RimWorld-ChineseSimplified/Keyed/Messages.xml
2014-04-19 23:04:32 +08:00

40 lines
1.9 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<MessageRaidersGivenUpLeaving>The raiders from {0} have given up and are leaving.</MessageRaidersGivenUpLeaving>
<MessageShipHasLeftCommsRange>{0} has left comms range.</MessageShipHasLeftCommsRange>
<MessageNeedBeaconToTradeWithShip>You need an orbital trade beacon to trade with a ship.</MessageNeedBeaconToTradeWithShip>
<MessageBillComplete>Bill complete: {0}.</MessageBillComplete>
<MessageFullyHealed>{0} is fully healed.</MessageFullyHealed>
<MessageFightersFleeing>Fighters from {0} are fleeing.</MessageFightersFleeing>
<MessageFriendlyFightersLeaving>Friendly fighters from {0} are leaving.</MessageFriendlyFightersLeaving>
<MessageRaidersLeaving>Raiders from {0} are leaving.</MessageRaidersLeaving>
<MessageRaidersBeginningAssault>Raiders from {0} have are beginning their assault.</MessageRaidersBeginningAssault>
<MessageRaidersDetectedEarlyAssault>Raiders from {0} have detected you and begun their assault early.</MessageRaidersDetectedEarlyAssault>
<MessagePrisonerIsEscaping>Prisoner {0} is escaping.</MessagePrisonerIsEscaping>
<MessageRecruitSuccess>{0} successfully recruited {1} ({2} chance).</MessageRecruitSuccess>
<MessageRecruitFail>{0} failed to recruit {1} ({2} chance).</MessageRecruitFail>
<MessageRecruitFailBecauseLoyalty>{0} failed to recruit {1} (prisoner below loyalty threshold).</MessageRecruitFailBecauseLoyalty>
<MessageTraderCannotAfford>Trader cannot afford this deal.</MessageTraderCannotAfford>
<MessageColonyCannotAfford>The colony cannot afford this deal.</MessageColonyCannotAfford>
<MessageColonyNotEnoughSilver>You do not have enough silver ready to trade.</MessageColonyNotEnoughSilver>
<MessageTraderNotEnoughSilver>Trader does not have enough silver.</MessageTraderNotEnoughSilver>
<MessageCriticalAlert>Critical alert: {0}</MessageCriticalAlert>
</LanguageData>