Correct translation of "Multiplier"
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<ClickingMessages.helpText>你可以通过点击出现在屏幕左上方的通知信息来快速切换到目标区域查看详情。</ClickingMessages.helpText>
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<ShotAccuracyTooltip.label>射击精度提示框</ShotAccuracyTooltip.label>
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<ShotAccuracyTooltip.helpText>你可以查看殖民者每一枪的射击命中率。\n\n选择一位枪手,将鼠标移动到他的目标之上,命中率和修正因素都会显示出来。</ShotAccuracyTooltip.helpText>
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<ShotAccuracyTooltip.helpText>你可以查看殖民者每一枪的射击命中率。\n\n选择一位枪手,将鼠标移动到他的目标之上,命中率乘数和修正因素都会显示出来。</ShotAccuracyTooltip.helpText>
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<FriendlyFireSafety.label>友军误伤</FriendlyFireSafety.label>
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<FriendlyFireSafety.helpText>如果友军距离足够近,就永远不会产生误伤。\n\n紧挨着枪手的近战单位不会被己方的火力误伤,射击者会越过他的肩膀射击。\n\n这是一个近战/远程单位相互配合的好方法。</FriendlyFireSafety.helpText>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<JourneyOffer.label>journey offer</JourneyOffer.label>
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<JourneyOffer.label>旅行邀請</JourneyOffer.label>
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</LanguageData>
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@ -31,7 +31,7 @@
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<Rule_DisallowDesignator_Tame.label>禁止驯服</Rule_DisallowDesignator_Tame.label>
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<Rule_DisallowDesignator_Tame.description>禁止驯服动物。</Rule_DisallowDesignator_Tame.description>
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<StatFactor.label>属性倍率</StatFactor.label>
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<StatFactor.label>属性乘数</StatFactor.label>
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<!-- grouped -->
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@ -18,9 +18,9 @@
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<!-- Virtual categories -->
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<EquippedStatOffsets.label>装备时属性偏移量</EquippedStatOffsets.label>
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<StuffStatFactors.label>以此材料制作时属性系数</StuffStatFactors.label>
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<StuffStatFactors.label>以此材料制作时属性乘数</StuffStatFactors.label>
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<StuffStatOffsets.label>以此材料制作时属性偏移量</StuffStatOffsets.label>
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<StuffOfEquipmentStatFactors.label>以此材料制作的装备属性系数</StuffOfEquipmentStatFactors.label>
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<StuffOfEquipmentStatFactors.label>以此材料制作的装备属性乘数</StuffOfEquipmentStatFactors.label>
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<!-- Pawn -->
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@ -12,8 +12,8 @@
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<MarketValue.description>一个物品的市场价值。实际价格会受到派系关系和谈判技能的影响。</MarketValue.description>
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<MarketValue.formatString>¥{0}</MarketValue.formatString>
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<SellPriceFactor.label>出售价格系数</SellPriceFactor.label>
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<SellPriceFactor.description>你出售该物品时的价格系数。</SellPriceFactor.description>
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<SellPriceFactor.label>出售价格乘数</SellPriceFactor.label>
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<SellPriceFactor.description>你出售该物品时的价格乘数。</SellPriceFactor.description>
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<Flammability.label>易燃性</Flammability.label>
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<Flammability.description>一个物品被点燃的几率和燃烧的规模。</Flammability.description>
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@ -14,17 +14,17 @@
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<TrapSpringChance.description>当生物通过这个陷阱时触发生效的的可能性。</TrapSpringChance.description>
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<ResearchSpeedFactor.label>研究速度系数</ResearchSpeedFactor.label>
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<ResearchSpeedFactor.description>进行研究时的速度系数。</ResearchSpeedFactor.description>
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<ResearchSpeedFactor.description>进行研究时的速度会乘以此项的值。</ResearchSpeedFactor.description>
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<ResearchSpeedFactor.parts.1.customLabel>房间清洁度</ResearchSpeedFactor.parts.1.customLabel>
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<MedicalTendQualityOffset.label>医疗照料质量偏移量</MedicalTendQualityOffset.label>
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<MedicalTendQualityOffset.description>医疗照顾质量根据此项的值偏移。</MedicalTendQualityOffset.description>
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<ImmunityGainSpeedFactor.label>免疫性增加速度系数</ImmunityGainSpeedFactor.label>
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<ImmunityGainSpeedFactor.description>免疫性增加的速度系数。</ImmunityGainSpeedFactor.description>
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<ImmunityGainSpeedFactor.description>免疫性增加的速度会乘以此项的值。</ImmunityGainSpeedFactor.description>
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<WorkTableWorkSpeedFactor.label>工作速度系数</WorkTableWorkSpeedFactor.label>
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<WorkTableWorkSpeedFactor.description>从事工作时的速度系数。</WorkTableWorkSpeedFactor.description>
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<WorkTableWorkSpeedFactor.description>工作速度会乘以此项的值。</WorkTableWorkSpeedFactor.description>
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<EntertainmentStrengthFactor.label>娱乐效果系数</EntertainmentStrengthFactor.label>
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<EntertainmentStrengthFactor.description>娱乐人们并增加快乐值的效果系数。</EntertainmentStrengthFactor.description>
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<MentalBreakThreshold.description>当此人的心情低于这个值时,会有精神崩溃的风险。</MentalBreakThreshold.description>
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<PsychicSensitivity.label>心灵敏感度</PsychicSensitivity.label>
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<PsychicSensitivity.description>各类心灵事件对此人心情的影响系数。</PsychicSensitivity.description>
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<PsychicSensitivity.description>各类心灵事件对此人心情的影响的乘数。</PsychicSensitivity.description>
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<ToxicSensitivity.label>毒物敏感度</ToxicSensitivity.label>
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<ToxicSensitivity.description>有毒尘埃对此人造成影响的系数。</ToxicSensitivity.description>
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<ToxicSensitivity.description>有毒尘埃对此人造成影响的乘数。</ToxicSensitivity.description>
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<GlobalLearningFactor.label>全局学习系数</GlobalLearningFactor.label>
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<GlobalLearningFactor.description>影响所有技能学习效率的全局学习系数。</GlobalLearningFactor.description>
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<EatingSpeed.label>进食速度</EatingSpeed.label>
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<EatingSpeed.description>此人进食速度的系数。</EatingSpeed.description>
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<EatingSpeed.description>此人进食速度的乘数。</EatingSpeed.description>
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<ComfyTemperatureMin.label>最低舒适温度</ComfyTemperatureMin.label>
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<ComfyTemperatureMin.description>低于这个温度,角色会不开心。大幅低于这个温度时,角色会得低温症、冻伤甚至死亡。</ComfyTemperatureMin.description>
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<SocialImpact.description>当此人在进行社交时,其他角色所受到的影响程度。</SocialImpact.description>
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<GiftImpact.label>外交礼物效果</GiftImpact.label>
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<GiftImpact.description>当此人在给其他派系送礼物时,对派系关系的实际影响系数。</GiftImpact.description>
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<GiftImpact.description>当此人在给其他派系送礼物时,对派系关系的实际影响的乘数。</GiftImpact.description>
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<TradePriceImprovement.label>交易价格改善</TradePriceImprovement.label>
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<TradePriceImprovement.description>当此人在商议价格时,买卖价格改善的百分数。</TradePriceImprovement.description>
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<LanguageData>
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<WorkSpeedGlobal.label>全局工作速度</WorkSpeedGlobal.label>
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<WorkSpeedGlobal.description>此人在做任何工作时的速度系数。</WorkSpeedGlobal.description>
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<WorkSpeedGlobal.description>此人在做任何工作时的速度乘数。</WorkSpeedGlobal.description>
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<MiningSpeed.label>采矿速度</MiningSpeed.label>
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<MiningSpeed.description>此人在开采矿石时的速度。</MiningSpeed.description>
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<MiningSpeed.description>此人在开采矿石时的速度乘数。</MiningSpeed.description>
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<SmoothingSpeed.label>打磨速度</SmoothingSpeed.label>
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<SmoothingSpeed.description>此人在打磨粗糙石面时的速度。</SmoothingSpeed.description>
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<SmoothingSpeed.description>此人在打磨粗糙石面时的速度乘数。</SmoothingSpeed.description>
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<ResearchSpeed.label>研究速度</ResearchSpeed.label>
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<ResearchSpeed.description>此人在研究时的速度。</ResearchSpeed.description>
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<ButcheryMechanoidSpeed.description>此人在拆解机甲尸体时的速度。</ButcheryMechanoidSpeed.description>
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<ButcheryFleshEfficiency.label>屠宰效率</ButcheryFleshEfficiency.label>
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<ButcheryFleshEfficiency.description>此人在屠宰生物尸体时获得肉的数量加成。</ButcheryFleshEfficiency.description>
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<ButcheryFleshEfficiency.description>此人在屠宰生物尸体时获得肉的数量乘数。</ButcheryFleshEfficiency.description>
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<ButcheryMechanoidEfficiency.label>机甲拆解效率</ButcheryMechanoidEfficiency.label>
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<ButcheryMechanoidEfficiency.description>此人在拆解机甲尸体时获得材料的数量加成。</ButcheryMechanoidEfficiency.description>
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<ButcheryMechanoidEfficiency.description>此人在拆解机甲尸体时获得材料的数量乘数。</ButcheryMechanoidEfficiency.description>
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</LanguageData>
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<!-- Damage multipliers should be stats on stuffs only -->
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<SharpDamageMultiplier.label>近身利器伤害系数</SharpDamageMultiplier.label>
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<SharpDamageMultiplier.description>这种材料对物品的利器伤害(切削/戳刺伤害)系数。</SharpDamageMultiplier.description>
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<SharpDamageMultiplier.label>近身利器伤害</SharpDamageMultiplier.label>
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<SharpDamageMultiplier.description>这种材料所制作的物品的利器伤害(切削/戳刺伤害)的乘数。</SharpDamageMultiplier.description>
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<BluntDamageMultiplier.label>近身钝器伤害系数</BluntDamageMultiplier.label>
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<BluntDamageMultiplier.description>这种材料对物品的钝器伤害系数。</BluntDamageMultiplier.description>
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<BluntDamageMultiplier.label>近身钝器伤害</BluntDamageMultiplier.label>
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<BluntDamageMultiplier.description>这种材料所制作物品的钝器伤害的乘数。</BluntDamageMultiplier.description>
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</LanguageData>
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<LanguageData>
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<AccuracyTouch.label>精度(贴近)</AccuracyTouch.label>
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<AccuracyTouch.description>在贴近范围内的精度系数。</AccuracyTouch.description>
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<AccuracyTouch.description>在贴近范围内的精度乘数。</AccuracyTouch.description>
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<AccuracyShort.label>精度(近)</AccuracyShort.label>
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<AccuracyShort.description>在近距离范围内的精度系数。</AccuracyShort.description>
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<AccuracyShort.description>在近距离范围内的精度乘数。</AccuracyShort.description>
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<AccuracyMedium.label>精度(中)</AccuracyMedium.label>
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<AccuracyMedium.description>在中等距离范围内的精度系数。</AccuracyMedium.description>
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<AccuracyMedium.description>在中等距离范围内的精度乘数。</AccuracyMedium.description>
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<AccuracyLong.label>精度(远)</AccuracyLong.label>
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<AccuracyLong.description>在远距离范围内的精度系数。</AccuracyLong.description>
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<AccuracyLong.description>在远距离范围内的精度乘数。</AccuracyLong.description>
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<RangedWeapon_Cooldown.label>远程冷却时间</RangedWeapon_Cooldown.label>
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<RangedWeapon_Cooldown.description>在每次射击之后所需要的恢复时间。</RangedWeapon_Cooldown.description>
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<StatsReport_LifeStage>生命阶段</StatsReport_LifeStage>
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<StatsReport_Material>材质</StatsReport_Material>
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<StatsReport_CharacterQuality>角色品质</StatsReport_CharacterQuality>
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<StatsReport_Skills>技能影响系数</StatsReport_Skills>
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<StatsReport_OtherStats>其它状态影响系数</StatsReport_OtherStats>
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<StatsReport_HealthFactors>健康影响系数</StatsReport_HealthFactors>
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<StatsReport_Skills>技能系数</StatsReport_Skills>
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<StatsReport_OtherStats>其它属性系数</StatsReport_OtherStats>
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<StatsReport_HealthFactors>健康系数</StatsReport_HealthFactors>
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<HealthFactorPercentImpact>权重{0}</HealthFactorPercentImpact>
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<HealthFactorMaxImpact>最高{0}</HealthFactorMaxImpact>
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<StatsReport_PostProcessed>后期处理</StatsReport_PostProcessed>
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<StatsReport_PostProcessed>后期曲线处理</StatsReport_PostProcessed>
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<StatsReport_FinalValue>最终值</StatsReport_FinalValue>
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<StatsReport_MarketValueFromStuffsAndWork>市场价值是由原材料和工作量计算而来的。</StatsReport_MarketValueFromStuffsAndWork>
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<StatsReport_QualityMultiplier>品质影响系数</StatsReport_QualityMultiplier>
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<StatsReport_AgeMultiplier>年龄({0})影响系数</StatsReport_AgeMultiplier>
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<StatsReport_HealthMultiplier>耐久({0})影响系数</StatsReport_HealthMultiplier>
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<StatsReport_MoodMultiplier>心情({0})影响系数</StatsReport_MoodMultiplier>
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<StatsReport_DifficultyMultiplier>难度({0})影响系数</StatsReport_DifficultyMultiplier>
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<StatsReport_QualityMultiplier>品质乘数</StatsReport_QualityMultiplier>
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<StatsReport_AgeMultiplier>年龄({0})乘数</StatsReport_AgeMultiplier>
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<StatsReport_HealthMultiplier>耐久({0})乘数</StatsReport_HealthMultiplier>
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<StatsReport_MoodMultiplier>心情({0})乘数</StatsReport_MoodMultiplier>
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<StatsReport_DifficultyMultiplier>难度({0})乘数</StatsReport_DifficultyMultiplier>
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<StatsReport_InBed>卧床</StatsReport_InBed>
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<StatsReport_Facilities>设施</StatsReport_Facilities>
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<StatsReport_BodySize>体型({0})影响系数</StatsReport_BodySize>
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<StatsReport_BodySize>体型({0})乘数</StatsReport_BodySize>
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<StatsReport_MeleeDPSExplanation>左侧数据显示格式:\nDPS(近战伤害 / 冷却时间(秒) / 近战命中几率)\n\n计算公式:DPS = 近战伤害 * 近战命中几率 / 冷却时间(秒)</StatsReport_MeleeDPSExplanation>
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<StatsReport_MeleeDamage>近战伤害</StatsReport_MeleeDamage>
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<StatsReport_Cooldown>冷却时间</StatsReport_Cooldown>
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<StatsReport_MeleeHitChance>近战命中率</StatsReport_MeleeHitChance>
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<StatsReport_CooldownFormat>{0}秒</StatsReport_CooldownFormat>
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<StatsReport_LifeExpectancy>预期寿命</StatsReport_LifeExpectancy>
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<StatsReport_MissingBodyParts>身体部位缺失影响系数</StatsReport_MissingBodyParts>
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<StatsReport_MissingBodyParts>身体部位缺失乘数</StatsReport_MissingBodyParts>
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<StatsReport_GearAndInventoryMass>装备与货物质量</StatsReport_GearAndInventoryMass>
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<StatsReport_WornByCorpse>死者衣物影响系数</StatsReport_WornByCorpse>
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<StatsReport_WornByCorpse>死者衣物乘数</StatsReport_WornByCorpse>
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<AverageOfAllAttacks>各攻击平均</AverageOfAllAttacks>
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<StatsReport_ScenarioFactor>剧本设置影响系数</StatsReport_ScenarioFactor>
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<StatsReport_ScenarioFactor>剧本</StatsReport_ScenarioFactor>
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</LanguageData>
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<TraderTypePrice>贸易商类型</TraderTypePrice>
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<Selling>出售</Selling>
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<Buying>购买</Buying>
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<ItemSellPriceFactor>物品售价系数</ItemSellPriceFactor>
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<ItemSellPriceFactor>物品售价乘数</ItemSellPriceFactor>
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<DifficultyLevel>难度</DifficultyLevel>
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<PostCurve>全局后处理曲线</PostCurve>
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<YourNegotiatorBonus>你的谈判者加成</YourNegotiatorBonus>
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<TurningOffPrisonerBedWarning>关闭囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
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<AreYouSure>你确定要这么做吗?</AreYouSure>
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<CommandDetonateLabel>爆破</CommandDetonateLabel>
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<CommandDetonateDesc>开始爆破倒计时。</CommandDetonateDesc>
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<CommandDetonateLabel>引爆</CommandDetonateLabel>
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<CommandDetonateDesc>开始倒计时引爆。</CommandDetonateDesc>
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<CommandRenameZoneLabel>重命名</CommandRenameZoneLabel>
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<CommandRenameZoneDesc>重命名该区域。</CommandRenameZoneDesc>
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<!-- Research tab -->
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<ProjectTechLevel>项目科技等级</ProjectTechLevel>
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<YourTechLevel>自身科技等级</YourTechLevel>
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<ResearchCostMultiplier>工作量倍率</ResearchCostMultiplier>
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<ResearchCostComparison>项目基础工作量:{0},因自身科技等级影响,实际工作量为:{1}。</ResearchCostComparison>
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<ResearchCostMultiplier>工作量乘数</ResearchCostMultiplier>
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<ResearchCostComparison>由于身科技等级,项目基础工作量{0}变为{1}。</ResearchCostComparison>
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</LanguageData>
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<max>最大</max>
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<chance>几率</chance>
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<context>对象</context>
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<multiplier>倍率</multiplier>
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<multiplier>乘数</multiplier>
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<damage>伤害</damage>
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<radius>半径</radius>
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<durationDays>持续时间(天)</durationDays>
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<Temperature>温度</Temperature>
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<BadTemperature>温度不适宜</BadTemperature>
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<IdealFermentingTemperature>理想发酵温度</IdealFermentingTemperature>
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<DrugEffectMultiplier>{0}功效系数</DrugEffectMultiplier>
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<DrugEffectMultiplier>{0}效果乘数</DrugEffectMultiplier>
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<CaravanVisiting>正在拜访{0}。</CaravanVisiting>
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<CaravanEntering>正在进入{0}。</CaravanEntering>
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<CaravanAttacking>正在进攻{0}。</CaravanAttacking>
|
||||
@ -272,7 +272,7 @@
|
||||
<FullyGrownIn>于{0}后成熟</FullyGrownIn>
|
||||
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
|
||||
<PlantResting>休眠中</PlantResting>
|
||||
<OutOfIdealTemperatureRange>非理想温度(生长速度系数:{0}%)</OutOfIdealTemperatureRange>
|
||||
<OutOfIdealTemperatureRange>非理想温度(生长速度乘数:{0}%)</OutOfIdealTemperatureRange>
|
||||
<OutOfIdealTemperatureRangeNotGrowing>非理想温度(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
|
||||
<ReadyToHarvest>可收获</ReadyToHarvest>
|
||||
<Mature>成熟</Mature>
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
<ScenPart_ArriveInDropPods>以空投方式抵达。</ScenPart_ArriveInDropPods>
|
||||
|
||||
<ScenPart_StatFactor>「{0}」的全局倍率为{1}。</ScenPart_StatFactor>
|
||||
<ScenPart_StatFactor>属性「{0}」全局乘以{1}。</ScenPart_StatFactor>
|
||||
|
||||
|
||||
<!-- Pawn modifiers -->
|
||||
|
@ -8,7 +8,7 @@
|
||||
<PassionNone>无(学习速度{0}倍)</PassionNone>
|
||||
<PassionMinor>好奇(学习速度{0}倍)</PassionMinor>
|
||||
<PassionMajor>狂热(学习速度{0}倍)</PassionMajor>
|
||||
<LearnedMaxToday>已达今日学习上限({0}/{1},后续经验加成{2})</LearnedMaxToday>
|
||||
<LearnedMaxToday>已达今日学习上限({0}/{1},后续学习乘以{2})</LearnedMaxToday>
|
||||
<EffectsAtLevel>{0}级效果:</EffectsAtLevel>
|
||||
<SkillMax>最大</SkillMax>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user