RimWorld-ChineseSimplified/Ideology/Keyed/MainTabs.xml
2021-07-21 10:29:48 +08:00

193 lines
7.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Ideoligions -->
<!-- EN: Deities -->
<Deities>TODO</Deities>
<!-- EN: Show all ideoligions -->
<ButtonShowAllIdeoligions>TODO</ButtonShowAllIdeoligions>
<!-- EN: Ideoligion of -->
<IdeoligionOf>TODO</IdeoligionOf>
<!-- EN: Memes -->
<Memes>TODO</Memes>
<!-- EN: Narrative -->
<CoreNarrative>TODO</CoreNarrative>
<!-- EN: The core narrative of your ideoligion. This has no gameplay impact. -->
<CoreNarrativeDesc>TODO</CoreNarrativeDesc>
<!-- EN: Edit narrative -->
<EditNarrative>TODO</EditNarrative>
<!-- EN: Clicking this button toggles a lock the current ideoligion narrative. When locked, the narrative text will not auto-regenerate if the ideoligion is changed. -->
<LockButtonDesc>TODO</LockButtonDesc>
<!-- EN: Narrative lock is currently on. The narrative will not auto-regenerate. -->
<LockInOn>TODO</LockInOn>
<!-- EN: Narrative lock is currently off. The narrative text can auto-regenerate. -->
<LockInOff>TODO</LockInOff>
<!-- EN: Precepts -->
<Precepts>TODO</Precepts>
<!-- EN: Rituals -->
<Rituals>TODO</Rituals>
<!-- EN: Roles -->
<IdeoRoles>TODO</IdeoRoles>
<!-- EN: Buildings -->
<IdeoBuildings>TODO</IdeoBuildings>
<!-- EN: Relics -->
<IdeoRelics>TODO</IdeoRelics>
<!-- EN: Preferred apparel -->
<IdeoApparel>TODO</IdeoApparel>
<!-- EN: apparel desire -->
<IdeoApparelDesire>TODO</IdeoApparelDesire>
<!-- EN: Won't do -->
<UnwillingToDoIdeoAction>TODO</UnwillingToDoIdeoAction>
<!-- EN: Stats -->
<PreceptStats>TODO</PreceptStats>
<!-- EN: Prohibitions -->
<Prohibitions>TODO</Prohibitions>
<!-- EN: Opinions -->
<Opinions>TODO</Opinions>
<!-- EN: Randomize name -->
<RandomizeName>TODO</RandomizeName>
<!-- EN: Randomize precepts -->
<RandomizePrecepts>TODO</RandomizePrecepts>
<!-- EN: Add precept -->
<AddPrecept>TODO</AddPrecept>
<!-- EN: Randomize deities -->
<RandomizeDeities>TODO</RandomizeDeities>
<!-- EN: Add deity -->
<AddDeity>TODO</AddDeity>
<!-- EN: Choose memes -->
<ChooseMemes>TODO</ChooseMemes>
<!-- EN: Choose structure -->
<ChooseStructure>TODO</ChooseStructure>
<!-- EN: Choose culture -->
<ChooseCulture>TODO</ChooseCulture>
<!-- EN: Culture -->
<Culture>TODO</Culture>
<!-- EN: Culture affects names, appearances, and symbols. -->
<CultureTip>TODO</CultureTip>
<!-- EN: Structure -->
<StructureMeme>TODO</StructureMeme>
<!-- EN: An ideoligion's structure determines the kind of entities and forces it sees as important to the moral structure of the universe. It has no direct gameplay effects. -->
<StructureMemeTip>TODO</StructureMemeTip>
<!-- EN: Adjective -->
<Adjective>TODO</Adjective>
<!-- EN: Ritual room -->
<WorshipRoom>TODO</WorshipRoom>
<!-- EN: Member noun -->
<IdeoMembers>TODO</IdeoMembers>
<!-- EN: Member plural -->
<IdeoMembersPlural>TODO</IdeoMembersPlural>
<!-- EN: Edit symbols -->
<EditSymbols>TODO</EditSymbols>
<!-- EN: Edit deity -->
<EditDeity>TODO</EditDeity>
<!-- EN: Edit required apparel -->
<EditApparelRequirement>TODO</EditApparelRequirement>
<!-- EN: Edit name -->
<EditName>TODO</EditName>
<!-- EN: Any time -->
<StartingCondition_Anytime>TODO</StartingCondition_Anytime>
<!-- EN: Date -->
<StartingCondition_Date>TODO</StartingCondition_Date>
<!-- EN: Starting condition -->
<StartingCondition>TODO</StartingCondition>
<!-- EN: Edit -->
<Edit>TODO</Edit>
<!-- EN: Randomize symbols -->
<RandomizeSymbols>TODO</RandomizeSymbols>
<!-- EN: Randomize ideoligion name, icon, narrative, leader title and any other texts like ritual names or role names. This does not affect gameplay elements like memes or precepts. -->
<RandomizeSymbolsTooltip>TODO</RandomizeSymbolsTooltip>
<!-- EN: Click any element to edit it -->
<ClickAnyElementToEditIt>TODO</ClickAnyElementToEditIt>
<!-- EN: Click to edit -->
<ClickToEdit>TODO</ClickToEdit>
<!-- EN: Leader title -->
<LeaderTitle>TODO</LeaderTitle>
<!-- EN: Deity name -->
<DeityName>TODO</DeityName>
<!-- EN: Deity title -->
<DeityTitle>TODO</DeityTitle>
<!-- EN: Deity gender -->
<DeityGender>TODO</DeityGender>
<!-- EN: Name -->
<Name>TODO</Name>
<!-- EN: Icon -->
<Icon>TODO</Icon>
<!-- EN: Related to meme -->
<RelatedToMeme>TODO</RelatedToMeme>
<!-- EN: This is a charity quest. If you don't fulfill it, believers in {0} will be unhappy due to their charitable beliefs. If you do, believers in {0} will be happy ({1}). -->
<IdeoCharityQuestInfo>TODO</IdeoCharityQuestInfo>
<!-- EN: Slaves will not do this work -->
<WorkDisabledSlave>TODO</WorkDisabledSlave>
<!-- EN: Disabled by {0} role -->
<WorkDisabledRole>TODO</WorkDisabledRole>
<!-- EN: Affected by traits -->
<AffectedByTraits>TODO</AffectedByTraits>
<!-- EN: This is a charity quest. People with charitable beliefs will be affected by its outcome. -->
<CharityQuestTip>TODO</CharityQuestTip>
<!-- EN: formerly -->
<Formerly>TODO</Formerly>
<!-- EN: all -->
<All>TODO</All>
<!-- EN: Relics are objects of spiritual or ideological significance. They can be discovered by completing long and dangerous quests. A relic can be installed in a reliquary to attract pilgrims, enhance rituals, and strengthen an ideoligion's ability to convert outsiders. -->
<RelicTip>TODO</RelicTip>
<!-- EN: animal -->
<Animal>TODO</Animal>
<!-- EN: Venerated animals -->
<VeneratedAnimals>TODO</VeneratedAnimals>
<!-- EN: weapon pair -->
<IdeoWeapon>TODO</IdeoWeapon>
<!-- EN: Weapons -->
<IdeoWeapons>TODO</IdeoWeapons>
<!-- EN: Swap noble and despised -->
<SwapNobleAndDespised>TODO</SwapNobleAndDespised>
<!-- EN: noble -->
<Noble>TODO</Noble>
<!-- EN: despised -->
<Despised>TODO</Despised>
<!-- EN: Unlocked craftables -->
<UnlockedRecipes>TODO</UnlockedRecipes>
<!-- EN: Start with research -->
<IdeoStartWithResearch>TODO</IdeoStartWithResearch>
<!-- EN: Agreeing traits -->
<AgreeableTraits>TODO</AgreeableTraits>
<!-- EN: Conflicting traits -->
<DisagreeableTraits>TODO</DisagreeableTraits>
<!-- EN: Shooting -->
<Shooting>TODO</Shooting>
<!-- EN: Impact -->
<IdeoImpact>TODO</IdeoImpact>
<!-- EN: Overall impact -->
<IdeoImpactOverall>TODO</IdeoImpactOverall>
<!-- EN: Some memes impact gameplay more than others. The meme's impact score gives a sense of how big of a gameplay impact it has. -->
<IdeoImpactOverallDesc>TODO</IdeoImpactOverallDesc>
<!-- EN: low -->
<IdeoMemeImpactLabel_1>TODO</IdeoMemeImpactLabel_1>
<!-- EN: medium -->
<IdeoMemeImpactLabel_2>TODO</IdeoMemeImpactLabel_2>
<!-- EN: high -->
<IdeoMemeImpactLabel_3>TODO</IdeoMemeImpactLabel_3>
<!-- EN: low -->
<IdeoImpactLabel_1>TODO</IdeoImpactLabel_1>
<!-- EN: low -->
<IdeoImpactLabel_2>TODO</IdeoImpactLabel_2>
<!-- EN: moderate -->
<IdeoImpactLabel_3>TODO</IdeoImpactLabel_3>
<!-- EN: moderate -->
<IdeoImpactLabel_4>TODO</IdeoImpactLabel_4>
<!-- EN: strong -->
<IdeoImpactLabel_5>TODO</IdeoImpactLabel_5>
<!-- EN: strong -->
<IdeoImpactLabel_6>TODO</IdeoImpactLabel_6>
<!-- EN: very strong -->
<IdeoImpactLabel_7>TODO</IdeoImpactLabel_7>
<!-- EN: very strong -->
<IdeoImpactLabel_8>TODO</IdeoImpactLabel_8>
<!-- EN: extreme -->
<IdeoImpactLabel_9>TODO</IdeoImpactLabel_9>
<!-- EN: {0} unlocks things which you cannot build because they require memes that none of your people believe -->
<ResearchProjectHasDefsWithMissingMemes>TODO</ResearchProjectHasDefsWithMissingMemes>
<!-- EN: Warning: This kind of work is opposed by {0_possessive} ideoligion, so it may make this person unhappy. -->
<SelectedWorkTypeOpposedByIdeo>TODO</SelectedWorkTypeOpposedByIdeo>
</LanguageData>