RimWorld-ChineseSimplified/Ideology/DefInjected/RitualAttachableOutcomeEffectDef/Ritual_AttachableOutcomes_Special.xml
2021-07-21 10:29:48 +08:00

46 lines
2.4 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: discover ancient complex -->
<DiscoverAncientComplex.label>TODO</DiscoverAncientComplex.label>
<!-- EN: you will discover the location of an ancient complex nearby. -->
<DiscoverAncientComplex.effectDesc>TODO</DiscoverAncientComplex.effectDesc>
<!-- EN: You've discovered the location of an ancient complex. -->
<DiscoverAncientComplex.letterInfoText>TODO</DiscoverAncientComplex.letterInfoText>
<!-- EN: farm animals wander in -->
<FarmAnimalsWanderIn.label>TODO</FarmAnimalsWanderIn.label>
<!-- EN: a group of farm animals will be attracted and join the colony. -->
<FarmAnimalsWanderIn.effectDesc>TODO</FarmAnimalsWanderIn.effectDesc>
<!-- EN: Curious farm animals have wandered in, attracted by the commotion. -->
<FarmAnimalsWanderIn.letterInfoText>TODO</FarmAnimalsWanderIn.letterInfoText>
<!-- EN: gauranlen pod sprout -->
<GauranlenTreePod.label>TODO</GauranlenTreePod.label>
<!-- EN: a Gauranlen pod will sprout at a random location on the map, if it can. -->
<GauranlenTreePod.effectDesc>TODO</GauranlenTreePod.effectDesc>
<!-- EN: A Gauranlen pod sprouted nearby. -->
<GauranlenTreePod.letterInfoText>TODO</GauranlenTreePod.letterInfoText>
<!-- EN: insect jelly -->
<InsectJellyTunnels.label>TODO</InsectJellyTunnels.label>
<!-- EN: insect jelly deposits will be deposited from underground. -->
<InsectJellyTunnels.effectDesc>TODO</InsectJellyTunnels.effectDesc>
<!-- EN: A giant insect colony underground has deposited some insect jelly. -->
<InsectJellyTunnels.letterInfoText>TODO</InsectJellyTunnels.letterInfoText>
<!-- EN: nearby faction goodwill -->
<NearbyFactionGoodwill.label>TODO</NearbyFactionGoodwill.label>
<!-- EN: you will gain goodwill from the nearest faction base. -->
<NearbyFactionGoodwill.effectDesc>TODO</NearbyFactionGoodwill.effectDesc>
<!-- EN: You gained {AMOUNT} goodwill with {FACTION_name}. -->
<NearbyFactionGoodwill.letterInfoText>TODO</NearbyFactionGoodwill.letterInfoText>
<!-- EN: random recruit -->
<RandomRecruit.label>TODO</RandomRecruit.label>
<!-- EN: 50% chance of random recruit of the same ideoligion joining your colony. -->
<RandomRecruit.effectDesc>TODO</RandomRecruit.effectDesc>
<!-- EN: A wanderer has arrived and wants to join your colony. -->
<RandomRecruit.letterInfoText>TODO</RandomRecruit.letterInfoText>
</LanguageData>