122 lines
5.2 KiB
XML
122 lines
5.2 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<CallOnRadio>呼叫{0}</CallOnRadio>
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<CannotUseReason>无法使用({0})</CannotUseReason>
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<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
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<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
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<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
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<CannotUseReserved>无法使用(已有归属)</CannotUseReserved>
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<CannotUseFull>无法使用(满了)</CannotUseFull>
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<FireAt>对{0}开火</FireAt>
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<OutOfRange>超出射程</OutOfRange>
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<CannotHitTarget>无法击中目标</CannotHitTarget>
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<IsIncapableOfViolenceLower>{0}无法从事暴力活动</IsIncapableOfViolenceLower>
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<IsNotDraftedLower>{0}未征募</IsNotDraftedLower>
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<CannotOrderNonControlledLower>不能命令非控制单位</CannotOrderNonControlledLower>
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<OrderManThing>操纵{0}</OrderManThing>
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<MeleeAttack>对{0}近身攻击</MeleeAttack>
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<MeleeAttackToDeath>近身攻击{0}直到杀死</MeleeAttackToDeath>
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<NoPath>没有路径</NoPath>
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<ForbiddenLower>禁止的</ForbiddenLower>
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<ForbiddenOutsideAllowedAreaLower>位于许可区域之外</ForbiddenOutsideAllowedAreaLower>
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<SociallyImproperLower>社交不当</SociallyImproperLower>
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<PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
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<BurningLower>燃烧中</BurningLower>
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<NoEmptyPlaceLower>没有可用的空地来放置它</NoEmptyPlaceLower>
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<AlreadyFilledLower>已经装满了</AlreadyFilledLower>
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<MissingMaterials>需要材料</MissingMaterials>
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<MissingSkill>技能太低</MissingSkill>
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<NoEmptyGraveLower>没有空闲的坟墓来安葬它</NoEmptyGraveLower>
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<AnimalInteractedTooRecently>最近已经和动物互动过了</AnimalInteractedTooRecently>
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<NoUsableFood>没有可用的食物</NoUsableFood>
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<NoFood>没有食物</NoFood>
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<AnimalsSkillTooLow>动物技能太低</AnimalsSkillTooLow>
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<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
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<NoFuelToRefuel>需要 {0}</NoFuelToRefuel>
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<ConsumeThing>吃掉{0}</ConsumeThing>
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<Teetotaler>禁酒主义者</Teetotaler>
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<CannotGoNoPath>无法前往这里(没有路径)</CannotGoNoPath>
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<GoHere>前往这里</GoHere>
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<Arrest>囚禁{0}</Arrest>
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<TryToArrest>尝试将{0}囚禁</TryToArrest>
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<CannotArrest>无法囚禁</CannotArrest>
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<Capture>捕捉{0}</Capture>
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<CannotCapture>无法捕捉</CannotCapture>
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<Rescue>救援{0}</Rescue>
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<CannotRescue>无法救援</CannotRescue>
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<CarryToCryptosleepCasket>把{0}背到低温休眠舱</CarryToCryptosleepCasket>
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<CannotCarryToCryptosleepCasket>无法背到低温休眠舱</CannotCarryToCryptosleepCasket>
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<NoCryptosleepCasket>没有可用的低温休眠舱。</NoCryptosleepCasket>
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<NoPrisonerBed>没有可以到达的、未归属的且在封闭房间中的囚犯床。</NoPrisonerBed>
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<NoNonPrisonerBed>没有可以到达的且未归属的非囚犯床。</NoNonPrisonerBed>
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<NoAnimalBed>没有可以到达的且未归属的动物窝铺。</NoAnimalBed>
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<Reserved>已经归属于别人了。</Reserved>
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<ReservedBy>归属于{0}。</ReservedBy>
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<IsReservedBy>{0}归属于{1}。</IsReservedBy>
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<Incapable>无法胜任</Incapable>
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<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
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<MinSkill>最低技能</MinSkill>
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<Equip>装备{0}</Equip>
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<EquipWarningBrawler>(格斗者将会不高兴)</EquipWarningBrawler>
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<CannotEquip>无法装备{0}</CannotEquip>
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<ForceWear>强制穿上{0}</ForceWear>
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<CannotWear>无法穿上{0}</CannotWear>
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<CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>
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<Strip>脱下{0}</Strip>
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<CannotStrip>无法脱下{0}</CannotStrip>
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<Deposit>将{0}放置到{1}</Deposit>
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<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>
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<SelfDestructHere>在此自毁</SelfDestructHere>
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<Drop>丢下{0}</Drop>
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<UseMedicalBed>休息直到康复</UseMedicalBed>
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<NotInjured>没有受伤</NotInjured>
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<SomeoneElseSleeping>已被占用</SomeoneElseSleeping>
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<TradeWith>和{0}交易</TradeWith>
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<CannotTrade>不能交易</CannotTrade>
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<!-- Specific thing interactions -->
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<EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
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<OpenCryptosleepCasket>打开低温休眠舱</OpenCryptosleepCasket>
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<!-- e.g. Cannot VERB OBJECT, Cannot repair wall, Cannot haul metal, etc.-->
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<CannotGenericWork>无法{0}{1}</CannotGenericWork>
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<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
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<CannotMissingHealthActivities>不能执行优先命令(无法胜任{0})</CannotMissingHealthActivities>
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<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
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<CannotPrioritizeIsNotA>不能执行优先命令({0}不是{1})</CannotPrioritizeIsNotA>
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<CannotPrioritizeResearch>不能执行优先命令(研究是一项长期的工作)</CannotPrioritizeResearch>
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<CannotPrioritizeForbidden>不能执行优先命令({0}已禁用)</CannotPrioritizeForbidden>
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<CannotPrioritizeForbiddenOutsideAllowedArea>不能执行优先命令({0}在许可区域之外)</CannotPrioritizeForbiddenOutsideAllowedArea>
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<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
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<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
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</LanguageData> |