71 lines
5.1 KiB
XML
71 lines
5.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>letterLabelBeggarsBetrayed->[groupLabelSingleOrPlural] betrayed</li>
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<li>letterTextBeggarsBetrayed->The [groupLabelSingleOrPlural] who [wasWere] seeking your charity [hasHave] been betrayed. Colonists with charitable beliefs will be unhappy.</li>
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<li>hasHave(beggarCount==1)->has</li>
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<li>hasHave(beggarCount>=2)->have</li>
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<li>wasWere(beggarCount==1)->was</li>
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<li>wasWere(beggarCount>=2)->were</li>
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<li>groupLabelSingleOrPlural(beggarCount==1)->traveler</li>
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<li>groupLabelSingleOrPlural(beggarCount>=2)->travelers</li>
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-->
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<Beggars.questContentRules.rulesStrings>TODO</Beggars.questContentRules.rulesStrings>
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<!-- EN:
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<li>groupLabelPlural->travelers</li>
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<li>groupLabelSingle->traveler</li>
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<li>travelerInfo(beggarCount==1)->This [groupLabelSingle] is</li>
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<li>travelerInfo(beggarCount>=2)->These [groupLabelPlural] are</li>
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<li>beggingForInfo->for x[requestedThingCount] [requestedThing_label]</li>
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<li>traverObjective(beggarCount==1)->[beggars0_objective]</li>
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<li>traverObjective(beggarCount>=2)->them</li>
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<li>questDescription->[approachInfo]. [requestInfo]. [claimInfo].\n\n[interactionInfo].\n\n[moveOnInfo].\n\n[travelerInfo] not part of any faction. If you wish, you can choose to kill, arrest, sell, or harvest [traverObjective], without diplomatic consequences.</li>
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<li>approachInfo(beggarCount==1)->A poor [groupLabelSingle] named [beggars0_nameDef] is approaching looking for help</li>
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<li>approachInfo(beggarCount>=2)->A group of poor [groupLabelPlural] are approaching looking for help</li>
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<li>requestInfo(beggarCount==1)->[beggars0_nameDef] is begging [beggingForInfo]</li>
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<li>requestInfo(beggarCount>=2)->The [groupLabelPlural] are begging [beggingForInfo]</li>
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<li>claimInfo(beggarCount==1,requestedThingDefName==Silver)->[beggars0_nameDef] wants the silver to pay off a debt to a gang of pirates who are hunting [beggars0_objective]</li>
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<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineHerbal)->[beggars0_nameDef] needs the medicine to help a traveler who is injured nearby</li>
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<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineIndustrial)->[beggars0_nameDef] wants the medicine to save [beggars0_possessive] loyal pet who was injured on the road</li>
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<li>claimInfo(beggarCount==1,requestedThingDefName==Penoxycyline)->[beggars0_nameDef] needs [requestedThing_label] to inoculate a sickly friend against deadly diseases</li>
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<li>claimInfo(beggarCount==1,requestedThingDefName==Beer)->[beggars0_nameDef] wants it to drown [beggars0_possessive] sorrows after losing a fellow traveler in a terrible accident</li>
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<li>claimInfo(beggarCount>=2,requestedThingDefName==Silver)->They want the silver so they can buy back a friend who was recently kidnapped</li>
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<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal)->They need the medicine to attempt a life-saving operation on a fellow traveler who was attacked by mechanoids</li>
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<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineIndustrial)->They need the medicine to help their friends at a nearby settlement that was devasted by raiders</li>
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<li>claimInfo(beggarCount>=2,requestedThingDefName==Penoxycyline)->They want [requestedThing_label] so they can travel safely while looking for a new place to call home</li>
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<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer)->They want [requestedThing_label] to help them drown their sorrows after losing their home in a terrible attack</li>
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<li>interactionInfo(beggarCount==1)->[beggars0_nameDef] can be given items by right-clicking on [beggars0_objective]</li>
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<li>interactionInfo(beggarCount>=2)->The [groupLabelPlural] can be given items by right-clicking on [beggars0_nameDef]</li>
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<li>moveOnInfo(beggarCount==1)->[beggars0_nameDef] will move on after [visitDurationTicks_duration]</li>
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<li>moveOnInfo(beggarCount>=2)->The [groupLabelPlural] will move on after [visitDurationTicks_duration]</li>
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-->
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<Beggars.questDescriptionRules.rulesStrings>TODO</Beggars.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName(beggarCount==1)->[beggarSingle] [seekingSingle] [alms]</li>
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<li>questName(beggarCount>=2)->[beggarPlural] [seekingPlural] [alms]</li>
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<li>beggarSingle->beggar</li>
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<li>beggarSingle->vagabond</li>
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<li>beggarSingle->drifter</li>
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<li>beggarSingle->traveler</li>
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<li>beggarPlural->[beggarSingle]s</li>
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<li>seekingSingle->seeks</li>
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<li>seekingSingle->requests</li>
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<li>seekingSingle->wishes for</li>
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<li>seekingSingle->desires</li>
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<li>seekingSingle->needs</li>
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<li>seekingSingle->hopes for</li>
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<li>seekingPlural->seek</li>
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<li>seekingPlural->request</li>
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<li>seekingPlural->wish for</li>
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<li>seekingPlural->hope for</li>
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<li>seekingPlural->desire</li>
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<li>seekingPlural->need</li>
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<li>alms->alms</li>
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<li>alms->aid</li>
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<li>alms->charity</li>
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<li>alms->resources</li>
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-->
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<Beggars.questNameRules.rulesStrings>TODO</Beggars.questNameRules.rulesStrings>
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</LanguageData> |