RimWorld-ChineseSimplified/DefInjected/StatDef/Stats_Basics_General.xml
2017-01-22 06:17:08 +08:00

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2.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<MaxHitPoints.label>耐久度上限</MaxHitPoints.label>
<MaxHitPoints.description>一个物品的最大生命值。意味着在被摧毁之前可以承受多少伤害。</MaxHitPoints.description>
<Mass.label>物理质量</Mass.label>
<Mass.description>一个物体的物理质量。</Mass.description>
<Mass.formatString>{0} 千克</Mass.formatString>
<MarketValue.label>市场价值</MarketValue.label>
<MarketValue.description>一个物品的市场价值。实际价格会受到派系关系和谈判技能的影响。</MarketValue.description>
<MarketValue.formatString>¥{0}</MarketValue.formatString>
<SellPriceFactor.label>出售价格乘数</SellPriceFactor.label>
<SellPriceFactor.description>你出售该物品时的价格乘数。</SellPriceFactor.description>
<Flammability.label>易燃性</Flammability.label>
<Flammability.description>一个物品被点燃的几率和燃烧的规模。</Flammability.description>
<WorkToMake.label>工作量(制作)</WorkToMake.label>
<WorkToMake.description>所有材料和工具齐全后制作这个物品所需要的工作量。</WorkToMake.description>
<WorkToBuild.label>工作量(建造)</WorkToBuild.label>
<WorkToBuild.description>所有材料和工具齐全后建造这个建筑所需要的工作量。</WorkToBuild.description>
<DeteriorationRate.label>老化率</DeteriorationRate.label>
<DeteriorationRate.description>放在室外物品的老化率,尤其是下雨天。</DeteriorationRate.description>
<DeteriorationRate.formatString>{0} / 天</DeteriorationRate.formatString>
<Beauty.label>美观度</Beauty.label>
<Beauty.description>一个物品放在周围时给人视觉上的愉悦程度。</Beauty.description>
<Cleanliness.label>清洁度</Cleanliness.label>
<Cleanliness.description>一个物品的清洁度。</Cleanliness.description>
<Comfort.label>舒适度</Comfort.label>
<Comfort.description>一个物品在被坐上或躺下时给人的舒适程度。</Comfort.description>
</LanguageData>