135 lines
7.5 KiB
XML
135 lines
7.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: The recipe {0} requires a mechanitor to work on it. None of your colonists are mechanitors, so nobody will do this bill. -->
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<RecipeRequiresMechanitor>TODO</RecipeRequiresMechanitor>
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<!-- EN: genepacks -->
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<GenepackPlural>TODO</GenepackPlural>
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<!-- EN: Traits develop later during childhood -->
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<TraitsDevelopLaterBaby>TODO</TraitsDevelopLaterBaby>
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<!-- EN: Skills develop later during childhood -->
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<SkillsDevelopLaterBaby>TODO</SkillsDevelopLaterBaby>
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<!-- EN: Genes -->
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<TabGenes>TODO</TabGenes>
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<!-- EN: View genes -->
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<ViewGenes>TODO</ViewGenes>
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<!-- EN: Click to view {PAWN_nameDef}'s genes. -->
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<ViewGenesDesc>TODO</ViewGenesDesc>
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<!-- Feeding tab (human babies) -->
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<!-- EN: Feeding -->
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<TabFeeding>TODO</TabFeeding>
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<!-- EN: Auto feed settings -->
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<AutofeedSectionHeader>TODO</AutofeedSectionHeader>
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<!-- EN: never -->
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<AutofeedModeNever>TODO</AutofeedModeNever>
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<!-- EN: childcare -->
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<AutofeedModeChildcare>TODO</AutofeedModeChildcare>
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<!-- EN: urgent -->
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<AutofeedModeUrgent>TODO</AutofeedModeUrgent>
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<!-- EN: Nobody can feed this baby. -->
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<AutofeedNone>TODO</AutofeedNone>
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<!-- EN: {FEEDER_nameDef} will not automatically feed {BABY_nameDef}. -->
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<AutofeedModeTooltipNever>TODO</AutofeedModeTooltipNever>
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<!-- EN: {FEEDER_nameDef} will feed {BABY_nameDef} as childcare work. -->
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<AutofeedModeTooltipChildcare>TODO</AutofeedModeTooltipChildcare>
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<!-- EN: {FEEDER_nameDef} will feed {BABY_nameDef} day or night, even if {FEEDER_nameDef} is not assigned to childcare or is incapable of childcare. -->
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<AutofeedModeTooltipUrgent>TODO</AutofeedModeTooltipUrgent>
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<!-- EN: Consumable foods -->
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<BabyFoodConsumables>TODO</BabyFoodConsumables>
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<!-- Social tab (human babies) -->
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<!-- EN: ideoligion exposure -->
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<IdeoExposureSectionHeader>TODO</IdeoExposureSectionHeader>
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<!-- EN: {BABY_labelShort} has not been exposed to any ideoligions yet. -->
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<IdeoExposureNoExposure>TODO</IdeoExposureNoExposure>
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<!-- EN: {BABY_pronoun} can be exposed to ideoligions by interacting with followers of an ideoligion. These interactions include being breastfed, carried, played with, and more. At the age of {CHILDAGE} {BABY_labelShort} will join one of the ideoligions {BABY_pronoun} has been exposed to. -->
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<IdeoExposureNoExposureDetail>TODO</IdeoExposureNoExposureDetail>
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<!-- EN: {BABY_labelShort} is {PERCENT} likely to join the ideoligion {IDEO_name}. -->
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<IdeoExposurePointsTooltipJoinLikelihood>TODO</IdeoExposurePointsTooltipJoinLikelihood>
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<!-- EN: As {BABY_labelShort} interacts with followers of an ideoligion {BABY_pronoun} becomes more likely to join that ideoligion. {BABY_labelShort} will join one of the ideoligions {BABY_pronoun} has been exposed to at the age of {CHILDAGE}. -->
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<IdeoExposurePointsTooltipJoinDescription>TODO</IdeoExposurePointsTooltipJoinDescription>
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<!-- EN: Ideoligion exposure is measured by exposure points. Interactions like being breastfed, carried, or played with will cause {BABY_labelShort} to gain exposure points for the ideoligions followed by those {BABY_pronoun} interacts with. -->
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<IdeoExposurePointsTooltipExposureDescription>TODO</IdeoExposurePointsTooltipExposureDescription>
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<!-- EN: {IDEO_name} exposure points -->
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<IdeoExposurePointsTooltipIdeoExposure>TODO</IdeoExposurePointsTooltipIdeoExposure>
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<!-- EN: Total exposure points -->
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<IdeoExposurePointsTooltipTotalExposure>TODO</IdeoExposurePointsTooltipTotalExposure>
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<!-- Social tab (romance) -->
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<!-- EN: Romance -->
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<TryRomanceButtonLabel>TODO</TryRomanceButtonLabel>
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<!-- EN: Nobody for {0_labelShort} to romance. -->
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<TryRomanceNoOptsMessage>TODO</TryRomanceNoOptsMessage>
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<!-- EN: unreachable -->
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<CantRomanceTargetUnreachable>TODO</CantRomanceTargetUnreachable>
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<!-- EN: sleeping -->
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<CantRomanceTargetSleeping>TODO</CantRomanceTargetSleeping>
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<!-- EN: incapacitated -->
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<CantRomanceTargetDowned>TODO</CantRomanceTargetDowned>
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<!-- EN: drafted -->
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<CantRomanceTargetDrafted>TODO</CantRomanceTargetDrafted>
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<!-- EN: mental break -->
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<CantRomanceTargetMentalState>TODO</CantRomanceTargetMentalState>
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<!-- EN: incestuous -->
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<CantRomanceTargetIncest>TODO</CantRomanceTargetIncest>
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<!-- EN: low opinion -->
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<CantRomanceTargetOpinion>TODO</CantRomanceTargetOpinion>
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<!-- EN: incompatible orientation -->
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<CantRomanceTargetSexuality>TODO</CantRomanceTargetSexuality>
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<!-- EN: prisoner -->
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<CantRomanceTargetPrisoner>TODO</CantRomanceTargetPrisoner>
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<!-- EN: too young -->
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<CantRomanceTargetYoung>TODO</CantRomanceTargetYoung>
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<!-- EN: zero chance -->
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<CantRomanceTargetZeroChance>TODO</CantRomanceTargetZeroChance>
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<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is a prisoner. -->
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<CantRomanceInitiateMessagePrisoner>TODO</CantRomanceInitiateMessagePrisoner>
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<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is a slave. -->
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<CantRomanceInitiateMessageSlave>TODO</CantRomanceInitiateMessageSlave>
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<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} has the asexual trait. -->
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<CantRomanceInitiateMessageAsexual>TODO</CantRomanceInitiateMessageAsexual>
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<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is incapacitated. -->
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<CantRomanceInitiateMessageDowned>TODO</CantRomanceInitiateMessageDowned>
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<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is drafted. -->
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<CantRomanceInitiateMessageDrafted>TODO</CantRomanceInitiateMessageDrafted>
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<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is in an unfit mental state. -->
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<CantRomanceInitiateMessageMentalState>TODO</CantRomanceInitiateMessageMentalState>
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<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is unable to speak. -->
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<CantRomanceInitiateMessageTalk>TODO</CantRomanceInitiateMessageTalk>
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<!-- EN: {0_labelShort} tried romancing recently and must wait {1} until trying again. -->
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<CantRomanceInitiateMessageCooldown>TODO</CantRomanceInitiateMessageCooldown>
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<!-- EN: {0_labelShort}'s attempt to romance {1_labelShort} was unsuccessful. -->
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<TryRomanceFailedMessage>TODO</TryRomanceFailedMessage>
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<!-- EN: Having {INITIATOR_nameDef} romance {TARGET_nameDef} could sow resentment among existing partners, lead to breakups, and cause altercations. -->
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<RomanceExistingRelationshipWarning>TODO</RomanceExistingRelationshipWarning>
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<!-- EN: Romance chance -->
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<RomanceChance>TODO</RomanceChance>
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<!-- EN: already {PAWN_nameDef}'s {RELATION} -->
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<RomanceChanceExistingRelation>TODO</RomanceChanceExistingRelation>
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<!-- EN: Cannot romance -->
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<RomanceChanceCant>TODO</RomanceChanceCant>
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<!-- EN: Relative age -->
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<RomanceChanceAgeFactor>TODO</RomanceChanceAgeFactor>
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<!-- EN: Beauty -->
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<RomanceChanceBeautyFactor>TODO</RomanceChanceBeautyFactor>
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<!-- EN: Opinion -->
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<RomanceChanceOpinionFactor>TODO</RomanceChanceOpinionFactor>
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<!-- EN: Opinion of partner -->
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<RomanceChancePartnerFactor>TODO</RomanceChancePartnerFactor>
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<!-- EN: {0_labelShort} was unable to romance {1_labelShort} -->
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<RomanceFailedUnexpected>TODO</RomanceFailedUnexpected>
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<!-- EN: {0_nameDef} is already in a relationship. -->
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<RomanceWarningMonogamous>TODO</RomanceWarningMonogamous>
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<!-- EN: {0_nameDef} already has {1} partners. -->
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<RomanceWarningPolygamous>TODO</RomanceWarningPolygamous>
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<!-- Guest tab (prisoners) -->
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<!-- EN: Multiplier for genes -->
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<FactorForGenes>TODO</FactorForGenes>
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<!-- EN: Prison breaking is disabled by {GENE_label} gene. -->
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<PrisonBreakingDisabledDueToGene>TODO</PrisonBreakingDisabledDueToGene>
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</LanguageData> |