Update and fix RulePackDef (Core fixed at 0.18.1717)
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@ -156,7 +156,7 @@
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<Combat_Hit.rulePack.rulesStrings.12>action(p=0.3)->[initiator_definite]使用[implement][damaged_inf][recipient_definite]</Combat_Hit.rulePack.rulesStrings.12>
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<Combat_Hit.rulePack.rulesStrings.13>action(p=0.3)->[initiator_definite]使用[implement]来[damaged_inf][recipient_definite]</Combat_Hit.rulePack.rulesStrings.13>
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<Combat_Hit.rulePack.rulesStrings.14>action->[initiator_definite]以[implement][damaged_past][recipient_definite]</Combat_Hit.rulePack.rulesStrings.14>
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<Combat_Hit.rulePack.rulesStrings.15>action(p=0.6)->[initiator_definite] [damaged_past] [recipient_definite]</Combat_Hit.rulePack.rulesStrings.15>
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<Combat_Hit.rulePack.rulesStrings.15>action(p=0.6)->[initiator_definite][damaged_past][recipient_definite]</Combat_Hit.rulePack.rulesStrings.15>
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<Combat_FailIncludes.rulePack.rulesStrings.0>action->[initiator_definite][tried][damaged_inf][recipient_definite]</Combat_FailIncludes.rulePack.rulesStrings.0>
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<Combat_FailIncludes.rulePack.rulesStrings.1>action->[initiator_definite][tried]用[implement][damaged_inf][recipient_definite]</Combat_FailIncludes.rulePack.rulesStrings.1>
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@ -154,11 +154,11 @@
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<Poke.rulePack.rulesStrings.7>damaged_past->戳</Poke.rulePack.rulesStrings.7>
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<Poke.rulePack.rulesStrings.8>damaged_past->撞</Poke.rulePack.rulesStrings.8>
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<Poke.rulePack.rulesStrings.9>damaged_past->剌</Poke.rulePack.rulesStrings.9>
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<Poke.rulePack.rulesStrings.10>maneuver_present(p=2)->捅</Poke.rulePack.rulesStrings.10>
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<Poke.rulePack.rulesStrings.11>maneuver_present(p=2)->刺</Poke.rulePack.rulesStrings.11>
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<Poke.rulePack.rulesStrings.12>maneuver_present->戳</Poke.rulePack.rulesStrings.12>
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<Poke.rulePack.rulesStrings.13>maneuver_present->撞</Poke.rulePack.rulesStrings.13>
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<Poke.rulePack.rulesStrings.14>maneuver_present->剌</Poke.rulePack.rulesStrings.14>
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<Poke.rulePack.rulesStrings.10>damaged_present(p=2)->捅</Poke.rulePack.rulesStrings.10>
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<Poke.rulePack.rulesStrings.11>damaged_present(p=2)->刺</Poke.rulePack.rulesStrings.11>
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<Poke.rulePack.rulesStrings.12>damaged_present->戳</Poke.rulePack.rulesStrings.12>
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<Poke.rulePack.rulesStrings.13>damaged_present->撞</Poke.rulePack.rulesStrings.13>
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<Poke.rulePack.rulesStrings.14>damaged_present->剌</Poke.rulePack.rulesStrings.14>
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<Poke.rulePack.rulesStrings.15>flavortextconsequence(recipient_flesh!=Mechanoid)->留下巨大的瘀伤</Poke.rulePack.rulesStrings.15>
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<Poke.rulePack.rulesStrings.16>flavortextconsequence->留下大面积瘀伤</Poke.rulePack.rulesStrings.16>
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<Poke.rulePack.rulesStrings.17>flavortextconsequence->使[recipient_objective]失去平衡</Poke.rulePack.rulesStrings.17>
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@ -186,11 +186,11 @@
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<Bite.rulePack.rulesStrings.5>damaged_past->啃</Bite.rulePack.rulesStrings.5>
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<Bite.rulePack.rulesStrings.6>damaged_past->啃噬</Bite.rulePack.rulesStrings.6>
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<Bite.rulePack.rulesStrings.7>damaged_past->撕咬</Bite.rulePack.rulesStrings.7>
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<Bite.rulePack.rulesStrings.8>maneuver_present->蜇</Bite.rulePack.rulesStrings.8>
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<Bite.rulePack.rulesStrings.9>maneuver_present->咬</Bite.rulePack.rulesStrings.9>
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<Bite.rulePack.rulesStrings.10>maneuver_present->啃</Bite.rulePack.rulesStrings.10>
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<Bite.rulePack.rulesStrings.11>maneuver_present->啃噬</Bite.rulePack.rulesStrings.11>
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<Bite.rulePack.rulesStrings.12>maneuver_present->撕咬</Bite.rulePack.rulesStrings.12>
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<Bite.rulePack.rulesStrings.8>damaged_present->蜇</Bite.rulePack.rulesStrings.8>
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<Bite.rulePack.rulesStrings.9>damaged_present->咬</Bite.rulePack.rulesStrings.9>
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<Bite.rulePack.rulesStrings.10>damaged_present->啃</Bite.rulePack.rulesStrings.10>
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<Bite.rulePack.rulesStrings.11>damaged_present->啃噬</Bite.rulePack.rulesStrings.11>
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<Bite.rulePack.rulesStrings.12>damaged_present->撕咬</Bite.rulePack.rulesStrings.12>
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<Bite.rulePack.rulesStrings.13>flavortextconsequence(recipient_flesh!=Mechanoid)->暴露出下面的肉</Bite.rulePack.rulesStrings.13>
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<Bite.rulePack.rulesStrings.14>flavortextconsequence(recipient_flesh==Mechanoid)->暴露出下面的机械</Bite.rulePack.rulesStrings.14>
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<Bite.rulePack.rulesStrings.15>flavortextconsequence(recipient_flesh!=Mechanoid)->在皮肤上留下可怕的窟窿</Bite.rulePack.rulesStrings.15>
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@ -44,7 +44,7 @@
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<Transition_DiedInclude.rulePack.rulesStrings.3>logentry->[subject_definite][died][duetoa][culpritHediff_labelNoun]在[culpritHediff_target_label][flavorsuffix]。</Transition_DiedInclude.rulePack.rulesStrings.3>
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<Transition_DiedInclude.rulePack.rulesStrings.4>logentry->[subject_definite][died][duetoa][culpritHediff_labelNoun]在[subject_possessive][culpritHediff_target_label][flavorsuffix]。</Transition_DiedInclude.rulePack.rulesStrings.4>
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<Transition_DiedInclude.rulePack.rulesStrings.5>logentry->[subject_definite][died]。</Transition_DiedInclude.rulePack.rulesStrings.5>
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<Transition_DiedInclude.rulePack.rulesStrings.6>logentry->[subject_definite][died][suffixflavor]。</Transition_DiedInclude.rulePack.rulesStrings.6>
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<Transition_DiedInclude.rulePack.rulesStrings.6>logentry->[subject_definite][died][flavorsuffix]。</Transition_DiedInclude.rulePack.rulesStrings.6>
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<Transition_Died.rulePack.rulesStrings.0>die(p=2)->死亡</Transition_Died.rulePack.rulesStrings.0>
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<Transition_Died.rulePack.rulesStrings.1>die->猝死</Transition_Died.rulePack.rulesStrings.1>
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