RimWorld-ChineseSimplified/Keyed/Enums.xml
AlyxMS 6d664f3ff8 Alpha 8b Keyed
Getting started
2014-12-15 18:38:39 +08:00

66 lines
2.3 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- glow -->
<Dark>黑暗</Dark>
<Lit>光亮</Lit>
<LitBrightly>非常光亮</LitBrightly>
<!-- food quality -->
<NoneQuality></NoneQuality>
<PlantQuality>植物</PlantQuality>
<RawQuality>原料</RawQuality>
<MealAwfulQuality>糟糕</MealAwfulQuality>
<MealSimpleQuality>简单</MealSimpleQuality>
<MealFineQuality>良好</MealFineQuality>
<MealLavishLavish>奢华</MealLavishLavish>
<!-- diet type -->
<NeverEats>不吃</NeverEats>
<Omnivorous>杂食</Omnivorous>
<Herbivorous>素食</Herbivorous>
<Carnivorous>肉食</Carnivorous>
<Dendrovorous>Dendrovorous</Dendrovorous>
<!-- history upload pref -->
<Unspecified>未决定</Unspecified>
<Always>允许</Always>
<Never>不允许</Never>
<!-- Price types -->
<PriceTypeVeryCheap>非常便宜</PriceTypeVeryCheap>
<PriceTypeCheap>便宜</PriceTypeCheap>
<PriceTypeNormal>一般</PriceTypeNormal>
<PriceTypeExpensive>昂贵</PriceTypeExpensive>
<PriceTypeExorbitant>极度昂贵</PriceTypeExorbitant>
<!-- Quality category -->
<QualityCategory_Awful>极差</QualityCategory_Awful>
<QualityCategory_Shoddy>劣质</QualityCategory_Shoddy>
<QualityCategory_Poor>较差</QualityCategory_Poor>
<QualityCategory_Normal>一般</QualityCategory_Normal>
<QualityCategory_Good>良好</QualityCategory_Good>
<QualityCategory_Superior>优秀</QualityCategory_Superior>
<QualityCategory_Excellent>极佳</QualityCategory_Excellent>
<QualityCategory_Masterwork>大师级</QualityCategory_Masterwork>
<QualityCategory_Legendary>传奇级</QualityCategory_Legendary>
<!-- Backup
<StatCategory_General>常规</StatCategory_General>
<StatCategory_GeneralNonPawn>常规</StatCategory_GeneralNonPawn>
<StatCategory_Armor>装甲</StatCategory_Armor>
<StatCategory_PawnPrimary>主要</StatCategory_PawnPrimary>
<StatCategory_PawnWork>工作</StatCategory_PawnWork>
<StatCategory_PawnCombat>战斗</StatCategory_PawnCombat>
<StatCategory_PawnSocial>社交</StatCategory_PawnSocial>
<StatCategory_PawnMisc>其它</StatCategory_PawnMisc>
<StatCategory_Building>建造</StatCategory_Building>
<EquippedStatOffsets>装备后的修正值</EquippedStatOffsets>
<StuffOfEquipmentStatModifiers>用它制作的装备的加成</StuffOfEquipmentStatModifiers>
-->
</LanguageData>