62 lines
3.6 KiB
XML
62 lines
3.6 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<MessageSiegersAssaulting>来自{1}包围殖民地的{0}开始突击殖民地。</MessageSiegersAssaulting>
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<MessageRaidersBeginningAssault>来自{1}的{0}开始了他们的进攻。</MessageRaidersBeginningAssault>
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<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始了进攻。</MessageRaidersDetectedEarlyAssault>
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<MessageRaidersKidnapping>来自{1}的{0}打算绑架他们能带走的人并离开。</MessageRaidersKidnapping>
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<MessageRaidersLeaving>来自{1}的{0}离开了。</MessageRaidersLeaving>
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<MessageRaidersGivenUpLeaving>来自{1}的{0}放弃并离开了。</MessageRaidersGivenUpLeaving>
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<MessageRaidersSatisfiedLeaving>来自{1}的{0}对于他们造成的破坏满意了并离开了。</MessageRaidersSatisfiedLeaving>
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<MessageFightersFleeing>来自{1}的{0}正在逃跑。</MessageFightersFleeing>
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<MessageFriendlyFightersLeaving>来自{1}的友好{0}离开了。</MessageFriendlyFightersLeaving>
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<MessageSeasonBegun>{0}开始了。</MessageSeasonBegun>
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<MessageShipHasLeftCommsRange>{0}离开了通讯范围。</MessageShipHasLeftCommsRange>
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<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。</MessageNeedBeaconToTradeWithShip>
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<MessageBillComplete>清单完成: {0}。</MessageBillComplete>
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<MessageFullyHealed>{0}完全康复了。</MessageFullyHealed>
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<MessagePrisonerIsEscaping>囚犯{0}正在逃跑。</MessagePrisonerIsEscaping>
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<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
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<MessageRecruitFail>{0}没能成功招募{1}(成功率{2})。</MessageRecruitFail>
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<MessageRecruitFailBecauseLoyalty>{0}没能成功招募{1}。(囚犯心情值低于最低要求)</MessageRecruitFailBecauseLoyalty>
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<MessagePoorlyTreated>{1}治疗了{0}(治疗效果差, 治疗效果好的几率{2})。</MessagePoorlyTreated>
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<MessageWellTreated>{1}治疗了{0} (治疗效果好, 治疗效果好的几率{2})。</MessageWellTreated>
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<MessageTraderCannotAfford>商人无法支付这笔交易。</MessageTraderCannotAfford>
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<MessageColonyCannotAfford>殖民地无法支付这笔交易。</MessageColonyCannotAfford>
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<MessageColonyNotEnoughSilver>可用于交易的银石不足。</MessageColonyNotEnoughSilver>
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<MessageTraderNotEnoughSilver>商人没有足够的银石。</MessageTraderNotEnoughSilver>
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<MessageCriticalAlert>严重警报: {0}</MessageCriticalAlert>
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<MessageMustDesignateHarvestable>必须指定长有作物并长成的植物。</MessageMustDesignateHarvestable>
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<MessageMustDesignateHarvestableWood>必须指定可收获木头并长成的树木。</MessageMustDesignateHarvestableWood>
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<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
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<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
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<MessageMustDesignateMineable>必须指定不可通过的岩石。</MessageMustDesignateMineable>
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<MessageMustDesignateHuntable>必须指定可以猎杀的物品。</MessageMustDesignateHuntable>
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<MessageMustDesignateClaimable>必须指定被放弃的人工建筑。</MessageMustDesignateClaimable>
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<MessageMustDesignateSmoothableFloor>必须指定粗糙的石面。</MessageMustDesignateSmoothableFloor>
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<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
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<PawnDiedBecauseOf>{0}因{1}而死。</PawnDiedBecauseOf>
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<MessageNoLongerDowned>{0}可以再行走了。</MessageNoLongerDowned>
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</LanguageData> |