RimWorld-ChineseSimplified/Keyed/FloatMenu.xml
SerGawen d9d63fba09 A15 1273 translation
A15 1273
2016-08-24 03:39:52 +08:00

122 lines
5.2 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<CallOnRadio>呼叫{0}</CallOnRadio>
<CannotUseReason>无法使用({0})</CannotUseReason>
<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
<CannotUseReserved>无法使用(已有归属)</CannotUseReserved>
<CannotUseFull>无法使用(满了)</CannotUseFull>
<FireAt>对{0}开火</FireAt>
<OutOfRange>超出射程</OutOfRange>
<CannotHitTarget>无法击中目标</CannotHitTarget>
<IsIncapableOfViolenceLower>{0}无法从事暴力活动</IsIncapableOfViolenceLower>
<IsNotDraftedLower>{0}未征募</IsNotDraftedLower>
<CannotOrderNonControlledLower>不能命令非控制单位</CannotOrderNonControlledLower>
<OrderManThing>操纵{0}</OrderManThing>
<MeleeAttack>对{0}近身攻击</MeleeAttack>
<MeleeAttackToDeath>近身攻击{0}直到杀死</MeleeAttackToDeath>
<NoPath>没有路径</NoPath>
<ForbiddenLower>禁止的</ForbiddenLower>
<ForbiddenOutsideAllowedAreaLower>位于许可区域之外</ForbiddenOutsideAllowedAreaLower>
<SociallyImproperLower>社交不当</SociallyImproperLower>
<PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
<BurningLower>燃烧中</BurningLower>
<NoEmptyPlaceLower>没有可用的空地来放置它</NoEmptyPlaceLower>
<AlreadyFilledLower>已经装满了</AlreadyFilledLower>
<MissingMaterials>需要材料</MissingMaterials>
<MissingSkill>技能太低</MissingSkill>
<NoEmptyGraveLower>没有空闲的坟墓来安葬它</NoEmptyGraveLower>
<AnimalInteractedTooRecently>最近已经和动物互动过了</AnimalInteractedTooRecently>
<NoUsableFood>没有可用的食物</NoUsableFood>
<NoFood>没有食物</NoFood>
<AnimalsSkillTooLow>动物技能太低</AnimalsSkillTooLow>
<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
<NoFuelToRefuel>需要 {0}</NoFuelToRefuel>
<ConsumeThing>吃掉{0}</ConsumeThing>
<Teetotaler>禁酒主义者</Teetotaler>
<CannotGoNoPath>无法前往这里(没有路径)</CannotGoNoPath>
<GoHere>前往这里</GoHere>
<Arrest>囚禁{0}</Arrest>
<TryToArrest>尝试将{0}囚禁</TryToArrest>
<CannotArrest>无法囚禁</CannotArrest>
<Capture>捕捉{0}</Capture>
<CannotCapture>无法捕捉</CannotCapture>
<Rescue>救援{0}</Rescue>
<CannotRescue>无法救援</CannotRescue>
<CarryToCryptosleepCasket>把{0}背到低温休眠舱</CarryToCryptosleepCasket>
<CannotCarryToCryptosleepCasket>无法背到低温休眠舱</CannotCarryToCryptosleepCasket>
<NoCryptosleepCasket>没有可用的低温休眠舱。</NoCryptosleepCasket>
<NoPrisonerBed>没有可以到达的、未归属的且在封闭房间中的囚犯床。</NoPrisonerBed>
<NoNonPrisonerBed>没有可以到达的且未归属的非囚犯床。</NoNonPrisonerBed>
<NoAnimalBed>没有可以到达的且未归属的动物窝铺。</NoAnimalBed>
<Reserved>已经归属于别人了。</Reserved>
<ReservedBy>归属于{0}。</ReservedBy>
<IsReservedBy>{0}归属于{1}。</IsReservedBy>
<Incapable>无法胜任</Incapable>
<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
<MinSkill>最低技能</MinSkill>
<Equip>装备{0}</Equip>
<EquipWarningBrawler>(格斗者将会不高兴)</EquipWarningBrawler>
<CannotEquip>无法装备{0}</CannotEquip>
<ForceWear>强制穿上{0}</ForceWear>
<CannotWear>无法穿上{0}</CannotWear>
<CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>
<Strip>脱下{0}</Strip>
<CannotStrip>无法脱下{0}</CannotStrip>
<Deposit>将{0}放置到{1}</Deposit>
<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>
<SelfDestructHere>在此自毁</SelfDestructHere>
<Drop>丢下{0}</Drop>
<UseMedicalBed>休息直到康复</UseMedicalBed>
<NotInjured>没有受伤</NotInjured>
<SomeoneElseSleeping>已被占用</SomeoneElseSleeping>
<TradeWith>和{0}交易</TradeWith>
<CannotTrade>不能交易</CannotTrade>
<!-- Specific thing interactions -->
<EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
<OpenCryptosleepCasket>打开低温休眠舱</OpenCryptosleepCasket>
<!-- e.g. Cannot VERB OBJECT, Cannot repair wall, Cannot haul metal, etc.-->
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
<CannotMissingHealthActivities>不能执行优先命令(无法胜任{0})</CannotMissingHealthActivities>
<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
<CannotPrioritizeIsNotA>不能执行优先命令({0}不是{1})</CannotPrioritizeIsNotA>
<CannotPrioritizeResearch>不能执行优先命令(研究是一项长期的工作)</CannotPrioritizeResearch>
<CannotPrioritizeForbidden>不能执行优先命令({0}已禁用)</CannotPrioritizeForbidden>
<CannotPrioritizeForbiddenOutsideAllowedArea>不能执行优先命令({0}在许可区域之外)</CannotPrioritizeForbiddenOutsideAllowedArea>
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
</LanguageData>