Update Keyed/Dialogs_Various.xml
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@ -63,8 +63,8 @@
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<SaveIsUnknownFormat>存档数据格式错误,无法正确载入。</SaveIsUnknownFormat>
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<ProblemSavingFile>保存文件{0}时出现了错误:\n\n{1}\n\n查看错误日志以了解更多信息。</ProblemSavingFile>
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<LoadAnyway>仍然载入</LoadAnyway>
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<ChangeLoadedMods>Load mod list from save</ChangeLoadedMods>
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<MissingMods>Some mods are unavailable, and need to be installed</MissingMods>
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<ChangeLoadedMods>从存档载入 Mod 列表</ChangeLoadedMods>
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<MissingMods>部分 Mod 不可用,需要安装。</MissingMods>
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<!-- Player faction naming -->
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<NamePlayerFactionMessage>{0}觉得你应该给你的派系取一个名字。它叫什么比较好?</NamePlayerFactionMessage>
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@ -199,13 +199,13 @@
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<Addictiveness>成瘾性</Addictiveness>
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<PackAnimal>驮运动物</PackAnimal>
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<PackAnimalExplanation>这种动物是否适合在远行队中长途运输物品。</PackAnimalExplanation>
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<Skill>Skill</Skill>
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<SurgerySuccessChanceFactor>Success rate multiplier</SurgerySuccessChanceFactor>
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<SurgeryRequireBed>Requires bed</SurgeryRequireBed>
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<WorkSpeedStat>Work speed governed by</WorkSpeedStat>
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<EfficiencyStat>Output quantity governed by</EfficiencyStat>
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<ConstructionSkillRequired>Construction skill required</ConstructionSkillRequired>
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<ConstructionSkillRequiredExplanation>Requires this level of Construction in order to build.</ConstructionSkillRequiredExplanation>
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<Skill>技能</Skill>
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<SurgerySuccessChanceFactor>成功率乘数</SurgerySuccessChanceFactor>
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<SurgeryRequireBed>需要床铺</SurgeryRequireBed>
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<WorkSpeedStat>工作速度所受影响</WorkSpeedStat>
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<EfficiencyStat>产出数量所受影响</EfficiencyStat>
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<ConstructionSkillRequired>建造技能要求</ConstructionSkillRequired>
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<ConstructionSkillRequiredExplanation>要求此等级的建造技能才能建造。</ConstructionSkillRequiredExplanation>
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<!-- Trade -->
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<PositiveBuysNegativeSells>正数购买\n负数出售</PositiveBuysNegativeSells>
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@ -224,9 +224,9 @@
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<ColonyHasNoMore>殖民地没有货物了。</ColonyHasNoMore>
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<TraderWillNotTrade>贸易商不想交易这种商品。</TraderWillNotTrade>
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<Negotiator>谈判者</Negotiator>
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<NegotiatorTalkingImpaired>你的谈判者{0}由于健康原因而无法正常谈判。\n\n这将影响到贸易价格.\n\n请考虑换一个身体健康的殖民者来谈判。</NegotiatorTalkingImpaired>
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<NegotiatorHearingImpaired>Your negotiator {0} cannot hear properly because of poor health.</NegotiatorHearingImpaired>
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<NegotiatorCapacityImpaired>This will affect trade prices.\n\nConsider using a healthier negotiator.</NegotiatorCapacityImpaired>
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<NegotiatorTalkingImpaired>你的谈判者{0}由于健康原因而无法正常说话。</NegotiatorTalkingImpaired>
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<NegotiatorHearingImpaired>你的谈判者{0}由于健康原因而无法正常听声。</NegotiatorHearingImpaired>
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<NegotiatorCapacityImpaired>这将影响到贸易价格.\n\n请考虑换一个健康的谈判者。</NegotiatorCapacityImpaired>
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<ConfirmTraderShortFunds>贸易商没有足够的白银支付这次交易,继续么?</ConfirmTraderShortFunds>
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<SortBy>排序方式</SortBy>
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<TraderTypePrice>贸易商类型</TraderTypePrice>
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@ -263,11 +263,11 @@
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<DaysWorthOfFoodTooltip>远行队所携带的食物预计可以维持的天数。\n\n计算包括人类和动物的食物,并考虑最坏的情况。 这表示这么多天后,至少有一个动物或人将会没有食物。</DaysWorthOfFoodTooltip>
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<DaysWorthOfFoodTooltip_CanEatLocalPlants>基于当前季节、温度,以及环境,我们假设食草动物「可以」食用当地植物。不过这随时会改变。</DaysWorthOfFoodTooltip_CanEatLocalPlants>
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<DaysWorthOfFoodTooltip_CantEatLocalPlants>基于当前季节、温度,以及环境,我们假设食草动物「无法」食用当地植物。不过这随时会改变。</DaysWorthOfFoodTooltip_CantEatLocalPlants>
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<DaysWorthOfFoodWarningDialog>你的远行队只带了{0}天的食物,很快便会出现饥饿情况。。\n\n确定要组建这支远行队吗?</DaysWorthOfFoodWarningDialog>
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<DaysWorthOfFoodWarningDialog_NoFood>你的远行队没有携带任何食物,很快便会出现饥饿情况。\n\n确定要组建这支远行队吗?</DaysWorthOfFoodWarningDialog_NoFood>
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<CaravanFoodWillRotSoonWarningDialog>大部分指定的食物即将变质\n\n确定要组建这支远行队吗?</CaravanFoodWillRotSoonWarningDialog>
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<CaravanIncapableOfSocial>You have no caravan members capable of diplomacy or trading.</CaravanIncapableOfSocial>
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<CaravanAreYouSure>Are you sure you want to form this caravan?</CaravanAreYouSure>
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<DaysWorthOfFoodWarningDialog>你的远行队只带了{0}天的食物,很快便会出现饥饿情况。</DaysWorthOfFoodWarningDialog>
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<DaysWorthOfFoodWarningDialog_NoFood>你的远行队没有携带任何食物,很快便会出现饥饿情况。</DaysWorthOfFoodWarningDialog_NoFood>
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<CaravanFoodWillRotSoonWarningDialog>大部分指定的食物即将变质。</CaravanFoodWillRotSoonWarningDialog>
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<CaravanIncapableOfSocial>你没有具备外交或交易能力的成员。</CaravanIncapableOfSocial>
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<CaravanAreYouSure>确定要组建这支远行队吗?</CaravanAreYouSure>
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<NoExitDirectionForCaravanChosen>你必须为远行队选择一个离开的方向。</NoExitDirectionForCaravanChosen>
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<NoCaravanExitDirectionAvailable>(没有可用的离开方向)</NoCaravanExitDirectionAvailable>
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<ExitDirection>离开方向</ExitDirection>
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@ -285,7 +285,7 @@
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<PrisonersSection>囚犯</PrisonersSection>
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<AnimalsSection>动物</AnimalsSection>
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<EstimatedTimeToDestinationButton>到达目的地预计耗时</EstimatedTimeToDestinationButton>
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<AbandonButton>Abandon</AbandonButton>
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<AbandonButton>抛弃</AbandonButton>
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<!-- Split caravan -->
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<SplitCaravan>拆分旅行队</SplitCaravan>
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@ -382,25 +382,13 @@
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<ConfirmLeavePrisonersOrAnimalsBehind>该区域内还有一些囚犯和动物,而且这是他们现在唯一可以加入的远行队。\n\n如果你移动你的远行队,这些囚犯和动物在你回来之前将不能离开这里。 囚犯们会开始逃跑,但是你的动物会等你回来。\n\n如果你决定稍作等待,他们会试着尽快加入你的远行队。\n\n确定要移动远行队吗?</ConfirmLeavePrisonersOrAnimalsBehind>
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<!-- Abandon pawn -->
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<ConfirmBanishPawnDialog>Do you really want to banish {0}?</ConfirmBanishPawnDialog>
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<ConfirmBanishPawnDialog_LeftToDie>{0} will most likely die.</ConfirmBanishPawnDialog_LeftToDie>
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<ConfirmBanishPawnDialog_Items>{0} will take the following items with HIM:</ConfirmBanishPawnDialog_Items>
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<ConfirmBanishPawnDialog_AllColonistsThoughts>All colonists will get the following thoughts:</ConfirmBanishPawnDialog_AllColonistsThoughts>
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<ConfirmBanishPawnDialog_IndividualThoughts>Banishing {0} will cause the following people to get the following thoughts:</ConfirmBanishPawnDialog_IndividualThoughts>
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<ConfirmBanishPawnDialog>你真的要放逐{0}吗?</ConfirmBanishPawnDialog>
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<ConfirmBanishPawnDialog_LeftToDie>{0}极可能会死。</ConfirmBanishPawnDialog_LeftToDie>
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<ConfirmBanishPawnDialog_Items>{0}将会携带以下物品:</ConfirmBanishPawnDialog_Items>
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<ConfirmBanishPawnDialog_AllColonistsThoughts>所有的殖民者会产生以下想法:</ConfirmBanishPawnDialog_AllColonistsThoughts>
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<ConfirmBanishPawnDialog_IndividualThoughts>放逐{0}将会导致这些人产生以下想法:</ConfirmBanishPawnDialog_IndividualThoughts>
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<!-- Send transport pods which are not completely loaded -->
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<ConfirmSendNotCompletelyLoadedPods>发射组并没有完成装载进程。 {0} 还未进入运输舱。确定要发射吗?</ConfirmSendNotCompletelyLoadedPods>
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<!--<DoXTimes>做X次</DoXTimes>-->
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<!--<DoUntilYouHaveX>维持X个</DoUntilYouHaveX>-->
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<!--<DoForever>不限次数</DoForever>-->
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<!--<BillStoreMode_DropOnFloor>放在地上</BillStoreMode_DropOnFloor>-->
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<!--<BillStoreMode_BestStockpile>放到最合适的储存区</BillStoreMode_BestStockpile>-->
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<!--<BillStoreMode_NearestStockpileAnyPriority>放到最近的储存区</BillStoreMode_NearestStockpileAnyPriority>-->
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<!--<ConfirmAbandonPawnDialog>你真的要抛下{0}吗?</ConfirmAbandonPawnDialog>-->
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<!--<ConfirmAbandonPawnDialog_LeftToDie>{0}极可能会死。</ConfirmAbandonPawnDialog_LeftToDie>-->
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<!--<ConfirmAbandonPawnDialog_EquipmentAndApparel>{0}将会携带以下物品:</ConfirmAbandonPawnDialog_EquipmentAndApparel>-->
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<!--<ConfirmAbandonPawnDialog_AllColonistsThoughts>所有的殖民者将有以下想法:</ConfirmAbandonPawnDialog_AllColonistsThoughts>-->
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<!--<ConfirmAbandonPawnDialog_IndividualThoughts>抛下{0}将会导致这些人有以下这些想法:</ConfirmAbandonPawnDialog_IndividualThoughts>-->
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</LanguageData>
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