345 lines
15 KiB
XML
345 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<!-- Various -->
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<WorkLeft>剩余工作</WorkLeft>
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<Contents>内容</Contents>
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<ContainedResources>包含资源</ContainedResources>
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<ForPrisonerUse>仅限囚犯使用</ForPrisonerUse>
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<ForColonistUse>仅限殖民者使用</ForColonistUse>
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<MedicalBed>医疗</MedicalBed>
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<Owner>主人</Owner>
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<Owners>主人</Owners>
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<AssignedColonist>指定殖民者</AssignedColonist>
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<Nobody>无</Nobody>
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<Unowned>没有主人</Unowned>
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<DeadTime>死掉的{0}</DeadTime>
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<WalkSpeed>行走速度{0}</WalkSpeed>
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<DyingLower>接近死亡</DyingLower>
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<FilthOnFeet>脚上的污物:</FilthOnFeet>
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<NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
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<NothingLower>无</NothingLower>
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<Adapted>适合</Adapted>
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<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
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<UntreatedLower>未处理</UntreatedLower>
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<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
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<InjuryRequiresTreatment>需要处理才可愈合</InjuryRequiresTreatment>
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<NextTreatmentIn>{0}天后进行下一次处理</NextTreatmentIn>
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<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
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<Immunity>免疫力</Immunity>
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<Race>种族</Race>
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<Description>描述</Description>
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<Equipment>装备</Equipment>
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<Apparel>着装</Apparel>
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<Inventory>物品</Inventory>
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<ThingInfo>信息</ThingInfo>
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<DropThing>丢下</DropThing>
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<Rename>重命名</Rename>
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<RenameColonist>重命名殖民者</RenameColonist>
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<UnknownLower>未知</UnknownLower>
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<On>开</On>
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<Off>关</Off>
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<PowerSwitch_Power>电源</PowerSwitch_Power>
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<JoyTolerances>快乐忍耐力Joy tolerances</JoyTolerances>
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<BrokenLetterLabel>失控</BrokenLetterLabel>
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<MilkFullness>产奶进度</MilkFullness>
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<WoolGrowth>羊毛生长</WoolGrowth>
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<EggProgress>孵化进度</EggProgress>
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<Fertilized>已受精</Fertilized>
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<SkillTooLow>最低需要 {0} 技能等级 {2}, 当前等级 {1}</SkillTooLow>
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<EggDamagedEmbryo>受损的胚胎</EggDamagedEmbryo>
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<CorpsePercentMissing>缺失身体部位</CorpsePercentMissing>
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<HiveReproducesIn>繁殖时间</HiveReproducesIn>
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<BrokenDown>故障</BrokenDown>
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<BondBrackets>(羁绊)</BondBrackets>
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<Fuel>燃料</Fuel>
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<!--TextMotes-->
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<Headshot>命中头部</Headshot>
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<TreatQuality>治疗效果{0}</TreatQuality>
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<PoorResult>效果很差</PoorResult>
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<GoodResult>效果很好</GoodResult>
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<TextMote_TreatSuccess>治疗成功!\n{0} 几率</TextMote_TreatSuccess>
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<TextMote_TreatFailed>治疗失败\n{0} 几率</TextMote_TreatFailed>
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<HarvestFailed>收获\n失败</HarvestFailed>
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<TextMote_TameFail>驯服失败\n{0} 几率</TextMote_TameFail>
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<TextMote_TameSuccess>驯服成功!\n{0} 几率</TextMote_TameSuccess>
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<TextMote_TrainFail>训练失败: {0}\n{1} 几率</TextMote_TrainFail>
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<TextMote_TrainSuccess>训练成功: {0}\n{1} 几率</TextMote_TrainSuccess>
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<TextMote_FixBrokenDownBuildingFail>修复\n失败</TextMote_FixBrokenDownBuildingFail>
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<!-- Areas -->
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<Home>家</Home>
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<NoRoof>无屋顶</NoRoof>
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<SnowClear>清雪</SnowClear>
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<AreaDefaultLabel>区域 {0}</AreaDefaultLabel>
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<AreaAnimalDefaultLabel>动物区域 {0}</AreaAnimalDefaultLabel>
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<NoAreaAllowed>无限制</NoAreaAllowed>
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<NewArea>新的活动区域</NewArea>
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<NewAreaAnimal>新的动物活动区域</NewAreaAnimal>
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<InvertArea>反选</InvertArea>
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<!-- Control -->
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<CannotOrderNonControlled>不能命令非控制单位</CannotOrderNonControlled>
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<IsIncapableOfViolence>{0}无法进行暴力行为。</IsIncapableOfViolence>
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<IsIncapableOfViolenceShort>无法进行暴力</IsIncapableOfViolenceShort>
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<IsNotDrafted>{0}没有被征召.</IsNotDrafted>
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<!-- Snow -->
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<SnowNone>没有雪</SnowNone>
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<SnowDusting>雪(极薄)</SnowDusting>
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<SnowThin>雪(薄)</SnowThin>
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<SnowMedium>雪(中)</SnowMedium>
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<SnowThick>雪(厚)</SnowThick>
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<!-- Turrets -->
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<GunInstalled>已安装</GunInstalled>
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<MinimumRange>最小距离</MinimumRange>
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<CanFireIn>开火时机</CanFireIn>
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<ShellLoaded>炮弹已上膛</ShellLoaded>
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<ShellNotLoaded>炮弹没上膛</ShellNotLoaded>
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<!-- Job reports -->
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<ReportHaulingTo>把{0}搬到{1}。</ReportHaulingTo>
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<ReportHauling>搬动{0}中。</ReportHauling>
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<ReportSleeping>睡眠中。</ReportSleeping>
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<ReportResting>休息中。</ReportResting>
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<WatchingSunrise>看日出</WatchingSunrise>
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<CloudWatching>看云彩</CloudWatching>
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<WatchingSunset>看日落</WatchingSunset>
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<Stargazing>眺望星空</Stargazing>
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<WatchingEclipse>看日食</WatchingEclipse>
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<DeliveringFood>提供食物给{0}。</DeliveringFood>
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<UsingVerb>在{1}上使用{0}。</UsingVerb>
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<AreaLower>范围</AreaLower>
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<ReportCowering>畏缩</ReportCowering>
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<!-- Shooting report -->
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<WeaponMissRadius>武器误差半径</WeaponMissRadius>
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<ShootReportShooterAbility>射击者</ShootReportShooterAbility>
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<ShootReportWeapon>武器</ShootReportWeapon>
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<Darkness>黑暗</Darkness>
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<TargetProne>目标动作</TargetProne>
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<TargetSize>目标大小</TargetSize>
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<Weather>天气</Weather>
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<ShootingCover>掩体</ShootingCover>
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<CoverThingBlocksPercentOfShots>{0}阻止了{1}</CoverThingBlocksPercentOfShots>
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<NoCoverLower>没有掩体</NoCoverLower>
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<!-- Generated recipes -->
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<RecipeMake>制作{0}</RecipeMake>
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<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
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<!-- Thoughts -->
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<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
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<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
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<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
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<MentalBreakThresholdHard>硬性精神崩溃临界值</MentalBreakThresholdHard>
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<MentalBreakThresholdSoft>软性精神崩溃临界值</MentalBreakThresholdSoft>
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<!-- Pawn info readout -->
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<PawnMainDescGendered>{0}{1}</PawnMainDescGendered>
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<PawnMainDescFactionedWrap>{0} 来自 {1}</PawnMainDescFactionedWrap>
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<PawnMainDescLifestageWrap>{1} {0}</PawnMainDescLifestageWrap>
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<Faction>派系</Faction>
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<Equipped>装备</Equipped>
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<EquippedNothing>无</EquippedNothing>
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<Incapacitated>无法行动</Incapacitated>
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<InRestraints>被关押(速度减慢)</InRestraints>
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<Carrying>携带</Carrying>
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<!-- Inspector general stuff -->
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<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
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<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
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<!-- Hostility response -->
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<HostilityReponseTip>没有被征召的殖民者在遭遇敌人时作出的反应。</HostilityReponseTip>
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<HostilityResponseCurrentMode>当前反应</HostilityResponseCurrentMode>
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<!-- like 'Blood of John' -->
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<OfLower>来自</OfLower>
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<!-- Power readout -->
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<PowerNotConnected>未连接电网。</PowerNotConnected>
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<PowerConnectedRateStored>电网功率/蓄电: {0} W / {1} Wd</PowerConnectedRateStored>
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<PowerNeeded>电力消耗</PowerNeeded>
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<PowerOutput>电力输出</PowerOutput>
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<PowerBatteryStored>蓄电</PowerBatteryStored>
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<PowerBatteryEfficiency>效率</PowerBatteryEfficiency>
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<!-- Temperature control -->
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<TargetTemperature>目标温度</TargetTemperature>
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<PowerConsumptionMode>当前能耗</PowerConsumptionMode>
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<PowerConsumptionHigh>高</PowerConsumptionHigh>
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<PowerConsumptionLow>低</PowerConsumptionLow>
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<!-- Temperature readout -->
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<Indoors>室内</Indoors>
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<IndoorsUnroofed>没有屋顶的室内</IndoorsUnroofed>
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<Outdoors>室外</Outdoors>
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<!--Rotting-->
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<RotStateFresh>新鲜</RotStateFresh>
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<RotStateRotting>腐烂中</RotStateRotting>
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<RotStateDessicated>干燥</RotStateDessicated>
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<!-- Shooting tooltip -->
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<ShotBy>被{0}击中</ShotBy>
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<CannotHit>无法击中目标。</CannotHit>
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<!-- Storage priority labels -->
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<StoragePriorityUnstored>未贮存</StoragePriorityUnstored>
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<StoragePriorityLow>低</StoragePriorityLow>
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<StoragePriorityNormal>普通</StoragePriorityNormal>
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<StoragePriorityPreferred>偏好</StoragePriorityPreferred>
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<StoragePriorityImportant>重要</StoragePriorityImportant>
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<StoragePriorityCritical>关键</StoragePriorityCritical>
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<!-- Rotting -->
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<CurrentlyFrozen>冷冻(不会腐坏)</CurrentlyFrozen>
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<CurrentlyRefrigerated>冷藏({0}后腐坏)</CurrentlyRefrigerated>
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<NotRefrigerated>未冷藏({0}后腐坏)</NotRefrigerated>
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<OverADecade>超过10年</OverADecade>
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<LessThanADay>少于1日</LessThanADay>
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<!-- Meal -->
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<Ingredients>配料</Ingredients>
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<!-- Plants -->
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<PercentGrowth>已生长{0}</PercentGrowth>
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<GrowthRate>生长速度</GrowthRate>
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<FullyGrownIn>{0}后长成</FullyGrownIn>
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<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
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<PlantResting>休眠中</PlantResting>
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<OutOfIdealTemperatureRange>不再理想温度范围内(生长速度{0}%)</OutOfIdealTemperatureRange>
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<OutOfIdealTemperatureRangeNotGrowing>不再理想温度范围内(不在生长)</OutOfIdealTemperatureRangeNotGrowing>
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<ReadyToHarvest>待收获</ReadyToHarvest>
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<Mature>成熟</Mature>
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<SeedLabel>{0}种子</SeedLabel>
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<OutdoorGrowingPeriod>生长周期:{0}</OutdoorGrowingPeriod>
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<NoGrowingPeriod>无</NoGrowingPeriod>
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<GrowYearRound>全年</GrowYearRound>
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<GrowSeasonHereNow>在这季节里生长.</GrowSeasonHereNow>
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<CannotGrowTooCold>无法生长 - 过于寒冷</CannotGrowTooCold>
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<!-- Zones -->
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<Zone>区域</Zone>
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<GrowingZone>种植区</GrowingZone>
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<Stockpile>贮存区</Stockpile>
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<DumpingStockpile>垃圾贮存区</DumpingStockpile>
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<Priority>优先度</Priority>
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<ClearAll>清除全部</ClearAll>
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<AllowAll>允许全部</AllowAll>
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<!-- ThingFilter -->
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<HitPoints>{0}生命值</HitPoints>
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<AnyQuality>任何质量</AnyQuality>
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<OnlyQuality>仅仅{0}</OnlyQuality>
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<!-- Mouseover indicator -->
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<Undiscovered>未发现</Undiscovered>
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<!-- Buttons -->
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<ZoneVisibilityToggleButton>开关区域的可见性。</ZoneVisibilityToggleButton>
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<ShowBeautyToggleButton>开关美观度显示.\n\n显示鼠标指向人物站立位置的美观度.</ShowBeautyToggleButton>
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<ShowRoomStatsToggleButton>切换房间数据显示。\n\n当鼠标移动到房间时显示房间数据。</ShowRoomStatsToggleButton>
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<AutoHomeAreaToggleButton>开关自动在新建造的建筑附近添加生活区。</AutoHomeAreaToggleButton>
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<CategorizedResourceReadoutToggleButton>开关资源数量的分类模式。</CategorizedResourceReadoutToggleButton>
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<ShowAnimalNamesToggleButton>切换显示动物名称为驯服命名动物。</ShowAnimalNamesToggleButton>
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<!-- Fire -->
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<Fire>火焰</Fire>
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<FireOn>{0}上的火焰</FireOn>
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<Burning>燃烧中</Burning>
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<FireSizeLower>火焰大小:{0}</FireSizeLower>
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<!-- Map conditions (eclipse, solar flare, etc )-->
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<MapConditionsTip>正在干扰区域的特殊情况。</MapConditionsTip>
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<!-- Building placement -->
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<NoStuffsToBuildWith>你没有可以用来建造这个建筑的材料。</NoStuffsToBuildWith>
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<!-- Building placement restricters -->
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<MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
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<MustPlaceHeadOnShipBeam>必须放置在飞船结构柱边上。</MustPlaceHeadOnShipBeam>
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<MustPlaceNextToHopperAccepter>必须放置在需要储料器的物件边上。</MustPlaceNextToHopperAccepter>
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<MustPlaceOnSteamGeyser>必须直接放置在间歇蒸汽泉上。</MustPlaceOnSteamGeyser>
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<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端必须都暴露在外。</MustPlaceCoolerWithFreeSpaces>
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<MustPlaceVentWithFreeSpaces>两边必须暴露,空气可以流通.</MustPlaceVentWithFreeSpaces>
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<MustPlaceAdjacentStandable>必须放在四周都有空间的地方.</MustPlaceAdjacentStandable>
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<!-- Wind Turbine -->
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<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
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<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
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<!-- Cryptosleep casket -->
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<CasketContains>装有</CasketContains>
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<CasketUnknownContents>未知</CasketUnknownContents>
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<CasketWarning>警告!\n\nNAME是你的最后一名自由活动的殖民者! 如果HIM进入了休眠舱,你将无法继续进行游戏。你确定要这样做吗?</CasketWarning>
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<!-- Ship launch report -->
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<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
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<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
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<ShipReportMissingPart>缺少关键性组件</ShipReportMissingPart>
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<ShipReportNoFullPods>没有装满的休眠舱</ShipReportNoFullPods>
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<!-- Neurotrainer -->
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<UseNeurotrainer>使用神经训练器来学习{0}</UseNeurotrainer>
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<NeurotrainerUsed>{0}用{1}神经训练器从{2}级升到了{3}级。</NeurotrainerUsed>
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<!-- Artifact -->
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<UseArtifact>激活</UseArtifact>
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<!-- Firefoam popper -->
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<TriggerFirefoamPopper>开关泡沫消防栓</TriggerFirefoamPopper>
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<!-- Minification -->
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<Installed>已安装</Installed>
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<NotInstalled>未安装</NotInstalled>
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<!-- Art -->
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<Title>标题</Title>
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<Untitled>未命名</Untitled>
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<!-- Unfinished thing -->
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<UnfinishedItem>未完成的{0}</UnfinishedItem>
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<UnfinishedItemWithStuff>未完成的{0}{1}</UnfinishedItemWithStuff>
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<!-- Quality -->
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<Quality>质量</Quality>
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<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
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<QualityIs>质量: {0}</QualityIs>
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<!-- Mood descriptions -->
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<Mood_Broken>已崩溃</Mood_Broken>
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<Mood_AboutToBreak>要崩溃</Mood_AboutToBreak>
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<Mood_OnEdge>烦躁</Mood_OnEdge>
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<Mood_Stressed>紧张</Mood_Stressed>
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<Mood_Neutral>一般</Mood_Neutral>
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<Mood_Content>满足</Mood_Content>
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<Mood_Happy>开心</Mood_Happy>
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<!-- Game over -->
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<GameOverEveryoneDead>所有人不是死亡就是离开了。这个故事结束了。\n\n也许有一天会有人给这个地方的遗迹找个用处。</GameOverEveryoneDead>
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<GameOverShipLaunched>你发射了逃生船! 以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流行的冰层下躲几千年,等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
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<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
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<GameOverMainMenu>主菜单</GameOverMainMenu>
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<!-- Generic lifespan -->
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<LifespanExpiry>失效时间:</LifespanExpiry>
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<!-- Traps -->
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<TrapArmed>准备就绪</TrapArmed>
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<TrapNotArmed>未准备</TrapNotArmed>
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<TrapRearmingCost>重置陷阱花费: {0}</TrapRearmingCost>
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<!-- Facilities -->
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<InactiveFacility>闲置</InactiveFacility>
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<!-- Hediffs growth modes -->
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<DiseaseGrowthModeChanged_Growing>{0}的{1}现在增重了。</DiseaseGrowthModeChanged_Growing>
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<DiseaseGrowthModeChanged_Stable>{0}的{1}现在稳定了。</DiseaseGrowthModeChanged_Stable>
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<DiseaseGrowthModeChanged_Remission>{0}的{1}现在缓解了。</DiseaseGrowthModeChanged_Remission>
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</LanguageData> |