RimWorld-ChineseSimplified/Biotech/Keyed/Dialog_StatsReports.xml
2022-11-18 15:27:31 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Relevant genes -->
<StatsReport_Genes>相关基因</StatsReport_Genes>
<!-- EN: in sunlight -->
<StatsReport_InSunlight>日光下</StatsReport_InSunlight>
<!-- EN: clothed -->
<StatsReport_Clothed>着衣</StatsReport_Clothed>
<!-- EN: unclothed -->
<StatsReport_Unclothed>未着衣</StatsReport_Unclothed>
<!-- EN: Age rate multiplier -->
<StatsReport_AgeRateMultiplier>衰老率</StatsReport_AgeRateMultiplier><!-- text_todo -->
<!-- EN: A multiplier on how quickly this person ages biologically based on their current age. -->
<StatsReport_AgeRateMultiplier_Desc>根据这个人目前的年龄,这个人在生物学上衰老的速度的倍数。</StatsReport_AgeRateMultiplier_Desc><!-- text_todo -->
<!-- EN: Required weight class -->
<StatsReport_RechargerWeightClass>重量级</StatsReport_RechargerWeightClass>
<!-- EN: The weight class of mechanoid which can use this recharger. The following mechanoids are compatible -->
<StatsReport_RechargerWeightClass_Desc>能够使用此充电站的机械体重量级。以下机械体可以使用</StatsReport_RechargerWeightClass_Desc>
<!-- EN: Recharger needed -->
<StatsReport_RechargerNeeded>充电站</StatsReport_RechargerNeeded>
<!-- EN: The type of recharger that this mechanoid can use to recover energy. This is based on the mechanoid's weight class. -->
<StatsReport_RechargerNeeded_Desc>这台机械体补充能量所需的充电站类型。这取决于机械体的重量级。</StatsReport_RechargerNeeded_Desc>
<!-- EN: Deathrest effectiveness -->
<StatsReport_DeathrestEffectiveness>死眠效率</StatsReport_DeathrestEffectiveness>
<!-- EN: A multiplier on how effective this is when used for deathrest. The higher this is, the less time a user needs to deathrest here. -->
<StatsReport_DeathrestEffectiveness_Desc>用以表示此物体用于死眠时的效率,此数值越高,死眠所需的时间就越短。</StatsReport_DeathrestEffectiveness_Desc>
<!-- EN: Deathrest connection limit -->
<StatsReport_DeathrestConnectionLimit>死眠连接数</StatsReport_DeathrestConnectionLimit>
<!-- EN: How many of these buildings can connect to a deathrester while deathresting. This number is also limited by the person's deathrest capacity. -->
<StatsReport_DeathrestConnectionLimit_Desc>这些建筑在死眠者进行死眠时能够链接的数量。这个数值也受限于使用者的死眠容量。</StatsReport_DeathrestConnectionLimit_Desc>
<!-- EN: Growth tier -->
<StatsReport_GrowthTier>成长评级</StatsReport_GrowthTier>
<!-- EN: Children progress through growth tiers over time. The higher the learning need, the faster the progress. When a growth moment comes (at age 7, 10, and 13), the child's growth tier determines how many trait and passion options you can choose from. Growth tier resets after each growth moment. -->
<StatsReport_GrowthTierDesc>儿童随着时间成长的进度。充分的学习能够更快地提高成长评级。当抵达成长的固定阶段时7岁、10岁和13岁儿童的成长评级决定了你可以选择多少特性和技能兴趣。成长评级在抵达每个成长阶段后重置。</StatsReport_GrowthTierDesc>
<!-- EN: Life stage -->
<StatsReport_DevelopmentStage>生命阶段</StatsReport_DevelopmentStage>
<!-- EN: A baby. Babies cannot move on their own. Their life revolves around the simple needs of food, sleep, and play. When they giggle, nearby adults' moods are lifted, and when they cry, nearby adults are annoyed.\n\nAt age 3, human babies become children. -->
<StatsReport_DevelopmentStageDesc_Baby>一个婴儿。婴儿不能自己移动。他们的生活围绕着食物、睡眠和游戏这些简单的需求展开。当他们咯咯笑的时候,附近的成年人的情绪就会高涨,而当他们哭闹的时候,附近的成年人就会恼怒。\n\n3岁时人类的婴儿成为儿童。</StatsReport_DevelopmentStageDesc_Baby>
<!-- EN: A child. In general, children are slower and less skilled than adults. However, children have a natural optimism. When their mood is high, this optimism can raise the mood of adult colonists.\n\nChildren can do various types of work, depending on their age -->
<StatsReport_DevelopmentStageDesc_ChildPart1>一个孩子。一般来说,儿童比成年人更慢,技能更差。然而,儿童有一种天然的乐观精神。当他们的情绪高涨时,这种乐观情绪可以提高成年殖民者的情绪。\n\n儿童可以做各种类型的工作这取决于他们的年龄</StatsReport_DevelopmentStageDesc_ChildPart1>
<!-- EN: As a child ages, they will gain additional passions and traits.\n\nChildren have various child-specific learning needs and require special child-sized apparel.\n\nAt age 13, human children become adults. -->
<StatsReport_DevelopmentStageDesc_ChildPart2>随着儿童年龄的增长,他们将获得更多的兴趣和特性。\n\n儿童有各种儿童特有的学习需求需要特殊的儿童尺寸服装。\n\n13岁时人类儿童成为成年人。</StatsReport_DevelopmentStageDesc_ChildPart2>
<!-- EN: An adult. Human adults fully mature at the age of 18. -->
<StatsReport_DevelopmentStageDesc_Adult>一个成年人。人类成年人在18岁时完全成熟。</StatsReport_DevelopmentStageDesc_Adult>
<!-- EN: Multiplier for pollution -->
<StatsReport_Pollution>污染系数</StatsReport_Pollution>
<!-- EN: Age factor -->
<StatsReport_FertilityAgeFactor>年龄系数</StatsReport_FertilityAgeFactor>
<!-- EN: Has {0_label} gene -->
<StatsReport_HasGene>拥有{0_label}基因</StatsReport_HasGene>
<!-- EN: A person of the {0} xenotype.\n\nAbout {0}s: -->
<StatsReport_NonBaselinerDescription>人类亚种:{0}。\n\n关于{0}</StatsReport_NonBaselinerDescription>
<!-- EN: Lifestage -->
<Stat_Thing_Apparel_ValidLifestage>生命阶段</Stat_Thing_Apparel_ValidLifestage>
<!-- EN: Certain apparel requires that the wearer be within a specific age range. -->
<Stat_Thing_Apparel_ValidLifestage_Desc>某些服装要求穿着者在特定的年龄范围内。</Stat_Thing_Apparel_ValidLifestage_Desc>
<!-- EN: Connected {0} -->
<StatsReport_Connected>已连接{0}</StatsReport_Connected>
<!-- EN: Effects -->
<Effects>影响</Effects>
<!-- EN: A multiplier on chance of having a romantic relationship with someone who does not have this gene. -->
<StatsReport_MissingGeneRomanceChance>与没有这种基因的人发生恋爱关系的机会的倍数。</StatsReport_MissingGeneRomanceChance>
<!-- EN: Immune to -->
<ImmuneTo>免疫</ImmuneTo>
<!-- EN: Social fight chance factor -->
<SocialFightChanceFactor>打架几率系数</SocialFightChanceFactor>
<!-- EN: Chance mental break is violent -->
<AggroMentalBreakSelectionChanceFactor>暴力崩溃系数</AggroMentalBreakSelectionChanceFactor>
<!-- EN: Prison break interval factor -->
<PrisonBreakIntervalFactor>越狱间隔系数</PrisonBreakIntervalFactor>
<!-- EN: Will never prison break. -->
<WillNeverPrisonBreak>永不越狱。</WillNeverPrisonBreak>
<!-- EN: Mental breaks are always violent. -->
<AlwaysAggroMentalBreak>精神崩溃总是暴力类型。</AlwaysAggroMentalBreak>
<!-- EN: Mental breaks are never violent. -->
<NeverAggroMentalBreak>精神崩溃不会有暴力行为。</NeverAggroMentalBreak>
<!-- EN: {0_label} addiction chance factor -->
<AddictionChanceFactor>{0_label}成瘾几率系数</AddictionChanceFactor>
<!-- EN: {0_label} overdose chance factor -->
<OverdoseChanceFactor>过量几率系数</OverdoseChanceFactor><!-- text_todo -->
<!-- EN: {0_label} tolerance buildup factor -->
<ToleranceBuildupFactor>{0_label}抗药性增长系数</ToleranceBuildupFactor><!-- text_todo -->
<!-- EN: Immune to {0_label} addiction. -->
<AddictionImmune>免疫{0_label}成瘾。</AddictionImmune>
<!-- EN: Immune to food poisoning. -->
<FoodPoisoningImmune>免疫食物中毒。</FoodPoisoningImmune>
<!-- EN: Will never do social fights. -->
<WillNeverSocialFight>不会打架。</WillNeverSocialFight>
<!-- EN: Aging factors -->
<AgeFactors>衰老系数</AgeFactors>
<!-- EN: Work speed is unaffected by darkness. -->
<UnaffectedByDarkness>工作速度不受黑暗影响。</UnaffectedByDarkness>
<!-- EN: Adds one level of passion in {0_label}. -->
<PassionModAdd>提高{0_label}一级兴趣。</PassionModAdd>
<!-- EN: Removes all passion in {0_label}. -->
<PassionModDrop>移除所有在{0_label}的兴趣。</PassionModDrop>
<!-- EN: Causes need -->
<CausesNeed>产生需求</CausesNeed>
<!-- EN: Gives ability -->
<GivesAbility>赋予能力</GivesAbility>
<!-- EN: Gives abilities -->
<GivesAbilities>赋予能力</GivesAbilities>
<!-- EN: {RESOURCE}: {OFFSET} per day. -->
<ResourceLossPerDay>{RESOURCE}{OFFSET}/日</ResourceLossPerDay>
<!-- EN: Removes -->
<Removes>移除</Removes>
<!-- EN: Disables need -->
<DisablesNeed>禁用需求</DisablesNeed>
<!-- EN: Disables needs -->
<DisablesNeeds>禁用需求</DisablesNeeds>
<!-- EN: Baby -->
<DevelopmentStage_Baby>婴儿</DevelopmentStage_Baby>
<!-- EN: Child -->
<DevelopmentStage_Child>儿童</DevelopmentStage_Child>
<!-- EN: Adult -->
<DevelopmentStage_Adult>成人</DevelopmentStage_Adult>
<!-- EN: Growth vat speed -->
<StatsReport_GrowthVatSpeedFactor>培育速度</StatsReport_GrowthVatSpeedFactor>
<!-- EN: Carriers cannot build a tolerance to {0_label}. -->
<GeneToleranceBuildupImmune>不会对{0_label}产生抗药性。</GeneToleranceBuildupImmune><!-- text_todo -->
<!-- EN: Carriers build a tolerance to {0_label} {1} as quickly. -->
<GeneToleranceBuildupFactor>对{0_label}产生抗药性更快({1})。</GeneToleranceBuildupFactor><!-- text_todo -->
<!-- EN: Carriers cannot overdose on {0_label}. -->
<GeneOverdoseImmune>不会因{0_label}产生药物过量。</GeneOverdoseImmune><!-- text_todo -->
<!-- EN: Carriers are {1} as likely to overdose on {0_label}. -->
<GeneOverdoseFactor>因{0_label}产生药物过量更快({1})。</GeneOverdoseFactor><!-- text_todo -->
</LanguageData>