Merge pull request #354 from VaniatD/master

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Vaniat 2022-02-12 22:40:50 +08:00 committed by GitHub
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9 changed files with 61 additions and 53 deletions

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@ -4,7 +4,7 @@
<!-- EN: ate meat -->
<AteMeat.label>吃了肉</AteMeat.label>
<!-- EN: ate non-meat -->
<AteNonMeat.label>没吃肉</AteNonMeat.label>
<!-- EN: ate vegetarian -->
<AteNonMeat.label>吃素了</AteNonMeat.label>
</LanguageData>

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@ -3,8 +3,8 @@
<!-- EN: classic -->
<Classic.label>经典</Classic.label>
<!-- EN: Your colonists get a belief system like classic RimWorld. Good for your first few games. -->
<Classic.description>你的殖民者会获得一个边缘世界的经典文化体系。适合你最初的几场游戏</Classic.description>
<!-- EN: Classic RimWorld without the ideoligion system active. Good for your first few games, and when you're not trying to do something specific. -->
<Classic.description>不激活文化系统的经典游戏模式。适合你最初的几场游戏或者不希望特立独行</Classic.description>
<!-- EN: Classic -->
<Classic.groupLabel>经典</Classic.groupLabel>

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@ -11,6 +11,11 @@
<!-- EN: The flesh of man and woman is the highest form of sustenance. Also, it's just delicious.\n\nWill have gladiator duels, prisoner sacrifices, and human meat feasts. -->
<Cannibals.description>男人和女人的肉体是最高形式的养料。也是至高的美味。\n\n角斗、囚犯献祭和人肉盛宴都是这种文化形态的一部分。</Cannibals.description>
<!-- EN: classic-like -->
<ClassicLike.label>类经典</ClassicLike.label>
<!-- EN: Your colonists get a belief system like classic RimWorld. The rest of the world has separate ideoligions generated for them. -->
<ClassicLike.description>你的殖民者会获得一个类似经典模式的文化体系。但是世界上其他居住者会有各自的文化。</ClassicLike.description>
<!-- EN: cowboys -->
<Cowboys.label>牛仔</Cowboys.label>
<!-- EN: Men should keep a strong grip over their herds and their women. Raising animals for food is much better than farming plants. We don't tolerate arguments about any of this.\n\nUnlocks the animals specialist role. -->
@ -51,11 +56,6 @@
<!-- EN: The human race is superior and the human body is sacred. We disdain body modification, scarification and drug use.\n\nUnlocks the medical and production specialist roles. -->
<Human_Purists.description>人类是优越的。人的身体是神圣的。蔑视身体改造、疤痕和药物使用。\n\n解锁医疗和生产专家职位。</Human_Purists.description>
<!-- EN: individualists -->
<Individualists.label>自由人</Individualists.label>
<!-- EN: Each person's rights and freedom must be respected, including those with different views. -->
<Individualists.description>每个人的权利和自由都必须得到尊重,包括那些持不同观点的人。</Individualists.description>
<!-- EN: martyrs -->
<Martyrs.label>赎罪者</Martyrs.label>
<!-- EN: Admitting our corrupt, sinful nature is as crucial as suffering for it. Pain and sacrifices are approved, while physical love and comfort are shameful. -->

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@ -16,19 +16,19 @@
<!-- EN: Eating meat of any kind is a horrible act. -->
<MeatEating_Horrible.description>食用肉类是一种恐怖行为。</MeatEating_Horrible.description>
<!-- EN: strictly required -->
<MeatEating_NonMeat_Abhorrent.label>严格</MeatEating_NonMeat_Abhorrent.label>
<!-- EN: If a meal doesn't have meat, the person who eats it must be morally deficient. Eggs, milk, and processed foods are fine. -->
<MeatEating_NonMeat_Abhorrent.description>如果一餐中没有肉类,对于食用者来说是一种严重道德缺陷。蛋、奶和加工食品没有问题</MeatEating_NonMeat_Abhorrent.description>
<!-- EN: vegetarian abhorrent -->
<MeatEating_NonMeat_Abhorrent.label>厌恶素食</MeatEating_NonMeat_Abhorrent.label>
<!-- EN: Anyone who is a vegetarian is deeply morally deficient. Every meal should have some meat. Eggs, milk, and processed foods without vegetables are also fine. -->
<MeatEating_NonMeat_Abhorrent.description>任何吃素的人在道德上都有很大的缺陷。每餐都应该有一些肉。鸡蛋、牛奶和没有蔬菜的加工食品也是可以的</MeatEating_NonMeat_Abhorrent.description>
<!-- EN: mildly required -->
<MeatEating_NonMeat_Disapproved.label>需求</MeatEating_NonMeat_Disapproved.label>
<!-- EN: Every meal ought to have meat. -->
<MeatEating_NonMeat_Disapproved.description>每一餐都应当有肉类</MeatEating_NonMeat_Disapproved.description>
<!-- EN: vegetarian disliked -->
<MeatEating_NonMeat_Disapproved.label>反感素食</MeatEating_NonMeat_Disapproved.label>
<!-- EN: Eating vegetarian food is distasteful. Every meal should have some meat. Eggs, milk, and processed foods without vegetables are also fine. -->
<MeatEating_NonMeat_Disapproved.description>吃素食是令人厌恶的。每餐都应该有一些肉。鸡蛋、牛奶和没有蔬菜的加工食品也是可以的</MeatEating_NonMeat_Disapproved.description>
<!-- EN: seriously required -->
<MeatEating_NonMeat_Horrible.label>必须</MeatEating_NonMeat_Horrible.label>
<!-- EN: Every meal must have meat. Eggs, milk, and processed food are okay as well. -->
<MeatEating_NonMeat_Horrible.description>每一餐都必须要有肉类。蛋、奶和加工食品没有问题</MeatEating_NonMeat_Horrible.description>
<!-- EN: vegetarian hated -->
<MeatEating_NonMeat_Horrible.label>憎恶素食</MeatEating_NonMeat_Horrible.label>
<!-- EN: Eating vegetarian food is awful. Every meal should have some meat. Eggs, milk, and processed foods without vegetables are also fine. -->
<MeatEating_NonMeat_Horrible.description>吃素食是可怕的。每餐都应该有一些肉。鸡蛋、牛奶和没有蔬菜的加工食品也是可以的</MeatEating_NonMeat_Horrible.description>
</LanguageData>

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@ -9,6 +9,7 @@
<li>r_ritualName->[funeral] of [keyDeity]</li>
<li>r_ritualName->[funeral] of [memeConcept]</li>
<li>r_ritualName->[funeral] of [chosenIdeoName]</li>
<li>r_ritualName(p=0.0001)->funeral</li>
<li>funeral->funeral</li>
<li>funeral->mourning</li>
<li>funeral->eulogy</li>
@ -26,10 +27,11 @@
<li>r_ritualName->[keyDeity][funeral]</li>
<li>r_ritualName->[memeConcept]之[funeral]</li>
<li>r_ritualName->[chosenIdeoName][funeral]</li>
<li>r_ritualName(p=0.0001)->葬礼</li>
<li>funeral->葬礼</li>
<li>funeral->哀悼</li>
<li>funeral->悼辞</li>
<li>funeral->葬礼</li>
<li>funeral->追思</li>
<li>funeral->葬礼</li>
<li>funeral->葬礼</li>
<li>funeral->安魂曲</li>

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@ -25,28 +25,28 @@
<!-- EN: ate meat -->
<AteMeat_Know_Horrible.stages.ate_meat.label>吃了肉</AteMeat_Know_Horrible.stages.ate_meat.label>
<!-- EN: ate non-meat -->
<AteNonMeat_Abhorrent.stages.ate_nonmeat.label>吃了素食</AteNonMeat_Abhorrent.stages.ate_nonmeat.label>
<!-- EN: I had to eat non-meat food. It was an abhorrent violation of the proper carnivore diet. -->
<AteNonMeat_Abhorrent.stages.ate_nonmeat.description>我不得不吃素食。这是对我食肉准则的严重违背!</AteNonMeat_Abhorrent.stages.ate_nonmeat.description>
<!-- EN: ate vegetarian -->
<AteNonMeat_Abhorrent.stages.ate_vegetarian.label>吃了素食</AteNonMeat_Abhorrent.stages.ate_vegetarian.label>
<!-- EN: I ate a meal without any meat. It was an abhorrent violation of the proper carnivore diet. Some eggs, milk, or processed food without vegetables would have also been okay. -->
<AteNonMeat_Abhorrent.stages.ate_vegetarian.description>我吃了一顿没有任何肉的饭。这违背了我信奉的戒律。至少该有些鸡蛋、牛奶或没有蔬菜的加工食品。</AteNonMeat_Abhorrent.stages.ate_vegetarian.description>
<!-- EN: ate non-meat -->
<AteNonMeat_Disapproved.stages.ate_nonmeat.label>吃了素食</AteNonMeat_Disapproved.stages.ate_nonmeat.label>
<!-- EN: I had to eat non-meat food. It was an unacceptable deviation from the proper carnivore diet. -->
<AteNonMeat_Disapproved.stages.ate_nonmeat.description>我不得不吃素食。这与我食肉的准则有所偏颇。</AteNonMeat_Disapproved.stages.ate_nonmeat.description>
<!-- EN: ate vegetarian -->
<AteNonMeat_Disapproved.stages.ate_vegetarian.label>吃了素食</AteNonMeat_Disapproved.stages.ate_vegetarian.label>
<!-- EN: I ate a meal without any meat. It was an unacceptable deviation from the proper carnivore diet. Some eggs, milk, or processed food without vegetables or would have also been okay. -->
<AteNonMeat_Disapproved.stages.ate_vegetarian.description>我吃了一顿没有任何肉的饭。这偏离了我信奉的戒律。至少该有些鸡蛋、牛奶或没有蔬菜的加工食品。</AteNonMeat_Disapproved.stages.ate_vegetarian.description>
<!-- EN: ate non-meat -->
<AteNonMeat_Horrible.stages.ate_nonmeat.label>吃了素食</AteNonMeat_Horrible.stages.ate_nonmeat.label>
<!-- EN: I had to eat non-meat food. It was a horrible violation of the proper carnivore diet. -->
<AteNonMeat_Horrible.stages.ate_nonmeat.description>我不得不吃素食。这是对我食肉准则的违背。</AteNonMeat_Horrible.stages.ate_nonmeat.description>
<!-- EN: ate vegetarian -->
<AteNonMeat_Horrible.stages.ate_vegetarian.label>吃了素食</AteNonMeat_Horrible.stages.ate_vegetarian.label>
<!-- EN: I ate a meal without any meat. It was an horrible violation of the proper carnivore diet. Some eggs, milk, or processed food without vegetables would have also been okay. -->
<AteNonMeat_Horrible.stages.ate_vegetarian.description>我吃了一顿没有任何肉的饭。这是对我戒律的背叛。至少该有些鸡蛋、牛奶或没有蔬菜的加工食品。</AteNonMeat_Horrible.stages.ate_vegetarian.description>
<!-- EN: ate non-meat -->
<AteNonMeat_Know_Abhorrent.stages.ate_nonmeat.label>吃了素食</AteNonMeat_Know_Abhorrent.stages.ate_nonmeat.label>
<!-- EN: ate vegetarian -->
<AteNonMeat_Know_Abhorrent.stages.ate_vegetarian.label>吃了素食</AteNonMeat_Know_Abhorrent.stages.ate_vegetarian.label>
<!-- EN: ate non-meat -->
<AteNonMeat_Know_Disapproved.stages.ate_nonmeat.label>吃了素食</AteNonMeat_Know_Disapproved.stages.ate_nonmeat.label>
<!-- EN: ate vegetarian -->
<AteNonMeat_Know_Disapproved.stages.ate_vegetarian.label>吃了素食</AteNonMeat_Know_Disapproved.stages.ate_vegetarian.label>
<!-- EN: ate non-meat -->
<AteNonMeat_Know_Horrible.stages.ate_nonmeat.label>吃了素食</AteNonMeat_Know_Horrible.stages.ate_nonmeat.label>
<!-- EN: ate vegetarian -->
<AteNonMeat_Know_Horrible.stages.ate_vegetarian.label>吃了素食</AteNonMeat_Know_Horrible.stages.ate_vegetarian.label>
</LanguageData>

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@ -44,8 +44,12 @@
<!-- EN: {0} desired -->
<IdeoBuildingMissing>需求:{0}</IdeoBuildingMissing>
<!-- EN: {IDEO_name} requires that you have a {0} in your colony as long as {2} or higher.\n\nThis requirement is only active if {IDEO_name} is your faction's primary ideoligion, or there are {MINBELIEVERS} believers in your faction.{4}\n\nIf the requirement isn't met, these believers will become unhappy:\n{3} -->
<IdeoBuildingMissingDesc>{IDEO_name}需要你的殖民地在{2}或更高时有{0}。\n\n这个要求只会在{IDEO_name}是你派系的主流文化, 或者最少有{MINBELIEVERS}名追随者时生效。 {4}\n\n如果此需求未被满足以下追随者将会不满\n {3} </IdeoBuildingMissingDesc>
<!-- EN: {IDEO_name} requires that you have a {0} in your colony as long as {2} or higher.\n\n{0} is a variant of {BASEBUILDING_label}.{BUILDINGINFO}\n\nThis requirement is only active if {IDEO_name} is your faction's primary ideoligion, or there are {MINBELIEVERS} believers in your faction.{4}\n\nIf the requirement isn't met, these believers will become unhappy:\n{3} -->
<IdeoBuildingMissingDesc>{IDEO_name}需要你的殖民地在{2}或更高时有{0}。\n\n{0}是{BASEBUILDING_label}的一种变体。{BUILDINGINFO}\n\n这个要求只会在{IDEO_name}是你派系的主流文化, 或者最少有{MINBELIEVERS}名追随者时生效。 {4}\n\n如果此需求未被满足以下追随者将会不满\n {3} </IdeoBuildingMissingDesc> <!-- text_todo -->
<!-- EN: You can find it by opening the '{TABNAME}' tab of the architect menu. -->
<IdeoBuildingArchitectTabDesc>你可以通过打开⌈{TABNAME}⌋标签找到它。</IdeoBuildingArchitectTabDesc> <!-- text_todo -->
<!-- EN: It can be created at:\n{0}. -->
<IdeoBuildingCanBeCraftedAt>它可以被以下目标制作:\n{0}。</IdeoBuildingCanBeCraftedAt> <!-- text_todo -->
<!-- EN: In order to dignify {0}, these room requirements must be met -->
<IdeoBuildingRoomRequirementsDesc>为了神圣化{0},这些房间的需求必须被满足</IdeoBuildingRoomRequirementsDesc>
<!-- EN: expectations are -->

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@ -76,9 +76,9 @@
<MessageCharityEventRefused>仁善推却</MessageCharityEventRefused>
<!-- EN: Charity fulfilled -->
<MessageCharityEventFulfilled>仁善圆满</MessageCharityEventFulfilled>
<!-- EN: {0} leaving empty-handed. -->
<!-- EN: {0} are leaving empty-handed. -->
<MessageBeggarsLeavingWithNoItems>{0} 空手离开。</MessageBeggarsLeavingWithNoItems>
<!-- EN: {0} leaving with requested items. -->
<!-- EN: {0} have accepted the requested items and are leaving. -->
<MessageBeggarsLeavingWithItems>{0} 带着祈求的物品离开。</MessageBeggarsLeavingWithItems>
<!-- EN: {0_nameDef} died without any treatment. -->
<MessageWandererLeftToDie>{0_nameDef} 在没有任何治疗的情况下死亡。</MessageWandererLeftToDie>
@ -86,9 +86,9 @@
<MessageWandererRecruited>{0_nameDef} 已被招募。</MessageWandererRecruited>
<!-- EN: {0_nameDef} left healthy. -->
<MessageWandererLeftHealthy>{0_nameDef} 保持健康。</MessageWandererLeftHealthy>
<!-- EN: {0} failed. -->
<!-- EN: {0} has been failed. -->
<MessageCharityQuestEndedFailed>{0} 失败。</MessageCharityQuestEndedFailed>
<!-- EN: {0} succesfully completed. -->
<!-- EN: {0} has been successfully completed. -->
<MessageCharityQuestEndedSuccess>{0} 成功完成。</MessageCharityQuestEndedSuccess>
<!-- Ideo UI -->

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@ -11,12 +11,12 @@
<RandomStructureTip>会为你的文化应用一个随机结构。</RandomStructureTip>
<!-- EN: A random style will be used for your ideoligion. -->
<RandomStyleTip>会为你的文化应用一个随机风格。</RandomStyleTip>
<!-- EN: Customize -->
<Customize>自定义</Customize>
<!-- EN: Play classic -->
<PlayClassic>经典模式</PlayClassic>
<!-- EN: Create fluid... -->
<CreateFluid>创建演进文化...</CreateFluid>
<!-- EN: Classic\nRimWorld -->
<PlayClassic>经典模式\n边缘世界</PlayClassic> <!-- text_todo -->
<!-- EN: Create custom\n(fluid) -->
<CreateCustomFluid>自定义\n演进模式</CreateCustomFluid> <!-- text_todo -->
<!-- EN: Create custom\n(fixed) -->
<CreateCustomFixed>自定义\n固定模式</CreateCustomFixed> <!-- text_todo -->
<!-- EN: Load saved -->
<LoadSaved>载入预设</LoadSaved>
<!-- EN: Structure -->
@ -171,6 +171,8 @@
<RitualTargetEmptyGraveInfo>一座空坟,用来缅怀{PAWN_labelShort}的逝世。</RitualTargetEmptyGraveInfo>
<!-- EN: A grave containing {IDEO_memberNameIndef}'s corpse -->
<RitualTargetGraveInfoAbstract>装有{IDEO_memberNameIndef}的坟墓</RitualTargetGraveInfoAbstract>
<!-- EN: A grave containing a corpse. -->
<RitualTargetGraveInfoAbstractNoIdeo>一个装有尸体的坟墓。</RitualTargetGraveInfoAbstractNoIdeo> <!-- text_todo -->
<!-- EN: An empty grave to mourn {IDEO_memberNameIndef}'s passing. -->
<RitualTargetEmptyGraveInfoAbstract>一座空坟,用来缅怀{IDEO_memberNameIndef}的逝世。</RitualTargetEmptyGraveInfoAbstract>
<!-- EN: {PAWN_labelShort}'s body must be buried first -->
@ -236,7 +238,7 @@
<RitualOutcomeExtraDesc_Execution>所有参与此仪式的奴隶均被目睹死亡所震撼,它们的镇压值已补满。</RitualOutcomeExtraDesc_Execution>
<!-- EN: Due to the quality of the ritual, your development points have increased by {2} (from {0} to {1}). -->
<RitualOutcomeExtraDesc_DevelopmentPointsAwarded>由于仪式的效果,你的发展点数增加{2}在{0}至{1}之间)。</RitualOutcomeExtraDesc_DevelopmentPointsAwarded>
<RitualOutcomeExtraDesc_DevelopmentPointsAwarded>由于仪式的效果,你的发展点数增加{2}{0} -> {1})。</RitualOutcomeExtraDesc_DevelopmentPointsAwarded>
<!-- EN: Due to the poor quality of the ritual, no development points were gained. -->
<RitualOutcomeExtraDesc_NoDevelopmentPointsAwarded>由于仪式的效果,未获取发展点数。</RitualOutcomeExtraDesc_NoDevelopmentPointsAwarded>