32 lines
2.0 KiB
XML
32 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>mechanitorShuttleCrashedLetterLabel->Mechanitor ship</li>
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<li>mechanitorShuttleCrashedLetterText->A mechanitor ship containing feral mechanoids has crashed nearby. The mechanoids will exit the crashed ship and prepare to fight.</li>
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<li>assaultBeginLetterLabel->Mechanoid attack</li>
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<li>assaultBeginLetterText->The feral mechanoids are coming to assault the colony!</li>
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<li>mechlinkAvailableLetterLabel->[mechanitor_nameDef]'s mechlink available</li>
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<li>mechlinkAvailableLetterText->The crashed ship contained the corpse of an ancient mechanitor.\n\nExtract [mechanitor_possessive] mechlink by selecting a colonist and right-clicking the corpse.</li>
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-->
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<MechanitorShip.questContentRules.rulesStrings>TODO</MechanitorShip.questContentRules.rulesStrings>
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<!-- EN:
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<li>questDescription->You have decrypted an ancient transponder, revealing the location of a mechanoid ship in orbit. The ship is badly damaged but you can signal it to land nearby.\n\nThe ship contains the remains of a long-dead mechanitor. Mechanitors can create and control mechanoids for work and combat. By extracting the deceased mechanitor's mechlink, you can turn one of your own colonists into a mechanitor.\n\nBeware - the ship also contains hostile mechanoids. The mechanoid group is composed of:\n\n[mechList]</li>
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-->
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<MechanitorShip.questDescriptionRules.rulesStrings>TODO</MechanitorShip.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName->[shipAdjective] [shipNoun]</li>
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<li>shipAdjective->mechanitor</li>
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<li>shipAdjective->the overseer's</li>
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<li>shipAdjective->ancient</li>
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<li>shipAdjective->mechanoid</li>
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<li>shipNoun->ship</li>
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<li>shipNoun->shuttle</li>
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<li>shipNoun->craft</li>
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<li>shipNoun->wreck</li>
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<li>shipNoun->wreckage</li>
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<li>shipNoun->transport</li>
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-->
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<MechanitorShip.questNameRules.rulesStrings>TODO</MechanitorShip.questNameRules.rulesStrings>
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</LanguageData> |