Alpha 8b Keyed

Getting started
This commit is contained in:
AlyxMS 2014-12-15 18:38:39 +08:00
parent c82dbbdc75
commit 6d664f3ff8
28 changed files with 868 additions and 559 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- ======== Unlandable biomes ==========-->
<Ocean.label>海洋</Ocean.label>
<Ocean.description>广阔的大海,对于鱼来说是相当理想的地方,对于您来说就不是了。</Ocean.description>
<IceSheet.label>冰原</IceSheet.label>
<IceSheet.description>这个地区的地表被几千米厚的冰层覆盖着,这里没有土地或者岩石,也当然没有植物。这里的动物不是迁移到别的地方了就是在恶劣环境下灭绝了。</IceSheet.description>
<!-- ======== Buildable biomes ==========-->
<AridShrubland.label>干旱的灌木林</AridShrubland.label>
<AridShrubland.description>一个干旱的地区,但没有干旱到成为沙漠的地步。这里有广阔的平原,稀少的树丛以及中等密度的动物。只有比较坚强的植物才会生长在这里,</AridShrubland.description>
<TemperateForest.label>温带森林</TemperateForest.label>
<TemperateForest.description>一个由森林和肥沃土地统领的地区。在这里的树丛和平原中生活着各种奇特的动物。</TemperateForest.description>
<Desert.label>沙漠</Desert.label>
<Desert.description>一个非常干旱,非常炎热的地区。这里的生命非常稀少。</Desert.description>
<TropicalRainforest.label>热带雨林</TropicalRainforest.label>
<TropicalRainforest.description>一个树木茂密又潮湿的地区。在这里建造或生存会因为繁茂的植物和凶猛的动物而变得极为困难。</TropicalRainforest.description>
<BorealForest.label>针叶林</BorealForest.label>
<BorealForest.description>充满松树的北方森林。各类大小型动物克服着寒冷的残酷环境在这里生存。</BorealForest.description>
<Tundra.label>苔原</Tundra.label>
<Tundra.description>这个完全被冻结的平原中几乎找不到任何树木,连植物都很少见。这里有一些小型动物和少量的草食性迁移动物,偶尔也会有一些肉食动物出现。</Tundra.description>
<!-- ======== Landable biomes (not implemented) ==========-->
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- ======== Unlandable biomes ==========-->
<Ocean.label>海洋</Ocean.label>
<Ocean.description>广阔的大海,对于鱼来说是相当理想的地方,对于您来说就不是了。</Ocean.description>
<IceSheet.label>冰原</IceSheet.label>
<IceSheet.description>这个地区的地表被几千米厚的冰层覆盖着,这里没有土地或者岩石,也当然没有植物。这里的动物不是迁移到别的地方了就是在恶劣环境下灭绝了。</IceSheet.description>
<!-- ======== Buildable biomes ==========-->
<AridShrubland.label>干旱的灌木林</AridShrubland.label>
<AridShrubland.description>一个干旱的地区,但没有干旱到成为沙漠的地步。这里有广阔的平原,稀少的树丛以及中等密度的动物。只有比较坚强的植物才会生长在这里,</AridShrubland.description>
<TemperateForest.label>温带森林</TemperateForest.label>
<TemperateForest.description>一个由森林和肥沃土地统领的地区。在这里的树丛和平原中生活着各种奇特的动物。</TemperateForest.description>
<TropicalRainforest.label>热带雨林</TropicalRainforest.label>
<TropicalRainforest.description>一个树木茂密又潮湿的地区。在这里建造或生存会因为繁茂的植物和凶猛的动物而变得极为困难。</TropicalRainforest.description>
<Desert.label>沙漠</Desert.label>
<Desert.description>一个非常干旱,非常炎热的地区。这里的生命非常稀少。</Desert.description>
<!-- ======== Landable biomes (not implemented) ==========-->
<Tundra.label>苔原</Tundra.label>
<Tundra.description>这个完全被冻结的平原中几乎找不到任何树木,连植物都很少见。这里有一些小型动物和少量的草食性迁移动物,偶尔也会有一些肉食动物出现。</Tundra.description>
<BorealForest.label>针叶林</BorealForest.label>
<BorealForest.description>充满松树的北方森林。各类大小型动物克服着寒冷的残酷环境在这里生存。</BorealForest.description>
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- huamnoid -->
<Head.label>头部</Head.label>
<Skull.label>颅骨</Skull.label>
<Brain.label>大脑</Brain.label>
<LeftEye.label>左眼</LeftEye.label>
<RightEye.label>右眼</RightEye.label>
<LeftEar.label>左耳</LeftEar.label>
<RightEar.label>右耳</RightEar.label>
<Nose.label>鼻子</Nose.label>
<Jaw.label>下巴</Jaw.label>
<Neck.label>颈部</Neck.label>
<Torso.label>躯干</Torso.label>
<LeftClavicle.label>左锁骨</LeftClavicle.label>
<RightClavicle.label>右锁骨</RightClavicle.label>
<Sternum.label>胸骨</Sternum.label>
<Rib.label>肋骨</Rib.label>
<LeftHumerus.label>左肱骨</LeftHumerus.label>
<RightHumerus.label>右肱骨</RightHumerus.label>
<LeftRadius.label>左桡骨</LeftRadius.label>
<RightRadius.label>右桡骨</RightRadius.label>
<Pelvis.label>骨盆</Pelvis.label>
<LeftFemur.label>左股骨</LeftFemur.label>
<RightFemur.label>右股骨</RightFemur.label>
<LeftTibia.label>左胫骨</LeftTibia.label>
<RightTibia.label>右胫骨</RightTibia.label>
<Heart.label>心脏</Heart.label>
<LeftLung.label>左肺</LeftLung.label>
<RightLung.label>右肺</RightLung.label>
<LeftKidney.label>左肾</LeftKidney.label>
<RightKidney.label>右肾</RightKidney.label>
<Liver.label></Liver.label>
<Stomach.label></Stomach.label>
<Spine.label>脊椎</Spine.label>
<LeftShoulder.label>左肩</LeftShoulder.label>
<LeftArm.label>左臂</LeftArm.label>
<LeftHand.label>左手</LeftHand.label>
<LeftHandPinky.label>左小指</LeftHandPinky.label>
<LeftHandRingFinger.label>左无名指</LeftHandRingFinger.label>
<LeftHandMiddleFinger.label>左中指</LeftHandMiddleFinger.label>
<LeftHandIndexFinger.label>左食指</LeftHandIndexFinger.label>
<LeftHandThumb.label>左拇指</LeftHandThumb.label>
<RightShoulder.label>右肩</RightShoulder.label>
<RightArm.label>右臂</RightArm.label>
<RightHand.label>右手</RightHand.label>
<RightHandPinky.label>右小指</RightHandPinky.label>
<RightHandRingFinger.label>右无名指</RightHandRingFinger.label>
<RightHandMiddleFinger.label>右中指</RightHandMiddleFinger.label>
<RightHandIndexFinger.label>右食指</RightHandIndexFinger.label>
<RightHandThumb.label>右拇指</RightHandThumb.label>
<LeftLeg.label>左腿</LeftLeg.label>
<LeftFoot.label>左脚</LeftFoot.label>
<LeftFootLittleToe.label>左小趾</LeftFootLittleToe.label>
<LeftFootFourthToe.label>左四趾</LeftFootFourthToe.label>
<LeftFootMiddleToe.label>左中趾</LeftFootMiddleToe.label>
<LeftFootSecondToe.label>左二趾</LeftFootSecondToe.label>
<LeftFootBigToe.label>左大趾</LeftFootBigToe.label>
<RightLeg.label>右腿</RightLeg.label>
<RightFoot.label>右脚</RightFoot.label>
<RightFootLittleToe.label>右小趾</RightFootLittleToe.label>
<RightFootFourthToe.label>右四趾</RightFootFourthToe.label>
<RightFootMiddleToe.label>右中趾</RightFootMiddleToe.label>
<RightFootSecondToe.label>右二趾</RightFootSecondToe.label>
<RightFootBigToe.label>右大趾</RightFootBigToe.label>
<!-- animal -->
<InsectHead.label></InsectHead.label>
<SnakeBody.label>身体</SnakeBody.label>
<SnakeHead.label></SnakeHead.label>
<SnakeMouth.label></SnakeMouth.label>
<InsectHeart.label>心脏</InsectHeart.label>
<InsectNostril.label>鼻孔</InsectNostril.label>
<InsectMouth.label>口器</InsectMouth.label>
<Body.label>身体</Body.label>
<Jowl.label></Jowl.label>
<Tail.label>尾巴</Tail.label>
<LeftAntenna.label>左触角</LeftAntenna.label>
<RightAntenna.label>右触角</RightAntenna.label>
<Pronotum.label>前胸</Pronotum.label>
<Shell.label></Shell.label>
<LeftElytra.label>左翅鞘</LeftElytra.label>
<RightElytra.label>右翅鞘</RightElytra.label>
<LeftTusk.label>左獠牙</LeftTusk.label>
<RightTusk.label>右獠牙</RightTusk.label>
<Horn.label></Horn.label>
<Hump.label>背部</Hump.label>
<TurtleShell.label></TurtleShell.label>
<Plastron.label>胸甲</Plastron.label>
<TurtleBeak.label></TurtleBeak.label>
<!-- animals legs -->
<FrontLeftLeg.label>左前肢</FrontLeftLeg.label>
<FrontRightLeg.label>右前肢</FrontRightLeg.label>
<MiddleLeftLeg.label>左中肢</MiddleLeftLeg.label>
<MiddleRightLeg.label>右中肢</MiddleRightLeg.label>
<RearLeftLeg.label>左后肢</RearLeftLeg.label>
<RearRightLeg.label>右后肢</RearRightLeg.label>
<FrontLeftInsectLeg.label>左前肢</FrontLeftInsectLeg.label>
<FrontRightInsectLeg.label>右前肢</FrontRightInsectLeg.label>
<MiddleLeftInsectLeg.label>左中肢</MiddleLeftInsectLeg.label>
<MiddleRightInsectLeg.label>右中肢</MiddleRightInsectLeg.label>
<RearLeftInsectLeg.label>左后肢</RearLeftInsectLeg.label>
<RearRightInsectLeg.label>右后肢</RearRightInsectLeg.label>
<FrontLeftPaw.label>左前掌</FrontLeftPaw.label>
<FrontRightPaw.label>右前掌</FrontRightPaw.label>
<RearLeftPaw.label>左后掌</RearLeftPaw.label>
<RearRightPaw.label>右后掌</RearRightPaw.label>
<FrontLeftHoof.label>左前蹄</FrontLeftHoof.label>
<FrontRightHoof.label>右前蹄</FrontRightHoof.label>
<RearLeftHoof.label>左后蹄</RearLeftHoof.label>
<RearRightHoof.label>右后蹄</RearRightHoof.label>
<FrontLeftLegFirstClaw.label>左前肢首爪</FrontLeftLegFirstClaw.label>
<FrontLeftLegSecondClaw.label>左前肢次爪</FrontLeftLegSecondClaw.label>
<FrontLeftLegThirdClaw.label>左前肢中爪</FrontLeftLegThirdClaw.label>
<FrontLeftLegFourthClaw.label>左前肢四爪</FrontLeftLegFourthClaw.label>
<FrontLeftLegFifthClaw.label>左前肢末爪</FrontLeftLegFifthClaw.label>
<FrontRightLegFirstClaw.label>右前肢首爪</FrontRightLegFirstClaw.label>
<FrontRightLegSecondClaw.label>右前肢次爪</FrontRightLegSecondClaw.label>
<FrontRightLegThirdClaw.label>右前肢中爪</FrontRightLegThirdClaw.label>
<FrontRightLegFourthClaw.label>右前肢四爪</FrontRightLegFourthClaw.label>
<FrontRightLegFifthClaw.label>右前肢末爪</FrontRightLegFifthClaw.label>
<RearLeftLegFirstClaw.label>左后肢首爪</RearLeftLegFirstClaw.label>
<RearLeftLegSecondClaw.label>左后肢次爪</RearLeftLegSecondClaw.label>
<RearLeftLegThirdClaw.label>左后肢中爪</RearLeftLegThirdClaw.label>
<RearLeftLegFourthClaw.label>左后肢四爪</RearLeftLegFourthClaw.label>
<RearLeftLegFifthClaw.label>左后肢末爪</RearLeftLegFifthClaw.label>
<RearRightLegFirstClaw.label>右后肢首爪</RearRightLegFirstClaw.label>
<RearRightLegSecondClaw.label>右后肢次爪</RearRightLegSecondClaw.label>
<RearRightLegThirdClaw.label>右后肢中爪</RearRightLegThirdClaw.label>
<RearRightLegFourthClaw.label>右后肢四爪</RearRightLegFourthClaw.label>
<RearRightLegFifthClaw.label>右后肢末爪</RearRightLegFifthClaw.label>
<!-- mechanical -->
<MechanicalThorax.label>胸腔</MechanicalThorax.label>
<LeftKnifeProtrusion.label>左凸刃</LeftKnifeProtrusion.label>
<RightKnifeProtrusion.label>右凸刃</RightKnifeProtrusion.label>
<MechanicalNeck.label>颈部</MechanicalNeck.label>
<MechanicalHead.label>头部</MechanicalHead.label>
<LeftSightSensor.label>左视觉传感器</LeftSightSensor.label>
<RightSightSensor.label>右视觉传感器</RightSightSensor.label>
<LeftHearingSensor.label>左听觉传感器</LeftHearingSensor.label>
<RightHearingSensor.label>右听觉传感器</RightHearingSensor.label>
<SmellSensor.label>嗅觉传感器</SmellSensor.label>
<LeftMechanicalShoulder.label>左肩</LeftMechanicalShoulder.label>
<LeftMechanicalArm.label>左臂</LeftMechanicalArm.label>
<LeftMechanicalHand.label>左手</LeftMechanicalHand.label>
<LeftHandMechanicalPinky.label>左小指</LeftHandMechanicalPinky.label>
<LeftHandMechanicalRingFinger.label>左无名指</LeftHandMechanicalRingFinger.label>
<LeftHandMechanicalMiddleFinger.label>左中指</LeftHandMechanicalMiddleFinger.label>
<LeftHandMechanicalIndexFinger.label>左食指</LeftHandMechanicalIndexFinger.label>
<LeftHandMechanicalThumb.label>左拇指</LeftHandMechanicalThumb.label>
<RightMechanicalShoulder.label>右肩</RightMechanicalShoulder.label>
<RightMechanicalArm.label>右臂</RightMechanicalArm.label>
<RightMechanicalHand.label>右手</RightMechanicalHand.label>
<RightHandMechanicalPinky.label>右小指</RightHandMechanicalPinky.label>
<RightHandMechanicalRingFinger.label>右无名指</RightHandMechanicalRingFinger.label>
<RightHandMechanicalMiddleFinger.label>右中指</RightHandMechanicalMiddleFinger.label>
<RightHandMechanicalIndexFinger.label>右食指</RightHandMechanicalIndexFinger.label>
<RightHandMechanicalThumb.label>右拇指</RightHandMechanicalThumb.label>
<LeftMechanicalLeg.label>左腿</LeftMechanicalLeg.label>
<LeftMechanicalFoot.label>左脚</LeftMechanicalFoot.label>
<LeftFootMechanicalLittleToe.label>左小趾</LeftFootMechanicalLittleToe.label>
<LeftFootMechanicalFourthToe.label>左四趾</LeftFootMechanicalFourthToe.label>
<LeftFootMechanicalMiddleToe.label>左中趾</LeftFootMechanicalMiddleToe.label>
<LeftFootMechanicalSecondToe.label>左二趾</LeftFootMechanicalSecondToe.label>
<LeftFootMechanicalBigToe.label>左大趾</LeftFootMechanicalBigToe.label>
<RightMechanicalLeg.label>右腿</RightMechanicalLeg.label>
<RightMechanicalFoot.label>右脚</RightMechanicalFoot.label>
<RightFootMechanicalLittleToe.label>右小趾</RightFootMechanicalLittleToe.label>
<RightFootMechanicalFourthToe.label>右四趾</RightFootMechanicalFourthToe.label>
<RightFootMechanicalMiddleToe.label>右中趾</RightFootMechanicalMiddleToe.label>
<RightFootMechanicalSecondToe.label>右二趾</RightFootMechanicalSecondToe.label>
<RightFootMechanicalBigToe.label>右大趾</RightFootMechanicalBigToe.label>
<MechanicalCentipedeBodyFirstRing.label>第一身节</MechanicalCentipedeBodyFirstRing.label>
<MechanicalCentipedeBodySecondRing.label>第二身节</MechanicalCentipedeBodySecondRing.label>
<MechanicalCentipedeBodyThirdRing.label>第三身节</MechanicalCentipedeBodyThirdRing.label>
<MechanicalCentipedeBodyFourthRing.label>第四身节</MechanicalCentipedeBodyFourthRing.label>
<MechanicalCentipedeBodyFifthRing.label>第五身节</MechanicalCentipedeBodyFifthRing.label>
<MechanicalCentipedeBodySixthRing.label>第六身节</MechanicalCentipedeBodySixthRing.label>
<ArtificialBrain.label>人造大脑</ArtificialBrain.label>
<Head.label>头部</Head.label>
<Skull.label>颅骨</Skull.label>
<Brain.label>大脑</Brain.label>
<LeftEye.label>左眼</LeftEye.label>
<RightEye.label>右眼</RightEye.label>
<LeftEar.label>左耳</LeftEar.label>
<RightEar.label>右耳</RightEar.label>
<Nose.label>鼻子</Nose.label>
<Jaw.label>下巴</Jaw.label>
<Neck.label>颈部</Neck.label>
<Torso.label>躯干</Torso.label>
<LeftClavicle.label>左锁骨</LeftClavicle.label>
<RightClavicle.label>右锁骨</RightClavicle.label>
<Sternum.label>胸骨</Sternum.label>
<Rib.label>肋骨</Rib.label>
<LeftHumerus.label>左肱骨</LeftHumerus.label>
<RightHumerus.label>右肱骨</RightHumerus.label>
<LeftRadius.label>左桡骨</LeftRadius.label>
<RightRadius.label>右桡骨</RightRadius.label>
<Pelvis.label>骨盆</Pelvis.label>
<LeftFemur.label>左股骨</LeftFemur.label>
<RightFemur.label>右股骨</RightFemur.label>
<LeftTibia.label>左胫骨</LeftTibia.label>
<RightTibia.label>右胫骨</RightTibia.label>
<Heart.label>心脏</Heart.label>
<LeftLung.label>左肺</LeftLung.label>
<RightLung.label>右肺</RightLung.label>
<LeftKidney.label>左肾</LeftKidney.label>
<RightKidney.label>右肾</RightKidney.label>
<Liver.label></Liver.label>
<Stomach.label></Stomach.label>
<Spine.label>脊椎</Spine.label>
<LeftShoulder.label>左肩</LeftShoulder.label>
<LeftArm.label>左臂</LeftArm.label>
<LeftHand.label>左手</LeftHand.label>
<LeftHandPinky.label>左小指</LeftHandPinky.label>
<LeftHandRingFinger.label>左无名指</LeftHandRingFinger.label>
<LeftHandMiddleFinger.label>左中指</LeftHandMiddleFinger.label>
<LeftHandIndexFinger.label>左食指</LeftHandIndexFinger.label>
<LeftHandThumb.label>左拇指</LeftHandThumb.label>
<RightShoulder.label>右肩</RightShoulder.label>
<RightArm.label>右臂</RightArm.label>
<RightHand.label>右手</RightHand.label>
<RightHandPinky.label>右小指</RightHandPinky.label>
<RightHandRingFinger.label>右无名指</RightHandRingFinger.label>
<RightHandMiddleFinger.label>右中指</RightHandMiddleFinger.label>
<RightHandIndexFinger.label>右食指</RightHandIndexFinger.label>
<RightHandThumb.label>右拇指</RightHandThumb.label>
<LeftLeg.label>左腿</LeftLeg.label>
<LeftFoot.label>左脚</LeftFoot.label>
<LeftFootLittleToe.label>左小趾</LeftFootLittleToe.label>
<LeftFootFourthToe.label>左四趾</LeftFootFourthToe.label>
<LeftFootMiddleToe.label>左中趾</LeftFootMiddleToe.label>
<LeftFootSecondToe.label>左二趾</LeftFootSecondToe.label>
<LeftFootBigToe.label>左大趾</LeftFootBigToe.label>
<RightLeg.label>右腿</RightLeg.label>
<RightFoot.label>右脚</RightFoot.label>
<RightFootLittleToe.label>右小趾</RightFootLittleToe.label>
<RightFootFourthToe.label>右四趾</RightFootFourthToe.label>
<RightFootMiddleToe.label>右中趾</RightFootMiddleToe.label>
<RightFootSecondToe.label>右二趾</RightFootSecondToe.label>
<RightFootBigToe.label>右大趾</RightFootBigToe.label>
<!-- animal -->
<InsectHead.label></InsectHead.label>
<SnakeBody.label>身体</SnakeBody.label>
<SnakeHead.label></SnakeHead.label>
<SnakeMouth.label></SnakeMouth.label>
<InsectHeart.label>心脏</InsectHeart.label>
<InsectNostril.label>鼻孔</InsectNostril.label>
<InsectMouth.label>口器</InsectMouth.label>
<Body.label>身体</Body.label>
<Jowl.label></Jowl.label>
<Tail.label>尾巴</Tail.label>
<LeftAntenna.label>左触角</LeftAntenna.label>
<RightAntenna.label>右触角</RightAntenna.label>
<Pronotum.label>前胸</Pronotum.label>
<Shell.label></Shell.label>
<LeftElytra.label>左翅鞘</LeftElytra.label>
<RightElytra.label>右翅鞘</RightElytra.label>
<LeftTusk.label>左獠牙</LeftTusk.label>
<RightTusk.label>右獠牙</RightTusk.label>
<Horn.label></Horn.label>
<Hump.label>背部</Hump.label>
<TurtleShell.label></TurtleShell.label>
<Plastron.label>胸甲</Plastron.label>
<TurtleBeak.label></TurtleBeak.label>
<!-- animals legs -->
<FrontLeftLeg.label>左前肢</FrontLeftLeg.label>
<FrontRightLeg.label>右前肢</FrontRightLeg.label>
<MiddleLeftLeg.label>左中肢</MiddleLeftLeg.label>
<MiddleRightLeg.label>右中肢</MiddleRightLeg.label>
<RearLeftLeg.label>左后肢</RearLeftLeg.label>
<RearRightLeg.label>右后肢</RearRightLeg.label>
<FrontLeftInsectLeg.label>左前肢</FrontLeftInsectLeg.label>
<FrontRightInsectLeg.label>右前肢</FrontRightInsectLeg.label>
<MiddleLeftInsectLeg.label>左中肢</MiddleLeftInsectLeg.label>
<MiddleRightInsectLeg.label>右中肢</MiddleRightInsectLeg.label>
<RearLeftInsectLeg.label>左后肢</RearLeftInsectLeg.label>
<RearRightInsectLeg.label>右后肢</RearRightInsectLeg.label>
<FrontLeftPaw.label>左前掌</FrontLeftPaw.label>
<FrontRightPaw.label>右前掌</FrontRightPaw.label>
<RearLeftPaw.label>左后掌</RearLeftPaw.label>
<RearRightPaw.label>右后掌</RearRightPaw.label>
<FrontLeftHoof.label>左前蹄</FrontLeftHoof.label>
<FrontRightHoof.label>右前蹄</FrontRightHoof.label>
<RearLeftHoof.label>左后蹄</RearLeftHoof.label>
<RearRightHoof.label>右后蹄</RearRightHoof.label>
<FrontLeftLegFirstClaw.label>左前肢首爪</FrontLeftLegFirstClaw.label>
<FrontLeftLegSecondClaw.label>左前肢次爪</FrontLeftLegSecondClaw.label>
<FrontLeftLegThirdClaw.label>左前肢中爪</FrontLeftLegThirdClaw.label>
<FrontLeftLegFourthClaw.label>左前肢四爪</FrontLeftLegFourthClaw.label>
<FrontLeftLegFifthClaw.label>左前肢末爪</FrontLeftLegFifthClaw.label>
<FrontRightLegFirstClaw.label>右前肢首爪</FrontRightLegFirstClaw.label>
<FrontRightLegSecondClaw.label>右前肢次爪</FrontRightLegSecondClaw.label>
<FrontRightLegThirdClaw.label>右前肢中爪</FrontRightLegThirdClaw.label>
<FrontRightLegFourthClaw.label>右前肢四爪</FrontRightLegFourthClaw.label>
<FrontRightLegFifthClaw.label>右前肢末爪</FrontRightLegFifthClaw.label>
<RearLeftLegFirstClaw.label>左后肢首爪</RearLeftLegFirstClaw.label>
<RearLeftLegSecondClaw.label>左后肢次爪</RearLeftLegSecondClaw.label>
<RearLeftLegThirdClaw.label>左后肢中爪</RearLeftLegThirdClaw.label>
<RearLeftLegFourthClaw.label>左后肢四爪</RearLeftLegFourthClaw.label>
<RearLeftLegFifthClaw.label>左后肢末爪</RearLeftLegFifthClaw.label>
<RearRightLegFirstClaw.label>右后肢首爪</RearRightLegFirstClaw.label>
<RearRightLegSecondClaw.label>右后肢次爪</RearRightLegSecondClaw.label>
<RearRightLegThirdClaw.label>右后肢中爪</RearRightLegThirdClaw.label>
<RearRightLegFourthClaw.label>右后肢四爪</RearRightLegFourthClaw.label>
<RearRightLegFifthClaw.label>右后肢末爪</RearRightLegFifthClaw.label>
<!-- mechanical -->
<MechanicalThorax.label>胸腔</MechanicalThorax.label>
<LeftKnifeProtrusion.label>左凸刃</LeftKnifeProtrusion.label>
<RightKnifeProtrusion.label>右凸刃</RightKnifeProtrusion.label>
<MechanicalNeck.label>颈部</MechanicalNeck.label>
<MechanicalHead.label>头部</MechanicalHead.label>
<LeftSightSensor.label>左视觉传感器</LeftSightSensor.label>
<RightSightSensor.label>右视觉传感器</RightSightSensor.label>
<LeftHearingSensor.label>左听觉传感器</LeftHearingSensor.label>
<RightHearingSensor.label>右听觉传感器</RightHearingSensor.label>
<SmellSensor.label>嗅觉传感器</SmellSensor.label>
<LeftMechanicalShoulder.label>左肩</LeftMechanicalShoulder.label>
<LeftMechanicalArm.label>左臂</LeftMechanicalArm.label>
<LeftMechanicalHand.label>左手</LeftMechanicalHand.label>
<LeftHandMechanicalPinky.label>左小指</LeftHandMechanicalPinky.label>
<LeftHandMechanicalRingFinger.label>左无名指</LeftHandMechanicalRingFinger.label>
<LeftHandMechanicalMiddleFinger.label>左中指</LeftHandMechanicalMiddleFinger.label>
<LeftHandMechanicalIndexFinger.label>左食指</LeftHandMechanicalIndexFinger.label>
<LeftHandMechanicalThumb.label>左拇指</LeftHandMechanicalThumb.label>
<RightMechanicalShoulder.label>右肩</RightMechanicalShoulder.label>
<RightMechanicalArm.label>右臂</RightMechanicalArm.label>
<RightMechanicalHand.label>右手</RightMechanicalHand.label>
<RightHandMechanicalPinky.label>右小指</RightHandMechanicalPinky.label>
<RightHandMechanicalRingFinger.label>右无名指</RightHandMechanicalRingFinger.label>
<RightHandMechanicalMiddleFinger.label>右中指</RightHandMechanicalMiddleFinger.label>
<RightHandMechanicalIndexFinger.label>右食指</RightHandMechanicalIndexFinger.label>
<RightHandMechanicalThumb.label>右拇指</RightHandMechanicalThumb.label>
<LeftMechanicalLeg.label>左腿</LeftMechanicalLeg.label>
<LeftMechanicalFoot.label>左脚</LeftMechanicalFoot.label>
<LeftFootMechanicalLittleToe.label>左小趾</LeftFootMechanicalLittleToe.label>
<LeftFootMechanicalFourthToe.label>左四趾</LeftFootMechanicalFourthToe.label>
<LeftFootMechanicalMiddleToe.label>左中趾</LeftFootMechanicalMiddleToe.label>
<LeftFootMechanicalSecondToe.label>左二趾</LeftFootMechanicalSecondToe.label>
<LeftFootMechanicalBigToe.label>左大趾</LeftFootMechanicalBigToe.label>
<RightMechanicalLeg.label>右腿</RightMechanicalLeg.label>
<RightMechanicalFoot.label>右脚</RightMechanicalFoot.label>
<RightFootMechanicalLittleToe.label>右小趾</RightFootMechanicalLittleToe.label>
<RightFootMechanicalFourthToe.label>右四趾</RightFootMechanicalFourthToe.label>
<RightFootMechanicalMiddleToe.label>右中趾</RightFootMechanicalMiddleToe.label>
<RightFootMechanicalSecondToe.label>右二趾</RightFootMechanicalSecondToe.label>
<RightFootMechanicalBigToe.label>右大趾</RightFootMechanicalBigToe.label>
<MechanicalCentipedeBodyFirstRing.label>第一身节</MechanicalCentipedeBodyFirstRing.label>
<MechanicalCentipedeBodySecondRing.label>第二身节</MechanicalCentipedeBodySecondRing.label>
<MechanicalCentipedeBodyThirdRing.label>第三身节</MechanicalCentipedeBodyThirdRing.label>
<MechanicalCentipedeBodyFourthRing.label>第四身节</MechanicalCentipedeBodyFourthRing.label>
<MechanicalCentipedeBodyFifthRing.label>第五身节</MechanicalCentipedeBodyFifthRing.label>
<MechanicalCentipedeBodySixthRing.label>第六身节</MechanicalCentipedeBodySixthRing.label>
<ArtificialBrain.label>人造大脑</ArtificialBrain.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<rep>
<path>WorldCameraMovement.helpTexts[0]</path>
<trans>用鼠标滚轮来缩放世界地图。\n\n用WASD方向键或拖拽滚轮来平移。</trans>
</rep>
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<rep>
<path>CameraDolly.helpTexts[0]</path>
<trans>按住鼠标滚轮并拖动或者使用WASD键来移动摄像机。</trans>
</rep>
<rep>
<path>Rescuing.helpTexts[0]</path>
<trans>选择一名健康的殖民者并鼠标右击受伤的殖民者来进行援救。</trans>
</rep>
<rep>
<path>Capturing.helpTexts[0]</path>
<trans>有一个敌人重伤不能行动了,你可以俘虏他们!</trans>
</rep>
<rep>
<path>Capturing.helpTexts[1]</path>
<trans>若想俘虏敌人,选择一名殖民者,右键点击重伤的敌人并选择俘虏。\n\n你必须要有至少一张给囚犯使用的空床。</trans>
</rep>
<rep>
<path>Drafting.helpTexts[0]</path>
<trans>若想直接控制殖民者进行战斗,选择他们并按下“征召”按钮。</trans>
</rep>
<rep>
<path>Drafting.helpTexts[1]</path>
<trans>被征召的殖民者只会做你命令他们做的事,并且只会做和战斗有关的动作。有武器的人会在有任何机会时自动使用武器。\n\n别忘了在不需要战斗时取消征召状态——他们不会自己去吃饭或者睡觉。</trans>
</rep>
<rep>
<path>Forbidding.helpTexts[0]</path>
<trans>殖民者们不会和被标记为“已禁止”的物件互动。\n\n选中降落点附近的食物和金属并按F来取消禁止状态。</trans>
</rep>
<rep>
<path>BillsTab.helpTexts[0]</path>
<trans>若想让殖民者使用工作台,选择工作台并打开“清单”选项卡。在这里你可以选择做什么样的食物,造什么样的东西以及屠宰什么样的生物。</trans>
</rep>
<rep>
<path>GrowingFood.helpTexts[0]</path>
<trans>若想种植食物,打开建筑师并规划一些种植区。\n\n种植区只能被放置在肥沃的土地上。</trans>
</rep>
<rep>
<path>BuildOrbitalTradeBeacon.helpTexts[0]</path>
<trans>提示:\n\n若想将和轨道商人进行交易你必须在室外建造一个轨道交易信标并且将需要交易的物品放在信标附近的贮藏区里。</trans>
</rep>
<rep>
<path>ReadingAlerts.helpTexts[0]</path>
<trans>如果你不知道该做些什么,检查一下屏幕右侧有没有警告。</trans>
</rep>
<rep>
<path>CameraZoom.helpTexts[0]</path>
<trans>滚动鼠标滚轮或者按T键和G键来放大/缩小游戏画面。</trans>
</rep>
<rep>
<path>PrisonerTab.helpTexts[0]</path>
<trans>打开一个囚犯的"囚犯"选项卡来设定他们会被如何对待。\n\n你需要有一个在做狱卒工作的殖民者来处理关于囚犯的事情。</trans>
</rep>
<rep>
<path>TimeControls.helpTexts[0]</path>
<trans>你可以使用屏幕右下角的时间控制按钮来加快,减慢或停止时间流逝。</trans>
</rep>
<rep>
<path>OpeningComms.helpTexts[0]</path>
<trans>若想进行通讯,选择一个殖民者并右键点击通讯台。</trans>
</rep>
<rep>
<path>StorageTabCategories.helpTexts[0]</path>
<trans>在贮存选项卡中,你可以展开大分类来允许或者拒绝特定物品。点击分类名左边的三角形来展开分类。</trans>
</rep>
<rep>
<path>Mining.helpTexts[0]</path>
<trans>你可以在建筑师菜单里指定待被开采的地区。\n\n开采矿物可以收获金属。\n\n开采岩石不会收获任何东西。</trans>
</rep>
<rep>
<path>WorkOverview.helpTexts[0]</path>
<trans>你可以在屏幕右下角的概观功能设置每名殖民者的工作。\n\n他们会以优先度为顺序做依次完成工作。</trans>
</rep>
<rep>
<path>WorkOverview.helpTexts[1]</path>
<trans>殖民者不会做你没有给他们指定的工作。\n\n如果有的工作没有被分配给任何人这份工作永远都不会被完成。</trans>
</rep>
<rep>
<path>EquippingWeapons.helpTexts[0]</path>
<trans>若想让你的殖民者装备一把武器,选择需要的殖民者并用鼠标右键点击武器。\n\n游戏最开始地方的地面上有一些武器。</trans>
</rep>
<rep>
<path>SetGrowingZonePlant.helpTexts[0]</path>
<trans>你可以设定种植区里种植的植物。你甚至可以种植树木!\n\n只需选择一个种植区打开种植菜单并点击“种植”按钮。</trans>
</rep>
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<rep>
<path>SpacePause.helpTexts[0]</path>
<trans>按下空格键来暂停或者继续游戏。\n\n你在游戏暂停时仍然可以继续下达命令。\n\n记住——如果你忙不过来请按空格键!</trans>
</rep>
<rep>
<path>StorageTab.helpTexts[0]</path>
<trans>你可以通过选择贮存区和贮存建筑并打开在观察员面板上方的贮藏选项卡来设置它们的贮存设置。</trans>
</rep>
<rep>
<path>StoragePriority.helpTexts[0]</path>
<trans>你可以设定贮存的优先度。殖民者会优先填满高优先度的贮存区。</trans>
</rep>
<rep>
<path>MedicalOperations.helpTexts[0]</path>
<trans>要指定一场手术,比如摘取器官或安装假肢,打开殖民者的健康选项卡,然后打开手术选项卡。</trans>
</rep>
<rep>
<path>HomeRegion.helpTexts[0]</path>
<trans>生活区域指定了你的殖民者会清理哪里和灭哪里的火。\n\n用建筑师菜单来指定一片生活区。</trans>
</rep>
<rep>
<path>RightClickClearLetter.helpTexts[0]</path>
<trans>你可以用鼠标右键点击收到的消息来快速关闭它们。</trans>
</rep>
<rep>
<path>Wiki.helpTexts[0]</path>
<trans>你可以在官方百科里查找更多信息。\n\n右键点击屏幕右下角的百科按钮就可以打开百科。</trans>
</rep>
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<rep>
<path>TradeGoodsMustBeNearBeacon.helpTexts[0]</path>
<trans>若想把商品和银石送到轨道交易商人处,你必须要有一个轨道交易信标并把物品放在信标附近。</trans>
</rep>
<rep>
<path>ArrestingCreatesEnemies.helpTexts[0]</path>
<trans>如果你逮捕了某人,他们的整个派系都会成为你的敌人。\n\n如果你想和一个派系保持友好就不要逮捕对方派系的人!</trans>
</rep>
</LanguageData>

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@ -18,9 +18,6 @@
<NeedSawmill>需要锯木机</NeedSawmill>
<NeedSawmillDesc>你需要锯木机才能把原木锯成有用的木板。\n\n建造一个手工锯木机或电动锯木机。</NeedSawmillDesc>
<EquipStartingEquipment>获取你的装备</EquipStartingEquipment>
<EquipStartingEquipmentDesc>你们着陆时携带了一些武器。在着陆点获取它们。\n\n若想装备物品选择一个殖民者并右击你想装备的物品。</EquipStartingEquipmentDesc>
<MentalBreakSoon>即将发生精神崩溃</MentalBreakSoon>
<MentalBreakSoonDesc>照这样下去这些殖民者的心理状态不久就会达到精神崩溃的程度:\n\n{0}\n立即提升这些殖民者的心理状态否则不好的事情将会发生。</MentalBreakSoonDesc>
@ -54,6 +51,9 @@
<NeedColonistBeds>需要殖民者床</NeedColonistBeds>
<NeedColonistBedsDesc>你的人数比你拥有的床多。有人将会没有地方睡觉。\n\n建造更多床或者把一个囚犯床改变成殖民者床。</NeedColonistBedsDesc>
<HunterLacksWeapon>猎人缺少武器</HunterLacksWeapon>
<HunterLacksWeaponDesc>一个被分配为猎人的殖民者没有武器。他们在得到一把武器之前不会去狩猎。\n\n为了减少受伤的可能性我们推荐你给他们一把长距武器。</HunterLacksWeaponDesc>
<Starvation>饥饿</Starvation>
<StarvationDesc>这些殖民者快饿死了:\n\n{0}\n给他们弄些食物。你需要一个食物的来源比如说一个营养膏饮用机配上足够的食物供给。另外确保他们不在被征召的状态。</StarvationDesc>
@ -80,6 +80,9 @@
<NoTradingCapacity>没有交易能力</NoTradingCapacity>
<NoTradingCapacityDesc>你没有任何可以和过往飞船交易的能力。\n\n建造一个通讯台。</NoTradingCapacityDesc>
<BrawlerHasRangedWeapon>格斗者持有长距离武器</BrawlerHasRangedWeapon>
<BrawlerHasRangedWeaponDesc>你的殖民者中的一个拥有格斗者特性但却携带了一把长距离武器。这会让他们很不高兴。</BrawlerHasRangedWeaponDesc>
<NeedResearchProject>需要研究项目</NeedResearchProject>
<NeedResearchProjectDesc>你有可以用来进行研究项目的装备但是你没有选择一个项目。\n\n打开研究菜单并选择一个项目。</NeedResearchProjectDesc>
@ -102,6 +105,9 @@
<ColonistNeedsTreatment>殖民者需要治疗</ColonistNeedsTreatment>
<ColonistNeedsTreatmentDesc>以下殖民者需要接受治疗。如果没有被治疗,他们可能因为他们的创伤而死,或没治愈的伤口演变成了永久性的伤口。\n\n{0}\n将他们送到一个医疗床上以接受治疗。\n\n(首先将一个床设为医疗床,然后选项受伤的殖民者并右击医疗床来将他们设为患者。)</ColonistNeedsTreatmentDesc>
<AlertHypothermia>低温病</AlertHypothermia>
<AlertHypothermiaDesc>以下殖民者得了低温症:\n\n{0}\n确保他们穿着适合这个季节的服装并保证室内区域的正常供暖。</AlertHypothermiaDesc>
<ColonistsAwaitingMedicalOperation>{0}位殖民者需要进行手术</ColonistsAwaitingMedicalOperation>
<ColonistsAwaitingMedicalOperationDesc>以下殖民者需要进行手术:\n\n{0}\n确保你拥有所有的必要医疗工具并且有一名空闲的医生。</ColonistsAwaitingMedicalOperationDesc>

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<ConceptText_MoveCamera>按住鼠标滚轮并拖动或者使用WASD键来移动摄像机。</ConceptText_MoveCamera>
<ConceptText_RescueColonist>选择一名健康的殖民者并鼠标右击受伤的殖民者来进行援救。</ConceptText_RescueColonist>
<ConceptText_Capture1>有一个敌人重伤不能行动了,你可以俘虏他们!</ConceptText_Capture1>
<ConceptText_Capture2>若想俘虏敌人,选择一名殖民者,右键点击重伤的敌人并选择俘虏。\n\n你必须要有至少一张给囚犯使用的空床。</ConceptText_Capture2>
<ConceptText_Draft1>若想直接控制殖民者进行战斗,选择他们并按下“征召”按钮。</ConceptText_Draft1>
<ConceptText_Draft2>被征召的殖民者只会做你命令他们做的事,并且只会做和战斗有关的动作。有武器的人会在有任何机会时自动使用武器。\n\n别忘了在不需要战斗时取消征召状态——他们不会自己去吃饭或者睡觉。</ConceptText_Draft2>
<ConceptText_Forbid>殖民者们不会和被标记为“已禁止”的物件互动。\n\n选中降落点附近的食物和金属并按F来取消禁止状态。</ConceptText_Forbid>
<ConceptText_BillsTab>若想让殖民者使用工作台,选择工作台并打开“清单”选项卡。在这里你可以选择做什么样的食物,造什么样的东西以及屠宰什么样的生物。</ConceptText_BillsTab>
<ConceptText_GrowingFood>若想种植食物,打开建筑师并规划一些种植区。\n\n种植区只能被放置在肥沃的土地上。</ConceptText_GrowingFood>
<ConceptText_BuildOrbitalTradeBeacon>提示:\n\n若想将和轨道商人进行交易你必须在室外建造一个轨道交易信标并且将需要交易的物品放在信标附近的贮藏区里。</ConceptText_BuildOrbitalTradeBeacon>
<ConceptText_ReadingAlerts>如果你不知道该做些什么,检查一下屏幕右侧有没有警告。</ConceptText_ReadingAlerts>
<ConceptText_CameraZoom>滚动鼠标滚轮或者按T键和G键来放大/缩小游戏画面。</ConceptText_CameraZoom>
<ConceptText_TimeControls>你可以使用屏幕右下角的时间控制按钮来加快,减慢或停止时间流逝。</ConceptText_TimeControls>
<ConceptText_PrisonerTab>打开一个囚犯的"囚犯"选项卡来设定他们会被如何对待。\n\n你需要有一个在做狱卒工作的殖民者来处理关于囚犯的事情。</ConceptText_PrisonerTab>
<ConceptText_Mining>你可以在建筑师菜单里指定待被开采的地区。\n\n开采矿物可以收获金属。\n\n开采岩石不会收获任何东西。</ConceptText_Mining>
<ConceptText_WorkOverview1>你可以在屏幕右下角的概观功能设置每名殖民者的工作。\n\n他们会以优先度为顺序做依次完成工作。</ConceptText_WorkOverview1>
<ConceptText_WorkOverview2>殖民者不会做你没有给他们指定的工作。\n\n如果有的工作没有被分配给任何人这份工作永远都不会被完成。</ConceptText_WorkOverview2>
<ConceptText_EquippingWeapons>若想让你的殖民者装备一把武器,选择需要的殖民者并用鼠标右键点击武器。\n\n游戏最开始地方的地面上有一些武器。</ConceptText_EquippingWeapons>
<ConceptText_HomeRegion>生活区域指定了你的殖民者会清理哪里和灭哪里的火。\n\n用建筑师菜单来指定一片生活区。</ConceptText_HomeRegion>
<ConceptText_StorageTabCategories>在贮存选项卡中,你可以展开大分类来允许或者拒绝特定物品。点击分类名左边的三角形来展开分类。</ConceptText_StorageTabCategories>
<ConceptText_StorageTab>你可以通过选择贮存区和贮存建筑并打开在观察员面板上方的贮藏选项卡来设置它们的贮存设置。</ConceptText_StorageTab>
<ConceptText_SetGrowingZonePlant>你可以设定种植区里种植的植物。你甚至可以种植树木!\n\n只需选择一个种植区打开种植菜单并点击“植物”按钮。</ConceptText_SetGrowingZonePlant>
<ConceptText_SpacePause>按下空格键来暂停或者继续游戏。\n\n你在游戏暂停时仍然可以继续下达命令。\n\n记住——如果你忙不过来请按空格键!</ConceptText_SpacePause>
<ConceptText_RightClickClearLetter>你可以用鼠标右键点击收到的消息来快速关闭它们。</ConceptText_RightClickClearLetter>
<ConceptText_OpeningComms>若想进行通讯,选择一个殖民者并右键点击通讯台。</ConceptText_OpeningComms>
<ConceptText_StoragePriority>你可以设定贮存的优先度。殖民者会优先填满高优先度的贮存区。</ConceptText_StoragePriority>
<ConceptText_Wiki>你可以在官方百科里查找更多信息。\n\n右键点击屏幕右下角的百科按钮就可以打开百科。</ConceptText_Wiki>
<ConceptText_TradeGoodsMustBeNearBeacon>若想把商品和银石送到轨道交易商人处,你必须要有一个轨道交易信标并把物品放在信标附近。</ConceptText_TradeGoodsMustBeNearBeacon>
<ConceptText_ArrestingCreatesEnemies>如果你逮捕了某人,他们的整个派系都会成为你的敌人。\n\n如果你想和一个派系保持友好就不要逮捕对方派系的人!</ConceptText_ArrestingCreatesEnemies>
<ConceptText_MedicalOperations>要指定一场手术,比如摘取器官或安装假肢,打开殖民者的健康选项卡,然后打开手术选项卡。</ConceptText_MedicalOperations>
</LanguageData>

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@ -12,10 +12,10 @@
<Credit_Tester>测试者</Credit_Tester>
<Credits_TitleLanguage>{0}语言</Credits_TitleLanguage>
<Credit_Writer>Writer</Credit_Writer>
<Credit_Writer>编写者</Credit_Writer>
<Credit_Translator>翻译者</Credit_Translator>
<Credit_OpenSourceLibraries>Open source libraries</Credit_OpenSourceLibraries>
<Credit_NoiseGeneration>Noise generation</Credit_NoiseGeneration>
<Credit_OpenSourceLibraries>开源目录</Credit_OpenSourceLibraries>
<Credit_NoiseGeneration>声音生成</Credit_NoiseGeneration>
</LanguageData>

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@ -1,88 +1,96 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<DesignatorCancel>取消</DesignatorCancel>
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
<DesignatorCutPlants>剪裁植物</DesignatorCutPlants>
<DesignatorCutPlantsDesc>标记需要剪裁或移除的植物。选中的植物将被完全移除,植物上的食物会被自动收获。</DesignatorCutPlantsDesc>
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
<DesignatorHarvest>收获</DesignatorHarvest>
<DesignatorHarvestDesc>标记需要收获的植物来获取食物或其它作物。</DesignatorHarvestDesc>
<DesignatorHarvestWood>砍伐树木</DesignatorHarvestWood>
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木来获取木头。</DesignatorHarvestWoodDesc>
<DesignatorHaulThings>搬运</DesignatorHaulThings>
<DesignatorHaulThingsDesc>标记需要搬到贮存区的垃圾等物品。不需要对食物和尸体使用,这些总是会自动完成的。</DesignatorHaulThingsDesc>
<NothingToHaulHere>没有可以搬运的物品。</NothingToHaulHere>
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如垃圾)</MustHaulHaulables>
<DesignatorHunt>狩猎</DesignatorHunt>
<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
<DesignatorCancel>取消</DesignatorCancel>
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
<DesignatorMine>开采</DesignatorMine>
<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
<DesignatorPlan>计划</DesignatorPlan>
<DesignatorPlanDesc>放置计划中的指令。它们去了帮助你规划扩张之外没有别的用处。</DesignatorPlanDesc>
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
<DesignatorPlanRemoveDesc>移除计划中的指令。</DesignatorPlanRemoveDesc>
<DesignatorHomeRegionAdd>添加生活区</DesignatorHomeRegionAdd>
<DesignatorHomeRegionAddDesc>殖民者只会修理,清理生活区的物件并只会扑灭生活区里的火。</DesignatorHomeRegionAddDesc>
<DesignatorHomeRegionRemove>移除生活区</DesignatorHomeRegionRemove>
<DesignatorHomeRegionRemoveDesc>移除一片生活区。殖民者不会再在这里清理或者灭火。</DesignatorHomeRegionRemoveDesc>
<DesignatorRegionNoRoofAdd>添加无屋顶区</DesignatorRegionNoRoofAdd>
<DesignatorRegionNoRoofAddDesc>添加不会出现屋顶的区域。殖民者也会移除这个区域内的所有屋顶。</DesignatorRegionNoRoofAddDesc>
<DesignatorRegionNoRoofRemove>移除无屋顶区</DesignatorRegionNoRoofRemove>
<DesignatorRegionNoRoofRemoveDesc>移除一片无屋顶区。屋顶会自动生成,已经存在的屋顶不会被移除。</DesignatorRegionNoRoofRemoveDesc>
<DesignatorGrowingZoneDesc>指定一片你希望你的殖民者种植某种植物的地方。</DesignatorGrowingZoneDesc>
<DesignatorZoneCreateStorageResourcesDesc>建立一个让你的殖民者们存放资源的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageResourcesDesc>
<DesignatorZoneCreateStorageDumpingDesc>建立一个让你的殖民者们存放垃圾的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageDumpingDesc>
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
<DesignatorZoneDeleteDesc>移除贮存区或是种植区这样的区域。</DesignatorZoneDeleteDesc>
<DesignatorClaim>占有</DesignatorClaim>
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和被抛弃的包围基地。殖民者会维护占有的建筑。</DesignatorClaimDesc>
<!-- placement of blueprints -->
<UnchosenStuff>未选择材质</UnchosenStuff>
<TooCloseToMapEdge>距离地图边缘太近。</TooCloseToMapEdge>
<OutOfBounds>在界限之外。</OutOfBounds>
<CannotPlaceInUndiscovered>不能放置在未发现的区域内。</CannotPlaceInUndiscovered>
<InteractionSpotBlocked>互动点被{0}挡住。</InteractionSpotBlocked>
<InteractionSpotOutOfBounds>互动点在界限之外。</InteractionSpotOutOfBounds>
<InteractionSpotWillBeBlocked>互动点将会被{0}挡住。</InteractionSpotWillBeBlocked>
<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
<IdenticalBlueprintExists>已经在同地方存在一样的蓝图。</IdenticalBlueprintExists>
<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
<!-- placement of zones -->
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
<CreateNewZone>建立新的{0}</CreateNewZone>
<!-- desc helpers -->
<TransmitsPower>传输电力</TransmitsPower>
<DesignatorCutPlants>剪裁植物</DesignatorCutPlants>
<DesignatorCutPlantsDesc>标记需要剪裁或移除的植物。选中的植物将被完全移除,植物上的食物会被自动收获。</DesignatorCutPlantsDesc>
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
<DesignatorHarvest>收获</DesignatorHarvest>
<DesignatorHarvestDesc>标记需要收获的植物来获取食物或其它作物。</DesignatorHarvestDesc>
<DesignatorHarvestWood>砍伐树木</DesignatorHarvestWood>
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木来获取木头。</DesignatorHarvestWoodDesc>
<DesignatorHaulThings>搬运</DesignatorHaulThings>
<DesignatorHaulThingsDesc>标记需要搬到贮存区的垃圾等物品。不需要对食物和尸体使用,这些总是会自动完成的。</DesignatorHaulThingsDesc>
<NothingToHaulHere>没有可以搬运的物品。</NothingToHaulHere>
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如垃圾)</MustHaulHaulables>
<DesignatorHunt>狩猎</DesignatorHunt>
<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
<DesignatorMine>开采</DesignatorMine>
<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
<DesignatorSmoothFloor>磨光地面</DesignatorSmoothFloor>
<DesignatorSmoothFloorDesc>标记需要被磨光的粗糙地面。</DesignatorSmoothFloorDesc>
<DesignatorPlan>计划</DesignatorPlan>
<DesignatorPlanDesc>放置计划中的指令。它们去了帮助你规划扩张之外没有别的用处。</DesignatorPlanDesc>
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
<DesignatorPlanRemoveDesc>移除计划中的指令。</DesignatorPlanRemoveDesc>
<DesignatorHomeRegionAdd>添加生活区</DesignatorHomeRegionAdd>
<DesignatorHomeRegionAddDesc>殖民者只会修理,清理生活区的物件并只会扑灭生活区里的火。</DesignatorHomeRegionAddDesc>
<DesignatorHomeRegionRemove>移除生活区</DesignatorHomeRegionRemove>
<DesignatorHomeRegionRemoveDesc>移除一片生活区。殖民者不会再在这里清理或者灭火。</DesignatorHomeRegionRemoveDesc>
<DesignatorRegionNoRoofAdd>添加无屋顶区</DesignatorRegionNoRoofAdd>
<DesignatorRegionNoRoofAddDesc>添加不会出现屋顶的区域。殖民者也会移除这个区域内的所有屋顶。</DesignatorRegionNoRoofAddDesc>
<DesignatorRegionNoRoofRemove>移除无屋顶区</DesignatorRegionNoRoofRemove>
<DesignatorRegionNoRoofRemoveDesc>移除一片无屋顶区。屋顶会自动生成,已经存在的屋顶不会被移除。</DesignatorRegionNoRoofRemoveDesc>
<DesignatorRegionSnowClearAdd>添加除雪区</DesignatorRegionSnowClearAdd>
<DesignatorRegionSnowClearAddDesc>创建一片除雪区域,殖民者会试图除掉这片区域的雪。</DesignatorRegionSnowClearAddDesc>
<DesignatorRegionSnowClearRemove>移除除雪区</DesignatorRegionSnowClearRemove>
<DesignatorRegionSnowClearRemoveDesc>移除一片除雪区域,殖民者不会再除掉这片区域的雪。</DesignatorRegionSnowClearRemoveDesc>
<DesignatorGrowingZoneDesc>指定一片你希望你的殖民者种植某种植物的地方。</DesignatorGrowingZoneDesc>
<DesignatorZoneCreateStorageResourcesDesc>建立一个让你的殖民者们存放资源的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageResourcesDesc>
<DesignatorZoneCreateStorageDumpingDesc>建立一个让你的殖民者们存放垃圾的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageDumpingDesc>
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
<DesignatorZoneDeleteDesc>移除贮存区或是种植区这样的区域。</DesignatorZoneDeleteDesc>
<DesignatorClaim>占有</DesignatorClaim>
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和被抛弃的包围基地。殖民者会维护占有的建筑。</DesignatorClaimDesc>
<!-- placement of blueprints -->
<UnchosenStuff>未选择材质</UnchosenStuff>
<TooCloseToMapEdge>距离地图边缘太近。</TooCloseToMapEdge>
<OutOfBounds>在界限之外。</OutOfBounds>
<CannotPlaceInUndiscovered>不能放置在未发现的区域内。</CannotPlaceInUndiscovered>
<InteractionSpotBlocked>互动点被{0}挡住。</InteractionSpotBlocked>
<InteractionSpotOutOfBounds>互动点在界限之外。</InteractionSpotOutOfBounds>
<InteractionSpotWillBeBlocked>互动点将会被{0}挡住。</InteractionSpotWillBeBlocked>
<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
<IdenticalBlueprintExists>已经在同地方存在一样的蓝图。</IdenticalBlueprintExists>
<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
<!-- placement of zones -->
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
<CreateNewZone>建立新的{0}</CreateNewZone>
<!-- desc helpers -->
<TransmitsPower>传输电力</TransmitsPower>
</LanguageData>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<StatsReport_BaseValue>基础值</StatsReport_BaseValue>
<StatsReport_RelevantTraits>相关特性</StatsReport_RelevantTraits>
<StatsReport_RelevantGear>相关设备</StatsReport_RelevantGear>
<StatsReport_Material>材质</StatsReport_Material>
<StatsReport_CharacterQuality>角色品质</StatsReport_CharacterQuality>
<StatsReport_Skills>技能系数</StatsReport_Skills>
<StatsReport_OtherStats>其它状态系数</StatsReport_OtherStats>
<StatsReport_HealthFactors>健康系数</StatsReport_HealthFactors>
<HealthFactorPercentImpact>{0}重要度</HealthFactorPercentImpact>
<StatsReport_PostProcessed>曲线处理</StatsReport_PostProcessed>
<StatsReport_FinalValue>最终值</StatsReport_FinalValue>
<StatsReport_QualityMultiplier>质量乘数</StatsReport_QualityMultiplier>
<StatsReport_MarketValueFromStuffsAndWork>由建造材料和工作数量计算而来的市场价值。</StatsReport_MarketValueFromStuffsAndWork>
</LanguageData>

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@ -52,14 +52,16 @@
<!-- Advanced game start options -->
<MapSizePerformanceWarning>警告:在大地图下游戏性能可能会根据配置不同有所下降。\n\n如果你的配置较低请选择小地图。\n\n巨大尺寸没有经过测试。</MapSizePerformanceWarning>
<MapTemperatureDangerWarning>警告: 你将会降落在一个冰冻的区域。这可能会让生存非常艰难。如果你并不想挑战艰难的环境,选择另一个降落点或另一个月份。</MapTemperatureDangerWarning>
<MapSizePerformanceWarning>警告: 在大地图下游戏性能可能会根据配置不同有所下降。\n\n如果你的配置较低请选择小地图。\n\n巨大尺寸没有经过测试。</MapSizePerformanceWarning>
<MapSize>地图大小</MapSize>
<MapSizeDesc>{0}x{0} ({1}个方块)</MapSizeDesc>
<MapSizeSmall></MapSizeSmall>
<MapSizeMedium></MapSizeMedium>
<MapSizeLarge></MapSizeLarge>
<MapSizeExtreme>巨大</MapSizeExtreme>
<MapStartMonth>开始月份:</MapStartMonth>
<MapStartMonthDefault>自动</MapStartMonthDefault>
<!-- Bill config -->
@ -71,10 +73,13 @@
<IngredientSearchRadius>材料搜索半径</IngredientSearchRadius>
<TargetCount>在达到数量之前一直不停制作: {0}</TargetCount>
<Infinite>无限</Infinite>
<RecipeCannotHaveTargetCount>(因为这个配方有多个或是不可预估的成品所以不能为它指定目标数量)</RecipeCannotHaveTargetCount>
<PermittedIngredients>允许的材料</PermittedIngredients>
<WorkAmount>工作量</WorkAmount>
<MinimumSkills>最低技能值:</MinimumSkills>
<BillRequires>需要{0}{1}</BillRequires>
<BillRequiresMayVary>(数量可能会因为非标准体积的原料而改变,比如黄金。)</BillRequiresMayVary>
<UsableIngredients>可使用的原料</UsableIngredients>
<DoXTimes>做...次</DoXTimes>
<DoUntilYouHaveX>做直到拥有...个</DoUntilYouHaveX>
@ -84,14 +89,7 @@
<BillStoreMode_BestStockpile>放到最合适的贮藏区</BillStoreMode_BestStockpile>
<BillStoreMode_NearestStockpileAnyPriority>放到最近的贮藏区</BillStoreMode_NearestStockpileAnyPriority>
<!-- Def Card -->
<Type>类别</Type>
<GunType>枪支</GunType>
<PlantType>植物</PlantType>
<FoodType>食物</FoodType>
<HumanType>人类</HumanType>
<AnimalType>动物</AnimalType>
<MechanoidType>机器人</MechanoidType>
<!-- Info card -->
<Damage>伤害</Damage>
<Accuracy>精度</Accuracy>
<BurstShotCount>连射次数</BurstShotCount>
@ -116,9 +114,8 @@
<MinFoodQuality>最低食物质量</MinFoodQuality>
<Diet>饮食</Diet>
<RecruitDifficulty>招募难度</RecruitDifficulty>
<baseMarketValue>基础价值</baseMarketValue>
<MarketValue>基础价值</MarketValue>
<Covers>覆盖</Covers>
<NaturalArmorCovers>自然装甲覆盖</NaturalArmorCovers>
<BodyPartEfficiency>身体部件效率</BodyPartEfficiency>
<!-- Trade -->
@ -139,24 +136,10 @@
<!-- Comms -->
<SocialSkillIs>社交技能: {0}</SocialSkillIs>
<!-- Stats report -->
<StatsReport_BaseValue>基础值</StatsReport_BaseValue>
<StatsReport_RelevantTraits>相关特性</StatsReport_RelevantTraits>
<StatsReport_RelevantGear>相关设备</StatsReport_RelevantGear>
<StatsReport_Material>材质</StatsReport_Material>
<StatsReport_CharacterQuality>角色品质</StatsReport_CharacterQuality>
<StatsReport_Skills>技能系数</StatsReport_Skills>
<StatsReport_OtherStats>其它状态系数</StatsReport_OtherStats>
<StatsReport_HealthFactors>健康系数</StatsReport_HealthFactors>
<HealthFactorPercentImpact>{0}重要度</HealthFactorPercentImpact>
<StatsReport_PostProcessed>曲线处理</StatsReport_PostProcessed>
<StatsReport_FinalValue>最终值</StatsReport_FinalValue>
<!--Research-->
<ResearchFinished>完成的研究: {0}</ResearchFinished>
<ResearchScreen>研究菜单</ResearchScreen>
<ResearchScreen>研究界面</ResearchScreen>
<!--HistoryUpload-->
<HistoryUploadMessage>你想把游戏数据上传到RimWorld服务器以帮助开发者完善游戏平衡吗? 如果你同意,每隔{0}天你的游戏数据会被自动上传(以及在游戏结束等其他情况下上传)。之后可以在选项菜单里改变隐私设置。</HistoryUploadMessage>

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@ -20,6 +20,7 @@
<Omnivorous>杂食</Omnivorous>
<Herbivorous>素食</Herbivorous>
<Carnivorous>肉食</Carnivorous>
<Dendrovorous>Dendrovorous</Dendrovorous>
<!-- history upload pref -->
<Unspecified>未决定</Unspecified>
@ -32,8 +33,20 @@
<PriceTypeNormal>一般</PriceTypeNormal>
<PriceTypeExpensive>昂贵</PriceTypeExpensive>
<PriceTypeExorbitant>极度昂贵</PriceTypeExorbitant>
<!-- stat category -->
<!-- Quality category -->
<QualityCategory_Awful>极差</QualityCategory_Awful>
<QualityCategory_Shoddy>劣质</QualityCategory_Shoddy>
<QualityCategory_Poor>较差</QualityCategory_Poor>
<QualityCategory_Normal>一般</QualityCategory_Normal>
<QualityCategory_Good>良好</QualityCategory_Good>
<QualityCategory_Superior>优秀</QualityCategory_Superior>
<QualityCategory_Excellent>极佳</QualityCategory_Excellent>
<QualityCategory_Masterwork>大师级</QualityCategory_Masterwork>
<QualityCategory_Legendary>传奇级</QualityCategory_Legendary>
<!-- Backup
<StatCategory_General>常规</StatCategory_General>
<StatCategory_GeneralNonPawn>常规</StatCategory_GeneralNonPawn>
<StatCategory_Armor>装甲</StatCategory_Armor>
@ -46,6 +59,7 @@
<EquippedStatOffsets>装备后的修正值</EquippedStatOffsets>
<StuffOfEquipmentStatModifiers>用它制作的装备的加成</StuffOfEquipmentStatModifiers>
-->

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@ -42,7 +42,11 @@
<Rescue>救援{0}</Rescue>
<CannotRescue>无法救援</CannotRescue>
<CarryToCryptosleepCasket>把{0}带到低温休眠舱</CarryToCryptosleepCasket>
<CannotCarryToCryptosleepCasket>无法带到低温休眠舱</CannotCarryToCryptosleepCasket>
<NoCryptosleepCasket>没有可用的低温休眠舱。</NoCryptosleepCasket>
<NoPrisonerBed>没有在封闭房间中的囚犯床。</NoPrisonerBed>
<NoNonPrisonerBed>没有可用的非囚犯床。</NoNonPrisonerBed>
<Reserved>已经为别人预留出。</Reserved>
@ -63,7 +67,9 @@
<Deposit>将{0}放置到{1}</Deposit>
<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>
<SelfDestructHere>在此自毁</SelfDestructHere>
<Drop>丢下{0}</Drop>
<UseMedicalBed>休息直到伤口痊愈</UseMedicalBed>
@ -72,6 +78,7 @@
<!-- Specific thing interactions -->
<EnterCryptosleepPod>进入低温休眠舱</EnterCryptosleepPod>
<OpenCryptosleepCasket>打开低温休眠舱</OpenCryptosleepCasket>
@ -79,6 +86,8 @@
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
<CannotMissingHealthActivities>无法优先当前任务(健康问题: {0})</CannotMissingHealthActivities>
<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
<CannotPrioritizeIsNotA>无法优先当前任务({0}不是{1})</CannotPrioritizeIsNotA>
@ -86,6 +95,7 @@
<CannotPrioritizeResearch>无法优先当前任务(研究是一项长期的工作)</CannotPrioritizeResearch>
<CannotPrioritizeForbidden>无法优先当前任务({0}是禁止的)</CannotPrioritizeForbidden>
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>

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@ -32,9 +32,9 @@
<CommandBedSetOwnerLabel>设定主人</CommandBedSetOwnerLabel>
<CommandBedSetOwnerDesc>将这张床分配给一个指定的殖民者。</CommandBedSetOwnerDesc>
<BedAssign>指定</BedAssign>
<CommandBedSetForPrisonersLabel>设为囚犯使用</CommandBedSetForPrisonersLabel>
<CommandBedSetForPrisonersDesc>把这个房间内的床设为仅供囚犯使用。</CommandBedSetForPrisonersDesc>
<BedAssign>指定</BedAssign>
<CommandBedSetForPrisonersFailOutdoors>无法将室外的床设为囚犯使用。</CommandBedSetForPrisonersFailOutdoors>
<CommandBedSetForColonistsLabel>设为殖民者使用</CommandBedSetForColonistsLabel>
<CommandBedSetForColonistsDesc>把这个房间内的床设为仅供殖民者使用。</CommandBedSetForColonistsDesc>
@ -88,5 +88,16 @@
<CommandToggleDoorLock>开关门锁</CommandToggleDoorLock>
<CommandToggleDoorLockDesc>锁住或解锁一扇门。被锁住的门不会为任何人敞开。</CommandToggleDoorLockDesc>
<!-- Temperature control -->
<CommandResetTemp>重置</CommandResetTemp>
<CommandResetTempDesc>将目标温度重置为室温。</CommandResetTempDesc>
<CommandRaiseTempDesc>提高目标温度。</CommandRaiseTempDesc>
<CommandLowerTempDesc>降低目标温度。</CommandLowerTempDesc>
<!-- Art -->
<CommandInstall>安装</CommandInstall>
<CommandInstallDesc>这个物品目前已经为运输或贮藏打包。用这个指令来将这个物品安装到需要被观看或使用的位置。</CommandInstallDesc>
</LanguageData>

91
Keyed/ITabs.xml Normal file
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@ -0,0 +1,91 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- ITab titles -->
<TabBills>清单</TabBills>
<TabGrowing>生长中</TabGrowing>
<TabCharacter>角色</TabCharacter>
<TabNeeds>需求</TabNeeds>
<TabPrisoner>囚犯</TabPrisoner>
<TabGear>装备</TabGear>
<TabThoughts>想法</TabThoughts>
<TabStorage>贮存</TabStorage>
<TabHealth>健康</TabHealth>
<TabRace>种族</TabRace>
<TabBasics>基础</TabBasics>
<TabStats>状态</TabStats>
<!-- Bills tab -->
<AddBill>添加清单</AddBill>
<RecipeRequiresSkills>配方{0}需要如下技能。你的殖民者中没有达到技能要求的人,所以没有人完成这个清单。</RecipeRequiresSkills>
<BillConfig>设置</BillConfig>
<SuspendedCaps>已暂停</SuspendedCaps>
<PlantVerb>种植</PlantVerb>
<!-- Prisoner tab -->
<RecruitmentDifficulty>招募难度</RecruitmentDifficulty>
<PrisonerGetsFood>得到食物</PrisonerGetsFood>
<DoctorsCare>医生照顾</DoctorsCare>
<PrisonerGetsMedicine>得到药物</PrisonerGetsMedicine>
<ShouldTryToRecruit>尝试招募</ShouldTryToRecruit>
<PrisonerNoInteraction>不互动</PrisonerNoInteraction>
<PrisonerFriendlyChat>友好交谈</PrisonerFriendlyChat>
<PrisonerRelease>释放</PrisonerRelease>
<PrisonerExecution>处决</PrisonerExecution>
<!-- Medical - general -->
<MoveSpeed>移动速度</MoveSpeed>
<Efficiency>效率</Efficiency>
<MissingBodyPart>不存在</MissingBodyPart>
<DestroyedBodyPart>被毁</DestroyedBodyPart>
<ShatteredBodyPart>击碎</ShatteredBodyPart>
<RemovedBodyPart>移除</RemovedBodyPart>
<Healthy>健康</Healthy>
<InPain>感到疼痛</InPain>
<PainLevel>痛苦</PainLevel>
<Dead>死亡</Dead>
<Unconscious>失去知觉</Unconscious>
<PainShock>暂时休克</PainShock>
<Injured>受伤</Injured>
<NoInjuries>(没有受伤)</NoInjuries>
<WholeBody>全身</WholeBody>
<DataProcessing>数据处理</DataProcessing>
<Communication>交流</Communication>
<AffectsLower>影响</AffectsLower>
<BleedingRate>流失率</BleedingRate>
<HealthOverview>概况</HealthOverview>
<MedicalOperationsShort>手术({0})</MedicalOperationsShort>
<MedicalOperationsMechanoidsShort>修改({0})</MedicalOperationsMechanoidsShort>
<MedicalOperations>医疗手术</MedicalOperations>
<Amputate>截肢</Amputate>
<Harvest>摘除</Harvest>
<!-- Medical - Body and activities condition -->
<None></None>
<VeryPoor>非常差</VeryPoor>
<Poor>较差</Poor>
<Weakened>虚弱</Weakened>
<GoodCondition>健康</GoodCondition>
<Enhanced>增强</Enhanced>
<SeriouslyImpaired>严重受损</SeriouslyImpaired>
<Impaired>严重受损</Impaired>
<SlightlyImpaired>轻微受损</SlightlyImpaired>
<NoPain></NoPain>
<LittlePain>少量</LittlePain>
<MediumPain>中等</MediumPain>
<SeverePain>严重</SeverePain>
<ExtremePain>极度</ExtremePain>
</LanguageData>

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@ -39,6 +39,11 @@
<ShortCircuitWasHuge>这爆炸的规模可不小啊,哇!</ShortCircuitWasHuge>
<LetterSolarFlare>一场太阳耀斑开始了。\n\n极强的辐射让所有电子设施无法运转。\n\n它应该会在一天内结束。</LetterSolarFlare>
<LetterHeatWave>一场罕见的热流开始了。小心中暑。</LetterHeatWave>
<HeatWaveOver>热流已经结束。</HeatWaveOver>
<LetterColdSnap>一场罕见的寒流开始了。小心低温症和作物死亡。</LetterColdSnap>
<ColdSnapOver>寒流已经结束。</ColdSnapOver>
<TraderArrival>一艘商船正巧经过。\n\n他们的被称作{0}。他们是{1}。</TraderArrival>
@ -70,4 +75,12 @@
<!-- Distant psychic drone -->
<LetterIncidentPsychicDrone>所有{0}的殖民者都感到十分痛苦!\n\n某种憎恶在遥远的地方向这个地区投射了一种强大的心灵波它的频率似乎只影响{0}。接下来几天之内,有些人的心情会比以往更差一些。</LetterIncidentPsychicDrone>
<!-- Beavers -->
<BeaversArrived>一群饥饿的大海狸到来了。\n\n在他们啃倒这个区域最后一棵树之前消灭他们。</BeaversArrived>
</LanguageData>

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@ -3,6 +3,8 @@
<JumpToLocation>跳转到相关地点</JumpToLocation>
<FirstSummerWarning>夏天开始了! 但冬天也不远。\n\n你的作物不会再冬天正常生长。趁现在贮存能吃几个月的食物。\n\n你可以通过建造一个冷冻间来防止食物腐坏。\n\n并且买或者制造一些风衣。否则你会在室外冻死。</FirstSummerWarning>
<RelationsBrokenDown>和{0}的关系恶化了。他们现在对你是敌对态度。</RelationsBrokenDown>
<RelationsWarmed>和{0}的关系改善了。他们不再是你的敌对派系了。</RelationsWarmed>
@ -21,14 +23,19 @@
<MentalBreakRampage>{0}的精神崩溃了并开始攻击任何能看到的东西。</MentalBreakRampage>
<MentalBreakDaze>{0}受够了并开始茫然地到处走动。</MentalBreakDaze>
<MentalBreakLeave>{0}受够了并决定离开这个殖民地。</MentalBreakLeave>
<MentalBreakRecoveryRampage>{0}的暴力行为结束了。</MentalBreakRecoveryRampage>
<MentalBreakRecoveryDaze>{0}不再四处游走了。</MentalBreakRecoveryDaze>
<MentalBreakRecoveryLeave>{0}改变了主意并开始往回走。</MentalBreakRecoveryLeave>
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
<Birthday>今天是{0}的生日! {1}{2}了。</Birthday>
<BirthdayWithInjuries>今天是{0}的生日! {1}{2}了。\n\n不幸的是, {0}因为变老患上了下列疾病:\n{3}</BirthdayWithInjuries>
<Birthday>今天是{0}的生日! {1}{2}了。</Birthday>
<BirthdayWithInjuries>今天是{0}的生日! {1}{2}了。\n\n不幸的是, {0}因为变老患上了下列疾病:\n{3}</BirthdayWithInjuries>
<NewDisease>{0}生病了({1})。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewDisease>
<NewPartDisease>{0}患上了{1}感染。确保{0}可以得到正当的治疗并尽量多在床上休息以尽快康复。</NewPartDisease>
</LanguageData>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<SaveButton>保存</SaveButton>
<!--<CancelButton>取消i</CancelButton>-->
<ClearBinding>清除</ClearBinding>
<ResetBinding>重设为默认</ResetBinding>
<BindingButtonToolTip>点击左键来绑定这个按钮或右击查看选项</BindingButtonToolTip>
<PressAnyKeyOrEsc>按任意键或按Esc来取消...</PressAnyKeyOrEsc>
</LanguageData>

View File

@ -13,13 +13,14 @@
<!-- Gameplay -->
<EdgeScreenScroll>屏幕边缘滚动</EdgeScreenScroll>
<CustomCursor>替换指针</CustomCursor>
<KeyboardConfig>键位设置</KeyboardConfig>
<ChooseLanguage>选择语言</ChooseLanguage>
<AdaptiveTutor>自适应教程</AdaptiveTutor>
<ResetAdaptiveTutor>重设自适应教程</ResetAdaptiveTutor>
<AdaptiveTutorIsReset>自适应教程重设成功。他将从头重新教你。</AdaptiveTutorIsReset>
<RunInBackground>在背景继续运行</RunInBackground>
<DevelopmentMode>开发者模式</DevelopmentMode>
<LogDeepProfileData>记录深层资料数据</LogDeepProfileData>
<LogVerbose>记录数据</LogVerbose>
<OpenSaveGameDataFolder>打开存档文件夹</OpenSaveGameDataFolder>
<NamesYouWantToSee>在游戏中或者游戏背景故事中你想看到的角色姓氏:</NamesYouWantToSee>
<ChangeStoryteller>选择故事叙述者</ChangeStoryteller>

View File

@ -93,12 +93,15 @@
<Elevation>海拔</Elevation>
<Fertility>湿度</Fertility>
<AvgTemp>平均温度</AvgTemp>
<AvgJanTemp>平均温度(一月): {0}</AvgJanTemp>
<AvgJulTemp>平均温度(七月): {0}</AvgJulTemp>
<Rainfall>降雨量</Rainfall>
<HasCoast0>北部有海岸</HasCoast0>
<HasCoast1>东部有海岸</HasCoast1>
<HasCoast2>南部有海岸</HasCoast2>
<HasCoast3>西部有海岸</HasCoast3>
<FactionBase>派系基地</FactionBase>
<StoneTypesHere>岩石类型</StoneTypesHere>
<!--=========== Character chooser ==========-->

View File

@ -1,53 +1,62 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<MessageSiegersAssaulting>来自{1}包围殖民地的{0}开始突击殖民地。</MessageSiegersAssaulting>
<MessageRaidersBeginningAssault>来自{1}的{0}开始了他们的进攻。</MessageRaidersBeginningAssault>
<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始了进攻。</MessageRaidersDetectedEarlyAssault>
<MessageRaidersKidnapping>来自{1}的{0}打算绑架他们能带走的人并离开。</MessageRaidersKidnapping>
<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
<MessageRaidersGivenUpLeaving>来自{1}的{0}放弃并离开了。</MessageRaidersGivenUpLeaving>
<MessageRaidersSatisfiedLeaving>来自{1}的{0}对于他们造成的破坏满意了并离开了。</MessageRaidersSatisfiedLeaving>
<MessageFightersFleeing>来自{1}的{0}正在逃跑。</MessageFightersFleeing>
<MessageFriendlyFightersLeaving>来自{1}的友好{0}离开了。</MessageFriendlyFightersLeaving>
<MessageShipHasLeftCommsRange>{0}离开了通讯范围。</MessageShipHasLeftCommsRange>
<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。</MessageNeedBeaconToTradeWithShip>
<MessageBillComplete>清单完成: {0}。</MessageBillComplete>
<MessageFullyHealed>{0}完全康复了。</MessageFullyHealed>
<MessagePrisonerIsEscaping>囚犯{0}正在逃跑。</MessagePrisonerIsEscaping>
<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
<MessageRecruitFail>{0}没能成功招募{1}(成功率{2})。</MessageRecruitFail>
<MessageRecruitFailBecauseLoyalty>{0}没能成功招募{1}。(囚犯心情值低于最低要求)</MessageRecruitFailBecauseLoyalty>
<MessagePoorlyTreated>{1}治疗了{0}(治疗效果差, 治疗效果好的几率{2})。</MessagePoorlyTreated>
<MessageWellTreated>{1}治疗了{0} (治疗效果好, 治疗效果好的几率{2})。</MessageWellTreated>
<MessageTraderCannotAfford>商人无法支付这笔交易。</MessageTraderCannotAfford>
<MessageColonyCannotAfford>殖民地无法支付这笔交易。</MessageColonyCannotAfford>
<MessageColonyNotEnoughSilver>可用于交易的银石不足。</MessageColonyNotEnoughSilver>
<MessageTraderNotEnoughSilver>商人没有足够的银石。</MessageTraderNotEnoughSilver>
<MessageCriticalAlert>严重警报: {0}</MessageCriticalAlert>
<MessageMustDesignateHarvestable>必须指定长有作物并长成的植物。</MessageMustDesignateHarvestable>
<MessageMustDesignateHarvestableWood>必须指定可收获木头并长成的树木。</MessageMustDesignateHarvestableWood>
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
<PawnDiedBecauseOf>{0}因{1}而死。</PawnDiedBecauseOf>
<MessageNoLongerDowned>{0}可以再行走了。</MessageNoLongerDowned>
</LanguageData>
<MessageSiegersAssaulting>来自{1}包围殖民地的{0}开始突击殖民地。</MessageSiegersAssaulting>
<MessageRaidersBeginningAssault>来自{1}的{0}开始了他们的进攻。</MessageRaidersBeginningAssault>
<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始了进攻。</MessageRaidersDetectedEarlyAssault>
<MessageRaidersKidnapping>来自{1}的{0}打算绑架他们能带走的人并离开。</MessageRaidersKidnapping>
<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
<MessageRaidersGivenUpLeaving>来自{1}的{0}放弃并离开了。</MessageRaidersGivenUpLeaving>
<MessageRaidersSatisfiedLeaving>来自{1}的{0}对于他们造成的破坏满意了并离开了。</MessageRaidersSatisfiedLeaving>
<MessageFightersFleeing>来自{1}的{0}正在逃跑。</MessageFightersFleeing>
<MessageFriendlyFightersLeaving>来自{1}的友好{0}离开了。</MessageFriendlyFightersLeaving>
<MessageSeasonBegun>{0}开始了。</MessageSeasonBegun>
<MessageShipHasLeftCommsRange>{0}离开了通讯范围。</MessageShipHasLeftCommsRange>
<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。</MessageNeedBeaconToTradeWithShip>
<MessageBillComplete>清单完成: {0}。</MessageBillComplete>
<MessageFullyHealed>{0}完全康复了。</MessageFullyHealed>
<MessagePrisonerIsEscaping>囚犯{0}正在逃跑。</MessagePrisonerIsEscaping>
<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
<MessageRecruitFail>{0}没能成功招募{1}(成功率{2})。</MessageRecruitFail>
<MessageRecruitFailBecauseLoyalty>{0}没能成功招募{1}。(囚犯心情值低于最低要求)</MessageRecruitFailBecauseLoyalty>
<MessagePoorlyTreated>{1}治疗了{0}(治疗效果差, 治疗效果好的几率{2})。</MessagePoorlyTreated>
<MessageWellTreated>{1}治疗了{0} (治疗效果好, 治疗效果好的几率{2})。</MessageWellTreated>
<MessageTraderCannotAfford>商人无法支付这笔交易。</MessageTraderCannotAfford>
<MessageColonyCannotAfford>殖民地无法支付这笔交易。</MessageColonyCannotAfford>
<MessageColonyNotEnoughSilver>可用于交易的银石不足。</MessageColonyNotEnoughSilver>
<MessageTraderNotEnoughSilver>商人没有足够的银石。</MessageTraderNotEnoughSilver>
<MessageCriticalAlert>严重警报: {0}</MessageCriticalAlert>
<MessageMustDesignateHarvestable>必须指定长有作物并长成的植物。</MessageMustDesignateHarvestable>
<MessageMustDesignateHarvestableWood>必须指定可收获木头并长成的树木。</MessageMustDesignateHarvestableWood>
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
<MessageMustDesignateMineable>必须指定不可通过的岩石。</MessageMustDesignateMineable>
<MessageMustDesignateHuntable>必须指定可以猎杀的物品。</MessageMustDesignateHuntable>
<MessageMustDesignateClaimable>必须指定被放弃的人工建筑。</MessageMustDesignateClaimable>
<MessageMustDesignateSmoothableFloor>必须指定粗糙的石面。</MessageMustDesignateSmoothableFloor>
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
<PawnDiedBecauseOf>{0}因{1}而死。</PawnDiedBecauseOf>
<MessageNoLongerDowned>{0}可以再行走了。</MessageNoLongerDowned>
</LanguageData>

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@ -19,20 +19,31 @@
<DevelopmentBuildLower>开发者版</DevelopmentBuildLower>
<CompiledOn>汇编于{0}</CompiledOn>
<MeatLabel>{0}肉</MeatLabel>
<!-- Content generation-->
<MeatLabel>{0}肉</MeatLabel>
<MeatDesc>{0}上的生肉。</MeatDesc>
<LeatherLabel>{0}皮</LeatherLabel>
<LeatherDesc>由{0}的皮肤制成的皮革</LeatherDesc>
<CorpseLabel>{0}尸体</CorpseLabel>
<CorpseDesc>{0}的尸体。</CorpseDesc>
<DeadLabel>{0}(死亡)</DeadLabel>
<CorpseLabel>{0}尸体</CorpseLabel>
<CorpseDesc>{0}的尸体。</CorpseDesc>
<DeadLabel>{0}(死亡)</DeadLabel>
<BlueprintLabelExtra> (蓝图)</BlueprintLabelExtra>
<RoughStoneTerrainLabel>粗糙的{0}</RoughStoneTerrainLabel>
<RoughStoneTerrainDesc>粗糙的天然{0}地面。</RoughStoneTerrainDesc>
<RoughHewnStoneTerrainLabel>非常粗糙的{0}</RoughHewnStoneTerrainLabel>
<RoughHewnStoneTerrainDesc>非常粗糙的天然{0}地面。</RoughHewnStoneTerrainDesc>
<SmoothStoneTerrainLabel>光滑的{0}</SmoothStoneTerrainLabel>
<SmoothStoneTerrainDesc>光滑的天然{0}地面。</SmoothStoneTerrainDesc>
<BlueprintLabelExtra> (蓝图)</BlueprintLabelExtra>
<FrameLabelExtra> (框架)</FrameLabelExtra>
<!-- For things made of stuff, e.g. "Stone bed" -->
<!-- 0 is the nameAsStuff property under stuffProps and 1 is the label -->
<ThingMadeOfStuffLabel>{0}{1}</ThingMadeOfStuffLabel>

View File

@ -26,7 +26,24 @@
<NextTreatmentAfter>{0}天后进行下一次处理</NextTreatmentAfter>
<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
<ImmunityDevelopmentProgress>产生免疫性的进度</ImmunityDevelopmentProgress>
<Race>种族</Race>
<Description>描述</Description>
<Equipment>装备</Equipment>
<Apparel>着装</Apparel>
<Inventory>物品</Inventory>
<ThingInfo>信息</ThingInfo>
<DropThing>丢下</DropThing>
<RenameColonist>重命名殖民者</RenameColonist>
<UnknownLower>未知</UnknownLower>
<!-- Snow -->
<SnowNone>没有雪</SnowNone>
<SnowDusting>雪(极薄)</SnowDusting>
<SnowThin>雪(薄)</SnowThin>
<SnowMedium>雪(中)</SnowMedium>
<SnowThick>雪(厚)</SnowThick>
<!-- Turrets -->
<GunInstalled>已安装</GunInstalled>
<MinimumRange>最小距离</MinimumRange>
@ -51,7 +68,10 @@
<CoverThingBlocksPercentOfShots>{0}阻止了{1}</CoverThingBlocksPercentOfShots>
<NoCoverLower>没有掩体</NoCoverLower>
<!-- Generated recipes -->
<RecipeMake>制作{0}</RecipeMake>
<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
<!-- Status levels -->
<Mood>心情值</Mood>
<MoodTip>心情是通过满足心理和身体上的需求来保持的。\n\n如果一个人的心情值太低他们可能会精神崩溃。</MoodTip>
@ -73,7 +93,6 @@
<!-- Pawn info readout -->
<Health>生命</Health>
<TipHealth>生命值</TipHealth>
<PawnMainDescWithFactionGendered>来自{2}的{0}{1}</PawnMainDescWithFactionGendered>
<PawnMainDescGendered>{0}{1}</PawnMainDescGendered>
<PawnMainDescWithFactionGenderless>来自{1}的{0}</PawnMainDescWithFactionGenderless>
@ -89,92 +108,11 @@
<SanityPanicFlee>失常: 在混乱中正在逃跑</SanityPanicFlee>
<SanityPsychotic>失常: 发疯了并在大肆破坏</SanityPsychotic>
<!-- Body and activities condition -->
<None>没有</None>
<VeryPoor>非常差</VeryPoor>
<Poor>较差</Poor>
<Weakened>虚弱</Weakened>
<GoodCondition>健康</GoodCondition>
<Enhanced>增强</Enhanced>
<SeriouslyImpaired>严重受损</SeriouslyImpaired>
<Impaired>严重受损</Impaired>
<SlightlyImpaired>轻微受损</SlightlyImpaired>
<NoPain>没有</NoPain>
<LittlePain>少量</LittlePain>
<MediumPain>中等</MediumPain>
<SeverePain>严重</SeverePain>
<ExtremePain>极度</ExtremePain>
<!-- Inspector general stuff -->
<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
<!-- ITab titles -->
<TabBills>清单</TabBills>
<TabGrowing>生长中</TabGrowing>
<TabCharacter>角色</TabCharacter>
<TabNeeds>需求</TabNeeds>
<TabPrisoner>囚犯</TabPrisoner>
<TabGear>装备</TabGear>
<TabThoughts>想法</TabThoughts>
<TabStorage>贮存</TabStorage>
<TabHealth>健康</TabHealth>
<TabRace>种族</TabRace>
<TabBasics>基础</TabBasics>
<TabStats>状态</TabStats>
<!-- ITabs -->
<AddBill>增加清单</AddBill>
<RecipeRequiresSkills>配方{0}需要以下技能。你没有任何殖民者拥有这些技能,所以没人会完成这份清单。</RecipeRequiresSkills>
<BillConfig>设置</BillConfig>
<SuspendedCaps>已暂停</SuspendedCaps>
<PlantVerb>种植</PlantVerb>
<RecruitmentDifficulty>招募难度</RecruitmentDifficulty>
<PrisonerGetsFood>得到食物</PrisonerGetsFood>
<DoctorsCare>医生照顾</DoctorsCare>
<PrisonerGetsMedicine>得到药物</PrisonerGetsMedicine>
<ShouldTryToRecruit>尝试招募</ShouldTryToRecruit>
<PrisonerNoInteraction>不互动</PrisonerNoInteraction>
<PrisonerFriendlyChat>友好交谈</PrisonerFriendlyChat>
<PrisonerMildBeating>轻微殴打</PrisonerMildBeating>
<PrisonerViciousBeating>残忍殴打</PrisonerViciousBeating>
<PrisonerExecution>处决</PrisonerExecution>
<Equipment>装备</Equipment>
<Apparel>着装</Apparel>
<Inventory>物品</Inventory>
<ThingInfo>信息</ThingInfo>
<DropThing>丢下</DropThing>
<TotalModifiers>总效果</TotalModifiers>
<DamageAbsorption>伤害吸收</DamageAbsorption>
<DamageDeflection>伤害反射</DamageDeflection>
<MoveSpeed>移动速度</MoveSpeed>
<Efficiency>效率</Efficiency>
<MissingBodyPart>不存在</MissingBodyPart>
<DestroyedBodyPart>被毁</DestroyedBodyPart>
<ShatteredBodyPart>击碎</ShatteredBodyPart>
<RemovedBodyPart>移除</RemovedBodyPart>
<Healthy>健康</Healthy>
<InPain>感到疼痛</InPain>
<PainLevel>痛苦</PainLevel>
<Dead>死亡</Dead>
<Unconscious>失去知觉</Unconscious>
<PainShock>暂时休克</PainShock>
<Injured>受伤</Injured>
<NoInjuries>(没有受伤)</NoInjuries>
<WholeBody>全身</WholeBody>
<RenameColonist>重命名殖民者</RenameColonist>
<DataProcessing>数据处理</DataProcessing>
<Communication>交流</Communication>
<AffectsLower>影响</AffectsLower>
<BleedingRate>流失率</BleedingRate>
<HealthOverview>概况</HealthOverview>
<MedicalOperationsShort>手术({0})</MedicalOperationsShort>
<MedicalOperationsMechanoidsShort>修改({0})</MedicalOperationsMechanoidsShort>
<MedicalOperations>医疗手术</MedicalOperations>
<Amputate>截肢</Amputate>
<Harvest>摘除</Harvest>
<!-- like 'Blood of John' -->
<OfLower>来自</OfLower>
@ -186,11 +124,20 @@
<PowerBatteryStored>蓄电</PowerBatteryStored>
<PowerBatteryEfficiency>效率</PowerBatteryEfficiency>
<!--Rotting-->
<RotStateFresh>新鲜</RotStateFresh>
<RotStateRotting>腐烂中</RotStateRotting>
<RotStateDessicated>干燥</RotStateDessicated>
<!-- Temperature control -->
<TargetTemperature>目标温度</TargetTemperature>
<PowerConsumptionMode>当前能耗</PowerConsumptionMode>
<PowerConsumptionHigh></PowerConsumptionHigh>
<PowerConsumptionLow></PowerConsumptionLow>
<!-- Temperature readout -->
<Indoors>Indoors</Indoors>
<Outdoors>Outdoors</Outdoors>
<!--Rotting-->
<RotStateFresh>新鲜</RotStateFresh>
<RotStateRotting>腐烂中</RotStateRotting>
<RotStateDessicated>干燥</RotStateDessicated>
<!-- Shooting tooltip -->
<ShotBy>被{0}击中</ShotBy>
@ -203,20 +150,32 @@
<StoragePriorityPreferred>偏好</StoragePriorityPreferred>
<StoragePriorityImportant>重要</StoragePriorityImportant>
<StoragePriorityCritical>关键</StoragePriorityCritical>
<!-- Rotting -->
<CurrentlyFrozen>冷冻(不会腐坏)</CurrentlyFrozen>
<CurrentlyRefrigerated>冷藏({0}后腐坏)</CurrentlyRefrigerated>
<NotRefrigerated>未冷藏({0}后腐坏)</NotRefrigerated>
<OverADecade>超过10年</OverADecade>
<!-- Meal -->
<TimeToSpoil>{0}后腐坏</TimeToSpoil>
<Ingredients>配料</Ingredients>
<!-- Plants -->
<PercentGrowth>已生长{0}%</PercentGrowth>
<Growing>生长中</Growing>
<NotGrowingNow>不在生长(需要在{0}的条件下)</NotGrowingNow>
<NotGrowingNowNight>不在生长(夜间)</NotGrowingNowNight>
<NotGrowingNow>不在生长(需要在{0}的条件下)</NotGrowingNow>
<NotGrowingNowNight>不在生长(夜间)</NotGrowingNowNight>
<FullyGrownIn>{0}后长成</FullyGrownIn>
<OutOfIdealTemperatureRange>不再理想温度范围内(生长速度{0}%)</OutOfIdealTemperatureRange>
<OutOfIdealTemperatureRangeNotGrowing>不再理想温度范围内(不在生长)</OutOfIdealTemperatureRangeNotGrowing>
<ReadyToHarvest>待收获</ReadyToHarvest>
<Mature>成熟。</Mature>
<Mature>成熟</Mature>
<SeedLabel>{0}种子</SeedLabel>
<OutdoorGrowingPeriod>生长周期:{0}</OutdoorGrowingPeriod>
<NoGrowingPeriod></NoGrowingPeriod>
<GrowYearRound>全年</GrowYearRound>
<CannotGrowTooCold>无法生长 - 过于寒冷</CannotGrowTooCold>
<!-- Zones -->
<Zone>区域</Zone>
@ -224,10 +183,7 @@
<Stockpile>贮存区</Stockpile>
<DumpingStockpile>垃圾贮存区</DumpingStockpile>
<Priority>优先度</Priority>
<!-- General time stuff -->
<DaysLower></DaysLower>
<SecondsLower></SecondsLower>
<ClearAll>清除全部</ClearAll>
<!-- Mouseover indicator -->
<Undiscovered>未发现</Undiscovered>
@ -243,7 +199,6 @@
<Burning>燃烧中</Burning>
<FireSizeLower>火焰大小:{0}</FireSizeLower>
<!-- Map conditions (eclipse, solar flare, etc )-->
<MapConditionsTip>正在干扰区域的特殊情况。</MapConditionsTip>
@ -255,11 +210,16 @@
<MustPlaceHeadOnShipBeam>必须放置在飞船结构柱边上。</MustPlaceHeadOnShipBeam>
<MustPlaceNextToHopperAccepter>必须放置在需要储料器的物件边上。</MustPlaceNextToHopperAccepter>
<MustPlaceOnSteamGeyser>必须直接放置在间歇蒸汽泉上。</MustPlaceOnSteamGeyser>
<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端必须都暴露在外。</MustPlaceCoolerWithFreeSpaces>
<!-- Wind Turbine -->
<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
<!-- Cryptosleep pod -->
<PodContains>装有</PodContains>
<!-- Cryptosleep casket -->
<CasketContains>装有</CasketContains>
<CasketUnknownContents>未知</CasketUnknownContents>
<CasketWarning>警告!\n\nNAME是你的最后一名自由活动的殖民者! 如果HIM进入了休眠舱你将无法继续进行游戏。你确定要这样做吗</CasketWarning>
<!-- Ship launch report -->
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
@ -271,6 +231,22 @@
<UseNeurotrainer>使用神经训练器来学习{0}</UseNeurotrainer>
<NeurotrainerUsed>{0}用{1}神经训练器从{2}级升到了{3}级。</NeurotrainerUsed>
<!-- Minification -->
<Installed>已安装</Installed>
<NotInstalled>未安装</NotInstalled>
<!-- Art -->
<Title>标题</Title>
<Untitled>未命名</Untitled>
<!-- Unfinished thing -->
<UnfinishedItem>未完成的{0}</UnfinishedItem>
<UnfinishedItemWithStuff>未完成的{0}{1}</UnfinishedItemWithStuff>
<!-- Quality -->
<Quality>质量</Quality>
<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
<QualityIs>质量: {0}</QualityIs>
<!-- Game over -->
<GameOverEveryoneDead>所有人不是死亡就是离开了。这个故事结束了。\n\n也许有一天会有人给这个地方的遗迹找个用处。</GameOverEveryoneDead>

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@ -28,7 +28,7 @@
<Skill13>大师</Skill13>
<Skill14>强力大师</Skill14>
<Skill15>星球级大师</Skill15>
<Skill16>太阳系级大师</Skill16>
<Skill16>系级大师</Skill16>
<Skill17>倍受尊敬的大师</Skill17>
<Skill18>远见者</Skill18>
<Skill19>传奇级</Skill19>

12
Keyed/Time.xml Normal file
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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<DaysLower></DaysLower>
<SecondsLower></SecondsLower>
<SeasonSpring>春季</SeasonSpring>
<SeasonSummer>夏季</SeasonSummer>
<SeasonFall>秋季</SeasonFall>
<SeasonWinter>冬季</SeasonWinter>
</LanguageData>