RimWorld-ChineseSimplified/DefInjected/InspirationDef/Inspirations.xml
2018-06-19 21:11:11 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Frenzy_Work.label>工作狂热</Frenzy_Work.label>
<Frenzy_Work.beginLetter>{0}受到了激励。[PAWN_pronoun]在接下来的24小时里将以2.5倍的速度进行工作。</Frenzy_Work.beginLetter>
<Frenzy_Work.beginLetterLabel>激励状态: 工作狂热</Frenzy_Work.beginLetterLabel>
<Frenzy_Work.endMessage>{0}失去了激励状态(工作狂热)。</Frenzy_Work.endMessage>
<Frenzy_Work.baseInspectLine>激励状态: 工作狂热</Frenzy_Work.baseInspectLine>
<Frenzy_Go.label>行动狂热</Frenzy_Go.label>
<Frenzy_Go.beginLetter>{0}受到了激励。[PAWN_pronoun]在接下来的2天里将以1.5倍的速度进行移动。</Frenzy_Go.beginLetter>
<Frenzy_Go.beginLetterLabel>激励状态: 行动狂热</Frenzy_Go.beginLetterLabel>
<Frenzy_Go.endMessage>{0}失去了激励状态(行动狂热)。</Frenzy_Go.endMessage>
<Frenzy_Go.baseInspectLine>激励状态: 行动狂热</Frenzy_Go.baseInspectLine>
<Frenzy_Shoot.label>射击狂热</Frenzy_Shoot.label>
<Frenzy_Shoot.beginLetter>{0}受到了激励。[PAWN_possessive]在接下来的3天里射击更加精准了。</Frenzy_Shoot.beginLetter>
<Frenzy_Shoot.beginLetterLabel>激励状态: 射击狂热</Frenzy_Shoot.beginLetterLabel>
<Frenzy_Shoot.endMessage>{0}失去了激励状态(射击狂热)</Frenzy_Shoot.endMessage>
<Frenzy_Shoot.baseInspectLine>激励状态: 射击狂热</Frenzy_Shoot.baseInspectLine>
<Inspired_Trade.label>交易灵感</Inspired_Trade.label>
<Inspired_Trade.beginLetter>{0}受到了激励。[PAWN_pronoun]将在为[PAWN_possessive]进行的下一次交易中将更好地进行价格谈判。\n\n这个激励状态会持续8天或者在交易完成后消失。</Inspired_Trade.beginLetter>
<Inspired_Trade.beginLetterLabel>激励状态: 交易灵感</Inspired_Trade.beginLetterLabel>
<Inspired_Trade.endMessage>{0}失去了激励状态(交易灵感)</Inspired_Trade.endMessage>
<Inspired_Trade.baseInspectLine>激励状态: 交易灵感</Inspired_Trade.baseInspectLine>
<Inspired_Recruitment.label>招募灵感</Inspired_Recruitment.label>
<Inspired_Recruitment.beginLetter>{0}受到了激励。[PAWN_pronoun]在下一次招募囚犯时会获得成功,无论难度有多高。\n\n这个激励状态会持续8天或者在成功招募之后消失。</Inspired_Recruitment.beginLetter>
<Inspired_Recruitment.beginLetterLabel>激励状态: 招募灵感</Inspired_Recruitment.beginLetterLabel>
<Inspired_Recruitment.endMessage>{0}失去了激励状态(招募灵感)</Inspired_Recruitment.endMessage>
<Inspired_Recruitment.baseInspectLine>激励状态: 招募灵感</Inspired_Recruitment.baseInspectLine>
<Inspired_Surgery.label>手术灵感</Inspired_Surgery.label>
<Inspired_Surgery.beginLetter>{0}受到了激励。由[PAWN_objective]进行的下一次手术失败几率将是原本的十分之一。\n\n这个激励状态会持续8天或者在执行手术之后消失。</Inspired_Surgery.beginLetter>
<Inspired_Surgery.beginLetterLabel>激励状态: 手术灵感</Inspired_Surgery.beginLetterLabel>
<Inspired_Surgery.endMessage>{0}失去了激励状态(手术灵感)</Inspired_Surgery.endMessage>
<Inspired_Surgery.baseInspectLine>激励状态: 手术灵感</Inspired_Surgery.baseInspectLine>
<Inspired_Creativity.label>创造灵感</Inspired_Creativity.label>
<Inspired_Creativity.beginLetter>{0}受到了激励。制作任何物品组装家具或者艺术品完成时都会比靠其他方式完成要高出2个品质等级。\n\n这个激励状态会持续8天或者在完成物品制作、家具建造或艺术品加工后消失。</Inspired_Creativity.beginLetter>
<Inspired_Creativity.beginLetterLabel>激励状态:创造灵感</Inspired_Creativity.beginLetterLabel>
<Inspired_Creativity.endMessage>{0}失去了激励状态(创造灵感)</Inspired_Creativity.endMessage>
<Inspired_Creativity.baseInspectLine>激励状态:创造灵感</Inspired_Creativity.baseInspectLine>
<!--<WorkFrenzy.label>工作狂热</WorkFrenzy.label>-->
<!--<WorkFrenzy.beginLetter>{0} 受到了激励。HECAP在接下来的24小时将获得2.5倍的工作速度。</WorkFrenzy.beginLetter>-->
<!--<WorkFrenzy.beginLetterLabel>激励状态: 工作狂热</WorkFrenzy.beginLetterLabel>-->
<!--<WorkFrenzy.endMessage>{0} 失去了激励状态(工作狂热)。</WorkFrenzy.endMessage>-->
<!--<WorkFrenzy.baseInspectLine>激励状态: 工作狂热</WorkFrenzy.baseInspectLine>-->
<!--<GoFrenzy.label>行动狂热</GoFrenzy.label>-->
<!--<GoFrenzy.beginLetter>{0} 受到了激励。HECAP在接下来的24小时将获得1.5倍的移动速度。</GoFrenzy.beginLetter>-->
<!--<GoFrenzy.beginLetterLabel>激励状态: 行动狂热</GoFrenzy.beginLetterLabel>-->
<!--<GoFrenzy.endMessage>{0} 失去了激励状态(行动狂热)。</GoFrenzy.endMessage>-->
<!--<GoFrenzy.baseInspectLine>激励状态: 行动狂热</GoFrenzy.baseInspectLine>-->
<!--<ShootFrenzy.label>射击狂热</ShootFrenzy.label>-->
<!--<ShootFrenzy.beginLetter>{0} 受到了激励。HISCAP在接下来的3天将拥有提升的射击精度。</ShootFrenzy.beginLetter>-->
<!--<ShootFrenzy.beginLetterLabel>激励状态: 射击狂热</ShootFrenzy.beginLetterLabel>-->
<!--<ShootFrenzy.endMessage>{0} 失去了激励状态(射击狂热)。</ShootFrenzy.endMessage>-->
<!--<ShootFrenzy.baseInspectLine>激励状态: 射击狂热</ShootFrenzy.baseInspectLine>-->
<!--<InspiredTrade.label>交易灵感</InspiredTrade.label>-->
<!--<InspiredTrade.beginLetter>{0} 受到了激励。HECAP在下一次交易会能极好地改善交易价格。\n\n激励状态会持续8天或者在交易完成后消失。</InspiredTrade.beginLetter>-->
<!--<InspiredTrade.beginLetterLabel>激励状态: 交易灵感</InspiredTrade.beginLetterLabel>-->
<!--<InspiredTrade.endMessage>{0} 失去了激励状态(交易灵感)。</InspiredTrade.endMessage>-->
<!--<InspiredTrade.baseInspectLine>激励状态: 交易灵感</InspiredTrade.baseInspectLine>-->
<!--<InspiredRecruitment.label>招募灵感</InspiredRecruitment.label>-->
<!--<InspiredRecruitment.beginLetter>{0} 受到了激励。HECAP在下一次招募囚犯时会直接成功不管难度有多高。\n\n激励状态会持续8天或者在囚犯招募后消失。</InspiredRecruitment.beginLetter>-->
<!--<InspiredRecruitment.beginLetterLabel>激励状态: 招募灵感</InspiredRecruitment.beginLetterLabel>-->
<!--<InspiredRecruitment.endMessage>{0} 失去了激励状态(招募灵感)。</InspiredRecruitment.endMessage>-->
<!--<InspiredRecruitment.baseInspectLine>激励状态: 招募灵感</InspiredRecruitment.baseInspectLine>-->
<!--<InspiredSurgery.label>手术灵感</InspiredSurgery.label>-->
<!--<InspiredSurgery.beginLetter>{0} 受到了激励。HECAP在下一次执行手术时的失败率会降低至原来的10%。\n\n激励状态会持续8天或者在执行手术后消失。</InspiredSurgery.beginLetter>-->
<!--<InspiredSurgery.beginLetterLabel>激励状态: 手术灵感</InspiredSurgery.beginLetterLabel>-->
<!--<InspiredSurgery.endMessage>{0} 失去了激励状态(手术灵感)。</InspiredSurgery.endMessage>-->
<!--<InspiredSurgery.baseInspectLine>激励状态: 手术灵感</InspiredSurgery.baseInspectLine>-->
<!--<InspiredArt.label>艺术灵感</InspiredArt.label>-->
<!--<InspiredArt.beginLetter>{0} 受到了激励。任何艺术品在完成时的品质将会是原来的3倍。\n\n激励状态会持续8天或者在艺术品完成后消失。</InspiredArt.beginLetter>-->
<!--<InspiredArt.beginLetterLabel>激励状态: 艺术灵感</InspiredArt.beginLetterLabel>-->
<!--<InspiredArt.endMessage>{0} 失去了激励状态(艺术灵感)。</InspiredArt.endMessage>-->
<!--<InspiredArt.baseInspectLine>激励状态: 艺术灵感</InspiredArt.baseInspectLine>-->
</LanguageData>