RimWorld-ChineseSimplified/DefInjected/SkillNeedDef/SkillNeedsGeneral.xml
2014-04-19 23:04:32 +08:00

24 lines
1.7 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<CookTime.description>Cooks meals in {0}% the normal time.</CookTime.description>
<ButcheryTime.description>Butchers in {0}% the normal time.</ButcheryTime.description>
<ButcheryEfficiency.description>Produces {0}% the normal amount of meat when butchering.</ButcheryEfficiency.description>
<StonecuttingTime.description>Cuts stone in {0}% the normal time.</StonecuttingTime.description>
<StonecuttingEfficiency.description>Produces {0}% the normal amount of stone blocks when stonecutting.</StonecuttingEfficiency.description>
<MiningSpeed.description>Mines at {0}% speed.</MiningSpeed.description>
<ResearchSpeed.description>Researches at {0}% speed.</ResearchSpeed.description>
<ConstructionSpeed.description>Constructs and repairs buildings at {0}% speed.</ConstructionSpeed.description>
<SowingHarvestingSpeed.description>Sows and harvests plants at {0}% speed.</SowingHarvestingSpeed.description>
<SocialImpact.description>Social interactions have {0}% impact on mood.</SocialImpact.description>
<GiftImpact.description>Gifts have {0}% impact on faction relations.</GiftImpact.description>
<RecruitChance.description>{0}% chance to recruit a prisoner in the best situation.</RecruitChance.description>
<TradePriceImprovement.description>Trade prices are {0}% better for both buying and selling.</TradePriceImprovement.description>
<ShootingAccuracy.description>Base {0}% chance to miss per square of shot distance.</ShootingAccuracy.description>
<MeleeHitChance.description>Base {0}% chance to hit in melee.</MeleeHitChance.description>
</LanguageData>