73 lines
7.8 KiB
XML
73 lines
7.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<Frenzy_Work.label>工作狂热</Frenzy_Work.label>
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<Frenzy_Work.beginLetter>{0}受到了激励。[PAWN_pronoun]在接下来的24小时里将以2.5倍的速度进行工作。</Frenzy_Work.beginLetter>
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<Frenzy_Work.beginLetterLabel>激励状态: 工作狂热</Frenzy_Work.beginLetterLabel>
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<Frenzy_Work.endMessage>{0}失去了激励状态(工作狂热)。</Frenzy_Work.endMessage>
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<Frenzy_Work.baseInspectLine>激励状态: 工作狂热</Frenzy_Work.baseInspectLine>
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<Frenzy_Go.label>行动狂热</Frenzy_Go.label>
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<Frenzy_Go.beginLetter>{0}受到了激励。[PAWN_pronoun]在接下来的2天里将以1.5倍的速度进行移动。</Frenzy_Go.beginLetter>
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<Frenzy_Go.beginLetterLabel>激励状态: 行动狂热</Frenzy_Go.beginLetterLabel>
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<Frenzy_Go.endMessage>{0}失去了激励状态(行动狂热)。</Frenzy_Go.endMessage>
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<Frenzy_Go.baseInspectLine>激励状态: 行动狂热</Frenzy_Go.baseInspectLine>
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<Frenzy_Shoot.label>射击狂热</Frenzy_Shoot.label>
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<Frenzy_Shoot.beginLetter>{0}受到了激励。[PAWN_possessive]在接下来的3天里射击更加精准了。</Frenzy_Shoot.beginLetter>
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<Frenzy_Shoot.beginLetterLabel>激励状态: 射击狂热</Frenzy_Shoot.beginLetterLabel>
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<Frenzy_Shoot.endMessage>{0}失去了激励状态(射击狂热)</Frenzy_Shoot.endMessage>
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<Frenzy_Shoot.baseInspectLine>激励状态: 射击狂热</Frenzy_Shoot.baseInspectLine>
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<Inspired_Trade.label>交易灵感</Inspired_Trade.label>
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<Inspired_Trade.beginLetter>{0}受到了激励。[PAWN_pronoun]将在为[PAWN_possessive]进行的下一次交易中将更好地进行价格谈判。\n\n这个激励状态会持续8天,或者在交易完成后消失。</Inspired_Trade.beginLetter>
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<Inspired_Trade.beginLetterLabel>激励状态: 交易灵感</Inspired_Trade.beginLetterLabel>
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<Inspired_Trade.endMessage>{0}失去了激励状态(交易灵感)</Inspired_Trade.endMessage>
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<Inspired_Trade.baseInspectLine>激励状态: 交易灵感</Inspired_Trade.baseInspectLine>
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<Inspired_Recruitment.label>招募灵感</Inspired_Recruitment.label>
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<Inspired_Recruitment.beginLetter>{0}受到了激励。[PAWN_pronoun]在下一次招募囚犯时会获得成功,无论难度有多高。\n\n这个激励状态会持续8天,或者在成功招募之后消失。</Inspired_Recruitment.beginLetter>
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<Inspired_Recruitment.beginLetterLabel>激励状态: 招募灵感</Inspired_Recruitment.beginLetterLabel>
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<Inspired_Recruitment.endMessage>{0}失去了激励状态(招募灵感)</Inspired_Recruitment.endMessage>
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<Inspired_Recruitment.baseInspectLine>激励状态: 招募灵感</Inspired_Recruitment.baseInspectLine>
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<Inspired_Surgery.label>手术灵感</Inspired_Surgery.label>
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<Inspired_Surgery.beginLetter>{0}受到了激励。由[PAWN_objective]进行的下一次手术失败几率将是原本的十分之一。\n\n这个激励状态会持续8天,或者在执行手术之后消失。</Inspired_Surgery.beginLetter>
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<Inspired_Surgery.beginLetterLabel>激励状态: 手术灵感</Inspired_Surgery.beginLetterLabel>
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<Inspired_Surgery.endMessage>{0}失去了激励状态(手术灵感)</Inspired_Surgery.endMessage>
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<Inspired_Surgery.baseInspectLine>激励状态: 手术灵感</Inspired_Surgery.baseInspectLine>
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<Inspired_Creativity.label>创造灵感</Inspired_Creativity.label>
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<Inspired_Creativity.beginLetter>{0}受到了激励。制作任何物品,组装家具或者艺术品完成时都会比靠其他方式完成要高出2个品质等级。\n\n这个激励状态会持续8天,或者在完成物品制作、家具建造或艺术品加工后消失。</Inspired_Creativity.beginLetter>
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<Inspired_Creativity.beginLetterLabel>激励状态:创造灵感</Inspired_Creativity.beginLetterLabel>
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<Inspired_Creativity.endMessage>{0}失去了激励状态(创造灵感)</Inspired_Creativity.endMessage>
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<Inspired_Creativity.baseInspectLine>激励状态:创造灵感</Inspired_Creativity.baseInspectLine>
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<!--<WorkFrenzy.label>工作狂热</WorkFrenzy.label>-->
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<!--<WorkFrenzy.beginLetter>{0} 受到了激励。HECAP在接下来的24小时将获得2.5倍的工作速度。</WorkFrenzy.beginLetter>-->
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<!--<WorkFrenzy.beginLetterLabel>激励状态: 工作狂热</WorkFrenzy.beginLetterLabel>-->
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<!--<WorkFrenzy.endMessage>{0} 失去了激励状态(工作狂热)。</WorkFrenzy.endMessage>-->
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<!--<WorkFrenzy.baseInspectLine>激励状态: 工作狂热</WorkFrenzy.baseInspectLine>-->
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<!--<GoFrenzy.label>行动狂热</GoFrenzy.label>-->
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<!--<GoFrenzy.beginLetter>{0} 受到了激励。HECAP在接下来的24小时将获得1.5倍的移动速度。</GoFrenzy.beginLetter>-->
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<!--<GoFrenzy.beginLetterLabel>激励状态: 行动狂热</GoFrenzy.beginLetterLabel>-->
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<!--<GoFrenzy.endMessage>{0} 失去了激励状态(行动狂热)。</GoFrenzy.endMessage>-->
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<!--<GoFrenzy.baseInspectLine>激励状态: 行动狂热</GoFrenzy.baseInspectLine>-->
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<!--<ShootFrenzy.label>射击狂热</ShootFrenzy.label>-->
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<!--<ShootFrenzy.beginLetter>{0} 受到了激励。HISCAP在接下来的3天将拥有提升的射击精度。</ShootFrenzy.beginLetter>-->
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<!--<ShootFrenzy.beginLetterLabel>激励状态: 射击狂热</ShootFrenzy.beginLetterLabel>-->
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<!--<ShootFrenzy.endMessage>{0} 失去了激励状态(射击狂热)。</ShootFrenzy.endMessage>-->
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<!--<ShootFrenzy.baseInspectLine>激励状态: 射击狂热</ShootFrenzy.baseInspectLine>-->
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<!--<InspiredTrade.label>交易灵感</InspiredTrade.label>-->
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<!--<InspiredTrade.beginLetter>{0} 受到了激励。HECAP在下一次交易会能极好地改善交易价格。\n\n激励状态会持续8天,或者在交易完成后消失。</InspiredTrade.beginLetter>-->
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<!--<InspiredTrade.beginLetterLabel>激励状态: 交易灵感</InspiredTrade.beginLetterLabel>-->
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<!--<InspiredTrade.endMessage>{0} 失去了激励状态(交易灵感)。</InspiredTrade.endMessage>-->
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<!--<InspiredTrade.baseInspectLine>激励状态: 交易灵感</InspiredTrade.baseInspectLine>-->
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<!--<InspiredRecruitment.label>招募灵感</InspiredRecruitment.label>-->
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<!--<InspiredRecruitment.beginLetter>{0} 受到了激励。HECAP在下一次招募囚犯时会直接成功,不管难度有多高。\n\n激励状态会持续8天,或者在囚犯招募后消失。</InspiredRecruitment.beginLetter>-->
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<!--<InspiredRecruitment.beginLetterLabel>激励状态: 招募灵感</InspiredRecruitment.beginLetterLabel>-->
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<!--<InspiredRecruitment.endMessage>{0} 失去了激励状态(招募灵感)。</InspiredRecruitment.endMessage>-->
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<!--<InspiredRecruitment.baseInspectLine>激励状态: 招募灵感</InspiredRecruitment.baseInspectLine>-->
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<!--<InspiredSurgery.label>手术灵感</InspiredSurgery.label>-->
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<!--<InspiredSurgery.beginLetter>{0} 受到了激励。HECAP在下一次执行手术时的失败率会降低至原来的10%。\n\n激励状态会持续8天,或者在执行手术后消失。</InspiredSurgery.beginLetter>-->
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<!--<InspiredSurgery.beginLetterLabel>激励状态: 手术灵感</InspiredSurgery.beginLetterLabel>-->
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<!--<InspiredSurgery.endMessage>{0} 失去了激励状态(手术灵感)。</InspiredSurgery.endMessage>-->
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<!--<InspiredSurgery.baseInspectLine>激励状态: 手术灵感</InspiredSurgery.baseInspectLine>-->
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<!--<InspiredArt.label>艺术灵感</InspiredArt.label>-->
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<!--<InspiredArt.beginLetter>{0} 受到了激励。任何艺术品在完成时的品质将会是原来的3倍。\n\n激励状态会持续8天,或者在艺术品完成后消失。</InspiredArt.beginLetter>-->
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<!--<InspiredArt.beginLetterLabel>激励状态: 艺术灵感</InspiredArt.beginLetterLabel>-->
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<!--<InspiredArt.endMessage>{0} 失去了激励状态(艺术灵感)。</InspiredArt.endMessage>-->
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<!--<InspiredArt.baseInspectLine>激励状态: 艺术灵感</InspiredArt.baseInspectLine>-->
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</LanguageData> |