init biotech added

This commit is contained in:
Vaniat 2022-10-21 23:08:43 +08:00
parent 342292a18f
commit a8323af53b
200 changed files with 10384 additions and 64 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: acid spray -->
<AcidSpray.label>TODO</AcidSpray.label>
<!-- EN: Spray a sticky acid substance from glands in the neck up through the mouth and all over the target area. The acid will stick to targets and burn them over time. -->
<AcidSpray.description>TODO</AcidSpray.description>
<!-- EN: animal warcall -->
<AnimalWarcall.label>TODO</AnimalWarcall.label>
<!-- EN: With a powerful bellow and psychic connection, call an animal to fight your enemies for a few hours. -->
<AnimalWarcall.description>TODO</AnimalWarcall.description>
<!-- EN: warcall -->
<AnimalWarcall.verbProperties.label>TODO</AnimalWarcall.verbProperties.label>
<!-- EN: bloodfeed -->
<Bloodfeed.label>TODO</Bloodfeed.label>
<!-- EN: Bite the target and extract hemogen directly from their blood. The target will lose blood and will be horrified by the interaction, but will be otherwise unharmed. A fast-acting coagulant will seal the wound to prevent bleeding.\n\nCan only target non-hemogenic humans. Hemogen gain is affected by the targets body size. -->
<Bloodfeed.description>TODO</Bloodfeed.description>
<!-- EN: coagulate -->
<Coagulate.label>TODO</Coagulate.label>
<!-- EN: Use special glands in the wrists to quickly tend someone's wounds. -->
<Coagulate.description>TODO</Coagulate.description>
<!-- EN: fire burst -->
<FireBurst.label>TODO</FireBurst.label>
<!-- EN: Emit a burst of burning fuel in all directions to form puddles of ignited liquid on the ground. -->
<FireBurst.description>TODO</FireBurst.description>
<!-- EN: firefoam pop -->
<FirefoampopMech.label>TODO</FirefoampopMech.label>
<!-- EN: Release a fire-retardant foam in a circular area. -->
<FirefoampopMech.description>TODO</FirefoampopMech.description>
<!-- EN: fire spew -->
<FireSpew.label>TODO</FireSpew.label>
<!-- EN: Spit a stream of sticky, flammable bile from the mouth. The bile can ignite anything or anyone it hits, and also form flaming pools on the ground.\n\nThe bile is generated and stored by an organ in the neck, along with a separate pouch of hypergolic reactant for ignition. -->
<FireSpew.description>TODO</FireSpew.description>
<!-- EN: foam spray -->
<FoamSpray.label>TODO</FoamSpray.label>
<!-- EN: Spray thick fire-retardant foam from glands in the neck up through the mouth. The foam will cover a small area and extinguish any fire it touches. -->
<FoamSpray.description>TODO</FoamSpray.description>
<!-- EN: longjump -->
<Longjump.label>TODO</Longjump.label>
<!-- EN: Jump to a distant location using super-strong hemogen-powered legs. -->
<Longjump.description>TODO</Longjump.description>
<!-- EN: jump -->
<Longjump.verbProperties.label>TODO</Longjump.verbProperties.label>
<!-- EN: mech longjump -->
<LongjumpMech.label>TODO</LongjumpMech.label>
<!-- EN: Jump to a distant location using special ultrafast mechanoid muscles. -->
<LongjumpMech.description>TODO</LongjumpMech.description>
<!-- EN: jump -->
<LongjumpMech.verbProperties.label>TODO</LongjumpMech.verbProperties.label>
<!-- EN: jump launcher -->
<LongjumpMechLauncher.label>TODO</LongjumpMechLauncher.label>
<!-- EN: Jump to a distant location using a built-in jump launcher. -->
<LongjumpMechLauncher.description>TODO</LongjumpMechLauncher.description>
<!-- EN: jump -->
<LongjumpMechLauncher.verbProperties.label>TODO</LongjumpMechLauncher.verbProperties.label>
<!-- EN: piercing spine -->
<PiercingSpine.label>TODO</PiercingSpine.label>
<!-- EN: Use a hemogenic chemical reaction to launch a bony spine at the target. The spine exits through the skin from an opening between the collarbones. Given the method of launch, it is surprisingly easy to aim. -->
<PiercingSpine.description>TODO</PiercingSpine.description>
<!-- EN: implant genes -->
<ReimplantXenogerm.label>TODO</ReimplantXenogerm.label>
<!-- EN: Implant this person's xenogenes into a willing subject using a special injector organ. If this person's genes are currently regrowing, they will implant their xenogerm and die in the process. -->
<ReimplantXenogerm.description>TODO</ReimplantXenogerm.description>
<!-- EN: resurrect -->
<Resurrect.label>TODO</Resurrect.label>
<!-- EN: Use archites in the bloodstream to infuse a corpse's body with new life, repairing degenerated cell structures and kickstarting vital functions. The older and worse-preserved the corpse is, the more likely it is that they will come back with memory loss or health conditions. This ability seems to exhaust the archites somehow, so it can only be used very rarely. -->
<Resurrect.description>TODO</Resurrect.description>
<!-- EN: resurrect mech -->
<ResurrectionMech.label>TODO</ResurrectionMech.label>
<!-- EN: Resurrect a recently-killed mechanoid by externally supercharging its self-repair processes. The mechanoid will come back with some but not all of its wounds healed. -->
<ResurrectionMech.description>TODO</ResurrectionMech.description>
<!-- EN: mech smokepop -->
<SmokepopMech.label>TODO</SmokepopMech.label>
<!-- EN: Release compressed smoke from concealed vents. Smoke reduces the accuracy of any shot fired through it, and prevents turrets from locking on entirely. -->
<SmokepopMech.description>TODO</SmokepopMech.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: remote repair -->
<RemoteRepair.label>TODO</RemoteRepair.label>
<!-- EN: Remotely repair a mech. The mechanitor links with the mech and uses their brain to provide detailed guidance for its self-repair mechanites beyond its own psychic capacity. This allows the mech to make progress in rapidly healing damage. -->
<RemoteRepair.description>TODO</RemoteRepair.description>
<!-- EN: remote shield -->
<RemoteShield.label>TODO</RemoteShield.label>
<!-- EN: Remotely project a personal defense shield onto a mech. The shield stops incoming damage, but also prevents shooting out, so this can be useful even when cast on enemies. The mechanitor must continuously focus on the mech in order to maintain the shield. -->
<RemoteShield.description>TODO</RemoteShield.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: knots -->
<BeardFurskinKnots.label>TODO</BeardFurskinKnots.label>
<!-- EN: megabraid -->
<BeardFurskinMegabraid.label>TODO</BeardFurskinMegabraid.label>
<!-- EN: monkey -->
<BeardFurskinMonkey.label>TODO</BeardFurskinMonkey.label>
<!-- EN: long stache -->
<BeardFurskinMoustache.label>TODO</BeardFurskinMoustache.label>
<!-- EN: scruffy -->
<BeardFurskinScruffy.label>TODO</BeardFurskinScruffy.label>
<!-- EN: senile -->
<BeardFurskinSenile.label>TODO</BeardFurskinSenile.label>
<!-- EN: thick chops -->
<BeardFurskinSideChops.label>TODO</BeardFurskinSideChops.label>
<!-- EN: tufts -->
<BeardFurskinSideTufts.label>TODO</BeardFurskinSideTufts.label>
<!-- EN: strong chops -->
<BeardFurskinStrongChops.label>TODO</BeardFurskinStrongChops.label>
<!-- EN: curly moustache -->
<FurskinCurlyMoustache.label>TODO</FurskinCurlyMoustache.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: heavy mech with power claws -->
<Mech_Tunneler.label>TODO</Mech_Tunneler.label>
<!-- EN: left sight sensor -->
<Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right sight sensor -->
<Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>TODO</Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Mech_Tunneler.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: left shoulder -->
<Mech_Tunneler.corePart.parts.left_shoulder.customLabel>TODO</Mech_Tunneler.corePart.parts.left_shoulder.customLabel>
<!-- EN: left arm -->
<Mech_Tunneler.corePart.parts.left_shoulder.parts.left_arm.customLabel>TODO</Mech_Tunneler.corePart.parts.left_shoulder.parts.left_arm.customLabel>
<!-- EN: left power claw -->
<Mech_Tunneler.corePart.parts.left_shoulder.parts.left_arm.parts.left_power_claw.customLabel>TODO</Mech_Tunneler.corePart.parts.left_shoulder.parts.left_arm.parts.left_power_claw.customLabel>
<!-- EN: right shoulder -->
<Mech_Tunneler.corePart.parts.right_shoulder.customLabel>TODO</Mech_Tunneler.corePart.parts.right_shoulder.customLabel>
<!-- EN: right arm -->
<Mech_Tunneler.corePart.parts.right_shoulder.parts.right_arm.customLabel>TODO</Mech_Tunneler.corePart.parts.right_shoulder.parts.right_arm.customLabel>
<!-- EN: right power claw -->
<Mech_Tunneler.corePart.parts.right_shoulder.parts.right_arm.parts.right_power_claw.customLabel>TODO</Mech_Tunneler.corePart.parts.right_shoulder.parts.right_arm.parts.right_power_claw.customLabel>
<!-- EN: left leg -->
<Mech_Tunneler.corePart.parts.left_leg.customLabel>TODO</Mech_Tunneler.corePart.parts.left_leg.customLabel>
<!-- EN: left foot -->
<Mech_Tunneler.corePart.parts.left_leg.parts.left_foot.customLabel>TODO</Mech_Tunneler.corePart.parts.left_leg.parts.left_foot.customLabel>
<!-- EN: right leg -->
<Mech_Tunneler.corePart.parts.right_leg.customLabel>TODO</Mech_Tunneler.corePart.parts.right_leg.customLabel>
<!-- EN: right foot -->
<Mech_Tunneler.corePart.parts.right_leg.parts.right_foot.customLabel>TODO</Mech_Tunneler.corePart.parts.right_leg.parts.right_foot.customLabel>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: light mech with blade -->
<Mech_Agrihand.label>TODO</Mech_Agrihand.label>
<!-- EN: left sight sensor -->
<Mech_Agrihand.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Mech_Agrihand.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Mech_Agrihand.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Mech_Agrihand.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right shoulder -->
<Mech_Agrihand.corePart.parts.right_shoulder.customLabel>TODO</Mech_Agrihand.corePart.parts.right_shoulder.customLabel>
<!-- EN: right arm -->
<Mech_Agrihand.corePart.parts.right_shoulder.parts.right_arm.customLabel>TODO</Mech_Agrihand.corePart.parts.right_shoulder.parts.right_arm.customLabel>
<!-- EN: right blade -->
<Mech_Agrihand.corePart.parts.right_shoulder.parts.right_arm.parts.right_blade.customLabel>TODO</Mech_Agrihand.corePart.parts.right_shoulder.parts.right_arm.parts.right_blade.customLabel>
<!-- EN: left leg -->
<Mech_Agrihand.corePart.parts.left_leg.customLabel>TODO</Mech_Agrihand.corePart.parts.left_leg.customLabel>
<!-- EN: left foot -->
<Mech_Agrihand.corePart.parts.left_leg.parts.left_foot.customLabel>TODO</Mech_Agrihand.corePart.parts.left_leg.parts.left_foot.customLabel>
<!-- EN: right leg -->
<Mech_Agrihand.corePart.parts.right_leg.customLabel>TODO</Mech_Agrihand.corePart.parts.right_leg.customLabel>
<!-- EN: right foot -->
<Mech_Agrihand.corePart.parts.right_leg.parts.right_foot.customLabel>TODO</Mech_Agrihand.corePart.parts.right_leg.parts.right_foot.customLabel>
<!-- EN: light mech -->
<Mech_Light.label>TODO</Mech_Light.label>
<!-- EN: left sight sensor -->
<Mech_Light.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Mech_Light.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Mech_Light.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Mech_Light.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: left leg -->
<Mech_Light.corePart.parts.left_leg.customLabel>TODO</Mech_Light.corePart.parts.left_leg.customLabel>
<!-- EN: left foot -->
<Mech_Light.corePart.parts.left_leg.parts.left_foot.customLabel>TODO</Mech_Light.corePart.parts.left_leg.parts.left_foot.customLabel>
<!-- EN: right leg -->
<Mech_Light.corePart.parts.right_leg.customLabel>TODO</Mech_Light.corePart.parts.right_leg.customLabel>
<!-- EN: right foot -->
<Mech_Light.corePart.parts.right_leg.parts.right_foot.customLabel>TODO</Mech_Light.corePart.parts.right_leg.parts.right_foot.customLabel>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: apocriton -->
<Apocriton.label>TODO</Apocriton.label>
<!-- EN: left sight sensor -->
<Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right sight sensor -->
<Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>TODO</Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Apocriton.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: front left leg -->
<Apocriton.corePart.parts.front_left_leg.customLabel>TODO</Apocriton.corePart.parts.front_left_leg.customLabel>
<!-- EN: front left foot -->
<Apocriton.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>TODO</Apocriton.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>
<!-- EN: front right leg -->
<Apocriton.corePart.parts.front_right_leg.customLabel>TODO</Apocriton.corePart.parts.front_right_leg.customLabel>
<!-- EN: front right foot -->
<Apocriton.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>TODO</Apocriton.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>
<!-- EN: rear left leg -->
<Apocriton.corePart.parts.rear_left_leg.customLabel>TODO</Apocriton.corePart.parts.rear_left_leg.customLabel>
<!-- EN: rear left foot -->
<Apocriton.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>TODO</Apocriton.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>
<!-- EN: rear right leg -->
<Apocriton.corePart.parts.rear_right_leg.customLabel>TODO</Apocriton.corePart.parts.rear_right_leg.customLabel>
<!-- EN: rear right foot -->
<Apocriton.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>TODO</Apocriton.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>
<!-- EN: scorcher -->
<Scorcher.label>TODO</Scorcher.label>
<!-- EN: left sight sensor -->
<Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right sight sensor -->
<Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>TODO</Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Scorcher.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: front left leg -->
<Scorcher.corePart.parts.front_left_leg.customLabel>TODO</Scorcher.corePart.parts.front_left_leg.customLabel>
<!-- EN: front left foot -->
<Scorcher.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>TODO</Scorcher.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>
<!-- EN: front right leg -->
<Scorcher.corePart.parts.front_right_leg.customLabel>TODO</Scorcher.corePart.parts.front_right_leg.customLabel>
<!-- EN: front right foot -->
<Scorcher.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>TODO</Scorcher.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>
<!-- EN: rear left leg -->
<Scorcher.corePart.parts.rear_left_leg.customLabel>TODO</Scorcher.corePart.parts.rear_left_leg.customLabel>
<!-- EN: rear left foot -->
<Scorcher.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>TODO</Scorcher.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>
<!-- EN: rear right leg -->
<Scorcher.corePart.parts.rear_right_leg.customLabel>TODO</Scorcher.corePart.parts.rear_right_leg.customLabel>
<!-- EN: rear right foot -->
<Scorcher.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>TODO</Scorcher.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: centurion -->
<Mech_Centurion.label>TODO</Mech_Centurion.label>
<!-- EN: left sight sensor -->
<Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right sight sensor -->
<Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>TODO</Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Mech_Centurion.corePart.parts.MechanicalNeck.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: front left leg -->
<Mech_Centurion.corePart.parts.front_left_leg.customLabel>TODO</Mech_Centurion.corePart.parts.front_left_leg.customLabel>
<!-- EN: front left foot -->
<Mech_Centurion.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>TODO</Mech_Centurion.corePart.parts.front_left_leg.parts.front_left_foot.customLabel>
<!-- EN: front right leg -->
<Mech_Centurion.corePart.parts.front_right_leg.customLabel>TODO</Mech_Centurion.corePart.parts.front_right_leg.customLabel>
<!-- EN: front right foot -->
<Mech_Centurion.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>TODO</Mech_Centurion.corePart.parts.front_right_leg.parts.front_right_foot.customLabel>
<!-- EN: rear left leg -->
<Mech_Centurion.corePart.parts.rear_left_leg.customLabel>TODO</Mech_Centurion.corePart.parts.rear_left_leg.customLabel>
<!-- EN: rear left foot -->
<Mech_Centurion.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>TODO</Mech_Centurion.corePart.parts.rear_left_leg.parts.rear_left_foot.customLabel>
<!-- EN: rear right leg -->
<Mech_Centurion.corePart.parts.rear_right_leg.customLabel>TODO</Mech_Centurion.corePart.parts.rear_right_leg.customLabel>
<!-- EN: rear right foot -->
<Mech_Centurion.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>TODO</Mech_Centurion.corePart.parts.rear_right_leg.parts.rear_right_foot.customLabel>
<!-- EN: bulb turret -->
<Mech_Centurion.corePart.parts.bulb_turret.customLabel>TODO</Mech_Centurion.corePart.parts.bulb_turret.customLabel>
<!-- EN: diabolus -->
<Mech_Diabolus.label>TODO</Mech_Diabolus.label>
<!-- EN: left sight sensor -->
<Mech_Diabolus.corePart.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Mech_Diabolus.corePart.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right sight sensor -->
<Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_sight_sensor.customLabel>TODO</Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Mech_Diabolus.corePart.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Mech_Diabolus.corePart.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Mech_Diabolus.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: bulb turret -->
<Mech_Diabolus.corePart.parts.bulb_turret.customLabel>TODO</Mech_Diabolus.corePart.parts.bulb_turret.customLabel>
<!-- EN: war queen -->
<Mech_Warqueen.label>TODO</Mech_Warqueen.label>
<!-- EN: left sight sensor -->
<Mech_Warqueen.corePart.parts.MechanicalHead.parts.left_sight_sensor.customLabel>TODO</Mech_Warqueen.corePart.parts.MechanicalHead.parts.left_sight_sensor.customLabel>
<!-- EN: right sight sensor -->
<Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_sight_sensor.customLabel>TODO</Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_sight_sensor.customLabel>
<!-- EN: left hearing sensor -->
<Mech_Warqueen.corePart.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>TODO</Mech_Warqueen.corePart.parts.MechanicalHead.parts.left_hearing_sensor.customLabel>
<!-- EN: right hearing sensor -->
<Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>TODO</Mech_Warqueen.corePart.parts.MechanicalHead.parts.right_hearing_sensor.customLabel>
<!-- EN: bulb turret -->
<Mech_Warqueen.corePart.parts.bulb_turret.customLabel>TODO</Mech_Warqueen.corePart.parts.bulb_turret.customLabel>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: bulb turret -->
<BulbTurret.label>TODO</BulbTurret.label>
<!-- EN: hypercapacitor -->
<DiabolusCapacitor.label>TODO</DiabolusCapacitor.label>
<!-- EN: fifth body ring -->
<MechanicalDiabolusBodyFifthRing.label>TODO</MechanicalDiabolusBodyFifthRing.label>
<!-- EN: body ring -->
<MechanicalDiabolusBodyFifthRing.labelShort>TODO</MechanicalDiabolusBodyFifthRing.labelShort>
<!-- EN: first body ring -->
<MechanicalDiabolusBodyFirstRing.label>TODO</MechanicalDiabolusBodyFirstRing.label>
<!-- EN: body ring -->
<MechanicalDiabolusBodyFirstRing.labelShort>TODO</MechanicalDiabolusBodyFirstRing.labelShort>
<!-- EN: forth body ring -->
<MechanicalDiabolusBodyFourthRing.label>TODO</MechanicalDiabolusBodyFourthRing.label>
<!-- EN: body ring -->
<MechanicalDiabolusBodyFourthRing.labelShort>TODO</MechanicalDiabolusBodyFourthRing.labelShort>
<!-- EN: second body ring -->
<MechanicalDiabolusBodySecondRing.label>TODO</MechanicalDiabolusBodySecondRing.label>
<!-- EN: body ring -->
<MechanicalDiabolusBodySecondRing.labelShort>TODO</MechanicalDiabolusBodySecondRing.labelShort>
<!-- EN: third body ring -->
<MechanicalDiabolusBodyThirdRing.label>TODO</MechanicalDiabolusBodyThirdRing.label>
<!-- EN: body ring -->
<MechanicalDiabolusBodyThirdRing.labelShort>TODO</MechanicalDiabolusBodyThirdRing.labelShort>
<!-- EN: fifth body ring -->
<MechanicalWarqueenBodyFifthRing.label>TODO</MechanicalWarqueenBodyFifthRing.label>
<!-- EN: body ring -->
<MechanicalWarqueenBodyFifthRing.labelShort>TODO</MechanicalWarqueenBodyFifthRing.labelShort>
<!-- EN: first body ring -->
<MechanicalWarqueenBodyFirstRing.label>TODO</MechanicalWarqueenBodyFirstRing.label>
<!-- EN: body ring -->
<MechanicalWarqueenBodyFirstRing.labelShort>TODO</MechanicalWarqueenBodyFirstRing.labelShort>
<!-- EN: forth body ring -->
<MechanicalWarqueenBodyFourthRing.label>TODO</MechanicalWarqueenBodyFourthRing.label>
<!-- EN: body ring -->
<MechanicalWarqueenBodyFourthRing.labelShort>TODO</MechanicalWarqueenBodyFourthRing.labelShort>
<!-- EN: second body ring -->
<MechanicalWarqueenBodySecondRing.label>TODO</MechanicalWarqueenBodySecondRing.label>
<!-- EN: body ring -->
<MechanicalWarqueenBodySecondRing.labelShort>TODO</MechanicalWarqueenBodySecondRing.labelShort>
<!-- EN: third body ring -->
<MechanicalWarqueenBodyThirdRing.label>TODO</MechanicalWarqueenBodyThirdRing.label>
<!-- EN: body ring -->
<MechanicalWarqueenBodyThirdRing.labelShort>TODO</MechanicalWarqueenBodyThirdRing.labelShort>
<!-- EN: forming sack -->
<MechanicalWarqueenFormingPod.label>TODO</MechanicalWarqueenFormingPod.label>
<!-- EN: power claw -->
<PowerClaw.label>TODO</PowerClaw.label>
<!-- EN: small foot -->
<SmallMechanicalFoot.label>TODO</SmallMechanicalFoot.label>
<!-- EN: small leg -->
<SmallMechanicalLeg.label>TODO</SmallMechanicalLeg.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: bulb turret -->
<BulbTurret.label>TODO</BulbTurret.label>
<!-- EN: left power claw -->
<LeftPowerClaw.label>TODO</LeftPowerClaw.label>
<!-- EN: power claw -->
<LeftPowerClaw.labelShort>TODO</LeftPowerClaw.labelShort>
<!-- EN: right power claw -->
<RightPowerClaw.label>TODO</RightPowerClaw.label>
<!-- EN: power claw -->
<RightPowerClaw.labelShort>TODO</RightPowerClaw.labelShort>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: The {LEADERKIND_label} is a psychically-present mechanoid commander who can resurrect recently-killed mechs and jump long distances. It carries a long-range toxic needle gun. -->
<Apocriton.leaderDescription>TODO</Apocriton.leaderDescription>
<!-- EN: The {LEADERKIND_label} is equipped with a concrete-melting hellsphere cannon. It is slow to charge, but when it fires it will annihilate anything in the blast circle. -->
<Diabolus.leaderDescription>TODO</Diabolus.leaderDescription>
<!-- EN: The {LEADERKIND_label} has a built-in mech gestator and is capable of deploying war urchin combat mechs. -->
<Warqueen.leaderDescription>TODO</Warqueen.leaderDescription>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: babies -->
<Babies.label>TODO</Babies.label>
<!-- EN: Babies can't walk and must be taken care of. In the work tab, assign someone to childcare.\n\nYou can use the baby's 'feeding' tab to assign specific people to feed the baby. Alternatively, colonists assigned to childcare will feed babies food they can eat, such as baby food, milk, and insect jelly. You can produce baby food at a stove or campfire.\n\nBabies can sleep in beds or cribs. A high quality crib will make a baby happy. You can also place multiple cribs in a bedroom without turning it into a barracks.\n\nBabies become children at age 3. By default, babies age 4x faster than adults. You can adjust this in storyteller challenge settings. -->
<Babies.helpText>TODO</Babies.helpText>
<!-- EN: children -->
<Children.label>TODO</Children.label>
<!-- EN: As they get older, children gain traits and passions, and become able to do more work types.\n\nChildren have a learning need which can be fulfilled several ways. You can see the learning activities that a child desires on their Needs tab. Children will only do learning activities when their schedule is set to Recreation or Anything. A satisfied learning need helps a child gain growth tiers faster, resulting in more passions and choices during growth moments.\n\nChildren can only wear special child-sized apparel.\n\nChildren become adults at age 13. By default, children age 4x faster than adults. You can adjust this in storyteller challenge settings. -->
<Children.helpText>TODO</Children.helpText>
<!-- EN: Deathrest -->
<Deathrest.label>TODO</Deathrest.label>
<!-- EN: Colonists with the deathrest gene must periodically regenerate themselves in a special coma called deathrest. This takes several days.\n\nSpecial machines placed near the casket can give bonuses to the deathrester. A person can only connect to a limited number of machines - this number is shown by their deathrest capacity.\n\nYou can increase deathrest capacity by injecting deathrest capacity serums. These can be purchased from traders. -->
<Deathrest.helpText>TODO</Deathrest.helpText>
<!-- EN: Genes and xenotypes -->
<GenesAndXenotypes.label>TODO</GenesAndXenotypes.label>
<!-- EN: Some people have different genes from baseline humans. View a person's genes by opening their Bio tab and clicking the xenotype name near the top.\n\nA xenotype is a set of genes which defines a "species" of alternate human.\n\nThere are two types of genes: Germline genes are passed on to children, while xenogenes are not and must be implanted using xenogerms.\n\nCreate custom xenotypes by researching xenogenetics and building a gene assembler. -->
<GenesAndXenotypes.helpText>TODO</GenesAndXenotypes.helpText>
<!-- EN: Mechanitors -->
<Mechanitors.label>TODO</Mechanitors.label>
<!-- EN: Mechanitors use a mechlink implant to control mechanoids.\n\nMechanoids are assigned to control groups. You can change the behavior mode for a control group by selecting the mechanoid or mechanitor, then clicking the behavior mode icon on the control group. Gear and implants can increase the number of control groups.\n\nMechanitors only have the bandwidth to control a certain number of mechanoids. Special mechanitor gear and band node buildings can increase a mechanitor's total bandwidth.\n\nThe MECHS tab provides an overview of your colony's mechanoids. Here, you can draft mechanoids, change their control group, set allowed areas, and more.\n\nMechanitors can also summon powerful enemy super-mechanoids. These super-mechanoids drop unique chips which can be used to advance your mechanoid technology and build special units. -->
<Mechanitors.helpText>TODO</Mechanitors.helpText>
<!-- EN: Mechs in caravans -->
<MechsInCaravans.label>TODO</MechsInCaravans.label>
<!-- EN: While caravanning, mechanoids enter a semi-dormant long-travel state to preserve power. This allows them to travel long distances without losing energy. After arriving at their destination, mechanoids will automatically return to their previous work mode. -->
<MechsInCaravans.helpText>TODO</MechsInCaravans.helpText>
<!-- EN: polluted terrain -->
<PollutedTerrain.label>TODO</PollutedTerrain.label>
<!-- EN: Keep your colonists away from polluted terrain. Whenever they are on polluted terrain, they will continuously gain toxic buildup. This eventually becomes lethal.\n\nClean polluted terrain by placing a POLLUTION REMOVAL AREA. Colonists will convert the pollution into toxic wastepacks, which must be kept frozen.\n\nCertain apparel, implants and gene modifications can protect from toxic buildup.\n\nNormal crops cannot survive on polluted terrain. -->
<PollutedTerrain.helpText>TODO</PollutedTerrain.helpText>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: acid burn -->
<AcidBurn.label>TODO</AcidBurn.label>
<!-- EN: {0} has burned to death. -->
<AcidBurn.deathMessage>TODO</AcidBurn.deathMessage>
<!-- EN: beam -->
<Beam.label>TODO</Beam.label>
<!-- EN: {0} has been beamed to death. -->
<Beam.deathMessage>TODO</Beam.deathMessage>
<!-- EN: tox gas -->
<ToxGas.label>TODO</ToxGas.label>
<!-- EN: {0} has been killed. -->
<ToxGas.deathMessage>TODO</ToxGas.deathMessage>
<!-- EN: vaporize -->
<Vaporize.label>TODO</Vaporize.label>
<!-- EN: {0} has been vaporized by extreme heat. -->
<Vaporize.deathMessage>TODO</Vaporize.deathMessage>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: toxic bullet -->
<BulletToxic.label>TODO</BulletToxic.label>
<!-- EN: {0} has been shot to death. -->
<BulletToxic.deathMessage>TODO</BulletToxic.deathMessage>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: mech-band shockwave -->
<MechBandShockwave.label>TODO</MechBandShockwave.label>
<!-- EN: {0} has been shocked to death. -->
<MechBandShockwave.deathMessage>TODO</MechBandShockwave.deathMessage>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: biotech -->
<Biotech.label>TODO</Biotech.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: rough pig union -->
<OutlanderRoughPig.label>TODO</OutlanderRoughPig.label>
<!-- EN: A loose union of hardy pigskin townships. They're willing to make friends, even with thinsnouts, but they're also ready to toss a bomb and gnaw human gristle when it suits them. Treat them with respect and they'll offer a trotter to an ally in need. Turn against them and the last thing you hear might be a triumphant battle squeal. -->
<OutlanderRoughPig.description>TODO</OutlanderRoughPig.description>
<!-- EN: prime councilor -->
<OutlanderRoughPig.leaderTitle>TODO</OutlanderRoughPig.leaderTitle>
<!-- EN: pig -->
<OutlanderRoughPig.pawnSingular>TODO</OutlanderRoughPig.pawnSingular>
<!-- EN: pigs -->
<OutlanderRoughPig.pawnsPlural>TODO</OutlanderRoughPig.pawnsPlural>
<!-- EN: waster pirates -->
<PirateWaster.label>TODO</PirateWaster.label>
<!-- EN: A loose collection of violent pirate bands made up primarily of wasters - xenohumans engineered to thrive around toxins and pollution. They have little interest in building, or farming, preferring to take their sustenance from others using violence.\n\nTheir technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. -->
<PirateWaster.description>TODO</PirateWaster.description>
<!-- EN: waster -->
<PirateWaster.pawnSingular>TODO</PirateWaster.pawnSingular>
<!-- EN: wasters -->
<PirateWaster.pawnsPlural>TODO</PirateWaster.pawnsPlural>
<!-- EN: yttakin pirates -->
<PirateYttakin.label>TODO</PirateYttakin.label>
<!-- EN: A close-knit band of hulking, fur-bodied pirates of the yttakin xenotype. They refuse to deal with outsiders and are quick to call their animal warriors against those who disrespect them - or whose wealth they intend to take.\n\nOriginally engineered to populate the icy planet Yttak, yttakin now pursue their traditional lifestyle on many worlds. -->
<PirateYttakin.description>TODO</PirateYttakin.description>
<!-- EN: yttakin -->
<PirateYttakin.pawnSingular>TODO</PirateYttakin.pawnSingular>
<!-- EN: yttakin -->
<PirateYttakin.pawnsPlural>TODO</PirateYttakin.pawnsPlural>
<!-- EN: sanguophages -->
<Sanguophages.label>TODO</Sanguophages.label>
<!-- EN: A group of ancient sanguophages. -->
<Sanguophages.description>TODO</Sanguophages.description>
<!-- EN: sanguophage -->
<Sanguophages.pawnSingular>TODO</Sanguophages.pawnSingular>
<!-- EN: sanguophages -->
<Sanguophages.pawnsPlural>TODO</Sanguophages.pawnsPlural>
<!-- EN: fierce neanderthal tribe -->
<TribeRoughNeanderthal.label>TODO</TribeRoughNeanderthal.label>
<!-- EN: An unfriendly, territorial tribe of neanderthals. They are open to peaceful trade, but are otherwise unfriendly and territorial. Warriors from their tribe won't hesitate to bash in the skulls of anyone they deem dangerous. Their numbers, and the extreme amounts of damage they absorb before falling make them serious foes despite their lack of technology and analytical ability.\n\nHaving been on this planet for countless generations, they have no memory of how they got here. They might be the descendants of a neanderthal service caste from a dead civilization, or even the leftovers from some ancient science experiment. -->
<TribeRoughNeanderthal.description>TODO</TribeRoughNeanderthal.description>
<!-- EN: neanderthal -->
<TribeRoughNeanderthal.pawnSingular>TODO</TribeRoughNeanderthal.pawnSingular>
<!-- EN: neanderthals -->
<TribeRoughNeanderthal.pawnsPlural>TODO</TribeRoughNeanderthal.pawnsPlural>
<!-- EN: savage impid tribe -->
<TribeSavageImpid.label>TODO</TribeSavageImpid.label>
<!-- EN: A vicious tribe of yellow-skinned, fire-spewing impids. This particular tribe has no intention of coexisting peacefully with anyone else. Their warriors are experts at using their natural speed and flame attacks to burn the towns and children of other peoples.\n\nHaving been here for thousands of years, the origins of this tribe are lost in myth. They might descend from a group of settlers who lost their technology, or an impid community in some long-ruined civilization. -->
<TribeSavageImpid.description>TODO</TribeSavageImpid.description>
<!-- EN: imp -->
<TribeSavageImpid.pawnSingular>TODO</TribeSavageImpid.pawnSingular>
<!-- EN: imps -->
<TribeSavageImpid.pawnsPlural>TODO</TribeSavageImpid.pawnsPlural>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: acidic smog -->
<NoxiousHaze.label>TODO</NoxiousHaze.label>
<!-- EN: Acidic smog is caused by pollution in nearby world tiles. It slows plant growth, deteriorates exposed items, and reduces mood.\n\nThe current world tile has a nearby pollution score of {NEARBYPOLLUTION}, calculated by adding up pollution of nearby world tiles. This means that, on average, acidic smog will occur every {MTB} days. -->
<NoxiousHaze.description>TODO</NoxiousHaze.description>
<!-- EN: The acidic smog is lifting. -->
<NoxiousHaze.endMessage>TODO</NoxiousHaze.endMessage>
<!-- EN: Acidic smog has begun due to pollution in this region of the world. -->
<NoxiousHaze.startMessage>TODO</NoxiousHaze.startMessage>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: special abilities -->
<Ability.label>TODO</Ability.label>
<!-- EN: aptitudes -->
<Aptitudes.label>TODO</Aptitudes.label>
<!-- EN: archite -->
<Archite.label>TODO</Archite.label>
<!-- EN: beauty -->
<Beauty.label>TODO</Beauty.label>
<!-- EN: cosmetic - body type -->
<Cosmetic_Body.label>TODO</Cosmetic_Body.label>
<!-- EN: drugs -->
<Drugs.label>TODO</Drugs.label>
<!-- EN: health -->
<Healing.label>TODO</Healing.label>
<!-- EN: hemogen -->
<Hemogen.label>TODO</Hemogen.label>
<!-- EN: mood -->
<Mood.label>TODO</Mood.label>
<!-- EN: movement -->
<Movement.label>TODO</Movement.label>
<!-- EN: pain -->
<Pain.label>TODO</Pain.label>
<!-- EN: psychics -->
<Psychic.label>TODO</Psychic.label>
<!-- EN: reproduction -->
<Reproduction.label>TODO</Reproduction.label>
<!-- EN: resistance and sensitivity -->
<ResistanceAndWeakness.label>TODO</ResistanceAndWeakness.label>
<!-- EN: sleep -->
<Sleep.label>TODO</Sleep.label>
<!-- EN: temperature -->
<Temperature.label>TODO</Temperature.label>
<!-- EN: violence -->
<Violence.label>TODO</Violence.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: acid spray -->
<AcidSpray.label>TODO</AcidSpray.label>
<!-- EN: Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them over time. -->
<AcidSpray.description>TODO</AcidSpray.description>
<!-- EN: acid -->
<AcidSpray.symbolPack.prefixSymbols.0.symbol>TODO</AcidSpray.symbolPack.prefixSymbols.0.symbol>
<!-- EN: acer -->
<AcidSpray.symbolPack.prefixSymbols.1.symbol>TODO</AcidSpray.symbolPack.prefixSymbols.1.symbol>
<!-- EN: acri -->
<AcidSpray.symbolPack.prefixSymbols.2.symbol>TODO</AcidSpray.symbolPack.prefixSymbols.2.symbol>
<!-- EN: oxo -->
<AcidSpray.symbolPack.prefixSymbols.3.symbol>TODO</AcidSpray.symbolPack.prefixSymbols.3.symbol>
<!-- EN: sprayer -->
<AcidSpray.symbolPack.suffixSymbols.0.symbol>TODO</AcidSpray.symbolPack.suffixSymbols.0.symbol>
<!-- EN: spitter -->
<AcidSpray.symbolPack.suffixSymbols.1.symbol>TODO</AcidSpray.symbolPack.suffixSymbols.1.symbol>
<!-- EN: animal warcall -->
<AnimalWarcall.label>TODO</AnimalWarcall.label>
<!-- EN: Carriers of this gene can perform an animal warcall, using a powerful bellow and psychic connection to call an animal to fight for them. -->
<AnimalWarcall.description>TODO</AnimalWarcall.description>
<!-- EN: war -->
<AnimalWarcall.symbolPack.prefixSymbols.0.symbol>TODO</AnimalWarcall.symbolPack.prefixSymbols.0.symbol>
<!-- EN: animal -->
<AnimalWarcall.symbolPack.prefixSymbols.1.symbol>TODO</AnimalWarcall.symbolPack.prefixSymbols.1.symbol>
<!-- EN: cry -->
<AnimalWarcall.symbolPack.prefixSymbols.2.symbol>TODO</AnimalWarcall.symbolPack.prefixSymbols.2.symbol>
<!-- EN: caller -->
<AnimalWarcall.symbolPack.suffixSymbols.0.symbol>TODO</AnimalWarcall.symbolPack.suffixSymbols.0.symbol>
<!-- EN: crier -->
<AnimalWarcall.symbolPack.suffixSymbols.1.symbol>TODO</AnimalWarcall.symbolPack.suffixSymbols.1.symbol>
<!-- EN: hailer -->
<AnimalWarcall.symbolPack.suffixSymbols.2.symbol>TODO</AnimalWarcall.symbolPack.suffixSymbols.2.symbol>
<!-- EN: warcaller -->
<AnimalWarcall.symbolPack.wholeNameSymbols.0.symbol>TODO</AnimalWarcall.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: bloodfeeder -->
<Bloodfeeder.label>TODO</Bloodfeeder.label>
<!-- EN: Carriers of this gene have small retractable fangs and an organ on the roof of the mouth which can extract hemogen from fresh warm blood. They can bite an unresisting person, suck the blood, and gain hemogen directly. -->
<Bloodfeeder.description>TODO</Bloodfeeder.description>
<!-- EN: hemo -->
<Bloodfeeder.symbolPack.prefixSymbols.0.symbol>TODO</Bloodfeeder.symbolPack.prefixSymbols.0.symbol>
<!-- EN: blood -->
<Bloodfeeder.symbolPack.prefixSymbols.1.symbol>TODO</Bloodfeeder.symbolPack.prefixSymbols.1.symbol>
<!-- EN: vamp -->
<Bloodfeeder.symbolPack.prefixSymbols.2.symbol>TODO</Bloodfeeder.symbolPack.prefixSymbols.2.symbol>
<!-- EN: fang -->
<Bloodfeeder.symbolPack.prefixSymbols.3.symbol>TODO</Bloodfeeder.symbolPack.prefixSymbols.3.symbol>
<!-- EN: fang -->
<Bloodfeeder.symbolPack.suffixSymbols.0.symbol>TODO</Bloodfeeder.symbolPack.suffixSymbols.0.symbol>
<!-- EN: eater -->
<Bloodfeeder.symbolPack.suffixSymbols.1.symbol>TODO</Bloodfeeder.symbolPack.suffixSymbols.1.symbol>
<!-- EN: ubus -->
<Bloodfeeder.symbolPack.suffixSymbols.2.symbol>TODO</Bloodfeeder.symbolPack.suffixSymbols.2.symbol>
<!-- EN: bloodfeeder -->
<Bloodfeeder.symbolPack.wholeNameSymbols.0.symbol>TODO</Bloodfeeder.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: coagulate -->
<Coagulate.label>TODO</Coagulate.label>
<!-- EN: Carriers of this gene have special glands on their hands and wrists, as well as a unique salivary compound that they can use to rapidly tend wounds. -->
<Coagulate.description>TODO</Coagulate.description>
<!-- EN: coagulator -->
<Coagulate.labelShortAdj>TODO</Coagulate.labelShortAdj>
<!-- EN: life -->
<Coagulate.symbolPack.suffixSymbols.0.symbol>TODO</Coagulate.symbolPack.suffixSymbols.0.symbol>
<!-- EN: clotter -->
<Coagulate.symbolPack.suffixSymbols.1.symbol>TODO</Coagulate.symbolPack.suffixSymbols.1.symbol>
<!-- EN: tender -->
<Coagulate.symbolPack.suffixSymbols.2.symbol>TODO</Coagulate.symbolPack.suffixSymbols.2.symbol>
<!-- EN: fire spew -->
<FireSpew.label>TODO</FireSpew.label>
<!-- EN: Carriers are able to spew flammable bile generated by a special organ in their neck. The bile sticks to anything in a small area and can ignite people, objects, and the ground. -->
<FireSpew.description>TODO</FireSpew.description>
<!-- EN: fire -->
<FireSpew.symbolPack.prefixSymbols.0.symbol>TODO</FireSpew.symbolPack.prefixSymbols.0.symbol>
<!-- EN: flame -->
<FireSpew.symbolPack.prefixSymbols.1.symbol>TODO</FireSpew.symbolPack.prefixSymbols.1.symbol>
<!-- EN: pyre -->
<FireSpew.symbolPack.prefixSymbols.2.symbol>TODO</FireSpew.symbolPack.prefixSymbols.2.symbol>
<!-- EN: pyro -->
<FireSpew.symbolPack.prefixSymbols.3.symbol>TODO</FireSpew.symbolPack.prefixSymbols.3.symbol>
<!-- EN: spark -->
<FireSpew.symbolPack.prefixSymbols.4.symbol>TODO</FireSpew.symbolPack.prefixSymbols.4.symbol>
<!-- EN: ember -->
<FireSpew.symbolPack.prefixSymbols.5.symbol>TODO</FireSpew.symbolPack.prefixSymbols.5.symbol>
<!-- EN: spew -->
<FireSpew.symbolPack.prefixSymbols.6.symbol>TODO</FireSpew.symbolPack.prefixSymbols.6.symbol>
<!-- EN: burn -->
<FireSpew.symbolPack.prefixSymbols.7.symbol>TODO</FireSpew.symbolPack.prefixSymbols.7.symbol>
<!-- EN: incendi -->
<FireSpew.symbolPack.prefixSymbols.8.symbol>TODO</FireSpew.symbolPack.prefixSymbols.8.symbol>
<!-- EN: cinder -->
<FireSpew.symbolPack.prefixSymbols.9.symbol>TODO</FireSpew.symbolPack.prefixSymbols.9.symbol>
<!-- EN: ash -->
<FireSpew.symbolPack.prefixSymbols.10.symbol>TODO</FireSpew.symbolPack.prefixSymbols.10.symbol>
<!-- EN: light -->
<FireSpew.symbolPack.suffixSymbols.0.symbol>TODO</FireSpew.symbolPack.suffixSymbols.0.symbol>
<!-- EN: burner -->
<FireSpew.symbolPack.suffixSymbols.1.symbol>TODO</FireSpew.symbolPack.suffixSymbols.1.symbol>
<!-- EN: pyro -->
<FireSpew.symbolPack.suffixSymbols.2.symbol>TODO</FireSpew.symbolPack.suffixSymbols.2.symbol>
<!-- EN: ash -->
<FireSpew.symbolPack.suffixSymbols.3.symbol>TODO</FireSpew.symbolPack.suffixSymbols.3.symbol>
<!-- EN: burner -->
<FireSpew.symbolPack.wholeNameSymbols.0.symbol>TODO</FireSpew.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: igniter -->
<FireSpew.symbolPack.wholeNameSymbols.1.symbol>TODO</FireSpew.symbolPack.wholeNameSymbols.1.symbol>
<!-- EN: foam spray -->
<FoamSpray.label>TODO</FoamSpray.label>
<!-- EN: Carriers grow glands in the neck that generate and store a fire-retardant foam. They can spew this foam over an area to extinguish fires. -->
<FoamSpray.description>TODO</FoamSpray.description>
<!-- EN: foam -->
<FoamSpray.symbolPack.prefixSymbols.0.symbol>TODO</FoamSpray.symbolPack.prefixSymbols.0.symbol>
<!-- EN: spit -->
<FoamSpray.symbolPack.prefixSymbols.1.symbol>TODO</FoamSpray.symbolPack.prefixSymbols.1.symbol>
<!-- EN: spray -->
<FoamSpray.symbolPack.prefixSymbols.2.symbol>TODO</FoamSpray.symbolPack.prefixSymbols.2.symbol>
<!-- EN: suds -->
<FoamSpray.symbolPack.prefixSymbols.3.symbol>TODO</FoamSpray.symbolPack.prefixSymbols.3.symbol>
<!-- EN: cream -->
<FoamSpray.symbolPack.prefixSymbols.4.symbol>TODO</FoamSpray.symbolPack.prefixSymbols.4.symbol>
<!-- EN: froth -->
<FoamSpray.symbolPack.prefixSymbols.5.symbol>TODO</FoamSpray.symbolPack.prefixSymbols.5.symbol>
<!-- EN: foamer -->
<FoamSpray.symbolPack.suffixSymbols.0.symbol>TODO</FoamSpray.symbolPack.suffixSymbols.0.symbol>
<!-- EN: sud -->
<FoamSpray.symbolPack.suffixSymbols.1.symbol>TODO</FoamSpray.symbolPack.suffixSymbols.1.symbol>
<!-- EN: foamer -->
<FoamSpray.symbolPack.wholeNameSymbols.0.symbol>TODO</FoamSpray.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: longjump legs -->
<LongjumpLegs.label>TODO</LongjumpLegs.label>
<!-- EN: Carriers have special hemogen-powered muscle fibers in their legs which allow them to jump great distances. -->
<LongjumpLegs.description>TODO</LongjumpLegs.description>
<!-- EN: jump -->
<LongjumpLegs.symbolPack.prefixSymbols.0.symbol>TODO</LongjumpLegs.symbolPack.prefixSymbols.0.symbol>
<!-- EN: leap -->
<LongjumpLegs.symbolPack.prefixSymbols.1.symbol>TODO</LongjumpLegs.symbolPack.prefixSymbols.1.symbol>
<!-- EN: vault -->
<LongjumpLegs.symbolPack.prefixSymbols.2.symbol>TODO</LongjumpLegs.symbolPack.prefixSymbols.2.symbol>
<!-- EN: long -->
<LongjumpLegs.symbolPack.prefixSymbols.3.symbol>TODO</LongjumpLegs.symbolPack.prefixSymbols.3.symbol>
<!-- EN: fly -->
<LongjumpLegs.symbolPack.prefixSymbols.4.symbol>TODO</LongjumpLegs.symbolPack.prefixSymbols.4.symbol>
<!-- EN: hop -->
<LongjumpLegs.symbolPack.prefixSymbols.5.symbol>TODO</LongjumpLegs.symbolPack.prefixSymbols.5.symbol>
<!-- EN: jumper -->
<LongjumpLegs.symbolPack.wholeNameSymbols.0.symbol>TODO</LongjumpLegs.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: leaper -->
<LongjumpLegs.symbolPack.wholeNameSymbols.1.symbol>TODO</LongjumpLegs.symbolPack.wholeNameSymbols.1.symbol>
<!-- EN: bouncer -->
<LongjumpLegs.symbolPack.wholeNameSymbols.2.symbol>TODO</LongjumpLegs.symbolPack.wholeNameSymbols.2.symbol>
<!-- EN: piercing spine -->
<PiercingSpine.label>TODO</PiercingSpine.label>
<!-- EN: Carriers grow an opening in their upper chest along with a quiver of keratin spines. Using a hemogen-powered chemical reaction, they can fire these spines at high speed at nearby targets with surprising accuracy. -->
<PiercingSpine.description>TODO</PiercingSpine.description>
<!-- EN: spine -->
<PiercingSpine.symbolPack.prefixSymbols.0.symbol>TODO</PiercingSpine.symbolPack.prefixSymbols.0.symbol>
<!-- EN: thorn -->
<PiercingSpine.symbolPack.prefixSymbols.1.symbol>TODO</PiercingSpine.symbolPack.prefixSymbols.1.symbol>
<!-- EN: bolt -->
<PiercingSpine.symbolPack.prefixSymbols.2.symbol>TODO</PiercingSpine.symbolPack.prefixSymbols.2.symbol>
<!-- EN: spiner -->
<PiercingSpine.symbolPack.wholeNameSymbols.0.symbol>TODO</PiercingSpine.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: gene implanter -->
<XenogermReimplanter.label>TODO</XenogermReimplanter.label>
<!-- EN: Carriers of this gene can implant a copy of their xenogerm into another person through a somewhat gross-looking injector organ. Their own genetic material will then regrow very slowly. If they implant while their genes are regrowing, they will die. -->
<XenogermReimplanter.description>TODO</XenogermReimplanter.description>
<!-- EN: reimplanter -->
<XenogermReimplanter.labelShortAdj>TODO</XenogermReimplanter.labelShortAdj>
</LanguageData>

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@ -0,0 +1,356 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: unisex beards -->
<Beard_Always.label>TODO</Beard_Always.label>
<!-- EN: Carriers of this gene always have thick facial hair, even women. -->
<Beard_Always.description>TODO</Beard_Always.description>
<!-- EN: bearded -->
<Beard_Always.labelShortAdj>TODO</Beard_Always.labelShortAdj>
<!-- EN: only bushy beards -->
<Beard_BushyOnly.label>TODO</Beard_BushyOnly.label>
<!-- EN: Male carriers of this gene experience rapid beard growth and are uncomfortable cutting their beards. -->
<Beard_BushyOnly.description>TODO</Beard_BushyOnly.description>
<!-- EN: bushy -->
<Beard_BushyOnly.labelShortAdj>TODO</Beard_BushyOnly.labelShortAdj>
<!-- EN: beard -->
<Beard_BushyOnly.symbolPack.prefixSymbols.0.symbol>TODO</Beard_BushyOnly.symbolPack.prefixSymbols.0.symbol>
<!-- EN: bush -->
<Beard_BushyOnly.symbolPack.prefixSymbols.1.symbol>TODO</Beard_BushyOnly.symbolPack.prefixSymbols.1.symbol>
<!-- EN: lumber -->
<Beard_BushyOnly.symbolPack.prefixSymbols.2.symbol>TODO</Beard_BushyOnly.symbolPack.prefixSymbols.2.symbol>
<!-- EN: bristle -->
<Beard_BushyOnly.symbolPack.prefixSymbols.3.symbol>TODO</Beard_BushyOnly.symbolPack.prefixSymbols.3.symbol>
<!-- EN: beard -->
<Beard_BushyOnly.symbolPack.suffixSymbols.0.symbol>TODO</Beard_BushyOnly.symbolPack.suffixSymbols.0.symbol>
<!-- EN: bush -->
<Beard_BushyOnly.symbolPack.suffixSymbols.1.symbol>TODO</Beard_BushyOnly.symbolPack.suffixSymbols.1.symbol>
<!-- EN: beardless -->
<Beard_NoBeardOnly.label>TODO</Beard_NoBeardOnly.label>
<!-- EN: Carriers of this gene grow no facial hair. -->
<Beard_NoBeardOnly.description>TODO</Beard_NoBeardOnly.description>
<!-- EN: beardless -->
<Beard_NoBeardOnly.labelShortAdj>TODO</Beard_NoBeardOnly.labelShortAdj>
<!-- EN: smooth -->
<Beard_NoBeardOnly.symbolPack.prefixSymbols.0.symbol>TODO</Beard_NoBeardOnly.symbolPack.prefixSymbols.0.symbol>
<!-- EN: bare -->
<Beard_NoBeardOnly.symbolPack.prefixSymbols.1.symbol>TODO</Beard_NoBeardOnly.symbolPack.prefixSymbols.1.symbol>
<!-- EN: clean -->
<Beard_NoBeardOnly.symbolPack.prefixSymbols.2.symbol>TODO</Beard_NoBeardOnly.symbolPack.prefixSymbols.2.symbol>
<!-- EN: chin -->
<Beard_NoBeardOnly.symbolPack.suffixSymbols.0.symbol>TODO</Beard_NoBeardOnly.symbolPack.suffixSymbols.0.symbol>
<!-- EN: smoothchin -->
<Beard_NoBeardOnly.symbolPack.wholeNameSymbols.0.symbol>TODO</Beard_NoBeardOnly.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: heavy brow -->
<Brow_Heavy.label>TODO</Brow_Heavy.label>
<!-- EN: Carriers of this gene have a prominent brow. -->
<Brow_Heavy.description>TODO</Brow_Heavy.description>
<!-- EN: gray eyes -->
<Eyes_Gray.label>TODO</Eyes_Gray.label>
<!-- EN: Carriers of this gene have pale white-gray eyes. -->
<Eyes_Gray.description>TODO</Eyes_Gray.description>
<!-- EN: gray-eyed -->
<Eyes_Gray.labelShortAdj>TODO</Eyes_Gray.labelShortAdj>
<!-- EN: red eyes -->
<Eyes_Red.label>TODO</Eyes_Red.label>
<!-- EN: Carriers of this gene have deeply red-pigmented eyes. -->
<Eyes_Red.description>TODO</Eyes_Red.description>
<!-- EN: red-eyed -->
<Eyes_Red.labelShortAdj>TODO</Eyes_Red.labelShortAdj>
<!-- EN: facial ridges -->
<FacialRidges.label>TODO</FacialRidges.label>
<!-- EN: Carriers of this gene grow raised ridges of skin on their face. -->
<FacialRidges.description>TODO</FacialRidges.description>
<!-- EN: furskin -->
<Furskin.label>TODO</Furskin.label>
<!-- EN: Carriers of this gene grow thick fur all over their body, which protects them from cold temperatures. -->
<Furskin.description>TODO</Furskin.description>
<!-- EN: furskinned -->
<Furskin.labelShortAdj>TODO</Furskin.labelShortAdj>
<!-- EN: no hair -->
<Hair_BaldOnly.label>TODO</Hair_BaldOnly.label>
<!-- EN: Carriers of this gene grow no hair on the head. -->
<Hair_BaldOnly.description>TODO</Hair_BaldOnly.description>
<!-- EN: bald -->
<Hair_BaldOnly.labelShortAdj>TODO</Hair_BaldOnly.labelShortAdj>
<!-- EN: bald -->
<Hair_BaldOnly.symbolPack.prefixSymbols.0.symbol>TODO</Hair_BaldOnly.symbolPack.prefixSymbols.0.symbol>
<!-- EN: chrome -->
<Hair_BaldOnly.symbolPack.prefixSymbols.1.symbol>TODO</Hair_BaldOnly.symbolPack.prefixSymbols.1.symbol>
<!-- EN: dome -->
<Hair_BaldOnly.symbolPack.prefixSymbols.2.symbol>TODO</Hair_BaldOnly.symbolPack.prefixSymbols.2.symbol>
<!-- EN: smooth -->
<Hair_BaldOnly.symbolPack.prefixSymbols.3.symbol>TODO</Hair_BaldOnly.symbolPack.prefixSymbols.3.symbol>
<!-- EN: bare -->
<Hair_BaldOnly.symbolPack.prefixSymbols.4.symbol>TODO</Hair_BaldOnly.symbolPack.prefixSymbols.4.symbol>
<!-- EN: dome -->
<Hair_BaldOnly.symbolPack.suffixSymbols.0.symbol>TODO</Hair_BaldOnly.symbolPack.suffixSymbols.0.symbol>
<!-- EN: smooth -->
<Hair_BaldOnly.symbolPack.suffixSymbols.1.symbol>TODO</Hair_BaldOnly.symbolPack.suffixSymbols.1.symbol>
<!-- EN: bare -->
<Hair_BaldOnly.symbolPack.suffixSymbols.2.symbol>TODO</Hair_BaldOnly.symbolPack.suffixSymbols.2.symbol>
<!-- EN: grayless hair -->
<Hair_Grayless.label>TODO</Hair_Grayless.label>
<!-- EN: Carriers of this gene keep their natural hair color as they age. -->
<Hair_Grayless.description>TODO</Hair_Grayless.description>
<!-- EN: No age-related gray hair. -->
<Hair_Grayless.customEffectDescriptions.0>TODO</Hair_Grayless.customEffectDescriptions.0>
<!-- EN: long-haired -->
<Hair_LongOnly.label>TODO</Hair_LongOnly.label>
<!-- EN: Carriers of this gene grow hair on the head very quickly. -->
<Hair_LongOnly.description>TODO</Hair_LongOnly.description>
<!-- EN: short-haired -->
<Hair_ShortOnly.label>TODO</Hair_ShortOnly.label>
<!-- EN: Carriers of this gene can only grow short hair. -->
<Hair_ShortOnly.description>TODO</Hair_ShortOnly.description>
<!-- EN: crop -->
<Hair_ShortOnly.labelShortAdj>TODO</Hair_ShortOnly.labelShortAdj>
<!-- EN: crop -->
<Hair_ShortOnly.symbolPack.prefixSymbols.0.symbol>TODO</Hair_ShortOnly.symbolPack.prefixSymbols.0.symbol>
<!-- EN: fuzz -->
<Hair_ShortOnly.symbolPack.prefixSymbols.1.symbol>TODO</Hair_ShortOnly.symbolPack.prefixSymbols.1.symbol>
<!-- EN: stub -->
<Hair_ShortOnly.symbolPack.prefixSymbols.2.symbol>TODO</Hair_ShortOnly.symbolPack.prefixSymbols.2.symbol>
<!-- EN: patch -->
<Hair_ShortOnly.symbolPack.prefixSymbols.3.symbol>TODO</Hair_ShortOnly.symbolPack.prefixSymbols.3.symbol>
<!-- EN: crop -->
<Hair_ShortOnly.symbolPack.suffixSymbols.0.symbol>TODO</Hair_ShortOnly.symbolPack.suffixSymbols.0.symbol>
<!-- EN: fuzz -->
<Hair_ShortOnly.symbolPack.suffixSymbols.1.symbol>TODO</Hair_ShortOnly.symbolPack.suffixSymbols.1.symbol>
<!-- EN: stub -->
<Hair_ShortOnly.symbolPack.suffixSymbols.2.symbol>TODO</Hair_ShortOnly.symbolPack.suffixSymbols.2.symbol>
<!-- EN: patch -->
<Hair_ShortOnly.symbolPack.suffixSymbols.3.symbol>TODO</Hair_ShortOnly.symbolPack.suffixSymbols.3.symbol>
<!-- EN: blue skin -->
<Skin_Blue.label>TODO</Skin_Blue.label>
<!-- EN: Carriers of this gene produce a pigment that turns their skin a blue color. -->
<Skin_Blue.description>TODO</Skin_Blue.description>
<!-- EN: blue -->
<Skin_Blue.labelShortAdj>TODO</Skin_Blue.labelShortAdj>
<!-- EN: blue -->
<Skin_Blue.symbolPack.prefixSymbols.0.symbol>TODO</Skin_Blue.symbolPack.prefixSymbols.0.symbol>
<!-- EN: ice -->
<Skin_Blue.symbolPack.prefixSymbols.1.symbol>TODO</Skin_Blue.symbolPack.prefixSymbols.1.symbol>
<!-- EN: sky -->
<Skin_Blue.symbolPack.prefixSymbols.2.symbol>TODO</Skin_Blue.symbolPack.prefixSymbols.2.symbol>
<!-- EN: deep red skin -->
<Skin_DeepRed.label>TODO</Skin_DeepRed.label>
<!-- EN: Carriers of this gene produce a deep-red pigment that gives their skin an almost bloody appearance. -->
<Skin_DeepRed.description>TODO</Skin_DeepRed.description>
<!-- EN: red -->
<Skin_DeepRed.labelShortAdj>TODO</Skin_DeepRed.labelShortAdj>
<!-- EN: red -->
<Skin_DeepRed.symbolPack.prefixSymbols.0.symbol>TODO</Skin_DeepRed.symbolPack.prefixSymbols.0.symbol>
<!-- EN: crim -->
<Skin_DeepRed.symbolPack.prefixSymbols.1.symbol>TODO</Skin_DeepRed.symbolPack.prefixSymbols.1.symbol>
<!-- EN: fire -->
<Skin_DeepRed.symbolPack.prefixSymbols.2.symbol>TODO</Skin_DeepRed.symbolPack.prefixSymbols.2.symbol>
<!-- EN: rose -->
<Skin_DeepRed.symbolPack.prefixSymbols.3.symbol>TODO</Skin_DeepRed.symbolPack.prefixSymbols.3.symbol>
<!-- EN: wine -->
<Skin_DeepRed.symbolPack.prefixSymbols.4.symbol>TODO</Skin_DeepRed.symbolPack.prefixSymbols.4.symbol>
<!-- EN: deep yellow skin -->
<Skin_DeepYellow.label>TODO</Skin_DeepYellow.label>
<!-- EN: Carriers of this gene produce a pigment that gives their skin a deep yellow color. -->
<Skin_DeepYellow.description>TODO</Skin_DeepYellow.description>
<!-- EN: yellow -->
<Skin_DeepYellow.labelShortAdj>TODO</Skin_DeepYellow.labelShortAdj>
<!-- EN: yellow -->
<Skin_DeepYellow.symbolPack.prefixSymbols.0.symbol>TODO</Skin_DeepYellow.symbolPack.prefixSymbols.0.symbol>
<!-- EN: lemon -->
<Skin_DeepYellow.symbolPack.prefixSymbols.1.symbol>TODO</Skin_DeepYellow.symbolPack.prefixSymbols.1.symbol>
<!-- EN: gold -->
<Skin_DeepYellow.symbolPack.prefixSymbols.2.symbol>TODO</Skin_DeepYellow.symbolPack.prefixSymbols.2.symbol>
<!-- EN: green skin -->
<Skin_Green.label>TODO</Skin_Green.label>
<!-- EN: Carriers of this gene produce a pigment that gives their skin a green color. -->
<Skin_Green.description>TODO</Skin_Green.description>
<!-- EN: green -->
<Skin_Green.labelShortAdj>TODO</Skin_Green.labelShortAdj>
<!-- EN: green -->
<Skin_Green.symbolPack.prefixSymbols.0.symbol>TODO</Skin_Green.symbolPack.prefixSymbols.0.symbol>
<!-- EN: lime -->
<Skin_Green.symbolPack.prefixSymbols.1.symbol>TODO</Skin_Green.symbolPack.prefixSymbols.1.symbol>
<!-- EN: jade -->
<Skin_Green.symbolPack.prefixSymbols.2.symbol>TODO</Skin_Green.symbolPack.prefixSymbols.2.symbol>
<!-- EN: leaf -->
<Skin_Green.symbolPack.prefixSymbols.3.symbol>TODO</Skin_Green.symbolPack.prefixSymbols.3.symbol>
<!-- EN: greenskin -->
<Skin_Green.symbolPack.wholeNameSymbols.0.symbol>TODO</Skin_Green.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: ink black skin -->
<Skin_InkBlack.label>TODO</Skin_InkBlack.label>
<!-- EN: Carriers of this gene produce a pigment that turns their skin a pale black color almost as dark as ink. -->
<Skin_InkBlack.description>TODO</Skin_InkBlack.description>
<!-- EN: noir -->
<Skin_InkBlack.labelShortAdj>TODO</Skin_InkBlack.labelShortAdj>
<!-- EN: ink -->
<Skin_InkBlack.symbolPack.prefixSymbols.0.symbol>TODO</Skin_InkBlack.symbolPack.prefixSymbols.0.symbol>
<!-- EN: dark -->
<Skin_InkBlack.symbolPack.prefixSymbols.1.symbol>TODO</Skin_InkBlack.symbolPack.prefixSymbols.1.symbol>
<!-- EN: coal -->
<Skin_InkBlack.symbolPack.prefixSymbols.2.symbol>TODO</Skin_InkBlack.symbolPack.prefixSymbols.2.symbol>
<!-- EN: pitch -->
<Skin_InkBlack.symbolPack.prefixSymbols.3.symbol>TODO</Skin_InkBlack.symbolPack.prefixSymbols.3.symbol>
<!-- EN: shadow -->
<Skin_InkBlack.symbolPack.prefixSymbols.4.symbol>TODO</Skin_InkBlack.symbolPack.prefixSymbols.4.symbol>
<!-- EN: raven -->
<Skin_InkBlack.symbolPack.prefixSymbols.5.symbol>TODO</Skin_InkBlack.symbolPack.prefixSymbols.5.symbol>
<!-- EN: jet -->
<Skin_InkBlack.symbolPack.prefixSymbols.6.symbol>TODO</Skin_InkBlack.symbolPack.prefixSymbols.6.symbol>
<!-- EN: shadow -->
<Skin_InkBlack.symbolPack.suffixSymbols.0.symbol>TODO</Skin_InkBlack.symbolPack.suffixSymbols.0.symbol>
<!-- EN: raven -->
<Skin_InkBlack.symbolPack.suffixSymbols.1.symbol>TODO</Skin_InkBlack.symbolPack.suffixSymbols.1.symbol>
<!-- EN: jet -->
<Skin_InkBlack.symbolPack.suffixSymbols.2.symbol>TODO</Skin_InkBlack.symbolPack.suffixSymbols.2.symbol>
<!-- EN: light gray skin -->
<Skin_LightGray.label>TODO</Skin_LightGray.label>
<!-- EN: Carriers of this produce a light-gray pigment in their skin. -->
<Skin_LightGray.description>TODO</Skin_LightGray.description>
<!-- EN: gray -->
<Skin_LightGray.labelShortAdj>TODO</Skin_LightGray.labelShortAdj>
<!-- EN: gray -->
<Skin_LightGray.symbolPack.prefixSymbols.0.symbol>TODO</Skin_LightGray.symbolPack.prefixSymbols.0.symbol>
<!-- EN: pale -->
<Skin_LightGray.symbolPack.prefixSymbols.1.symbol>TODO</Skin_LightGray.symbolPack.prefixSymbols.1.symbol>
<!-- EN: orange skin -->
<Skin_Orange.label>TODO</Skin_Orange.label>
<!-- EN: Carriers of this gene produce a pigment that gives their skin an orange color. -->
<Skin_Orange.description>TODO</Skin_Orange.description>
<!-- EN: orange -->
<Skin_Orange.labelShortAdj>TODO</Skin_Orange.labelShortAdj>
<!-- EN: orange -->
<Skin_Orange.symbolPack.prefixSymbols.0.symbol>TODO</Skin_Orange.symbolPack.prefixSymbols.0.symbol>
<!-- EN: pale red skin -->
<Skin_PaleRed.label>TODO</Skin_PaleRed.label>
<!-- EN: Carriers of this gene produce a pigment that turns their skin a moderate red color. -->
<Skin_PaleRed.description>TODO</Skin_PaleRed.description>
<!-- EN: pink -->
<Skin_PaleRed.labelShortAdj>TODO</Skin_PaleRed.labelShortAdj>
<!-- EN: pink -->
<Skin_PaleRed.symbolPack.prefixSymbols.0.symbol>TODO</Skin_PaleRed.symbolPack.prefixSymbols.0.symbol>
<!-- EN: red -->
<Skin_PaleRed.symbolPack.prefixSymbols.1.symbol>TODO</Skin_PaleRed.symbolPack.prefixSymbols.1.symbol>
<!-- EN: rose -->
<Skin_PaleRed.symbolPack.prefixSymbols.2.symbol>TODO</Skin_PaleRed.symbolPack.prefixSymbols.2.symbol>
<!-- EN: pale yellow skin -->
<Skin_PaleYellow.label>TODO</Skin_PaleYellow.label>
<!-- EN: Carriers of this gene produce a pigment that turns their skin a grayish yellow color. -->
<Skin_PaleYellow.description>TODO</Skin_PaleYellow.description>
<!-- EN: cream -->
<Skin_PaleYellow.labelShortAdj>TODO</Skin_PaleYellow.labelShortAdj>
<!-- EN: yellow -->
<Skin_PaleYellow.symbolPack.prefixSymbols.0.symbol>TODO</Skin_PaleYellow.symbolPack.prefixSymbols.0.symbol>
<!-- EN: banana -->
<Skin_PaleYellow.symbolPack.prefixSymbols.1.symbol>TODO</Skin_PaleYellow.symbolPack.prefixSymbols.1.symbol>
<!-- EN: cream -->
<Skin_PaleYellow.symbolPack.prefixSymbols.2.symbol>TODO</Skin_PaleYellow.symbolPack.prefixSymbols.2.symbol>
<!-- EN: banana -->
<Skin_PaleYellow.symbolPack.suffixSymbols.0.symbol>TODO</Skin_PaleYellow.symbolPack.suffixSymbols.0.symbol>
<!-- EN: purple skin -->
<Skin_Purple.label>TODO</Skin_Purple.label>
<!-- EN: Carriers of this gene produce a pigment that gives their skin a purple color. -->
<Skin_Purple.description>TODO</Skin_Purple.description>
<!-- EN: purple -->
<Skin_Purple.labelShortAdj>TODO</Skin_Purple.labelShortAdj>
<!-- EN: purp -->
<Skin_Purple.symbolPack.prefixSymbols.0.symbol>TODO</Skin_Purple.symbolPack.prefixSymbols.0.symbol>
<!-- EN: grape -->
<Skin_Purple.symbolPack.prefixSymbols.1.symbol>TODO</Skin_Purple.symbolPack.prefixSymbols.1.symbol>
<!-- EN: sheer white skin -->
<Skin_SheerWhite.label>TODO</Skin_SheerWhite.label>
<!-- EN: Carriers of this gene have sheer white skin, unlike natural skin tones, due to a special engineered reflective cell covering. -->
<Skin_SheerWhite.description>TODO</Skin_SheerWhite.description>
<!-- EN: pale -->
<Skin_SheerWhite.labelShortAdj>TODO</Skin_SheerWhite.labelShortAdj>
<!-- EN: white -->
<Skin_SheerWhite.symbolPack.prefixSymbols.0.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.0.symbol>
<!-- EN: pale -->
<Skin_SheerWhite.symbolPack.prefixSymbols.1.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.1.symbol>
<!-- EN: snow -->
<Skin_SheerWhite.symbolPack.prefixSymbols.2.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.2.symbol>
<!-- EN: glow -->
<Skin_SheerWhite.symbolPack.prefixSymbols.3.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.3.symbol>
<!-- EN: shine -->
<Skin_SheerWhite.symbolPack.prefixSymbols.4.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.4.symbol>
<!-- EN: ala -->
<Skin_SheerWhite.symbolPack.prefixSymbols.5.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.5.symbol>
<!-- EN: bleach -->
<Skin_SheerWhite.symbolPack.prefixSymbols.6.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.6.symbol>
<!-- EN: pearl -->
<Skin_SheerWhite.symbolPack.prefixSymbols.7.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.7.symbol>
<!-- EN: frost -->
<Skin_SheerWhite.symbolPack.prefixSymbols.8.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.8.symbol>
<!-- EN: ice -->
<Skin_SheerWhite.symbolPack.prefixSymbols.9.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.9.symbol>
<!-- EN: milk -->
<Skin_SheerWhite.symbolPack.prefixSymbols.10.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.10.symbol>
<!-- EN: chalk -->
<Skin_SheerWhite.symbolPack.prefixSymbols.11.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.11.symbol>
<!-- EN: salt -->
<Skin_SheerWhite.symbolPack.prefixSymbols.12.symbol>TODO</Skin_SheerWhite.symbolPack.prefixSymbols.12.symbol>
<!-- EN: ghost -->
<Skin_SheerWhite.symbolPack.suffixSymbols.0.symbol>TODO</Skin_SheerWhite.symbolPack.suffixSymbols.0.symbol>
<!-- EN: slate gray skin -->
<Skin_SlateGray.label>TODO</Skin_SlateGray.label>
<!-- EN: Carriers of this gene produce a pigment that turns their skin slate gray. -->
<Skin_SlateGray.description>TODO</Skin_SlateGray.description>
<!-- EN: slate -->
<Skin_SlateGray.labelShortAdj>TODO</Skin_SlateGray.labelShortAdj>
<!-- EN: gray -->
<Skin_SlateGray.symbolPack.prefixSymbols.0.symbol>TODO</Skin_SlateGray.symbolPack.prefixSymbols.0.symbol>
<!-- EN: slate -->
<Skin_SlateGray.symbolPack.prefixSymbols.1.symbol>TODO</Skin_SlateGray.symbolPack.prefixSymbols.1.symbol>
<!-- EN: fog -->
<Skin_SlateGray.symbolPack.prefixSymbols.2.symbol>TODO</Skin_SlateGray.symbolPack.prefixSymbols.2.symbol>
<!-- EN: gloom -->
<Skin_SlateGray.symbolPack.prefixSymbols.3.symbol>TODO</Skin_SlateGray.symbolPack.prefixSymbols.3.symbol>
<!-- EN: smoke -->
<Skin_SlateGray.symbolPack.prefixSymbols.4.symbol>TODO</Skin_SlateGray.symbolPack.prefixSymbols.4.symbol>
<!-- EN: grim -->
<Skin_SlateGray.symbolPack.prefixSymbols.5.symbol>TODO</Skin_SlateGray.symbolPack.prefixSymbols.5.symbol>
<!-- EN: murk -->
<Skin_SlateGray.symbolPack.prefixSymbols.6.symbol>TODO</Skin_SlateGray.symbolPack.prefixSymbols.6.symbol>
<!-- EN: mist -->
<Skin_SlateGray.symbolPack.prefixSymbols.7.symbol>TODO</Skin_SlateGray.symbolPack.prefixSymbols.7.symbol>
<!-- EN: wisp -->
<Skin_SlateGray.symbolPack.suffixSymbols.0.symbol>TODO</Skin_SlateGray.symbolPack.suffixSymbols.0.symbol>
<!-- EN: ghost -->
<Skin_SlateGray.symbolPack.suffixSymbols.1.symbol>TODO</Skin_SlateGray.symbolPack.suffixSymbols.1.symbol>
<!-- EN: murk -->
<Skin_SlateGray.symbolPack.suffixSymbols.2.symbol>TODO</Skin_SlateGray.symbolPack.suffixSymbols.2.symbol>
<!-- EN: furry tail -->
<Tail_Furry.label>TODO</Tail_Furry.label>
<!-- EN: Carriers of this gene grow a fluffy tail which partially protects them from cold temperatures. -->
<Tail_Furry.description>TODO</Tail_Furry.description>
<!-- EN: smooth tail -->
<Tail_Smooth.label>TODO</Tail_Smooth.label>
<!-- EN: Carriers of this gene grow a slender tail that can act as a dexterous fifth limb. -->
<Tail_Smooth.description>TODO</Tail_Smooth.description>
</LanguageData>

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@ -0,0 +1,401 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: fat body -->
<Body_Fat.label>TODO</Body_Fat.label>
<!-- EN: Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. -->
<Body_Fat.description>TODO</Body_Fat.description>
<!-- EN: fat -->
<Body_Fat.symbolPack.prefixSymbols.0.symbol>TODO</Body_Fat.symbolPack.prefixSymbols.0.symbol>
<!-- EN: blub -->
<Body_Fat.symbolPack.prefixSymbols.1.symbol>TODO</Body_Fat.symbolPack.prefixSymbols.1.symbol>
<!-- EN: heavy -->
<Body_Fat.symbolPack.prefixSymbols.2.symbol>TODO</Body_Fat.symbolPack.prefixSymbols.2.symbol>
<!-- EN: stomp -->
<Body_Fat.symbolPack.prefixSymbols.3.symbol>TODO</Body_Fat.symbolPack.prefixSymbols.3.symbol>
<!-- EN: flub -->
<Body_Fat.symbolPack.prefixSymbols.4.symbol>TODO</Body_Fat.symbolPack.prefixSymbols.4.symbol>
<!-- EN: grease -->
<Body_Fat.symbolPack.prefixSymbols.5.symbol>TODO</Body_Fat.symbolPack.prefixSymbols.5.symbol>
<!-- EN: bulk -->
<Body_Fat.symbolPack.prefixSymbols.6.symbol>TODO</Body_Fat.symbolPack.prefixSymbols.6.symbol>
<!-- EN: flab -->
<Body_Fat.symbolPack.prefixSymbols.7.symbol>TODO</Body_Fat.symbolPack.prefixSymbols.7.symbol>
<!-- EN: lard -->
<Body_Fat.symbolPack.prefixSymbols.8.symbol>TODO</Body_Fat.symbolPack.prefixSymbols.8.symbol>
<!-- EN: lard -->
<Body_Fat.symbolPack.suffixSymbols.0.symbol>TODO</Body_Fat.symbolPack.suffixSymbols.0.symbol>
<!-- EN: blub -->
<Body_Fat.symbolPack.suffixSymbols.1.symbol>TODO</Body_Fat.symbolPack.suffixSymbols.1.symbol>
<!-- EN: stomp -->
<Body_Fat.symbolPack.suffixSymbols.2.symbol>TODO</Body_Fat.symbolPack.suffixSymbols.2.symbol>
<!-- EN: ball -->
<Body_Fat.symbolPack.suffixSymbols.3.symbol>TODO</Body_Fat.symbolPack.suffixSymbols.3.symbol>
<!-- EN: hulk body -->
<Body_Hulk.label>TODO</Body_Hulk.label>
<!-- EN: Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. -->
<Body_Hulk.description>TODO</Body_Hulk.description>
<!-- EN: hulk -->
<Body_Hulk.symbolPack.prefixSymbols.0.symbol>TODO</Body_Hulk.symbolPack.prefixSymbols.0.symbol>
<!-- EN: big -->
<Body_Hulk.symbolPack.prefixSymbols.1.symbol>TODO</Body_Hulk.symbolPack.prefixSymbols.1.symbol>
<!-- EN: broad -->
<Body_Hulk.symbolPack.prefixSymbols.2.symbol>TODO</Body_Hulk.symbolPack.prefixSymbols.2.symbol>
<!-- EN: hunk -->
<Body_Hulk.symbolPack.prefixSymbols.3.symbol>TODO</Body_Hulk.symbolPack.prefixSymbols.3.symbol>
<!-- EN: hulk -->
<Body_Hulk.symbolPack.suffixSymbols.0.symbol>TODO</Body_Hulk.symbolPack.suffixSymbols.0.symbol>
<!-- EN: chunk -->
<Body_Hulk.symbolPack.suffixSymbols.1.symbol>TODO</Body_Hulk.symbolPack.suffixSymbols.1.symbol>
<!-- EN: standard body -->
<Body_Standard.label>TODO</Body_Standard.label>
<!-- EN: Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. -->
<Body_Standard.description>TODO</Body_Standard.description>
<!-- EN: thin body -->
<Body_Thin.label>TODO</Body_Thin.label>
<!-- EN: Carriers can have thin bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. -->
<Body_Thin.description>TODO</Body_Thin.description>
<!-- EN: thin -->
<Body_Thin.symbolPack.prefixSymbols.0.symbol>TODO</Body_Thin.symbolPack.prefixSymbols.0.symbol>
<!-- EN: scrawn -->
<Body_Thin.symbolPack.prefixSymbols.1.symbol>TODO</Body_Thin.symbolPack.prefixSymbols.1.symbol>
<!-- EN: lean -->
<Body_Thin.symbolPack.prefixSymbols.2.symbol>TODO</Body_Thin.symbolPack.prefixSymbols.2.symbol>
<!-- EN: slim -->
<Body_Thin.symbolPack.prefixSymbols.3.symbol>TODO</Body_Thin.symbolPack.prefixSymbols.3.symbol>
<!-- EN: pole -->
<Body_Thin.symbolPack.prefixSymbols.4.symbol>TODO</Body_Thin.symbolPack.prefixSymbols.4.symbol>
<!-- EN: wan -->
<Body_Thin.symbolPack.prefixSymbols.5.symbol>TODO</Body_Thin.symbolPack.prefixSymbols.5.symbol>
<!-- EN: bony -->
<Body_Thin.symbolPack.prefixSymbols.6.symbol>TODO</Body_Thin.symbolPack.prefixSymbols.6.symbol>
<!-- EN: lank -->
<Body_Thin.symbolPack.prefixSymbols.7.symbol>TODO</Body_Thin.symbolPack.prefixSymbols.7.symbol>
<!-- EN: reed -->
<Body_Thin.symbolPack.prefixSymbols.8.symbol>TODO</Body_Thin.symbolPack.prefixSymbols.8.symbol>
<!-- EN: slink -->
<Body_Thin.symbolPack.prefixSymbols.9.symbol>TODO</Body_Thin.symbolPack.prefixSymbols.9.symbol>
<!-- EN: stilt -->
<Body_Thin.symbolPack.prefixSymbols.10.symbol>TODO</Body_Thin.symbolPack.prefixSymbols.10.symbol>
<!-- EN: twig -->
<Body_Thin.symbolPack.prefixSymbols.11.symbol>TODO</Body_Thin.symbolPack.prefixSymbols.11.symbol>
<!-- EN: stick -->
<Body_Thin.symbolPack.suffixSymbols.0.symbol>TODO</Body_Thin.symbolPack.suffixSymbols.0.symbol>
<!-- EN: bone -->
<Body_Thin.symbolPack.suffixSymbols.1.symbol>TODO</Body_Thin.symbolPack.suffixSymbols.1.symbol>
<!-- EN: pole -->
<Body_Thin.symbolPack.suffixSymbols.2.symbol>TODO</Body_Thin.symbolPack.suffixSymbols.2.symbol>
<!-- EN: lank -->
<Body_Thin.symbolPack.suffixSymbols.3.symbol>TODO</Body_Thin.symbolPack.suffixSymbols.3.symbol>
<!-- EN: reed -->
<Body_Thin.symbolPack.suffixSymbols.4.symbol>TODO</Body_Thin.symbolPack.suffixSymbols.4.symbol>
<!-- EN: slink -->
<Body_Thin.symbolPack.suffixSymbols.5.symbol>TODO</Body_Thin.symbolPack.suffixSymbols.5.symbol>
<!-- EN: stilt -->
<Body_Thin.symbolPack.suffixSymbols.6.symbol>TODO</Body_Thin.symbolPack.suffixSymbols.6.symbol>
<!-- EN: cat ears -->
<Ears_Cat.label>TODO</Ears_Cat.label>
<!-- EN: Carriers of this gene have cat-like ears. -->
<Ears_Cat.description>TODO</Ears_Cat.description>
<!-- EN: cat -->
<Ears_Cat.symbolPack.prefixSymbols.0.symbol>TODO</Ears_Cat.symbolPack.prefixSymbols.0.symbol>
<!-- EN: kitty -->
<Ears_Cat.symbolPack.prefixSymbols.1.symbol>TODO</Ears_Cat.symbolPack.prefixSymbols.1.symbol>
<!-- EN: kit -->
<Ears_Cat.symbolPack.prefixSymbols.2.symbol>TODO</Ears_Cat.symbolPack.prefixSymbols.2.symbol>
<!-- EN: tabby -->
<Ears_Cat.symbolPack.prefixSymbols.3.symbol>TODO</Ears_Cat.symbolPack.prefixSymbols.3.symbol>
<!-- EN: tom -->
<Ears_Cat.symbolPack.prefixSymbols.4.symbol>TODO</Ears_Cat.symbolPack.prefixSymbols.4.symbol>
<!-- EN: cat -->
<Ears_Cat.symbolPack.suffixSymbols.0.symbol>TODO</Ears_Cat.symbolPack.suffixSymbols.0.symbol>
<!-- EN: kitten -->
<Ears_Cat.symbolPack.suffixSymbols.1.symbol>TODO</Ears_Cat.symbolPack.suffixSymbols.1.symbol>
<!-- EN: tabby -->
<Ears_Cat.symbolPack.suffixSymbols.2.symbol>TODO</Ears_Cat.symbolPack.suffixSymbols.2.symbol>
<!-- EN: tom -->
<Ears_Cat.symbolPack.suffixSymbols.3.symbol>TODO</Ears_Cat.symbolPack.suffixSymbols.3.symbol>
<!-- EN: ear -->
<Ears_Cat.symbolPack.suffixSymbols.4.symbol>TODO</Ears_Cat.symbolPack.suffixSymbols.4.symbol>
<!-- EN: floppy ears -->
<Ears_Floppy.label>TODO</Ears_Floppy.label>
<!-- EN: Carriers of this gene grow long, floppy hound-like ears. -->
<Ears_Floppy.description>TODO</Ears_Floppy.description>
<!-- EN: flop -->
<Ears_Floppy.symbolPack.prefixSymbols.0.symbol>TODO</Ears_Floppy.symbolPack.prefixSymbols.0.symbol>
<!-- EN: flap -->
<Ears_Floppy.symbolPack.prefixSymbols.1.symbol>TODO</Ears_Floppy.symbolPack.prefixSymbols.1.symbol>
<!-- EN: dog -->
<Ears_Floppy.symbolPack.prefixSymbols.2.symbol>TODO</Ears_Floppy.symbolPack.prefixSymbols.2.symbol>
<!-- EN: droop -->
<Ears_Floppy.symbolPack.prefixSymbols.3.symbol>TODO</Ears_Floppy.symbolPack.prefixSymbols.3.symbol>
<!-- EN: sag -->
<Ears_Floppy.symbolPack.prefixSymbols.4.symbol>TODO</Ears_Floppy.symbolPack.prefixSymbols.4.symbol>
<!-- EN: hound -->
<Ears_Floppy.symbolPack.suffixSymbols.0.symbol>TODO</Ears_Floppy.symbolPack.suffixSymbols.0.symbol>
<!-- EN: ear -->
<Ears_Floppy.symbolPack.suffixSymbols.1.symbol>TODO</Ears_Floppy.symbolPack.suffixSymbols.1.symbol>
<!-- EN: human ears -->
<Ears_Human.label>TODO</Ears_Human.label>
<!-- EN: Carriers of this gene have regular human ears. -->
<Ears_Human.description>TODO</Ears_Human.description>
<!-- EN: pig ears -->
<Ears_Pig.label>TODO</Ears_Pig.label>
<!-- EN: Carriers of this gene will grow pointed pig-like ears. -->
<Ears_Pig.description>TODO</Ears_Pig.description>
<!-- EN: pig -->
<Ears_Pig.symbolPack.prefixSymbols.0.symbol>TODO</Ears_Pig.symbolPack.prefixSymbols.0.symbol>
<!-- EN: pork -->
<Ears_Pig.symbolPack.prefixSymbols.1.symbol>TODO</Ears_Pig.symbolPack.prefixSymbols.1.symbol>
<!-- EN: pig -->
<Ears_Pig.symbolPack.suffixSymbols.0.symbol>TODO</Ears_Pig.symbolPack.suffixSymbols.0.symbol>
<!-- EN: pork -->
<Ears_Pig.symbolPack.suffixSymbols.1.symbol>TODO</Ears_Pig.symbolPack.suffixSymbols.1.symbol>
<!-- EN: ear -->
<Ears_Pig.symbolPack.suffixSymbols.2.symbol>TODO</Ears_Pig.symbolPack.suffixSymbols.2.symbol>
<!-- EN: pointed ears -->
<Ears_Pointed.label>TODO</Ears_Pointed.label>
<!-- EN: Carriers of this gene have pointed ears. -->
<Ears_Pointed.description>TODO</Ears_Pointed.description>
<!-- EN: point -->
<Ears_Pointed.symbolPack.prefixSymbols.0.symbol>TODO</Ears_Pointed.symbolPack.prefixSymbols.0.symbol>
<!-- EN: sharp -->
<Ears_Pointed.symbolPack.prefixSymbols.1.symbol>TODO</Ears_Pointed.symbolPack.prefixSymbols.1.symbol>
<!-- EN: ear -->
<Ears_Pointed.symbolPack.suffixSymbols.0.symbol>TODO</Ears_Pointed.symbolPack.suffixSymbols.0.symbol>
<!-- EN: point -->
<Ears_Pointed.symbolPack.suffixSymbols.1.symbol>TODO</Ears_Pointed.symbolPack.suffixSymbols.1.symbol>
<!-- EN: elongated fingers -->
<ElongatedFingers.label>TODO</ElongatedFingers.label>
<!-- EN: Long, delicate fingers improve the carrier's manipulation capacity. This aids with many tasks, especially crafting and construction. -->
<ElongatedFingers.description>TODO</ElongatedFingers.description>
<!-- EN: long -->
<ElongatedFingers.symbolPack.prefixSymbols.0.symbol>TODO</ElongatedFingers.symbolPack.prefixSymbols.0.symbol>
<!-- EN: elon -->
<ElongatedFingers.symbolPack.prefixSymbols.1.symbol>TODO</ElongatedFingers.symbolPack.prefixSymbols.1.symbol>
<!-- EN: pencil -->
<ElongatedFingers.symbolPack.prefixSymbols.2.symbol>TODO</ElongatedFingers.symbolPack.prefixSymbols.2.symbol>
<!-- EN: finger -->
<ElongatedFingers.symbolPack.suffixSymbols.0.symbol>TODO</ElongatedFingers.symbolPack.suffixSymbols.0.symbol>
<!-- EN: dactyl -->
<ElongatedFingers.symbolPack.suffixSymbols.1.symbol>TODO</ElongatedFingers.symbolPack.suffixSymbols.1.symbol>
<!-- EN: digit -->
<ElongatedFingers.symbolPack.suffixSymbols.2.symbol>TODO</ElongatedFingers.symbolPack.suffixSymbols.2.symbol>
<!-- EN: human hands -->
<Hands_Human.label>TODO</Hands_Human.label>
<!-- EN: Carriers of this gene have regular human hands. -->
<Hands_Human.description>TODO</Hands_Human.description>
<!-- EN: trotter hands -->
<Hands_Pig.label>TODO</Hands_Pig.label>
<!-- EN: Carriers of this gene have hands that partially resemble pig trotters. This reduces their ability to manipulate objects. -->
<Hands_Pig.description>TODO</Hands_Pig.description>
<!-- EN: trot -->
<Hands_Pig.symbolPack.prefixSymbols.0.symbol>TODO</Hands_Pig.symbolPack.prefixSymbols.0.symbol>
<!-- EN: pig -->
<Hands_Pig.symbolPack.prefixSymbols.1.symbol>TODO</Hands_Pig.symbolPack.prefixSymbols.1.symbol>
<!-- EN: pork -->
<Hands_Pig.symbolPack.prefixSymbols.2.symbol>TODO</Hands_Pig.symbolPack.prefixSymbols.2.symbol>
<!-- EN: boar -->
<Hands_Pig.symbolPack.prefixSymbols.3.symbol>TODO</Hands_Pig.symbolPack.prefixSymbols.3.symbol>
<!-- EN: hog -->
<Hands_Pig.symbolPack.prefixSymbols.4.symbol>TODO</Hands_Pig.symbolPack.prefixSymbols.4.symbol>
<!-- EN: trot -->
<Hands_Pig.symbolPack.suffixSymbols.0.symbol>TODO</Hands_Pig.symbolPack.suffixSymbols.0.symbol>
<!-- EN: pig -->
<Hands_Pig.symbolPack.suffixSymbols.1.symbol>TODO</Hands_Pig.symbolPack.suffixSymbols.1.symbol>
<!-- EN: swine -->
<Hands_Pig.symbolPack.suffixSymbols.2.symbol>TODO</Hands_Pig.symbolPack.suffixSymbols.2.symbol>
<!-- EN: boar -->
<Hands_Pig.symbolPack.suffixSymbols.3.symbol>TODO</Hands_Pig.symbolPack.suffixSymbols.3.symbol>
<!-- EN: hog -->
<Hands_Pig.symbolPack.suffixSymbols.4.symbol>TODO</Hands_Pig.symbolPack.suffixSymbols.4.symbol>
<!-- EN: trotter -->
<Hands_Pig.symbolPack.wholeNameSymbols.0.symbol>TODO</Hands_Pig.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: gaunt head -->
<Head_Gaunt.label>TODO</Head_Gaunt.label>
<!-- EN: Carriers of this gene have a pinched, gaunt appearance in their face and head. -->
<Head_Gaunt.description>TODO</Head_Gaunt.description>
<!-- EN: gaunt -->
<Head_Gaunt.symbolPack.prefixSymbols.0.symbol>TODO</Head_Gaunt.symbolPack.prefixSymbols.0.symbol>
<!-- EN: skull -->
<Head_Gaunt.symbolPack.prefixSymbols.1.symbol>TODO</Head_Gaunt.symbolPack.prefixSymbols.1.symbol>
<!-- EN: dead -->
<Head_Gaunt.symbolPack.prefixSymbols.2.symbol>TODO</Head_Gaunt.symbolPack.prefixSymbols.2.symbol>
<!-- EN: bone -->
<Head_Gaunt.symbolPack.prefixSymbols.3.symbol>TODO</Head_Gaunt.symbolPack.prefixSymbols.3.symbol>
<!-- EN: center-horn -->
<Headbone_CenterHorn.label>TODO</Headbone_CenterHorn.label>
<!-- EN: Carriers of this gene grow a single horn protruding from the center of the forehead. -->
<Headbone_CenterHorn.description>TODO</Headbone_CenterHorn.description>
<!-- EN: rhino -->
<Headbone_CenterHorn.symbolPack.prefixSymbols.0.symbol>TODO</Headbone_CenterHorn.symbolPack.prefixSymbols.0.symbol>
<!-- EN: horn -->
<Headbone_CenterHorn.symbolPack.prefixSymbols.1.symbol>TODO</Headbone_CenterHorn.symbolPack.prefixSymbols.1.symbol>
<!-- EN: knob -->
<Headbone_CenterHorn.symbolPack.prefixSymbols.2.symbol>TODO</Headbone_CenterHorn.symbolPack.prefixSymbols.2.symbol>
<!-- EN: spike -->
<Headbone_CenterHorn.symbolPack.prefixSymbols.3.symbol>TODO</Headbone_CenterHorn.symbolPack.prefixSymbols.3.symbol>
<!-- EN: horn -->
<Headbone_CenterHorn.symbolPack.suffixSymbols.0.symbol>TODO</Headbone_CenterHorn.symbolPack.suffixSymbols.0.symbol>
<!-- EN: spike -->
<Headbone_CenterHorn.symbolPack.suffixSymbols.1.symbol>TODO</Headbone_CenterHorn.symbolPack.suffixSymbols.1.symbol>
<!-- EN: human headbone -->
<Headbone_Human.label>TODO</Headbone_Human.label>
<!-- EN: Carriers of this gene have regular human skulls. -->
<Headbone_Human.description>TODO</Headbone_Human.description>
<!-- EN: mini-horns -->
<Headbone_MiniHorns.label>TODO</Headbone_MiniHorns.label>
<!-- EN: Carriers of this gene grow two small horns protruding from the forehead. -->
<Headbone_MiniHorns.description>TODO</Headbone_MiniHorns.description>
<!-- EN: horn -->
<Headbone_MiniHorns.symbolPack.prefixSymbols.0.symbol>TODO</Headbone_MiniHorns.symbolPack.prefixSymbols.0.symbol>
<!-- EN: knob -->
<Headbone_MiniHorns.symbolPack.prefixSymbols.1.symbol>TODO</Headbone_MiniHorns.symbolPack.prefixSymbols.1.symbol>
<!-- EN: spike -->
<Headbone_MiniHorns.symbolPack.prefixSymbols.2.symbol>TODO</Headbone_MiniHorns.symbolPack.prefixSymbols.2.symbol>
<!-- EN: devil -->
<Headbone_MiniHorns.symbolPack.prefixSymbols.3.symbol>TODO</Headbone_MiniHorns.symbolPack.prefixSymbols.3.symbol>
<!-- EN: demon -->
<Headbone_MiniHorns.symbolPack.prefixSymbols.4.symbol>TODO</Headbone_MiniHorns.symbolPack.prefixSymbols.4.symbol>
<!-- EN: luci -->
<Headbone_MiniHorns.symbolPack.prefixSymbols.5.symbol>TODO</Headbone_MiniHorns.symbolPack.prefixSymbols.5.symbol>
<!-- EN: beelze -->
<Headbone_MiniHorns.symbolPack.prefixSymbols.6.symbol>TODO</Headbone_MiniHorns.symbolPack.prefixSymbols.6.symbol>
<!-- EN: hell -->
<Headbone_MiniHorns.symbolPack.prefixSymbols.7.symbol>TODO</Headbone_MiniHorns.symbolPack.prefixSymbols.7.symbol>
<!-- EN: horn -->
<Headbone_MiniHorns.symbolPack.suffixSymbols.0.symbol>TODO</Headbone_MiniHorns.symbolPack.suffixSymbols.0.symbol>
<!-- EN: spike -->
<Headbone_MiniHorns.symbolPack.suffixSymbols.1.symbol>TODO</Headbone_MiniHorns.symbolPack.suffixSymbols.1.symbol>
<!-- EN: vil -->
<Headbone_MiniHorns.symbolPack.suffixSymbols.2.symbol>TODO</Headbone_MiniHorns.symbolPack.suffixSymbols.2.symbol>
<!-- EN: human jaw -->
<Jaw_Baseline.label>TODO</Jaw_Baseline.label>
<!-- EN: Carriers of this gene have regularly-shaped jaws. -->
<Jaw_Baseline.description>TODO</Jaw_Baseline.description>
<!-- EN: heavy jaw -->
<Jaw_Heavy.label>TODO</Jaw_Heavy.label>
<!-- EN: Carriers of this gene have large jaws. -->
<Jaw_Heavy.description>TODO</Jaw_Heavy.description>
<!-- EN: grunt -->
<Jaw_Heavy.symbolPack.prefixSymbols.0.symbol>TODO</Jaw_Heavy.symbolPack.prefixSymbols.0.symbol>
<!-- EN: jaw -->
<Jaw_Heavy.symbolPack.prefixSymbols.1.symbol>TODO</Jaw_Heavy.symbolPack.prefixSymbols.1.symbol>
<!-- EN: lug -->
<Jaw_Heavy.symbolPack.prefixSymbols.2.symbol>TODO</Jaw_Heavy.symbolPack.prefixSymbols.2.symbol>
<!-- EN: grunt -->
<Jaw_Heavy.symbolPack.suffixSymbols.0.symbol>TODO</Jaw_Heavy.symbolPack.suffixSymbols.0.symbol>
<!-- EN: jaw -->
<Jaw_Heavy.symbolPack.suffixSymbols.1.symbol>TODO</Jaw_Heavy.symbolPack.suffixSymbols.1.symbol>
<!-- EN: lug -->
<Jaw_Heavy.symbolPack.suffixSymbols.2.symbol>TODO</Jaw_Heavy.symbolPack.suffixSymbols.2.symbol>
<!-- EN: thal -->
<Jaw_Heavy.symbolPack.suffixSymbols.3.symbol>TODO</Jaw_Heavy.symbolPack.suffixSymbols.3.symbol>
<!-- EN: human nose -->
<Nose_Human.label>TODO</Nose_Human.label>
<!-- EN: Carriers of this gene have regular human noses. -->
<Nose_Human.description>TODO</Nose_Human.description>
<!-- EN: pig nose -->
<Nose_Pig.label>TODO</Nose_Pig.label>
<!-- EN: Carriers of this gene have pig-like snouts. -->
<Nose_Pig.description>TODO</Nose_Pig.description>
<!-- EN: pig -->
<Nose_Pig.symbolPack.prefixSymbols.0.symbol>TODO</Nose_Pig.symbolPack.prefixSymbols.0.symbol>
<!-- EN: pork -->
<Nose_Pig.symbolPack.prefixSymbols.1.symbol>TODO</Nose_Pig.symbolPack.prefixSymbols.1.symbol>
<!-- EN: snout -->
<Nose_Pig.symbolPack.prefixSymbols.2.symbol>TODO</Nose_Pig.symbolPack.prefixSymbols.2.symbol>
<!-- EN: boar -->
<Nose_Pig.symbolPack.prefixSymbols.3.symbol>TODO</Nose_Pig.symbolPack.prefixSymbols.3.symbol>
<!-- EN: hog -->
<Nose_Pig.symbolPack.prefixSymbols.4.symbol>TODO</Nose_Pig.symbolPack.prefixSymbols.4.symbol>
<!-- EN: pig -->
<Nose_Pig.symbolPack.suffixSymbols.0.symbol>TODO</Nose_Pig.symbolPack.suffixSymbols.0.symbol>
<!-- EN: snout -->
<Nose_Pig.symbolPack.suffixSymbols.1.symbol>TODO</Nose_Pig.symbolPack.suffixSymbols.1.symbol>
<!-- EN: swine -->
<Nose_Pig.symbolPack.suffixSymbols.2.symbol>TODO</Nose_Pig.symbolPack.suffixSymbols.2.symbol>
<!-- EN: boar -->
<Nose_Pig.symbolPack.suffixSymbols.3.symbol>TODO</Nose_Pig.symbolPack.suffixSymbols.3.symbol>
<!-- EN: hog -->
<Nose_Pig.symbolPack.suffixSymbols.4.symbol>TODO</Nose_Pig.symbolPack.suffixSymbols.4.symbol>
<!-- EN: nose -->
<Nose_Pig.symbolPack.suffixSymbols.5.symbol>TODO</Nose_Pig.symbolPack.suffixSymbols.5.symbol>
<!-- EN: human voice -->
<Voice_Human.label>TODO</Voice_Human.label>
<!-- EN: Carriers of this gene have regular human vocal chords. -->
<Voice_Human.description>TODO</Voice_Human.description>
<!-- EN: pig voice -->
<VoicePig.label>TODO</VoicePig.label>
<!-- EN: Carriers have a squealing voice like that of a pig. -->
<VoicePig.description>TODO</VoicePig.description>
<!-- EN: squeal -->
<VoicePig.symbolPack.prefixSymbols.0.symbol>TODO</VoicePig.symbolPack.prefixSymbols.0.symbol>
<!-- EN: oink -->
<VoicePig.symbolPack.prefixSymbols.1.symbol>TODO</VoicePig.symbolPack.prefixSymbols.1.symbol>
<!-- EN: snuffle -->
<VoicePig.symbolPack.prefixSymbols.2.symbol>TODO</VoicePig.symbolPack.prefixSymbols.2.symbol>
<!-- EN: snort -->
<VoicePig.symbolPack.prefixSymbols.3.symbol>TODO</VoicePig.symbolPack.prefixSymbols.3.symbol>
<!-- EN: oinker -->
<VoicePig.symbolPack.suffixSymbols.0.symbol>TODO</VoicePig.symbolPack.suffixSymbols.0.symbol>
<!-- EN: hog -->
<VoicePig.symbolPack.suffixSymbols.1.symbol>TODO</VoicePig.symbolPack.suffixSymbols.1.symbol>
<!-- EN: pig -->
<VoicePig.symbolPack.suffixSymbols.2.symbol>TODO</VoicePig.symbolPack.suffixSymbols.2.symbol>
<!-- EN: snorter -->
<VoicePig.symbolPack.suffixSymbols.3.symbol>TODO</VoicePig.symbolPack.suffixSymbols.3.symbol>
<!-- EN: squealer -->
<VoicePig.symbolPack.wholeNameSymbols.0.symbol>TODO</VoicePig.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: oinker -->
<VoicePig.symbolPack.wholeNameSymbols.1.symbol>TODO</VoicePig.symbolPack.wholeNameSymbols.1.symbol>
<!-- EN: snorter -->
<VoicePig.symbolPack.wholeNameSymbols.2.symbol>TODO</VoicePig.symbolPack.wholeNameSymbols.2.symbol>
<!-- EN: roar voice -->
<VoiceRoar.label>TODO</VoiceRoar.label>
<!-- EN: Carriers have an animal-like roaring voice. -->
<VoiceRoar.description>TODO</VoiceRoar.description>
<!-- EN: roar -->
<VoiceRoar.symbolPack.prefixSymbols.0.symbol>TODO</VoiceRoar.symbolPack.prefixSymbols.0.symbol>
<!-- EN: growl -->
<VoiceRoar.symbolPack.prefixSymbols.1.symbol>TODO</VoiceRoar.symbolPack.prefixSymbols.1.symbol>
<!-- EN: snarl -->
<VoiceRoar.symbolPack.prefixSymbols.2.symbol>TODO</VoiceRoar.symbolPack.prefixSymbols.2.symbol>
<!-- EN: roar -->
<VoiceRoar.symbolPack.suffixSymbols.0.symbol>TODO</VoiceRoar.symbolPack.suffixSymbols.0.symbol>
<!-- EN: snarl -->
<VoiceRoar.symbolPack.suffixSymbols.1.symbol>TODO</VoiceRoar.symbolPack.suffixSymbols.1.symbol>
<!-- EN: growl -->
<VoiceRoar.symbolPack.suffixSymbols.2.symbol>TODO</VoiceRoar.symbolPack.suffixSymbols.2.symbol>
<!-- EN: roarer -->
<VoiceRoar.symbolPack.wholeNameSymbols.0.symbol>TODO</VoiceRoar.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: growler -->
<VoiceRoar.symbolPack.wholeNameSymbols.1.symbol>TODO</VoiceRoar.symbolPack.wholeNameSymbols.1.symbol>
<!-- EN: snarler -->
<VoiceRoar.symbolPack.wholeNameSymbols.2.symbol>TODO</VoiceRoar.symbolPack.wholeNameSymbols.2.symbol>
<!-- EN: bellower -->
<VoiceRoar.symbolPack.wholeNameSymbols.3.symbol>TODO</VoiceRoar.symbolPack.wholeNameSymbols.3.symbol>
</LanguageData>

View File

@ -0,0 +1,109 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: fertile -->
<Fertile.label>TODO</Fertile.label>
<!-- EN: Carriers of this gene have a higher chance of becoming pregnant or impregnating others. -->
<Fertile.description>TODO</Fertile.description>
<!-- EN: strong immunity -->
<Immunity_Strong.label>TODO</Immunity_Strong.label>
<!-- EN: Carriers of this gene gain immunity to diseases faster than normal. -->
<Immunity_Strong.description>TODO</Immunity_Strong.description>
<!-- EN: immune -->
<Immunity_Strong.labelShortAdj>TODO</Immunity_Strong.labelShortAdj>
<!-- EN: stout -->
<Immunity_Strong.symbolPack.prefixSymbols.0.symbol>TODO</Immunity_Strong.symbolPack.prefixSymbols.0.symbol>
<!-- EN: super immunity -->
<Immunity_SuperStrong.label>TODO</Immunity_SuperStrong.label>
<!-- EN: Carriers of this gene gain immunity to diseases considerably faster than normal. -->
<Immunity_SuperStrong.description>TODO</Immunity_SuperStrong.description>
<!-- EN: super-immune -->
<Immunity_SuperStrong.labelShortAdj>TODO</Immunity_SuperStrong.labelShortAdj>
<!-- EN: stout -->
<Immunity_SuperStrong.symbolPack.prefixSymbols.0.symbol>TODO</Immunity_SuperStrong.symbolPack.prefixSymbols.0.symbol>
<!-- EN: weak immunity -->
<Immunity_Weak.label>TODO</Immunity_Weak.label>
<!-- EN: Carriers of this gene gain immunity to diseases more slowly than normal. They may die from infections that others would survive. -->
<Immunity_Weak.description>TODO</Immunity_Weak.description>
<!-- EN: susceptible -->
<Immunity_Weak.labelShortAdj>TODO</Immunity_Weak.labelShortAdj>
<!-- EN: sick -->
<Immunity_Weak.symbolPack.prefixSymbols.0.symbol>TODO</Immunity_Weak.symbolPack.prefixSymbols.0.symbol>
<!-- EN: frail -->
<Immunity_Weak.symbolPack.prefixSymbols.1.symbol>TODO</Immunity_Weak.symbolPack.prefixSymbols.1.symbol>
<!-- EN: sterile -->
<Sterile.label>TODO</Sterile.label>
<!-- EN: Carriers of this gene cannot reproduce by natural means. -->
<Sterile.description>TODO</Sterile.description>
<!-- EN: superclotting -->
<Superclotting.label>TODO</Superclotting.label>
<!-- EN: Carriers of this gene have extra-power coagulating factors in their blood, and will stop bleeding very quickly when wounded. -->
<Superclotting.description>TODO</Superclotting.description>
<!-- EN: Bleeding wounds close very quickly. -->
<Superclotting.customEffectDescriptions.0>TODO</Superclotting.customEffectDescriptions.0>
<!-- EN: clot -->
<Superclotting.symbolPack.prefixSymbols.0.symbol>TODO</Superclotting.symbolPack.prefixSymbols.0.symbol>
<!-- EN: scab -->
<Superclotting.symbolPack.prefixSymbols.1.symbol>TODO</Superclotting.symbolPack.prefixSymbols.1.symbol>
<!-- EN: clot -->
<Superclotting.symbolPack.suffixSymbols.0.symbol>TODO</Superclotting.symbolPack.suffixSymbols.0.symbol>
<!-- EN: scab -->
<Superclotting.symbolPack.suffixSymbols.1.symbol>TODO</Superclotting.symbolPack.suffixSymbols.1.symbol>
<!-- EN: partial antitoxic lungs -->
<ToxicEnvironmentResistance_Partial.label>TODO</ToxicEnvironmentResistance_Partial.label>
<!-- EN: Carriers of this gene are resistant to environmental toxins. They get less toxic buildup from tox gas, polluted terrain, and toxic fallout, but are still vulnerable to direct attacks with venom or injected poison. Additionally, they build up rot stink exposure slower. -->
<ToxicEnvironmentResistance_Partial.description>TODO</ToxicEnvironmentResistance_Partial.description>
<!-- EN: tox-resistant -->
<ToxicEnvironmentResistance_Partial.labelShortAdj>TODO</ToxicEnvironmentResistance_Partial.labelShortAdj>
<!-- EN: tox -->
<ToxicEnvironmentResistance_Partial.symbolPack.prefixSymbols.0.symbol>TODO</ToxicEnvironmentResistance_Partial.symbolPack.prefixSymbols.0.symbol>
<!-- EN: total antitoxic lungs -->
<ToxicEnvironmentResistance_Total.label>TODO</ToxicEnvironmentResistance_Total.label>
<!-- EN: Carriers of this gene are immune to environmental toxins, but not from direct toxic attacks. They get no toxic buildup from tox gas, polluted terrain, or toxic fallout, and they are not bothered by acidic smog. They are still vulnerable to direct attacks like venom and injected poison. Additionally, they are immune to rot stink exposure. -->
<ToxicEnvironmentResistance_Total.description>TODO</ToxicEnvironmentResistance_Total.description>
<!-- EN: Tox gas immunity -->
<ToxicEnvironmentResistance_Total.customEffectDescriptions.0>TODO</ToxicEnvironmentResistance_Total.customEffectDescriptions.0>
<!-- EN: tox-immune -->
<ToxicEnvironmentResistance_Total.labelShortAdj>TODO</ToxicEnvironmentResistance_Total.labelShortAdj>
<!-- EN: tox -->
<ToxicEnvironmentResistance_Total.symbolPack.prefixSymbols.0.symbol>TODO</ToxicEnvironmentResistance_Total.symbolPack.prefixSymbols.0.symbol>
<!-- EN: fast wound healing -->
<WoundHealing_Fast.label>TODO</WoundHealing_Fast.label>
<!-- EN: Carriers of this gene heal from wounds twice as fast as normal. -->
<WoundHealing_Fast.description>TODO</WoundHealing_Fast.description>
<!-- EN: fast-heal -->
<WoundHealing_Fast.labelShortAdj>TODO</WoundHealing_Fast.labelShortAdj>
<!-- EN: stout -->
<WoundHealing_Fast.symbolPack.prefixSymbols.0.symbol>TODO</WoundHealing_Fast.symbolPack.prefixSymbols.0.symbol>
<!-- EN: hard -->
<WoundHealing_Fast.symbolPack.prefixSymbols.1.symbol>TODO</WoundHealing_Fast.symbolPack.prefixSymbols.1.symbol>
<!-- EN: slow wound healing -->
<WoundHealing_Slow.label>TODO</WoundHealing_Slow.label>
<!-- EN: Carriers of this gene heal from wounds half as fast as normal. -->
<WoundHealing_Slow.description>TODO</WoundHealing_Slow.description>
<!-- EN: slow-heal -->
<WoundHealing_Slow.labelShortAdj>TODO</WoundHealing_Slow.labelShortAdj>
<!-- EN: soft -->
<WoundHealing_Slow.symbolPack.prefixSymbols.0.symbol>TODO</WoundHealing_Slow.symbolPack.prefixSymbols.0.symbol>
<!-- EN: superfast wound healing -->
<WoundHealing_SuperFast.label>TODO</WoundHealing_SuperFast.label>
<!-- EN: Carriers of this gene heal from wounds four times as fast as normal. -->
<WoundHealing_SuperFast.description>TODO</WoundHealing_SuperFast.description>
<!-- EN: super-heal -->
<WoundHealing_SuperFast.labelShortAdj>TODO</WoundHealing_SuperFast.labelShortAdj>
<!-- EN: stout -->
<WoundHealing_SuperFast.symbolPack.prefixSymbols.0.symbol>TODO</WoundHealing_SuperFast.symbolPack.prefixSymbols.0.symbol>
<!-- EN: hard -->
<WoundHealing_SuperFast.symbolPack.prefixSymbols.1.symbol>TODO</WoundHealing_SuperFast.symbolPack.prefixSymbols.1.symbol>
</LanguageData>

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@ -0,0 +1,215 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: dark vision -->
<DarkVision.label>TODO</DarkVision.label>
<!-- EN: Carriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark. -->
<DarkVision.description>TODO</DarkVision.description>
<!-- EN: dark -->
<DarkVision.symbolPack.prefixSymbols.0.symbol>TODO</DarkVision.symbolPack.prefixSymbols.0.symbol>
<!-- EN: night -->
<DarkVision.symbolPack.prefixSymbols.1.symbol>TODO</DarkVision.symbolPack.prefixSymbols.1.symbol>
<!-- EN: dim -->
<DarkVision.symbolPack.prefixSymbols.2.symbol>TODO</DarkVision.symbolPack.prefixSymbols.2.symbol>
<!-- EN: gloom -->
<DarkVision.symbolPack.prefixSymbols.3.symbol>TODO</DarkVision.symbolPack.prefixSymbols.3.symbol>
<!-- EN: murk -->
<DarkVision.symbolPack.prefixSymbols.4.symbol>TODO</DarkVision.symbolPack.prefixSymbols.4.symbol>
<!-- EN: deep -->
<DarkVision.symbolPack.prefixSymbols.5.symbol>TODO</DarkVision.symbolPack.prefixSymbols.5.symbol>
<!-- EN: umbra -->
<DarkVision.symbolPack.prefixSymbols.6.symbol>TODO</DarkVision.symbolPack.prefixSymbols.6.symbol>
<!-- EN: shadow -->
<DarkVision.symbolPack.suffixSymbols.0.symbol>TODO</DarkVision.symbolPack.suffixSymbols.0.symbol>
<!-- EN: fire resistant -->
<FireResistant.label>TODO</FireResistant.label>
<!-- EN: Carriers of this gene have special fast-acting sweat glands and heat-resistant skin. They only take 25% of the normal damage from fire. The chance of them catching on fire is also drastically reduced. -->
<FireResistant.description>TODO</FireResistant.description>
<!-- EN: fireproof -->
<FireResistant.labelShortAdj>TODO</FireResistant.labelShortAdj>
<!-- EN: foam -->
<FireResistant.symbolPack.prefixSymbols.0.symbol>TODO</FireResistant.symbolPack.prefixSymbols.0.symbol>
<!-- EN: wet -->
<FireResistant.symbolPack.prefixSymbols.1.symbol>TODO</FireResistant.symbolPack.prefixSymbols.1.symbol>
<!-- EN: foam -->
<FireResistant.symbolPack.suffixSymbols.0.symbol>TODO</FireResistant.symbolPack.suffixSymbols.0.symbol>
<!-- EN: inbred -->
<Inbred.label>TODO</Inbred.label>
<!-- EN: This genetic condition affects a person's fertility, immunity, and mental capacity. -->
<Inbred.description>TODO</Inbred.description>
<!-- EN: major cell instability -->
<Instability_Major.label>TODO</Instability_Major.label>
<!-- EN: Carriers of this gene need much less metabolic energy to stay alive, at the cost of greatly-reduced stability in their cell-replication machinery. -->
<Instability_Major.description>TODO</Instability_Major.description>
<!-- EN: mild cell instability -->
<Instability_Mild.label>TODO</Instability_Mild.label>
<!-- EN: Carriers of this gene need less metabolic energy to stay alive, at the cost of reduced stability in their cell-replication machinery. -->
<Instability_Mild.description>TODO</Instability_Mild.description>
<!-- EN: kill thirst -->
<KillThirst.label>TODO</KillThirst.label>
<!-- EN: Carriers of this gene lust for the feeling of ending another's life. They will become irritated if they go for too long without killing someone in close combat. -->
<KillThirst.description>TODO</KillThirst.description>
<!-- EN: kill-thirsty -->
<KillThirst.labelShortAdj>TODO</KillThirst.labelShortAdj>
<!-- EN: murder -->
<KillThirst.symbolPack.prefixSymbols.0.symbol>TODO</KillThirst.symbolPack.prefixSymbols.0.symbol>
<!-- EN: death -->
<KillThirst.symbolPack.prefixSymbols.1.symbol>TODO</KillThirst.symbolPack.prefixSymbols.1.symbol>
<!-- EN: kill -->
<KillThirst.symbolPack.prefixSymbols.2.symbol>TODO</KillThirst.symbolPack.prefixSymbols.2.symbol>
<!-- EN: slay -->
<KillThirst.symbolPack.prefixSymbols.3.symbol>TODO</KillThirst.symbolPack.prefixSymbols.3.symbol>
<!-- EN: rage -->
<KillThirst.symbolPack.prefixSymbols.4.symbol>TODO</KillThirst.symbolPack.prefixSymbols.4.symbol>
<!-- EN: hate -->
<KillThirst.symbolPack.prefixSymbols.5.symbol>TODO</KillThirst.symbolPack.prefixSymbols.5.symbol>
<!-- EN: snuff -->
<KillThirst.symbolPack.prefixSymbols.6.symbol>TODO</KillThirst.symbolPack.prefixSymbols.6.symbol>
<!-- EN: vore -->
<KillThirst.symbolPack.suffixSymbols.0.symbol>TODO</KillThirst.symbolPack.suffixSymbols.0.symbol>
<!-- EN: killer -->
<KillThirst.symbolPack.suffixSymbols.1.symbol>TODO</KillThirst.symbolPack.suffixSymbols.1.symbol>
<!-- EN: slayer -->
<KillThirst.symbolPack.suffixSymbols.2.symbol>TODO</KillThirst.symbolPack.suffixSymbols.2.symbol>
<!-- EN: kind instinct -->
<KindInstinct.label>TODO</KindInstinct.label>
<!-- EN: Carriers of this gene are high in trait agreeableness and are very conscientious. They rarely insult others or starts fights, and will sometimes offer kind words to brighten the moods of those around them. They also never judges people by their appearance. -->
<KindInstinct.description>TODO</KindInstinct.description>
<!-- EN: kind -->
<KindInstinct.labelShortAdj>TODO</KindInstinct.labelShortAdj>
<!-- EN: kind -->
<KindInstinct.symbolPack.prefixSymbols.0.symbol>TODO</KindInstinct.symbolPack.prefixSymbols.0.symbol>
<!-- EN: nice -->
<KindInstinct.symbolPack.prefixSymbols.1.symbol>TODO</KindInstinct.symbolPack.prefixSymbols.1.symbol>
<!-- EN: gentle -->
<KindInstinct.symbolPack.prefixSymbols.2.symbol>TODO</KindInstinct.symbolPack.prefixSymbols.2.symbol>
<!-- EN: ami -->
<KindInstinct.symbolPack.prefixSymbols.3.symbol>TODO</KindInstinct.symbolPack.prefixSymbols.3.symbol>
<!-- EN: cool -->
<KindInstinct.symbolPack.prefixSymbols.4.symbol>TODO</KindInstinct.symbolPack.prefixSymbols.4.symbol>
<!-- EN: mellow -->
<KindInstinct.symbolPack.prefixSymbols.5.symbol>TODO</KindInstinct.symbolPack.prefixSymbols.5.symbol>
<!-- EN: soft -->
<KindInstinct.symbolPack.prefixSymbols.6.symbol>TODO</KindInstinct.symbolPack.prefixSymbols.6.symbol>
<!-- EN: tame -->
<KindInstinct.symbolPack.prefixSymbols.7.symbol>TODO</KindInstinct.symbolPack.prefixSymbols.7.symbol>
<!-- EN: pleas -->
<KindInstinct.symbolPack.prefixSymbols.8.symbol>TODO</KindInstinct.symbolPack.prefixSymbols.8.symbol>
<!-- EN: naked speed -->
<NakedSpeed.label>TODO</NakedSpeed.label>
<!-- EN: Carriers of this gene move slower while clothed, and faster while naked. -->
<NakedSpeed.description>TODO</NakedSpeed.description>
<!-- EN: nearsighted -->
<Nearsighted.label>TODO</Nearsighted.label>
<!-- EN: Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced. -->
<Nearsighted.description>TODO</Nearsighted.description>
<!-- EN: blind -->
<Nearsighted.symbolPack.prefixSymbols.0.symbol>TODO</Nearsighted.symbolPack.prefixSymbols.0.symbol>
<!-- EN: blur -->
<Nearsighted.symbolPack.prefixSymbols.1.symbol>TODO</Nearsighted.symbolPack.prefixSymbols.1.symbol>
<!-- EN: squint -->
<Nearsighted.symbolPack.prefixSymbols.2.symbol>TODO</Nearsighted.symbolPack.prefixSymbols.2.symbol>
<!-- EN: peek -->
<Nearsighted.symbolPack.prefixSymbols.3.symbol>TODO</Nearsighted.symbolPack.prefixSymbols.3.symbol>
<!-- EN: cross -->
<Nearsighted.symbolPack.prefixSymbols.4.symbol>TODO</Nearsighted.symbolPack.prefixSymbols.4.symbol>
<!-- EN: sighter -->
<Nearsighted.symbolPack.suffixSymbols.0.symbol>TODO</Nearsighted.symbolPack.suffixSymbols.0.symbol>
<!-- EN: peeker -->
<Nearsighted.symbolPack.suffixSymbols.1.symbol>TODO</Nearsighted.symbolPack.suffixSymbols.1.symbol>
<!-- EN: pollution stimulus -->
<PollutionRush.label>TODO</PollutionRush.label>
<!-- EN: Carriers of this gene get a chemical rush from being exposed to pollution. This makes them move faster and helps them think clearer. A similar gene is found in combat-engineered mega-insects. -->
<PollutionRush.description>TODO</PollutionRush.description>
<!-- EN: Gain stat bonuses when exposed to pollution. -->
<PollutionRush.customEffectDescriptions.0>TODO</PollutionRush.customEffectDescriptions.0>
<!-- EN: psychic bonding -->
<PsychicBonding.label>TODO</PsychicBonding.label>
<!-- EN: Carriers of this gene have a special neural organ that makes them psychically bond with a lover for life. As long as the lovers are together, they will be happy. If they are physically separated, they will be disturbed by the distance. If one dies, the other's mind will be badly disrupted. -->
<PsychicBonding.description>TODO</PsychicBonding.description>
<!-- EN: Romance attempts always succeed. -->
<PsychicBonding.customEffectDescriptions.0>TODO</PsychicBonding.customEffectDescriptions.0>
<!-- EN: Gains psychic bond with first romantic partner. -->
<PsychicBonding.customEffectDescriptions.1>TODO</PsychicBonding.customEffectDescriptions.1>
<!-- EN: robust digestion -->
<RobustDigestion.label>TODO</RobustDigestion.label>
<!-- EN: Carriers of this gene grow a multi-fold stomach, allowing them to digest raw foods more efficiently than baseline humans. In general, they get the same nutrition from raw food as from if it is cooked. They also don't mind the taste of raw food at all. -->
<RobustDigestion.description>TODO</RobustDigestion.description>
<!-- EN: eat -->
<RobustDigestion.symbolPack.prefixSymbols.0.symbol>TODO</RobustDigestion.symbolPack.prefixSymbols.0.symbol>
<!-- EN: raw -->
<RobustDigestion.symbolPack.prefixSymbols.1.symbol>TODO</RobustDigestion.symbolPack.prefixSymbols.1.symbol>
<!-- EN: quad -->
<RobustDigestion.symbolPack.prefixSymbols.2.symbol>TODO</RobustDigestion.symbolPack.prefixSymbols.2.symbol>
<!-- EN: moo -->
<RobustDigestion.symbolPack.prefixSymbols.3.symbol>TODO</RobustDigestion.symbolPack.prefixSymbols.3.symbol>
<!-- EN: raw -->
<RobustDigestion.symbolPack.prefixSymbols.4.symbol>TODO</RobustDigestion.symbolPack.prefixSymbols.4.symbol>
<!-- EN: munch -->
<RobustDigestion.symbolPack.prefixSymbols.5.symbol>TODO</RobustDigestion.symbolPack.prefixSymbols.5.symbol>
<!-- EN: cow -->
<RobustDigestion.symbolPack.prefixSymbols.6.symbol>TODO</RobustDigestion.symbolPack.prefixSymbols.6.symbol>
<!-- EN: eater -->
<RobustDigestion.symbolPack.suffixSymbols.0.symbol>TODO</RobustDigestion.symbolPack.suffixSymbols.0.symbol>
<!-- EN: mouth -->
<RobustDigestion.symbolPack.suffixSymbols.1.symbol>TODO</RobustDigestion.symbolPack.suffixSymbols.1.symbol>
<!-- EN: vore -->
<RobustDigestion.symbolPack.suffixSymbols.2.symbol>TODO</RobustDigestion.symbolPack.suffixSymbols.2.symbol>
<!-- EN: munch -->
<RobustDigestion.symbolPack.suffixSymbols.3.symbol>TODO</RobustDigestion.symbolPack.suffixSymbols.3.symbol>
<!-- EN: hardeater -->
<RobustDigestion.symbolPack.wholeNameSymbols.0.symbol>TODO</RobustDigestion.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: muncher -->
<RobustDigestion.symbolPack.wholeNameSymbols.1.symbol>TODO</RobustDigestion.symbolPack.wholeNameSymbols.1.symbol>
<!-- EN: grubber -->
<RobustDigestion.symbolPack.wholeNameSymbols.2.symbol>TODO</RobustDigestion.symbolPack.wholeNameSymbols.2.symbol>
<!-- EN: strong stomach -->
<StrongStomach.label>TODO</StrongStomach.label>
<!-- EN: Carriers of this gene have an extra toxin-filtering organ in their stomach and will never suffer from food poisoning even after eating rotten food. -->
<StrongStomach.description>TODO</StrongStomach.description>
<!-- EN: dura -->
<StrongStomach.symbolPack.prefixSymbols.0.symbol>TODO</StrongStomach.symbolPack.prefixSymbols.0.symbol>
<!-- EN: eat -->
<StrongStomach.symbolPack.prefixSymbols.1.symbol>TODO</StrongStomach.symbolPack.prefixSymbols.1.symbol>
<!-- EN: feed -->
<StrongStomach.symbolPack.prefixSymbols.2.symbol>TODO</StrongStomach.symbolPack.prefixSymbols.2.symbol>
<!-- EN: cram -->
<StrongStomach.symbolPack.prefixSymbols.3.symbol>TODO</StrongStomach.symbolPack.prefixSymbols.3.symbol>
<!-- EN: vore -->
<StrongStomach.symbolPack.suffixSymbols.0.symbol>TODO</StrongStomach.symbolPack.suffixSymbols.0.symbol>
<!-- EN: unstoppable -->
<Unstoppable.label>TODO</Unstoppable.label>
<!-- EN: Carriers of this gene are not slowed down when taking damage. -->
<Unstoppable.description>TODO</Unstoppable.description>
<!-- EN: violence disabled -->
<ViolenceDisabled.label>TODO</ViolenceDisabled.label>
<!-- EN: Carriers of this gene are emotionally and mentally incapable of engaging in violence. They are overwhelmingly resistant to and horrified by the idea of hurting another. -->
<ViolenceDisabled.description>TODO</ViolenceDisabled.description>
<!-- EN: nonviolent -->
<ViolenceDisabled.labelShortAdj>TODO</ViolenceDisabled.labelShortAdj>
<!-- EN: paci -->
<ViolenceDisabled.symbolPack.prefixSymbols.0.symbol>TODO</ViolenceDisabled.symbolPack.prefixSymbols.0.symbol>
<!-- EN: calm -->
<ViolenceDisabled.symbolPack.prefixSymbols.1.symbol>TODO</ViolenceDisabled.symbolPack.prefixSymbols.1.symbol>
<!-- EN: peace -->
<ViolenceDisabled.symbolPack.prefixSymbols.2.symbol>TODO</ViolenceDisabled.symbolPack.prefixSymbols.2.symbol>
<!-- EN: dove -->
<ViolenceDisabled.symbolPack.prefixSymbols.3.symbol>TODO</ViolenceDisabled.symbolPack.prefixSymbols.3.symbol>
<!-- EN: dove -->
<ViolenceDisabled.symbolPack.suffixSymbols.0.symbol>TODO</ViolenceDisabled.symbolPack.suffixSymbols.0.symbol>
</LanguageData>

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@ -0,0 +1,129 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: ageless -->
<Ageless.label>TODO</Ageless.label>
<!-- EN: Carriers of this gene have archites in the bloodstream which continuously reverse the process of aging. Starting at the age of 13, carriers begin to biologically age slower. By 18, the aging process stops completely. -->
<Ageless.description>TODO</Ageless.description>
<!-- EN: god -->
<Ageless.symbolPack.prefixSymbols.0.symbol>TODO</Ageless.symbolPack.prefixSymbols.0.symbol>
<!-- EN: deo -->
<Ageless.symbolPack.prefixSymbols.1.symbol>TODO</Ageless.symbolPack.prefixSymbols.1.symbol>
<!-- EN: deu -->
<Ageless.symbolPack.prefixSymbols.2.symbol>TODO</Ageless.symbolPack.prefixSymbols.2.symbol>
<!-- EN: methu -->
<Ageless.symbolPack.prefixSymbols.3.symbol>TODO</Ageless.symbolPack.prefixSymbols.3.symbol>
<!-- EN: god -->
<Ageless.symbolPack.suffixSymbols.0.symbol>TODO</Ageless.symbolPack.suffixSymbols.0.symbol>
<!-- EN: deus -->
<Ageless.symbolPack.suffixSymbols.1.symbol>TODO</Ageless.symbolPack.suffixSymbols.1.symbol>
<!-- EN: immortal -->
<Ageless.symbolPack.wholeNameSymbols.0.symbol>TODO</Ageless.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: methuselah -->
<Ageless.symbolPack.wholeNameSymbols.1.symbol>TODO</Ageless.symbolPack.wholeNameSymbols.1.symbol>
<!-- EN: archite metabolism -->
<ArchiteMetabolism.label>TODO</ArchiteMetabolism.label>
<!-- EN: Carriers of this gene have special archites in their cells that facilitate and optimize metabolism. This improves overall genetic and metabolic quality. -->
<ArchiteMetabolism.description>TODO</ArchiteMetabolism.description>
<!-- EN: archite-metabolic -->
<ArchiteMetabolism.labelShortAdj>TODO</ArchiteMetabolism.labelShortAdj>
<!-- EN: deathless -->
<Deathless.label>TODO</Deathless.label>
<!-- EN: Carriers of this gene have archites in the blood which will sustain their life processes no matter what. As long as the brain remains intact, a carrier of this gene will never die. -->
<Deathless.description>TODO</Deathless.description>
<!-- EN: Can only die from destruction of brain. -->
<Deathless.customEffectDescriptions.0>TODO</Deathless.customEffectDescriptions.0>
<!-- EN: god -->
<Deathless.symbolPack.prefixSymbols.0.symbol>TODO</Deathless.symbolPack.prefixSymbols.0.symbol>
<!-- EN: deo -->
<Deathless.symbolPack.prefixSymbols.1.symbol>TODO</Deathless.symbolPack.prefixSymbols.1.symbol>
<!-- EN: deu -->
<Deathless.symbolPack.prefixSymbols.2.symbol>TODO</Deathless.symbolPack.prefixSymbols.2.symbol>
<!-- EN: god -->
<Deathless.symbolPack.suffixSymbols.0.symbol>TODO</Deathless.symbolPack.suffixSymbols.0.symbol>
<!-- EN: deus -->
<Deathless.symbolPack.suffixSymbols.1.symbol>TODO</Deathless.symbolPack.suffixSymbols.1.symbol>
<!-- EN: immortal -->
<Deathless.symbolPack.wholeNameSymbols.0.symbol>TODO</Deathless.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: deathrest -->
<Deathrest.label>TODO</Deathrest.label>
<!-- EN: Carriers of this gene must periodically regenerate themselves in a special coma called deathrest. Deathrest takes days, but can confer substantial bonuses. Deathrest can be accelerated and its effects enhanced by the use of a variety of special buildings and technologies.\n\nThose who put off deathresting will suffer from deathrest exhaustion. -->
<Deathrest.description>TODO</Deathrest.description>
<!-- EN: death -->
<Deathrest.symbolPack.prefixSymbols.0.symbol>TODO</Deathrest.symbolPack.prefixSymbols.0.symbol>
<!-- EN: dead -->
<Deathrest.symbolPack.prefixSymbols.1.symbol>TODO</Deathrest.symbolPack.prefixSymbols.1.symbol>
<!-- EN: still -->
<Deathrest.symbolPack.prefixSymbols.2.symbol>TODO</Deathrest.symbolPack.prefixSymbols.2.symbol>
<!-- EN: rester -->
<Deathrest.symbolPack.suffixSymbols.0.symbol>TODO</Deathrest.symbolPack.suffixSymbols.0.symbol>
<!-- EN: non-senescent -->
<DiseaseFree.label>TODO</DiseaseFree.label>
<!-- EN: Carriers of this gene do not go through senescence in the normal way. They never get chronic age-related diseases like cancer, bad back, cataracts, or dementia. -->
<DiseaseFree.description>TODO</DiseaseFree.description>
<!-- EN: pyrophobia -->
<FireTerror.label>TODO</FireTerror.label>
<!-- EN: Carriers of this gene have an intense fear of fire. When fires are close, there is a chance they will have a mental breakdown at any moment. -->
<FireTerror.description>TODO</FireTerror.description>
<!-- EN: May have a mental breakdown when near fires. -->
<FireTerror.customEffectDescriptions.0>TODO</FireTerror.customEffectDescriptions.0>
<!-- EN: pyrophobic -->
<FireTerror.labelShortAdj>TODO</FireTerror.labelShortAdj>
<!-- EN: tinderskin -->
<FireWeakness.label>TODO</FireWeakness.label>
<!-- EN: Carriers have dry, thin skin which burns easily from fire, and their immune systems react very poorly to this kind of threat. Damage from fire is multiplied by 4. -->
<FireWeakness.description>TODO</FireWeakness.description>
<!-- EN: tinderskin -->
<FireWeakness.labelShortAdj>TODO</FireWeakness.labelShortAdj>
<!-- EN: dry -->
<FireWeakness.symbolPack.prefixSymbols.0.symbol>TODO</FireWeakness.symbolPack.prefixSymbols.0.symbol>
<!-- EN: tinder -->
<FireWeakness.symbolPack.prefixSymbols.1.symbol>TODO</FireWeakness.symbolPack.prefixSymbols.1.symbol>
<!-- EN: kindle -->
<FireWeakness.symbolPack.prefixSymbols.2.symbol>TODO</FireWeakness.symbolPack.prefixSymbols.2.symbol>
<!-- EN: hemogen drain -->
<HemogenDrain.label>TODO</HemogenDrain.label>
<!-- EN: Carriers lose an additional 8 hemogen per day from biological entropy. -->
<HemogenDrain.description>TODO</HemogenDrain.description>
<!-- EN: draining -->
<HemogenDrain.labelShortAdj>TODO</HemogenDrain.labelShortAdj>
<!-- EN: hemogen -->
<HemogenDrain.resourceLabel>TODO</HemogenDrain.resourceLabel>
<!-- EN: hemogenic -->
<Hemogenic.label>TODO</Hemogenic.label>
<!-- EN: Carriers of this gene have a reserve of biological strength powered by a resource called hemogen. The resource can be gained and spent in various ways, all of which are unlocked by other genes.\n\nCarriers lose 2 hemogen per day from biological entropy. -->
<Hemogenic.description>TODO</Hemogenic.description>
<!-- EN: Gives hemogen supply. -->
<Hemogenic.customEffectDescriptions.0>TODO</Hemogenic.customEffectDescriptions.0>
<!-- EN: A reserve of biological strength which can be gained and spent in a variety of ways.\n\nHemogen can be increased by bloodfeeding from a human or consuming hemogen packs. You can obtain hemogen packs using the 'extract hemogen pack' medical operation on a non-hemogenic human.\n\nIf hemogen reaches zero, {PAWN_nameDef} will become very unhappy. -->
<Hemogenic.resourceDescription>TODO</Hemogenic.resourceDescription>
<!-- EN: hemogen -->
<Hemogenic.resourceLabel>TODO</Hemogenic.resourceLabel>
<!-- EN: hemo -->
<Hemogenic.symbolPack.prefixSymbols.0.symbol>TODO</Hemogenic.symbolPack.prefixSymbols.0.symbol>
<!-- EN: perfect immunity -->
<PerfectImmunity.label>TODO</PerfectImmunity.label>
<!-- EN: Carriers of this gene have archite-enhanced immune systems which intelligently destroy invaders. They are totally immune to most normal illnesses. -->
<PerfectImmunity.description>TODO</PerfectImmunity.description>
<!-- EN: perfect-immune -->
<PerfectImmunity.labelShortAdj>TODO</PerfectImmunity.labelShortAdj>
<!-- EN: scarless -->
<TotalHealing.label>TODO</TotalHealing.label>
<!-- EN: Carriers of this gene have a special type of regenerator cell which can heal old wounds and chronic illnesses like bad back. -->
<TotalHealing.description>TODO</TotalHealing.description>
<!-- EN: Every (*DateTime)15-30 days(/DateTime), one old wound or chronic illness is healed. -->
<TotalHealing.customEffectDescriptions.0>TODO</TotalHealing.customEffectDescriptions.0>
<!-- EN: scarless -->
<TotalHealing.labelShortAdj>TODO</TotalHealing.labelShortAdj>
</LanguageData>

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@ -0,0 +1,656 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: aggressive -->
<Aggression_Aggressive.label>TODO</Aggression_Aggressive.label>
<!-- EN: Carriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break. -->
<Aggression_Aggressive.description>TODO</Aggression_Aggressive.description>
<!-- EN: aggro -->
<Aggression_Aggressive.symbolPack.prefixSymbols.0.symbol>TODO</Aggression_Aggressive.symbolPack.prefixSymbols.0.symbol>
<!-- EN: hate -->
<Aggression_Aggressive.symbolPack.prefixSymbols.1.symbol>TODO</Aggression_Aggressive.symbolPack.prefixSymbols.1.symbol>
<!-- EN: fight -->
<Aggression_Aggressive.symbolPack.prefixSymbols.2.symbol>TODO</Aggression_Aggressive.symbolPack.prefixSymbols.2.symbol>
<!-- EN: destro -->
<Aggression_Aggressive.symbolPack.prefixSymbols.3.symbol>TODO</Aggression_Aggressive.symbolPack.prefixSymbols.3.symbol>
<!-- EN: barb -->
<Aggression_Aggressive.symbolPack.prefixSymbols.4.symbol>TODO</Aggression_Aggressive.symbolPack.prefixSymbols.4.symbol>
<!-- EN: fighter -->
<Aggression_Aggressive.symbolPack.suffixSymbols.0.symbol>TODO</Aggression_Aggressive.symbolPack.suffixSymbols.0.symbol>
<!-- EN: dead calm -->
<Aggression_DeadCalm.label>TODO</Aggression_DeadCalm.label>
<!-- EN: Carriers of this gene feel calm in every situation and have a very placid demeanor. They will never start social fights or have aggressive mental breaks. -->
<Aggression_DeadCalm.description>TODO</Aggression_DeadCalm.description>
<!-- EN: calm -->
<Aggression_DeadCalm.labelShortAdj>TODO</Aggression_DeadCalm.labelShortAdj>
<!-- EN: still -->
<Aggression_DeadCalm.symbolPack.prefixSymbols.0.symbol>TODO</Aggression_DeadCalm.symbolPack.prefixSymbols.0.symbol>
<!-- EN: seren -->
<Aggression_DeadCalm.symbolPack.prefixSymbols.1.symbol>TODO</Aggression_DeadCalm.symbolPack.prefixSymbols.1.symbol>
<!-- EN: tranqu -->
<Aggression_DeadCalm.symbolPack.prefixSymbols.2.symbol>TODO</Aggression_DeadCalm.symbolPack.prefixSymbols.2.symbol>
<!-- EN: hush -->
<Aggression_DeadCalm.symbolPack.prefixSymbols.3.symbol>TODO</Aggression_DeadCalm.symbolPack.prefixSymbols.3.symbol>
<!-- EN: hyper-aggressive -->
<Aggression_HyperAggressive.label>TODO</Aggression_HyperAggressive.label>
<!-- EN: Carriers of this gene are hormonally high-strung and very aggressive. They are three times as likely to start social fights. Any mental break they have will be of an aggressive type. -->
<Aggression_HyperAggressive.description>TODO</Aggression_HyperAggressive.description>
<!-- EN: aggro -->
<Aggression_HyperAggressive.symbolPack.prefixSymbols.0.symbol>TODO</Aggression_HyperAggressive.symbolPack.prefixSymbols.0.symbol>
<!-- EN: hate -->
<Aggression_HyperAggressive.symbolPack.prefixSymbols.1.symbol>TODO</Aggression_HyperAggressive.symbolPack.prefixSymbols.1.symbol>
<!-- EN: fight -->
<Aggression_HyperAggressive.symbolPack.prefixSymbols.2.symbol>TODO</Aggression_HyperAggressive.symbolPack.prefixSymbols.2.symbol>
<!-- EN: destro -->
<Aggression_HyperAggressive.symbolPack.prefixSymbols.3.symbol>TODO</Aggression_HyperAggressive.symbolPack.prefixSymbols.3.symbol>
<!-- EN: barb -->
<Aggression_HyperAggressive.symbolPack.prefixSymbols.4.symbol>TODO</Aggression_HyperAggressive.symbolPack.prefixSymbols.4.symbol>
<!-- EN: fighter -->
<Aggression_HyperAggressive.symbolPack.suffixSymbols.0.symbol>TODO</Aggression_HyperAggressive.symbolPack.suffixSymbols.0.symbol>
<!-- EN: beautiful -->
<Beauty_Beautiful.label>TODO</Beauty_Beautiful.label>
<!-- EN: Carriers of this gene have remarkably precise and symmetrical faces. Their features are distinctive and strong without being exaggerated, and their skin is nearly perfect. They are generally seen as beautiful. -->
<Beauty_Beautiful.description>TODO</Beauty_Beautiful.description>
<!-- EN: charm -->
<Beauty_Beautiful.symbolPack.prefixSymbols.0.symbol>TODO</Beauty_Beautiful.symbolPack.prefixSymbols.0.symbol>
<!-- EN: ele -->
<Beauty_Beautiful.symbolPack.prefixSymbols.1.symbol>TODO</Beauty_Beautiful.symbolPack.prefixSymbols.1.symbol>
<!-- EN: grace -->
<Beauty_Beautiful.symbolPack.prefixSymbols.2.symbol>TODO</Beauty_Beautiful.symbolPack.prefixSymbols.2.symbol>
<!-- EN: neat -->
<Beauty_Beautiful.symbolPack.prefixSymbols.3.symbol>TODO</Beauty_Beautiful.symbolPack.prefixSymbols.3.symbol>
<!-- EN: cute -->
<Beauty_Beautiful.symbolPack.prefixSymbols.4.symbol>TODO</Beauty_Beautiful.symbolPack.prefixSymbols.4.symbol>
<!-- EN: beauti -->
<Beauty_Beautiful.symbolPack.prefixSymbols.5.symbol>TODO</Beauty_Beautiful.symbolPack.prefixSymbols.5.symbol>
<!-- EN: smooth -->
<Beauty_Beautiful.symbolPack.prefixSymbols.6.symbol>TODO</Beauty_Beautiful.symbolPack.prefixSymbols.6.symbol>
<!-- EN: pretty -->
<Beauty_Pretty.label>TODO</Beauty_Pretty.label>
<!-- EN: Carriers of this gene have unusually symmetrical, balanced facial features and extra-clear skin which gives them a pleasing appearance. -->
<Beauty_Pretty.description>TODO</Beauty_Pretty.description>
<!-- EN: charm -->
<Beauty_Pretty.symbolPack.prefixSymbols.0.symbol>TODO</Beauty_Pretty.symbolPack.prefixSymbols.0.symbol>
<!-- EN: ele -->
<Beauty_Pretty.symbolPack.prefixSymbols.1.symbol>TODO</Beauty_Pretty.symbolPack.prefixSymbols.1.symbol>
<!-- EN: grace -->
<Beauty_Pretty.symbolPack.prefixSymbols.2.symbol>TODO</Beauty_Pretty.symbolPack.prefixSymbols.2.symbol>
<!-- EN: neat -->
<Beauty_Pretty.symbolPack.prefixSymbols.3.symbol>TODO</Beauty_Pretty.symbolPack.prefixSymbols.3.symbol>
<!-- EN: cute -->
<Beauty_Pretty.symbolPack.prefixSymbols.4.symbol>TODO</Beauty_Pretty.symbolPack.prefixSymbols.4.symbol>
<!-- EN: ugly -->
<Beauty_Ugly.label>TODO</Beauty_Ugly.label>
<!-- EN: Carriers of this gene have exaggerated facial features and poor skin that are generally considered ugly. -->
<Beauty_Ugly.description>TODO</Beauty_Ugly.description>
<!-- EN: ug -->
<Beauty_Ugly.symbolPack.prefixSymbols.0.symbol>TODO</Beauty_Ugly.symbolPack.prefixSymbols.0.symbol>
<!-- EN: staggeringly ugly -->
<Beauty_VeryUgly.label>TODO</Beauty_VeryUgly.label>
<!-- EN: Carriers of this gene have misshapen, asymmetrical facial structures and blotchy skin. They're hard to look at. -->
<Beauty_VeryUgly.description>TODO</Beauty_VeryUgly.description>
<!-- EN: hideous -->
<Beauty_VeryUgly.labelShortAdj>TODO</Beauty_VeryUgly.labelShortAdj>
<!-- EN: gris -->
<Beauty_VeryUgly.symbolPack.prefixSymbols.0.symbol>TODO</Beauty_VeryUgly.symbolPack.prefixSymbols.0.symbol>
<!-- EN: hideo -->
<Beauty_VeryUgly.symbolPack.prefixSymbols.1.symbol>TODO</Beauty_VeryUgly.symbolPack.prefixSymbols.1.symbol>
<!-- EN: grote -->
<Beauty_VeryUgly.symbolPack.prefixSymbols.2.symbol>TODO</Beauty_VeryUgly.symbolPack.prefixSymbols.2.symbol>
<!-- EN: horri -->
<Beauty_VeryUgly.symbolPack.prefixSymbols.3.symbol>TODO</Beauty_VeryUgly.symbolPack.prefixSymbols.3.symbol>
<!-- EN: freak -->
<Beauty_VeryUgly.symbolPack.prefixSymbols.4.symbol>TODO</Beauty_VeryUgly.symbolPack.prefixSymbols.4.symbol>
<!-- EN: foul -->
<Beauty_VeryUgly.symbolPack.prefixSymbols.5.symbol>TODO</Beauty_VeryUgly.symbolPack.prefixSymbols.5.symbol>
<!-- EN: gross -->
<Beauty_VeryUgly.symbolPack.prefixSymbols.6.symbol>TODO</Beauty_VeryUgly.symbolPack.prefixSymbols.6.symbol>
<!-- EN: delicate -->
<Delicate.label>TODO</Delicate.label>
<!-- EN: Carriers of this gene take greater injuries than others from the same damage. They have thin, brittle bones and less binding molecules in joints and flesh. -->
<Delicate.description>TODO</Delicate.description>
<!-- EN: frail -->
<Delicate.symbolPack.prefixSymbols.0.symbol>TODO</Delicate.symbolPack.prefixSymbols.0.symbol>
<!-- EN: thin -->
<Delicate.symbolPack.prefixSymbols.1.symbol>TODO</Delicate.symbolPack.prefixSymbols.1.symbol>
<!-- EN: deli -->
<Delicate.symbolPack.prefixSymbols.2.symbol>TODO</Delicate.symbolPack.prefixSymbols.2.symbol>
<!-- EN: snap -->
<Delicate.symbolPack.prefixSymbols.3.symbol>TODO</Delicate.symbolPack.prefixSymbols.3.symbol>
<!-- EN: ail -->
<Delicate.symbolPack.prefixSymbols.4.symbol>TODO</Delicate.symbolPack.prefixSymbols.4.symbol>
<!-- EN: feeb -->
<Delicate.symbolPack.prefixSymbols.5.symbol>TODO</Delicate.symbolPack.prefixSymbols.5.symbol>
<!-- EN: fragi -->
<Delicate.symbolPack.prefixSymbols.6.symbol>TODO</Delicate.symbolPack.prefixSymbols.6.symbol>
<!-- EN: fast learner -->
<Learning_Fast.label>TODO</Learning_Fast.label>
<!-- EN: Carriers of this gene have excellent memories and grasp new ideas quickly. They learn faster than others. -->
<Learning_Fast.description>TODO</Learning_Fast.description>
<!-- EN: fast learning -->
<Learning_Fast.labelShortAdj>TODO</Learning_Fast.labelShortAdj>
<!-- EN: brain -->
<Learning_Fast.symbolPack.prefixSymbols.0.symbol>TODO</Learning_Fast.symbolPack.prefixSymbols.0.symbol>
<!-- EN: nerd -->
<Learning_Fast.symbolPack.prefixSymbols.1.symbol>TODO</Learning_Fast.symbolPack.prefixSymbols.1.symbol>
<!-- EN: smart -->
<Learning_Fast.symbolPack.prefixSymbols.2.symbol>TODO</Learning_Fast.symbolPack.prefixSymbols.2.symbol>
<!-- EN: corti -->
<Learning_Fast.symbolPack.prefixSymbols.3.symbol>TODO</Learning_Fast.symbolPack.prefixSymbols.3.symbol>
<!-- EN: neuro -->
<Learning_Fast.symbolPack.prefixSymbols.4.symbol>TODO</Learning_Fast.symbolPack.prefixSymbols.4.symbol>
<!-- EN: mnemo -->
<Learning_Fast.symbolPack.prefixSymbols.5.symbol>TODO</Learning_Fast.symbolPack.prefixSymbols.5.symbol>
<!-- EN: nerd -->
<Learning_Fast.symbolPack.suffixSymbols.0.symbol>TODO</Learning_Fast.symbolPack.suffixSymbols.0.symbol>
<!-- EN: brain -->
<Learning_Fast.symbolPack.suffixSymbols.1.symbol>TODO</Learning_Fast.symbolPack.suffixSymbols.1.symbol>
<!-- EN: slow learner -->
<Learning_Slow.label>TODO</Learning_Slow.label>
<!-- EN: Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge. -->
<Learning_Slow.description>TODO</Learning_Slow.description>
<!-- EN: slow learning -->
<Learning_Slow.labelShortAdj>TODO</Learning_Slow.labelShortAdj>
<!-- EN: thag -->
<Learning_Slow.symbolPack.prefixSymbols.0.symbol>TODO</Learning_Slow.symbolPack.prefixSymbols.0.symbol>
<!-- EN: grunt -->
<Learning_Slow.symbolPack.prefixSymbols.1.symbol>TODO</Learning_Slow.symbolPack.prefixSymbols.1.symbol>
<!-- EN: slow -->
<Learning_Slow.symbolPack.prefixSymbols.2.symbol>TODO</Learning_Slow.symbolPack.prefixSymbols.2.symbol>
<!-- EN: dull -->
<Learning_Slow.symbolPack.prefixSymbols.3.symbol>TODO</Learning_Slow.symbolPack.prefixSymbols.3.symbol>
<!-- EN: dumb -->
<Learning_Slow.symbolPack.prefixSymbols.4.symbol>TODO</Learning_Slow.symbolPack.prefixSymbols.4.symbol>
<!-- EN: grunt -->
<Learning_Slow.symbolPack.suffixSymbols.0.symbol>TODO</Learning_Slow.symbolPack.suffixSymbols.0.symbol>
<!-- EN: high libido -->
<Libido_High.label>TODO</Libido_High.label>
<!-- EN: Carriers of this gene are more likely to engage in lovin' with their partner. -->
<Libido_High.description>TODO</Libido_High.description>
<!-- EN: Increases the chance of lovin'. -->
<Libido_High.customEffectDescriptions.0>TODO</Libido_High.customEffectDescriptions.0>
<!-- EN: low libido -->
<Libido_Low.label>TODO</Libido_Low.label>
<!-- EN: Carriers of this gene are less likely to engage in lovin' with their partner. -->
<Libido_Low.description>TODO</Libido_Low.description>
<!-- EN: Decreases the chance of lovin'. -->
<Libido_Low.customEffectDescriptions.0>TODO</Libido_Low.customEffectDescriptions.0>
<!-- EN: low sleep -->
<LowSleep.label>TODO</LowSleep.label>
<!-- EN: Carriers of this gene get tired less quickly than others. -->
<LowSleep.description>TODO</LowSleep.description>
<!-- EN: wake -->
<LowSleep.symbolPack.prefixSymbols.0.symbol>TODO</LowSleep.symbolPack.prefixSymbols.0.symbol>
<!-- EN: night -->
<LowSleep.symbolPack.prefixSymbols.1.symbol>TODO</LowSleep.symbolPack.prefixSymbols.1.symbol>
<!-- EN: heat super-tolerant -->
<MaxTemp_LargeIncrease.label>TODO</MaxTemp_LargeIncrease.label>
<!-- EN: Carriers of this gene are more comfortable in warm temperatures. -->
<MaxTemp_LargeIncrease.description>TODO</MaxTemp_LargeIncrease.description>
<!-- EN: hot -->
<MaxTemp_LargeIncrease.labelShortAdj>TODO</MaxTemp_LargeIncrease.labelShortAdj>
<!-- EN: hot -->
<MaxTemp_LargeIncrease.symbolPack.prefixSymbols.0.symbol>TODO</MaxTemp_LargeIncrease.symbolPack.prefixSymbols.0.symbol>
<!-- EN: heat -->
<MaxTemp_LargeIncrease.symbolPack.prefixSymbols.1.symbol>TODO</MaxTemp_LargeIncrease.symbolPack.prefixSymbols.1.symbol>
<!-- EN: sun -->
<MaxTemp_LargeIncrease.symbolPack.prefixSymbols.2.symbol>TODO</MaxTemp_LargeIncrease.symbolPack.prefixSymbols.2.symbol>
<!-- EN: sweat -->
<MaxTemp_LargeIncrease.symbolPack.prefixSymbols.3.symbol>TODO</MaxTemp_LargeIncrease.symbolPack.prefixSymbols.3.symbol>
<!-- EN: bake -->
<MaxTemp_LargeIncrease.symbolPack.prefixSymbols.4.symbol>TODO</MaxTemp_LargeIncrease.symbolPack.prefixSymbols.4.symbol>
<!-- EN: heat weakness -->
<MaxTemp_SmallDecrease.label>TODO</MaxTemp_SmallDecrease.label>
<!-- EN: Carriers of this gene are slightly less comfortable in warm temperatures. -->
<MaxTemp_SmallDecrease.description>TODO</MaxTemp_SmallDecrease.description>
<!-- EN: cool -->
<MaxTemp_SmallDecrease.labelShortAdj>TODO</MaxTemp_SmallDecrease.labelShortAdj>
<!-- EN: cold -->
<MaxTemp_SmallDecrease.symbolPack.prefixSymbols.0.symbol>TODO</MaxTemp_SmallDecrease.symbolPack.prefixSymbols.0.symbol>
<!-- EN: cool -->
<MaxTemp_SmallDecrease.symbolPack.prefixSymbols.1.symbol>TODO</MaxTemp_SmallDecrease.symbolPack.prefixSymbols.1.symbol>
<!-- EN: heat tolerant -->
<MaxTemp_SmallIncrease.label>TODO</MaxTemp_SmallIncrease.label>
<!-- EN: Carriers of this gene are slightly more comfortable in warm temperatures. -->
<MaxTemp_SmallIncrease.description>TODO</MaxTemp_SmallIncrease.description>
<!-- EN: warm -->
<MaxTemp_SmallIncrease.labelShortAdj>TODO</MaxTemp_SmallIncrease.labelShortAdj>
<!-- EN: warm -->
<MaxTemp_SmallIncrease.symbolPack.prefixSymbols.0.symbol>TODO</MaxTemp_SmallIncrease.symbolPack.prefixSymbols.0.symbol>
<!-- EN: strong melee damage -->
<MeleeDamage_Strong.label>TODO</MeleeDamage_Strong.label>
<!-- EN: Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful. -->
<MeleeDamage_Strong.description>TODO</MeleeDamage_Strong.description>
<!-- EN: strong -->
<MeleeDamage_Strong.labelShortAdj>TODO</MeleeDamage_Strong.labelShortAdj>
<!-- EN: bash -->
<MeleeDamage_Strong.symbolPack.prefixSymbols.0.symbol>TODO</MeleeDamage_Strong.symbolPack.prefixSymbols.0.symbol>
<!-- EN: strong -->
<MeleeDamage_Strong.symbolPack.prefixSymbols.1.symbol>TODO</MeleeDamage_Strong.symbolPack.prefixSymbols.1.symbol>
<!-- EN: strike -->
<MeleeDamage_Strong.symbolPack.prefixSymbols.2.symbol>TODO</MeleeDamage_Strong.symbolPack.prefixSymbols.2.symbol>
<!-- EN: hercu -->
<MeleeDamage_Strong.symbolPack.prefixSymbols.3.symbol>TODO</MeleeDamage_Strong.symbolPack.prefixSymbols.3.symbol>
<!-- EN: achillo -->
<MeleeDamage_Strong.symbolPack.prefixSymbols.4.symbol>TODO</MeleeDamage_Strong.symbolPack.prefixSymbols.4.symbol>
<!-- EN: basher -->
<MeleeDamage_Strong.symbolPack.wholeNameSymbols.0.symbol>TODO</MeleeDamage_Strong.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: striker -->
<MeleeDamage_Strong.symbolPack.wholeNameSymbols.1.symbol>TODO</MeleeDamage_Strong.symbolPack.wholeNameSymbols.1.symbol>
<!-- EN: weak melee damage -->
<MeleeDamage_Weak.label>TODO</MeleeDamage_Weak.label>
<!-- EN: Carriers of this gene do less damage in close-quarters combat. Weak fast-twitch muscle fibers make their strikes shaky and weak. -->
<MeleeDamage_Weak.description>TODO</MeleeDamage_Weak.description>
<!-- EN: weak -->
<MeleeDamage_Weak.labelShortAdj>TODO</MeleeDamage_Weak.labelShortAdj>
<!-- EN: puno -->
<MeleeDamage_Weak.symbolPack.prefixSymbols.0.symbol>TODO</MeleeDamage_Weak.symbolPack.prefixSymbols.0.symbol>
<!-- EN: weak -->
<MeleeDamage_Weak.symbolPack.prefixSymbols.1.symbol>TODO</MeleeDamage_Weak.symbolPack.prefixSymbols.1.symbol>
<!-- EN: poke -->
<MeleeDamage_Weak.symbolPack.prefixSymbols.2.symbol>TODO</MeleeDamage_Weak.symbolPack.prefixSymbols.2.symbol>
<!-- EN: flab -->
<MeleeDamage_Weak.symbolPack.prefixSymbols.3.symbol>TODO</MeleeDamage_Weak.symbolPack.prefixSymbols.3.symbol>
<!-- EN: anemo -->
<MeleeDamage_Weak.symbolPack.prefixSymbols.4.symbol>TODO</MeleeDamage_Weak.symbolPack.prefixSymbols.4.symbol>
<!-- EN: cold super-tolerant -->
<MinTemp_LargeDecrease.label>TODO</MinTemp_LargeDecrease.label>
<!-- EN: Carriers of this gene are much more comfortable in cold temperatures. -->
<MinTemp_LargeDecrease.description>TODO</MinTemp_LargeDecrease.description>
<!-- EN: cold -->
<MinTemp_LargeDecrease.labelShortAdj>TODO</MinTemp_LargeDecrease.labelShortAdj>
<!-- EN: ice -->
<MinTemp_LargeDecrease.symbolPack.prefixSymbols.0.symbol>TODO</MinTemp_LargeDecrease.symbolPack.prefixSymbols.0.symbol>
<!-- EN: cold tolerant -->
<MinTemp_SmallDecrease.label>TODO</MinTemp_SmallDecrease.label>
<!-- EN: Carriers of this gene are slightly more comfortable in cold temperatures. -->
<MinTemp_SmallDecrease.description>TODO</MinTemp_SmallDecrease.description>
<!-- EN: cool -->
<MinTemp_SmallDecrease.labelShortAdj>TODO</MinTemp_SmallDecrease.labelShortAdj>
<!-- EN: cold -->
<MinTemp_SmallDecrease.symbolPack.prefixSymbols.0.symbol>TODO</MinTemp_SmallDecrease.symbolPack.prefixSymbols.0.symbol>
<!-- EN: cool -->
<MinTemp_SmallDecrease.symbolPack.prefixSymbols.1.symbol>TODO</MinTemp_SmallDecrease.symbolPack.prefixSymbols.1.symbol>
<!-- EN: cold weakness -->
<MinTemp_SmallIncrease.label>TODO</MinTemp_SmallIncrease.label>
<!-- EN: Carriers of this gene are slightly less comfortable in cold temperatures. -->
<MinTemp_SmallIncrease.description>TODO</MinTemp_SmallIncrease.description>
<!-- EN: warm -->
<MinTemp_SmallIncrease.labelShortAdj>TODO</MinTemp_SmallIncrease.labelShortAdj>
<!-- EN: warm -->
<MinTemp_SmallIncrease.symbolPack.prefixSymbols.0.symbol>TODO</MinTemp_SmallIncrease.symbolPack.prefixSymbols.0.symbol>
<!-- EN: depressive -->
<Mood_Depressive.label>TODO</Mood_Depressive.label>
<!-- EN: Carriers of this gene are highly predisposed to negative emotion. They'll see the bad in every situation and have a much lower mood than others. -->
<Mood_Depressive.description>TODO</Mood_Depressive.description>
<!-- EN: sad -->
<Mood_Depressive.symbolPack.prefixSymbols.0.symbol>TODO</Mood_Depressive.symbolPack.prefixSymbols.0.symbol>
<!-- EN: gray -->
<Mood_Depressive.symbolPack.prefixSymbols.1.symbol>TODO</Mood_Depressive.symbolPack.prefixSymbols.1.symbol>
<!-- EN: rain -->
<Mood_Depressive.symbolPack.prefixSymbols.2.symbol>TODO</Mood_Depressive.symbolPack.prefixSymbols.2.symbol>
<!-- EN: lachry -->
<Mood_Depressive.symbolPack.prefixSymbols.3.symbol>TODO</Mood_Depressive.symbolPack.prefixSymbols.3.symbol>
<!-- EN: optimist -->
<Mood_Optimist.label>TODO</Mood_Optimist.label>
<!-- EN: Carriers of this gene are predisposed to optimistic feelings. They'll have higher mood than others. -->
<Mood_Optimist.description>TODO</Mood_Optimist.description>
<!-- EN: bright -->
<Mood_Optimist.symbolPack.prefixSymbols.0.symbol>TODO</Mood_Optimist.symbolPack.prefixSymbols.0.symbol>
<!-- EN: sun -->
<Mood_Optimist.symbolPack.prefixSymbols.1.symbol>TODO</Mood_Optimist.symbolPack.prefixSymbols.1.symbol>
<!-- EN: light -->
<Mood_Optimist.symbolPack.prefixSymbols.2.symbol>TODO</Mood_Optimist.symbolPack.prefixSymbols.2.symbol>
<!-- EN: cheer -->
<Mood_Optimist.symbolPack.prefixSymbols.3.symbol>TODO</Mood_Optimist.symbolPack.prefixSymbols.3.symbol>
<!-- EN: glad -->
<Mood_Optimist.symbolPack.prefixSymbols.4.symbol>TODO</Mood_Optimist.symbolPack.prefixSymbols.4.symbol>
<!-- EN: up -->
<Mood_Optimist.symbolPack.prefixSymbols.5.symbol>TODO</Mood_Optimist.symbolPack.prefixSymbols.5.symbol>
<!-- EN: bright -->
<Mood_Optimist.symbolPack.suffixSymbols.0.symbol>TODO</Mood_Optimist.symbolPack.suffixSymbols.0.symbol>
<!-- EN: pessimist -->
<Mood_Pessimist.label>TODO</Mood_Pessimist.label>
<!-- EN: Carriers of this gene are predisposed to pessimistic perceptions. They'll tend to interpret things negatively and have lower mood than others. -->
<Mood_Pessimist.description>TODO</Mood_Pessimist.description>
<!-- EN: sad -->
<Mood_Pessimist.symbolPack.prefixSymbols.0.symbol>TODO</Mood_Pessimist.symbolPack.prefixSymbols.0.symbol>
<!-- EN: gray -->
<Mood_Pessimist.symbolPack.prefixSymbols.1.symbol>TODO</Mood_Pessimist.symbolPack.prefixSymbols.1.symbol>
<!-- EN: rain -->
<Mood_Pessimist.symbolPack.prefixSymbols.2.symbol>TODO</Mood_Pessimist.symbolPack.prefixSymbols.2.symbol>
<!-- EN: lachry -->
<Mood_Pessimist.symbolPack.prefixSymbols.3.symbol>TODO</Mood_Pessimist.symbolPack.prefixSymbols.3.symbol>
<!-- EN: sanguine -->
<Mood_Sanguine.label>TODO</Mood_Sanguine.label>
<!-- EN: Carriers of this gene are highly predisposed to optimism and not at all inclined to think negatively. They'll have much higher mood than others. -->
<Mood_Sanguine.description>TODO</Mood_Sanguine.description>
<!-- EN: bright -->
<Mood_Sanguine.symbolPack.prefixSymbols.0.symbol>TODO</Mood_Sanguine.symbolPack.prefixSymbols.0.symbol>
<!-- EN: sun -->
<Mood_Sanguine.symbolPack.prefixSymbols.1.symbol>TODO</Mood_Sanguine.symbolPack.prefixSymbols.1.symbol>
<!-- EN: light -->
<Mood_Sanguine.symbolPack.prefixSymbols.2.symbol>TODO</Mood_Sanguine.symbolPack.prefixSymbols.2.symbol>
<!-- EN: cheer -->
<Mood_Sanguine.symbolPack.prefixSymbols.3.symbol>TODO</Mood_Sanguine.symbolPack.prefixSymbols.3.symbol>
<!-- EN: glad -->
<Mood_Sanguine.symbolPack.prefixSymbols.4.symbol>TODO</Mood_Sanguine.symbolPack.prefixSymbols.4.symbol>
<!-- EN: up -->
<Mood_Sanguine.symbolPack.prefixSymbols.5.symbol>TODO</Mood_Sanguine.symbolPack.prefixSymbols.5.symbol>
<!-- EN: bright -->
<Mood_Sanguine.symbolPack.suffixSymbols.0.symbol>TODO</Mood_Sanguine.symbolPack.suffixSymbols.0.symbol>
<!-- EN: fast runner -->
<MoveSpeed_Quick.label>TODO</MoveSpeed_Quick.label>
<!-- EN: Carriers of this gene move more quickly than normal. -->
<MoveSpeed_Quick.description>TODO</MoveSpeed_Quick.description>
<!-- EN: quick -->
<MoveSpeed_Quick.labelShortAdj>TODO</MoveSpeed_Quick.labelShortAdj>
<!-- EN: speed -->
<MoveSpeed_Quick.symbolPack.prefixSymbols.0.symbol>TODO</MoveSpeed_Quick.symbolPack.prefixSymbols.0.symbol>
<!-- EN: fast -->
<MoveSpeed_Quick.symbolPack.prefixSymbols.1.symbol>TODO</MoveSpeed_Quick.symbolPack.prefixSymbols.1.symbol>
<!-- EN: quick -->
<MoveSpeed_Quick.symbolPack.prefixSymbols.2.symbol>TODO</MoveSpeed_Quick.symbolPack.prefixSymbols.2.symbol>
<!-- EN: agi -->
<MoveSpeed_Quick.symbolPack.prefixSymbols.3.symbol>TODO</MoveSpeed_Quick.symbolPack.prefixSymbols.3.symbol>
<!-- EN: nimb -->
<MoveSpeed_Quick.symbolPack.prefixSymbols.4.symbol>TODO</MoveSpeed_Quick.symbolPack.prefixSymbols.4.symbol>
<!-- EN: swift -->
<MoveSpeed_Quick.symbolPack.prefixSymbols.5.symbol>TODO</MoveSpeed_Quick.symbolPack.prefixSymbols.5.symbol>
<!-- EN: flash -->
<MoveSpeed_Quick.symbolPack.prefixSymbols.6.symbol>TODO</MoveSpeed_Quick.symbolPack.prefixSymbols.6.symbol>
<!-- EN: flash -->
<MoveSpeed_Quick.symbolPack.suffixSymbols.0.symbol>TODO</MoveSpeed_Quick.symbolPack.suffixSymbols.0.symbol>
<!-- EN: runner -->
<MoveSpeed_Quick.symbolPack.suffixSymbols.1.symbol>TODO</MoveSpeed_Quick.symbolPack.suffixSymbols.1.symbol>
<!-- EN: sprinter -->
<MoveSpeed_Quick.symbolPack.suffixSymbols.2.symbol>TODO</MoveSpeed_Quick.symbolPack.suffixSymbols.2.symbol>
<!-- EN: speeder -->
<MoveSpeed_Quick.symbolPack.wholeNameSymbols.0.symbol>TODO</MoveSpeed_Quick.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: slow runner -->
<MoveSpeed_Slow.label>TODO</MoveSpeed_Slow.label>
<!-- EN: Carriers of this gene move more slowly than normal. -->
<MoveSpeed_Slow.description>TODO</MoveSpeed_Slow.description>
<!-- EN: slow -->
<MoveSpeed_Slow.labelShortAdj>TODO</MoveSpeed_Slow.labelShortAdj>
<!-- EN: slow -->
<MoveSpeed_Slow.symbolPack.prefixSymbols.0.symbol>TODO</MoveSpeed_Slow.symbolPack.prefixSymbols.0.symbol>
<!-- EN: plod -->
<MoveSpeed_Slow.symbolPack.prefixSymbols.1.symbol>TODO</MoveSpeed_Slow.symbolPack.prefixSymbols.1.symbol>
<!-- EN: grado -->
<MoveSpeed_Slow.symbolPack.prefixSymbols.2.symbol>TODO</MoveSpeed_Slow.symbolPack.prefixSymbols.2.symbol>
<!-- EN: letho -->
<MoveSpeed_Slow.symbolPack.prefixSymbols.3.symbol>TODO</MoveSpeed_Slow.symbolPack.prefixSymbols.3.symbol>
<!-- EN: slug -->
<MoveSpeed_Slow.symbolPack.prefixSymbols.4.symbol>TODO</MoveSpeed_Slow.symbolPack.prefixSymbols.4.symbol>
<!-- EN: slack -->
<MoveSpeed_Slow.symbolPack.prefixSymbols.5.symbol>TODO</MoveSpeed_Slow.symbolPack.prefixSymbols.5.symbol>
<!-- EN: slug -->
<MoveSpeed_Slow.symbolPack.suffixSymbols.0.symbol>TODO</MoveSpeed_Slow.symbolPack.suffixSymbols.0.symbol>
<!-- EN: plodder -->
<MoveSpeed_Slow.symbolPack.suffixSymbols.1.symbol>TODO</MoveSpeed_Slow.symbolPack.suffixSymbols.1.symbol>
<!-- EN: very fast runner -->
<MoveSpeed_VeryQuick.label>TODO</MoveSpeed_VeryQuick.label>
<!-- EN: Carriers of this gene move much more quickly than normal. -->
<MoveSpeed_VeryQuick.description>TODO</MoveSpeed_VeryQuick.description>
<!-- EN: fast -->
<MoveSpeed_VeryQuick.labelShortAdj>TODO</MoveSpeed_VeryQuick.labelShortAdj>
<!-- EN: speed -->
<MoveSpeed_VeryQuick.symbolPack.prefixSymbols.0.symbol>TODO</MoveSpeed_VeryQuick.symbolPack.prefixSymbols.0.symbol>
<!-- EN: fast -->
<MoveSpeed_VeryQuick.symbolPack.prefixSymbols.1.symbol>TODO</MoveSpeed_VeryQuick.symbolPack.prefixSymbols.1.symbol>
<!-- EN: quick -->
<MoveSpeed_VeryQuick.symbolPack.prefixSymbols.2.symbol>TODO</MoveSpeed_VeryQuick.symbolPack.prefixSymbols.2.symbol>
<!-- EN: agi -->
<MoveSpeed_VeryQuick.symbolPack.prefixSymbols.3.symbol>TODO</MoveSpeed_VeryQuick.symbolPack.prefixSymbols.3.symbol>
<!-- EN: nimb -->
<MoveSpeed_VeryQuick.symbolPack.prefixSymbols.4.symbol>TODO</MoveSpeed_VeryQuick.symbolPack.prefixSymbols.4.symbol>
<!-- EN: swift -->
<MoveSpeed_VeryQuick.symbolPack.prefixSymbols.5.symbol>TODO</MoveSpeed_VeryQuick.symbolPack.prefixSymbols.5.symbol>
<!-- EN: flash -->
<MoveSpeed_VeryQuick.symbolPack.prefixSymbols.6.symbol>TODO</MoveSpeed_VeryQuick.symbolPack.prefixSymbols.6.symbol>
<!-- EN: flash -->
<MoveSpeed_VeryQuick.symbolPack.suffixSymbols.0.symbol>TODO</MoveSpeed_VeryQuick.symbolPack.suffixSymbols.0.symbol>
<!-- EN: runner -->
<MoveSpeed_VeryQuick.symbolPack.suffixSymbols.1.symbol>TODO</MoveSpeed_VeryQuick.symbolPack.suffixSymbols.1.symbol>
<!-- EN: sprinter -->
<MoveSpeed_VeryQuick.symbolPack.suffixSymbols.2.symbol>TODO</MoveSpeed_VeryQuick.symbolPack.suffixSymbols.2.symbol>
<!-- EN: speeder -->
<MoveSpeed_VeryQuick.symbolPack.wholeNameSymbols.0.symbol>TODO</MoveSpeed_VeryQuick.symbolPack.wholeNameSymbols.0.symbol>
<!-- EN: never sleep -->
<Neversleep.label>TODO</Neversleep.label>
<!-- EN: Carriers of this gene have a unique metabolic process which allows clusters of neurons to sleep while the rest of the brain stays awake. They never need to sleep. -->
<Neversleep.description>TODO</Neversleep.description>
<!-- EN: wake -->
<Neversleep.symbolPack.prefixSymbols.0.symbol>TODO</Neversleep.symbolPack.prefixSymbols.0.symbol>
<!-- EN: night -->
<Neversleep.symbolPack.prefixSymbols.1.symbol>TODO</Neversleep.symbolPack.prefixSymbols.1.symbol>
<!-- EN: extra pain -->
<Pain_Extra.label>TODO</Pain_Extra.label>
<!-- EN: Carriers of this gene feel more pain than others given the same injuries. Neuron activity in the brain's nociception center is amplified, so pain feels extra-intense and fiery. This can be protective, but overall it's considered a negative and makes it hard to push through difficult situations. -->
<Pain_Extra.description>TODO</Pain_Extra.description>
<!-- EN: wimpy -->
<Pain_Extra.labelShortAdj>TODO</Pain_Extra.labelShortAdj>
<!-- EN: wimpo -->
<Pain_Extra.symbolPack.prefixSymbols.0.symbol>TODO</Pain_Extra.symbolPack.prefixSymbols.0.symbol>
<!-- EN: whino -->
<Pain_Extra.symbolPack.prefixSymbols.1.symbol>TODO</Pain_Extra.symbolPack.prefixSymbols.1.symbol>
<!-- EN: cowar -->
<Pain_Extra.symbolPack.prefixSymbols.2.symbol>TODO</Pain_Extra.symbolPack.prefixSymbols.2.symbol>
<!-- EN: cry -->
<Pain_Extra.symbolPack.prefixSymbols.3.symbol>TODO</Pain_Extra.symbolPack.prefixSymbols.3.symbol>
<!-- EN: whiner -->
<Pain_Extra.symbolPack.suffixSymbols.0.symbol>TODO</Pain_Extra.symbolPack.suffixSymbols.0.symbol>
<!-- EN: wimp -->
<Pain_Extra.symbolPack.suffixSymbols.1.symbol>TODO</Pain_Extra.symbolPack.suffixSymbols.1.symbol>
<!-- EN: reduced pain -->
<Pain_Reduced.label>TODO</Pain_Reduced.label>
<!-- EN: Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times. -->
<Pain_Reduced.description>TODO</Pain_Reduced.description>
<!-- EN: pain-dull -->
<Pain_Reduced.labelShortAdj>TODO</Pain_Reduced.labelShortAdj>
<!-- EN: dull -->
<Pain_Reduced.symbolPack.prefixSymbols.0.symbol>TODO</Pain_Reduced.symbolPack.prefixSymbols.0.symbol>
<!-- EN: daze -->
<Pain_Reduced.symbolPack.prefixSymbols.1.symbol>TODO</Pain_Reduced.symbolPack.prefixSymbols.1.symbol>
<!-- EN: tough -->
<Pain_Reduced.symbolPack.prefixSymbols.2.symbol>TODO</Pain_Reduced.symbolPack.prefixSymbols.2.symbol>
<!-- EN: psychically deaf -->
<PsychicAbility_Deaf.label>TODO</PsychicAbility_Deaf.label>
<!-- EN: Carriers of this gene are deaf to all psychic energy and influence outside their own minds. They cannot be affected by psychic influence, nor can they ever wield psychic power. -->
<PsychicAbility_Deaf.description>TODO</PsychicAbility_Deaf.description>
<!-- EN: psy-deaf -->
<PsychicAbility_Deaf.labelShortAdj>TODO</PsychicAbility_Deaf.labelShortAdj>
<!-- EN: deaf -->
<PsychicAbility_Deaf.symbolPack.prefixSymbols.0.symbol>TODO</PsychicAbility_Deaf.symbolPack.prefixSymbols.0.symbol>
<!-- EN: blank -->
<PsychicAbility_Deaf.symbolPack.prefixSymbols.1.symbol>TODO</PsychicAbility_Deaf.symbolPack.prefixSymbols.1.symbol>
<!-- EN: null -->
<PsychicAbility_Deaf.symbolPack.prefixSymbols.2.symbol>TODO</PsychicAbility_Deaf.symbolPack.prefixSymbols.2.symbol>
<!-- EN: vac -->
<PsychicAbility_Deaf.symbolPack.prefixSymbols.3.symbol>TODO</PsychicAbility_Deaf.symbolPack.prefixSymbols.3.symbol>
<!-- EN: void -->
<PsychicAbility_Deaf.symbolPack.prefixSymbols.4.symbol>TODO</PsychicAbility_Deaf.symbolPack.prefixSymbols.4.symbol>
<!-- EN: nego -->
<PsychicAbility_Deaf.symbolPack.prefixSymbols.5.symbol>TODO</PsychicAbility_Deaf.symbolPack.prefixSymbols.5.symbol>
<!-- EN: nullo -->
<PsychicAbility_Deaf.symbolPack.prefixSymbols.6.symbol>TODO</PsychicAbility_Deaf.symbolPack.prefixSymbols.6.symbol>
<!-- EN: psychically dull -->
<PsychicAbility_Dull.label>TODO</PsychicAbility_Dull.label>
<!-- EN: Carriers of this gene are less psychically-sensitive than others. -->
<PsychicAbility_Dull.description>TODO</PsychicAbility_Dull.description>
<!-- EN: psy-dull -->
<PsychicAbility_Dull.labelShortAdj>TODO</PsychicAbility_Dull.labelShortAdj>
<!-- EN: dull -->
<PsychicAbility_Dull.symbolPack.prefixSymbols.0.symbol>TODO</PsychicAbility_Dull.symbolPack.prefixSymbols.0.symbol>
<!-- EN: flat -->
<PsychicAbility_Dull.symbolPack.prefixSymbols.1.symbol>TODO</PsychicAbility_Dull.symbolPack.prefixSymbols.1.symbol>
<!-- EN: psy-sensitive -->
<PsychicAbility_Enhanced.label>TODO</PsychicAbility_Enhanced.label>
<!-- EN: Carriers of this gene are more psychically-sensitive than average. -->
<PsychicAbility_Enhanced.description>TODO</PsychicAbility_Enhanced.description>
<!-- EN: psy-enhanced -->
<PsychicAbility_Enhanced.labelShortAdj>TODO</PsychicAbility_Enhanced.labelShortAdj>
<!-- EN: psy -->
<PsychicAbility_Enhanced.symbolPack.prefixSymbols.0.symbol>TODO</PsychicAbility_Enhanced.symbolPack.prefixSymbols.0.symbol>
<!-- EN: senso -->
<PsychicAbility_Enhanced.symbolPack.prefixSymbols.1.symbol>TODO</PsychicAbility_Enhanced.symbolPack.prefixSymbols.1.symbol>
<!-- EN: sensi -->
<PsychicAbility_Enhanced.symbolPack.prefixSymbols.2.symbol>TODO</PsychicAbility_Enhanced.symbolPack.prefixSymbols.2.symbol>
<!-- EN: super psy-sensitive -->
<PsychicAbility_Extreme.label>TODO</PsychicAbility_Extreme.label>
<!-- EN: Carriers of this gene are much more psychically-sensitive than most. -->
<PsychicAbility_Extreme.description>TODO</PsychicAbility_Extreme.description>
<!-- EN: psy-extreme -->
<PsychicAbility_Extreme.labelShortAdj>TODO</PsychicAbility_Extreme.labelShortAdj>
<!-- EN: psy -->
<PsychicAbility_Extreme.symbolPack.prefixSymbols.0.symbol>TODO</PsychicAbility_Extreme.symbolPack.prefixSymbols.0.symbol>
<!-- EN: senso -->
<PsychicAbility_Extreme.symbolPack.prefixSymbols.1.symbol>TODO</PsychicAbility_Extreme.symbolPack.prefixSymbols.1.symbol>
<!-- EN: sensi -->
<PsychicAbility_Extreme.symbolPack.prefixSymbols.2.symbol>TODO</PsychicAbility_Extreme.symbolPack.prefixSymbols.2.symbol>
<!-- EN: robust -->
<Robust.label>TODO</Robust.label>
<!-- EN: Carriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh. -->
<Robust.description>TODO</Robust.description>
<!-- EN: tough -->
<Robust.symbolPack.prefixSymbols.0.symbol>TODO</Robust.symbolPack.prefixSymbols.0.symbol>
<!-- EN: stout -->
<Robust.symbolPack.prefixSymbols.1.symbol>TODO</Robust.symbolPack.prefixSymbols.1.symbol>
<!-- EN: rough -->
<Robust.symbolPack.prefixSymbols.2.symbol>TODO</Robust.symbolPack.prefixSymbols.2.symbol>
<!-- EN: lump -->
<Robust.symbolPack.prefixSymbols.3.symbol>TODO</Robust.symbolPack.prefixSymbols.3.symbol>
<!-- EN: bruise -->
<Robust.symbolPack.prefixSymbols.4.symbol>TODO</Robust.symbolPack.prefixSymbols.4.symbol>
<!-- EN: stiff -->
<Robust.symbolPack.prefixSymbols.5.symbol>TODO</Robust.symbolPack.prefixSymbols.5.symbol>
<!-- EN: hard -->
<Robust.symbolPack.prefixSymbols.6.symbol>TODO</Robust.symbolPack.prefixSymbols.6.symbol>
<!-- EN: vigo -->
<Robust.symbolPack.prefixSymbols.7.symbol>TODO</Robust.symbolPack.prefixSymbols.7.symbol>
<!-- EN: sleepy -->
<Sleepy.label>TODO</Sleepy.label>
<!-- EN: Carriers of this gene get tired somewhat faster than others. -->
<Sleepy.description>TODO</Sleepy.description>
<!-- EN: sleep -->
<Sleepy.symbolPack.prefixSymbols.0.symbol>TODO</Sleepy.symbolPack.prefixSymbols.0.symbol>
<!-- EN: bed -->
<Sleepy.symbolPack.prefixSymbols.1.symbol>TODO</Sleepy.symbolPack.prefixSymbols.1.symbol>
<!-- EN: somno -->
<Sleepy.symbolPack.prefixSymbols.2.symbol>TODO</Sleepy.symbolPack.prefixSymbols.2.symbol>
<!-- EN: loaf -->
<Sleepy.symbolPack.suffixSymbols.0.symbol>TODO</Sleepy.symbolPack.suffixSymbols.0.symbol>
<!-- EN: tox resistance -->
<ToxResist_Partial.label>TODO</ToxResist_Partial.label>
<!-- EN: Carriers of this gene are resistant to toxic buildup from any source. This includes pollution, toxic fallout, tox gas, and direct attacks with venom or injected poison. They'll gain half the amount of toxic buildup compared to others.\n\nCellular filters in the lung and skin reduce the dose of toxins entering the bloodstream. -->
<ToxResist_Partial.description>TODO</ToxResist_Partial.description>
<!-- EN: tox-resistant -->
<ToxResist_Partial.labelShortAdj>TODO</ToxResist_Partial.labelShortAdj>
<!-- EN: tox -->
<ToxResist_Partial.symbolPack.prefixSymbols.0.symbol>TODO</ToxResist_Partial.symbolPack.prefixSymbols.0.symbol>
<!-- EN: tox immunity -->
<ToxResist_Total.label>TODO</ToxResist_Total.label>
<!-- EN: Carriers of this gene are totally immune to toxic buildup from all sources including polluted terrain, toxic fallout, tox gas, and direct attacks with venom or injected poison. They are also not bothered by acidic smog.\n\nThe carrier's biochemical pathways are modified to route around interference from nearly all known toxins. Along with enhancements to the kidneys and liver, this keeps carriers comfortable in even the most toxic of environments. -->
<ToxResist_Total.description>TODO</ToxResist_Total.description>
<!-- EN: Tox gas immunity -->
<ToxResist_Total.customEffectDescriptions.0>TODO</ToxResist_Total.customEffectDescriptions.0>
<!-- EN: tox-immune -->
<ToxResist_Total.labelShortAdj>TODO</ToxResist_Total.labelShortAdj>
<!-- EN: tox -->
<ToxResist_Total.symbolPack.prefixSymbols.0.symbol>TODO</ToxResist_Total.symbolPack.prefixSymbols.0.symbol>
<!-- EN: intense UV sensitivity -->
<UVSensitivity_Intense.label>TODO</UVSensitivity_Intense.label>
<!-- EN: Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight. -->
<UVSensitivity_Intense.description>TODO</UVSensitivity_Intense.description>
<!-- EN: UV-vulnerable -->
<UVSensitivity_Intense.labelShortAdj>TODO</UVSensitivity_Intense.labelShortAdj>
<!-- EN: dark -->
<UVSensitivity_Intense.symbolPack.prefixSymbols.0.symbol>TODO</UVSensitivity_Intense.symbolPack.prefixSymbols.0.symbol>
<!-- EN: tunnel -->
<UVSensitivity_Intense.symbolPack.prefixSymbols.1.symbol>TODO</UVSensitivity_Intense.symbolPack.prefixSymbols.1.symbol>
<!-- EN: under -->
<UVSensitivity_Intense.symbolPack.prefixSymbols.2.symbol>TODO</UVSensitivity_Intense.symbolPack.prefixSymbols.2.symbol>
<!-- EN: cave -->
<UVSensitivity_Intense.symbolPack.prefixSymbols.3.symbol>TODO</UVSensitivity_Intense.symbolPack.prefixSymbols.3.symbol>
<!-- EN: crypt -->
<UVSensitivity_Intense.symbolPack.prefixSymbols.4.symbol>TODO</UVSensitivity_Intense.symbolPack.prefixSymbols.4.symbol>
<!-- EN: dim -->
<UVSensitivity_Intense.symbolPack.prefixSymbols.5.symbol>TODO</UVSensitivity_Intense.symbolPack.prefixSymbols.5.symbol>
<!-- EN: night -->
<UVSensitivity_Intense.symbolPack.prefixSymbols.6.symbol>TODO</UVSensitivity_Intense.symbolPack.prefixSymbols.6.symbol>
<!-- EN: mild UV sensitivity -->
<UVSensitivity_Mild.label>TODO</UVSensitivity_Mild.label>
<!-- EN: Carriers of this gene have biological compounds in their skin that react painfully to UV radiation. They are unusually sensitive to sunlight. -->
<UVSensitivity_Mild.description>TODO</UVSensitivity_Mild.description>
<!-- EN: UV-sensitive -->
<UVSensitivity_Mild.labelShortAdj>TODO</UVSensitivity_Mild.labelShortAdj>
<!-- EN: dark -->
<UVSensitivity_Mild.symbolPack.prefixSymbols.0.symbol>TODO</UVSensitivity_Mild.symbolPack.prefixSymbols.0.symbol>
<!-- EN: tunnel -->
<UVSensitivity_Mild.symbolPack.prefixSymbols.1.symbol>TODO</UVSensitivity_Mild.symbolPack.prefixSymbols.1.symbol>
<!-- EN: under -->
<UVSensitivity_Mild.symbolPack.prefixSymbols.2.symbol>TODO</UVSensitivity_Mild.symbolPack.prefixSymbols.2.symbol>
<!-- EN: cave -->
<UVSensitivity_Mild.symbolPack.prefixSymbols.3.symbol>TODO</UVSensitivity_Mild.symbolPack.prefixSymbols.3.symbol>
<!-- EN: crypt -->
<UVSensitivity_Mild.symbolPack.prefixSymbols.4.symbol>TODO</UVSensitivity_Mild.symbolPack.prefixSymbols.4.symbol>
<!-- EN: dim -->
<UVSensitivity_Mild.symbolPack.prefixSymbols.5.symbol>TODO</UVSensitivity_Mild.symbolPack.prefixSymbols.5.symbol>
<!-- EN: night -->
<UVSensitivity_Mild.symbolPack.prefixSymbols.6.symbol>TODO</UVSensitivity_Mild.symbolPack.prefixSymbols.6.symbol>
<!-- EN: very sleepy -->
<VerySleepy.label>TODO</VerySleepy.label>
<!-- EN: Carriers of this gene get tired much faster than others. -->
<VerySleepy.description>TODO</VerySleepy.description>
<!-- EN: sleep -->
<VerySleepy.symbolPack.prefixSymbols.0.symbol>TODO</VerySleepy.symbolPack.prefixSymbols.0.symbol>
<!-- EN: bed -->
<VerySleepy.symbolPack.prefixSymbols.1.symbol>TODO</VerySleepy.symbolPack.prefixSymbols.1.symbol>
<!-- EN: somno -->
<VerySleepy.symbolPack.prefixSymbols.2.symbol>TODO</VerySleepy.symbolPack.prefixSymbols.2.symbol>
<!-- EN: loaf -->
<VerySleepy.symbolPack.suffixSymbols.0.symbol>TODO</VerySleepy.symbolPack.suffixSymbols.0.symbol>
</LanguageData>

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@ -0,0 +1,45 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: {0} addict-immune -->
<AddictionImmune.label>TODO</AddictionImmune.label>
<!-- EN: Carriers of this gene never get addicted to {0}. -->
<AddictionImmune.description>TODO</AddictionImmune.description>
<!-- EN: {0}-immune -->
<AddictionImmune.labelShortAdj>TODO</AddictionImmune.labelShortAdj>
<!-- EN: {0} addict-resist -->
<AddictionResistant.label>TODO</AddictionResistant.label>
<!-- EN: Carriers are only half as likely to become addicted to {0}. -->
<AddictionResistant.description>TODO</AddictionResistant.description>
<!-- EN: {0}-resistant -->
<AddictionResistant.labelShortAdj>TODO</AddictionResistant.labelShortAdj>
<!-- EN: poor {0} -->
<AptitudePoor.label>TODO</AptitudePoor.label>
<!-- EN: The carrier's aptitude in {0} is reduced by 4. Aptitude acts like an offset on skill level. -->
<AptitudePoor.description>TODO</AptitudePoor.description>
<!-- EN: great {0} -->
<AptitudeRemarkable.label>TODO</AptitudeRemarkable.label>
<!-- EN: The carrier's aptitude in {0} is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to {0}. -->
<AptitudeRemarkable.description>TODO</AptitudeRemarkable.description>
<!-- EN: strong {0} -->
<AptitudeStrong.label>TODO</AptitudeStrong.label>
<!-- EN: The carrier's aptitude in {0} is increased by 4. Aptitude acts like an offset on skill level. -->
<AptitudeStrong.description>TODO</AptitudeStrong.description>
<!-- EN: awful {0} -->
<AptitudeTerrible.label>TODO</AptitudeTerrible.label>
<!-- EN: The carrier's aptitude in {0} is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from {0}. -->
<AptitudeTerrible.description>TODO</AptitudeTerrible.description>
<!-- EN: {0} dependency -->
<ChemicalDependency.label>TODO</ChemicalDependency.label>
<!-- EN: Carriers of this gene need to ingest {0} on a regular basis to survive. After {DEFICIENCYDURATION} without {0}, carriers will suffer from {0} deficiency. After {COMADURATION}, they will fall into a coma. After {DEATHDURATION}, they will die. -->
<ChemicalDependency.description>TODO</ChemicalDependency.description>
<!-- EN: {0}-dependent -->
<ChemicalDependency.labelShortAdj>TODO</ChemicalDependency.labelShortAdj>
</LanguageData>

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: glucosoid rush -->
<GlucosoidRush.label>TODO</GlucosoidRush.label>
<!-- EN: Move speed is increased because this person used a glucosoid pump while deathresting. This effect lasts until the next deathrest. -->
<GlucosoidRush.description>TODO</GlucosoidRush.description>
<!-- EN: Lasts until the next deathrest. -->
<GlucosoidRush.extraTooltip>TODO</GlucosoidRush.extraTooltip>
<!-- EN: hemogen amplified -->
<HemogenAmplified.label>TODO</HemogenAmplified.label>
<!-- EN: All hemogen gains are multiplied up because this person used a hemogen amplifier while deathresting. This effect lasts until the next deathrest. -->
<HemogenAmplified.description>TODO</HemogenAmplified.description>
<!-- EN: Lasts until the next deathrest. -->
<HemogenAmplified.extraTooltip>TODO</HemogenAmplified.extraTooltip>
<!-- EN: psychofluid rush -->
<PsychofluidRush.label>TODO</PsychofluidRush.label>
<!-- EN: Psychic sensitivity is enhanced because this person used a psychofluid pump while deathresting. This effect lasts until the next deathrest. -->
<PsychofluidRush.description>TODO</PsychofluidRush.description>
<!-- EN: Lasts until the next deathrest. -->
<PsychofluidRush.extraTooltip>TODO</PsychofluidRush.extraTooltip>
</LanguageData>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: mechanoid boost -->
<MechBoost.label>TODO</MechBoost.label>
<!-- EN: This mechanoid's capacities have been boosted by a nearby mechanoid booster building. -->
<MechBoost.description>TODO</MechBoost.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: detoxifier kidney -->
<DetoxifierKidney.label>TODO</DetoxifierKidney.label>
<!-- EN: An installed detoxifier kidney. -->
<DetoxifierKidney.description>TODO</DetoxifierKidney.description>
<!-- EN: a detoxifier kidney -->
<DetoxifierKidney.labelNoun>TODO</DetoxifierKidney.labelNoun>
<!-- EN: detoxifier lung -->
<DetoxifierLung.label>TODO</DetoxifierLung.label>
<!-- EN: An installed detoxifier lung. Prevents lung rot in this lung and negates the irritation of acidic smog.\n\nNote that the detoxifier lung does not prevent the irritating effect of tox gas. -->
<DetoxifierLung.description>TODO</DetoxifierLung.description>
<!-- EN: a detoxifier lung -->
<DetoxifierLung.labelNoun>TODO</DetoxifierLung.labelNoun>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: infant illness -->
<InfantIllness.label>TODO</InfantIllness.label>
<!-- EN: Effects of various birth complications. If the baby can survive for 10 days, they will be strong enough to recover on their own.\n\nThe illness will wax and wane in strength over time, requiring different levels of tending and medicine to recover. -->
<InfantIllness.description>TODO</InfantIllness.description>
<!-- EN: {PAWN_labelShort}'s infant illness went from {1} to {2}. -->
<InfantIllness.comps.HediffComp_RandomizeSeverityPhases.notifyMessage>TODO</InfantIllness.comps.HediffComp_RandomizeSeverityPhases.notifyMessage>
<!-- EN: that are life threatening without exceptional medical care and glitterworld medicine. -->
<InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.0.descriptionExtra>TODO</InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.0.descriptionExtra>
<!-- EN: grave -->
<InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.0.labelPrefix>TODO</InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.0.labelPrefix>
<!-- EN: that are life threatening without good medical care and standard medicine. -->
<InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.1.descriptionExtra>TODO</InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.1.descriptionExtra>
<!-- EN: bad -->
<InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.1.labelPrefix>TODO</InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.1.labelPrefix>
<!-- EN: that can be life threatening without basic medicine and tending. -->
<InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.2.descriptionExtra>TODO</InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.2.descriptionExtra>
<!-- EN: common -->
<InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.2.labelPrefix>TODO</InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.2.labelPrefix>
<!-- EN: which make the baby slightly ill but, at this rate, they will recover on their own. -->
<InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.3.descriptionExtra>TODO</InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.3.descriptionExtra>
<!-- EN: mild -->
<InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.3.labelPrefix>TODO</InfantIllness.comps.HediffComp_RandomizeSeverityPhases.phases.3.labelPrefix>
<!-- EN: Effects of various birth complications -->
<InfantIllness.descriptionShort>TODO</InfantIllness.descriptionShort>
<!-- EN: minor -->
<InfantIllness.stages.minor.label>TODO</InfantIllness.stages.minor.label>
<!-- EN: major -->
<InfantIllness.stages.major.label>TODO</InfantIllness.stages.major.label>
<!-- EN: extreme -->
<InfantIllness.stages.extreme-0.label>TODO</InfantIllness.stages.extreme-0.label>
<!-- EN: extreme -->
<InfantIllness.stages.extreme-1.label>TODO</InfantIllness.stages.extreme-1.label>
<!-- EN: lactating -->
<Lactating.label>TODO</Lactating.label>
<!-- EN: The condition of being able to breastfeed a baby. The breasts are actively producing and storing milk. The lactating state begins when a mother gives birth, and continues indefinitely as long as she breastfeeds a baby at least once every 10 days. -->
<Lactating.description>TODO</Lactating.description>
<!-- EN: {0} is no longer lactating due to not breastfeeding for 10 days. -->
<Lactating.comps.HediffComp_MessageOnRemoval.message>TODO</Lactating.comps.HediffComp_MessageOnRemoval.message>
<!-- EN: milk fullness {CHARGEFACTOR_percentage} -->
<Lactating.comps.HediffComp_Lactating.labelInBrackets>TODO</Lactating.comps.HediffComp_Lactating.labelInBrackets>
<!-- EN: {0} is no longer lactating due to malnutrition. -->
<Lactating.comps.HediffComp_RemoveIfOtherHediff.message>TODO</Lactating.comps.HediffComp_RemoveIfOtherHediff.message>
<!-- EN: morning sickness -->
<MorningSickness.label>TODO</MorningSickness.label>
<!-- EN: This is a common side effect of pregnancy, and despite the name isn't limited to mornings. While this is ongoing, the person suffers from nausea, dizziness, and fuzzy thinking. -->
<MorningSickness.description>TODO</MorningSickness.description>
<!-- EN: ovum extracted -->
<OvumExtracted.label>TODO</OvumExtracted.label>
<!-- EN: This woman recently underwent an ovum extraction procedure. No more ova can be extracted until some time has passed. -->
<OvumExtracted.description>TODO</OvumExtracted.description>
<!-- EN: pollution stimulus -->
<PollutionStimulus.label>TODO</PollutionStimulus.label>
<!-- EN: This creature has been energized by exposure to pollution.\n\nThe pollution-stimulus response was originally engineered to help giant insects in their role as anti-mechanoid bioweapons. However, the gene has since been used to help people function in polluted areas as well. -->
<PollutionStimulus.description>TODO</PollutionStimulus.description>
<!-- EN: This creature has been energized by exposure to pollution. -->
<PollutionStimulus.descriptionShort>TODO</PollutionStimulus.descriptionShort>
<!-- EN: minor -->
<PollutionStimulus.stages.minor.label>TODO</PollutionStimulus.stages.minor.label>
<!-- EN: moderate -->
<PollutionStimulus.stages.moderate.label>TODO</PollutionStimulus.stages.moderate.label>
<!-- EN: maximum -->
<PollutionStimulus.stages.maximum.label>TODO</PollutionStimulus.stages.maximum.label>
<!-- EN: postpartum exhaustion -->
<PostpartumExhaustion.label>TODO</PostpartumExhaustion.label>
<!-- EN: General after-effects of giving birth. This mother needs some time to physically recover. -->
<PostpartumExhaustion.description>TODO</PostpartumExhaustion.description>
<!-- EN: labor (dilation) -->
<PregnancyLabor.label>TODO</PregnancyLabor.label>
<!-- EN: The condition of being about to give birth. Labor moves through multiple stages with different levels of pain and contractions. Each labor is different, and pain can rise and fall unpredictably over time. Labor ends when the baby is born. -->
<PregnancyLabor.description>TODO</PregnancyLabor.description>
<!-- EN: {PAWN_labelShort}'s labor went from {1} to {2}. -->
<PregnancyLabor.comps.HediffComp_RandomizeStageWithInterval.notifyMessage>TODO</PregnancyLabor.comps.HediffComp_RandomizeStageWithInterval.notifyMessage>
<!-- EN: mild -->
<PregnancyLabor.stages.mild.label>TODO</PregnancyLabor.stages.mild.label>
<!-- EN: intense -->
<PregnancyLabor.stages.intense.label>TODO</PregnancyLabor.stages.intense.label>
<!-- EN: debilitating -->
<PregnancyLabor.stages.debilitating.label>TODO</PregnancyLabor.stages.debilitating.label>
<!-- EN: labor (pushing) -->
<PregnancyLaborPushing.label>TODO</PregnancyLaborPushing.label>
<!-- EN: The baby is descending the birth canal and the mother has a strong urge to push. The birth is imminent. -->
<PregnancyLaborPushing.description>TODO</PregnancyLaborPushing.description>
<!-- EN: pregnancy mood -->
<PregnancyMood.label>TODO</PregnancyMood.label>
<!-- EN: This common side effect of pregnancy represents a rising and falling mood caused by unbalanced hormones. -->
<PregnancyMood.description>TODO</PregnancyMood.description>
<!-- EN: pregnant -->
<PregnantHuman.label>TODO</PregnantHuman.label>
<!-- EN: A baby growing inside a woman, preparing to be born. In humans, pregnancy lasts for 18 days and is divided into 3 trimesters. As the pregnancy grows it will reduce the mother's mobility. For some mothers, pregnancy may induce nausea or mood swings that can be hard to deal with. -->
<PregnantHuman.description>TODO</PregnantHuman.description>
<!-- EN: {0_labelShort} pregnant -->
<PregnantHuman.comps.HediffComp_MessageAfterTicks.letterLabel>TODO</PregnantHuman.comps.HediffComp_MessageAfterTicks.letterLabel>
<!-- EN: {0_labelShort} is pregnant! -->
<PregnantHuman.comps.HediffComp_MessageAfterTicks.letterText>TODO</PregnantHuman.comps.HediffComp_MessageAfterTicks.letterText>
<!-- EN: pregnancy -->
<PregnantHuman.labelNoun>TODO</PregnantHuman.labelNoun>
<!-- EN: first trimester -->
<PregnantHuman.stages.first_trimester.label>TODO</PregnantHuman.stages.first_trimester.label>
<!-- EN: second trimester -->
<PregnantHuman.stages.second_trimester.label>TODO</PregnantHuman.stages.second_trimester.label>
<!-- EN: third trimester -->
<PregnantHuman.stages.third_trimester.label>TODO</PregnantHuman.stages.third_trimester.label>
<!-- EN: stillborn -->
<Stillborn.label>TODO</Stillborn.label>
<!-- EN: This baby died due to non-specific complications during pregnancy. -->
<Stillborn.description>TODO</Stillborn.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: beam burn -->
<BeamWound.label>TODO</BeamWound.label>
<!-- EN: A beam burn. -->
<BeamWound.description>TODO</BeamWound.description>
<!-- EN: permanent beam injury -->
<BeamWound.comps.HediffComp_GetsPermanent.instantlyPermanentLabel>TODO</BeamWound.comps.HediffComp_GetsPermanent.instantlyPermanentLabel>
<!-- EN: old beam wound -->
<BeamWound.comps.HediffComp_GetsPermanent.permanentLabel>TODO</BeamWound.comps.HediffComp_GetsPermanent.permanentLabel>
<!-- EN: Burned off -->
<BeamWound.injuryProps.destroyedLabel>TODO</BeamWound.injuryProps.destroyedLabel>
<!-- EN: Burned out -->
<BeamWound.injuryProps.destroyedOutLabel>TODO</BeamWound.injuryProps.destroyedOutLabel>
<!-- EN: a beam burn -->
<BeamWound.labelNoun>TODO</BeamWound.labelNoun>
<!-- EN: {0} in the {1} -->
<BeamWound.labelNounPretty>TODO</BeamWound.labelNounPretty>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: acid burn -->
<AcidBurn.label>TODO</AcidBurn.label>
<!-- EN: An acid burn. -->
<AcidBurn.description>TODO</AcidBurn.description>
<!-- EN: acid burn scar -->
<AcidBurn.comps.HediffComp_GetsPermanent.permanentLabel>TODO</AcidBurn.comps.HediffComp_GetsPermanent.permanentLabel>
<!-- EN: Dissolved off -->
<AcidBurn.injuryProps.destroyedLabel>TODO</AcidBurn.injuryProps.destroyedLabel>
<!-- EN: an acid burn -->
<AcidBurn.labelNoun>TODO</AcidBurn.labelNoun>
<!-- EN: {0} in the {1} -->
<AcidBurn.labelNounPretty>TODO</AcidBurn.labelNounPretty>
<!-- EN: bloodfeeder mark -->
<BloodfeederMark.label>TODO</BloodfeederMark.label>
<!-- EN: Two small puncture wounds. -->
<BloodfeederMark.description>TODO</BloodfeederMark.description>
<!-- EN: a bloodfeeder mark -->
<BloodfeederMark.labelNoun>TODO</BloodfeederMark.labelNoun>
<!-- EN: implanted IUD -->
<ImplantedIUD.label>TODO</ImplantedIUD.label>
<!-- EN: A small metal device has been implanted in this individual's uterus, preventing pregnancy. This can be surgically reversed in most cases, but there is a chance of permanent sterilization. -->
<ImplantedIUD.description>TODO</ImplantedIUD.description>
<!-- EN: tox gas -->
<ToxGasExposure.label>TODO</ToxGasExposure.label>
<!-- EN: Aftereffects of exposure to tox gas, a poisonous chemical gas. It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup and eventually death. -->
<ToxGasExposure.description>TODO</ToxGasExposure.description>
<!-- EN: mild -->
<ToxGasExposure.stages.mild.label>TODO</ToxGasExposure.stages.mild.label>
<!-- EN: moderate -->
<ToxGasExposure.stages.moderate.label>TODO</ToxGasExposure.stages.moderate.label>
<!-- EN: severe -->
<ToxGasExposure.stages.severe.label>TODO</ToxGasExposure.stages.severe.label>
<!-- EN: tubal ligation -->
<TubalLigation.label>TODO</TubalLigation.label>
<!-- EN: This individual's reproductive parts have been shut down by closing off the fallopian tubes, preventing ova from traveling from the ovary to the uterus. -->
<TubalLigation.description>TODO</TubalLigation.description>
<!-- EN: vasectomy -->
<Vasectomy.label>TODO</Vasectomy.label>
<!-- EN: This creature's reproductive parts have been disabled by cutting and sealing the vas deferens, a tube which carries sperm to the urethra. This can be surgically reversed in most cases, but there is a chance of permanent sterilization. -->
<Vasectomy.description>TODO</Vasectomy.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: band node (tuned) -->
<BandNode.label>TODO</BandNode.label>
<!-- EN: This mechanitor's bandwidth is being increased thanks to the influence of a band node structure. -->
<BandNode.description>TODO</BandNode.description>
<!-- EN: control sublink -->
<ControlSublinkImplant.label>TODO</ControlSublinkImplant.label>
<!-- EN: An implant which increases a mechanitor's control group count and the work speed of a mechanitor's mechs.\n\nThis implant can be installed up to 6 times to increase its effect. -->
<ControlSublinkImplant.description>TODO</ControlSublinkImplant.description>
<!-- EN: mech gestation processor -->
<MechFormfeederImplant.label>TODO</MechFormfeederImplant.label>
<!-- EN: An implant which increases the speed at which a mechanitor can produce mechs in a mech gestator. The processor optimizes the behavior of the mechanites in the mech forming tank.\n\nThis implant can be self-installed in the same way as the mechlink.\n\nThis implant can be installed up to 6 times to increase its effect. -->
<MechFormfeederImplant.description>TODO</MechFormfeederImplant.description>
<!-- EN: An implant which lets a mechanitor gestate new mechs faster. This can be installed up to 6 times to increase the effect. -->
<MechFormfeederImplant.descriptionShort>TODO</MechFormfeederImplant.descriptionShort>
<!-- EN: mechlink -->
<MechlinkImplant.label>TODO</MechlinkImplant.label>
<!-- EN: A bionic implant that allows direct control of mechanoids. Mechlinks are used by soldiers to control war mechs, and by workers to control labor mechs. A person with a mechlink is known as a mechanitor.\n\nMechlinks are self-installable. Pressed into the back of the throat, the unit injects itself through the flesh to clamp inside the base of the skull where it meets the spinal cord. There, it threads a web of ultrafine wires throughout nearby neuronal tissue to make the direct mental link between the user and the mechanoid control band.\n\nMechlinks are not simply devices for sending radio signals to mechanoids, because mechanoids are not merely robots. In addition to traditional computers, mechanoids have a dim psychic presence, so fluently controlling them requires a psychic connection. By linking mechanitor and mechanoid both psychically and electromagnetically, the mechlink permits deeper control than screen-and-button interfaces.\n\nSince the mechlink interlaces deep within the brain tissue, it can only be removed after death.\n\nNote: A mechanitor must be capable of smithing work to gestate mechanoids. -->
<MechlinkImplant.description>TODO</MechlinkImplant.description>
<!-- EN: Reusable {HEDIFF_label} available. -->
<MechlinkImplant.comps.HediffComp_LetterOnDeath.letterLabel>TODO</MechlinkImplant.comps.HediffComp_LetterOnDeath.letterLabel>
<!-- EN: {PAWN} has died with a {HEDIFF_label} installed. This can be removed and installed by someone else. -->
<MechlinkImplant.comps.HediffComp_LetterOnDeath.letterText>TODO</MechlinkImplant.comps.HediffComp_LetterOnDeath.letterText>
<!-- EN: A bionic implant that allows direct control of mechanoids. Can only be removed after death. -->
<MechlinkImplant.descriptionShort>TODO</MechlinkImplant.descriptionShort>
<!-- EN: remote repairer -->
<RemoteRepairerImplant.label>TODO</RemoteRepairerImplant.label>
<!-- EN: A mechlink upgrade which allows the mechanitor to repair mechs from a distance. The user links with the mechanoid and uses their own brain to psychically guide its self-repair mechanites.\n\nThis implant can be installed up to 3 times to increase its range. -->
<RemoteRepairerImplant.description>TODO</RemoteRepairerImplant.description>
<!-- EN: An implant which allows the user to repair mechs from a distance. This can be installed up to 3 times. -->
<RemoteRepairerImplant.descriptionShort>TODO</RemoteRepairerImplant.descriptionShort>
<!-- EN: remote shielder -->
<RemoteShielderImplant.label>TODO</RemoteShielderImplant.label>
<!-- EN: An implant which allows the mechanitor to place a personal defense shield on a mech. The mechanitor must continuously focus on the mech in order to maintain the shield. It can be used to save a mech at a critical moment.\n\nThis implant can be installed up to 3 times to increase its range and shield energy. -->
<RemoteShielderImplant.description>TODO</RemoteShielderImplant.description>
<!-- EN: repair probe -->
<RepairProbeImplant.label>TODO</RepairProbeImplant.label>
<!-- EN: An implant which increases a mechanitor's mech repair speed. This does not affect the overall energy needed to repair a mechanoid.\n\nThe implant allows the mechanitor to plug directly into a mechanoid while repairing it and better-direct the mech's self-repair mechanites.\n\nThis implant can be installed up to 6 times to increase its effect. -->
<RepairProbeImplant.description>TODO</RepairProbeImplant.description>
<!-- EN: An implant which lets a mechanitor repair mechs faster. This can be installed up to 6 times. -->
<RepairProbeImplant.descriptionShort>TODO</RepairProbeImplant.descriptionShort>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: dormant self-charging -->
<SelfShutdown.label>TODO</SelfShutdown.label>
<!-- EN: This mech doesn't have enough energy to remain active. It has gone dormant to recharge itself. Self-recharging is much slower than recharging at a charging station. -->
<SelfShutdown.description>TODO</SelfShutdown.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: bio-starvation -->
<BioStarvation.label>TODO</BioStarvation.label>
<!-- EN: This person was in a growth vat which wasn't functioning properly due to lack of power or nutrition feedstock. This has left their body in a state of bio-starvation. -->
<BioStarvation.description>TODO</BioStarvation.description>
<!-- EN: deathresting -->
<Deathrest.label>TODO</Deathrest.label>
<!-- EN: A deep coma-like sleep that lasts several days and restores the body's resources. Certain genes create a need for deathrest. Deathrest can also be enhanced with various support buildings that give special bonuses to the deathrester. -->
<Deathrest.description>TODO</Deathrest.description>
<!-- EN: deathrest exhaustion -->
<DeathrestExhaustion.label>TODO</DeathrestExhaustion.label>
<!-- EN: This person desperately needs to deathrest to rebalance their metabolism. -->
<DeathrestExhaustion.description>TODO</DeathrestExhaustion.description>
<!-- EN: chemical dependency -->
<GeneticDrugNeed.label>TODO</GeneticDrugNeed.label>
<!-- EN: This person has a genetically-induced biochemical dependency on a specific drug. Without regular doses of the drug, their body cannot maintain itself in a healthy state and they will suffer degrading health and mood until they die.\n\nTakes effect after age: 13. -->
<GeneticDrugNeed.description>TODO</GeneticDrugNeed.description>
<!-- EN: deficiency -->
<GeneticDrugNeed.stages.deficiency.label>TODO</GeneticDrugNeed.stages.deficiency.label>
<!-- EN: deficiency coma -->
<GeneticDrugNeed.stages.2.overrideLabel>TODO</GeneticDrugNeed.stages.2.overrideLabel>
<!-- EN: hemogen craving -->
<HemogenCraving.label>TODO</HemogenCraving.label>
<!-- EN: Due to a lack of hemogen, this person's body is breaking down hemogen reserves in their bone marrow. This causes disorientation and a painful craving for human blood. -->
<HemogenCraving.description>TODO</HemogenCraving.description>
<!-- EN: minor -->
<HemogenCraving.stages.minor.label>TODO</HemogenCraving.stages.minor.label>
<!-- EN: moderate -->
<HemogenCraving.stages.moderate.label>TODO</HemogenCraving.stages.moderate.label>
<!-- EN: major -->
<HemogenCraving.stages.major.label>TODO</HemogenCraving.stages.major.label>
<!-- EN: interrupted deathrest -->
<InterruptedDeathrest.label>TODO</InterruptedDeathrest.label>
<!-- EN: Deathrest was interrupted while this person's metabolism was still out of balance. They will be sick for days while regaining equilibrium. -->
<InterruptedDeathrest.description>TODO</InterruptedDeathrest.description>
<!-- EN: psychic bond -->
<PsychicBond.label>TODO</PsychicBond.label>
<!-- EN: This person has a psychic bond with another person based on the psychic bonding gene. -->
<PsychicBond.description>TODO</PsychicBond.description>
<!-- EN: This person's bonded individual is nearby. -->
<PsychicBond.stages.0.extraTooltip>TODO</PsychicBond.stages.0.extraTooltip>
<!-- EN: psychic bond -->
<PsychicBond.stages.0.overrideLabel>TODO</PsychicBond.stages.0.overrideLabel>
<!-- EN: This person's bonded individual is far away. -->
<PsychicBond.stages.1.extraTooltip>TODO</PsychicBond.stages.1.extraTooltip>
<!-- EN: psychic bond distance -->
<PsychicBond.stages.1.overrideLabel>TODO</PsychicBond.stages.1.overrideLabel>
<!-- EN: psychic bond torn -->
<PsychicBondTorn.label>TODO</PsychicBondTorn.label>
<!-- EN: This person had a psychic bond with another, but the bond was torn when their partner died. -->
<PsychicBondTorn.description>TODO</PsychicBondTorn.description>
<!-- EN: regeneration coma -->
<RegenerationComa.label>TODO</RegenerationComa.label>
<!-- EN: Had this person not been genetically deathless, they would have already died from their health conditions. Instead, they have fallen into a regeneration coma, during which they will regenerate their body. -->
<RegenerationComa.description>TODO</RegenerationComa.description>
<!-- EN: Scanning sickness -->
<ScanningSickness.label>TODO</ScanningSickness.label>
<!-- EN: This person was scanned by a softscanner to produce a mechanoid subcore. The high-energy scanning device has caused disturbances in their brain chemistry which will take time to resolve themselves. There won't be any long-term damage. -->
<ScanningSickness.description>TODO</ScanningSickness.description>
<!-- EN: vat growing -->
<VatGrowing.label>TODO</VatGrowing.label>
<!-- EN: The growth vat is stimulating this person's body to increase the rate of cell division and aging. -->
<VatGrowing.description>TODO</VatGrowing.description>
<!-- EN: vat learning -->
<VatLearning.label>TODO</VatLearning.label>
<!-- EN: The growth vat is electrically stimulating this person's brain to induce skill development. This process is not very effective, and will only partially replace the skills missed from not growing in the outside world. -->
<VatLearning.description>TODO</VatLearning.description>
<!-- EN: xenogermination coma -->
<XenogerminationComa.label>TODO</XenogerminationComa.label>
<!-- EN: A xenogerm was implanted in this person. The xenogerm needs time to integrate itself into the host and modify the genes and chemistry of various tissues throughout the body. During this time, the person cannot safely wake up, so the xenogerm keeps them in a coma.\n\nThe duration of this coma can be reduced by implanting a xenogerm with better medical facilities and more skilled doctors. -->
<XenogerminationComa.description>TODO</XenogerminationComa.description>
<!-- EN: gene loss shock -->
<XenogermLossShock.label>TODO</XenogermLossShock.label>
<!-- EN: This person's genes were recently removed or expelled. This has destabilized the person's metabolism and hormones, leaving them temporarily weak and drowsy, with a weakened immune system. -->
<XenogermLossShock.description>TODO</XenogermLossShock.description>
<!-- EN: genes regrowing -->
<XenogermReplicating.label>TODO</XenogermReplicating.label>
<!-- EN: This person's genetic material is regrowing. This process doesn't have any direct health effects. However, extracting their genes while they are regrowing will kill them. -->
<XenogermReplicating.description>TODO</XenogermReplicating.description>
<!-- EN: {PAWN_nameDef}'s genes have finished regrowing. -->
<XenogermReplicating.comps.HediffComp_Disappears.messageOnDisappear>TODO</XenogermReplicating.comps.HediffComp_Disappears.messageOnDisappear>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: absorbed xenogerm -->
<AbsorbedXenogerm.label>TODO</AbsorbedXenogerm.label>
<!-- EN: extracted hemogen from member -->
<ExtractedHemogenPack.label>TODO</ExtractedHemogenPack.label>
<!-- EN: polluted base -->
<PollutedBase.label>TODO</PollutedBase.label>
<!-- EN: polluted nearby site -->
<PollutedNearbySite.label>TODO</PollutedNearbySite.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: acidic smog -->
<NoxiousHaze.label>TODO</NoxiousHaze.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: ancient mechanitor complex -->
<GiveQuest_AncientComplex_Mechanitor.label>TODO</GiveQuest_AncientComplex_Mechanitor.label>
<!-- EN: ancient mechanitor complex -->
<GiveQuest_AncientComplex_Mechanitor.letterLabel>TODO</GiveQuest_AncientComplex_Mechanitor.letterLabel>
<!-- EN: polux tree -->
<PoluxTreeSpawn.label>TODO</PoluxTreeSpawn.label>
<!-- EN: Polux tree sprout -->
<PoluxTreeSpawn.letterLabel>TODO</PoluxTreeSpawn.letterLabel>
<!-- EN: A polux tree has sprouted nearby!\n\nPolux trees slowly absorb pollution from the terrain around them. Unlike most methods of clearing polluted terrain, polux trees do not generate toxic wastepacks. -->
<PoluxTreeSpawn.letterText>TODO</PoluxTreeSpawn.letterText>
<!-- EN: transport pod crash -->
<RefugeePodCrash_Baby.label>TODO</RefugeePodCrash_Baby.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: wastepack infestation -->
<WastepackInfestation.label>TODO</WastepackInfestation.label>
<!-- EN: Wastepack infestation -->
<WastepackInfestation.letterLabel>TODO</WastepackInfestation.letterLabel>
<!-- EN: A group of burrowed insect stasis cocoons have picked up the scent of a recently-dissolved toxic wastepack. They're tunneling upwards to get closer to the chemicals!\n\nThe cocoons will emerge in a dormant state. They will remain dormant indefinitely. If someone approaches or disturbs them, they will open and release enraged insects. -->
<WastepackInfestation.letterText>TODO</WastepackInfestation.letterText>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: play -->
<BabyPlay.label>TODO</BabyPlay.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] made [RECIPIENT_nameDef] [reaction].</li>
<li>r_logentry->[INITIATOR_nameDef] [interaction] [RECIPIENT_nameDef].</li>
<li>r_logentry->[INITIATOR_nameDef] played [babyGame] with [RECIPIENT_nameDef].</li>
<li>reaction->giggle</li>
<li>reaction->smile</li>
<li>reaction->squirm with joy</li>
<li>reaction->laugh</li>
<li>reaction->drool playfully</li>
<li>reaction->gurgle</li>
<li>reaction->squeal</li>
<li>reaction->burp</li>
<li>reaction->stare in fascination</li>
<li>interaction->delighted</li>
<li>interaction->played with</li>
<li>interaction->entertained</li>
<li>interaction->amused</li>
<li>interaction->tickled</li>
<li>interaction->nuzzled</li>
<li>interaction->snuffled</li>
<li>interaction->hugged</li>
<li>interaction->tossed</li>
<li>interaction->sang to</li>
<li>interaction->told a story to</li>
<li>interaction->played a magic trick on</li>
<li>babyGame->hide-and-go-seek</li>
<li>babyGame->peekaboo</li>
<li>babyGame->find-the-finger</li>
<li>babyGame->monkey-see-monkey-do</li>
<li>babyGame->show-and-tell</li>
<li>babyGame->fingerpuppets</li>
-->
<BabyPlay.logRulesInitiator.rulesStrings>TODO</BabyPlay.logRulesInitiator.rulesStrings>
<!-- EN: animal lesson -->
<LessonAnimals.label>TODO</LessonAnimals.label>
<!-- EN:
<li>r_logentry(p=4)->[INITIATOR_nameDef] [teach_verb] how to [animal_verb] [article_animal] to [RECIPIENT_nameDef].</li>
<li>article_animal->a megasloth</li>
<li>article_animal->a megaspider</li>
<li>article_animal->a thrumbo</li>
<li>article_animal->a boomrat</li>
<li>article_animal->a chinchilla</li>
<li>article_animal->a guinea pig</li>
<li>article_animal->a cobra</li>
<li>article_animal->an emu</li>
<li>article_animal->an iguana</li>
<li>article_animal->a raccoon</li>
<li>article_animal->a warg</li>
<li>article_animal->a yak</li>
<li>article_animal->a squirrel</li>
<li>article_animal->a muffalo</li>
<li>animal_verb->tame</li>
<li>animal_verb->feed</li>
<li>animal_verb->calm</li>
<li>animal_verb->spook</li>
<li>animal_verb->gain the trust of</li>
<li>subject->animal psychology</li>
<li>subject->taming techniques</li>
<li>subject->dangerous wildlife</li>
<li>subject->reptiles</li>
<li>subject->scaria</li>
<li>subject->kibble</li>
-->
<LessonAnimals.logRulesInitiator.rulesStrings>TODO</LessonAnimals.logRulesInitiator.rulesStrings>
<!-- EN: art lesson -->
<LessonArtistic.label>TODO</LessonArtistic.label>
<!-- EN:
<li>article_tool->a paint brush</li>
<li>article_tool->a charcoal pencil</li>
<li>article_tool->a chisel</li>
<li>article_tool->a canvas</li>
<li>article_tool->a lump of clay</li>
<li>action->make art with</li>
<li>action->use</li>
<li>action->express one's self with</li>
<li>action_gerund->making art with</li>
<li>action_gerund->using</li>
<li>action_gerund->expressing one's self with</li>
<li>subject->sculpture materials</li>
<li>subject->famous artists</li>
<li>subject->famous paintings</li>
<li>subject->glitterworld galleries</li>
<li>subject->portraiture</li>
<li>subject->abstract art</li>
<li>subject->mixing paints</li>
-->
<LessonArtistic.logRulesInitiator.rulesStrings>TODO</LessonArtistic.logRulesInitiator.rulesStrings>
<!-- EN: construction lesson -->
<LessonConstruction.label>TODO</LessonConstruction.label>
<!-- EN:
<li>article_tool->a hammer</li>
<li>article_tool->a table saw</li>
<li>article_tool->a ruler</li>
<li>article_tool->a ladder</li>
<li>article_tool->a level</li>
<li>action->use</li>
<li>action->work with</li>
<li>action->inspect</li>
<li>action_gerund->using</li>
<li>action_gerund->working with</li>
<li>action_gerund->inspecting</li>
<li>subject->architecture</li>
<li>subject->construction techniques</li>
<li>subject->deconstruction techniques</li>
<li>subject->building materials</li>
<li>subject->modeling software</li>
<li>subject->blueprints</li>
-->
<LessonConstruction.logRulesInitiator.rulesStrings>TODO</LessonConstruction.logRulesInitiator.rulesStrings>
<!-- EN: cooking lesson -->
<LessonCooking.label>TODO</LessonCooking.label>
<!-- EN:
<li>article_tool->a stove</li>
<li>article_tool->a spatula</li>
<li>article_tool->an oven</li>
<li>article_tool->a saucepan</li>
<li>article_tool->a nutrient paste dispenser</li>
<li>article_tool->a butcher table</li>
<li>action->clean</li>
<li>action->cook with</li>
<li>action_gerund->cleaning</li>
<li>action_gerund->cooking with</li>
<li>subject->spices</li>
<li>subject->packaged survival meals</li>
<li>subject->egg varieties</li>
<li>subject->varieties of meats</li>
<li>subject->flavors</li>
<li>subject->recipes</li>
<li>situation->while caravaning</li>
<li>situation->blindfolded</li>
<li>situation->in a hurry</li>
<li>situation->safely</li>
-->
<LessonCooking.logRulesInitiator.rulesStrings>TODO</LessonCooking.logRulesInitiator.rulesStrings>
<!-- EN: crafting lesson -->
<LessonCrafting.label>TODO</LessonCrafting.label>
<!-- EN:
<li>article_tool->a screwdriver</li>
<li>article_tool->a pair of pliers</li>
<li>article_tool->a circuit board</li>
<li>article_tool->a tailor bench</li>
<li>article_tool->a machining table</li>
<li>article_tool->a fabricator</li>
<li>action->use</li>
<li>action->work with</li>
<li>action->inspect</li>
<li>action_gerund->using</li>
<li>action_gerund->working with</li>
<li>action_gerund->inspecting</li>
<li>subject->organizing tools</li>
<li>subject->tinkering accomplishments</li>
<li>subject->gadgets</li>
<li>subject->fabric varieties</li>
<li>subject->cloth weaving techniques</li>
<li>subject->plate armor</li>
<li>subject->utility belts</li>
<li>subject->bionics</li>
<li>situation->safely</li>
<li>situation->without instructions</li>
<li>situation->by candlelight</li>
<li>situation(p=0.1)->while drunk</li>
-->
<LessonCrafting.logRulesInitiator.rulesStrings>TODO</LessonCrafting.logRulesInitiator.rulesStrings>
<!-- EN: lesson -->
<LessonGeneric.label>TODO</LessonGeneric.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] taught a lesson to [RECIPIENT_nameDef]</li>
-->
<LessonGeneric.logRulesInitiator.rulesStrings>TODO</LessonGeneric.logRulesInitiator.rulesStrings>
<!-- EN: intellectual lesson -->
<LessonIntellectual.label>TODO</LessonIntellectual.label>
<!-- EN:
<li>subject->genetics</li>
<li>subject->techprints</li>
<li>subject->multi-analyzer functions</li>
<li>subject->philosophy</li>
<li>subject->mathematics</li>
<li>subject->biology</li>
<li>subject->chemistry</li>
<li>subject->archotech mysteries</li>
<li>subject->starship reactors</li>
<li>subject->the scientific method</li>
<li>subject->seminal whitepapers</li>
<li>subject->Johnson-Tanaka propulsion</li>
-->
<LessonIntellectual.logRulesInitiator.rulesStrings>TODO</LessonIntellectual.logRulesInitiator.rulesStrings>
<!-- EN: medical lesson -->
<LessonMedicine.label>TODO</LessonMedicine.label>
<!-- EN:
<li>r_logentry(p=5)->[INITIATOR_nameDef] [teach_verb] how to [medical_verb] [hediff] to [RECIPIENT_nameDef].</li>
<li>article_tool->a medicine pack</li>
<li>article_tool->a bandage</li>
<li>article_tool->a syringe</li>
<li>article_tool->a healroot plant</li>
<li>article_tool->a vitals monitor</li>
<li>article_tool->a scalpel</li>
<li>article_tool->a healer mech serum dose</li>
<li>article_tool->a painstopper</li>
<li>action->use</li>
<li>action->inspect</li>
<li>action_gerund->using</li>
<li>action_gerund->inspecting</li>
<li>hediff->blood loss</li>
<li>hediff->a heart attack</li>
<li>hediff->heatstroke</li>
<li>hediff->food poisoning</li>
<li>hediff->carcinoma</li>
<li>hediff->gut worms</li>
<li>hediff->muscle parasites</li>
<li>hediff->paralytic abasia</li>
<li>hediff->malaria</li>
<li>hediff->the flu</li>
<li>hediff->cirrhosis</li>
<li>medical_verb->diagnose</li>
<li>medical_verb->triage</li>
<li>medical_verb->treat</li>
<li>subject->anesthesia dosing</li>
<li>subject->types of cancer</li>
<li>subject->surgical procedures</li>
<li>subject->bedside manner</li>
<li>subject->sterilization methods</li>
-->
<LessonMedicine.logRulesInitiator.rulesStrings>TODO</LessonMedicine.logRulesInitiator.rulesStrings>
<!-- EN: melee lesson -->
<LessonMelee.label>TODO</LessonMelee.label>
<!-- EN:
<li>article_tool->an axe</li>
<li>article_tool->a club</li>
<li>article_tool->a sword</li>
<li>article_tool->an elbow blade</li>
<li>article_tool->a hand talon</li>
<li>article_tool->a longsword</li>
<li>article_tool->a monosword</li>
<li>article_tool->a plasmasword</li>
<li>article_tool->a spear</li>
<li>article_tool->a mace</li>
<li>article_tool->a warhammer</li>
<li>article_tool->a fist</li>
<li>action->parry</li>
<li>action->fight with</li>
<li>action->counter</li>
<li>action->care for</li>
<li>action->use</li>
<li>action->swing</li>
<li>action_gerund->parrying</li>
<li>action_gerund->fighting with</li>
<li>action_gerund->countering</li>
<li>action_gerund->caring for</li>
<li>action_gerund->using</li>
<li>action_gerund->swinging</li>
-->
<LessonMelee.logRulesInitiator.rulesStrings>TODO</LessonMelee.logRulesInitiator.rulesStrings>
<!-- EN: mining lesson -->
<LessonMining.label>TODO</LessonMining.label>
<!-- EN:
<li>article_tool->a pickaxe</li>
<li>article_tool->a deep drill</li>
<li>article_tool->a shovel</li>
<li>article_tool->a long-range mineral scanner</li>
<li>article_tool->a ground-penetrating scanner</li>
<li>action->use</li>
<li>action->mine with</li>
<li>action->work with</li>
<li>action->inspect</li>
<li>action_gerund->using</li>
<li>action_gerund->mining with</li>
<li>action_gerund->working with</li>
<li>action_gerund->inspecting</li>
<li>subject->mineral veins</li>
<li>subject->precious gemstones</li>
<li>subject->geology</li>
<li>subject->tunneling</li>
<li>subject->sediment analysis</li>
<li>subject->cave-dwelling insects</li>
<li>situation(p=2)->underground</li>
-->
<LessonMining.logRulesInitiator.rulesStrings>TODO</LessonMining.logRulesInitiator.rulesStrings>
<!-- EN: gardening lesson -->
<LessonPlants.label>TODO</LessonPlants.label>
<!-- EN:
<li>article_tool->a sun lamp</li>
<li>article_tool->a hydroponics basin</li>
<li>article_tool->a sprinkler</li>
<li>article_tool->a shovel</li>
<li>article_tool->pruning shears</li>
<li>action->garden with</li>
<li>action->use</li>
<li>action->inspect</li>
<li>action_gerund->using</li>
<li>action_gerund->gardening with</li>
<li>action_gerund->inspecting</li>
<li>subject->types of soil</li>
<li>subject->pesticides</li>
<li>subject->irrigation techniques</li>
<li>subject->varieties of cacti</li>
<li>subject->anima trees</li>
<li>subject->gauranlen trees</li>
-->
<LessonPlants.logRulesInitiator.rulesStrings>TODO</LessonPlants.logRulesInitiator.rulesStrings>
<!-- EN: shooting lesson -->
<LessonShooting.label>TODO</LessonShooting.label>
<!-- EN:
<li>article_tool->a rifle</li>
<li>article_tool->a pistol</li>
<li>article_tool->a shotgun</li>
<li>article_tool->a rocket launcher</li>
<li>article_tool->an SMG</li>
<li>article_tool->a minigun</li>
<li>article_tool->a short bow</li>
<li>article_tool->a recurve bow</li>
<li>article_tool->a greatbow</li>
<li>action->aim</li>
<li>action->shoot</li>
<li>action->care for</li>
<li>action->reload</li>
<li>action_gerund->aiming</li>
<li>action_gerund->shooting</li>
<li>action_gerund->caring for</li>
<li>action_gerund->reloading</li>
-->
<LessonShooting.logRulesInitiator.rulesStrings>TODO</LessonShooting.logRulesInitiator.rulesStrings>
<!-- EN: social lesson -->
<LessonSocial.label>TODO</LessonSocial.label>
<!-- EN:
<li>subject->public speaking</li>
<li>subject->faction relations</li>
<li>subject->recruiting prisoners</li>
<li>subject->haggling techniques</li>
<li>subject->maintaining relationships</li>
<li>subject->comms console etiquette</li>
<li>subject->boosting morale</li>
<li>subject->naughty words</li>
<li>subject->sign language</li>
-->
<LessonSocial.logRulesInitiator.rulesStrings>TODO</LessonSocial.logRulesInitiator.rulesStrings>
<!-- EN: sanguophage chat -->
<SanguophageChat.label>TODO</SanguophageChat.label>
<!-- EN:
<li>r_logentry->[INITIATOR_nameDef] and [RECIPIENT_nameDef] [talkedabout] [subject].</li>
<li>r_logentry->[INITIATOR_nameDef] [talkedabout] [subject] with [RECIPIENT_nameDef].</li>
<li>talkedabout->spoke about</li>
<li>talkedabout->talked about</li>
<li>talkedabout->whispered about</li>
<li>talkedabout(p=0.5)->spoke [adverb] about</li>
<li>talkedabout(p=0.5)->talked [adverb] about</li>
<li>talkedabout(p=0.5)->whispered [adverb] about</li>
<li>talkedabout->shared a word about</li>
<li>talkedabout->exchanged thoughts about</li>
<li>talkedabout->exchanged ideas about</li>
<li>talkedabout->expressed shared interest in</li>
<li>talkedabout->debated about</li>
<li>talkedabout->argued about</li>
<li>talkedabout->shared stories of</li>
<li>adverb->amicably</li>
<li>adverb->quietly</li>
<li>adverb->softly</li>
<li>adverb->disgustedly</li>
<li>adverb->bitterly</li>
<li>adverb->wearily</li>
<li>adverb->thoughtfully</li>
<li>adverb->soberly</li>
<li>adverb->grimly</li>
<li>adverb->solemnly</li>
<li>subject(p=20)->plans for [planType]</li>
<li>subject(p=0.1)->[TalkTopicHeavy]</li>
<li>subject->hemogen</li>
<li>subject->blood quality</li>
<li>subject->cannibalism</li>
<li>subject->deathlessness</li>
<li>subject->entropy</li>
<li>subject->eternity</li>
<li>subject->the passage of time</li>
<li>subject->life and death</li>
<li>subject->deathrest</li>
<li>subject->cheating death</li>
<li>subject->thralls</li>
<li>subject->humanity</li>
<li>subject->fire</li>
<li>subject->burning</li>
<li>subject->pain</li>
<li>subject->agony</li>
<li>subject->beheading</li>
<li>subject->flaying enemies</li>
<li>subject->torture</li>
<li>subject->archites</li>
<li>subject->genetics</li>
<li>subject->genes</li>
<li>subject->xenotypes</li>
<li>subject->sanguophages</li>
<li>subject->hussars</li>
<li>subject->impids</li>
<li>subject->dirtmoles</li>
<li>subject->genies</li>
<li>subject->neanderthals</li>
<li>subject->pigskins</li>
<li>subject->wasters</li>
<li>subject->deep history</li>
<li>subject->the history of the future</li>
<li>planType->domination</li>
<li>planType->escape</li>
<li>planType->blending in</li>
<li>planType->wielding influence</li>
<li>planType->collecting hemogen</li>
<li>planType->mastering technology</li>
<li>planType->spreading to other worlds</li>
<li>planType->influencing humans</li>
<li>planType->destroying sanguophage hunters</li>
<li>planType->enjoying endless life</li>
-->
<SanguophageChat.logRulesInitiator.rulesStrings>TODO</SanguophageChat.logRulesInitiator.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: playing with TargetA. -->
<BabyPlay.reportString>TODO</BabyPlay.reportString>
<!-- EN: feeding from TargetA. -->
<BabySuckle.reportString>TODO</BabySuckle.reportString>
<!-- EN: feeding TargetB to TargetA. -->
<BottleFeedBaby.reportString>TODO</BottleFeedBaby.reportString>
<!-- EN: breastfeeding TargetA. -->
<Breastfeed.reportString>TODO</Breastfeed.reportString>
<!-- EN: carrying TargetA to TargetB. -->
<BreastfeedCarryToMom.reportString>TODO</BreastfeedCarryToMom.reportString>
<!-- EN: putting TargetA somewhere safe. -->
<BringBabyToSafety.reportString>TODO</BringBabyToSafety.reportString>
<!-- EN: carrying TargetA to TargetB. -->
<CarryToMomAfterBirth.reportString>TODO</CarryToMomAfterBirth.reportString>
<!-- EN: fertilizing TargetA. -->
<FertilizeOvum.reportString>TODO</FertilizeOvum.reportString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: floordrawing. -->
<Floordrawing.reportString>TODO</Floordrawing.reportString>
<!-- EN: teaching a lesson. -->
<Lessongiving.reportString>TODO</Lessongiving.reportString>
<!-- EN: learning a lesson. -->
<Lessontaking.reportString>TODO</Lessontaking.reportString>
<!-- EN: nature running. -->
<NatureRunning.reportString>TODO</NatureRunning.reportString>
<!-- EN: radiotalking. -->
<Radiotalking.reportString>TODO</Radiotalking.reportString>
<!-- EN: skydreaming. -->
<Skydreaming.reportString>TODO</Skydreaming.reportString>
<!-- EN: watching work be performed. -->
<Workwatching.reportString>TODO</Workwatching.reportString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: absorbing xenogerm from TargetA. -->
<AbsorbXenogerm.reportString>TODO</AbsorbXenogerm.reportString>
<!-- EN: hauling TargetA to TargetB. -->
<CarryGenepackToContainer.reportString>TODO</CarryGenepackToContainer.reportString>
<!-- EN: carrying TargetB to TargetA. -->
<CarryToBuilding.reportString>TODO</CarryToBuilding.reportString>
<!-- EN: Doing something. -->
<CastAbilityGoToThing.reportString>TODO</CastAbilityGoToThing.reportString>
<!-- EN: Doing something. -->
<CastAbilityOnThingWithoutWeapon.reportString>TODO</CastAbilityOnThingWithoutWeapon.reportString>
<!-- EN: Doing something. -->
<CastAbilityOnThingWithoutWeaponInterruptible.reportString>TODO</CastAbilityOnThingWithoutWeaponInterruptible.reportString>
<!-- EN: cleaning pollution. -->
<ClearPollution.reportString>TODO</ClearPollution.reportString>
<!-- EN: taking control of TargetA. -->
<ControlMech.reportString>TODO</ControlMech.reportString>
<!-- EN: creating xenogerm. -->
<CreateXenogerm.reportString>TODO</CreateXenogerm.reportString>
<!-- EN: deathresting. -->
<Deathrest.reportString>TODO</Deathrest.reportString>
<!-- EN: disassembling TargetA. -->
<DisassembleMech.reportString>TODO</DisassembleMech.reportString>
<!-- EN: entering TargetA. -->
<EnterBuilding.reportString>TODO</EnterBuilding.reportString>
<!-- EN: absorbing xenogerm from TargetA. -->
<GetReimplanted.reportString>TODO</GetReimplanted.reportString>
<!-- EN: hauling TargetA to charger. -->
<HaulMechToCharger.reportString>TODO</HaulMechToCharger.reportString>
<!-- EN: installing TargetA. -->
<InstallMechlink.reportString>TODO</InstallMechlink.reportString>
<!-- EN: charging. -->
<MechCharge.reportString>TODO</MechCharge.reportString>
<!-- EN: feeding on TargetA. -->
<PrisonerBloodfeed.reportString>TODO</PrisonerBloodfeed.reportString>
<!-- EN: decrypting TargetA. -->
<ReadDatacore.reportString>TODO</ReadDatacore.reportString>
<!-- EN: releasing mechanoids. -->
<ReleaseMechs.reportString>TODO</ReleaseMechs.reportString>
<!-- EN: Doing something. -->
<RemoveMechlink.reportString>TODO</RemoveMechlink.reportString>
<!-- EN: repairing TargetA. -->
<RepairMech.reportString>TODO</RepairMech.reportString>
<!-- EN: repairing TargetA. -->
<RepairMechRemote.reportString>TODO</RepairMechRemote.reportString>
<!-- EN: dormant self-charging. -->
<SelfShutdown.reportString>TODO</SelfShutdown.reportString>
<!-- EN: shielding TargetA. -->
<ShieldMech.reportString>TODO</ShieldMech.reportString>
<!-- EN: romancing TargetA. -->
<TryRomance.reportString>TODO</TryRomance.reportString>
<!-- EN: waiting. -->
<Wait_WithSleeping.reportString>TODO</Wait_WithSleeping.reportString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: playing with TargetA. -->
<PlayStatic.reportString>TODO</PlayStatic.reportString>
<!-- EN: playing with TargetA. -->
<PlayToys.reportString>TODO</PlayToys.reportString>
<!-- EN: playing with TargetA. -->
<PlayWalking.reportString>TODO</PlayWalking.reportString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: extracting TargetB from TargetA. -->
<EmptyWasteContainer.reportString>TODO</EmptyWasteContainer.reportString>
<!-- EN: hauling TargetA. -->
<HaulToAtomizer.reportString>TODO</HaulToAtomizer.reportString>
<!-- EN: Studying TargetA. -->
<StudyItem.reportString>TODO</StudyItem.reportString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: floor drawing -->
<Floordrawing.label>TODO</Floordrawing.label>
<!-- EN: Draw designs on the ground using chalk. A cleaner will eventually remove the drawings. -->
<Floordrawing.description>TODO</Floordrawing.description>
<!-- EN: lesson taking -->
<Lessontaking.label>TODO</Lessontaking.label>
<!-- EN: An adult assigned to childcare will teach about various topics. This gives experience in skills. Requires a school desk. -->
<Lessontaking.description>TODO</Lessontaking.description>
<!-- EN: nature running -->
<NatureRunning.label>TODO</NatureRunning.label>
<!-- EN: Explore the local outdoors. Requires access to the outdoors. -->
<NatureRunning.description>TODO</NatureRunning.description>
<!-- EN: radio talking -->
<Radiotalking.label>TODO</Radiotalking.label>
<!-- EN: Chat with people over the radio. Requires a powered comms console. -->
<Radiotalking.description>TODO</Radiotalking.description>
<!-- EN: sky dreaming -->
<Skydreaming.label>TODO</Skydreaming.label>
<!-- EN: Find a spot outside and watch the sky. Requires access to the outdoors. -->
<Skydreaming.description>TODO</Skydreaming.description>
<!-- EN: work watching -->
<Workwatching.label>TODO</Workwatching.label>
<!-- EN: Follow an adult and watch them as they work. This gives experience in skills. -->
<Workwatching.description>TODO</Workwatching.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: preteen -->
<HumanlikePreTeenager.label>TODO</HumanlikePreTeenager.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: mechs -->
<Mechs.label>TODO</Mechs.label>
<!-- EN: View and organize the colony's mechanoids. -->
<Mechs.description>TODO</Mechs.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: escort -->
<Escort.label>TODO</Escort.label>
<!-- EN: Stay near the mechanitor and fight nearby enemies. Follow the mechanitor, even off the map. -->
<Escort.description>TODO</Escort.description>
<!-- EN: recharge -->
<Recharge.label>TODO</Recharge.label>
<!-- EN: Go to rechargers and recharge, even if already well-charged. -->
<Recharge.description>TODO</Recharge.description>
<!-- EN: dormant self-charge -->
<SelfShutdown.label>TODO</SelfShutdown.label>
<!-- EN: Go into a dormant self-charging state that very slowly regains energy without a recharger. -->
<SelfShutdown.description>TODO</SelfShutdown.description>
<!-- EN: work -->
<Work.label>TODO</Work.label>
<!-- EN: Work autonomously according to mechanoid type. Automatically go to rechargers and recharge when needed. -->
<Work.description>TODO</Work.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: fire terror -->
<FireTerror.label>TODO</FireTerror.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: crying -->
<Crying.label>TODO</Crying.label>
<!-- EN: giggling -->
<Giggling.label>TODO</Giggling.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Mental state: Crying -->
<Crying.baseInspectLine>TODO</Crying.baseInspectLine>
<!-- EN: Mental state: Giggling -->
<Giggling.baseInspectLine>TODO</Giggling.baseInspectLine>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: warcall berserk -->
<BerserkWarcall.label>TODO</BerserkWarcall.label>
<!-- EN: Mental state: Warcall berserk -->
<BerserkWarcall.baseInspectLine>TODO</BerserkWarcall.baseInspectLine>
<!-- EN: {0} has been roused by a warcall.\n\n[PAWN_pronoun] will attack any enemy of the colony. -->
<BerserkWarcall.beginLetter>TODO</BerserkWarcall.beginLetter>
<!-- EN: {0}'s rage has come to an end. -->
<BerserkWarcall.recoveryMessage>TODO</BerserkWarcall.recoveryMessage>
<!-- EN: cocoon disturbed -->
<CocoonDisturbed.label>TODO</CocoonDisturbed.label>
<!-- EN: Enraged: Cocoon disturbed -->
<CocoonDisturbed.baseInspectLine>TODO</CocoonDisturbed.baseInspectLine>
<!-- EN: panic-fleeing fire -->
<PanicFleeFire.label>TODO</PanicFleeFire.label>
<!-- EN: Mental state: Fleeing fire -->
<PanicFleeFire.baseInspectLine>TODO</PanicFleeFire.baseInspectLine>
<!-- EN: {0} is fleeing fire. -->
<PanicFleeFire.beginLetter>TODO</PanicFleeFire.beginLetter>
<!-- EN: fleeing fire -->
<PanicFleeFire.beginLetterLabel>TODO</PanicFleeFire.beginLetterLabel>
<!-- EN: {0} is no longer fleeing fire. -->
<PanicFleeFire.recoveryMessage>TODO</PanicFleeFire.recoveryMessage>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: deathrest -->
<Deathrest.label>TODO</Deathrest.label>
<!-- EN: People with the deathrest gene must deathrest every few days or quadrums. Deathresting means entering a regenerative coma for several days, during which the rester appears dead.\n\nA variety of special buildings can connect to a deathresting person and give them bonuses upon waking.\n\nGoing too long without deathrest will cause deathrest exhaustion, which massively degrades a person's physical capacities. -->
<Deathrest.description>TODO</Deathrest.description>
<!-- EN: kill satiety -->
<KillThirst.label>TODO</KillThirst.label>
<!-- EN: Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy. -->
<KillThirst.description>TODO</KillThirst.description>
<!-- EN: learning -->
<Learning.label>TODO</Learning.label>
<!-- EN: Children need new lessons and experiences to grow up well, and will become unhappy without them.\n\nChildren will only do learning activities when their schedule is set to Recreation or Anything.\n\nActivities that fulfill a child's desire to learn include:\n{ACTIVITIES}\n\nA satisfied learning need helps children gain growth tiers faster, giving them more passions and choices during growth moments. -->
<Learning.description>TODO</Learning.description>
<!-- EN: energy -->
<MechEnergy.label>TODO</MechEnergy.label>
<!-- EN: A reserve of bioelectric energy needed for a mechanoid to function. It can be recharged at a charging station. If it reaches zero, the mech will go into dormant self-charging mode and recharge very slowly. -->
<MechEnergy.description>TODO</MechEnergy.description>
<!-- EN: play -->
<Play.label>TODO</Play.label>
<!-- EN: Babies need to be played with by adults. If they aren't played with, they will become unhappy. -->
<Play.description>TODO</Play.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: allowed area -->
<AllowedAreaMech.label>TODO</AllowedAreaMech.label>
<!-- EN: Allowed areas only apply for mechs in work and recharge modes. -->
<AllowedAreaMech.headerTip>TODO</AllowedAreaMech.headerTip>
<!-- EN: auto repair -->
<AutoRepair.label>TODO</AutoRepair.label>
<!-- EN: control group -->
<ControlGroup.label>TODO</ControlGroup.label>
<!-- EN: draft -->
<DraftMech.label>TODO</DraftMech.label>
<!-- EN: energy -->
<Energy.label>TODO</Energy.label>
<!-- EN: overseer -->
<Overseer.label>TODO</Overseer.label>
<!-- EN: work mode -->
<WorkMode.label>TODO</WorkMode.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: archer -->
<Tribal_Archer_Fire.label>TODO</Tribal_Archer_Fire.label>
<!-- EN: villager -->
<Tribal_Child_Fire.label>TODO</Tribal_Child_Fire.label>
<!-- EN: hunter -->
<Tribal_Hunter_Fire.label>TODO</Tribal_Hunter_Fire.label>
<!-- EN: penitent -->
<Tribal_Penitent_Fire.label>TODO</Tribal_Penitent_Fire.label>
<!-- EN: warrior -->
<Tribal_Warrior_Fire.label>TODO</Tribal_Warrior_Fire.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: pig elite -->
<Mercenary_Elite_Pig.label>TODO</Mercenary_Elite_Pig.label>
<!-- EN: elite mercenaries -->
<Mercenary_Elite_Pig.labelPlural>TODO</Mercenary_Elite_Pig.labelPlural>
<!-- EN: pig gunner -->
<Mercenary_Gunner_Pig.label>TODO</Mercenary_Gunner_Pig.label>
<!-- EN: town councilman -->
<Town_Councilman_Pig.label>TODO</Town_Councilman_Pig.label>
<!-- EN: town councilmen -->
<Town_Councilman_Pig.labelPlural>TODO</Town_Councilman_Pig.labelPlural>
<!-- EN: town guard -->
<Town_Guard_Pig.label>TODO</Town_Guard_Pig.label>
<!-- EN: town trader -->
<Town_Trader_Pig.label>TODO</Town_Trader_Pig.label>
<!-- EN: villager -->
<Villager_Child_Pig.label>TODO</Villager_Child_Pig.label>
<!-- EN: villager -->
<Villager_Pig.label>TODO</Villager_Pig.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: mechanitor -->
<Mechanitor.label>TODO</Mechanitor.label>
<!-- EN: mechanitor -->
<Mechanitor_Basic.label>TODO</Mechanitor_Basic.label>
<!-- EN: sanguophage -->
<Sanguophage.label>TODO</Sanguophage.label>
<!-- EN: sanguophage -->
<Sanguophage_Player.label>TODO</Sanguophage_Player.label>
<!-- EN: thrall -->
<SanguophageThrall.label>TODO</SanguophageThrall.label>
<!-- EN: villager -->
<Tribal_Child.label>TODO</Tribal_Child.label>
<!-- EN: villager -->
<Villager_Child.label>TODO</Villager_Child.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: waster grenadier -->
<Grenadier_Tox.label>TODO</Grenadier_Tox.label>
<!-- EN: elite waster -->
<Mercenary_EliteTox.label>TODO</Mercenary_EliteTox.label>
<!-- EN: elite mercenaries -->
<Mercenary_EliteTox.labelPlural>TODO</Mercenary_EliteTox.labelPlural>
<!-- EN: waster gunner -->
<Mercenary_GunnerTox.label>TODO</Mercenary_GunnerTox.label>
<!-- EN: heavy waster -->
<Mercenary_HeavyTox.label>TODO</Mercenary_HeavyTox.label>
<!-- EN: waster slasher -->
<Mercenary_SlasherTox.label>TODO</Mercenary_SlasherTox.label>
<!-- EN: waster boss -->
<PirateBossTox.label>TODO</PirateBossTox.label>
<!-- EN: waster bosses -->
<PirateBossTox.labelPlural>TODO</PirateBossTox.labelPlural>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: pirate gunner -->
<Pirate_Yttakin.label>TODO</Pirate_Yttakin.label>
<!-- EN: scavenger gunner -->
<Scavenger_Yttakin.label>TODO</Scavenger_Yttakin.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: toxalope -->
<Toxalope.label>TODO</Toxalope.label>
<!-- EN: toxalope calf -->
<Toxalope.lifeStages.toxalope_calf.label>TODO</Toxalope.lifeStages.toxalope_calf.label>
<!-- EN: toxalope calves -->
<Toxalope.lifeStages.toxalope_calf.labelPlural>TODO</Toxalope.lifeStages.toxalope_calf.labelPlural>
<!-- EN: waste rat -->
<WasteRat.label>TODO</WasteRat.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: tunneler -->
<Mech_Tunneler.label>TODO</Mech_Tunneler.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: agrihand -->
<Mech_Agrihand.label>TODO</Mech_Agrihand.label>
<!-- EN: cleansweeper -->
<Mech_Cleansweeper.label>TODO</Mech_Cleansweeper.label>
<!-- EN: constructoid -->
<Mech_Constructoid.label>TODO</Mech_Constructoid.label>
<!-- EN: fabricor -->
<Mech_Fabricor.label>TODO</Mech_Fabricor.label>
<!-- EN: lifter -->
<Mech_Lifter.label>TODO</Mech_Lifter.label>
<!-- EN: militor -->
<Mech_Militor.label>TODO</Mech_Militor.label>
<!-- EN: paramedic -->
<Mech_Paramedic.label>TODO</Mech_Paramedic.label>
<!-- EN: war urchin -->
<Mech_WarUrchin.label>TODO</Mech_WarUrchin.label>
<!-- EN: war urchins -->
<Mech_WarUrchin.labelPlural>TODO</Mech_WarUrchin.labelPlural>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: apocriton -->
<Mech_Apocriton.label>TODO</Mech_Apocriton.label>
<!-- EN: legionary -->
<Mech_Legionary.label>TODO</Mech_Legionary.label>
<!-- EN: scorcher -->
<Mech_Scorcher.label>TODO</Mech_Scorcher.label>
<!-- EN: scorchers -->
<Mech_Scorcher.labelPlural>TODO</Mech_Scorcher.labelPlural>
<!-- EN: tesseron -->
<Mech_Tesseron.label>TODO</Mech_Tesseron.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: centurion -->
<Mech_Centurion.label>TODO</Mech_Centurion.label>
<!-- EN: diabolus -->
<Mech_Diabolus.label>TODO</Mech_Diabolus.label>
<!-- EN: war queen -->
<Mech_Warqueen.label>TODO</Mech_Warqueen.label>
<!-- EN: war queens -->
<Mech_Warqueen.labelPlural>TODO</Mech_Warqueen.labelPlural>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: birth father -->
<ParentBirth.label>TODO</ParentBirth.label>
<!-- EN: birth mother -->
<ParentBirth.labelFemale>TODO</ParentBirth.labelFemale>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: overseer -->
<Overseer.label>TODO</Overseer.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: child birth -->
<ChildBirth.label>TODO</ChildBirth.label>
<!-- EN: Gather to help a pregnant woman give birth. A doctor will help deliver a baby. The health of the baby and mother depend on factors including the mother's age, the doctor's medical ability, and how clean and well-equipped the environment is. -->
<ChildBirth.description>TODO</ChildBirth.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: bloodfeed -->
<Bloodfeed.label>TODO</Bloodfeed.label>
<!-- EN: Wardens will ignore this prisoner. When a bloodfeeder's hemogen levels are low, they may feed on this prisoner. Other prisoners who are bloodfeeders can also feed on this prisoner, if they are in the same cell. -->
<Bloodfeed.description>TODO</Bloodfeed.description>
<!-- EN: hemogen farm -->
<HemogenFarm.label>TODO</HemogenFarm.label>
<!-- EN: An operation to extract hemogen packs will be automatically queued on this prisoner whenever it can be done without killing them. The operation will be carried out by a doctor. -->
<HemogenFarm.description>TODO</HemogenFarm.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>bossDefeatedLetterLabel->[escortees0_label] defeated: [reward_label]</li>
<li>bossDefeatedStudyChipLetterText->[defeated][study][manufacture]</li>
<li>bossDefeatedLetterText->[defeated][manufacture]</li>
<li>defeated->The hostile [escortees0_label] has been defeated and has dropped a [reward_label]!</li>
<li>manufacture->\n\nThe chip can also be used to create more advanced mechanoids.</li>
<li>study->\n\nYou can study the [reward_label] by selecting a mechanitor and right-clicking the chip. Studying a [reward_label] helps unlock higher tiers of mechtech research.</li>
-->
<Bossgroup.questContentRules.rulesStrings>TODO</Bossgroup.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->bossgroup</li>
-->
<Bossgroup.questDescriptionRules.rulesStrings>TODO</Bossgroup.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->bossgroup</li>
-->
<Bossgroup.questNameRules.rulesStrings>TODO</Bossgroup.questNameRules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>questDescription->You've [discoveryDesc] of an ancient complex nearby that contains the remains of a long-dead mechanitor.\n\nMechanitors can create, control, and manipulate mechanoids for work and combat. If you can break into the complex and collect the mechanitor's corpse, you can extract their mechlink and turn one of your own colonists into a mechanitor.\n\nBe warned - these kinds of structures can contain a variety of threats, and your activity at the complex might draw unwanted attention.</li>
<li>discoveryDesc(discovered==false)->learned</li>
<li>discoveryDesc(discovered==true)->determined the location</li>
-->
<OpportunitySite_AncientComplex_Mechanitor.questDescriptionRules.rulesStrings>TODO</OpportunitySite_AncientComplex_Mechanitor.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName(p=3)->[complexAdj] mechanitor [complex]</li>
<li>questName->mechanitor [complex]</li>
<li>complexAdj->secret</li>
<li>complexAdj->ancient</li>
<li>complexAdj->old</li>
<li>complexAdj->hidden</li>
<li>complexAdj->dusty</li>
<li>complexAdj->dangerous</li>
<li>complexAdj->hidden</li>
<li>complex->complex</li>
<li>complex->lair</li>
<li>complex->base</li>
<li>complex->compound</li>
<li>complex->crypt</li>
<li>complex->mechplex</li>
<li>complex->mechsite</li>
-->
<OpportunitySite_AncientComplex_Mechanitor.questNameRules.rulesStrings>TODO</OpportunitySite_AncientComplex_Mechanitor.questNameRules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>mechanitorShuttleCrashedLetterLabel->Mechanitor ship</li>
<li>mechanitorShuttleCrashedLetterText->A mechanitor ship containing feral mechanoids has crashed nearby. The mechanoids will exit the crashed ship and prepare to fight.</li>
<li>assaultBeginLetterLabel->Mechanoid attack</li>
<li>assaultBeginLetterText->The feral mechanoids are coming to assault the colony!</li>
<li>mechlinkAvailableLetterLabel->[mechanitor_nameDef]'s mechlink available</li>
<li>mechlinkAvailableLetterText->The crashed ship contained the corpse of an ancient mechanitor.\n\nExtract [mechanitor_possessive] mechlink by selecting a colonist and right-clicking the corpse.</li>
-->
<MechanitorShip.questContentRules.rulesStrings>TODO</MechanitorShip.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->You have decrypted an ancient transponder, revealing the location of a mechanoid ship in orbit. The ship is badly damaged but you can signal it to land nearby.\n\nThe ship contains the remains of a long-dead mechanitor. Mechanitors can create and control mechanoids for work and combat. By extracting the deceased mechanitor's mechlink, you can turn one of your own colonists into a mechanitor.\n\nBeware - the ship also contains hostile mechanoids. The mechanoid group is composed of:\n\n[mechList]</li>
-->
<MechanitorShip.questDescriptionRules.rulesStrings>TODO</MechanitorShip.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[shipAdjective] [shipNoun]</li>
<li>shipAdjective->mechanitor</li>
<li>shipAdjective->the overseer's</li>
<li>shipAdjective->ancient</li>
<li>shipAdjective->mechanoid</li>
<li>shipNoun->ship</li>
<li>shipNoun->shuttle</li>
<li>shipNoun->craft</li>
<li>shipNoun->wreck</li>
<li>shipNoun->wreckage</li>
<li>shipNoun->transport</li>
-->
<MechanitorShip.questNameRules.rulesStrings>TODO</MechanitorShip.questNameRules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>wastepacksLetterLabel->Wastepacks arrived</li>
<li>wastepacksLetterText->The toxic wastepacks have been delivered.</li>
-->
<PollutionDump.questContentRules.rulesStrings>TODO</PollutionDump.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription(askerIsNull==True)->A machine persona in an orbiting ship has a special request. She wishes to offload an excess of toxic wastepacks and hopes that you will store them responsibly.\n\nIf you accept, she will deliver [wastepackCount] toxic wastepacks by transport pod.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] has a special request. [asker_pronoun] has produced an abundance of toxic wastepacks that [asker_pronoun] does not wish to store.\n\nIf you accept, [asker_nameDef] will deliver [wastepackCount] toxic wastepacks by transport pod.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
<li>questDescription(asker_factionLeader==True)->[asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] has a special request. Someone has dumped an abundance of toxic wastepacks near one of [asker_possessive] settlements and [asker_pronoun] is unable to safely store them.\n\nIf you accept, [asker_nameDef] will deliver [wastepackCount] toxic wastepacks by transport pod.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
-->
<PollutionDump.questDescriptionRules.rulesStrings>TODO</PollutionDump.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[waste] [dump]</li>
<li>questName(askerIsNull==False)->[asker_faction_pawnSingular] [waste] [dump]</li>
<li>questName(askerIsNull==False,asker_royalInCurrentFaction==False)->[asker_nameDef]'s [waste] [dump]</li>
<li>waste->waste</li>
<li>waste->pollution</li>
<li>waste->toxin</li>
<li>waste->wastepack</li>
<li>dump->dump</li>
<li>dump->drop</li>
<li>dump->clearance</li>
<li>dump->problem</li>
-->
<PollutionDump.questNameRules.rulesStrings>TODO</PollutionDump.questNameRules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>sanguophagesArriveLetterLabel->Sanguophages arrived</li>
<li>sanguophagesArriveLetterText->The [sanguophageCount] sanguophages are arriving at [map_definite] from different directions. They will meet and carry out their discussion in the colony.</li>
<li>argumentLetterLabel->Sanguophage argument</li>
<li>argumentLetterText->The sanguophages got into an argument and it has now escalated to violence!</li>
<li>successLetterLabel->Meeting complete</li>
<li>successLetterText->The sanguophages have completed their meeting and will now give you your reward.</li>
<li>raidArrivedLetterLabel->Sanguophage hunters</li>
<li>raidArrivedLetterText->A group of sanguophage hunters from [enemyFaction_name] are approaching!\n\nThey will attack the meeting sanguophages as well as those who hosted them.</li>
-->
<SanguophageMeetingHost.questContentRules.rulesStrings>TODO</SanguophageMeetingHost.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->A sanguophage named [asker_nameDef] is looking for a safe place to meet with [sanguophageCountMinusOne] other [sanguophageSingOrPlural] where they won't be tracked. Their leader [asker_nameDef] is asking for you to host the meeting at [map_definite].\n\nIf you accept, [sanguophageCount] sanguophages will arrive at [map_definite] from different directions. They will spend several hours discussing their own secret issues before departing. They promise to give you your reward before they leave.\n\nYou may betray the sanguophages and attack them. Downed sanguophages can be forced to turn one of your own colonists into a sanguophage.\n\n[sanguophageInfo]</li>
<li>sanguophageSingOrPlural(sanguophageCountMinusOne==1)->sanguophage</li>
<li>sanguophageSingOrPlural(sanguophageCountMinusOne>=2)->sanguophages</li>
<li>sanguophageInfo->(*Gray)About sanguophages: Sanguophages are ageless, deathless super-humans powered by archotech-created archites in the bloodstream. They are beautiful and extremely intelligent. They can heal any injury, and never suffer from disease or poison. In combat, they can launch deadly spines and heal injured friends. The price is that sanguophages must consume hemogen derived from human blood to survive, and they must periodically deathrest for long periods. They're easily destroyed by fire, and slowed down by UV light.(/Gray)</li>
-->
<SanguophageMeetingHost.questDescriptionRules.rulesStrings>TODO</SanguophageMeetingHost.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[meetAdjective] [meetNoun]</li>
<li>meetAdjective->sanguophage</li>
<li>meetAdjective->bloodthirsty</li>
<li>meetAdjective->blood</li>
<li>meetAdjective->shadow</li>
<li>meetAdjective->dark</li>
<li>meetAdjective->crimson</li>
<li>meetAdjective->red</li>
<li>meetAdjective->scab</li>
<li>meetAdjective->hemic</li>
<li>meetAdjective->sanguine</li>
<li>meetNoun->meeting</li>
<li>meetNoun->host</li>
<li>meetNoun->gathering</li>
<li>meetNoun->reunion</li>
<li>meetNoun->assembly</li>
<li>meetNoun->conclave</li>
<li>meetNoun->congress</li>
<li>meetNoun->parley</li>
-->
<SanguophageMeetingHost.questNameRules.rulesStrings>TODO</SanguophageMeetingHost.questNameRules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>sanguophageShuttleCrashedLetterLabel->Crashed shuttle</li>
<li>sanguophageShuttleCrashedLetterText->A shuttle containing a sanguophage master and [thrallCount] thralls has crashed nearby. They will exit the crashed craft and prepare to fight.</li>
<li>reinforcementsArrivedLetterLabel->Thrall reinforcements</li>
<li>reinforcementsArrivedLetterText->Thralls are arriving in drop pods to reinforce the crashed sanguophage.</li>
<li>assaultBeginLetterLabel->Assault begun</li>
<li>assaultBeginLetterText->The hostile sanguophage master and [sanguophage_possessive] thralls have initiated an assault on the colony!</li>
-->
<SanguophageShip.questContentRules.rulesStrings>TODO</SanguophageShip.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->You have intercepted a distress signal! A hostile shuttle carrying a sanguophage master and [thrallCount] thralls is having trouble with its engines. You can use signals to draw it down to a crash near [map_definite].\n\nOnce the ship has crashed, you can fight the sanguophage and [sanguophage_possessive] minions. If you can capture the master, you can force [sanguophage_objective] to turn one of your colonists into a sanguophage.\n\n[sanguophageInfo]</li>
<li>sanguophageInfo->(*Gray)About sanguophages: Sanguophages are ageless, deathless super-humans powered by archotech-created archites in the bloodstream. They are beautiful and extremely intelligent. They can heal any injury, and never suffer from disease or poison. In combat, they can launch deadly spines and heal injured friends. The price is that sanguophages must consume hemogen derived from human blood to survive, and they must periodically deathrest for long periods. They're easily destroyed by fire, and slowed down by UV light.(/Gray)</li>
-->
<SanguophageShip.questDescriptionRules.rulesStrings>TODO</SanguophageShip.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[shipAdjective] [shipNoun]</li>
<li>shipAdjective->sanguophage</li>
<li>shipAdjective->bloodthirsty</li>
<li>shipAdjective->blood</li>
<li>shipAdjective->shadow</li>
<li>shipAdjective->dark</li>
<li>shipAdjective->crimson</li>
<li>shipAdjective->red</li>
<li>shipAdjective->scab</li>
<li>shipAdjective->hemic</li>
<li>shipAdjective->sanguine</li>
<li>shipNoun->ship</li>
<li>shipNoun->shuttle</li>
<li>shipNoun->craft</li>
<li>shipNoun->hulk</li>
<li>shipNoun->crash</li>
<li>shipNoun->wreck</li>
-->
<SanguophageShip.questNameRules.rulesStrings>TODO</SanguophageShip.questNameRules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>arrivalLetterLabel->[mech_label] attached: [mechanitor_nameDef]</li>
<li>arrivalLetterText->A [mech_label] has dropped from orbit and is placing itself under the control of [mechanitor_nameDef].\n\nIt seems to have been attached to [mechanitor_possessive] mechlink and is eager to serve its purpose once again.</li>
-->
<MechanitorStartingMech.questContentRules.rulesStrings>TODO</MechanitorStartingMech.questContentRules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>questDescription->A transport pod crashes with a baby</li>
-->
<RefugeePodCrash_Baby.questDescriptionRules.rulesStrings>TODO</RefugeePodCrash_Baby.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->Transport pod crash</li>
-->
<RefugeePodCrash_Baby.questNameRules.rulesStrings>TODO</RefugeePodCrash_Baby.questNameRules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: All the {PAWNSPLURAL} appear to be children! -->
<Children.arrivalTextExtra>TODO</Children.arrivalTextExtra>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: install detoxifier kidney -->
<InstallDetoxifierKidney.label>TODO</InstallDetoxifierKidney.label>
<!-- EN: Install a detoxifier kidney. -->
<InstallDetoxifierKidney.description>TODO</InstallDetoxifierKidney.description>
<!-- EN: Installing detoxifier kidney. -->
<InstallDetoxifierKidney.jobString>TODO</InstallDetoxifierKidney.jobString>
<!-- EN: install detoxifier lung -->
<InstallDetoxifierLung.label>TODO</InstallDetoxifierLung.label>
<!-- EN: Install a detoxifier lung. -->
<InstallDetoxifierLung.description>TODO</InstallDetoxifierLung.description>
<!-- EN: Installing detoxifier lung. -->
<InstallDetoxifierLung.jobString>TODO</InstallDetoxifierLung.jobString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: make baby food -->
<Make_BabyFood.label>TODO</Make_BabyFood.label>
<!-- EN: Make baby food, a nutritionally balanced vegetarian mash for babies. While easy to make in large quantities, only babies appreciate its bland taste and mushy texture. -->
<Make_BabyFood.description>TODO</Make_BabyFood.description>
<!-- EN: vegetarian ingredients -->
<Make_BabyFood.ingredients.0.filter.customSummary>TODO</Make_BabyFood.ingredients.0.filter.customSummary>
<!-- EN: Making baby food. -->
<Make_BabyFood.jobString>TODO</Make_BabyFood.jobString>
<!-- EN: make baby food x4 -->
<Make_BabyFoodBulk.label>TODO</Make_BabyFoodBulk.label>
<!-- EN: Make bulk baby food, a nutritionally balanced vegetarian mash for babies. While easy to make in large quantities, only babies appreciate its bland taste and mushy texture. -->
<Make_BabyFoodBulk.description>TODO</Make_BabyFoodBulk.description>
<!-- EN: vegetarian ingredients -->
<Make_BabyFoodBulk.ingredients.0.filter.customSummary>TODO</Make_BabyFoodBulk.ingredients.0.filter.customSummary>
<!-- EN: Making bulk baby food. -->
<Make_BabyFoodBulk.jobString>TODO</Make_BabyFoodBulk.jobString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: gestate centipede burner -->
<CentipedeBurner.label>TODO</CentipedeBurner.label>
<!-- EN: Gestate a centipede mechanoid armed with an inferno cannon. -->
<CentipedeBurner.description>TODO</CentipedeBurner.description>
<!-- EN: Gestating mech. -->
<CentipedeBurner.jobString>TODO</CentipedeBurner.jobString>
<!-- EN: gestate centipede gunner -->
<CentipedeGunner.label>TODO</CentipedeGunner.label>
<!-- EN: Gestate a centipede mechanoid armed with a minigun. -->
<CentipedeGunner.description>TODO</CentipedeGunner.description>
<!-- EN: Gestating mech. -->
<CentipedeGunner.jobString>TODO</CentipedeGunner.jobString>
<!-- EN: gestate diabolus -->
<Diabolus.label>TODO</Diabolus.label>
<!-- EN: Gestate a diabolus mech. -->
<Diabolus.description>TODO</Diabolus.description>
<!-- EN: Gestating mech. -->
<Diabolus.jobString>TODO</Diabolus.jobString>
<!-- EN: gestate tunneler -->
<Tunneler.label>TODO</Tunneler.label>
<!-- EN: Gestate a tunneler mechanoid. -->
<Tunneler.description>TODO</Tunneler.description>
<!-- EN: Gestating mech. -->
<Tunneler.jobString>TODO</Tunneler.jobString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: gestate agrihand -->
<Agrihand.label>TODO</Agrihand.label>
<!-- EN: Gestate an agrihand mechanoid. -->
<Agrihand.description>TODO</Agrihand.description>
<!-- EN: Gestating mech. -->
<Agrihand.jobString>TODO</Agrihand.jobString>
<!-- EN: gestate cleansweeper -->
<Cleansweeper.label>TODO</Cleansweeper.label>
<!-- EN: Gestate a cleansweeper mechanoid. -->
<Cleansweeper.description>TODO</Cleansweeper.description>
<!-- EN: Gestating mech. -->
<Cleansweeper.jobString>TODO</Cleansweeper.jobString>
<!-- EN: gestate constructoid -->
<Constructoid.label>TODO</Constructoid.label>
<!-- EN: Gestate a constructoid mechanoid. -->
<Constructoid.description>TODO</Constructoid.description>
<!-- EN: Gestating mech. -->
<Constructoid.jobString>TODO</Constructoid.jobString>
<!-- EN: gestate fabricor -->
<Fabricor.label>TODO</Fabricor.label>
<!-- EN: Gestate a fabricor mechanoid. -->
<Fabricor.description>TODO</Fabricor.description>
<!-- EN: Gestating mech. -->
<Fabricor.jobString>TODO</Fabricor.jobString>
<!-- EN: gestate lifter -->
<Lifter.label>TODO</Lifter.label>
<!-- EN: Gestate a lifter mechanoid. -->
<Lifter.description>TODO</Lifter.description>
<!-- EN: Gestating mech. -->
<Lifter.jobString>TODO</Lifter.jobString>
<!-- EN: gestate militor -->
<Militor.label>TODO</Militor.label>
<!-- EN: Gestate a militor mechanoid. -->
<Militor.description>TODO</Militor.description>
<!-- EN: Gestating mech. -->
<Militor.jobString>TODO</Militor.jobString>
<!-- EN: gestate paramedic -->
<Paramedic.label>TODO</Paramedic.label>
<!-- EN: Gestate a paramedic mechanoid. -->
<Paramedic.description>TODO</Paramedic.description>
<!-- EN: Gestating mech. -->
<Paramedic.jobString>TODO</Paramedic.jobString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: gestate centipede blaster -->
<CentipedeBlaster.label>TODO</CentipedeBlaster.label>
<!-- EN: Gestate a centipede mechanoid armed with a heavy charge blaster. -->
<CentipedeBlaster.description>TODO</CentipedeBlaster.description>
<!-- EN: Gestating mech. -->
<CentipedeBlaster.jobString>TODO</CentipedeBlaster.jobString>
<!-- EN: gestate lancer -->
<Lancer.label>TODO</Lancer.label>
<!-- EN: Gestate a lancer mechanoid. -->
<Lancer.description>TODO</Lancer.description>
<!-- EN: Gestating mech. -->
<Lancer.jobString>TODO</Lancer.jobString>
<!-- EN: gestate legionary -->
<Legionary.label>TODO</Legionary.label>
<!-- EN: Gestate a legionary mechanoid. -->
<Legionary.description>TODO</Legionary.description>
<!-- EN: Gestating mech. -->
<Legionary.jobString>TODO</Legionary.jobString>
<!-- EN: gestate pikeman -->
<Pikeman.label>TODO</Pikeman.label>
<!-- EN: Gestate a pikeman mechanoid. -->
<Pikeman.description>TODO</Pikeman.description>
<!-- EN: Gestating mech. -->
<Pikeman.jobString>TODO</Pikeman.jobString>
<!-- EN: gestate scorcher -->
<Scorcher.label>TODO</Scorcher.label>
<!-- EN: Gestate a scorcher mechanoid. -->
<Scorcher.description>TODO</Scorcher.description>
<!-- EN: Gestating mech. -->
<Scorcher.jobString>TODO</Scorcher.jobString>
<!-- EN: gestate scyther -->
<Scyther.label>TODO</Scyther.label>
<!-- EN: Gestate a scyther mechanoid. -->
<Scyther.description>TODO</Scyther.description>
<!-- EN: Gestating mech. -->
<Scyther.jobString>TODO</Scyther.jobString>
<!-- EN: gestate tesseron -->
<Tesseron.label>TODO</Tesseron.label>
<!-- EN: Gestate a tesseron mechanoid. -->
<Tesseron.description>TODO</Tesseron.description>
<!-- EN: Gestating mech. -->
<Tesseron.jobString>TODO</Tesseron.jobString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: gestate centurion -->
<Centurion.label>TODO</Centurion.label>
<!-- EN: Gestate a centurion mechanoid. -->
<Centurion.description>TODO</Centurion.description>
<!-- EN: Gestating mech. -->
<Centurion.jobString>TODO</Centurion.jobString>
<!-- EN: gestate war queen -->
<Warqueen.label>TODO</Warqueen.label>
<!-- EN: Gestate a war queen mechanoid. -->
<Warqueen.description>TODO</Warqueen.description>
<!-- EN: Gestating mech. -->
<Warqueen.jobString>TODO</Warqueen.jobString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: resurrect heavy mechanoid -->
<ResurrectHeavyMech.label>TODO</ResurrectHeavyMech.label>
<!-- EN: Resurrect a friendly mechanoid of the heavy weight class. So long as the mechanoid's body is not completely destroyed, it can be resurrected. -->
<ResurrectHeavyMech.description>TODO</ResurrectHeavyMech.description>
<!-- EN: Resurrecting mech. -->
<ResurrectHeavyMech.jobString>TODO</ResurrectHeavyMech.jobString>
<!-- EN: resurrect light mechanoid -->
<ResurrectLightMech.label>TODO</ResurrectLightMech.label>
<!-- EN: Resurrect a friendly mechanoid of the light weight class. So long as the mechanoid's body is not completely destroyed, it can be resurrected. -->
<ResurrectLightMech.description>TODO</ResurrectLightMech.description>
<!-- EN: Resurrecting mech. -->
<ResurrectLightMech.jobString>TODO</ResurrectLightMech.jobString>
<!-- EN: resurrect medium mechanoid -->
<ResurrectMediumMech.label>TODO</ResurrectMediumMech.label>
<!-- EN: Resurrect a friendly mechanoid of the medium weight class. So long as the mechanoid's body is not completely destroyed, it can be resurrected. -->
<ResurrectMediumMech.description>TODO</ResurrectMediumMech.description>
<!-- EN: Resurrecting mech. -->
<ResurrectMediumMech.jobString>TODO</ResurrectMediumMech.jobString>
<!-- EN: resurrect ultraheavy mechanoid -->
<ResurrectUltraheavyMech.label>TODO</ResurrectUltraheavyMech.label>
<!-- EN: Resurrect a friendly mechanoid of the ultraheavy weight class. So long as the mechanoid's body is not completely destroyed, it can be resurrected. -->
<ResurrectUltraheavyMech.description>TODO</ResurrectUltraheavyMech.description>
<!-- EN: Resurrecting mech. -->
<ResurrectUltraheavyMech.jobString>TODO</ResurrectUltraheavyMech.jobString>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: blood transfusion -->
<BloodTransfusion.label>TODO</BloodTransfusion.label>
<!-- EN: Use hemogen packs to reduce the effects of blood loss. Each hemogen pack used recovers 35% blood loss. The operation will also restore hemogen to hemogenic individuals. -->
<BloodTransfusion.description>TODO</BloodTransfusion.description>
<!-- EN: performing blood transfusion on TargetA. -->
<BloodTransfusion.jobString>TODO</BloodTransfusion.jobString>
<!-- EN: extract hemogen pack -->
<ExtractHemogenPack.label>TODO</ExtractHemogenPack.label>
<!-- EN: Extract a hemogen pack from the target. The operation will fail to produce a hemogen pack if the target does not have enough blood.\n\nHemogen packs can be administered to others to reduce blood loss or to satiate those who feed on blood. -->
<ExtractHemogenPack.description>TODO</ExtractHemogenPack.description>
<!-- EN: Extracting hemogen pack. -->
<ExtractHemogenPack.jobString>TODO</ExtractHemogenPack.jobString>
<!-- EN: extract ovum for IVF -->
<ExtractOvum.label>TODO</ExtractOvum.label>
<!-- EN: Extract an ovum into a storage capsule. It can then be fertilized by a man, and finally implanted into a mother to start a pregnancy. -->
<ExtractOvum.description>TODO</ExtractOvum.description>
<!-- EN: extracting ovum from TargetA. -->
<ExtractOvum.jobString>TODO</ExtractOvum.jobString>
<!-- EN: implant embryo -->
<ImplantEmbryo.label>TODO</ImplantEmbryo.label>
<!-- EN: Implant an embryo in a surrogate mother to begin a pregnancy. -->
<ImplantEmbryo.description>TODO</ImplantEmbryo.description>
<!-- EN: Implanting embryo in TargetA. -->
<ImplantEmbryo.jobString>TODO</ImplantEmbryo.jobString>
<!-- EN: implant IUD -->
<ImplantIUD.label>TODO</ImplantIUD.label>
<!-- EN: Implant a small metal device in the uterus to prevent pregnancies. It can later be removed, but there is a small chance of leaving the patient permanently sterile. This surgery terminates pregnancies in the first trimester. -->
<ImplantIUD.description>TODO</ImplantIUD.description>
<!-- EN: implanting a IUD in TargetA. -->
<ImplantIUD.jobString>TODO</ImplantIUD.jobString>
<!-- EN: {0} has successfully implanted an IUD in {1}. -->
<ImplantIUD.successfullyRemovedHediffMessage>TODO</ImplantIUD.successfullyRemovedHediffMessage>
<!-- EN: implant xenogerm -->
<ImplantXenogerm.label>TODO</ImplantXenogerm.label>
<!-- EN: Implant a xenogerm into a patient. This replaces any previous xenogerm they may have had. -->
<ImplantXenogerm.description>TODO</ImplantXenogerm.description>
<!-- EN: Implanting xenogerm. -->
<ImplantXenogerm.jobString>TODO</ImplantXenogerm.jobString>
<!-- EN: remove IUD -->
<RemoveIUD.label>TODO</RemoveIUD.label>
<!-- EN: Remove an implanted intrauterine device to allow normal pregnancy. If the surgery goes wrong, the patient will be rendered permanently sterile. -->
<RemoveIUD.description>TODO</RemoveIUD.description>
<!-- EN: removing IUD from TargetA. -->
<RemoveIUD.jobString>TODO</RemoveIUD.jobString>
<!-- EN: {0} has successfully removed {1}'s IUD. -->
<RemoveIUD.successfullyRemovedHediffMessage>TODO</RemoveIUD.successfullyRemovedHediffMessage>
<!-- EN: reverse vasectomy -->
<ReverseVasectomy.label>TODO</ReverseVasectomy.label>
<!-- EN: Attempt to reverse the vasectomy and make a man capable of fathering children again. Most vasectomy reversals succeed, but if the surgery goes wrong the man will be left permanently sterile. -->
<ReverseVasectomy.description>TODO</ReverseVasectomy.description>
<!-- EN: performing a vasectomy reversal on TargetA. -->
<ReverseVasectomy.jobString>TODO</ReverseVasectomy.jobString>
<!-- EN: {0} has successfully performed a vasectomy reversal on {1}. -->
<ReverseVasectomy.successfullyRemovedHediffMessage>TODO</ReverseVasectomy.successfullyRemovedHediffMessage>
<!-- EN: terminate pregnancy -->
<TerminatePregnancy.label>TODO</TerminatePregnancy.label>
<!-- EN: Terminate the pregnancy of an animal or human. -->
<TerminatePregnancy.description>TODO</TerminatePregnancy.description>
<!-- EN: terminating TargetA's pregnancy. -->
<TerminatePregnancy.jobString>TODO</TerminatePregnancy.jobString>
<!-- EN: perform tubal ligation -->
<TubalLigation.label>TODO</TubalLigation.label>
<!-- EN: Permanently render a patient sterile and unable to reproduce. -->
<TubalLigation.description>TODO</TubalLigation.description>
<!-- EN: performing tubal ligation on TargetA. -->
<TubalLigation.jobString>TODO</TubalLigation.jobString>
<!-- EN: {0} has successfully performed tubal ligation on {1}. -->
<TubalLigation.successfullyRemovedHediffMessage>TODO</TubalLigation.successfullyRemovedHediffMessage>
<!-- EN: perform vasectomy -->
<Vasectomy.label>TODO</Vasectomy.label>
<!-- EN: Cut the vas deferens to render the patient unable to reproduce. If the surgery goes wrong the patient will be left permanently sterile. -->
<Vasectomy.description>TODO</Vasectomy.description>
<!-- EN: performing a vasectomy on TargetA. -->
<Vasectomy.jobString>TODO</Vasectomy.jobString>
<!-- EN: {0} has successfully performed a vasectomy on {1}. -->
<Vasectomy.successfullyRemovedHediffMessage>TODO</Vasectomy.successfullyRemovedHediffMessage>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: basic mechtech -->
<BasicMechtech.label>TODO</BasicMechtech.label>
<!-- EN: The technology needed for your mechanitor to create and control basic-tier mechanoids. -->
<BasicMechtech.description>TODO</BasicMechtech.description>
<!-- EN: high mechtech -->
<HighMechtech.label>TODO</HighMechtech.label>
<!-- EN: The technology needed for your mechanitor to create and control high-tier mechanoids.\n\nYou can get powerfocus chips by using a mechanitor to summon a war queen threat. -->
<HighMechtech.description>TODO</HighMechtech.description>
<!-- EN: standard mechtech -->
<StandardMechtech.label>TODO</StandardMechtech.label>
<!-- EN: The technology needed for your mechanitor to create and control standard-tier mechanoids.\n\nYou can get signal chips by using a mechanitor to summon a diabolus threat. -->
<StandardMechtech.description>TODO</StandardMechtech.description>
<!-- EN: ultra mechtech -->
<UltraMechtech.label>TODO</UltraMechtech.label>
<!-- EN: The advanced technology needed for your mechanitor to create and control ultra-tier mechanoids, including large mechs and ultra-tier mechanitor gear.\n\nYou can get nano structuring chips by using a mechanitor to summon an apocriton threat. -->
<UltraMechtech.description>TODO</UltraMechtech.description>
<!-- EN: wastepack atomizer -->
<WastepackAtomizer.label>TODO</WastepackAtomizer.label>
<!-- EN: Build wastepack atomizers which can safely dispose of toxic wastepacks by decomposing them at the molecular level. -->
<WastepackAtomizer.description>TODO</WastepackAtomizer.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: archogenetics -->
<Archogenetics.label>TODO</Archogenetics.label>
<!-- EN: Allows a gene assembler to use archite capsules to create seemingly-impossible genes. Archite genes and archite capsules can be obtained from traders. -->
<Archogenetics.description>TODO</Archogenetics.description>
<!-- EN: deathrest -->
<Deathrest.label>TODO</Deathrest.label>
<!-- EN: Those with the deathrest gene must periodically undergo a special deathrest coma that lasts several days. This research project allows you to construct buildings which accelerate the deathrest coma and confer specific bonuses on the deathrester. Over time, you can build a grand deathrest temple. -->
<Deathrest.description>TODO</Deathrest.description>
<!-- EN: fertility procedures -->
<FertilityProcedures.label>TODO</FertilityProcedures.label>
<!-- EN: Perform the surgeries necessary to create a test tube embryo from a fertile man and woman, then implant the embryo in a surrogate mother or growth vat. Also, perform sterilization surgeries on men and women. -->
<FertilityProcedures.description>TODO</FertilityProcedures.description>
<!-- EN: gene processor -->
<GeneProcessor.label>TODO</GeneProcessor.label>
<!-- EN: Build gene processors, which allow a gene assembler to create xenogerms of higher genetic complexity. -->
<GeneProcessor.description>TODO</GeneProcessor.description>
<!-- EN: growth vats -->
<GrowthVats.label>TODO</GrowthVats.label>
<!-- EN: Construct growth vats which can gestate an embryo or accelerate a child's growth. -->
<GrowthVats.description>TODO</GrowthVats.description>
<!-- EN: toxin filtration -->
<ToxFiltration.label>TODO</ToxFiltration.label>
<!-- EN: Craft and install bionic organs that can filter out toxins from the environment and from enemy attacks. -->
<ToxFiltration.description>TODO</ToxFiltration.description>
<!-- EN: tox gas -->
<ToxGas.label>TODO</ToxGas.label>
<!-- EN: Produce weapons that utilize caustic tox gas. -->
<ToxGas.description>TODO</ToxGas.description>
<!-- EN: toxifier generator -->
<ToxifierGenerator.label>TODO</ToxifierGenerator.label>
<!-- EN: Create toxifier generators which generate electricity, but also spread pollution around themselves. -->
<ToxifierGenerator.description>TODO</ToxifierGenerator.description>
<!-- EN: xenogenetics -->
<Xenogermination.label>TODO</Xenogermination.label>
<!-- EN: Create xenogerms which can be implanted in a person to genetically modify them. Extract genepacks from living people using a gene extractor so you can reimplant their genes into someone else. -->
<Xenogermination.description>TODO</Xenogermination.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: mother -->
<ChildBirth.roles.0.label>TODO</ChildBirth.roles.0.label>
<!-- EN: doctor -->
<ChildBirth.roles.1.label>TODO</ChildBirth.roles.1.label>
<!-- EN: giving birth -->
<ChildBirth.stages.2.roleBehaviors.1.jobReportOverride>TODO</ChildBirth.stages.2.roleBehaviors.1.jobReportOverride>
<!-- EN: giving birth -->
<ChildBirth.stages.3.roleBehaviors.0.jobReportOverride>TODO</ChildBirth.stages.3.roleBehaviors.0.jobReportOverride>
<!-- EN: delivering baby -->
<ChildBirth.stages.3.roleBehaviors.1.jobReportOverride>TODO</ChildBirth.stages.3.roleBehaviors.1.jobReportOverride>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: All quality factors determine how healthy the mom and baby are going to be. -->
<ChildBirth.description>TODO</ChildBirth.description>
<!-- EN: {PAWN_labelShort}'s age -->
<ChildBirth.comps.0.label>TODO</ChildBirth.comps.0.label>
<!-- EN: mother's age -->
<ChildBirth.comps.0.labelAbstract>TODO</ChildBirth.comps.0.labelAbstract>
<!-- EN: {PAWN_labelShort}'s medicine skill -->
<ChildBirth.comps.1.label>TODO</ChildBirth.comps.1.label>
<!-- EN: doctor's medicine skill -->
<ChildBirth.comps.1.labelAbstract>TODO</ChildBirth.comps.1.labelAbstract>
<!-- EN: loved one present -->
<ChildBirth.comps.2.label>TODO</ChildBirth.comps.2.label>
<!-- EN: loved one absent -->
<ChildBirth.comps.2.labelNotMet>TODO</ChildBirth.comps.2.labelNotMet>
<!-- EN: indoors -->
<ChildBirth.comps.3.label>TODO</ChildBirth.comps.3.label>
<!-- EN: room cleanliness -->
<ChildBirth.comps.4.label>TODO</ChildBirth.comps.4.label>
<!-- EN: bed health effects -->
<ChildBirth.comps.5.label>TODO</ChildBirth.comps.5.label>
<!-- EN: Additionally, the mother will have a {0_percentage} chance to die during birth. -->
<ChildBirth.extraOutcomeDescriptions.0.description>TODO</ChildBirth.extraOutcomeDescriptions.0.description>
<!-- EN: Still -->
<ChildBirth.outcomeChances.0.label>TODO</ChildBirth.outcomeChances.0.label>
<!-- EN: {MOTHER_labelShort}'s baby was stillborn. -->
<ChildBirth.outcomeChances.0.description>TODO</ChildBirth.outcomeChances.0.description>
<!-- EN: Sick -->
<ChildBirth.outcomeChances.1.label>TODO</ChildBirth.outcomeChances.1.label>
<!-- EN: {MOTHER_labelShort} gave birth to a baby. Unfortunately, the baby is sick. -->
<ChildBirth.outcomeChances.1.description>TODO</ChildBirth.outcomeChances.1.description>
<!-- EN: Healthy -->
<ChildBirth.outcomeChances.2.label>TODO</ChildBirth.outcomeChances.2.label>
<!-- EN: {MOTHER_labelShort} gave birth to a healthy baby! -->
<ChildBirth.outcomeChances.2.description>TODO</ChildBirth.outcomeChances.2.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: gather for {0} -->
<ChildBirth.beginRitualOverride>TODO</ChildBirth.beginRitualOverride>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: classroom -->
<Classroom.label>TODO</Classroom.label>
<!-- EN: Deathrest chamber -->
<DeathrestChamber.label>TODO</DeathrestChamber.label>
<!-- EN: nursery -->
<Nursery.label>TODO</Nursery.label>
<!-- EN: playroom -->
<Playroom.label>TODO</Playroom.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: work speed factor -->
<AssemblySpeedFactor.label>TODO</AssemblySpeedFactor.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>situation(p=2)->safely</li>
<li>situation->at night</li>
<li>situation->in the cold</li>
<li>situation->while injured</li>
<li>situation(p=0.2)->while drunk</li>
-->
<LessonInteractionCommonSituations.rulePack.rulesStrings>TODO</LessonInteractionCommonSituations.rulePack.rulesStrings>
<!-- EN:
<li>r_logentry(p=0.5)->[INITIATOR_nameDef] [teach_adverb] [teach_verb] how to [action] [article_tool] to [RECIPIENT_nameDef].</li>
<li>r_logentry->[INITIATOR_nameDef] [teach_verb] how to [action] [article_tool] to [RECIPIENT_nameDef].</li>
-->
<LessonInteractionHowTo.rulePack.rulesStrings>TODO</LessonInteractionHowTo.rulePack.rulesStrings>
<!-- EN:
<li>r_logentry(p=0.5)->[INITIATOR_nameDef] [teach_test] [RECIPIENT_nameDef] on [action_gerund] [article_tool] [situation].</li>
<li>teach_test->quizzed</li>
<li>teach_test->tested</li>
<li>teach_test->grilled</li>
<li>teach_test->cross-examined</li>
-->
<LessonInteractionQuiz.rulePack.rulesStrings>TODO</LessonInteractionQuiz.rulePack.rulesStrings>
<!-- EN:
<li>r_logentry(p=0.25)->[INITIATOR_nameDef] [teach_adverb] [study_verb] [subject] with [RECIPIENT_nameDef].</li>
<li>r_logentry(p=0.5)->[INITIATOR_nameDef] [study_verb] [subject] with [RECIPIENT_nameDef].</li>
<li>study_verb->covered</li>
<li>study_verb->went over</li>
<li>study_verb->researched</li>
<li>study_verb->studied</li>
-->
<LessonInteractionStudySubjectWith.rulePack.rulesStrings>TODO</LessonInteractionStudySubjectWith.rulePack.rulesStrings>
<!-- EN:
<li>teach_adverb->calmly</li>
<li>teach_adverb->animatedly</li>
<li>teach_adverb->intently</li>
<li>teach_adverb->quickly</li>
<li>teach_adverb->lightheartedly</li>
<li>teach_adverb->carefully</li>
-->
<LessonInteractionTeachingAdverbs.rulePack.rulesStrings>TODO</LessonInteractionTeachingAdverbs.rulePack.rulesStrings>
<!-- EN:
<li>teach_verb->demonstrated</li>
<li>teach_verb->explained</li>
<li>teach_verb->showed</li>
<li>teach_verb->taught</li>
-->
<LessonInteractionTeachingVerbs.rulePack.rulesStrings>TODO</LessonInteractionTeachingVerbs.rulePack.rulesStrings>
<!-- EN:
<li>r_logentry(p=0.25)->[INITIATOR_nameDef] [teach_adverb] [talk_verb] [subject] to [RECIPIENT_nameDef].</li>
<li>r_logentry(p=0.5)->[INITIATOR_nameDef] [talk_verb] [subject] to [RECIPIENT_nameDef].</li>
<li>talk_verb->talked about</li>
<li>talk_verb->gave an overview of</li>
<li>talk_verb->gave a summary of</li>
<li>talk_verb->lectured about</li>
-->
<LessonInteractionTeachSubjectTo.rulePack.rulesStrings>TODO</LessonInteractionTeachSubjectTo.rulePack.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>damaged_past->electrified</li>
<li>damaged_past->shocked</li>
<li>damaged_past->zapped</li>
<li>destroyed_past->damaged_past</li>
-->
<Damage_MechBandShockwave.rulePack.rulesStrings>TODO</Damage_MechBandShockwave.rulePack.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>r_name->genepack ([geneWord][otherGenesInfo])</li>
<li>otherGenesInfo(geneCount==1)-></li>
<li>otherGenesInfo(geneCount>=2)-> +[geneCountMinusOne]</li>
-->
<NamerGenepack.rulePack.rulesStrings>TODO</NamerGenepack.rulePack.rulesStrings>
<!-- EN:
<li>r_name(p=1)->[anyPrefix][anySuffix]</li>
<li>r_name(p=0.1)->[wholeName]</li>
<li>anyPrefix(p=2)->[genePrefix]</li>
<li>anyPrefix->[commonPrefix]</li>
<li>anySuffix->[geneSuffix]</li>
<li>anySuffix(p=3)->[commonSuffix]</li>
<li>commonPrefix->xeno</li>
<li>commonPrefix->alt</li>
<li>commonPrefix->ab</li>
<li>commonPrefix->out</li>
<li>commonPrefix->sub</li>
<li>commonPrefix->exo</li>
<li>commonPrefix->tube</li>
<li>commonPrefix->lab</li>
<li>commonPrefix->pod</li>
<li>commonPrefix->an</li>
<li>commonPrefix->bon</li>
<li>commonPrefix->cel</li>
<li>commonPrefix->del</li>
<li>commonPrefix->ech</li>
<li>commonPrefix->fil</li>
<li>commonPrefix->gor</li>
<li>commonPrefix->hor</li>
<li>commonPrefix->ich</li>
<li>commonPrefix->jack</li>
<li>commonPrefix->kol</li>
<li>commonPrefix->lox</li>
<li>commonPrefix->mack</li>
<li>commonPrefix->nor</li>
<li>commonPrefix->os</li>
<li>commonPrefix->per</li>
<li>commonPrefix->quin</li>
<li>commonPrefix->rax</li>
<li>commonPrefix->sil</li>
<li>commonPrefix->tel</li>
<li>commonPrefix->ultra</li>
<li>commonPrefix->vox</li>
<li>commonPrefix->whis</li>
<li>commonPrefix->xen</li>
<li>commonPrefix->yon</li>
<li>commonPrefix->zel</li>
<li>commonSuffix->kind</li>
<li>commonSuffix->man</li>
<li>commonSuffix->an</li>
<li>commonSuffix->ar</li>
<li>commonSuffix->dol</li>
<li>commonSuffix->dal</li>
<li>commonSuffix(p=3)->er</li>
<li>commonSuffix(p=2)->en</li>
<li>commonSuffix->ex</li>
<li>commonSuffix->id</li>
<li>commonSuffix->in</li>
<li>commonSuffix->il</li>
<li>commonSuffix->ist</li>
<li>commonSuffix->on</li>
<li>commonSuffix->ol</li>
<li>commonSuffix->ox</li>
<li>commonSuffix->ox</li>
<li>commonSuffix->ub</li>
<li>commonSuffix->ul</li>
<li>commonSuffix->ur</li>
<li>commonSuffix->ux</li>
-->
<NamerXenotype.rulePack.rulesStrings>TODO</NamerXenotype.rulePack.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>r_root->[firstSentence] [secondSentence]</li>
<li>firstSentence(tierSection==4)->[PAWN_pronoun] has demonstrated excellent [nounGrowth] and has [adjGood] [nounAttitudeGood] for [nounFuture].</li>
<li>firstSentence(tierSection==4)->[PAWN_pronoun] has developed a number of new passions by [situationLearning].</li>
<li>firstSentence(tierSection==4)->By [situationLearning], [PAWN_pronoun] has gained a number of new passions.</li>
<li>firstSentence(tierSection==4)->In the last year, [PAWN_pronoun] has shown excellent [nounGrowth].</li>
<li>secondSentence(tierSection==4)->[PAWN_nameDef] wants to spend more time [situationLearning] and [situationFun].</li>
<li>secondSentence(tierSection==4)->[PAWN_nameDef] enjoys [situationLearning] but most of all [PAWN_pronoun] loves [situationFun].</li>
<li>secondSentence(tierSection==4)->[PAWN_nameDef] enjoys [situationLearning] and dreams of [situationAspirational].</li>
<li>secondSentence(tierSection==4)->[PAWN_nameDef] hopes that by [situationLearning], [PAWN_pronoun] can end up [situationAspirational].</li>
<li>firstSentence(tierSection==3)->Recently, [PAWN_pronoun] has shown [adjGood] [nounAttitudeGood] for [nounFuture].</li>
<li>firstSentence(tierSection==3)->[PAWN_pronoun] is feeling [nounAttitudeGood] for [nounFuture].</li>
<li>firstSentence(tierSection==3)->[PAWN_pronoun] has become interested in a number of new activities including [situationLearning].</li>
<li>firstSentence(tierSection==3)->[PAWN_pronoun] has demonstrated excellent [nounGrowth].</li>
<li>secondSentence(tierSection==3)->[PAWN_nameDef] is thankful that [PAWN_pronoun] rarely feels [feelingBad] and is interested in spending more time [situationFun].</li>
<li>secondSentence(tierSection==3)->[PAWN_nameDef] likes [situationLearning] but [PAWN_pronoun] is happiest while [situationFun].</li>
<li>secondSentence(tierSection==3)->When [PAWN_nameDef] is older, [PAWN_pronoun] wants to spend [PAWN_possessive] time [taskWork].</li>
<li>secondSentence(tierSection==3)->Most of all, [PAWN_nameDef] loves [situationFun].</li>
<li>firstSentence(tierSection==2)->[PAWN_pronoun] has shown some [nounGrowth] and wants to keep [situationLearning].</li>
<li>firstSentence(tierSection==2)->[PAWN_pronoun] has some [nounAttitudeGood] for learning more.</li>
<li>firstSentence(tierSection==2)->Excited about [nounFuture], [PAWN_pronoun] would like to spend time [situationLearning].</li>
<li>firstSentence(tierSection==2)->[PAWN_pronoun] has developed a new passion by [situationLearning].</li>
<li>secondSentence(tierSection==2)->[PAWN_nameDef] enjoys [situationFun].</li>
<li>secondSentence(tierSection==2)->[PAWN_nameDef] hopes to spend more time [situationFun].</li>
<li>secondSentence(tierSection==2)->[PAWN_nameDef] thinks [taskWork] is boring.</li>
<li>secondSentence(tierSection==2)->Specifically, [PAWN_nameDef] would like to focus on [situationLearning].</li>
<li>firstSentence(tierSection==1)->[PAWN_pronoun] has shown little [nounGrowth] and has low expectations for [nounFuture].</li>
<li>firstSentence(tierSection==1)->While optimistic about [nounFuture], [PAWN_pronoun] has shown little [nounGrowth].</li>
<li>firstSentence(tierSection==1)->[PAWN_pronoun] hopes that things will improve in [nounFuture].</li>
<li>firstSentence(tierSection==1)->[PAWN_pronoun] has shown minimal [nounGrowth], complaining that [situationLearning] is boring.</li>
<li>secondSentence(tierSection==1)->[PAWN_nameDef] wishes to spend more time [situationFun] but is too busy worrying about [situationBad].</li>
<li>secondSentence(tierSection==1)->[PAWN_nameDef] often feels [feelingBad] while [situationFun].</li>
<li>secondSentence(tierSection==1)->[PAWN_nameDef] has a strange fear that by [situationFun] [PAWN_pronoun] will end up [situationBad].</li>
<li>secondSentence(tierSection==1)->[PAWN_nameDef] has regular nightmares about [situationBad].</li>
<li>firstSentence(tierSection==0)->[PAWN_pronoun] often wants to be [situationLearning] but [PAWN_pronoun] rarely has the chance to do it.</li>
<li>firstSentence(tierSection==0)->[PAWN_pronoun] has shown no [nounGrowth].</li>
<li>firstSentence(tierSection==0)->[PAWN_pronoun] has failed to develop any new passions and has little [nounAttitudeGood] for [nounFuture].</li>
<li>firstSentence(tierSection==0)->[PAWN_pronoun] has shown little interest in learning and especially dislikes [situationLearning].</li>
<li>secondSentence(tierSection==0)->[PAWN_nameDef] is only interested in [situationFun].</li>
<li>secondSentence(tierSection==0)->[PAWN_nameDef] is constantly held back by a fear of [situationBad].</li>
<li>secondSentence(tierSection==0)->[PAWN_nameDef] lives in fear of being badly injured as a result of [situationBad].</li>
<li>secondSentence(tierSection==0)->[PAWN_nameDef] has a recurring nightmare in which [PAWN_pronoun] is [situationFun] which results in [situationBad].</li>
<li>adjGood->great</li>
<li>adjGood->insatiable</li>
<li>adjGood->intense</li>
<li>adjGood->lively</li>
<li>adjGood->genuine</li>
<li>adjGood->boundless</li>
<li>adjGood->immense</li>
<li>adjGood->laudable</li>
<li>adjGood->endless</li>
<li>adjGood->pure</li>
<li>adjGood->impressive</li>
<li>feelingBad->alone</li>
<li>feelingBad->afraid</li>
<li>feelingBad->hurt</li>
<li>feelingBad->violently ill</li>
<li>feelingBad->sick</li>
<li>nounAttitudeGood->enthusiasm</li>
<li>nounAttitudeGood->excitement</li>
<li>nounAttitudeGood->optimism</li>
<li>nounFuture->the next few weeks</li>
<li>nounFuture->the coming months</li>
<li>nounFuture->the next year</li>
<li>nounFuture->the future</li>
<li>nounGrowth->personal growth</li>
<li>nounGrowth->personal development</li>
<li>situationFun->exploring the wilderness with [friendNamePlural]</li>
<li>situationFun->playing [Game]</li>
<li>situationFun->playing [Game] with friends</li>
<li>situationFun->playing with a [friendNameSingular]</li>
<li>situationFun->chatting with a [friendNameSingular]</li>
<li>situationFun->gossiping about [friendNamePlural]</li>
<li>situationFun->making friends</li>
<li>situationFun->being outside in the sun</li>
<li>situationFun->watching the night sky for meteorites</li>
<li>situationFun->talking on the radio about [topicLearning]</li>
<li>situationFun->chatting on the radio with outsiders</li>
<li>situationFun->drawing pictures of [friendNamePlural] on the floor</li>
<li>situationFun->daydreaming about [topicLearning]</li>
<li>situationFun->nature running</li>
<li>situationFun->having adventures with [friendNamePlural]</li>
<li>situationFun->finding hidden treasure</li>
<li>situationFun->drawing pictures of [enemyNamePlural]</li>
<li>situationFun->drawing pictures of a [friendNameSingular]</li>
<li>situationFun->writing a story about a [friendNameSingular] who hunts [enemyNamePlural]</li>
<li>situationFun->pretending to fight [enemyNamePlural]</li>
<li>situationFun->telling stories about [enemyNamePlural]</li>
<li>situationLearning->watching others [taskWork]</li>
<li>situationLearning->learning about [taskWork]</li>
<li>situationLearning->learning about [topicLearning]</li>
<li>situationLearning->studying [topicLearning]</li>
<li>situationLearning->reading about [topicLearning]</li>
<li>situationLearning->doing meaningful work</li>
<li>situationAspirational->making a difference in the world</li>
<li>situationAspirational->becoming very wealthy</li>
<li>situationAspirational->saving the world</li>
<li>situationAspirational->helping others</li>
<li>situationAspirational->becoming very famous</li>
<li>situationAspirational->leaving this planet</li>
<li>situationBad->getting attacked by [enemyNamePlural]</li>
<li>situationBad->getting kidnapped by [enemyNamePlural]</li>
<li>situationBad->getting hunted by a [enemyNameSingular]</li>
<li>situationBad->being chased by a [enemyNameSingular]</li>
<li>situationBad->inhaling tox gas</li>
<li>situationBad->catching lung rot</li>
<li>situationBad->catching the plague</li>
<li>situationBad->getting food poisoning</li>
<li>situationBad->seeing loved ones die</li>
<li>situationBad->eating without a table</li>
<li>topicLearning->the universe</li>
<li>topicLearning->science</li>
<li>topicLearning->different cultures</li>
<li>topicLearning->archotechs</li>
<li>topicLearning->planetary economics</li>
<li>topicLearning->psychology</li>
<li>topicLearning->insect biology</li>
<li>topicLearning->mechanoid gestation</li>
<li>topicLearning->gene editing</li>
<li>topicLearning->rocket science</li>
<li>topicLearning->ore mining</li>
<li>taskWork->cooking meals</li>
<li>taskWork->training animals</li>
<li>taskWork->caring for sick people</li>
<li>taskWork->helping [friendNamePlural]</li>
<li>taskWork->hunting muffalo</li>
<li>taskWork->growing food</li>
<li>taskWork->tailoring clothes</li>
<li>friendNamePlural->friends</li>
<li>friendNamePlural->loved ones</li>
<li>friendNamePlural->[friendAdj] animals</li>
<li>friendNamePlural->[friendAdj] mechanoids</li>
<li>friendNamePlural->[friendAdj] kids</li>
<li>friendNamePlural->imaginary friends</li>
<li>friendNameSingular->friend</li>
<li>friendNameSingular->dog</li>
<li>friendNameSingular->[friendAdj] cat</li>
<li>friendNameSingular->kid</li>
<li>friendNameSingular->[friendAdj] kid</li>
<li>friendNameSingular->family member</li>
<li>friendAdj->kind</li>
<li>friendAdj->helpful</li>
<li>friendAdj->friendly</li>
<li>friendAdj->mischievous</li>
<li>friendAdj->funny</li>
<li>enemyNamePlural->raiders</li>
<li>enemyNamePlural->[AdjectiveBadass] raiders</li>
<li>enemyNamePlural->mysterious strangers</li>
<li>enemyNamePlural->[AdjectiveBadass] insects</li>
<li>enemyNamePlural->manhunting boomalopes</li>
<li>enemyNamePlural->secretive blood drinkers</li>
<li>enemyNamePlural->machine gods</li>
<li>enemyNamePlural->feral mechanoids</li>
<li>enemyNamePlural->psychic beings with terrible powers</li>
<li>enemyNameSingular->[AdjectiveBadass] [Enemy]</li>
<li>enemyNameSingular->[AdjectiveBadass] [AnimalBadass]</li>
<li>enemyNameSingular->[AnimalBadass]</li>
<li>enemyNameSingular->[Mechanoid]</li>
<li>enemyNameSingular->[AdjectiveBadass] waster</li>
<li>enemyNameSingular->stranger</li>
<li>enemyNameSingular->sanguophage</li>
<li>enemyNameSingular->woman with no eyes</li>
<li>enemyNameSingular->man with a hook for a hand</li>
-->
<GrowthMomentFlavor.rulePack.rulesStrings>TODO</GrowthMomentFlavor.rulePack.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>placeNameCore->[SylI][SylI]</li>
<li>placeNameCore->[SylI][SylI][SylI]</li>
<li>placeNameCore->[SylI][placeEnd]</li>
<li>placeNameCore->[SylI][SylI][placeEnd]</li>
<li>placeEnd->ach</li>
<li>placeEnd->az</li>
<li>placeEnd->eth</li>
<li>placeEnd->zoz</li>
<li>placeEnd->och</li>
<li>placeEnd->oz</li>
<li>placeEnd->echz</li>
<li>placeEnd->ess</li>
<li>placeEnd->onss</li>
<li>placeEnd->in</li>
<li>placeEnd->ichs</li>
<li>placeEnd->izz</li>
<li>placeEnd->sezz</li>
<li>placeEnd->tch</li>
<li>placeEnd->tchz</li>
<li>placeEnd->ken</li>
<li>placeEnd->kev</li>
<li>placeEnd->vel</li>
-->
<ImpidUtility.rulePack.rulesStrings>TODO</ImpidUtility.rulePack.rulesStrings>
<!-- EN:
<li>r_name(p=2)->[nameCore]</li>
<li>r_name->[nameCore] [political_union_outlander]</li>
<li>r_name->[political_union_outlander] of [nameCore]</li>
<li>maybeHyphen(p=3)-></li>
<li>maybeHyphen->-</li>
<li>nameCore->[SylP][maybeHyphen][SylP]</li>
<li>nameCore->[SylP][maybeHyphen][SylP][maybeHyphen][SylP]</li>
<li>nameCore->[SylP][maybeHyphen][end]</li>
<li>nameCore->[SylP][maybeHyphen][SylP][maybeHyphen][end]</li>
<li>end->oo</li>
<li>end->lok</li>
<li>end->lom</li>
<li>end->oink</li>
<li>end->gug</li>
<li>end->und</li>
<li>end->oog</li>
<li>end->pig</li>
<li>end->pog</li>
<li>end->mok</li>
<li>end->mm</li>
-->
<NamerFactionOutlanderPig.rulePack.rulesStrings>TODO</NamerFactionOutlanderPig.rulePack.rulesStrings>
<!-- EN:
<li>r_name->[poison] [groupname]</li>
<li>r_name->[poison] [men]</li>
<li>men->men</li>
<li>men->crew</li>
<li>men->gang</li>
<li>men->chokers</li>
<li>men->pillers</li>
<li>men->psychers</li>
<li>men->toxers</li>
<li>men->blighters</li>
<li>men->wasters</li>
<li>men->packers</li>
<li>men->slickers</li>
<li>men->slickers</li>
<li>men->pests</li>
<li>men->trash</li>
-->
<NamerFactionPirateWaster.rulePack.rulesStrings>TODO</NamerFactionPirateWaster.rulePack.rulesStrings>
<!-- EN:
<li>r_name(p=2)->[placeNameCore]</li>
<li>r_name->[placeNameCore] [faction]</li>
<li>r_name->[faction] of [placeNameCore]</li>
<li>faction->roarclan</li>
<li>faction->tribe</li>
<li>faction->clan</li>
<li>faction->roar</li>
<li>faction->pack</li>
<li>faction->family</li>
<li>faction->fur</li>
<li>faction->kinroar</li>
-->
<NamerFactionPirateYttakin.rulePack.rulesStrings>TODO</NamerFactionPirateYttakin.rulePack.rulesStrings>
<!-- EN:
<li>r_name(p=2)->[placeNameCore]</li>
<li>r_name->[placeNameCore] [faction]</li>
<li>r_name->[faction] of [placeNameCore]</li>
<li>faction->clade</li>
<li>faction->league</li>
<li>faction->runship</li>
<li>faction->sprintship</li>
<li>faction->flamehome</li>
<li>faction->firehome</li>
-->
<NamerFactionTribalImpid.rulePack.rulesStrings>TODO</NamerFactionTribalImpid.rulePack.rulesStrings>
<!-- EN:
<li>r_name(p=2)->[placeNameCore]</li>
<li>r_name->[placeNameCore] [political_union_tribal]</li>
<li>r_name->[political_union_tribal] of [placeNameCore]</li>
-->
<NamerFactionTribalNeanderthal.rulePack.rulesStrings>TODO</NamerFactionTribalNeanderthal.rulePack.rulesStrings>
<!-- EN:
<li>r_name->[townname_wordgen]</li>
<li>maybeHyphen(p=3)-></li>
<li>maybeHyphen->-</li>
<li>townname_wordgen->[SylP][maybeHyphen][SylP]</li>
<li>townname_wordgen->[SylP][maybeHyphen][SylP][maybeHyphen][SylP]</li>
<li>townname_wordgen->[SylP][maybeHyphen][townend]</li>
<li>townname_wordgen->[SylP][maybeHyphen][SylP][maybeHyphen][townend]</li>
<li>townend->bille</li>
<li>townend->wille</li>
<li>townend->bwug</li>
<li>townend->born</li>
<li>townend->grab</li>
<li>townend->bal</li>
<li>townend->wope</li>
<li>townend->ig</li>
<li>townend->kess</li>
<li>townend->mur</li>
<li>townend->wig</li>
<li>townend->gon</li>
<li>townend->og</li>
<li>townend->wen</li>
<li>townend->wag</li>
<li>townend->woog</li>
<li>townend->worg</li>
<li>townend->roog</li>
<li>townend->rog</li>
<li>townend->welg</li>
<li>townend->op</li>
<li>townend->pig</li>
-->
<NamerSettlementOutlanderPig.rulePack.rulesStrings>TODO</NamerSettlementOutlanderPig.rulePack.rulesStrings>
<!-- EN:
<li>r_name->[townNameWordgen]</li>
<li>r_name->[townNameCombo]</li>
<li>townNameWordgen->[SylE][SylE]</li>
<li>townNameWordgen->[SylE][SylE][SylE]</li>
<li>townNameWordgen->[SylE][townEndToxic]</li>
<li>townNameWordgen->[SylE][SylE][townEndToxic]</li>
<li>townEndToxic->tox</li>
<li>townEndToxic->vor</li>
<li>townEndToxic->son</li>
<li>townEndToxic->zon</li>
<li>townEndToxic->toth</li>
<li>townEndToxic->zoun</li>
<li>townEndToxic->slick</li>
<li>townEndToxic->pill</li>
<li>townEndToxic->ash</li>
<li>townEndToxic->ven</li>
<li>townNameCombo->[poison] [town]</li>
<li>town->town</li>
<li>town->base</li>
<li>town->fort</li>
<li>town->port</li>
<li>town->abattoir</li>
<li>town->butchery</li>
<li>town->tank</li>
-->
<NamerSettlementPirateWaster.rulePack.rulesStrings>TODO</NamerSettlementPirateWaster.rulePack.rulesStrings>
<!-- EN:
<li>r_name->[placeNameCore]</li>
-->
<NamerSettlementPirateYttakin.rulePack.rulesStrings>TODO</NamerSettlementPirateYttakin.rulePack.rulesStrings>
<!-- EN:
<li>r_name->[placeNameCore]</li>
-->
<NamerSettlementTribalImpid.rulePack.rulesStrings>TODO</NamerSettlementTribalImpid.rulePack.rulesStrings>
<!-- EN:
<li>r_name->[placeNameCore]</li>
-->
<NamerSettlementTribalNeaderthal.rulePack.rulesStrings>TODO</NamerSettlementTribalNeaderthal.rulePack.rulesStrings>
<!-- EN:
<li>maybeApo(p=8)-></li>
<li>maybeApo->'</li>
<li>placeNameCore->[SylN][maybeApo][SylN]</li>
<li>placeNameCore->[SylN][maybeApo][SylN][maybeApo][SylN]</li>
<li>placeNameCore->[SylN][maybeApo][placeEnd]</li>
<li>placeNameCore->[SylN][maybeApo][SylN][maybeApo][placeEnd]</li>
<li>placeEnd->ils</li>
<li>placeEnd->ilt</li>
<li>placeEnd->ig</li>
<li>placeEnd->fweg</li>
<li>placeEnd->then</li>
<li>placeEnd->thor</li>
<li>placeEnd->bog</li>
<li>placeEnd->ton</li>
<li>placeEnd->ten</li>
<li>placeEnd->moor</li>
<li>placeEnd->mouk</li>
<li>placeEnd->mun</li>
<li>placeEnd->mursh</li>
<li>placeEnd->man</li>
<li>placeEnd->bel</li>
<li>placeEnd->sil</li>
<li>placeEnd->sonk</li>
<li>placeEnd->soud</li>
-->
<NeanderthalUtility.rulePack.rulesStrings>TODO</NeanderthalUtility.rulePack.rulesStrings>
<!-- EN:
<li>poison->poison</li>
<li>poison->toxin</li>
<li>poison->tox</li>
<li>poison->choke</li>
<li>poison->gas</li>
<li>poison->pill</li>
<li>poison->psyck</li>
<li>poison->virus</li>
<li>poison->venom</li>
<li>poison->cancer</li>
<li>poison->toxoid</li>
<li>poison->blight</li>
<li>poison->miasma</li>
<li>poison->filth</li>
<li>poison->garbage</li>
<li>poison->pollution</li>
<li>poison->decay</li>
<li>poison->trash</li>
<li>poison->pest</li>
-->
<WasterUtility.rulePack.rulesStrings>TODO</WasterUtility.rulePack.rulesStrings>
<!-- EN:
<li>placeNameCore->[SylY][SylY]</li>
<li>placeNameCore->[SylY][SylY][SylY]</li>
<li>placeNameCore->[SylY][placeEnd]</li>
<li>placeNameCore->[SylY][SylY][placeEnd]</li>
<li>placeEnd->esh</li>
<li>placeEnd->sytt</li>
<li>placeEnd->wytt</li>
<li>placeEnd->wott</li>
<li>placeEnd->wosh</li>
<li>placeEnd->barg</li>
<li>placeEnd->berg</li>
<li>placeEnd->bersh</li>
<li>placeEnd->bug</li>
<li>placeEnd->bytt</li>
<li>placeEnd->byon</li>
<li>placeEnd->den</li>
<li>placeEnd->gen</li>
<li>placeEnd->yul</li>
<li>placeEnd->ya</li>
<li>placeEnd->ysh</li>
<li>placeEnd->ytt</li>
<li>placeEnd->ys</li>
<li>placeEnd->yn</li>
-->
<YttakinUtility.rulePack.rulesStrings>TODO</YttakinUtility.rulePack.rulesStrings>
</LanguageData>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>r_name(p=6)->[namefile]</li>
<li>r_name->[exoticname]</li>
<li>exoticname(p=2)->[AdjectiveBadass]</li>
<li>exoticname(p=2)->[PersonBadass]</li>
<li>exoticname->[Enemy]</li>
<li>exoticname->[ConceptAny]</li>
<li>exoticname->[Color]</li>
-->
<NamerMech.rulePack.rulesStrings>TODO</NamerMech.rulePack.rulesStrings>
</LanguageData>

View File

@ -0,0 +1,203 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>r_name->[firstName] [Syl][End]</li>
<li>End->cate</li>
<li>End->chite</li>
<li>End->cite</li>
<li>End->fide</li>
<li>End->gite</li>
<li>End->line</li>
<li>End->mine</li>
<li>End->mite</li>
<li>End->na</li>
<li>End->nate</li>
<li>End->nel</li>
<li>End->net</li>
<li>End->phite</li>
<li>End->quart</li>
<li>End->rift</li>
<li>End->rit</li>
<li>End->rock</li>
<li>End->ryl</li>
<li>End->salt</li>
<li>End->site</li>
<li>End->spar</li>
<li>End->spore</li>
<li>End->sum</li>
<li>End->tite</li>
<li>End->turf</li>
<li>End->vein</li>
<li>End->vel</li>
<li>End->vine</li>
<li>End->vite</li>
<li>End->zite</li>
<li>End->drite</li>
-->
<NamerPersonDirtmole_Female.rulePack.rulesStrings>TODO</NamerPersonDirtmole_Female.rulePack.rulesStrings>
<!-- EN:
<li>r_name->[firstName] [Syl][End]</li>
<li>End->cate</li>
<li>End->chite</li>
<li>End->cite</li>
<li>End->fide</li>
<li>End->gite</li>
<li>End->line</li>
<li>End->mine</li>
<li>End->mite</li>
<li>End->na</li>
<li>End->nate</li>
<li>End->nel</li>
<li>End->net</li>
<li>End->phite</li>
<li>End->quart</li>
<li>End->rift</li>
<li>End->rit</li>
<li>End->rock</li>
<li>End->ryl</li>
<li>End->salt</li>
<li>End->site</li>
<li>End->spar</li>
<li>End->spore</li>
<li>End->sum</li>
<li>End->tite</li>
<li>End->turf</li>
<li>End->vein</li>
<li>End->vel</li>
<li>End->vine</li>
<li>End->vite</li>
<li>End->zite</li>
<li>End->drite</li>
-->
<NamerPersonDirtmole_Male.rulePack.rulesStrings>TODO</NamerPersonDirtmole_Male.rulePack.rulesStrings>
<!-- EN:
<li>r_name->[firstName] [lastName]</li>
<li>firstName(p=0.5)->[SylI]</li>
<li>firstName(p=2)->[SylI][nameEnd]</li>
<li>firstName->[SylI][SylI][nameEnd]</li>
<li>lastName(p=2)->[SylI][nameEnd]</li>
<li>lastName->[SylI][nameEnd]</li>
<li>lastName->[SylI][SylI][nameEnd]</li>
<li>nameEnd->iv</li>
<li>nameEnd->ich</li>
<li>nameEnd->izz</li>
<li>nameEnd->in</li>
<li>nameEnd->ox</li>
<li>nameEnd->ov</li>
<li>nameEnd->rach</li>
<li>nameEnd->rath</li>
<li>nameEnd->rat</li>
<li>nameEnd->rov</li>
<li>nameEnd->rozz</li>
<li>nameEnd->ron</li>
<li>nameEnd->vin</li>
<li>nameEnd->von</li>
<li>nameEnd->vozz</li>
<li>nameEnd->ith</li>
<li>nameEnd->nove</li>
<li>nameEnd->novo</li>
<li>nameEnd->nav</li>
<li>nameEnd->naz</li>
<li>nameEnd->nath</li>
-->
<NamerPersonImpid.rulePack.rulesStrings>TODO</NamerPersonImpid.rulePack.rulesStrings>
<!-- EN:
<li>r_name->[firstName] [lastName]</li>
<li>r_name(p=2)->[firstName] '[nickName]' [lastName]</li>
<li>maybeHyphen(p=4)-></li>
<li>maybeHyphen->-</li>
<li>firstName(p=1)->[SylP][nameEnd]</li>
<li>firstName(p=3)->[SylP][nameEnd]</li>
<li>nickName->[nicknamePig]</li>
<li>lastName(p=3)->[lastGenerated]</li>
<li>lastGenerated->[SylP][nameEnd]</li>
<li>lastGenerated->[SylP][maybeHyphen][SylP][nameEnd]</li>
<li>nameEnd->ug</li>
<li>nameEnd->ag</li>
<li>nameEnd->up</li>
<li>nameEnd->ork</li>
<li>nameEnd->org</li>
<li>nameEnd->en</li>
<li>nameEnd->er</li>
<li>nameEnd->ub</li>
<li>nameEnd->opp</li>
<li>nameEnd->is</li>
<li>nameEnd->ow</li>
<li>nameEnd->ap</li>
<li>nameEnd->ag</li>
<li>nameEnd->og</li>
<li>nameEnd->ogg</li>
<li>nameEnd->obb</li>
<li>nameEnd->oik</li>
<li>nameEnd->oin</li>
-->
<NamerPersonPigskin.rulePack.rulesStrings>TODO</NamerPersonPigskin.rulePack.rulesStrings>
<!-- EN:
<li>r_name->[firstName] [lastName]</li>
<li>r_name->[firstName] '[nicknameWaster]' [lastName]</li>
<li>firstName->[Syl][Syl]</li>
<li>firstName->[Syl]</li>
<li>lastName->[Syl][End]</li>
<li>End->ad</li>
<li>End->ak</li>
<li>End->ank</li>
<li>End->ash</li>
<li>End->eek</li>
<li>End->ek</li>
<li>End->enk</li>
<li>End->er</li>
<li>End->esk</li>
<li>End->ez</li>
<li>End->gun</li>
<li>End->ik</li>
<li>End->ip</li>
<li>End->isk</li>
<li>End->ix</li>
<li>End->iz</li>
<li>End->kill</li>
<li>End->kin</li>
<li>End->ling</li>
<li>End->man</li>
<li>End->men</li>
<li>End->nik</li>
<li>End->ox</li>
<li>End->skow</li>
<li>End->smoke</li>
<li>End->waste</li>
<li>End->y</li>
-->
<NamerPersonWaster.rulePack.rulesStrings>TODO</NamerPersonWaster.rulePack.rulesStrings>
<!-- EN:
<li>r_name->[firstName] [lastName]</li>
<li>firstName(p=0.5)->[SylY]</li>
<li>firstName(p=2)->[SylY][nameEnd]</li>
<li>firstName->[SylY][SylY][nameEnd]</li>
<li>lastName(p=2)->[SylY][nameEnd]</li>
<li>lastName->[SylY][SylY][nameEnd]</li>
<li>lastName->Kin'[SylY][nameEnd]</li>
<li>lastName->Wyn'[SylY][nameEnd]</li>
<li>nameEnd(p=3)->ytt</li>
<li>nameEnd->esh</li>
<li>nameEnd->ott</li>
<li>nameEnd->osh</li>
<li>nameEnd->ark</li>
<li>nameEnd->erk</li>
<li>nameEnd->ersh</li>
<li>nameEnd->uk</li>
<li>nameEnd->yon</li>
<li>nameEnd->en</li>
<li>nameEnd->ul</li>
<li>nameEnd->ya</li>
<li>nameEnd->ysh</li>
<li>nameEnd->ys</li>
<li>nameEnd->yn</li>
-->
<NamerPersonYttakin.rulePack.rulesStrings>TODO</NamerPersonYttakin.rulePack.rulesStrings>
</LanguageData>

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