58 lines
3.0 KiB
XML
58 lines
3.0 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Multiplier for enslaved (low motivation) -->
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<StatsReport_Slave>TODO</StatsReport_Slave>
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<!-- EN: Terror offset -->
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<StatsReport_Terror>TODO</StatsReport_Terror>
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<!-- EN: Faction leader bonus -->
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<StatsReport_LeaderOffset>TODO</StatsReport_LeaderOffset>
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<!-- EN: Contains corpse -->
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<StatsReport_OccupiedCorpseCasket>TODO</StatsReport_OccupiedCorpseCasket>
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<!-- EN: Conversion power bonus on map -->
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<StatsReport_InstalledRelicConvertPowerFactor>TODO</StatsReport_InstalledRelicConvertPowerFactor>
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<!-- EN: Mood bonus for rituals in room -->
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<StatsReport_RelicAtRitualMoodBonus>TODO</StatsReport_RelicAtRitualMoodBonus>
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<!-- EN: Relic of -->
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<Stat_Thing_RelicOf_Name>TODO</Stat_Thing_RelicOf_Name>
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<!-- EN: The ideology this relic belongs to. -->
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<Stat_Thing_RelicOf_Desc>TODO</Stat_Thing_RelicOf_Desc>
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<!-- EN: Related to -->
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<Stat_Thing_RelatedToIdeos_Name>TODO</Stat_Thing_RelatedToIdeos_Name>
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<!-- EN: The ideoligions this thing belongs to. -->
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<Stat_Thing_RelatedToIdeos_Desc>TODO</Stat_Thing_RelatedToIdeos_Desc>
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<!-- EN: Holding relic -->
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<StatsReports_HasRelic>TODO</StatsReports_HasRelic>
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<!-- EN: Blind bonus -->
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<StatsReport_BlindPsychicSensitivityOffset>TODO</StatsReport_BlindPsychicSensitivityOffset>
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<!-- EN: Dominating style -->
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<Stat_Thing_StyleDominanceCategory>TODO</Stat_Thing_StyleDominanceCategory>
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<!-- EN: The style presented by this object. This style may be associated with some ideoligions. Different people respond differently to certain styles, according to their ideoligious beliefs. -->
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<Stat_Thing_StyleDominanceCategoryDesc>TODO</Stat_Thing_StyleDominanceCategoryDesc>
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<!-- EN: Satisfies ideoligions -->
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<Stat_Thing_IdeosSatisfied>TODO</Stat_Thing_IdeosSatisfied>
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<!-- EN: Darkness shooting accuracy -->
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<Stat_Pawn_DarknessCombatShooting_Name>TODO</Stat_Pawn_DarknessCombatShooting_Name>
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<!-- EN: An offset applied to the chance to hit a target based on the target's light level. -->
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<Stat_Pawn_DarknessCombatShooting_Desc>TODO</Stat_Pawn_DarknessCombatShooting_Desc>
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<!-- EN: Darkness melee dodge chance -->
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<Stat_Pawn_DarknessMeleeDodgeChance_Name>TODO</Stat_Pawn_DarknessMeleeDodgeChance_Name>
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<!-- EN: An offset applied to the melee dodge chance based on the target's light level. -->
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<Stat_Pawn_DarknessMeleeDodgeChance_Desc>TODO</Stat_Pawn_DarknessMeleeDodgeChance_Desc>
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<!-- EN: Darkness melee hit chance -->
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<Stat_Pawn_DarknessMeleeHitChance_Name>TODO</Stat_Pawn_DarknessMeleeHitChance_Name>
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<!-- EN: An offset applied to the melee hit chance based on the target's light level. -->
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<Stat_Pawn_DarknessMeleeHitChance_Desc>TODO</Stat_Pawn_DarknessMeleeHitChance_Desc>
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<!-- EN: The following offsets can be applied -->
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<Stat_PawnDarkness_FollowingOffset>TODO</Stat_PawnDarkness_FollowingOffset>
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<!-- EN: Biosculpting speed -->
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<StatsReport_BiosculptingSpeedFactor>TODO</StatsReport_BiosculptingSpeedFactor>
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</LanguageData> |