Correct translation of "Multiplier"

This commit is contained in:
duduluu@outlook.com 2017-01-22 06:17:08 +08:00
parent c2f77fd9a8
commit 34882b4b2f
20 changed files with 50 additions and 50 deletions

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<ClickingMessages.helpText>你可以通过点击出现在屏幕左上方的通知信息来快速切换到目标区域查看详情。</ClickingMessages.helpText>
<ShotAccuracyTooltip.label>射击精度提示框</ShotAccuracyTooltip.label>
<ShotAccuracyTooltip.helpText>你可以查看殖民者每一枪的射击命中率。\n\n选择一位枪手将鼠标移动到他的目标之上命中率和修正因素都会显示出来。</ShotAccuracyTooltip.helpText>
<ShotAccuracyTooltip.helpText>你可以查看殖民者每一枪的射击命中率。\n\n选择一位枪手将鼠标移动到他的目标之上命中率乘数和修正因素都会显示出来。</ShotAccuracyTooltip.helpText>
<FriendlyFireSafety.label>友军误伤</FriendlyFireSafety.label>
<FriendlyFireSafety.helpText>如果友军距离足够近,就永远不会产生误伤。\n\n紧挨着枪手的近战单位不会被己方的火力误伤射击者会越过他的肩膀射击。\n\n这是一个近战/远程单位相互配合的好方法。</FriendlyFireSafety.helpText>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<JourneyOffer.label>journey offer</JourneyOffer.label>
<JourneyOffer.label>旅行邀請</JourneyOffer.label>
</LanguageData>

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<Rule_DisallowDesignator_Tame.label>禁止驯服</Rule_DisallowDesignator_Tame.label>
<Rule_DisallowDesignator_Tame.description>禁止驯服动物。</Rule_DisallowDesignator_Tame.description>
<StatFactor.label>属性倍率</StatFactor.label>
<StatFactor.label>属性乘数</StatFactor.label>
<!-- grouped -->

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<!-- Virtual categories -->
<EquippedStatOffsets.label>装备时属性偏移量</EquippedStatOffsets.label>
<StuffStatFactors.label>以此材料制作时属性</StuffStatFactors.label>
<StuffStatFactors.label>以此材料制作时属性</StuffStatFactors.label>
<StuffStatOffsets.label>以此材料制作时属性偏移量</StuffStatOffsets.label>
<StuffOfEquipmentStatFactors.label>以此材料制作的装备属性</StuffOfEquipmentStatFactors.label>
<StuffOfEquipmentStatFactors.label>以此材料制作的装备属性</StuffOfEquipmentStatFactors.label>
<!-- Pawn -->

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<MarketValue.description>一个物品的市场价值。实际价格会受到派系关系和谈判技能的影响。</MarketValue.description>
<MarketValue.formatString>¥{0}</MarketValue.formatString>
<SellPriceFactor.label>出售价格</SellPriceFactor.label>
<SellPriceFactor.description>你出售该物品时的价格数。</SellPriceFactor.description>
<SellPriceFactor.label>出售价格</SellPriceFactor.label>
<SellPriceFactor.description>你出售该物品时的价格数。</SellPriceFactor.description>
<Flammability.label>易燃性</Flammability.label>
<Flammability.description>一个物品被点燃的几率和燃烧的规模。</Flammability.description>

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<TrapSpringChance.description>当生物通过这个陷阱时触发生效的的可能性。</TrapSpringChance.description>
<ResearchSpeedFactor.label>研究速度系数</ResearchSpeedFactor.label>
<ResearchSpeedFactor.description>进行研究时的速度系数</ResearchSpeedFactor.description>
<ResearchSpeedFactor.description>进行研究时的速度会乘以此项的值</ResearchSpeedFactor.description>
<ResearchSpeedFactor.parts.1.customLabel>房间清洁度</ResearchSpeedFactor.parts.1.customLabel>
<MedicalTendQualityOffset.label>医疗照料质量偏移量</MedicalTendQualityOffset.label>
<MedicalTendQualityOffset.description>医疗照顾质量根据此项的值偏移。</MedicalTendQualityOffset.description>
<ImmunityGainSpeedFactor.label>免疫性增加速度系数</ImmunityGainSpeedFactor.label>
<ImmunityGainSpeedFactor.description>免疫性增加的速度系数</ImmunityGainSpeedFactor.description>
<ImmunityGainSpeedFactor.description>免疫性增加的速度会乘以此项的值</ImmunityGainSpeedFactor.description>
<WorkTableWorkSpeedFactor.label>工作速度系数</WorkTableWorkSpeedFactor.label>
<WorkTableWorkSpeedFactor.description>从事工作时的速度系数</WorkTableWorkSpeedFactor.description>
<WorkTableWorkSpeedFactor.description>工作速度会乘以此项的值</WorkTableWorkSpeedFactor.description>
<EntertainmentStrengthFactor.label>娱乐效果系数</EntertainmentStrengthFactor.label>
<EntertainmentStrengthFactor.description>娱乐人们并增加快乐值的效果系数。</EntertainmentStrengthFactor.description>

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<MentalBreakThreshold.description>当此人的心情低于这个值时,会有精神崩溃的风险。</MentalBreakThreshold.description>
<PsychicSensitivity.label>心灵敏感度</PsychicSensitivity.label>
<PsychicSensitivity.description>各类心灵事件对此人心情的影响数。</PsychicSensitivity.description>
<PsychicSensitivity.description>各类心灵事件对此人心情的影响的乘数。</PsychicSensitivity.description>
<ToxicSensitivity.label>毒物敏感度</ToxicSensitivity.label>
<ToxicSensitivity.description>有毒尘埃对此人造成影响的数。</ToxicSensitivity.description>
<ToxicSensitivity.description>有毒尘埃对此人造成影响的数。</ToxicSensitivity.description>
<GlobalLearningFactor.label>全局学习系数</GlobalLearningFactor.label>
<GlobalLearningFactor.description>影响所有技能学习效率的全局学习系数。</GlobalLearningFactor.description>
<EatingSpeed.label>进食速度</EatingSpeed.label>
<EatingSpeed.description>此人进食速度的数。</EatingSpeed.description>
<EatingSpeed.description>此人进食速度的数。</EatingSpeed.description>
<ComfyTemperatureMin.label>最低舒适温度</ComfyTemperatureMin.label>
<ComfyTemperatureMin.description>低于这个温度,角色会不开心。大幅低于这个温度时,角色会得低温症、冻伤甚至死亡。</ComfyTemperatureMin.description>

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<SocialImpact.description>当此人在进行社交时,其他角色所受到的影响程度。</SocialImpact.description>
<GiftImpact.label>外交礼物效果</GiftImpact.label>
<GiftImpact.description>当此人在给其他派系送礼物时,对派系关系的实际影响数。</GiftImpact.description>
<GiftImpact.description>当此人在给其他派系送礼物时,对派系关系的实际影响的乘数。</GiftImpact.description>
<TradePriceImprovement.label>交易价格改善</TradePriceImprovement.label>
<TradePriceImprovement.description>当此人在商议价格时,买卖价格改善的百分数。</TradePriceImprovement.description>

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<LanguageData>
<WorkSpeedGlobal.label>全局工作速度</WorkSpeedGlobal.label>
<WorkSpeedGlobal.description>此人在做任何工作时的速度数。</WorkSpeedGlobal.description>
<WorkSpeedGlobal.description>此人在做任何工作时的速度数。</WorkSpeedGlobal.description>
<MiningSpeed.label>采矿速度</MiningSpeed.label>
<MiningSpeed.description>此人在开采矿石时的速度。</MiningSpeed.description>
<MiningSpeed.description>此人在开采矿石时的速度乘数</MiningSpeed.description>
<SmoothingSpeed.label>打磨速度</SmoothingSpeed.label>
<SmoothingSpeed.description>此人在打磨粗糙石面时的速度。</SmoothingSpeed.description>
<SmoothingSpeed.description>此人在打磨粗糙石面时的速度乘数</SmoothingSpeed.description>
<ResearchSpeed.label>研究速度</ResearchSpeed.label>
<ResearchSpeed.description>此人在研究时的速度。</ResearchSpeed.description>

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<ButcheryMechanoidSpeed.description>此人在拆解机甲尸体时的速度。</ButcheryMechanoidSpeed.description>
<ButcheryFleshEfficiency.label>屠宰效率</ButcheryFleshEfficiency.label>
<ButcheryFleshEfficiency.description>此人在屠宰生物尸体时获得肉的数量加成</ButcheryFleshEfficiency.description>
<ButcheryFleshEfficiency.description>此人在屠宰生物尸体时获得肉的数量乘数</ButcheryFleshEfficiency.description>
<ButcheryMechanoidEfficiency.label>机甲拆解效率</ButcheryMechanoidEfficiency.label>
<ButcheryMechanoidEfficiency.description>此人在拆解机甲尸体时获得材料的数量加成</ButcheryMechanoidEfficiency.description>
<ButcheryMechanoidEfficiency.description>此人在拆解机甲尸体时获得材料的数量乘数</ButcheryMechanoidEfficiency.description>
</LanguageData>

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<!-- Damage multipliers should be stats on stuffs only -->
<SharpDamageMultiplier.label>近身利器伤害系数</SharpDamageMultiplier.label>
<SharpDamageMultiplier.description>这种材料对物品的利器伤害(切削/戳刺伤害)系数。</SharpDamageMultiplier.description>
<SharpDamageMultiplier.label>近身利器伤害</SharpDamageMultiplier.label>
<SharpDamageMultiplier.description>这种材料所制作的物品的利器伤害(切削/戳刺伤害)的乘数。</SharpDamageMultiplier.description>
<BluntDamageMultiplier.label>近身钝器伤害系数</BluntDamageMultiplier.label>
<BluntDamageMultiplier.description>这种材料对物品的钝器伤害系数。</BluntDamageMultiplier.description>
<BluntDamageMultiplier.label>近身钝器伤害</BluntDamageMultiplier.label>
<BluntDamageMultiplier.description>这种材料所制作物品的钝器伤害的乘数。</BluntDamageMultiplier.description>
</LanguageData>

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<LanguageData>
<AccuracyTouch.label>精度(贴近)</AccuracyTouch.label>
<AccuracyTouch.description>在贴近范围内的精度数。</AccuracyTouch.description>
<AccuracyTouch.description>在贴近范围内的精度数。</AccuracyTouch.description>
<AccuracyShort.label>精度(近)</AccuracyShort.label>
<AccuracyShort.description>在近距离范围内的精度数。</AccuracyShort.description>
<AccuracyShort.description>在近距离范围内的精度数。</AccuracyShort.description>
<AccuracyMedium.label>精度(中)</AccuracyMedium.label>
<AccuracyMedium.description>在中等距离范围内的精度数。</AccuracyMedium.description>
<AccuracyMedium.description>在中等距离范围内的精度数。</AccuracyMedium.description>
<AccuracyLong.label>精度(远)</AccuracyLong.label>
<AccuracyLong.description>在远距离范围内的精度数。</AccuracyLong.description>
<AccuracyLong.description>在远距离范围内的精度数。</AccuracyLong.description>
<RangedWeapon_Cooldown.label>远程冷却时间</RangedWeapon_Cooldown.label>
<RangedWeapon_Cooldown.description>在每次射击之后所需要的恢复时间。</RangedWeapon_Cooldown.description>

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<StatsReport_LifeStage>生命阶段</StatsReport_LifeStage>
<StatsReport_Material>材质</StatsReport_Material>
<StatsReport_CharacterQuality>角色品质</StatsReport_CharacterQuality>
<StatsReport_Skills>技能影响系数</StatsReport_Skills>
<StatsReport_OtherStats>其它状态影响系数</StatsReport_OtherStats>
<StatsReport_HealthFactors>健康影响系数</StatsReport_HealthFactors>
<StatsReport_Skills>技能系数</StatsReport_Skills>
<StatsReport_OtherStats>其它属性系数</StatsReport_OtherStats>
<StatsReport_HealthFactors>健康系数</StatsReport_HealthFactors>
<HealthFactorPercentImpact>权重{0}</HealthFactorPercentImpact>
<HealthFactorMaxImpact>最高{0}</HealthFactorMaxImpact>
<StatsReport_PostProcessed>后期处理</StatsReport_PostProcessed>
<StatsReport_PostProcessed>后期曲线处理</StatsReport_PostProcessed>
<StatsReport_FinalValue>最终值</StatsReport_FinalValue>
<StatsReport_MarketValueFromStuffsAndWork>市场价值是由原材料和工作量计算而来的。</StatsReport_MarketValueFromStuffsAndWork>
<StatsReport_QualityMultiplier>品质影响系</StatsReport_QualityMultiplier>
<StatsReport_AgeMultiplier>年龄({0}影响系</StatsReport_AgeMultiplier>
<StatsReport_HealthMultiplier>耐久({0}影响系</StatsReport_HealthMultiplier>
<StatsReport_MoodMultiplier>心情({0}影响系</StatsReport_MoodMultiplier>
<StatsReport_DifficultyMultiplier>难度({0}影响系</StatsReport_DifficultyMultiplier>
<StatsReport_QualityMultiplier>品质</StatsReport_QualityMultiplier>
<StatsReport_AgeMultiplier>年龄({0}</StatsReport_AgeMultiplier>
<StatsReport_HealthMultiplier>耐久({0}</StatsReport_HealthMultiplier>
<StatsReport_MoodMultiplier>心情({0}</StatsReport_MoodMultiplier>
<StatsReport_DifficultyMultiplier>难度({0}</StatsReport_DifficultyMultiplier>
<StatsReport_InBed>卧床</StatsReport_InBed>
<StatsReport_Facilities>设施</StatsReport_Facilities>
<StatsReport_BodySize>体型({0}影响系</StatsReport_BodySize>
<StatsReport_BodySize>体型({0}</StatsReport_BodySize>
<StatsReport_MeleeDPSExplanation>左侧数据显示格式:\nDPS近战伤害 / 冷却时间(秒) / 近战命中几率)\n\n计算公式DPS = 近战伤害 * 近战命中几率 / 冷却时间(秒)</StatsReport_MeleeDPSExplanation>
<StatsReport_MeleeDamage>近战伤害</StatsReport_MeleeDamage>
<StatsReport_Cooldown>冷却时间</StatsReport_Cooldown>
<StatsReport_MeleeHitChance>近战命中率</StatsReport_MeleeHitChance>
<StatsReport_CooldownFormat>{0}秒</StatsReport_CooldownFormat>
<StatsReport_LifeExpectancy>预期寿命</StatsReport_LifeExpectancy>
<StatsReport_MissingBodyParts>身体部位缺失影响系</StatsReport_MissingBodyParts>
<StatsReport_MissingBodyParts>身体部位缺失</StatsReport_MissingBodyParts>
<StatsReport_GearAndInventoryMass>装备与货物质量</StatsReport_GearAndInventoryMass>
<StatsReport_WornByCorpse>死者衣物影响系</StatsReport_WornByCorpse>
<StatsReport_WornByCorpse>死者衣物</StatsReport_WornByCorpse>
<AverageOfAllAttacks>各攻击平均</AverageOfAllAttacks>
<StatsReport_ScenarioFactor>剧本设置影响系数</StatsReport_ScenarioFactor>
<StatsReport_ScenarioFactor>剧本</StatsReport_ScenarioFactor>
</LanguageData>

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<TraderTypePrice>贸易商类型</TraderTypePrice>
<Selling>出售</Selling>
<Buying>购买</Buying>
<ItemSellPriceFactor>物品售价</ItemSellPriceFactor>
<ItemSellPriceFactor>物品售价</ItemSellPriceFactor>
<DifficultyLevel>难度</DifficultyLevel>
<PostCurve>全局后处理曲线</PostCurve>
<YourNegotiatorBonus>你的谈判者加成</YourNegotiatorBonus>

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<TurningOffPrisonerBedWarning>关闭囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权</TurningOffPrisonerBedWarning>
<AreYouSure>你确定要这么做吗?</AreYouSure>
<CommandDetonateLabel></CommandDetonateLabel>
<CommandDetonateDesc>开始爆破倒计时。</CommandDetonateDesc>
<CommandDetonateLabel></CommandDetonateLabel>
<CommandDetonateDesc>开始倒计时引爆</CommandDetonateDesc>
<CommandRenameZoneLabel>重命名</CommandRenameZoneLabel>
<CommandRenameZoneDesc>重命名该区域。</CommandRenameZoneDesc>

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<!-- Research tab -->
<ProjectTechLevel>项目科技等级</ProjectTechLevel>
<YourTechLevel>自身科技等级</YourTechLevel>
<ResearchCostMultiplier>工作量倍率</ResearchCostMultiplier>
<ResearchCostComparison>项目基础工作量:{0},因自身科技等级影响,实际工作量为:{1}。</ResearchCostComparison>
<ResearchCostMultiplier>工作量乘数</ResearchCostMultiplier>
<ResearchCostComparison>由于身科技等级,项目基础工作量{0}变为{1}。</ResearchCostComparison>
</LanguageData>

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<max>最大</max>
<chance>几率</chance>
<context>对象</context>
<multiplier>倍率</multiplier>
<multiplier>乘数</multiplier>
<damage>伤害</damage>
<radius>半径</radius>
<durationDays>持续时间(天)</durationDays>

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<Temperature>温度</Temperature>
<BadTemperature>温度不适宜</BadTemperature>
<IdealFermentingTemperature>理想发酵温度</IdealFermentingTemperature>
<DrugEffectMultiplier>{0}功效系</DrugEffectMultiplier>
<DrugEffectMultiplier>{0}效果乘</DrugEffectMultiplier>
<CaravanVisiting>正在拜访{0}。</CaravanVisiting>
<CaravanEntering>正在进入{0}。</CaravanEntering>
<CaravanAttacking>正在进攻{0}。</CaravanAttacking>
@ -272,7 +272,7 @@
<FullyGrownIn>于{0}后成熟</FullyGrownIn>
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
<PlantResting>休眠中</PlantResting>
<OutOfIdealTemperatureRange>非理想温度(生长速度数:{0}%</OutOfIdealTemperatureRange>
<OutOfIdealTemperatureRange>非理想温度(生长速度数:{0}%</OutOfIdealTemperatureRange>
<OutOfIdealTemperatureRangeNotGrowing>非理想温度(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
<ReadyToHarvest>可收获</ReadyToHarvest>
<Mature>成熟</Mature>

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<ScenPart_ArriveInDropPods>以空投方式抵达。</ScenPart_ArriveInDropPods>
<ScenPart_StatFactor>「{0}」的全局倍率为{1}。</ScenPart_StatFactor>
<ScenPart_StatFactor>属性「{0}」全局乘以{1}。</ScenPart_StatFactor>
<!-- Pawn modifiers -->

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<PassionNone>无(学习速度{0}倍)</PassionNone>
<PassionMinor>好奇(学习速度{0}倍)</PassionMinor>
<PassionMajor>狂热(学习速度{0}倍)</PassionMajor>
<LearnedMaxToday>已达今日学习上限({0}/{1},后续经验加成{2}</LearnedMaxToday>
<LearnedMaxToday>已达今日学习上限({0}/{1},后续学习乘以{2}</LearnedMaxToday>
<EffectsAtLevel>{0}级效果:</EffectsAtLevel>
<SkillMax>最大</SkillMax>