Updata A10F

Updata A10F
This commit is contained in:
bigmap001 2015-05-04 22:21:27 +08:00
parent 5a7c6d4d9e
commit dfb8952ee0

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<DesignatorCancel>取消</DesignatorCancel>
@ -10,6 +10,9 @@
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
<DesignatorUninstall>卸载</DesignatorUninstall>
<DesignatorUninstallDesc>Uninstall this so it can be moved, sold, or installed somewhere else.</DesignatorUninstallDesc>
<DesignatorHarvest>收获</DesignatorHarvest>
<DesignatorHarvestDesc>标记需要收获的植物来获取食物或其它作物。</DesignatorHarvestDesc>
@ -18,7 +21,7 @@
<DesignatorHaulThings>搬运</DesignatorHaulThings>
<DesignatorHaulThingsDesc>标记需要搬到贮存区的垃圾等物品。不需要对食物和尸体使用,这些总是会自动完成的。</DesignatorHaulThingsDesc>
<NothingToHaulHere>没有可以搬运的物品。</NothingToHaulHere>
<!-- <NothingToHaulHere>没有可以搬运的物品。</NothingToHaulHere> -->
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如垃圾)</MustHaulHaulables>
<DesignatorHunt>狩猎</DesignatorHunt>
@ -77,6 +80,7 @@
<InteractionSpotWillBeBlocked>互动点将会被{0}挡住。</InteractionSpotWillBeBlocked>
<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
<TerrainBeingSmoothed>地形已标记为平滑.</TerrainBeingSmoothed>
<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
<IdenticalBlueprintExists>已经在同地方存在一样的蓝图。</IdenticalBlueprintExists>
<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
@ -93,4 +97,4 @@
<TransmitsPower>传输电力</TransmitsPower>
</LanguageData>
</LanguageData>