101 lines
5.8 KiB
XML
101 lines
5.8 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
|
|
<LanguageData>
|
|
|
|
<DesignatorCancel>取消</DesignatorCancel>
|
|
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
|
|
|
|
<DesignatorCutPlants>剪裁植物</DesignatorCutPlants>
|
|
<DesignatorCutPlantsDesc>标记需要剪裁或移除的植物。选中的植物将被完全移除,植物上的食物会被自动收获。</DesignatorCutPlantsDesc>
|
|
|
|
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
|
|
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
|
|
|
|
<DesignatorUninstall>卸载</DesignatorUninstall>
|
|
<DesignatorUninstallDesc>Uninstall this so it can be moved, sold, or installed somewhere else.</DesignatorUninstallDesc>
|
|
|
|
<DesignatorHarvest>收获</DesignatorHarvest>
|
|
<DesignatorHarvestDesc>标记需要收获的植物来获取食物或其它作物。</DesignatorHarvestDesc>
|
|
|
|
<DesignatorHarvestWood>砍伐树木</DesignatorHarvestWood>
|
|
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木来获取木头。</DesignatorHarvestWoodDesc>
|
|
|
|
<DesignatorHaulThings>搬运</DesignatorHaulThings>
|
|
<DesignatorHaulThingsDesc>标记需要搬到贮存区的垃圾等物品。不需要对食物和尸体使用,这些总是会自动完成的。</DesignatorHaulThingsDesc>
|
|
<!-- <NothingToHaulHere>没有可以搬运的物品。</NothingToHaulHere> -->
|
|
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如垃圾)</MustHaulHaulables>
|
|
|
|
<DesignatorHunt>狩猎</DesignatorHunt>
|
|
<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
|
|
|
|
<DesignatorMine>开采</DesignatorMine>
|
|
<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
|
|
|
|
<DesignatorSmoothFloor>磨光地面</DesignatorSmoothFloor>
|
|
<DesignatorSmoothFloorDesc>标记需要被磨光的粗糙地面。</DesignatorSmoothFloorDesc>
|
|
|
|
<DesignatorPlan>计划</DesignatorPlan>
|
|
<DesignatorPlanDesc>放置计划中的指令。它们去了帮助你规划扩张之外没有别的用处。</DesignatorPlanDesc>
|
|
|
|
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
|
|
<DesignatorPlanRemoveDesc>移除计划中的指令。</DesignatorPlanRemoveDesc>
|
|
|
|
<DesignatorHomeRegionAdd>添加生活区</DesignatorHomeRegionAdd>
|
|
<DesignatorHomeRegionAddDesc>殖民者只会修理,清理生活区的物件并只会扑灭生活区里的火。</DesignatorHomeRegionAddDesc>
|
|
|
|
<DesignatorHomeRegionRemove>移除生活区</DesignatorHomeRegionRemove>
|
|
<DesignatorHomeRegionRemoveDesc>移除一片生活区。殖民者不会再在这里清理或者灭火。</DesignatorHomeRegionRemoveDesc>
|
|
|
|
<DesignatorRegionNoRoofAdd>添加无屋顶区</DesignatorRegionNoRoofAdd>
|
|
<DesignatorRegionNoRoofAddDesc>添加不会出现屋顶的区域。殖民者也会移除这个区域内的所有屋顶。</DesignatorRegionNoRoofAddDesc>
|
|
|
|
<DesignatorRegionNoRoofRemove>移除无屋顶区</DesignatorRegionNoRoofRemove>
|
|
<DesignatorRegionNoRoofRemoveDesc>移除一片无屋顶区。屋顶会自动生成,已经存在的屋顶不会被移除。</DesignatorRegionNoRoofRemoveDesc>
|
|
|
|
<DesignatorRegionSnowClearAdd>添加除雪区</DesignatorRegionSnowClearAdd>
|
|
<DesignatorRegionSnowClearAddDesc>创建一片除雪区域,殖民者会试图除掉这片区域的雪。</DesignatorRegionSnowClearAddDesc>
|
|
|
|
<DesignatorRegionSnowClearRemove>移除除雪区</DesignatorRegionSnowClearRemove>
|
|
<DesignatorRegionSnowClearRemoveDesc>移除一片除雪区域,殖民者不会再除掉这片区域的雪。</DesignatorRegionSnowClearRemoveDesc>
|
|
|
|
<DesignatorGrowingZoneDesc>指定一片你希望你的殖民者种植某种植物的地方。</DesignatorGrowingZoneDesc>
|
|
|
|
<DesignatorZoneCreateStorageResourcesDesc>建立一个让你的殖民者们存放资源的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageResourcesDesc>
|
|
|
|
<DesignatorZoneCreateStorageDumpingDesc>建立一个让你的殖民者们存放垃圾的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageDumpingDesc>
|
|
|
|
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
|
|
<DesignatorZoneDeleteDesc>移除贮存区或是种植区这样的区域。</DesignatorZoneDeleteDesc>
|
|
|
|
<DesignatorClaim>占有</DesignatorClaim>
|
|
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和被抛弃的包围基地。殖民者会维护占有的建筑。</DesignatorClaimDesc>
|
|
|
|
|
|
<!-- placement of blueprints -->
|
|
<UnchosenStuff>未选择材质</UnchosenStuff>
|
|
<TooCloseToMapEdge>距离地图边缘太近。</TooCloseToMapEdge>
|
|
<OutOfBounds>在界限之外。</OutOfBounds>
|
|
<CannotPlaceInUndiscovered>不能放置在未发现的区域内。</CannotPlaceInUndiscovered>
|
|
<InteractionSpotBlocked>互动点被{0}挡住。</InteractionSpotBlocked>
|
|
<InteractionSpotOutOfBounds>互动点在界限之外。</InteractionSpotOutOfBounds>
|
|
<InteractionSpotWillBeBlocked>互动点将会被{0}挡住。</InteractionSpotWillBeBlocked>
|
|
<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
|
|
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
|
|
<TerrainBeingSmoothed>地形已标记为平滑.</TerrainBeingSmoothed>
|
|
<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
|
|
<IdenticalBlueprintExists>已经在同地方存在一样的蓝图。</IdenticalBlueprintExists>
|
|
<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
|
|
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
|
|
|
|
|
|
|
|
<!-- placement of zones -->
|
|
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
|
|
<CreateNewZone>建立新的{0}</CreateNewZone>
|
|
|
|
|
|
<!-- desc helpers -->
|
|
<TransmitsPower>传输电力</TransmitsPower>
|
|
|
|
|
|
</LanguageData>
|