RimWorld-ChineseSimplified/DefInjected/RulePackDef/RulePacks_Maneuvers.xml
2017-11-09 23:13:09 +08:00

213 lines
22 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Maneuver_Slash.rulePack.rulesStrings.0>damaged_inf(p=4)->劈</Maneuver_Slash.rulePack.rulesStrings.0>
<Maneuver_Slash.rulePack.rulesStrings.1>damaged_inf->切</Maneuver_Slash.rulePack.rulesStrings.1>
<Maneuver_Slash.rulePack.rulesStrings.2>damaged_inf->剁</Maneuver_Slash.rulePack.rulesStrings.2>
<Maneuver_Slash.rulePack.rulesStrings.3>damaged_inf->砍</Maneuver_Slash.rulePack.rulesStrings.3>
<Maneuver_Slash.rulePack.rulesStrings.4>damaged_inf->削</Maneuver_Slash.rulePack.rulesStrings.4>
<Maneuver_Slash.rulePack.rulesStrings.5>damaged_inf->划</Maneuver_Slash.rulePack.rulesStrings.5>
<Maneuver_Slash.rulePack.rulesStrings.6>damaged_past(p=4)->劈中</Maneuver_Slash.rulePack.rulesStrings.6>
<Maneuver_Slash.rulePack.rulesStrings.7>damaged_past->切中</Maneuver_Slash.rulePack.rulesStrings.7>
<Maneuver_Slash.rulePack.rulesStrings.8>damaged_past->剁中</Maneuver_Slash.rulePack.rulesStrings.8>
<Maneuver_Slash.rulePack.rulesStrings.9>damaged_past->砍中</Maneuver_Slash.rulePack.rulesStrings.9>
<Maneuver_Slash.rulePack.rulesStrings.10>damaged_past->削中</Maneuver_Slash.rulePack.rulesStrings.10>
<Maneuver_Slash.rulePack.rulesStrings.11>damaged_past->划中</Maneuver_Slash.rulePack.rulesStrings.11>
<Maneuver_Slash.rulePack.rulesStrings.12>damaged_present->劈向</Maneuver_Slash.rulePack.rulesStrings.12>
<Maneuver_Slash.rulePack.rulesStrings.13>damaged_present->切向</Maneuver_Slash.rulePack.rulesStrings.13>
<Maneuver_Slash.rulePack.rulesStrings.14>damaged_present->剁向</Maneuver_Slash.rulePack.rulesStrings.14>
<Maneuver_Slash.rulePack.rulesStrings.15>damaged_present->砍向</Maneuver_Slash.rulePack.rulesStrings.15>
<Maneuver_Slash.rulePack.rulesStrings.16>damaged_present->削向</Maneuver_Slash.rulePack.rulesStrings.16>
<Maneuver_Slash.rulePack.rulesStrings.17>damaged_present->划向</Maneuver_Slash.rulePack.rulesStrings.17>
<Maneuver_Slash.rulePack.rulesStrings.18>woundname->伤口</Maneuver_Slash.rulePack.rulesStrings.18>
<Maneuver_Slash.rulePack.rulesStrings.19>woundname(p=0.3)->切口</Maneuver_Slash.rulePack.rulesStrings.19>
<Maneuver_Slash.rulePack.rulesStrings.20>flavortextsituation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下</Maneuver_Slash.rulePack.rulesStrings.20>
<Maneuver_Slash.rulePack.rulesStrings.21>flavortextsituation->伴随着液体从[woundname]滴下</Maneuver_Slash.rulePack.rulesStrings.21>
<Maneuver_Slash.rulePack.rulesStrings.22>flavortextconsequence(recipient_flesh!=Mechanoid)->暴露出下面的肉</Maneuver_Slash.rulePack.rulesStrings.22>
<Maneuver_Slash.rulePack.rulesStrings.23>flavortextconsequence(recipient_flesh==Mechanoid)->暴露出下面的机械</Maneuver_Slash.rulePack.rulesStrings.23>
<Maneuver_Slash.rulePack.rulesStrings.24>flavortextconsequence(recipient_flesh!=Mechanoid)->留下血淋淋的[woundname]</Maneuver_Slash.rulePack.rulesStrings.24>
<Maneuver_Slash.rulePack.rulesStrings.25>destroyed_past->一分为二</Maneuver_Slash.rulePack.rulesStrings.25>
<Maneuver_Slash.rulePack.rulesStrings.26>destroyed_past->割开</Maneuver_Slash.rulePack.rulesStrings.26>
<Maneuver_Slash.rulePack.rulesStrings.27>destroyed_past->分成两半</Maneuver_Slash.rulePack.rulesStrings.27>
<Maneuver_Slash.rulePack.rulesStrings.28>destroyed_past->分割</Maneuver_Slash.rulePack.rulesStrings.28>
<Maneuver_Slash.rulePack.rulesStrings.29>destroyed_past->劈开</Maneuver_Slash.rulePack.rulesStrings.29>
<Maneuver_Slash.rulePack.rulesStrings.30>destroyed_present->一分为二</Maneuver_Slash.rulePack.rulesStrings.30>
<Maneuver_Slash.rulePack.rulesStrings.31>destroyed_present->割开</Maneuver_Slash.rulePack.rulesStrings.31>
<Maneuver_Slash.rulePack.rulesStrings.32>destroyed_present->分成两半</Maneuver_Slash.rulePack.rulesStrings.32>
<Maneuver_Slash.rulePack.rulesStrings.33>destroyed_present->分割</Maneuver_Slash.rulePack.rulesStrings.33>
<Maneuver_Slash.rulePack.rulesStrings.34>destroyed_present->劈开</Maneuver_Slash.rulePack.rulesStrings.34>
<Maneuver_Slash.rulePack.rulesStrings.35>destroyed_suffix->成整齐的切片</Maneuver_Slash.rulePack.rulesStrings.35>
<Maneuver_Slash.rulePack.rulesStrings.36>destroyed_suffix->干净利索地</Maneuver_Slash.rulePack.rulesStrings.36>
<Maneuver_Slash.rulePack.rulesStrings.37>destroyed_suffix(target_part_destroyed_count==1)->暴露其内部运作</Maneuver_Slash.rulePack.rulesStrings.37>
<Maneuver_Slash.rulePack.rulesStrings.38>destroyed_suffix(target_part_destroyed_count==1)->切成两半</Maneuver_Slash.rulePack.rulesStrings.38>
<Maneuver_Stab.rulePack.rulesStrings.0>damaged_inf(p=4)->刺</Maneuver_Stab.rulePack.rulesStrings.0>
<Maneuver_Stab.rulePack.rulesStrings.1>damaged_inf->捅</Maneuver_Stab.rulePack.rulesStrings.1>
<Maneuver_Stab.rulePack.rulesStrings.2>damaged_inf->扎</Maneuver_Stab.rulePack.rulesStrings.2>
<Maneuver_Stab.rulePack.rulesStrings.3>damaged_inf->戳</Maneuver_Stab.rulePack.rulesStrings.3>
<Maneuver_Stab.rulePack.rulesStrings.4>damaged_inf->叉</Maneuver_Stab.rulePack.rulesStrings.4>
<Maneuver_Stab.rulePack.rulesStrings.5>damaged_past(p=4)->刺入</Maneuver_Stab.rulePack.rulesStrings.5>
<Maneuver_Stab.rulePack.rulesStrings.6>damaged_past->捅入</Maneuver_Stab.rulePack.rulesStrings.6>
<Maneuver_Stab.rulePack.rulesStrings.7>damaged_past->扎入</Maneuver_Stab.rulePack.rulesStrings.7>
<Maneuver_Stab.rulePack.rulesStrings.8>damaged_past->戳入</Maneuver_Stab.rulePack.rulesStrings.8>
<Maneuver_Stab.rulePack.rulesStrings.9>damaged_past->叉入</Maneuver_Stab.rulePack.rulesStrings.9>
<Maneuver_Stab.rulePack.rulesStrings.10>damaged_present->捅向</Maneuver_Stab.rulePack.rulesStrings.10>
<Maneuver_Stab.rulePack.rulesStrings.11>damaged_present->扎向</Maneuver_Stab.rulePack.rulesStrings.11>
<Maneuver_Stab.rulePack.rulesStrings.12>damaged_present->戳向</Maneuver_Stab.rulePack.rulesStrings.12>
<Maneuver_Stab.rulePack.rulesStrings.13>damaged_present->叉向</Maneuver_Stab.rulePack.rulesStrings.13>
<Maneuver_Stab.rulePack.rulesStrings.14>woundname->洞</Maneuver_Stab.rulePack.rulesStrings.14>
<Maneuver_Stab.rulePack.rulesStrings.15>woundname->伤口</Maneuver_Stab.rulePack.rulesStrings.15>
<Maneuver_Stab.rulePack.rulesStrings.16>woundname->裂口</Maneuver_Stab.rulePack.rulesStrings.16>
<Maneuver_Stab.rulePack.rulesStrings.17>flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个血淋淋的[woundname]</Maneuver_Stab.rulePack.rulesStrings.17>
<Maneuver_Stab.rulePack.rulesStrings.18>flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个撕开的[woundname]</Maneuver_Stab.rulePack.rulesStrings.18>
<Maneuver_Stab.rulePack.rulesStrings.19>flavortextconsequence(recipient_flesh!=Mechanoid)->留下一个滋血[woundname]</Maneuver_Stab.rulePack.rulesStrings.19>
<Maneuver_Stab.rulePack.rulesStrings.20>destroyed_past->刺穿</Maneuver_Stab.rulePack.rulesStrings.20>
<Maneuver_Stab.rulePack.rulesStrings.21>destroyed_past->穿孔</Maneuver_Stab.rulePack.rulesStrings.21>
<Maneuver_Stab.rulePack.rulesStrings.22>destroyed_past->叉</Maneuver_Stab.rulePack.rulesStrings.22>
<Maneuver_Stab.rulePack.rulesStrings.23>destroyed_present->刺穿</Maneuver_Stab.rulePack.rulesStrings.23>
<Maneuver_Stab.rulePack.rulesStrings.24>destroyed_present->穿孔</Maneuver_Stab.rulePack.rulesStrings.24>
<Maneuver_Stab.rulePack.rulesStrings.25>destroyed_present->叉</Maneuver_Stab.rulePack.rulesStrings.25>
<Maneuver_Stab.rulePack.rulesStrings.26>destroyed_suffix->直穿过</Maneuver_Stab.rulePack.rulesStrings.26>
<Maneuver_Stab.rulePack.rulesStrings.27>destroyed_suffix->留下一个清晰的洞</Maneuver_Stab.rulePack.rulesStrings.27>
<Maneuver_Stab.rulePack.rulesStrings.28>destroyed_suffix(recipient_flesh!=Mechanoid,target_part_destroyed_count==1)->使它鲜血淋漓</Maneuver_Stab.rulePack.rulesStrings.28>
<Maneuver_Stab.rulePack.rulesStrings.29>destroyed_suffix(target_part_destroyed_count==1)->使它流出不明液体</Maneuver_Stab.rulePack.rulesStrings.29>
<Maneuver_Smash_Damage.rulePack.rulesStrings.0>damaged_inf(p=4)->撞击</Maneuver_Smash_Damage.rulePack.rulesStrings.0>
<Maneuver_Smash_Damage.rulePack.rulesStrings.1>damaged_inf->猛击</Maneuver_Smash_Damage.rulePack.rulesStrings.1>
<Maneuver_Smash_Damage.rulePack.rulesStrings.2>damaged_inf->狠揍</Maneuver_Smash_Damage.rulePack.rulesStrings.2>
<Maneuver_Smash_Damage.rulePack.rulesStrings.3>damaged_inf->猛打</Maneuver_Smash_Damage.rulePack.rulesStrings.3>
<Maneuver_Smash_Damage.rulePack.rulesStrings.4>damaged_inf->击打</Maneuver_Smash_Damage.rulePack.rulesStrings.4>
<Maneuver_Smash_Damage.rulePack.rulesStrings.5>damaged_past(p=4)->撞击</Maneuver_Smash_Damage.rulePack.rulesStrings.5>
<Maneuver_Smash_Damage.rulePack.rulesStrings.6>damaged_past->猛击</Maneuver_Smash_Damage.rulePack.rulesStrings.6>
<Maneuver_Smash_Damage.rulePack.rulesStrings.7>damaged_past->狠揍</Maneuver_Smash_Damage.rulePack.rulesStrings.7>
<Maneuver_Smash_Damage.rulePack.rulesStrings.8>damaged_past->猛打</Maneuver_Smash_Damage.rulePack.rulesStrings.8>
<Maneuver_Smash_Damage.rulePack.rulesStrings.9>damaged_past->击打</Maneuver_Smash_Damage.rulePack.rulesStrings.9>
<Maneuver_Smash_Damage.rulePack.rulesStrings.10>damaged_present->撞击</Maneuver_Smash_Damage.rulePack.rulesStrings.10>
<Maneuver_Smash_Damage.rulePack.rulesStrings.11>damaged_present->猛击</Maneuver_Smash_Damage.rulePack.rulesStrings.11>
<Maneuver_Smash_Damage.rulePack.rulesStrings.12>damaged_present->狠揍</Maneuver_Smash_Damage.rulePack.rulesStrings.12>
<Maneuver_Smash_Damage.rulePack.rulesStrings.13>damaged_present->猛打</Maneuver_Smash_Damage.rulePack.rulesStrings.13>
<Maneuver_Smash_Damage.rulePack.rulesStrings.14>damaged_present->击打</Maneuver_Smash_Damage.rulePack.rulesStrings.14>
<Maneuver_Smash_Damage.rulePack.rulesStrings.15>destroyed_past->粉碎</Maneuver_Smash_Damage.rulePack.rulesStrings.15>
<Maneuver_Smash_Damage.rulePack.rulesStrings.16>destroyed_past->压碎</Maneuver_Smash_Damage.rulePack.rulesStrings.16>
<Maneuver_Smash_Damage.rulePack.rulesStrings.17>destroyed_past->破坏</Maneuver_Smash_Damage.rulePack.rulesStrings.17>
<Maneuver_Smash_Damage.rulePack.rulesStrings.18>destroyed_past->打废</Maneuver_Smash_Damage.rulePack.rulesStrings.18>
<Maneuver_Smash_Damage.rulePack.rulesStrings.19>destroyed_past->打碎</Maneuver_Smash_Damage.rulePack.rulesStrings.19>
<Maneuver_Smash_Damage.rulePack.rulesStrings.20>destroyed_present->粉碎</Maneuver_Smash_Damage.rulePack.rulesStrings.20>
<Maneuver_Smash_Damage.rulePack.rulesStrings.21>destroyed_present->压碎</Maneuver_Smash_Damage.rulePack.rulesStrings.21>
<Maneuver_Smash_Damage.rulePack.rulesStrings.22>destroyed_present->破坏</Maneuver_Smash_Damage.rulePack.rulesStrings.22>
<Maneuver_Smash_Damage.rulePack.rulesStrings.23>destroyed_present->打废</Maneuver_Smash_Damage.rulePack.rulesStrings.23>
<Maneuver_Smash_Damage.rulePack.rulesStrings.24>destroyed_present->打碎</Maneuver_Smash_Damage.rulePack.rulesStrings.24>
<Maneuver_Smash.rulePack.rulesStrings.0>flavortextconsequence(recipient_flesh!=Mechanoid)->留下大面积瘀伤</Maneuver_Smash.rulePack.rulesStrings.0>
<Maneuver_Smash.rulePack.rulesStrings.1>flavortextconsequence->使这部分明显变形</Maneuver_Smash.rulePack.rulesStrings.1>
<Maneuver_Smash.rulePack.rulesStrings.2>flavortextconsequence->使[recipient_objective]失去平衡</Maneuver_Smash.rulePack.rulesStrings.2>
<Maneuver_Smash.rulePack.rulesStrings.3>flavortextconsequence->使[recipient_objective]退到一旁</Maneuver_Smash.rulePack.rulesStrings.3>
<Maneuver_Smash.rulePack.rulesStrings.4>destroyed_suffix->[to]碎片</Maneuver_Smash.rulePack.rulesStrings.4>
<Maneuver_Smash.rulePack.rulesStrings.5>destroyed_suffix->[to]碎块</Maneuver_Smash.rulePack.rulesStrings.5>
<Maneuver_Smash.rulePack.rulesStrings.6>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]雾状</Maneuver_Smash.rulePack.rulesStrings.6>
<Maneuver_Smash.rulePack.rulesStrings.7>destroyed_suffix->[to]碎渣</Maneuver_Smash.rulePack.rulesStrings.7>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.0>damaged_inf(p=4)->划伤</Maneuver_Scratch_Damage.rulePack.rulesStrings.0>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.1>damaged_inf->撕裂</Maneuver_Scratch_Damage.rulePack.rulesStrings.1>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.2>damaged_inf->撕破</Maneuver_Scratch_Damage.rulePack.rulesStrings.2>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.3>damaged_inf->割破</Maneuver_Scratch_Damage.rulePack.rulesStrings.3>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.4>damaged_past(p=4)->划伤了</Maneuver_Scratch_Damage.rulePack.rulesStrings.4>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.5>damaged_past->撕裂了</Maneuver_Scratch_Damage.rulePack.rulesStrings.5>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.6>damaged_past->撕破了</Maneuver_Scratch_Damage.rulePack.rulesStrings.6>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.7>damaged_past->割破了</Maneuver_Scratch_Damage.rulePack.rulesStrings.7>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.8>damaged_present->划伤</Maneuver_Scratch_Damage.rulePack.rulesStrings.8>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.9>damaged_present->撕裂</Maneuver_Scratch_Damage.rulePack.rulesStrings.9>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.10>damaged_present->撕破</Maneuver_Scratch_Damage.rulePack.rulesStrings.10>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.11>damaged_present->割破</Maneuver_Scratch_Damage.rulePack.rulesStrings.11>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.12>destroyed_past->打伤</Maneuver_Scratch_Damage.rulePack.rulesStrings.12>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.13>destroyed_past->划破</Maneuver_Scratch_Damage.rulePack.rulesStrings.13>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.14>destroyed_past->扯下</Maneuver_Scratch_Damage.rulePack.rulesStrings.14>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.15>destroyed_past->撕碎</Maneuver_Scratch_Damage.rulePack.rulesStrings.15>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.16>destroyed_past->撕开</Maneuver_Scratch_Damage.rulePack.rulesStrings.16>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.17>destroyed_present->打伤</Maneuver_Scratch_Damage.rulePack.rulesStrings.17>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.18>destroyed_present->划破</Maneuver_Scratch_Damage.rulePack.rulesStrings.18>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.19>destroyed_present->扯下</Maneuver_Scratch_Damage.rulePack.rulesStrings.19>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.20>destroyed_present->撕碎</Maneuver_Scratch_Damage.rulePack.rulesStrings.20>
<Maneuver_Scratch_Damage.rulePack.rulesStrings.21>destroyed_present->撕开</Maneuver_Scratch_Damage.rulePack.rulesStrings.21>
<Maneuver_Scratch.rulePack.rulesStrings.0>woundname->伤口</Maneuver_Scratch.rulePack.rulesStrings.0>
<Maneuver_Scratch.rulePack.rulesStrings.1>woundname(p=0.3)->开口</Maneuver_Scratch.rulePack.rulesStrings.1>
<Maneuver_Scratch.rulePack.rulesStrings.2>flavortextsituation(recipient_flesh!=Mechanoid)->伴随着血液从[woundname]滴下</Maneuver_Scratch.rulePack.rulesStrings.2>
<Maneuver_Scratch.rulePack.rulesStrings.3>flavortextsituation->伴随着液体从[woundname]滴下</Maneuver_Scratch.rulePack.rulesStrings.3>
<Maneuver_Scratch.rulePack.rulesStrings.4>flavortextconsequence(recipient_flesh!=Mechanoid)->并暴露出下面的肉</Maneuver_Scratch.rulePack.rulesStrings.4>
<Maneuver_Scratch.rulePack.rulesStrings.5>flavortextconsequence(recipient_flesh==Mechanoid)->并暴露出下面的机械</Maneuver_Scratch.rulePack.rulesStrings.5>
<Maneuver_Scratch.rulePack.rulesStrings.6>flavortextconsequence(recipient_flesh!=Mechanoid)->并留下了鲜血淋漓的[woundname]</Maneuver_Scratch.rulePack.rulesStrings.6>
<Maneuver_Scratch.rulePack.rulesStrings.7>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条</Maneuver_Scratch.rulePack.rulesStrings.7>
<Maneuver_Scratch.rulePack.rulesStrings.8>destroyed_suffix->[to]碎条</Maneuver_Scratch.rulePack.rulesStrings.8>
<Maneuver_Scratch.rulePack.rulesStrings.9>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎块</Maneuver_Scratch.rulePack.rulesStrings.9>
<Maneuver_Scratch.rulePack.rulesStrings.10>destroyed_suffix->[to]碎块</Maneuver_Scratch.rulePack.rulesStrings.10>
<Maneuver_Scratch.rulePack.rulesStrings.11>destroyed_suffix->[to]碎片</Maneuver_Scratch.rulePack.rulesStrings.11>
<Maneuver_Scratch.rulePack.rulesStrings.12>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]一堆血块</Maneuver_Scratch.rulePack.rulesStrings.12>
<Poke.rulePack.rulesStrings.0>damaged_inf(p=2)->捅</Poke.rulePack.rulesStrings.0>
<Poke.rulePack.rulesStrings.1>damaged_inf(p=2)->刺</Poke.rulePack.rulesStrings.1>
<Poke.rulePack.rulesStrings.2>damaged_inf->戳</Poke.rulePack.rulesStrings.2>
<Poke.rulePack.rulesStrings.3>damaged_inf->撞</Poke.rulePack.rulesStrings.3>
<Poke.rulePack.rulesStrings.4>damaged_inf->剌</Poke.rulePack.rulesStrings.4>
<Poke.rulePack.rulesStrings.5>damaged_past(p=2)->捅</Poke.rulePack.rulesStrings.5>
<Poke.rulePack.rulesStrings.6>damaged_past(p=2)->刺</Poke.rulePack.rulesStrings.6>
<Poke.rulePack.rulesStrings.7>damaged_past->戳</Poke.rulePack.rulesStrings.7>
<Poke.rulePack.rulesStrings.8>damaged_past->撞</Poke.rulePack.rulesStrings.8>
<Poke.rulePack.rulesStrings.9>damaged_past->剌</Poke.rulePack.rulesStrings.9>
<Poke.rulePack.rulesStrings.10>damaged_present(p=2)->捅</Poke.rulePack.rulesStrings.10>
<Poke.rulePack.rulesStrings.11>damaged_present(p=2)->刺</Poke.rulePack.rulesStrings.11>
<Poke.rulePack.rulesStrings.12>damaged_present->戳</Poke.rulePack.rulesStrings.12>
<Poke.rulePack.rulesStrings.13>damaged_present->撞</Poke.rulePack.rulesStrings.13>
<Poke.rulePack.rulesStrings.14>damaged_present->剌</Poke.rulePack.rulesStrings.14>
<Poke.rulePack.rulesStrings.15>flavortextconsequence(recipient_flesh!=Mechanoid)->留下巨大的瘀伤</Poke.rulePack.rulesStrings.15>
<Poke.rulePack.rulesStrings.16>flavortextconsequence->留下大面积瘀伤</Poke.rulePack.rulesStrings.16>
<Poke.rulePack.rulesStrings.17>flavortextconsequence->使[recipient_objective]失去平衡</Poke.rulePack.rulesStrings.17>
<Poke.rulePack.rulesStrings.18>flavortextconsequence->使[recipient_objective]退到一旁</Poke.rulePack.rulesStrings.18>
<Poke.rulePack.rulesStrings.19>destroyed_past->粉碎</Poke.rulePack.rulesStrings.19>
<Poke.rulePack.rulesStrings.20>destroyed_past->压碎</Poke.rulePack.rulesStrings.20>
<Poke.rulePack.rulesStrings.21>destroyed_past->破坏</Poke.rulePack.rulesStrings.21>
<Poke.rulePack.rulesStrings.22>destroyed_past->打废</Poke.rulePack.rulesStrings.22>
<Poke.rulePack.rulesStrings.23>destroyed_past->打碎</Poke.rulePack.rulesStrings.23>
<Poke.rulePack.rulesStrings.24>destroyed_present->粉碎</Poke.rulePack.rulesStrings.24>
<Poke.rulePack.rulesStrings.25>destroyed_present->压碎</Poke.rulePack.rulesStrings.25>
<Poke.rulePack.rulesStrings.26>destroyed_present->破坏</Poke.rulePack.rulesStrings.26>
<Poke.rulePack.rulesStrings.27>destroyed_present->打废</Poke.rulePack.rulesStrings.27>
<Poke.rulePack.rulesStrings.28>destroyed_present->打碎</Poke.rulePack.rulesStrings.28>
<Poke.rulePack.rulesStrings.29>destroyed_suffix->[to]碎片</Poke.rulePack.rulesStrings.29>
<Poke.rulePack.rulesStrings.30>destroyed_suffix->[to]碎块</Poke.rulePack.rulesStrings.30>
<Poke.rulePack.rulesStrings.31>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]雾状</Poke.rulePack.rulesStrings.31>
<Poke.rulePack.rulesStrings.32>destroyed_suffix->[to]碎渣</Poke.rulePack.rulesStrings.32>
<Bite.rulePack.rulesStrings.0>damaged_inf->蜇</Bite.rulePack.rulesStrings.0>
<Bite.rulePack.rulesStrings.1>damaged_inf->咬</Bite.rulePack.rulesStrings.1>
<Bite.rulePack.rulesStrings.2>damaged_inf(p=0.5)->啃</Bite.rulePack.rulesStrings.2>
<Bite.rulePack.rulesStrings.3>damaged_past->蜇</Bite.rulePack.rulesStrings.3>
<Bite.rulePack.rulesStrings.4>damaged_past->咬</Bite.rulePack.rulesStrings.4>
<Bite.rulePack.rulesStrings.5>damaged_past->啃</Bite.rulePack.rulesStrings.5>
<Bite.rulePack.rulesStrings.6>damaged_past->啃噬</Bite.rulePack.rulesStrings.6>
<Bite.rulePack.rulesStrings.7>damaged_past->撕咬</Bite.rulePack.rulesStrings.7>
<Bite.rulePack.rulesStrings.8>damaged_present->蜇</Bite.rulePack.rulesStrings.8>
<Bite.rulePack.rulesStrings.9>damaged_present->咬</Bite.rulePack.rulesStrings.9>
<Bite.rulePack.rulesStrings.10>damaged_present->啃</Bite.rulePack.rulesStrings.10>
<Bite.rulePack.rulesStrings.11>damaged_present->啃噬</Bite.rulePack.rulesStrings.11>
<Bite.rulePack.rulesStrings.12>damaged_present->撕咬</Bite.rulePack.rulesStrings.12>
<Bite.rulePack.rulesStrings.13>flavortextconsequence(recipient_flesh!=Mechanoid)->暴露出下面的肉</Bite.rulePack.rulesStrings.13>
<Bite.rulePack.rulesStrings.14>flavortextconsequence(recipient_flesh==Mechanoid)->暴露出下面的机械</Bite.rulePack.rulesStrings.14>
<Bite.rulePack.rulesStrings.15>flavortextconsequence(recipient_flesh!=Mechanoid)->在皮肤上留下可怕的窟窿</Bite.rulePack.rulesStrings.15>
<Bite.rulePack.rulesStrings.16>flavortextconsequence(recipient_flesh==Mechanoid)->在金属外壳上留下可怕的窟窿</Bite.rulePack.rulesStrings.16>
<Bite.rulePack.rulesStrings.17>destroyed_past->啃噬</Bite.rulePack.rulesStrings.17>
<Bite.rulePack.rulesStrings.18>destroyed_past->分开</Bite.rulePack.rulesStrings.18>
<Bite.rulePack.rulesStrings.19>destroyed_past->撕开</Bite.rulePack.rulesStrings.19>
<Bite.rulePack.rulesStrings.20>destroyed_past->破坏</Bite.rulePack.rulesStrings.20>
<Bite.rulePack.rulesStrings.21>destroyed_present->啃噬</Bite.rulePack.rulesStrings.21>
<Bite.rulePack.rulesStrings.22>destroyed_present->分开</Bite.rulePack.rulesStrings.22>
<Bite.rulePack.rulesStrings.23>destroyed_present->撕开</Bite.rulePack.rulesStrings.23>
<Bite.rulePack.rulesStrings.24>destroyed_present->破坏</Bite.rulePack.rulesStrings.24>
<Bite.rulePack.rulesStrings.25>destroyed_suffix->[to]碎块</Bite.rulePack.rulesStrings.25>
<Bite.rulePack.rulesStrings.26>destroyed_suffix->[to]碎片</Bite.rulePack.rulesStrings.26>
<Bite.rulePack.rulesStrings.27>destroyed_suffix->[to]碎条</Bite.rulePack.rulesStrings.27>
<Bite.rulePack.rulesStrings.28>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]凌乱的碎条</Bite.rulePack.rulesStrings.28>
<Bite.rulePack.rulesStrings.29>destroyed_suffix(recipient_flesh!=Mechanoid)->[to]一团乱麻</Bite.rulePack.rulesStrings.29>
</LanguageData>