The raiders from {0} have given up and are leaving.
{0} has left comms range.
You need an orbital trade beacon to trade with a ship.
Bill complete: {0}.
{0} is fully healed.
Fighters from {0} are fleeing.
Friendly fighters from {0} are leaving.
Raiders from {0} are leaving.
Raiders from {0} have are beginning their assault.
Raiders from {0} have detected you and begun their assault early.
Prisoner {0} is escaping.
{0} successfully recruited {1} ({2} chance).
{0} failed to recruit {1} ({2} chance).
{0} failed to recruit {1} (prisoner below loyalty threshold).
Trader cannot afford this deal.
The colony cannot afford this deal.
You do not have enough silver ready to trade.
Trader does not have enough silver.
Critical alert: {0}