n\n给一个殖民者分配采矿工作。</NeedMinerDesc>
@ -70,7 +70,7 @@
<AndMore>以及更多</AndMore>
<NeedMealSource>需要食物源</NeedMealSource>
<NeedMealSourceDesc>你没有任何可以生产食物的方式。\n\n建造一个营养膏分配机或者一个炉灶。\n\n(它不能被放在监狱房中,否则殖民者将无法使用它)</NeedMealSourceDesc>
<NeedMealSourceDesc>你没有任何把原料加工成食物的方式。\n\n建造一个营养膏分配机或者一个炉灶。\n\n(它不能被放在监狱房中,否则殖民者将无法使用它)</NeedMealSourceDesc>
<NeedHomeRegion>需要居住区</NeedHomeRegion>
<NeedHomeRegionDesc>你需要规划一片居住区来制定殖民者们清理,灭火和修理东西的地方。\n\n用建筑师菜单区域选项里的居住区来规划一片区域。</NeedHomeRegionDesc>
@ -85,7 +85,7 @@
<NeedResearchProjectDesc>你有可以用来进行研究项目的装备但是你没有选择一个项目。\n\n打开研究菜单并选择一个项目。</NeedResearchProjectDesc>
<NeedDump>需要垃圾区</NeedDump>
<NeedDumpDesc>布置了一些垃圾清理工作,但是殖民者们没地方去放它们。\n\n规划一个贮存区并且在它的贮存选项中设定允许垃圾</NeedDumpDesc>
<NeedDumpDesc>指定了你的殖民者们去搬运{0},但是他们没地方去放它们。\n\n规划一个贮存区并且将它的贮存选项设为允许{0}</NeedDumpDesc>
<NeedGrave>需要坟墓</NeedGrave>
<NeedGraveDesc>有一个尸体倒在地上,不过你的殖民者们没地方可以放它。\n\n建造一个坟墓或者垃圾贮存区并设置它们的贮存设定。</NeedGraveDesc>
@ -99,7 +99,8 @@
<TableNeedsChairs>需要椅子</TableNeedsChairs>
<TableNeedsChairsDesc>你有一个桌子但是却没有相邻的椅子。如果人们不能挨着桌子坐,那么桌子又有什么用呢。</TableNeedsChairsDesc>
<ColonistNeedsTreatment>殖民者需要治疗</ColonistNeedsTreatment>
<ColonistNeedsTreatmentDesc>以下殖民者需要接受治疗。如果没有被治疗,他们可能因为他们的创伤而死,或没治愈的伤口演变成了永久性的伤口。\n\n{0}\n将他们送到一个医疗床上以接受治疗。\n\n(首先将一个床设为医疗床,然后选项受伤的殖民者并右击医疗床来将他们设为患者。)</ColonistNeedsTreatmentDesc>
</LanguageData>

View File

@ -5,74 +5,29 @@
<![CDATA[--Ludomancer--
Tynan Sylvester
--Music and sound--
Alistair Lindsay
--Additional programming--
Piotr Walczak
--Game art--
Rhopunzel
--Menu art--
Ricardo Tomé
--Music and sound effects--
Alistair Lindsay
--Additional programming--
Piotr Walczak
--Donated mod code--
Haplo
--Creative content moderation--
Joshua Grant
Conor Robinson
--Testers--
Many gracious and good-looking people!
--Creative content system--
Benjamin 'Hypolite' Lorteau
--Translators--
Many generous individuals! See translation files for specifics.
--主要翻译者--
TheEisbaer (德文)
Haplo (德文)
Hiztaar (法文)
Neone (波兰文)
AlyxMS (中文)
AcDie (俄文)
joeyeti (斯洛伐克文)
Vhiden (西班牙文)
Ribas (葡萄牙文)
Ser-Geeves (Dutch)
ConfusedWings (Dutch)
--为翻译作出贡献者--
GlobusGames (波兰文)
John Fucking Rambo (波兰文)
--测试人员--
Semmy
ItchyFlea
Erik Nystrom
Pheanox
Haplo
还有很多很多其他人!
--游戏内声音来源--
Research bubbling: Glaneur de sons
Click: TicTacShutUp
Shovel hits: shall555
Pick hits: cameronmusic
Building placement: joedeshon and HazMatt
Flesh impacts: harri
Food drop: JustinBW
Nutrient paste dispenser: raywilson
Weapon handling: S_Dij, KNO_SFX
Corpse drop: CosmicEmbers and Sauron974
Growing done pop: yottasounds
Flame burst: JoelAudio (Joel Azzopardi)
Interface pops: Volterock, patchen, broumbroum
Melee miss: yuval
Construction drill A: cmusounddesign
Construction drill B: AGFX
Construction ratchet: gelo_papas
Construction rummaging: D W
Eating: zebraphone
Grenade pin: ryanconway]]>
--Open source libraries used--
LibNoise]]>
</FullCredits>

View File

@ -55,6 +55,8 @@
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
<DesignatorZoneDeleteDesc>移除贮存区或是种植区这样的区域。</DesignatorZoneDeleteDesc>
<DesignatorClaim>占有</DesignatorClaim>
<DesignatorClaimDesc>将物件标记为由你的派系拥有。</DesignatorClaimDesc>
<!-- placement of blueprints -->

View File

@ -24,9 +24,12 @@
<ColonyNameIsInvalid>这个殖民地名无效。</ColonyNameIsInvalid>
<!-- Zone naming -->
<ZoneGainsName>这个区域现在被称为{0}。</ZoneGainsName>
<ZoneGainsName>这个区域的名称被改为{0}。</ZoneGainsName>
<ZoneNameIsInvalid>请输入一个有效的区域名称。</ZoneNameIsInvalid>
<!-- Pawn naming -->
<PawnGainsName>这个殖民者的昵称被改为{0}。</PawnGainsName>
<!-- Save game incompatible warning -->
<SaveGameIncompatibleWarningText>版本不匹配: 存档版本为{0},当前游戏版本为{1}。\n\n 读取这个存档很可能会造成游戏崩溃或产生游戏BUG。</SaveGameIncompatibleWarningText>
<SaveGameIncompatibleWarningTitle>游戏存档不兼容</SaveGameIncompatibleWarningTitle>

View File

@ -26,4 +26,25 @@
<Always>允许</Always>
<Never>不允许</Never>
<!-- pawn activity -->
<Consciousness>意识</Consciousness>
<Sight>视野</Sight>
<Hearing>听力</Hearing>
<Moving>移动中</Moving>
<Working>工作中</Working>
<Talking>交谈中</Talking>
<Eating>觅食中</Eating>
<Breathing>呼吸中</Breathing>
<BloodFiltration>血液过滤</BloodFiltration>
<BloodPumping>血液循环</BloodPumping>
<Metabolism>新陈代谢</Metabolism>
<!-- pawn stats -->
<PawnStat_MoveSpeed>移动速度</PawnStat_MoveSpeed>
<PawnStat_PsychicSensitivity>心灵敏感度</PawnStat_PsychicSensitivity>
<PawnStat_MentalBreakThreshold>精神崩溃临界值</PawnStat_MentalBreakThreshold>
<PawnStat_WorkSpeed>工作速度</PawnStat_WorkSpeed>
</LanguageData>

View File

@ -62,7 +62,11 @@
<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>
<Drop>丢下{0}</Drop>
<UseMedicalMed>治疗</UseMedicalMed>
<NotInjured>没有受伤</NotInjured>
<SomeoneElseSleeping>有其他人在睡眠。</SomeoneElseSleeping>
<!-- Specific thing interactions -->
<EnterCryptosleepPod>进入低温休眠舱</EnterCryptosleepPod>

View File

@ -7,6 +7,7 @@
<ContainedResources>包含资源</ContainedResources>
<ForPrisonerUse>仅限囚犯使用</ForPrisonerUse>
<ForColonistUse>仅限殖民者使用</ForColonistUse>
<MedicalBed>医疗</MedicalBed>
<Owner>主人</Owner>
<Nobody></Nobody>
<Unowned>没有主人</Unowned>
@ -17,6 +18,9 @@
<FilthOnFeet>脚上的污物:</FilthOnFeet>
<NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
<NothingLower></NothingLower>
<Adapted>适合</Adapted>
<Headshot>命中头部</Headshot>
<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
<!-- Turrets -->
<GunInstalled>已安装</GunInstalled>
@ -30,8 +34,8 @@
<!-- Shooting report -->
<WeaponMissRadius>武器误差半径</WeaponMissRadius>
<RangeSlashSkill>距离/技能</RangeSlashSkill>
<RangeSlashEquipment>距离/装备</RangeSlashEquipment>
<ShootReportSkill>技能</ShootReportSkill>
<ShootReportWeapon>武器</ShootReportWeapon>
<Darkness>黑暗</Darkness>
<TargetProne>目标动作</TargetProne>
<TargetSize>目标大小</TargetSize>
@ -84,7 +88,21 @@
<SanityGiveUpExit>失常: 放弃了并正在离开</SanityGiveUpExit>
<SanityPanicFlee>失常: 在混乱中正在逃跑</SanityPanicFlee>
<SanityPsychotic>失常: 发疯了并在大肆破坏</SanityPsychotic>
<!-- Body and activities condition -->
<None>没有</None>
<VeryPoor>非常差</VeryPoor>
<Poor>较差</Poor>
<Weakened>虚弱</Weakened>
<GoodCondition>健康</GoodCondition>
<SeriouslyImpaired>严重受损</SeriouslyImpaired>
<Impaired>严重受损</Impaired>
<SlightlyImpaired>轻微受损</SlightlyImpaired>
<NoPain>没有</NoPain>
<LittlePain>少量</LittlePain>
<MediumPain>中等</MediumPain>
<SeverePain>严重</SeverePain>
<ExtremePain>极度</ExtremePain>
<!-- Inspector general stuff -->
<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
@ -119,9 +137,24 @@
<Inventory>物品</Inventory>
<ThingInfo>信息</ThingInfo>
<DropThing>丢下</DropThing>
<TotalModifiers>效果数量</TotalModifiers>
<TotalModifiers>效果</TotalModifiers>
<DamageAbsorption>伤害吸收</DamageAbsorption>
<MoveSpeed>移动速度</MoveSpeed>
<Efficiency>效率</Efficiency>
<MissingBodyPart>不存在</MissingBodyPart>
<DestroyedBodyPart>被毁</DestroyedBodyPart>
<ShatteredBodyPart>击碎</ShatteredBodyPart>
<Healthy>健康</Healthy>
<InPain>感到疼痛</InPain>
<PainLevel>痛苦</PainLevel>
<Dead>死亡</Dead>
<Unconscious>失去知觉</Unconscious>
<PainShock>暂时休克</PainShock>
<NoInjuries>(没有受伤)</NoInjuries>
<WholeBody>全身</WholeBody>
<RenameColonist>重命名殖民者</RenameColonist>
<DataProcessing>数据处理</DataProcessing>
<Communication>交流</Communication>
<!-- like 'Blood of John' -->
<OfLower>来自</OfLower>
@ -160,7 +193,8 @@
<!-- Plants -->
<PercentGrowth>已生长{0}%</PercentGrowth>
<Growing>生长中</Growing>
<NotGrowingNow>不在生长(需要在{0}的条件下)</NotGrowingNow>
<NotGrowingNow>不在生长。(需要在{0}的条件下)</NotGrowingNow>
<NotGrowingNowNight>不在生长。(夜间)</NotGrowingNowNight>
<FullyGrownIn>{0}后长成</FullyGrownIn>
<ReadyToHarvest>待收获</ReadyToHarvest>
<Mature>成熟。</Mature>

View File

@ -3,16 +3,21 @@
<CommandForbiddenDesc>已禁止——殖民者不会和这个物件互动。</CommandForbiddenDesc>
<CommandNotForbiddenDesc>未禁止-殖民者会和这个物件互动。</CommandNotForbiddenDesc>
<!-- Power -->
<CommandTogglePowerDesc>开关电力。</CommandTogglePowerDesc>
<CommandTogglePowerLabel>开关电力</CommandTogglePowerLabel>
<CommandGatherSpotToggleLabel>收集点</CommandGatherSpotToggleLabel>
<CommandTryReconnectLabel>重新连接</CommandTryReconnectLabel>
<CommandTryReconnectDesc>尝试连接到附近另一个电网里。在当前连接的电网没有电但附近有另一个电网时很有用。</CommandTryReconnectDesc>
<CommandGatherSpotToggleLabel>采集点</CommandGatherSpotToggleLabel>
<CommandGatherSpotToggleDescActive>开启——殖民者们会在这个物件附近采集。</CommandGatherSpotToggleDescActive>
<CommandGatherSpotToggleDescInactive>关闭——殖民者们不会在这个物件附近采集。</CommandGatherSpotToggleDescInactive>
<!-- Drafting -->
<CommandDraftLabel>征召</CommandDraftLabel>
<CommandUndraftLabel>取消征召</CommandUndraftLabel>
<CommandToggleDraftDesc>切换征召状态。\n\n被征召的人会遵守命令并战斗。他们不会工作吃饭或着休息。</CommandToggleDraftDesc>
@ -23,11 +28,15 @@
<CommandCancelConstructionDesc>取消建造命令。</CommandCancelConstructionDesc>
<CommandBedSetForPrisonersLabel>设为囚犯使用</CommandBedSetForPrisonersLabel>
<CommandBedSetForPrisonersDesc>把这个房间内的床设为仅供囚犯使用。</CommandBedSetForPrisonersDesc>
<CommandBedSetForPrisonersFailOutdoors>无法将室外的床设为囚犯使用。</CommandBedSetForPrisonersFailOutdoors>
<CommandBedSetForColonistsLabel>设为殖民者使用</CommandBedSetForColonistsLabel>
<CommandBedSetForColonistsDesc>把这个房间内的床设为仅供殖民者使用。</CommandBedSetForColonistsDesc>
<CommandBedSetAsMedicalLabel>设为医疗床</CommandBedSetAsMedicalLabel>
<CommandBedSetAsMedicalDesc>将这个床设为医疗用途的床。</CommandBedSetAsMedicalDesc>
<CommandBedSetAsNonMedicalLabel>设为非医疗床</CommandBedSetAsNonMedicalLabel>
<CommandBedSetAsNonMedicalDesc>将这个床设为非医疗用途的床。</CommandBedSetAsNonMedicalDesc>
<TurningOnPrisonerBedWarning>开启囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
<TurningOffPrisonerBedWarning>关闭囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
<AreYouSure>你确定要这么做吗?</AreYouSure>

View File

@ -68,6 +68,6 @@
<LetterAgentRevealed>{0}的身份被识破了,他/她是你的敌人{1}派来的一名间谍。\n\n他们现在正试图逃跑。</LetterAgentRevealed>
<!-- Distant psychic drone -->
<LetterIncidentPsychicDrone>你的头痛得像一个钉子钉在你的头骨一样!\n\n在遥远的地方某些憎恶的源头正在活动。它投射心灵波扫过了整个地区。几天之内你所有殖民者的心情都会更差一些。</LetterIncidentPsychicDrone>
<LetterIncidentPsychicDrone>所有{0}的殖民者都感到十分痛苦!\n\n某种憎恶在遥远的地方向这个地区投射了一种强大的心灵波它的频率似乎只影响{0}。接下来几天之内,有些人的心情会比以往更差一些。</LetterIncidentPsychicDrone>
</LanguageData>

View File

@ -2,6 +2,7 @@
<LanguageData>
<!--=========== Main menu ==========-->
<CreateWorld>创建世界</CreateWorld>
<NewColony>新殖民地</NewColony>
<BackToGame>回到游戏</BackToGame>
<Save>保存</Save>
@ -18,13 +19,31 @@
<TynansTwitter>Tynan的twitter</TynansTwitter>
<TynansDesignBook>Tynan的设计指南书</TynansDesignBook>
<HelpTranslate>帮助翻译RimWorld</HelpTranslate>
<!--=========== Create/review world ================-->
<ReviewWorld>查看世界</ReviewWorld>
<WorldGenerate>创建</WorldGenerate>
<WorldSaveAndFinish>保存并完成</WorldSaveAndFinish>
<Reset>重设</Reset>
<WorldSize>尺寸</WorldSize>
<WorldSeed>种子</WorldSeed>
<RandomizeSeed>随机种子</RandomizeSeed>
<!--=========== Select world ===================-->
<SelectWorld>选择世界</SelectWorld>
<WorldChooseButton>选择</WorldChooseButton>
<NoWorldsFilesFound>没有发现世界文件。请先创造一个世界。</NoWorldsFilesFound>
<!--=========== Version info ==========-->
<BuildNowAvailable>版本{0}已经发布。检查Ludeon.com来获取更多信息。</BuildNowAvailable>
<BuildUpToDate>版本已是最新。</BuildUpToDate>
<ErrorGettingVersionInfo>获取版本信息错误: {0}</ErrorGettingVersionInfo>
<LoadingVersionInfo>正在加载版本信息...</LoadingVersionInfo>
<!--=========== World generator =========-->
<GenerateWorld>创建世界</GenerateWorld>
<!--=========== Mods screen ==========-->
<GetMods>获取更多Mod</GetMods>
<OpenModsDataFolder>打开Mod数据文件夹</OpenModsDataFolder>
@ -35,6 +54,43 @@
<!--=========== Storyteller chooser ==========-->
<ChooseAIStoryteller>选择AI故事叙述者</ChooseAIStoryteller>
<HowStorytellersWork>AI故事叙述者会制造海盗掠夺资源降落或动物袭击这样的事件。他们的选择会影响你的殖民地的故事。</HowStorytellersWork>
<MustChooseChallengeScale>请选择一个挑战规模。</MustChooseChallengeScale>
<ChallengeScale_BuilderMode>建造者模式</ChallengeScale_BuilderMode>
<ChallengeScale_Casual>一般</ChallengeScale_Casual>
<ChallengeScale_Rough>较难</ChallengeScale_Rough>
<ChallengeScale_Challenge>挑战</ChallengeScale_Challenge>
<ChallengeScale_SeriousChallegne>严重挑战</ChallengeScale_SeriousChallegne>
<ChallengeScale_ExtremeChallenge>极端挑战</ChallengeScale_ExtremeChallenge>
<!--=========== Landing site select =========-->
<SelectLandingSite>选择着陆点</SelectLandingSite>
<SelectSite>选择地点</SelectSite>
<MustSelectLandingSite>请选择一个着陆点。</MustSelectLandingSite>
<CannotLandBiome>你不能在这个生态系统上着陆: {0}</CannotLandBiome>
<WorldRenderMode>模式</WorldRenderMode>
<WorldRenderModeFull>全部</WorldRenderModeFull>
<WorldRenderModeTemperature>温度</WorldRenderModeTemperature>
<WorldRenderModeElevation>海拔</WorldRenderModeElevation>
<WorldRenderModeFertility>湿度</WorldRenderModeFertility>
<WorldRenderModeRainfall>降雨量</WorldRenderModeRainfall>
<WorldRenderModeBiomes>生态系统</WorldRenderModeBiomes>
<BiomeNotImplemented>此生态系统尚未加入游戏。</BiomeNotImplemented>
<Biome>生态系统</Biome>
<Terrain>地形</Terrain>
<Elevation>海拔</Elevation>
<Fertility>湿度</Fertility>
<AvgTemp>平均温度</AvgTemp>
<Rainfall>降雨量</Rainfall>
<!--=========== Character chooser ==========-->
<CreateCharacters>创建角色</CreateCharacters>

View File

@ -1,10 +1,15 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<SkillMax>最大</SkillMax>
<!-- Tab titles -->
<WorkTab>工作</WorkTab>
<FactionsTab>派系</FactionsTab>
<StatisticsTab>统计</StatisticsTab>
<HistoryTab>历史</HistoryTab>
<WorldTab>世界</WorldTab>
<!-- Work tab -->
<WorkTab>工作</WorkTab>
<ManualPriorities>自定义优先度</ManualPriorities>
<HigherPriority>高优先度</HigherPriority>
<LowerPriority>低优先度</LowerPriority>
@ -13,14 +18,15 @@
<CannotDoThisWork>{0}不能做这种工作。</CannotDoThisWork>
<NoneBrackets>(无)</NoneBrackets>
<!-- Factions tab -->
<FactionsTab>派系</FactionsTab>
<Hostile>敌对</Hostile>
<HostileTo>{0}的敌人</HostileTo>
<CurrentGoodwill>和这个派系的当前好感度。</CurrentGoodwill>
<!-- Statistics tab -->
<StatisticsTab>统计</StatisticsTab>
<Storyteller>故事叙述者</Storyteller>
<ColonyWealthTotal>殖民地财富</ColonyWealthTotal>
<ColonyWealthItems>殖民地财富(物品)</ColonyWealthItems>
<ColonyWealthBuildings>殖民地财富(建筑)</ColonyWealthBuildings>
@ -31,9 +37,7 @@
<ColonistsLaunched>发射到太空的殖民者</ColonistsLaunched>
<!-- History tab -->
<HistoryTab>历史</HistoryTab>
<SelectGraph>选择图表</SelectGraph>
<Last30Days>最近30天</Last30Days>
<Last100Days>最近100天</Last100Days>
@ -44,5 +48,4 @@
<External>外来</External>
</LanguageData>

View File

@ -1,6 +1,8 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<Autosaving>自动保存</Autosaving>
<GameStartDialog>你们三人在休眠舱睡觉时突然被警报和撕裂的金属的声音吵醒。你们好不容易在飞船被撕成碎片之前逃到了逃逸舱。\n\n不久过后你降落在了这个未知边缘世界上。\n\n在飞船残骸还在你们身边不断坠毁时你们已经开始在想生存的计划了。</GameStartDialog>
<Colony>殖民地</Colony>

View File

@ -1,255 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<NoEffectTraitsList>
<![CDATA[
//-------Talents and skills
Mind reader
Math talent
Language talent
Rapier wit
Radiation tolerance
Imaginative
Business acumen
Charisma
Gunsmith
Impersonator
Sexually experienced
Sexually inexperienced
Artistic
Musician
Knitter
Weaver
Weather predictor
Leader
Fashion knowledge
Vehicle mechanic
Culturally adaptable
Eidetic memory
Photographic memory
Empathy
Gadgeteer
//-------General-----positive------------
Well-traveled
Multilingual
Double-jointed
High pain threshold
Charitable
Chummy
Honest
Truthful
Attentive
Broad-minded
Careful
Congenial
//-------General-----neutral---------
Vat-grown
Veteran
Dog lover
Cat lover
Bird lover
Fur
Nose job
Cosmetic surgery
Cosmetic genemod
City slicker
Animal lover
Celebrity fan
Ascetic
Oracular visions
Pious
Humble
//-------General-----negative---------
Pyromaniac
Evil
Sadistic
Nymphomaniac
Bestiality thirst
Sexual deviant
Flatulent
Tuneless humming
Spits on floor
Ticklish
Hoarder
Prone to anger
History of murder
Terrifying appearance
Absent-minded
Amnesiac
Smells bad
Goes berserk
Raised by animals
Bloodlust
Bully
Callous
Chronically depressed
Chronic pain
Clueless
Colorblind
Lazy
Fragile
Greedy
Gullible
Hamfisted
Uncreative
Impulsive
Neurotic
Incurious
Indecisive
Innumerate
Insomniac
Intolerant
Jealous
Killjoy
Kleptomaniac
Klutz
Lame
Loner
Lecherous
Low pain threshold
Poor self-esteem
Megalomaniac
Miserly
Nightmares
No sense of humor
Nocturnal
Noisy
Numb
Overconfident
Paranoid
Hemophobic
Fear of loud noise
Hates technology
Agoraphobic
Claustrophobic
Hates foreigners
Secret identity
Selfish
Selfless
Short attention span
Shy
Leper
Confused
Cowardly
Curious
Unlucky
Hears voices
Dyslexic
Split personality
Squeamish
Stubborn
Stutter
Weak
Workaholic
Chauvinistic
No self-awareness
Distractible
Dreamer
Dull
Nosy
Changing personality
Proud
Alcohol intolerance
//-------Compulsions
Compulsive partier
Compulsive gambler
Compulsively generous
Compulsive liar
Compulsive thief
Compulsive cusser
//------Societal position
Illuminati connections
Disowned by family
Criminal reputation
Excommunicated
Famous
No identity
//-------Medical and body
Tattooed
Epileptic
Deaf
Artificial lungs
Artificial heart
Artificial hands
Artificial arms
Artificial legs
Digital brain
Artificial eye
Disfigured
Missing eye
Missing finger
Facial scars
Body scars
Burn scars
Bad back
Bad eyesight
Hunchback
Hemophiliac
Horrible hangovers
Nervous stomach
Neurological disorder
Night blind
Terminal illness
Pregnant
Heterochromia
Former addict
Bowlegged
Flat-footed
//-------Aug abilities
Telescopic vision
Universal digestion
Scrubber lungs
//---- INACTIVE-------------
//Claim to hospitality from X faction
//Social status among X group
//Military rank in X faction
//In debt to X faction
//Hunted by X faction
//Nobility in X culture
//Heir/heiress
//Member of
//- Military
//- Church
//- Company
//- University
//- Ordo Historia
//- Criminal organization
//- Tribe
//- Guild/union
//- Police department
//Has enemies who will come
//Infected with X long-term pathogen
//Vowed to do X
//Dislikes X
//Incompetent at X skill
//Likes X
//Obsessed with X
//Culinary skills in X culture/style
]]></NoEffectTraitsList>
</LanguageData>

View File

@ -8,6 +8,7 @@
<PassionMinor>感兴趣 (学习速度{0}倍)</PassionMinor>
<PassionMajor>炽烈(学习速度{0}倍)</PassionMajor>
<EffectsAtLevel>{0}级的效果:</EffectsAtLevel>
<SkillMax>最大</SkillMax>