RimWorld-ChineseSimplified/DefInjected/RulePackDef/RulePacks_Maneuvers.xml
2018-06-17 17:57:04 +08:00

285 lines
31 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Maneuver_Slash.rulePack.rulesStrings.0>damaged_inf(p=4)->劈</Maneuver_Slash.rulePack.rulesStrings.0>
<Maneuver_Slash.rulePack.rulesStrings.1>damaged_inf->切</Maneuver_Slash.rulePack.rulesStrings.1>
<Maneuver_Slash.rulePack.rulesStrings.2>damaged_inf->剁</Maneuver_Slash.rulePack.rulesStrings.2>
<Maneuver_Slash.rulePack.rulesStrings.3>damaged_inf->砍</Maneuver_Slash.rulePack.rulesStrings.3>
<Maneuver_Slash.rulePack.rulesStrings.4>damaged_inf->削</Maneuver_Slash.rulePack.rulesStrings.4>
<Maneuver_Slash.rulePack.rulesStrings.5>damaged_inf->划</Maneuver_Slash.rulePack.rulesStrings.5>
<Maneuver_Slash.rulePack.rulesStrings.6>damaged_past(p=4)->劈中</Maneuver_Slash.rulePack.rulesStrings.6>
<Maneuver_Slash.rulePack.rulesStrings.7>damaged_past->切中</Maneuver_Slash.rulePack.rulesStrings.7>
<Maneuver_Slash.rulePack.rulesStrings.8>damaged_past->剁中</Maneuver_Slash.rulePack.rulesStrings.8>
<Maneuver_Slash.rulePack.rulesStrings.9>damaged_past->砍中</Maneuver_Slash.rulePack.rulesStrings.9>
<Maneuver_Slash.rulePack.rulesStrings.10>damaged_past->削中</Maneuver_Slash.rulePack.rulesStrings.10>
<Maneuver_Slash.rulePack.rulesStrings.11>damaged_past->划中</Maneuver_Slash.rulePack.rulesStrings.11>
<Maneuver_Slash.rulePack.rulesStrings.12>damaged_present->劈向</Maneuver_Slash.rulePack.rulesStrings.12>
<Maneuver_Slash.rulePack.rulesStrings.13>damaged_present->切向</Maneuver_Slash.rulePack.rulesStrings.13>
<Maneuver_Slash.rulePack.rulesStrings.14>damaged_present->剁向</Maneuver_Slash.rulePack.rulesStrings.14>
<Maneuver_Slash.rulePack.rulesStrings.15>damaged_present->砍向</Maneuver_Slash.rulePack.rulesStrings.15>
<Maneuver_Slash.rulePack.rulesStrings.16>damaged_present->削向</Maneuver_Slash.rulePack.rulesStrings.16>
<Maneuver_Slash.rulePack.rulesStrings.17>damaged_present->划向</Maneuver_Slash.rulePack.rulesStrings.17>
<Maneuver_Slash.rulePack.rulesStrings.18>woundname->伤口</Maneuver_Slash.rulePack.rulesStrings.18>
<Maneuver_Slash.rulePack.rulesStrings.19>woundname(p=0.3)->切口</Maneuver_Slash.rulePack.rulesStrings.19>
<Maneuver_Slash.rulePack.rulesStrings.20>flavortextsituation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下</Maneuver_Slash.rulePack.rulesStrings.20>
<Maneuver_Slash.rulePack.rulesStrings.21>flavortextsituation->伴随着液体从[woundname]滴下</Maneuver_Slash.rulePack.rulesStrings.21>
<Maneuver_Slash.rulePack.rulesStrings.22>flavortextconsequence(recipient_flesh!=Mechanoid)->暴露出下面的肉</Maneuver_Slash.rulePack.rulesStrings.22>
<Maneuver_Slash.rulePack.rulesStrings.23>flavortextconsequence(recipient_flesh==Mechanoid)->暴露出下面的机械</Maneuver_Slash.rulePack.rulesStrings.23>
<Maneuver_Slash.rulePack.rulesStrings.24>flavortextconsequence(recipient_flesh!=Mechanoid)->留下血淋淋的[woundname]</Maneuver_Slash.rulePack.rulesStrings.24>
<Maneuver_Slash.rulePack.rulesStrings.25>destroyed_past->一分为二</Maneuver_Slash.rulePack.rulesStrings.25>
<Maneuver_Slash.rulePack.rulesStrings.26>destroyed_past->割开</Maneuver_Slash.rulePack.rulesStrings.26>
<Maneuver_Slash.rulePack.rulesStrings.27>destroyed_past->分成两半</Maneuver_Slash.rulePack.rulesStrings.27>
<Maneuver_Slash.rulePack.rulesStrings.28>destroyed_past->分割</Maneuver_Slash.rulePack.rulesStrings.28>
<Maneuver_Slash.rulePack.rulesStrings.29>destroyed_past->劈开</Maneuver_Slash.rulePack.rulesStrings.29>
<Maneuver_Slash.rulePack.rulesStrings.30>destroyed_present->一分为二</Maneuver_Slash.rulePack.rulesStrings.30>
<Maneuver_Slash.rulePack.rulesStrings.31>destroyed_present->割开</Maneuver_Slash.rulePack.rulesStrings.31>
<Maneuver_Slash.rulePack.rulesStrings.32>destroyed_present->分成两半</Maneuver_Slash.rulePack.rulesStrings.32>
<Maneuver_Slash.rulePack.rulesStrings.33>destroyed_present->分割</Maneuver_Slash.rulePack.rulesStrings.33>
<Maneuver_Slash.rulePack.rulesStrings.34>destroyed_present->劈开</Maneuver_Slash.rulePack.rulesStrings.34>
<Maneuver_Slash.rulePack.rulesStrings.35>destroyed_suffix->成整齐的切片</Maneuver_Slash.rulePack.rulesStrings.35>
<Maneuver_Slash.rulePack.rulesStrings.36>destroyed_suffix->干净利索地</Maneuver_Slash.rulePack.rulesStrings.36>
<Maneuver_Slash.rulePack.rulesStrings.37>destroyed_suffix(target_part_destroyed_count==1)->暴露其内部运作</Maneuver_Slash.rulePack.rulesStrings.37>
<Maneuver_Slash.rulePack.rulesStrings.38>destroyed_suffix(target_part_destroyed_count==1)->切成两半</Maneuver_Slash.rulePack.rulesStrings.38>
<Maneuver_Stab.rulePack.rulesStrings.0>damaged_inf(p=4)->刺</Maneuver_Stab.rulePack.rulesStrings.0>
<Maneuver_Stab.rulePack.rulesStrings.1>damaged_inf->捅</Maneuver_Stab.rulePack.rulesStrings.1>
<Maneuver_Stab.rulePack.rulesStrings.2>damaged_inf->扎</Maneuver_Stab.rulePack.rulesStrings.2>
<Maneuver_Stab.rulePack.rulesStrings.3>damaged_inf->戳</Maneuver_Stab.rulePack.rulesStrings.3>
<Maneuver_Stab.rulePack.rulesStrings.4>damaged_inf->叉</Maneuver_Stab.rulePack.rulesStrings.4>
<Maneuver_Stab.rulePack.rulesStrings.5>damaged_past(p=4)->刺入</Maneuver_Stab.rulePack.rulesStrings.5>
<Maneuver_Stab.rulePack.rulesStrings.6>damaged_past->捅入</Maneuver_Stab.rulePack.rulesStrings.6>
<Maneuver_Stab.rulePack.rulesStrings.7>damaged_past->扎入</Maneuver_Stab.rulePack.rulesStrings.7>
<Maneuver_Stab.rulePack.rulesStrings.8>damaged_past->戳入</Maneuver_Stab.rulePack.rulesStrings.8>
<Maneuver_Stab.rulePack.rulesStrings.9>damaged_past->叉入</Maneuver_Stab.rulePack.rulesStrings.9>
<Maneuver_Stab.rulePack.rulesStrings.10>damaged_present->捅向</Maneuver_Stab.rulePack.rulesStrings.10>
<Maneuver_Stab.rulePack.rulesStrings.11>damaged_present->扎向</Maneuver_Stab.rulePack.rulesStrings.11>
<Maneuver_Stab.rulePack.rulesStrings.12>damaged_present->戳向</Maneuver_Stab.rulePack.rulesStrings.12>
<Maneuver_Stab.rulePack.rulesStrings.13>damaged_present->叉向</Maneuver_Stab.rulePack.rulesStrings.13>
<Maneuver_Stab.rulePack.rulesStrings.14>woundname->洞</Maneuver_Stab.rulePack.rulesStrings.14>
<Maneuver_Stab.rulePack.rulesStrings.15>woundname->伤口</Maneuver_Stab.rulePack.rulesStrings.15>
<Maneuver_Stab.rulePack.rulesStrings.16>woundname->裂口</Maneuver_Stab.rulePack.rulesStrings.16>
<Maneuver_Stab.rulePack.rulesStrings.17>flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个血淋淋的[woundname]</Maneuver_Stab.rulePack.rulesStrings.17>
<Maneuver_Stab.rulePack.rulesStrings.18>flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个撕开的[woundname]</Maneuver_Stab.rulePack.rulesStrings.18>
<Maneuver_Stab.rulePack.rulesStrings.19>flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个滋血[woundname]</Maneuver_Stab.rulePack.rulesStrings.19>
<Maneuver_Stab.rulePack.rulesStrings.20>destroyed_past->刺穿</Maneuver_Stab.rulePack.rulesStrings.20>
<Maneuver_Stab.rulePack.rulesStrings.21>destroyed_past->穿孔</Maneuver_Stab.rulePack.rulesStrings.21>
<Maneuver_Stab.rulePack.rulesStrings.22>destroyed_past->叉</Maneuver_Stab.rulePack.rulesStrings.22>
<Maneuver_Stab.rulePack.rulesStrings.23>destroyed_present->刺穿</Maneuver_Stab.rulePack.rulesStrings.23>
<Maneuver_Stab.rulePack.rulesStrings.24>destroyed_present->穿孔</Maneuver_Stab.rulePack.rulesStrings.24>
<Maneuver_Stab.rulePack.rulesStrings.25>destroyed_present->叉</Maneuver_Stab.rulePack.rulesStrings.25>
<Maneuver_Stab.rulePack.rulesStrings.26>destroyed_suffix->直穿过</Maneuver_Stab.rulePack.rulesStrings.26>
<Maneuver_Stab.rulePack.rulesStrings.27>destroyed_suffix->留下一个清晰的洞</Maneuver_Stab.rulePack.rulesStrings.27>
<Maneuver_Stab.rulePack.rulesStrings.28>destroyed_suffix(recipient_flesh!=Mechanoid,target_part_destroyed_count==1)->使它鲜血淋漓</Maneuver_Stab.rulePack.rulesStrings.28>
<Maneuver_Stab.rulePack.rulesStrings.29>destroyed_suffix(target_part_destroyed_count==1)->使它流出不明液体</Maneuver_Stab.rulePack.rulesStrings.29>
<Maneuver_Smash_Damage.rulePack.rulesStrings.0>damaged_inf(p=4)->撞击</Maneuver_Smash_Damage.rulePack.rulesStrings.0>
<Maneuver_Smash_Damage.rulePack.rulesStrings.1>damaged_inf->猛击</Maneuver_Smash_Damage.rulePack.rulesStrings.1>
<Maneuver_Smash_Damage.rulePack.rulesStrings.2>damaged_inf->狠揍</Maneuver_Smash_Damage.rulePack.rulesStrings.2>
<Maneuver_Smash_Damage.rulePack.rulesStrings.3>damaged_inf->猛打</Maneuver_Smash_Damage.rulePack.rulesStrings.3>
<Maneuver_Smash_Damage.rulePack.rulesStrings.4>damaged_inf->击打</Maneuver_Smash_Damage.rulePack.rulesStrings.4>
<Maneuver_Smash_Damage.rulePack.rulesStrings.5>damaged_past(p=4)->撞击</Maneuver_Smash_Damage.rulePack.rulesStrings.5>
<Maneuver_Smash_Damage.rulePack.rulesStrings.6>damaged_past->猛击</Maneuver_Smash_Damage.rulePack.rulesStrings.6>
<Maneuver_Smash_Damage.rulePack.rulesStrings.7>damaged_past->狠揍</Maneuver_Smash_Damage.rulePack.rulesStrings.7>
<Maneuver_Smash_Damage.rulePack.rulesStrings.8>damaged_past->猛打</Maneuver_Smash_Damage.rulePack.rulesStrings.8>
<Maneuver_Smash_Damage.rulePack.rulesStrings.9>damaged_past->击打</Maneuver_Smash_Damage.rulePack.rulesStrings.9>
<Maneuver_Smash_Damage.rulePack.rulesStrings.10>damaged_present->撞击</Maneuver_Smash_Damage.rulePack.rulesStrings.10>
<Maneuver_Smash_Damage.rulePack.rulesStrings.11>damaged_present->猛击</Maneuver_Smash_Damage.rulePack.rulesStrings.11>
<Maneuver_Smash_Damage.rulePack.rulesStrings.12>damaged_present->狠揍</Maneuver_Smash_Damage.rulePack.rulesStrings.12>
<Maneuver_Smash_Damage.rulePack.rulesStrings.13>damaged_present->猛打</Maneuver_Smash_Damage.rulePack.rulesStrings.13>
<Maneuver_Smash_Damage.rulePack.rulesStrings.14>damaged_present->击打</Maneuver_Smash_Damage.rulePack.rulesStrings.14>
<Maneuver_Smash_Damage.rulePack.rulesStrings.15>destroyed_past->粉碎</Maneuver_Smash_Damage.rulePack.rulesStrings.15>
<Maneuver_Smash_Damage.rulePack.rulesStrings.16>destroyed_past->压碎</Maneuver_Smash_Damage.rulePack.rulesStrings.16>
<Maneuver_Smash_Damage.rulePack.rulesStrings.17>destroyed_past->破坏</Maneuver_Smash_Damage.rulePack.rulesStrings.17>
<Maneuver_Smash_Damage.rulePack.rulesStrings.18>destroyed_past->打废</Maneuver_Smash_Damage.rulePack.rulesStrings.18>
<Maneuver_Smash_Damage.rulePack.rulesStrings.19>destroyed_past->打碎</Maneuver_Smash_Damage.rulePack.rulesStrings.19>
<Maneuver_Smash_Damage.rulePack.rulesStrings.20>destroyed_present->粉碎</Maneuver_Smash_Damage.rulePack.rulesStrings.20>
<Maneuver_Smash_Damage.rulePack.rulesStrings.21>destroyed_present->压碎</Maneuver_Smash_Damage.rulePack.rulesStrings.21>
<Maneuver_Smash_Damage.rulePack.rulesStrings.22>destroyed_present->破坏</Maneuver_Smash_Damage.rulePack.rulesStrings.22>
<Maneuver_Smash_Damage.rulePack.rulesStrings.23>destroyed_present->打废</Maneuver_Smash_Damage.rulePack.rulesStrings.23>
<Maneuver_Smash_Damage.rulePack.rulesStrings.24>destroyed_present->打碎</Maneuver_Smash_Damage.rulePack.rulesStrings.24>
<Maneuver_Smash.rulePack.rulesStrings.0>flavortextconsequence(recipient_flesh!=Mechanoid)->留下大面积瘀伤</Maneuver_Smash.rulePack.rulesStrings.0>
<Maneuver_Smash.rulePack.rulesStrings.1>flavortextconsequence->使这部分明显变形</Maneuver_Smash.rulePack.rulesStrings.1>
<Maneuver_Smash.rulePack.rulesStrings.2>flavortextconsequence->使[recipient_objective]失去平衡</Maneuver_Smash.rulePack.rulesStrings.2>
<Maneuver_Smash.rulePack.rulesStrings.3>flavortextconsequence->使[recipient_objective]退到一旁</Maneuver_Smash.rulePack.rulesStrings.3>
<Maneuver_Smash.rulePack.rulesStrings.4>destroyed_suffix->[to]碎片</Maneuver_Smash.rulePack.rulesStrings.4>
<Maneuver_Smash.rulePack.rulesStrings.5>destroyed_suffix->[to]碎块</Maneuver_Smash.rulePack.rulesStrings.5>
<Maneuver_Smash.rulePack.rulesStrings.6>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]雾状</Maneuver_Smash.rulePack.rulesStrings.6>
<Maneuver_Smash.rulePack.rulesStrings.7>destroyed_suffix->[to]碎渣</Maneuver_Smash.rulePack.rulesStrings.7>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.0>damaged_inf(p=4)->划伤</Maneuver_Scratch_Damage.rulePack.rulesStrings.0>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.1>damaged_inf->撕裂</Maneuver_Scratch_Damage.rulePack.rulesStrings.1>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.2>damaged_inf->撕破</Maneuver_Scratch_Damage.rulePack.rulesStrings.2>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.3>damaged_inf->割破</Maneuver_Scratch_Damage.rulePack.rulesStrings.3>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.4>damaged_past(p=4)->划伤了</Maneuver_Scratch_Damage.rulePack.rulesStrings.4>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.5>damaged_past->撕裂了</Maneuver_Scratch_Damage.rulePack.rulesStrings.5>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.6>damaged_past->撕破了</Maneuver_Scratch_Damage.rulePack.rulesStrings.6>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.7>damaged_past->割破了</Maneuver_Scratch_Damage.rulePack.rulesStrings.7>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.8>damaged_present->划伤</Maneuver_Scratch_Damage.rulePack.rulesStrings.8>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.9>damaged_present->撕裂</Maneuver_Scratch_Damage.rulePack.rulesStrings.9>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.10>damaged_present->撕破</Maneuver_Scratch_Damage.rulePack.rulesStrings.10>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.11>damaged_present->割破</Maneuver_Scratch_Damage.rulePack.rulesStrings.11>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.12>destroyed_past->打伤</Maneuver_Scratch_Damage.rulePack.rulesStrings.12>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.13>destroyed_past->划破</Maneuver_Scratch_Damage.rulePack.rulesStrings.13>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.14>destroyed_past->扯下</Maneuver_Scratch_Damage.rulePack.rulesStrings.14>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.15>destroyed_past->撕碎</Maneuver_Scratch_Damage.rulePack.rulesStrings.15>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.16>destroyed_past->撕开</Maneuver_Scratch_Damage.rulePack.rulesStrings.16>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.17>destroyed_present->打伤</Maneuver_Scratch_Damage.rulePack.rulesStrings.17>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.18>destroyed_present->划破</Maneuver_Scratch_Damage.rulePack.rulesStrings.18>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.19>destroyed_present->扯下</Maneuver_Scratch_Damage.rulePack.rulesStrings.19>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.20>destroyed_present->撕碎</Maneuver_Scratch_Damage.rulePack.rulesStrings.20>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.21>destroyed_present->撕开</Maneuver_Scratch_Damage.rulePack.rulesStrings.21>
<Maneuver_Scratch.rulePack.rulesStrings.0>woundname->伤口</Maneuver_Scratch.rulePack.rulesStrings.0>
<Maneuver_Scratch.rulePack.rulesStrings.1>woundname(p=0.3)->开口</Maneuver_Scratch.rulePack.rulesStrings.1>
<Maneuver_Scratch.rulePack.rulesStrings.2>flavortextsituation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下</Maneuver_Scratch.rulePack.rulesStrings.2>
<Maneuver_Scratch.rulePack.rulesStrings.3>flavortextsituation->伴随着液体从[woundname]滴下</Maneuver_Scratch.rulePack.rulesStrings.3>
<Maneuver_Scratch.rulePack.rulesStrings.4>flavortextconsequence(recipient_flesh!=Mechanoid)->并暴露出下面的肉</Maneuver_Scratch.rulePack.rulesStrings.4>
<Maneuver_Scratch.rulePack.rulesStrings.5>flavortextconsequence(recipient_flesh==Mechanoid)->并暴露出下面的机械</Maneuver_Scratch.rulePack.rulesStrings.5>
<Maneuver_Scratch.rulePack.rulesStrings.6>flavortextconsequence(recipient_flesh!=Mechanoid)->并留下了鲜血淋漓的[woundname]</Maneuver_Scratch.rulePack.rulesStrings.6>
<Maneuver_Scratch.rulePack.rulesStrings.7>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条</Maneuver_Scratch.rulePack.rulesStrings.7>
<Maneuver_Scratch.rulePack.rulesStrings.8>destroyed_suffix->[to]碎条</Maneuver_Scratch.rulePack.rulesStrings.8>
<Maneuver_Scratch.rulePack.rulesStrings.9>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎块</Maneuver_Scratch.rulePack.rulesStrings.9>
<Maneuver_Scratch.rulePack.rulesStrings.10>destroyed_suffix->[to]碎块</Maneuver_Scratch.rulePack.rulesStrings.10>
<Maneuver_Scratch.rulePack.rulesStrings.11>destroyed_suffix->[to]碎片</Maneuver_Scratch.rulePack.rulesStrings.11>
<Maneuver_Scratch.rulePack.rulesStrings.12>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]一堆血块</Maneuver_Scratch.rulePack.rulesStrings.12>
<Maneuver_Poke.rulePack.rulesStrings.0>damaged_inf(p=2)->poke</Maneuver_Poke.rulePack.rulesStrings.0>
<Maneuver_Poke.rulePack.rulesStrings.1>damaged_inf(p=2)->jab</Maneuver_Poke.rulePack.rulesStrings.1>
<Maneuver_Poke.rulePack.rulesStrings.2>damaged_inf->prod</Maneuver_Poke.rulePack.rulesStrings.2>
<Maneuver_Poke.rulePack.rulesStrings.3>damaged_inf->shove</Maneuver_Poke.rulePack.rulesStrings.3>
<Maneuver_Poke.rulePack.rulesStrings.4>damaged_inf->stab</Maneuver_Poke.rulePack.rulesStrings.4>
<Maneuver_Poke.rulePack.rulesStrings.5>damaged_past(p=2)->poked</Maneuver_Poke.rulePack.rulesStrings.5>
<Maneuver_Poke.rulePack.rulesStrings.6>damaged_past(p=2)->jabbed</Maneuver_Poke.rulePack.rulesStrings.6>
<Maneuver_Poke.rulePack.rulesStrings.7>damaged_past->prodded</Maneuver_Poke.rulePack.rulesStrings.7>
<Maneuver_Poke.rulePack.rulesStrings.8>damaged_past->shoved</Maneuver_Poke.rulePack.rulesStrings.8>
<Maneuver_Poke.rulePack.rulesStrings.9>damaged_past->stabbed</Maneuver_Poke.rulePack.rulesStrings.9>
<Maneuver_Poke.rulePack.rulesStrings.10>damaged_present(p=2)->poking</Maneuver_Poke.rulePack.rulesStrings.10>
<Maneuver_Poke.rulePack.rulesStrings.11>damaged_present(p=2)->jabbing</Maneuver_Poke.rulePack.rulesStrings.11>
<Maneuver_Poke.rulePack.rulesStrings.12>damaged_present->prodding</Maneuver_Poke.rulePack.rulesStrings.12>
<Maneuver_Poke.rulePack.rulesStrings.13>damaged_present->shoving</Maneuver_Poke.rulePack.rulesStrings.13>
<Maneuver_Poke.rulePack.rulesStrings.14>damaged_present->stabbing</Maneuver_Poke.rulePack.rulesStrings.14>
<Maneuver_Poke.rulePack.rulesStrings.15>flavortext_consequence(recipient_flesh!=Mechanoid)->leaving an enormous bruise</Maneuver_Poke.rulePack.rulesStrings.15>
<Maneuver_Poke.rulePack.rulesStrings.16>flavortext_consequence->leaving the area visibly deformed</Maneuver_Poke.rulePack.rulesStrings.16>
<Maneuver_Poke.rulePack.rulesStrings.17>flavortext_consequence->knocking [RECIPIENT_objective] off balance</Maneuver_Poke.rulePack.rulesStrings.17>
<Maneuver_Poke.rulePack.rulesStrings.18>flavortext_consequence->knocking [RECIPIENT_objective] to the side</Maneuver_Poke.rulePack.rulesStrings.18>
<Maneuver_Poke.rulePack.rulesStrings.19>destroyed_past->shattered</Maneuver_Poke.rulePack.rulesStrings.19>
<Maneuver_Poke.rulePack.rulesStrings.20>destroyed_past->crushed</Maneuver_Poke.rulePack.rulesStrings.20>
<Maneuver_Poke.rulePack.rulesStrings.21>destroyed_past->obliterated</Maneuver_Poke.rulePack.rulesStrings.21>
<Maneuver_Poke.rulePack.rulesStrings.22>destroyed_past->annihilated</Maneuver_Poke.rulePack.rulesStrings.22>
<Maneuver_Poke.rulePack.rulesStrings.23>destroyed_past->broke</Maneuver_Poke.rulePack.rulesStrings.23>
<Maneuver_Poke.rulePack.rulesStrings.24>destroyed_present->shattering</Maneuver_Poke.rulePack.rulesStrings.24>
<Maneuver_Poke.rulePack.rulesStrings.25>destroyed_present->crushing</Maneuver_Poke.rulePack.rulesStrings.25>
<Maneuver_Poke.rulePack.rulesStrings.26>destroyed_present->obliterating</Maneuver_Poke.rulePack.rulesStrings.26>
<Maneuver_Poke.rulePack.rulesStrings.27>destroyed_present->annihilating</Maneuver_Poke.rulePack.rulesStrings.27>
<Maneuver_Poke.rulePack.rulesStrings.28>destroyed_present->breaking</Maneuver_Poke.rulePack.rulesStrings.28>
<Maneuver_Poke.rulePack.rulesStrings.29>destroyed_suffix->[to] pieces</Maneuver_Poke.rulePack.rulesStrings.29>
<Maneuver_Poke.rulePack.rulesStrings.30>destroyed_suffix->[to] bits</Maneuver_Poke.rulePack.rulesStrings.30>
<Maneuver_Poke.rulePack.rulesStrings.31>destroyed_suffix(recipient_flesh!=Mechanoid)->[to] a fine mist</Maneuver_Poke.rulePack.rulesStrings.31>
<Maneuver_Poke.rulePack.rulesStrings.32>destroyed_suffix->[to] fragments</Maneuver_Poke.rulePack.rulesStrings.32>
<Maneuver_Bite.rulePack.rulesStrings.0>damaged_inf->bite</Maneuver_Bite.rulePack.rulesStrings.0>
<Maneuver_Bite.rulePack.rulesStrings.1>damaged_inf->chomp</Maneuver_Bite.rulePack.rulesStrings.1>
<Maneuver_Bite.rulePack.rulesStrings.2>damaged_inf(p=0.5)->nip</Maneuver_Bite.rulePack.rulesStrings.2>
<Maneuver_Bite.rulePack.rulesStrings.3>damaged_past->bit</Maneuver_Bite.rulePack.rulesStrings.3>
<Maneuver_Bite.rulePack.rulesStrings.4>damaged_past->chomped</Maneuver_Bite.rulePack.rulesStrings.4>
<Maneuver_Bite.rulePack.rulesStrings.5>damaged_past->nipped</Maneuver_Bite.rulePack.rulesStrings.5>
<Maneuver_Bite.rulePack.rulesStrings.6>damaged_past->gnawed</Maneuver_Bite.rulePack.rulesStrings.6>
<Maneuver_Bite.rulePack.rulesStrings.7>damaged_past(deflected!=True)->tore</Maneuver_Bite.rulePack.rulesStrings.7>
<Maneuver_Bite.rulePack.rulesStrings.8>damaged_present->biting</Maneuver_Bite.rulePack.rulesStrings.8>
<Maneuver_Bite.rulePack.rulesStrings.9>damaged_present->chomping</Maneuver_Bite.rulePack.rulesStrings.9>
<Maneuver_Bite.rulePack.rulesStrings.10>damaged_present->nipped</Maneuver_Bite.rulePack.rulesStrings.10>
<Maneuver_Bite.rulePack.rulesStrings.11>damaged_present->gnawing</Maneuver_Bite.rulePack.rulesStrings.11>
<Maneuver_Bite.rulePack.rulesStrings.12>damaged_present(deflected!=True)->tearing</Maneuver_Bite.rulePack.rulesStrings.12>
<Maneuver_Bite.rulePack.rulesStrings.13>flavortext_consequence(recipient_flesh!=Mechanoid)->exposing the flesh underneath</Maneuver_Bite.rulePack.rulesStrings.13>
<Maneuver_Bite.rulePack.rulesStrings.14>flavortext_consequence(recipient_flesh==Mechanoid)->exposing the machinery underneath</Maneuver_Bite.rulePack.rulesStrings.14>
<Maneuver_Bite.rulePack.rulesStrings.15>flavortext_consequence(recipient_flesh!=Mechanoid)->leaving grisly tears in the skin</Maneuver_Bite.rulePack.rulesStrings.15>
<Maneuver_Bite.rulePack.rulesStrings.16>flavortext_consequence(recipient_flesh==Mechanoid)->leaving grisly tears in the metal</Maneuver_Bite.rulePack.rulesStrings.16>
<Maneuver_Bite.rulePack.rulesStrings.17>destroyed_past->devoured</Maneuver_Bite.rulePack.rulesStrings.17>
<Maneuver_Bite.rulePack.rulesStrings.18>destroyed_past->separated</Maneuver_Bite.rulePack.rulesStrings.18>
<Maneuver_Bite.rulePack.rulesStrings.19>destroyed_past->ripped</Maneuver_Bite.rulePack.rulesStrings.19>
<Maneuver_Bite.rulePack.rulesStrings.20>destroyed_past->ravaged</Maneuver_Bite.rulePack.rulesStrings.20>
<Maneuver_Bite.rulePack.rulesStrings.21>destroyed_present->devouring</Maneuver_Bite.rulePack.rulesStrings.21>
<Maneuver_Bite.rulePack.rulesStrings.22>destroyed_present->separating</Maneuver_Bite.rulePack.rulesStrings.22>
<Maneuver_Bite.rulePack.rulesStrings.23>destroyed_present->ripping</Maneuver_Bite.rulePack.rulesStrings.23>
<Maneuver_Bite.rulePack.rulesStrings.24>destroyed_present->ravaging</Maneuver_Bite.rulePack.rulesStrings.24>
<Maneuver_Bite.rulePack.rulesStrings.25>destroyed_suffix->[to] shreds</Maneuver_Bite.rulePack.rulesStrings.25>
<Maneuver_Bite.rulePack.rulesStrings.26>destroyed_suffix->[to] pieces</Maneuver_Bite.rulePack.rulesStrings.26>
<Maneuver_Bite.rulePack.rulesStrings.27>destroyed_suffix->[to] strips</Maneuver_Bite.rulePack.rulesStrings.27>
<Maneuver_Bite.rulePack.rulesStrings.28>destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy strips</Maneuver_Bite.rulePack.rulesStrings.28>
<Maneuver_Bite.rulePack.rulesStrings.29>destroyed_suffix(recipient_flesh!=Mechanoid)->[to] an unrecognizable mess</Maneuver_Bite.rulePack.rulesStrings.29>
<Maneuver_KickMaterialInEyes_MeleeHit.rulePack.rulesStrings.0>r_logentry->[INITIATOR_definite] kicked [TOOL_label] in [RECIPIENT_definite]'s eyes.</Maneuver_KickMaterialInEyes_MeleeHit.rulePack.rulesStrings.0>
<Maneuver_KickMaterialInEyes_MeleeHit.rulePack.rulesStrings.1>r_logentry(p=0.2)->[INITIATOR_definite] kicked a spray of [TOOL_label] in [RECIPIENT_definite]'s eyes.</Maneuver_KickMaterialInEyes_MeleeHit.rulePack.rulesStrings.1>
<Maneuver_KickMaterialInEyes_MeleeMiss.rulePack.rulesStrings.0>r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in [RECIPIENT_definite]'s eyes, but missed.</Maneuver_KickMaterialInEyes_MeleeMiss.rulePack.rulesStrings.0>
<Maneuver_KickMaterialInEyes_MeleeDodge.rulePack.rulesStrings.0>r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in [RECIPIENT_definite]'s eyes, but [RECIPIENT_definite] dodged out of the way.</Maneuver_KickMaterialInEyes_MeleeDodge.rulePack.rulesStrings.0>
<Maneuver_KickMaterialInEyes_MeleeDodge.rulePack.rulesStrings.1>r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in [RECIPIENT_definite]'s eyes, but [RECIPIENT_definite] blocked it.</Maneuver_KickMaterialInEyes_MeleeDodge.rulePack.rulesStrings.1>
<!--<Poke.rulePack.rulesStrings.0>damaged_inf(p=2)->捅</Poke.rulePack.rulesStrings.0>-->
<!--<Poke.rulePack.rulesStrings.1>damaged_inf(p=2)->刺</Poke.rulePack.rulesStrings.1>-->
<!--<Poke.rulePack.rulesStrings.2>damaged_inf->戳</Poke.rulePack.rulesStrings.2>-->
<!--<Poke.rulePack.rulesStrings.3>damaged_inf->撞</Poke.rulePack.rulesStrings.3>-->
<!--<Poke.rulePack.rulesStrings.4>damaged_inf->剌</Poke.rulePack.rulesStrings.4>-->
<!--<Poke.rulePack.rulesStrings.5>damaged_past(p=2)->捅</Poke.rulePack.rulesStrings.5>-->
<!--<Poke.rulePack.rulesStrings.6>damaged_past(p=2)->刺</Poke.rulePack.rulesStrings.6>-->
<!--<Poke.rulePack.rulesStrings.7>damaged_past->戳</Poke.rulePack.rulesStrings.7>-->
<!--<Poke.rulePack.rulesStrings.8>damaged_past->撞</Poke.rulePack.rulesStrings.8>-->
<!--<Poke.rulePack.rulesStrings.9>damaged_past->剌</Poke.rulePack.rulesStrings.9>-->
<!--<Poke.rulePack.rulesStrings.10>damaged_present(p=2)->捅</Poke.rulePack.rulesStrings.10>-->
<!--<Poke.rulePack.rulesStrings.11>damaged_present(p=2)->刺</Poke.rulePack.rulesStrings.11>-->
<!--<Poke.rulePack.rulesStrings.12>damaged_present->戳</Poke.rulePack.rulesStrings.12>-->
<!--<Poke.rulePack.rulesStrings.13>damaged_present->撞</Poke.rulePack.rulesStrings.13>-->
<!--<Poke.rulePack.rulesStrings.14>damaged_present->剌</Poke.rulePack.rulesStrings.14>-->
<!--<Poke.rulePack.rulesStrings.15>flavortextconsequence(recipient_flesh!=Mechanoid)->留下巨大的瘀伤</Poke.rulePack.rulesStrings.15>-->
<!--<Poke.rulePack.rulesStrings.16>flavortextconsequence->留下大面积瘀伤</Poke.rulePack.rulesStrings.16>-->
<!--<Poke.rulePack.rulesStrings.17>flavortextconsequence->使[recipient_objective]失去平衡</Poke.rulePack.rulesStrings.17>-->
<!--<Poke.rulePack.rulesStrings.18>flavortextconsequence->使[recipient_objective]退到一旁</Poke.rulePack.rulesStrings.18>-->
<!--<Poke.rulePack.rulesStrings.19>destroyed_past->粉碎</Poke.rulePack.rulesStrings.19>-->
<!--<Poke.rulePack.rulesStrings.20>destroyed_past->压碎</Poke.rulePack.rulesStrings.20>-->
<!--<Poke.rulePack.rulesStrings.21>destroyed_past->破坏</Poke.rulePack.rulesStrings.21>-->
<!--<Poke.rulePack.rulesStrings.22>destroyed_past->打废</Poke.rulePack.rulesStrings.22>-->
<!--<Poke.rulePack.rulesStrings.23>destroyed_past->打碎</Poke.rulePack.rulesStrings.23>-->
<!--<Poke.rulePack.rulesStrings.24>destroyed_present->粉碎</Poke.rulePack.rulesStrings.24>-->
<!--<Poke.rulePack.rulesStrings.25>destroyed_present->压碎</Poke.rulePack.rulesStrings.25>-->
<!--<Poke.rulePack.rulesStrings.26>destroyed_present->破坏</Poke.rulePack.rulesStrings.26>-->
<!--<Poke.rulePack.rulesStrings.27>destroyed_present->打废</Poke.rulePack.rulesStrings.27>-->
<!--<Poke.rulePack.rulesStrings.28>destroyed_present->打碎</Poke.rulePack.rulesStrings.28>-->
<!--<Poke.rulePack.rulesStrings.29>destroyed_suffix->[to]碎片</Poke.rulePack.rulesStrings.29>-->
<!--<Poke.rulePack.rulesStrings.30>destroyed_suffix->[to]碎块</Poke.rulePack.rulesStrings.30>-->
<!--<Poke.rulePack.rulesStrings.31>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]雾状</Poke.rulePack.rulesStrings.31>-->
<!--<Poke.rulePack.rulesStrings.32>destroyed_suffix->[to]碎渣</Poke.rulePack.rulesStrings.32>-->
<!--<Bite.rulePack.rulesStrings.0>damaged_inf->蜇</Bite.rulePack.rulesStrings.0>-->
<!--<Bite.rulePack.rulesStrings.1>damaged_inf->咬</Bite.rulePack.rulesStrings.1>-->
<!--<Bite.rulePack.rulesStrings.2>damaged_inf(p=0.5)->啃</Bite.rulePack.rulesStrings.2>-->
<!--<Bite.rulePack.rulesStrings.3>damaged_past->蜇</Bite.rulePack.rulesStrings.3>-->
<!--<Bite.rulePack.rulesStrings.4>damaged_past->咬</Bite.rulePack.rulesStrings.4>-->
<!--<Bite.rulePack.rulesStrings.5>damaged_past->啃</Bite.rulePack.rulesStrings.5>-->
<!--<Bite.rulePack.rulesStrings.6>damaged_past->啃噬</Bite.rulePack.rulesStrings.6>-->
<!--<Bite.rulePack.rulesStrings.7>damaged_past->撕咬</Bite.rulePack.rulesStrings.7>-->
<!--<Bite.rulePack.rulesStrings.8>damaged_present->蜇</Bite.rulePack.rulesStrings.8>-->
<!--<Bite.rulePack.rulesStrings.9>damaged_present->咬</Bite.rulePack.rulesStrings.9>-->
<!--<Bite.rulePack.rulesStrings.10>damaged_present->啃</Bite.rulePack.rulesStrings.10>-->
<!--<Bite.rulePack.rulesStrings.11>damaged_present->啃噬</Bite.rulePack.rulesStrings.11>-->
<!--<Bite.rulePack.rulesStrings.12>damaged_present->撕咬</Bite.rulePack.rulesStrings.12>-->
<!--<Bite.rulePack.rulesStrings.13>flavortextconsequence(recipient_flesh!=Mechanoid)->暴露出下面的肉</Bite.rulePack.rulesStrings.13>-->
<!--<Bite.rulePack.rulesStrings.14>flavortextconsequence(recipient_flesh==Mechanoid)->暴露出下面的机械</Bite.rulePack.rulesStrings.14>-->
<!--<Bite.rulePack.rulesStrings.15>flavortextconsequence(recipient_flesh!=Mechanoid)->在皮肤上留下可怕的窟窿</Bite.rulePack.rulesStrings.15>-->
<!--<Bite.rulePack.rulesStrings.16>flavortextconsequence(recipient_flesh==Mechanoid)->在金属外壳上留下可怕的窟窿</Bite.rulePack.rulesStrings.16>-->
<!--<Bite.rulePack.rulesStrings.17>destroyed_past->啃噬</Bite.rulePack.rulesStrings.17>-->
<!--<Bite.rulePack.rulesStrings.18>destroyed_past->分开</Bite.rulePack.rulesStrings.18>-->
<!--<Bite.rulePack.rulesStrings.19>destroyed_past->撕开</Bite.rulePack.rulesStrings.19>-->
<!--<Bite.rulePack.rulesStrings.20>destroyed_past->破坏</Bite.rulePack.rulesStrings.20>-->
<!--<Bite.rulePack.rulesStrings.21>destroyed_present->啃噬</Bite.rulePack.rulesStrings.21>-->
<!--<Bite.rulePack.rulesStrings.22>destroyed_present->分开</Bite.rulePack.rulesStrings.22>-->
<!--<Bite.rulePack.rulesStrings.23>destroyed_present->撕开</Bite.rulePack.rulesStrings.23>-->
<!--<Bite.rulePack.rulesStrings.24>destroyed_present->破坏</Bite.rulePack.rulesStrings.24>-->
<!--<Bite.rulePack.rulesStrings.25>destroyed_suffix->[to]碎块</Bite.rulePack.rulesStrings.25>-->
<!--<Bite.rulePack.rulesStrings.26>destroyed_suffix->[to]碎片</Bite.rulePack.rulesStrings.26>-->
<!--<Bite.rulePack.rulesStrings.27>destroyed_suffix->[to]碎条</Bite.rulePack.rulesStrings.27>-->
<!--<Bite.rulePack.rulesStrings.28>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条</Bite.rulePack.rulesStrings.28>-->
<!--<Bite.rulePack.rulesStrings.29>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]一团乱麻</Bite.rulePack.rulesStrings.29>-->
</LanguageData>