RimWorld-ChineseSimplified/Biotech/Keyed/ITabs.xml
2022-10-21 23:08:43 +08:00

135 lines
7.5 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: The recipe {0} requires a mechanitor to work on it. None of your colonists are mechanitors, so nobody will do this bill. -->
<RecipeRequiresMechanitor>TODO</RecipeRequiresMechanitor>
<!-- EN: genepacks -->
<GenepackPlural>TODO</GenepackPlural>
<!-- EN: Traits develop later during childhood -->
<TraitsDevelopLaterBaby>TODO</TraitsDevelopLaterBaby>
<!-- EN: Skills develop later during childhood -->
<SkillsDevelopLaterBaby>TODO</SkillsDevelopLaterBaby>
<!-- EN: Genes -->
<TabGenes>TODO</TabGenes>
<!-- EN: View genes -->
<ViewGenes>TODO</ViewGenes>
<!-- EN: Click to view {PAWN_nameDef}'s genes. -->
<ViewGenesDesc>TODO</ViewGenesDesc>
<!-- Feeding tab (human babies) -->
<!-- EN: Feeding -->
<TabFeeding>TODO</TabFeeding>
<!-- EN: Auto feed settings -->
<AutofeedSectionHeader>TODO</AutofeedSectionHeader>
<!-- EN: never -->
<AutofeedModeNever>TODO</AutofeedModeNever>
<!-- EN: childcare -->
<AutofeedModeChildcare>TODO</AutofeedModeChildcare>
<!-- EN: urgent -->
<AutofeedModeUrgent>TODO</AutofeedModeUrgent>
<!-- EN: Nobody can feed this baby. -->
<AutofeedNone>TODO</AutofeedNone>
<!-- EN: {FEEDER_nameDef} will not automatically feed {BABY_nameDef}. -->
<AutofeedModeTooltipNever>TODO</AutofeedModeTooltipNever>
<!-- EN: {FEEDER_nameDef} will feed {BABY_nameDef} as childcare work. -->
<AutofeedModeTooltipChildcare>TODO</AutofeedModeTooltipChildcare>
<!-- EN: {FEEDER_nameDef} will feed {BABY_nameDef} day or night, even if {FEEDER_nameDef} is not assigned to childcare or is incapable of childcare. -->
<AutofeedModeTooltipUrgent>TODO</AutofeedModeTooltipUrgent>
<!-- EN: Consumable foods -->
<BabyFoodConsumables>TODO</BabyFoodConsumables>
<!-- Social tab (human babies) -->
<!-- EN: ideoligion exposure -->
<IdeoExposureSectionHeader>TODO</IdeoExposureSectionHeader>
<!-- EN: {BABY_labelShort} has not been exposed to any ideoligions yet. -->
<IdeoExposureNoExposure>TODO</IdeoExposureNoExposure>
<!-- EN: {BABY_pronoun} can be exposed to ideoligions by interacting with followers of an ideoligion. These interactions include being breastfed, carried, played with, and more. At the age of {CHILDAGE} {BABY_labelShort} will join one of the ideoligions {BABY_pronoun} has been exposed to. -->
<IdeoExposureNoExposureDetail>TODO</IdeoExposureNoExposureDetail>
<!-- EN: {BABY_labelShort} is {PERCENT} likely to join the ideoligion {IDEO_name}. -->
<IdeoExposurePointsTooltipJoinLikelihood>TODO</IdeoExposurePointsTooltipJoinLikelihood>
<!-- EN: As {BABY_labelShort} interacts with followers of an ideoligion {BABY_pronoun} becomes more likely to join that ideoligion. {BABY_labelShort} will join one of the ideoligions {BABY_pronoun} has been exposed to at the age of {CHILDAGE}. -->
<IdeoExposurePointsTooltipJoinDescription>TODO</IdeoExposurePointsTooltipJoinDescription>
<!-- EN: Ideoligion exposure is measured by exposure points. Interactions like being breastfed, carried, or played with will cause {BABY_labelShort} to gain exposure points for the ideoligions followed by those {BABY_pronoun} interacts with. -->
<IdeoExposurePointsTooltipExposureDescription>TODO</IdeoExposurePointsTooltipExposureDescription>
<!-- EN: {IDEO_name} exposure points -->
<IdeoExposurePointsTooltipIdeoExposure>TODO</IdeoExposurePointsTooltipIdeoExposure>
<!-- EN: Total exposure points -->
<IdeoExposurePointsTooltipTotalExposure>TODO</IdeoExposurePointsTooltipTotalExposure>
<!-- Social tab (romance) -->
<!-- EN: Romance -->
<TryRomanceButtonLabel>TODO</TryRomanceButtonLabel>
<!-- EN: Nobody for {0_labelShort} to romance. -->
<TryRomanceNoOptsMessage>TODO</TryRomanceNoOptsMessage>
<!-- EN: unreachable -->
<CantRomanceTargetUnreachable>TODO</CantRomanceTargetUnreachable>
<!-- EN: sleeping -->
<CantRomanceTargetSleeping>TODO</CantRomanceTargetSleeping>
<!-- EN: incapacitated -->
<CantRomanceTargetDowned>TODO</CantRomanceTargetDowned>
<!-- EN: drafted -->
<CantRomanceTargetDrafted>TODO</CantRomanceTargetDrafted>
<!-- EN: mental break -->
<CantRomanceTargetMentalState>TODO</CantRomanceTargetMentalState>
<!-- EN: incestuous -->
<CantRomanceTargetIncest>TODO</CantRomanceTargetIncest>
<!-- EN: low opinion -->
<CantRomanceTargetOpinion>TODO</CantRomanceTargetOpinion>
<!-- EN: incompatible orientation -->
<CantRomanceTargetSexuality>TODO</CantRomanceTargetSexuality>
<!-- EN: prisoner -->
<CantRomanceTargetPrisoner>TODO</CantRomanceTargetPrisoner>
<!-- EN: too young -->
<CantRomanceTargetYoung>TODO</CantRomanceTargetYoung>
<!-- EN: zero chance -->
<CantRomanceTargetZeroChance>TODO</CantRomanceTargetZeroChance>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is a prisoner. -->
<CantRomanceInitiateMessagePrisoner>TODO</CantRomanceInitiateMessagePrisoner>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is a slave. -->
<CantRomanceInitiateMessageSlave>TODO</CantRomanceInitiateMessageSlave>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} has the asexual trait. -->
<CantRomanceInitiateMessageAsexual>TODO</CantRomanceInitiateMessageAsexual>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is incapacitated. -->
<CantRomanceInitiateMessageDowned>TODO</CantRomanceInitiateMessageDowned>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is drafted. -->
<CantRomanceInitiateMessageDrafted>TODO</CantRomanceInitiateMessageDrafted>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is in an unfit mental state. -->
<CantRomanceInitiateMessageMentalState>TODO</CantRomanceInitiateMessageMentalState>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is unable to speak. -->
<CantRomanceInitiateMessageTalk>TODO</CantRomanceInitiateMessageTalk>
<!-- EN: {0_labelShort} tried romancing recently and must wait {1} until trying again. -->
<CantRomanceInitiateMessageCooldown>TODO</CantRomanceInitiateMessageCooldown>
<!-- EN: {0_labelShort}'s attempt to romance {1_labelShort} was unsuccessful. -->
<TryRomanceFailedMessage>TODO</TryRomanceFailedMessage>
<!-- EN: Having {INITIATOR_nameDef} romance {TARGET_nameDef} could sow resentment among existing partners, lead to breakups, and cause altercations. -->
<RomanceExistingRelationshipWarning>TODO</RomanceExistingRelationshipWarning>
<!-- EN: Romance chance -->
<RomanceChance>TODO</RomanceChance>
<!-- EN: already {PAWN_nameDef}'s {RELATION} -->
<RomanceChanceExistingRelation>TODO</RomanceChanceExistingRelation>
<!-- EN: Cannot romance -->
<RomanceChanceCant>TODO</RomanceChanceCant>
<!-- EN: Relative age -->
<RomanceChanceAgeFactor>TODO</RomanceChanceAgeFactor>
<!-- EN: Beauty -->
<RomanceChanceBeautyFactor>TODO</RomanceChanceBeautyFactor>
<!-- EN: Opinion -->
<RomanceChanceOpinionFactor>TODO</RomanceChanceOpinionFactor>
<!-- EN: Opinion of partner -->
<RomanceChancePartnerFactor>TODO</RomanceChancePartnerFactor>
<!-- EN: {0_labelShort} was unable to romance {1_labelShort} -->
<RomanceFailedUnexpected>TODO</RomanceFailedUnexpected>
<!-- EN: {0_nameDef} is already in a relationship. -->
<RomanceWarningMonogamous>TODO</RomanceWarningMonogamous>
<!-- EN: {0_nameDef} already has {1} partners. -->
<RomanceWarningPolygamous>TODO</RomanceWarningPolygamous>
<!-- Guest tab (prisoners) -->
<!-- EN: Multiplier for genes -->
<FactorForGenes>TODO</FactorForGenes>
<!-- EN: Prison breaking is disabled by {GENE_label} gene. -->
<PrisonBreakingDisabledDueToGene>TODO</PrisonBreakingDisabledDueToGene>
</LanguageData>