63 lines
6.6 KiB
XML
63 lines
6.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>questDescription->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] is calling from nearby. [asker_possessive] guards were killed in an ambush. [asker_pronoun] escaped, but is now being followed by a manhunting [animalKindDef_label].\n\n[asker_nameDef] wants you to keep [asker_objective] safe at [map_definite] for a few hours until [asker_possessive] shuttle can come pick [asker_objective] up.\n\n[asker_pronoun] will bestow [royalFavorReward] [asker_faction_royalFavorLabel] on whoever accepts this quest. This is enough favor to receive the royal title of Yeoman, and all benefits that come with it - including the first level of psychic powers.</li>
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-->
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<Intro_Wimp.questDescriptionRules.rulesStrings>
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<li>questDescription->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正在附近联系我们。 [asker_possessive]警卫在一场袭击中被杀。 [asker_pronoun]逃跑了, 但现在正被猎杀人类的[animalKindDef_label]追杀。\n\n[asker_nameDef]希望你能在[map_definite]保护[asker_objective]几个小时, 直到[asker_possessive]穿梭机前来接走[asker_objective]。\n\n[asker_pronoun]将向接受此任务的人授予[royalFavorReward]x[asker_faction_royalFavorLabel]。 这份回报带来的荣誉点数足够使普通平民获取荣誉头衔, 并且还有相应的赏赐——包括提升心灵力量。</li>
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</Intro_Wimp.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName->the [adjAny] [asker_royalTitleInCurrentFaction]</li>
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<li>adjAny->hunted</li>
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<li>adjAny->fleeing</li>
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<li>adjAny->solitary</li>
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<li>adjAny->ambushed</li>
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-->
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<Intro_Wimp.questNameRules.rulesStrings>
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<li>questName->[adjAny][asker_royalTitleInCurrentFaction]</li>
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<li>adjAny->不安的</li>
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<li>adjAny->逃跑的</li>
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<li>adjAny->孤单的</li>
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<li>adjAny->被追杀的</li>
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</Intro_Wimp.questNameRules.rulesStrings>
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<!-- EN: [animalKindDef_label] arrived -->
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<Intro_Wimp.LetterLabelAnimalArrived.slateRef>[animalKindDef_label]已抵达</Intro_Wimp.LetterLabelAnimalArrived.slateRef>
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<!-- EN: The [animalKindDef_label] that [asker_nameDef] was fleeing has arrived.\n\nIt turned out to be quite gentle and not aggressive at all. -->
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<Intro_Wimp.LetterTextAnimalArrived.slateRef>追逐 [asker_nameDef] 的那个[animalKindDef_label]已经抵达。\n\n结果它看起来很温和,一点也不凶暴!</Intro_Wimp.LetterTextAnimalArrived.slateRef>
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<!-- EN: Manhunting [animalKindDef_label] -->
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<Intro_Wimp.LetterLabelAngryAnimal.slateRef>猎杀人类的的[animalKindDef_label]</Intro_Wimp.LetterLabelAngryAnimal.slateRef>
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<!-- EN: The [animalKindDef_label] which was following [asker_nameFull] has arrived in the area. -->
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<Intro_Wimp.LetterTextAngryAnimal.slateRef>[animalKindDef_label]是为追逐[asker_nameFull]而来。</Intro_Wimp.LetterTextAngryAnimal.slateRef>
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<!-- EN: Should depart on shuttle -->
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<Intro_Wimp.InspectStringDepartShuttle.slateRef>应该乘坐穿梭机出发</Intro_Wimp.InspectStringDepartShuttle.slateRef>
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<!-- EN: Shuttle arrived -->
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<Intro_Wimp.LetterLabelShuttleArrived.slateRef>穿梭机已抵达</Intro_Wimp.LetterLabelShuttleArrived.slateRef>
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<!-- EN: The shuttle has arrived to collect [asker_nameDef]. -->
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<Intro_Wimp.LetterTextShuttleArrived.slateRef>前来迎接[asker_nameDef]的穿梭机已抵达。</Intro_Wimp.LetterTextShuttleArrived.slateRef>
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<!-- EN: Guest died: {SUBJECT_definite} -->
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<Intro_Wimp.LetterLabelGuestDied.slateRef>访客已死亡:{SUBJECT_definite}</Intro_Wimp.LetterLabelGuestDied.slateRef>
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<!-- EN: {SUBJECT_definite}, who you were charged to protect, has died. [failLetterEndingCommon] -->
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<Intro_Wimp.LetterTextGuestDied.slateRef>需要你小心保护的{SUBJECT_definite}已经死亡。[failLetterEndingCommon]</Intro_Wimp.LetterTextGuestDied.slateRef>
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<!-- EN: Unauthorized surgery: {SUBJECT_definite} -->
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<Intro_Wimp.LetterLabelUnauthorizedSurgery.slateRef>未授权手术:{SUBJECT_definite}</Intro_Wimp.LetterLabelUnauthorizedSurgery.slateRef>
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<!-- EN: Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. Because of this violation, [asker_pronoun] will now attempt to leave. [failLetterEndingCommon] -->
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<Intro_Wimp.LetterTextUnauthorizedSurgery.slateRef>需要你小心保护的{SUBJECT_definite}接受了一次未授权的额外手术。因为你违规在先,[asker_pronoun]将要离开此处。[failLetterEndingCommon]</Intro_Wimp.LetterTextUnauthorizedSurgery.slateRef>
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<!-- EN: Captured: {SUBJECT_definite} -->
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<Intro_Wimp.LetterLabelCaptured.slateRef>已被俘:{SUBJECT_definite}</Intro_Wimp.LetterLabelCaptured.slateRef>
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<!-- EN: {SUBJECT_definite}, who you were charged to host, has been arrested. [failLetterEndingCommon] -->
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<Intro_Wimp.LetterTextCaptured.slateRef>需要你小心保护的{SUBJECT_definite}已被俘虏。[failLetterEndingCommon]</Intro_Wimp.LetterTextCaptured.slateRef>
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<!-- EN: Guest lost: {SUBJECT_definite} -->
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<Intro_Wimp.LetterLabelGuestLost.slateRef>访客失踪:{SUBJECT_definite}</Intro_Wimp.LetterLabelGuestLost.slateRef>
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<!-- EN: {SUBJECT_definite}, who you were charged to protect, has left the designated settlement. [failLetterEndingCommon] -->
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<Intro_Wimp.LetterTextGuestLost.slateRef>需要你小心保护的{SUBJECT_definite}从你的殖民地失踪了。[failLetterEndingCommon]</Intro_Wimp.LetterTextGuestLost.slateRef>
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<!-- EN: Shuttle destroyed -->
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<Intro_Wimp.LetterLabelShuttleDestroyed.slateRef>穿梭机被毁</Intro_Wimp.LetterLabelShuttleDestroyed.slateRef>
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<!-- EN: The shuttle sent to collect [asker_nameDef] has been destroyed. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->
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<Intro_Wimp.LetterTextShuttleDestroyed.slateRef>前来迎接[asker_nameDef]的穿梭机已被毁。[asker_pronoun]现在只能走回去了。[failLetterEndingCommon]</Intro_Wimp.LetterTextShuttleDestroyed.slateRef>
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<!-- EN: Quest failed: [resolvedQuestName] -->
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<Intro_Wimp.LetterLabelQuestFailed.slateRef>任务失败:[resolvedQuestName]</Intro_Wimp.LetterLabelQuestFailed.slateRef>
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<!-- EN: The shuttle sent to collect [asker_nameDef] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->
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<Intro_Wimp.LetterTextQuestFailed.slateRef>前来迎接[asker_nameDef]的穿梭机在离开时因为一些原因落下了[asker_objective]。[asker_pronoun]现在只能走回去了。[failLetterEndingCommon]</Intro_Wimp.LetterTextQuestFailed.slateRef>
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</LanguageData> |