137 lines
8.4 KiB
XML
137 lines
8.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<LanguageData>
|
|
|
|
<!-- EN: Need slave beds -->
|
|
<NeedSlaveBeds>TODO</NeedSlaveBeds>
|
|
<!-- EN: You have more slaves than you have slave beds. Someone will lack a place to sleep.\n\nEither make more beds, or change a colonist or prisoner bed to a slave bed.\n\nIf you have no resources, sleeping spots are free and can be placed instantly. -->
|
|
<NeedSlaveBedsDesc>TODO</NeedSlaveBedsDesc>
|
|
|
|
<!-- EN: Slave unsuppressed -->
|
|
<SlavesUnsuppressedLabel>TODO</SlavesUnsuppressedLabel>
|
|
<!-- EN: {0_nameDef}'s suppression level is dangerously low. There is a good chance {0_pronoun} will rebel.\n\nMake sure there is a colonist assigned to warden work. Wardens will suppress slaves periodically to stop them from rebelling. -->
|
|
<SlavesUnsuppressedDesc>TODO</SlavesUnsuppressedDesc>
|
|
<!-- EN: Slave unattended -->
|
|
<SlaveUnattendedLabel>TODO</SlaveUnattendedLabel>
|
|
<!-- EN: Slaves unattended -->
|
|
<SlaveUnattendedMultipleLabel>TODO</SlaveUnattendedMultipleLabel>
|
|
<!-- EN: Some slaves are alone on a map with no able-bodied colonists around.\n\nSlaves left unattended like this are very likely to rebel within days or hours. -->
|
|
<SlavesUnattendedDesc>TODO</SlavesUnattendedDesc>
|
|
|
|
<!-- EN: {0} expected -->
|
|
<RitualExpected>TODO</RitualExpected>
|
|
<!-- EN: {0} expected for -->
|
|
<RitualExpectedFor>TODO</RitualExpectedFor>
|
|
<!-- EN: {0} days: Ritual opportunity ends. -->
|
|
<RitualExpirationTime>TODO</RitualExpirationTime>
|
|
<!-- EN: Expires in -->
|
|
<RitualExpiresIn>TODO</RitualExpiresIn>
|
|
<!-- EN: Completing {RITUAL_labelDef} will have these effects -->
|
|
<RitualCompletionEffects>TODO</RitualCompletionEffects>
|
|
<!-- EN: To begin the ritual, select a focus object and click the 'Begin {RITUAL_label}' command. The following are valid focus objects:\n{1} -->
|
|
<RitualTargetsExplanation>TODO</RitualTargetsExplanation>
|
|
<!-- EN: Following roles have a part in {RITUAL_label}:\n{1} -->
|
|
<RitualRolesExplanation>TODO</RitualRolesExplanation>
|
|
<!-- EN: Click to jump to targets -->
|
|
<RitualJumpToTargets>TODO</RitualJumpToTargets>
|
|
<!-- EN: Delaying {RITUAL_labelDef} will have following effects -->
|
|
<RitualObligationDelayEffects>TODO</RitualObligationDelayEffects>
|
|
<!-- EN: {0} days: {1} mood on all {2}s. -->
|
|
<RitualObligationDelayEffectDesc>TODO</RitualObligationDelayEffectDesc>
|
|
<!-- EN: In order to perform {0} you need to fill these roles -->
|
|
<RitualUnfilledRoles>TODO</RitualUnfilledRoles>
|
|
|
|
<!-- EN: {0} desired -->
|
|
<IdeoBuildingMissing>TODO</IdeoBuildingMissing>
|
|
<!-- EN: {1} requires that you have a {0} in your colony as long as {2} or higher.{4}\n\nIf the requirement isn't met, these believers will become unhappy:\n{3} -->
|
|
<IdeoBuildingMissingDesc>TODO</IdeoBuildingMissingDesc>
|
|
<!-- EN: In order to dignify {0}, these room requirements must be met -->
|
|
<IdeoBuildingRoomRequirementsDesc>TODO</IdeoBuildingRoomRequirementsDesc>
|
|
<!-- EN: expectations are -->
|
|
<IdeoBuildingExpectations>TODO</IdeoBuildingExpectations>
|
|
|
|
<!-- EN: {0} disrespected -->
|
|
<IdeoBuildingDisrespected>TODO</IdeoBuildingDisrespected>
|
|
<!-- EN: {0} requires that {1} be in a dignified room. These room requirements must be met:\n{2}\n\nIf the {1}'s room requirements are not met, these believers will become unhappy:\n{3} -->
|
|
<IdeoBuildingDisrespectedDesc>TODO</IdeoBuildingDisrespectedDesc>
|
|
|
|
<!-- EN: Raids arriving in {0} -->
|
|
<QuestPartRaidsDelay>TODO</QuestPartRaidsDelay>
|
|
<!-- EN: Raids will start arriving in {0}.\n\nThe raiders will target the spacedrone and attempt to destroy it. Protect the spacedrone so your colonists can hack its computer and retrieve the data. -->
|
|
<QuestPartRaidsDelayDesc>TODO</QuestPartRaidsDelayDesc>
|
|
|
|
<!-- EN: {0} role unfilled -->
|
|
<IdeoRoleEmpty>TODO</IdeoRoleEmpty>
|
|
<!-- EN: {0} roles unfilled -->
|
|
<IdeoRolesEmpty>TODO</IdeoRolesEmpty>
|
|
<!-- EN: These roles are not filled:\n{0}\n\nYou can assign someone a role on their Social tab.\n\nIf these roles remain empty, the following people will be unhappy -->
|
|
<IdeoRolesEmptyDesc>TODO</IdeoRolesEmptyDesc>
|
|
|
|
<!-- EN: Security threats activated in {0} -->
|
|
<AncientAltarThreatsWaking>TODO</AncientAltarThreatsWaking>
|
|
<!-- EN: Security threats will activate in {0}. They will attack any who may threaten the relic. -->
|
|
<AncientAltarThreatsWakingDesc>TODO</AncientAltarThreatsWakingDesc>
|
|
|
|
<!-- EN: No recent slaughter -->
|
|
<AlertNoRecentSlaughter>TODO</AlertNoRecentSlaughter>
|
|
<!-- EN: No large {0} animal has been slaughtered recently. This is a requirement of the following ideoligions -->
|
|
<AlertNoRecentSlaughterDesc>TODO</AlertNoRecentSlaughterDesc>
|
|
<!-- EN: {0} body size or above -->
|
|
<BodySizeOrAbove>TODO</BodySizeOrAbove>
|
|
<!-- EN: If no slaughter is performed, these colonists will remain unhappy -->
|
|
<AlertNoRecentSlaughterDescPost>TODO</AlertNoRecentSlaughterDescPost>
|
|
|
|
<!-- EN: Ritual opportunity soon -->
|
|
<AlertRitualComing>TODO</AlertRitualComing>
|
|
<!-- EN: A ritual opportunity is coming soon for following rituals -->
|
|
<AlertRitualComingDesc>TODO</AlertRitualComingDesc>
|
|
<!-- EN: Opportunities expire after {0} days, and reoccur on the same day each year. -->
|
|
<AlertRitualComingExtra>TODO</AlertRitualComingExtra>
|
|
<!-- EN: {0} on {1}, {2} left -->
|
|
<AlertRitualComingEntry>TODO</AlertRitualComingEntry>
|
|
|
|
<!-- EN: Age reversal demanded -->
|
|
<AlertAgeReversalDemandNear>TODO</AlertAgeReversalDemandNear>
|
|
<!-- EN: Because of their beliefs, some of your colonists demand regular age reversal treatments in a biosculpter pod. If they don't get the treatments, they will be displeased.\n\nThe following people demand age reversal treatment -->
|
|
<AlertAgeReversalDemandDesc>TODO</AlertAgeReversalDemandDesc>
|
|
<!-- EN: {PAWN} joined {FACTION} recently, and wants to begin age reversal treatments in {DURATION}. -->
|
|
<AlertAgeReversalDemandDesc_Recruit>TODO</AlertAgeReversalDemandDesc_Recruit>
|
|
<!-- EN: {PAWN} wants their next treatment in {DURATION}. -->
|
|
<AlertAgeReversalDemandDesc_Next>TODO</AlertAgeReversalDemandDesc_Next>
|
|
<!-- EN: {PAWN} wants their first treatment in {DURATION}. -->
|
|
<AlertAgeReversalDemandDesc_Initial>TODO</AlertAgeReversalDemandDesc_Initial>
|
|
<!-- EN: {PAWN}'s treatment is overdue by {DURATION}. -->
|
|
<AlertAgeReversalDemandDesc_Overdue>TODO</AlertAgeReversalDemandDesc_Overdue>
|
|
|
|
<!-- EN: {PAWN_nameDef}'s belief in {IDEO_name} prevents {PAWN_objective} from eating the meat of {ANIMALS}. -->
|
|
<AlertRoyalTitleNoVeneratedAnimalMeat>TODO</AlertRoyalTitleNoVeneratedAnimalMeat>
|
|
|
|
<!-- EN: Dryad caste not set -->
|
|
<AlertGauranlenTreeWithoutDryadTypeLabel>TODO</AlertGauranlenTreeWithoutDryadTypeLabel>
|
|
<!-- EN: One or more Gauranlen trees do not have their dryad caste set.\n\nSelect the tree and click the '{0}' button to set produced dryad caste. -->
|
|
<AlertGauranlenTreeWithoutDryadTypeDesc>TODO</AlertGauranlenTreeWithoutDryadTypeDesc>
|
|
<!-- EN: Connector not assigned to plant cutting -->
|
|
<AlertConnectedPawnNotAssignedToPlantCuttingLabel>TODO</AlertConnectedPawnNotAssignedToPlantCuttingLabel>
|
|
<!-- EN: You have Gauranlen trees which are set to be pruned, but their connectors are not assigned to plant cutting.\n\nYou should assign plant cutting work to the following people -->
|
|
<AlertConnectedPawnNotAssignedToPlantCuttingDesc>TODO</AlertConnectedPawnNotAssignedToPlantCuttingDesc>
|
|
|
|
<!-- EN: Fuel node explodes in {0} -->
|
|
<AlertFuelNodeIgniting>TODO</AlertFuelNodeIgniting>
|
|
<!-- EN: A fuel node has ignited! It will melt down and explode very soon.\n\nGet away and be ready to fight or escape the fires. -->
|
|
<AlertFuelNodeIgnitingDesc>TODO</AlertFuelNodeIgnitingDesc>
|
|
|
|
<!-- EN: Insects arriving in {0} -->
|
|
<AlertInfestationArriving>TODO</AlertInfestationArriving>
|
|
<!-- EN: Giant insects have sensed your activity and are burrowing up from underground to attack. Infestations are about to begin. -->
|
|
<AlertInfestationArrivingDesc>TODO</AlertInfestationArrivingDesc>
|
|
|
|
<!-- EN: {0_pawnsPlural} waking in {1} -->
|
|
<AlertHostilesWakingUp>TODO</AlertHostilesWakingUp>
|
|
<!-- EN: One or more {0_pawnsPlural} are waking up.\n\nThey will attack if they find you. -->
|
|
<AlertHostilesWakingUpDesc>TODO</AlertHostilesWakingUpDesc>
|
|
|
|
<!-- EN: Cryptosleep caskets opening in {0} -->
|
|
<AlertCasketOpening>TODO</AlertCasketOpening>
|
|
<!-- EN: Cryptosleep caskets containing unknown threats are opening soon. -->
|
|
<AlertCasketOpeningDesc>TODO</AlertCasketOpeningDesc>
|
|
|
|
</LanguageData> |