update 3076
This commit is contained in:
parent
305644dd48
commit
f643079f3a
@ -193,6 +193,8 @@
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<Misc.comps.HediffComp_TendDuration.labelTendedWell>已包扎</Misc.comps.HediffComp_TendDuration.labelTendedWell>
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<!-- EN: sutured -->
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<Misc.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</Misc.comps.HediffComp_TendDuration.labelTendedWellInner>
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<!-- EN: scar -->
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<Misc.comps.HediffComp_GetsPermanent.permanentLabel>伤疤</Misc.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: Destroyed -->
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<Misc.injuryProps.destroyedLabel>已丧失功能</Misc.injuryProps.destroyedLabel>
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<!-- EN: an injury -->
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@ -25,6 +25,9 @@
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<!-- EN: playing horseshoes. -->
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<Play_Horseshoes.reportString>玩马蹄钉。</Play_Horseshoes.reportString>
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<!-- EN: playing TargetA. -->
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<Play_MusicalInstrument.reportString>正在演奏TargetA。</Play_MusicalInstrument.reportString>
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<!-- EN: playing poker. -->
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<Play_Poker.reportString>打扑克。</Play_Poker.reportString>
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@ -295,6 +295,19 @@
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<!-- EN: Arriving at {0} in {1} -->
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<AlertTimedRaidsArrivingAt>于{1}到达{0}</AlertTimedRaidsArrivingAt>
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<!-- EN: Slave rebellion likely -->
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<AlertSlaveRebellionLikely>奴隶叛乱先兆</AlertSlaveRebellionLikely>
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<!-- EN: There are {0} slaves that are likely to initiate a rebellion soon. -->
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<AlertSlaveRebellionMultipleLikelySlavesHeader>有{0}奴隶开始蠢蠢欲动。</AlertSlaveRebellionMultipleLikelySlavesHeader>
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<!-- EN: A slave rebellion is expected to happen roughly once every {0}. -->
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<AlertSlaveRebellionMultipleSlavesInterval>奴隶叛乱大约每{0}就会发生一次。</AlertSlaveRebellionMultipleSlavesInterval>
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<!-- EN: {REBEL_labelShort} is the most rebellious slave and -->
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<AlertSlaveRebellionMultipleLikelySlavesPrefix>{REBEL_labelShort}的反抗欲望最高并且</AlertSlaveRebellionMultipleLikelySlavesPrefix>
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<!-- EN: is expected to rebel roughly once every {0}. These are the factors which are adjusting how soon they will rebel: -->
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<AlertSlaveRebellionLikelyExplanation>预计每{0}左右就会叛乱一次。这些是发生叛乱的影响因素:</AlertSlaveRebellionLikelyExplanation>
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<!-- EN: Each slave's rebellion chance is independent. If any one slave rebels, others nearby are likely to join. -->
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<AlertSlaveRebellionLikelyNote>奴隶们并没有相互通告叛乱计划,各自都会自己考虑叛乱。如果任何一个奴隶发起了叛乱,在附近的其他奴隶就有可能会加入。</AlertSlaveRebellionLikelyNote>
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<!-- EN: Faction will become hostile if you stay -->
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<FactionWillBecomeHostileIfNotLeavingWithin>派系将变为敌对</FactionWillBecomeHostileIfNotLeavingWithin>
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<!-- EN: These factions will become hostile if you stay for longer at their settlement or outpost:\n\n{0} -->
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@ -442,7 +442,7 @@
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<Stat_Animal_MilkAmount>产奶量</Stat_Animal_MilkAmount>
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<!-- EN: The amount of milk this creature produces each time it is milked. -->
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<Stat_Animal_MilkAmountDesc>这种生物每次挤奶时产生的奶量。</Stat_Animal_MilkAmountDesc>
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<!-- EN: Milking inteval -->
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<!-- EN: Milking interval -->
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<Stat_Animal_MilkGrowthTime>产奶周期</Stat_Animal_MilkGrowthTime>
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<!-- EN: The amount of time this creature needs between milkings. -->
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<Stat_Animal_MilkGrowthTimeDesc>这种生物在两次挤奶之间需要多少时间。</Stat_Animal_MilkGrowthTimeDesc>
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@ -5,6 +5,8 @@
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<Scarification.label>疤痕</Scarification.label>
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<!-- EN: An artistic scar carefully carved into the flesh for ritual or artistic purposes. -->
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<Scarification.description>出于仪式或艺术目的而在肉体上精心刻下的艺术性划痕。</Scarification.description>
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<!-- EN: scarification -->
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<Scarification.comps.HediffComp_GetsPermanent.permanentLabel>刻印</Scarification.comps.HediffComp_GetsPermanent.permanentLabel>
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<!-- EN: a scarification -->
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<Scarification.labelNoun>疤痕</Scarification.labelNoun>
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<!-- EN: {0} in the {1} -->
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7
Ideology/DefInjected/IssueDef/Precepts_Temperature.xml
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7
Ideology/DefInjected/IssueDef/Precepts_Temperature.xml
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: Temperature -->
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<Temperature.label>适温</Temperature.label>
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</LanguageData>
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@ -13,8 +13,8 @@
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<!-- EN: medical specialist -->
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<IdeoRole_MedicalSpecialist.label>医学专家</IdeoRole_MedicalSpecialist.label>
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<!-- EN: A special ideoligious status focusing on medicine to the exclusion of all else. This specialized role gives improved surgery and tending efficiency, and the ability to boost the medical abilities of nearby allies. Believers who receive care from one of this role will be happy about it. Holders of this role will refuse to perform some non-medical tasks. -->
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<IdeoRole_MedicalSpecialist.description>种特殊文化职位,专注于医学而放弃其他工作,这种特殊角色能提高手术和护理的效率,并能提升附近盟友的医疗相关能力,从拥有该角色的人那里获得照顾的信徒会很开心。该角色持有者会拒绝执行那些与医疗无关的任务。</IdeoRole_MedicalSpecialist.description>
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<!-- EN: A special ideoligious status focusing on medicine to the exclusion of all else. This specialized role gives improved surgery and tending efficiency, and the ability to boost the medical abilities of nearby allies. Believers who receive care from one of this role will be happy about it. Holders of this role will refuse to do any kind of violence, and won't perform some non-medical tasks. -->
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<IdeoRole_MedicalSpecialist.description>种特殊文化职位,专注于医学而放弃其他工作,这种特殊角色能提高手术和护理的效率,并能提升附近盟友的医疗相关能力,从拥有该角色的人那里获得照顾的信徒会很开心。该角色持有者会拒绝执行那些不人道的或是与医疗无关的任务。</IdeoRole_MedicalSpecialist.description>
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<!-- EN: melee specialist -->
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<IdeoRole_MeleeSpecialist.label>格斗专家</IdeoRole_MeleeSpecialist.label>
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9
Ideology/DefInjected/PreceptDef/Precepts_Temperature.xml
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Ideology/DefInjected/PreceptDef/Precepts_Temperature.xml
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@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: tough -->
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<Temperature_Tough.label>坚韧</Temperature_Tough.label>
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<!-- EN: Extreme temperatures don't bother us as much. -->
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<Temperature_Tough.description>稍微极端点的温度似乎也没那么难以忍受。</Temperature_Tough.description>
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</LanguageData>
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@ -15,7 +15,7 @@
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</EndGame_ArchonexusVictory.questNameRules.rulesStrings>
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<!-- EN:
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<li>questDescription->[descriptionIntro] looking to expand their territory, and are interested in taking over [playerSettlements] with all [itsTheir] wealth. If you can increase your total wealth to [requiredWealth_money], they will take the [settlementsSingularOrPlural].\n\nIn trade, they offer you part of a map showing the location of an ancient archotech nexus. The archonexus is thought to be a conduit through which an archotech superintelligence influences the physical world. If you could invoke its power, what happens next could go beyond physical reality.\n\n[onlyHaveHas] one piece of the map. The other parts are held by other factions.\n\nIf you accept their offer, the [factionPawnsPlural] will take possession of [playerSettlements], including all items and people. They'll bring [colonistsAllowed] of your people and [animalsAllowed] of your animals to anywhere you want on the planet to start a new colony.\n\nLater, you can trade with others for the final two parts of the map.</li>
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<li>questDescription->[descriptionIntro] looking to expand their territory, and are interested in taking over [playerSettlements] with all [itsTheir] wealth and technology. If you can increase your total wealth to [requiredWealth_money], they will take the [settlementsSingularOrPlural].\n\nIn trade, they offer you part of a map showing the location of an ancient archotech nexus. The archonexus is thought to be a conduit through which an archotech superintelligence influences the physical world. If you could invoke its power, what happens next could go beyond physical reality.\n\n[onlyHaveHas] one piece of the map. The other parts are held by other factions.\n\nIf you accept their offer, the [factionPawnsPlural] will take possession of [playerSettlements], including all items, people, and recorded research. They'll bring [colonistsAllowed] of your people and [animalsAllowed] of your animals to anywhere you want on the planet to start a new colony.\n\nLater, you can trade with others for the final two parts of the map.</li>
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<li>itsTheir(playerSettlementsCount==1)->its</li>
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<li>itsTheir(playerSettlementsCount>=2)->their</li>
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<li>settlementsSingularOrPlural(playerSettlementsCount==1)->settlement</li>
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@ -28,9 +28,9 @@
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<li>descriptionIntro(factionless==true)->A group of wild people are</li>
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-->
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<EndGame_ArchonexusVictory_FirstCycle.questDescriptionRules.rulesStrings>
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<li>questDescription->[descriptionIntro]致力于扩大他们的势力范围, 并有兴趣出全资接管[playerSettlements]。 如果你能将你的总财富值增加到[requiredWealth_money], 他们将会接管[settlementsSingularOrPlural]。\n\n作为交换, 他们将会给你包含有一处远古超凡枢纽位置信息的地图残片。 超凡枢纽被认为是远古超级智能借以影响客观世界的媒介。 凭借它的力量,可以跨越物理法则的限制。\n\n[onlyHaveHas]一份地图残片。 其他部分被别的派系所持有。\n\n如果你接受提议,[factionPawnsPlural]将占有[playerSettlements], 包括物品及其他人员。 他们还会帮你将人员中的[colonistsAllowed]和动物中的[animalsAllowed]运送至星球上任何你想建立新殖民地的位置。\n\n之后你可以尝试和其他人交易另外两份地图残片。</li>
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<li>itsTheir(playerSettlementsCount==1)-></li>
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<li>itsTheir(playerSettlementsCount>=2)-></li>
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<li>questDescription->[descriptionIntro]致力于扩大他们的势力范围, 并有兴趣出全资接管[playerSettlements]和[itsTheir]全部科技。 如果你能将你的总财富值增加到[requiredWealth_money], 他们将会接管[settlementsSingularOrPlural]。\n\n作为交换, 他们将会给你包含有一处远古超凡枢纽位置信息的地图残片。 超凡枢纽被认为是远古超级智能借以影响客观世界的媒介。 凭借它的力量,可以跨越物理法则的限制。\n\n[onlyHaveHas]一份地图残片。 其他部分被别的派系所持有。\n\n如果你接受提议,[factionPawnsPlural]将占有[playerSettlements], 包括物品、其他人员及已记录的科技。 他们还会帮你将人员中的[colonistsAllowed]和动物中的[animalsAllowed]运送至星球上任何你想建立新殖民地的位置。\n\n之后你可以尝试和其他人交易另外两份地图残片。</li>
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<li>itsTheir(playerSettlementsCount==1)->它的</li>
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<li>itsTheir(playerSettlementsCount>=2)->它们的</li>
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<li>settlementsSingularOrPlural(playerSettlementsCount==1)->基地</li>
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<li>settlementsSingularOrPlural(playerSettlementsCount>=2)->基地</li>
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<li>onlyHaveHas(factionless==false)->[civilOutlander_name] 仅有</li>
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@ -48,7 +48,7 @@
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</EndGame_ArchonexusVictory_FirstCycle.questNameRules.rulesStrings>
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<!-- EN:
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<li>questDescription->With the first archonexus map part securely recorded, you prepare for the next step of your journey.\n\n[cycle1Faction] told you of the cataclysm that destroyed this world. Humans built a great thinking machine here centuries ago. It turned against the people and there was a great war. Only a few were left when the machine transcended and fell dormant.\n\nThe map to the archonexus has three parts, and you hold one of them. [otherMapPartHolders] also each hold parts of the map. They'll trade their parts to you for a wealthy new colony.[descriptionStudyRequirement]\n\nIt's time to get building.</li>
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<li>questDescription->With the first archonexus map part securely recorded, you prepare for the next step of your journey.\n\n[cycle1Faction] told you of the cataclysm that destroyed this world. Humans built a great thinking machine here centuries ago. It turned against the people and there was a great war. Only a few were left when the machine transcended and fell dormant.\n\nThe map to the archonexus has three parts, and you hold one of them. [otherMapPartHolders] also each hold parts of the map. They'll trade their parts to you for a wealthy new colony and all of its recorded research.[descriptionStudyRequirement]\n\nIt's time to get building.</li>
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<li>cycle1Faction(factionless==false)->[civilOutlander_leader_nameDef]</li>
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<li>cycle1Faction(factionless==true)->The [wildPeople]</li>
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<li>otherMapPartHolders(factionless==false)->[roughOutlander_name] and [roughTribe_name]</li>
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@ -60,7 +60,7 @@
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<li>descriptionStudyRequirement(studyRequirement==false)-></li>
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-->
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<EndGame_ArchonexusVictory_SecondCycle.questDescriptionRules.rulesStrings>
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<li>questDescription->在破译第一张超凡枢纽地图残片的信息后, 你需要为你的下一段旅程做好准备。\n\n[cycle1Faction] 告诉了你毁灭这个世界的那起灾难。 几个世纪前,人类建造的一台巨型智能机械。 它背叛了人类并发动了一场大战。 当智械完成飞升并陷入休眠后,只有少数人得以幸存。 \n\n超凡枢纽的地图残片有三份,你已持有一份。 [otherMapPartHolders] 分别持有其他部分。 他们倾向于跟你换取一个富裕的殖民地。 [descriptionStudyRequirement]\n\n是时候开始建设了。</li>
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<li>questDescription->在破译第一张超凡枢纽地图残片的信息后, 你需要为你的下一段旅程做好准备。\n\n[cycle1Faction] 告诉了你毁灭这个世界的那起灾难。 几个世纪前,人类建造的一台巨型智能机械。 它背叛了人类并发动了一场大战。 当智械完成飞升并陷入休眠后,只有少数人得以幸存。 \n\n超凡枢纽的地图残片有三份,你已持有一份。 [otherMapPartHolders] 分别持有其他部分。 他们倾向于跟你换取一个富裕的殖民地及它的所有科技。 [descriptionStudyRequirement]\n\n是时候开始建设了。</li>
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<li>cycle1Faction(factionless==false)->[civilOutlander_leader_nameDef]</li>
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<li>cycle1Faction(factionless==true)->[wildPeople]</li>
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<li>otherMapPartHolders(factionless==false)->[roughOutlander_name] 和 [roughTribe_name]</li>
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@ -81,7 +81,7 @@
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<!-- EN:
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<li>questAcceptedLetterLabel->archonexus discovered</li>
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<li>questAcceptedLetterText->[questDescriptionBeforeAccepted]</li>
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<li>questDescriptionBeforeAccepted->You have two parts of the archonexus map. [factionName] have the last piece of the map, passed down from the time their ancestors survived the cataclysm. They'll give it to you if you give them a wealthy new colony in exchange.[descriptionStudyRequirement]\n\nIt's time to get building.</li>
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<li>questDescriptionBeforeAccepted->You have two parts of the archonexus map. [factionName] have the last piece of the map, passed down from the time their ancestors survived the cataclysm. They'll trade it to you for a wealthy new colony along with its recorded research.[descriptionStudyRequirement]\n\nIt's time to get building.</li>
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<li>questDescriptionAfterAccepted->[descriptionIntro] have given you the last part of the archonexus map. Using your knowledge of archotech info-encoding, you have decoded the map and pinpointed the location of the archonexus.\n\nYour allies don't expect you to return, so after you go there, they will take over [playerSettlements].\n\n[descriptionThreats]Now all that's left is to get to the archonexus, invoke the power of the machine god, and find out whether the stories are real.</li>
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<li>factionName(factionless==false)->[roughTribe_name]</li>
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<li>factionName(factionless==true)->The wild people</li>
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<li>questAcceptedLetterLabel->超凡枢纽已被发现</li>
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<li>questAcceptedLetterText->[questDescriptionBeforeAccepted]</li>
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<li>questDescriptionBeforeAccepted->你已获得两份超凡枢纽地图残片。 最后一份为 [factionName] 所持有, 那是传承自他们在大灾难中幸存下来的祖先。 他们倾向于跟你换取一个富裕的殖民地。 [descriptionStudyRequirement]\n\nn是时候开始建设了。</li>
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<li>questDescriptionAfterAccepted->你已从 [descriptionIntro] 处获取超凡枢纽地图残片的最后一份, 利用你对超凡科技的认知, 你已顺利解码地图并确定了超凡枢纽的位置。\n\n你的盟友不看好你能回来,所以在你走后他们将接管[playerSettlements]。\n\n[descriptionThreats]现在只需抵达达超凡枢纽, 调用机械神的力量, 看看是否真如传说所言。</li>
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<li>questDescriptionAfterAccepted->你已从 [descriptionIntro] 处获取超凡枢纽地图残片的最后一份, 利用你对超凡科技的认知, 你已顺利解码地图并确定了超凡枢纽的位置。\n\n你的盟友不看好你能回来,所以在你走后他们将连同所记录的科技一起接管[playerSettlements]。\n\n[descriptionThreats]现在只需抵达达超凡枢纽, 调用机械神的力量, 看看是否真如传说所言。</li>
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<li>factionName(factionless==false)->[roughTribe_name]</li>
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<li>factionName(factionless==true)->野人</li>
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<li>descriptionIntro(factionless==false)->[roughTribe_name] 的首领 [roughTribe_leader_nameDef]</li>
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<LanguageData>
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<!-- EN:
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<li>questDescription->You've detected an orbiting spacedrone that may contain information about [relic_name]. You have the code that will force it to land at [map_definite].\n\nTo get the information, hack into the drone's computer. Hacking takes time, but those strong in intellectual skill can speed up the process.[raidsDescription]\n\nThe spacedrone will self-destruct in [destroyDelayTicks_duration].</li>
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<li>questDescription->You've detected an orbiting spacedrone that may contain information about [relic_name]. You have the code that will force it to land at [map_definite].\n\nTo get the information, hack into the drone's computer. Hacking takes time, but those strong in intellectual skill can speed up the process.[raidsDescription]\n\nAfter landing, the spacedrone will self-destruct in [destroyDelayTicks_duration].</li>
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<li>raidsDescription(allowViolence==true)->\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] will [droneDetectionMethod]. As long as it's present, they'll send attackers approximately every [raidIntervalAvg_duration] to destroy it and steal the wealth they think it contains. You will have some time to prepare defenses around it before they arrive.</li>
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<li>raidsDescription(allowViolence==false)-></li>
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<li>droneDetectionMethod(enemyFactionNeolithic==true)->spot the drone during its decent</li>
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<li>droneDetectionMethod(enemyFactionNeolithic==false)->detect the drone's energy signature</li>
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-->
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<Hack_Spacedrone.questDescriptionRules.rulesStrings>
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<li>questDescription->你探测到一艘在轨无人机, 其可能携带有关于 [relic_name] 的秘密情报。 你可以发送信号迫使其降落在[map_definite]。\n\n要获取情报须骇入无人机的计算机。 骇入过程需要时间, 智识水平高的人可以加速这一进程。[raidsDescription]\n\n无人机将在[destroyDelayTicks_duration]内自毁。</li>
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<li>questDescription->你探测到一艘在轨无人机, 其可能携带有关于 [relic_name] 的秘密情报。 你可以发送信号迫使其降落在[map_definite]。\n\n要获取情报须骇入无人机的计算机。 骇入过程需要时间, 智识水平高的人可以加速这一进程。[raidsDescription]\n\n登陆后,无人机将在[destroyDelayTicks_duration]内自毁。</li>
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<li>raidsDescription(allowViolence==true)->\n\n来自[enemyFaction_name]的 [enemyFaction_pawnsPlural] 能[droneDetectionMethod]。 只要无人机还存在,他们就会每[raidIntervalAvg_duration]派出袭击以试图摧毁它, 并窃取其中他们认为有价值的财富。 在他们到达之前,你会有一些时间准备防御措施。</li>
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<li>raidsDescription(allowViolence==false)-></li>
|
||||
<li>droneDetectionMethod(enemyFactionNeolithic==true)->在无人机未毁坏时发现它</li>
|
||||
|
@ -6,6 +6,11 @@
|
||||
<!-- EN: How fast this person can hack into computer terminals. -->
|
||||
<HackingSpeed.description>这个人破解并骇入计算机终端的速度。</HackingSpeed.description>
|
||||
|
||||
<!-- EN: pruning speed -->
|
||||
<PruningSpeed.label>修剪速度</PruningSpeed.label>
|
||||
<!-- EN: A multiplier on how fast this person can prune a Gauranlen tree to maintain their connection with it.\n\nPruning is more of a contemplative psychic task than a physical one, so health factors like vision are unimportant here. -->
|
||||
<PruningSpeed.description>这个人能够以多快的速度修剪母树以维持共鸣强度。\n\n修剪更像是一项冥想任务,而不是身体上的劳作。所以像视力之类的健康因素并不重要。</PruningSpeed.description>
|
||||
|
||||
<!-- EN: suppression power -->
|
||||
<SuppressionPower.label>压制能力</SuppressionPower.label>
|
||||
<!-- EN: A multiplier on a warden's ability to suppress slaves. -->
|
||||
|
@ -65,7 +65,7 @@
|
||||
|
||||
<!-- EN: fungus darktorch -->
|
||||
<DarktorchFungus.label>微光菌炬</DarktorchFungus.label>
|
||||
<!-- EN: A specially-treated fungus torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat. -->
|
||||
<!-- EN: A specially-treated fungus torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with raw fungus. Produces a small amount of heat. -->
|
||||
<DarktorchFungus.description>一种经过特殊处理的真菌炬,能在很大范围内发出暗淡的光。适合喜欢在微光下工作的人们。需要添加菌菇作为燃料。产生少量的热。</DarktorchFungus.description>
|
||||
|
||||
<!-- EN: effigy -->
|
||||
|
@ -1,14 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: apostate -->
|
||||
<ChangedIdeo_Know_Abhorrent.stages.apostate.label>背道者</ChangedIdeo_Know_Abhorrent.stages.apostate.label>
|
||||
<!-- EN: recent apostasy -->
|
||||
<ChangedIdeo_Know_Abhorrent.stages.recent_apostasy.label>近期变节</ChangedIdeo_Know_Abhorrent.stages.recent_apostasy.label>
|
||||
|
||||
<!-- EN: apostate -->
|
||||
<ChangedIdeo_Know_Disapproved.stages.apostate.label>背道者</ChangedIdeo_Know_Disapproved.stages.apostate.label>
|
||||
<!-- EN: recent apostasy -->
|
||||
<ChangedIdeo_Know_Disapproved.stages.recent_apostasy.label>近期变节</ChangedIdeo_Know_Disapproved.stages.recent_apostasy.label>
|
||||
|
||||
<!-- EN: apostate -->
|
||||
<ChangedIdeo_Know_Horrible.stages.apostate.label>背道者</ChangedIdeo_Know_Horrible.stages.apostate.label>
|
||||
<!-- EN: recent apostasy -->
|
||||
<ChangedIdeo_Know_Horrible.stages.recent_apostasy.label>近期变节</ChangedIdeo_Know_Horrible.stages.recent_apostasy.label>
|
||||
|
||||
<!-- EN: apostate -->
|
||||
<IsApostate_Abhorrent_Social.stages.apostate.label>背道者</IsApostate_Abhorrent_Social.stages.apostate.label>
|
||||
|
@ -18,8 +18,8 @@
|
||||
<SlaveReleasePotentialRelationGains>释放获得好感</SlaveReleasePotentialRelationGains>
|
||||
<!-- EN: Slave rebellion interval -->
|
||||
<SlaveRebellionMTBDays>奴隶叛乱间隔</SlaveRebellionMTBDays>
|
||||
<!-- EN: The average number of days between slave rebellion attempts. Only time awake is counted. This is affected by mood, health, suppression, proximity to weapons and the presence of colonists on the map. -->
|
||||
<SlaveRebellionMTBDaysDescription>奴隶尝试叛乱的平均天数。只计算清醒时候。该数值受情绪、健康、压制、附近的武器和地图上殖民者的影响。</SlaveRebellionMTBDaysDescription>
|
||||
<!-- EN: The average number of days between slave rebellion attempts. Only time awake is counted. This is affected by suppression, mood, health, proximity to weapons, the number of slaves on the map, and the presence of colonists on the map. -->
|
||||
<SlaveRebellionMTBDaysDescription>奴隶尝试叛乱的平均天数。只计算清醒时候。该数值受压制、情绪、健康、附近的武器、地图上的奴隶数量以及地图上是否有殖民者影响。。</SlaveRebellionMTBDaysDescription>
|
||||
|
||||
<!-- Slave tab -->
|
||||
<!-- EN: Suppression -->
|
||||
@ -51,6 +51,8 @@
|
||||
<SuppressionFactor>压制</SuppressionFactor>
|
||||
<!-- EN: Mood -->
|
||||
<SuppressionMoodFactor>情绪</SuppressionMoodFactor>
|
||||
<!-- EN: Slave count -->
|
||||
<SuppressionSlaveCountFactor>奴隶数量</SuppressionSlaveCountFactor>
|
||||
<!-- EN: Escape route -->
|
||||
<SuppressionEscapeFactor>逃跑路线</SuppressionEscapeFactor>
|
||||
<!-- EN: Weapon proximity -->
|
||||
@ -59,6 +61,8 @@
|
||||
<SuppressionFinalInterval>最后的时间间隔</SuppressionFinalInterval>
|
||||
<!-- EN: Unattended -->
|
||||
<SuppressionUnattendedByColonists>无人看管</SuppressionUnattendedByColonists>
|
||||
<!-- EN: At least one of the {0} slaves on this map is expected rebel on average every {1}. -->
|
||||
<SuppressionRebellionAnySlave>此地图上的{0}奴隶中至少有一个预计平均每{1}会进行叛乱。</SuppressionRebellionAnySlave>
|
||||
|
||||
<!-- EN: Will -->
|
||||
<WillLevel>意志</WillLevel>
|
||||
|
@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: playing TargetA. -->
|
||||
<Play_MusicalInstrument.reportString>正在演奏TargetA。</Play_MusicalInstrument.reportString>
|
||||
|
||||
</LanguageData>
|
Loading…
Reference in New Issue
Block a user