RimWorld-ChineseSimplified/Ideology/Keyed/Dialog_StatsReports.xml
2021-07-21 10:29:48 +08:00

58 lines
3.0 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Multiplier for enslaved (low motivation) -->
<StatsReport_Slave>TODO</StatsReport_Slave>
<!-- EN: Terror offset -->
<StatsReport_Terror>TODO</StatsReport_Terror>
<!-- EN: Faction leader bonus -->
<StatsReport_LeaderOffset>TODO</StatsReport_LeaderOffset>
<!-- EN: Contains corpse -->
<StatsReport_OccupiedCorpseCasket>TODO</StatsReport_OccupiedCorpseCasket>
<!-- EN: Conversion power bonus on map -->
<StatsReport_InstalledRelicConvertPowerFactor>TODO</StatsReport_InstalledRelicConvertPowerFactor>
<!-- EN: Mood bonus for rituals in room -->
<StatsReport_RelicAtRitualMoodBonus>TODO</StatsReport_RelicAtRitualMoodBonus>
<!-- EN: Relic of -->
<Stat_Thing_RelicOf_Name>TODO</Stat_Thing_RelicOf_Name>
<!-- EN: The ideology this relic belongs to. -->
<Stat_Thing_RelicOf_Desc>TODO</Stat_Thing_RelicOf_Desc>
<!-- EN: Related to -->
<Stat_Thing_RelatedToIdeos_Name>TODO</Stat_Thing_RelatedToIdeos_Name>
<!-- EN: The ideoligions this thing belongs to. -->
<Stat_Thing_RelatedToIdeos_Desc>TODO</Stat_Thing_RelatedToIdeos_Desc>
<!-- EN: Holding relic -->
<StatsReports_HasRelic>TODO</StatsReports_HasRelic>
<!-- EN: Blind bonus -->
<StatsReport_BlindPsychicSensitivityOffset>TODO</StatsReport_BlindPsychicSensitivityOffset>
<!-- EN: Dominating style -->
<Stat_Thing_StyleDominanceCategory>TODO</Stat_Thing_StyleDominanceCategory>
<!-- EN: The style presented by this object. This style may be associated with some ideoligions. Different people respond differently to certain styles, according to their ideoligious beliefs. -->
<Stat_Thing_StyleDominanceCategoryDesc>TODO</Stat_Thing_StyleDominanceCategoryDesc>
<!-- EN: Satisfies ideoligions -->
<Stat_Thing_IdeosSatisfied>TODO</Stat_Thing_IdeosSatisfied>
<!-- EN: Darkness shooting accuracy -->
<Stat_Pawn_DarknessCombatShooting_Name>TODO</Stat_Pawn_DarknessCombatShooting_Name>
<!-- EN: An offset applied to the chance to hit a target based on the target's light level. -->
<Stat_Pawn_DarknessCombatShooting_Desc>TODO</Stat_Pawn_DarknessCombatShooting_Desc>
<!-- EN: Darkness melee dodge chance -->
<Stat_Pawn_DarknessMeleeDodgeChance_Name>TODO</Stat_Pawn_DarknessMeleeDodgeChance_Name>
<!-- EN: An offset applied to the melee dodge chance based on the target's light level. -->
<Stat_Pawn_DarknessMeleeDodgeChance_Desc>TODO</Stat_Pawn_DarknessMeleeDodgeChance_Desc>
<!-- EN: Darkness melee hit chance -->
<Stat_Pawn_DarknessMeleeHitChance_Name>TODO</Stat_Pawn_DarknessMeleeHitChance_Name>
<!-- EN: An offset applied to the melee hit chance based on the target's light level. -->
<Stat_Pawn_DarknessMeleeHitChance_Desc>TODO</Stat_Pawn_DarknessMeleeHitChance_Desc>
<!-- EN: The following offsets can be applied -->
<Stat_PawnDarkness_FollowingOffset>TODO</Stat_PawnDarkness_FollowingOffset>
<!-- EN: Biosculpting speed -->
<StatsReport_BiosculptingSpeedFactor>TODO</StatsReport_BiosculptingSpeedFactor>
</LanguageData>