damaged_inf(p=4)->劈 damaged_inf->切 damaged_inf->剁 damaged_inf->砍 damaged_inf->削 damaged_inf->划 damaged_past(p=4)->劈中 damaged_past->切中 damaged_past->剁中 damaged_past->砍中 damaged_past->削中 damaged_past->划中 damaged_present->劈向 damaged_present->切向 damaged_present->剁向 damaged_present->砍向 damaged_present->削向 damaged_present->划向 woundname->伤口 woundname(p=0.3)->切口 flavortextsituation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下 flavortextsituation->伴随着液体从[woundname]滴下 flavortextconsequence(recipient_flesh!=Mechanoid)->暴露出下面的肉 flavortextconsequence(recipient_flesh==Mechanoid)->暴露出下面的机械 flavortextconsequence(recipient_flesh!=Mechanoid)->留下血淋淋的[woundname] destroyed_past->一分为二 destroyed_past->割开 destroyed_past->分成两半 destroyed_past->分割 destroyed_past->劈开 destroyed_present->一分为二 destroyed_present->割开 destroyed_present->分成两半 destroyed_present->分割 destroyed_present->劈开 destroyed_suffix->成整齐的切片 destroyed_suffix->干净利索地 destroyed_suffix(target_part_destroyed_count==1)->暴露其内部运作 destroyed_suffix(target_part_destroyed_count==1)->切成两半 damaged_inf(p=4)->刺 damaged_inf->捅 damaged_inf->扎 damaged_inf->戳 damaged_inf->叉 damaged_past(p=4)->刺入 damaged_past->捅入 damaged_past->扎入 damaged_past->戳入 damaged_past->叉入 damaged_present->捅向 damaged_present->扎向 damaged_present->戳向 damaged_present->叉向 woundname->洞 woundname->伤口 woundname->裂口 flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个血淋淋的[woundname] flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个撕开的[woundname] flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个滋血[woundname] destroyed_past->刺穿 destroyed_past->穿孔 destroyed_past->叉 destroyed_present->刺穿 destroyed_present->穿孔 destroyed_present->叉 destroyed_suffix->直穿过 destroyed_suffix->留下一个清晰的洞 destroyed_suffix(recipient_flesh!=Mechanoid,target_part_destroyed_count==1)->使它鲜血淋漓 destroyed_suffix(target_part_destroyed_count==1)->使它流出不明液体 damaged_inf(p=4)->撞击 damaged_inf->猛击 damaged_inf->狠揍 damaged_inf->猛打 damaged_inf->击打 damaged_past(p=4)->撞击 damaged_past->猛击 damaged_past->狠揍 damaged_past->猛打 damaged_past->击打 damaged_present->撞击 damaged_present->猛击 damaged_present->狠揍 damaged_present->猛打 damaged_present->击打 destroyed_past->粉碎 destroyed_past->压碎 destroyed_past->破坏 destroyed_past->打废 destroyed_past->打碎 destroyed_present->粉碎 destroyed_present->压碎 destroyed_present->破坏 destroyed_present->打废 destroyed_present->打碎 flavortextconsequence(recipient_flesh!=Mechanoid)->留下大面积瘀伤 flavortextconsequence->使这部分明显变形 flavortextconsequence->使[recipient_objective]失去平衡 flavortextconsequence->使[recipient_objective]退到一旁 destroyed_suffix->[to]碎片 destroyed_suffix->[to]碎块 destroyed_suffix(recipient_flesh!=Mechanoid)->[to]雾状 destroyed_suffix->[to]碎渣 damaged_inf(p=4)->划伤 damaged_inf->撕裂 damaged_inf->撕破 damaged_inf->割破 damaged_past(p=4)->划伤了 damaged_past->撕裂了 damaged_past->撕破了 damaged_past->割破了 damaged_present->划伤 damaged_present->撕裂 damaged_present->撕破 damaged_present->割破 destroyed_past->打伤 destroyed_past->划破 destroyed_past->扯下 destroyed_past->撕碎 destroyed_past->撕开 destroyed_present->打伤 destroyed_present->划破 destroyed_present->扯下 destroyed_present->撕碎 destroyed_present->撕开 woundname->伤口 woundname(p=0.3)->开口 flavortextsituation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下 flavortextsituation->伴随着液体从[woundname]滴下 flavortextconsequence(recipient_flesh!=Mechanoid)->并暴露出下面的肉 flavortextconsequence(recipient_flesh==Mechanoid)->并暴露出下面的机械 flavortextconsequence(recipient_flesh!=Mechanoid)->并留下了鲜血淋漓的[woundname] destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条 destroyed_suffix->[to]碎条 destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎块 destroyed_suffix->[to]碎块 destroyed_suffix->[to]碎片 destroyed_suffix(recipient_flesh!=Mechanoid)->[to]一堆血块 damaged_inf(p=2)->poke damaged_inf(p=2)->jab damaged_inf->prod damaged_inf->shove damaged_inf->stab damaged_past(p=2)->poked damaged_past(p=2)->jabbed damaged_past->prodded damaged_past->shoved damaged_past->stabbed damaged_present(p=2)->poking damaged_present(p=2)->jabbing damaged_present->prodding damaged_present->shoving damaged_present->stabbing flavortext_consequence(recipient_flesh!=Mechanoid)->leaving an enormous bruise flavortext_consequence->leaving the area visibly deformed flavortext_consequence->knocking [RECIPIENT_objective] off balance flavortext_consequence->knocking [RECIPIENT_objective] to the side destroyed_past->shattered destroyed_past->crushed destroyed_past->obliterated destroyed_past->annihilated destroyed_past->broke destroyed_present->shattering destroyed_present->crushing destroyed_present->obliterating destroyed_present->annihilating destroyed_present->breaking destroyed_suffix->[to] pieces destroyed_suffix->[to] bits destroyed_suffix(recipient_flesh!=Mechanoid)->[to] a fine mist destroyed_suffix->[to] fragments damaged_inf->bite damaged_inf->chomp damaged_inf(p=0.5)->nip damaged_past->bit damaged_past->chomped damaged_past->nipped damaged_past->gnawed damaged_past(deflected!=True)->tore damaged_present->biting damaged_present->chomping damaged_present->nipped damaged_present->gnawing damaged_present(deflected!=True)->tearing flavortext_consequence(recipient_flesh!=Mechanoid)->exposing the flesh underneath flavortext_consequence(recipient_flesh==Mechanoid)->exposing the machinery underneath flavortext_consequence(recipient_flesh!=Mechanoid)->leaving grisly tears in the skin flavortext_consequence(recipient_flesh==Mechanoid)->leaving grisly tears in the metal destroyed_past->devoured destroyed_past->separated destroyed_past->ripped destroyed_past->ravaged destroyed_present->devouring destroyed_present->separating destroyed_present->ripping destroyed_present->ravaging destroyed_suffix->[to] shreds destroyed_suffix->[to] pieces destroyed_suffix->[to] strips destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy strips destroyed_suffix(recipient_flesh!=Mechanoid)->[to] an unrecognizable mess r_logentry->[INITIATOR_definite] kicked [TOOL_label] in [RECIPIENT_definite]'s eyes. r_logentry(p=0.2)->[INITIATOR_definite] kicked a spray of [TOOL_label] in [RECIPIENT_definite]'s eyes. r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in [RECIPIENT_definite]'s eyes, but missed. r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in [RECIPIENT_definite]'s eyes, but [RECIPIENT_definite] dodged out of the way. r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in [RECIPIENT_definite]'s eyes, but [RECIPIENT_definite] blocked it.