Merge pull request #23 from cainiaowu/working
empty line, spacing, terminology, wording.
This commit is contained in:
commit
e3556beefc
@ -57,8 +57,8 @@
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<HomeArea.label>了解居住区</HomeArea.label>
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<HomeArea.helpText>居住区是你的殖民者会打扫以及灭火的区域。\n\n在「建造师」菜单中的「区域」选项里可以设立居住区。</HomeArea.helpText>
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<SpoilageAndFreezers.label>腐坏和冷藏</SpoilageAndFreezers.label>
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<SpoilageAndFreezers.helpText>大部分的食物在短时期后就会过期腐烂。\n\n你可以将一间房间做成冷藏室来避免这种情况发生。\n\n在一个房间中安装一到两台制冷机,再将温度设置为零下即可。\n\n被冷冻的食物不会腐败。</SpoilageAndFreezers.helpText>
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<SpoilageAndFreezers.label>腐烂和冷藏</SpoilageAndFreezers.label>
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<SpoilageAndFreezers.helpText>大部分的食物在短时期后就会过期腐烂。\n\n你可以将一间房间做成冷藏室来避免这种情况发生。\n\n在一个房间中安装一到两台制冷机,再将温度设置为零下即可。\n\n被冷冻的食物不会腐烂。</SpoilageAndFreezers.helpText>
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<Deterioration.label>物品损耗</Deterioration.label>
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<Deterioration.helpText>放置在室外的物品会因为淋雨而缓慢损坏。\n\n如果你想长期保留该物品,就把它们挪到屋顶之下。</Deterioration.helpText>
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@ -108,9 +108,9 @@
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<DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1. 按下{Key:TogglePause}暂停游戏\n\n2. 阅读屏幕右侧弹出的红色通知。\n3. 将你的殖民者通过「征召」按钮动员起来,准备战斗!\n4. 解除暂停 \n\n将你的殖民者移动到沙包旁边,只有这样掩护才能生效,一旦敌人进入射程,他们就会自动开火!</DownRaider.text>
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<DownRaider.onMapInstruction>请将殖民者移动到沙包旁边。</DownRaider.onMapInstruction>
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<UndraftAll.text>不错不错!将你的殖民者取消征召吧,\n\n他们会回归到正常工作当中去。</UndraftAll.text>
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<UndraftAll.text>不错不错!将你的殖民者解散吧。\n\n他们会回归到正常工作当中去。</UndraftAll.text>
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<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习,比如如何管理囚犯,如何狩猎,如何贸易,但是你已经掌握了所有的基础知识。\n\n在教程模式中,所有的随机事件都已经被禁止,如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运!有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料,享受游戏吧!</ChooseStoryteller.text>
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<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习,比如如何管理囚犯,如何狩猎,如何贸易,但是你已经掌握了所有的基础知识。\n\n在教程模式中,所有的随机事件都已经被禁用,如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运!有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料,享受游戏吧!</ChooseStoryteller.text>
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<ChooseStoryteller.rejectInputMessage>请选择一个正常的游戏难度并结束教程</ChooseStoryteller.rejectInputMessage>
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@ -25,14 +25,14 @@
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<FillFermentingBarrel.reportString>装填TargetA。</FillFermentingBarrel.reportString>
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<TakeBeerOutOfFermentingBarrel.reportString>从TargetA中取出啤酒。</TakeBeerOutOfFermentingBarrel.reportString>
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<ManTurret.reportString>操作炮塔。</ManTurret.reportString>
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<EnterCryptosleepCasket.reportString>进入休眠舱。</EnterCryptosleepCasket.reportString>
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<EnterCryptosleepCasket.reportString>进入低温休眠舱。</EnterCryptosleepCasket.reportString>
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<UseNeurotrainer.reportString>使用神经训练器。</UseNeurotrainer.reportString>
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<UseArtifact.reportString>激活神器。</UseArtifact.reportString>
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<TriggerFirefoamPopper.reportString>开关泡沫消防栓。</TriggerFirefoamPopper.reportString>
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<ClearSnow.reportString>除雪。</ClearSnow.reportString>
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<Vomit.reportString>呕吐。</Vomit.reportString>
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<Flick.reportString>按开关。</Flick.reportString>
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<TradeWithPawn.reportString>和TargetA进行贸易。</TradeWithPawn.reportString>
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<TradeWithPawn.reportString>和TargetA进行交易。</TradeWithPawn.reportString>
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<FleeAndCower.reportString>正在逃跑。</FleeAndCower.reportString>
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@ -8,10 +8,10 @@
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<Game.description>在绝大多数情况下的对殖民地的操作按键。</Game.description>
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<SelectionMisc.label>其它操作</SelectionMisc.label>
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<SelectionMisc.description>游戏中很多物件重复使用的通用按键。</SelectionMisc.description>
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<SelectionMisc.description>游戏中很多物品重复使用的通用按键。</SelectionMisc.description>
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<SelectionSpecial.label>特殊操作</SelectionSpecial.label>
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<SelectionSpecial.description>为特殊物件的特殊功能预留的按键。</SelectionSpecial.description>
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<SelectionSpecial.description>为特殊物品的特殊功能预留的按键。</SelectionSpecial.description>
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<Architect.label>建造菜单</Architect.label>
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<Architect.description>用于建造菜单的按键。</Architect.description>
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@ -44,8 +44,8 @@
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<!-- Selection special -->
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<CommandTogglePower.label>开关电力</CommandTogglePower.label>
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<CommandItemForbid.label>禁止/取消禁止</CommandItemForbid.label>
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<CommandColonistDraft.label>征召/取消征召</CommandColonistDraft.label>
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<CommandItemForbid.label>禁用/解禁</CommandItemForbid.label>
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<CommandColonistDraft.label>征召/解散</CommandColonistDraft.label>
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<!-- Architect: Common -->
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@ -2,10 +2,10 @@
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<LanguageData>
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<Mood.label>心情值</Mood.label>
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<Mood.description>心情值表示一个人是多么快乐或紧张。如果心情值太低,他们可能会精神崩溃。好的心情还能提高工作效率。</Mood.description>
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<Mood.description>心情值表示一个人是多么快乐或紧张。当心情值太低时,他们可能会精神崩溃。好的心情还能提高工作效率。</Mood.description>
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<Food.label>饮食值</Food.label>
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<Food.description>饮食值表示了一个生物最近吃下的营养物的多少。如果食物值为零,生物会因为饥饿而营养不良甚至死亡。</Food.description>
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<Food.description>饮食值表示了一个生物最近吃下的营养物的多少。当食物值为零时,生物会因为饥饿而营养不良甚至死亡。</Food.description>
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<Rest.label>休息值</Rest.label>
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<Rest.description>休息值表示生物最近有多少睡眠。休息不足不但会让殖民者头脑不清,还会会严重影响心情。</Rest.description>
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@ -5,9 +5,9 @@
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<ButcherCorpseFlesh.description>屠宰一个动物以获取有用的肉。</ButcherCorpseFlesh.description>
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<ButcherCorpseFlesh.jobString>正在屠宰。</ButcherCorpseFlesh.jobString>
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<ButcherCorpseMechanoid.label>拆解机器人</ButcherCorpseMechanoid.label>
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<ButcherCorpseMechanoid.description>把一个死掉的机器人拆解成零件。</ButcherCorpseMechanoid.description>
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<ButcherCorpseMechanoid.jobString>正在拆解机器人。</ButcherCorpseMechanoid.jobString>
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<ButcherCorpseMechanoid.label>拆解机甲</ButcherCorpseMechanoid.label>
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<ButcherCorpseMechanoid.description>把一个死掉的机甲拆解成零件。</ButcherCorpseMechanoid.description>
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<ButcherCorpseMechanoid.jobString>正在拆解机甲。</ButcherCorpseMechanoid.jobString>
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</LanguageData>
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@ -7,9 +7,9 @@
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<RemoveBodyPart.description>移除身体部件。</RemoveBodyPart.description>
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<RemoveBodyPart.jobString>正在移除身体部件。</RemoveBodyPart.jobString>
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<RemoveMechanoidBodyPart.label>移除人工身体部件</RemoveMechanoidBodyPart.label>
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<RemoveMechanoidBodyPart.description>移除人工身体部件。</RemoveMechanoidBodyPart.description>
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<RemoveMechanoidBodyPart.jobString>正在移除人工身体部件。</RemoveMechanoidBodyPart.jobString>
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<RemoveMechanoidBodyPart.label>移除机械身体部件</RemoveMechanoidBodyPart.label>
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<RemoveMechanoidBodyPart.description>移除机械身体部件。</RemoveMechanoidBodyPart.description>
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<RemoveMechanoidBodyPart.jobString>正在移除机械身体部件。</RemoveMechanoidBodyPart.jobString>
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<!-- Euthanasia -->
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@ -19,7 +19,7 @@
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<Euthanize.jobString>正在执行安乐死。</Euthanize.jobString>
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<ShutDownMechanoid.label>关机</ShutDownMechanoid.label>
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<ShutDownMechanoid.description>将机器人永久关闭。</ShutDownMechanoid.description>
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<ShutDownMechanoid.description>将机甲永久关闭。</ShutDownMechanoid.description>
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<ShutDownMechanoid.jobString>正在关机。</ShutDownMechanoid.jobString>
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@ -32,7 +32,7 @@
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.18>artextra_clause->一个拟人手法的[concept][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.18>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.19>artextra_clause->一个[side_position][animal]似乎象征着[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.19>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.20>artextra_clause->一群[quantity_adjphrase][outlander][side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.20>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.21>artextra_clause->如果你眯着眼睛,[composition]画面变成了一个[animal]的轮廓</ArtDescriptionUtility_Global.rulePack.rulesStrings.21>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.21>artextra_clause->当你眯着眼睛时,[composition]画面变成了一个[animal]的轮廓</ArtDescriptionUtility_Global.rulePack.rulesStrings.21>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.22>style_clause->画面似乎表达了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.22>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.23>style_clause->这个作品传达了[concept]的主题,并且以[artstyle_adj]风格所作</ArtDescriptionUtility_Global.rulePack.rulesStrings.23>
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<ArtDescriptionUtility_Global.rulePack.rulesStrings.24>style_clause->这个作品暗示了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.24>
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@ -1,13 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<AllowCorpsesColonist.label>允许殖民者</AllowCorpsesColonist.label>
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<AllowCorpsesColonist.label>允许尸体(殖民者)</AllowCorpsesColonist.label>
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<AllowCorpsesColonist.description>允许死亡的殖民者的尸体。</AllowCorpsesColonist.description>
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<AllowCorpsesStranger.label>允许陌生人</AllowCorpsesStranger.label>
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<AllowCorpsesStranger.label>允许尸体(陌生人)</AllowCorpsesStranger.label>
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<AllowCorpsesStranger.description>允许陌生人和敌人的尸体。</AllowCorpsesStranger.description>
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<AllowRotten.label>允许腐烂的</AllowRotten.label>
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<AllowRotten.label>允许腐烂物品</AllowRotten.label>
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<AllowRotten.description>允许已经开始腐烂的有机物。</AllowRotten.description>
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<AllowNonSmeltableWeapons.label>允许不可炼</AllowNonSmeltableWeapons.label>
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@ -2,27 +2,27 @@
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<LanguageData>
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<MaxHitPoints.label>耐久值上限</MaxHitPoints.label>
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<MaxHitPoints.description>一个物件的最大生命值。意味着在摧毁之前可以承受多少伤害。</MaxHitPoints.description>
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<MaxHitPoints.description>一个物品的最大生命值。意味着在摧毁之前可以承受多少伤害。</MaxHitPoints.description>
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<MarketValue.label>市场价值</MarketValue.label>
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<MarketValue.description>一个物件的市场价值。实际价格会受到派系关系和谈判技能的影响。</MarketValue.description>
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<MarketValue.description>一个物品的市场价值。实际价格会受到派系关系和谈判技能的影响。</MarketValue.description>
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<MarketValue.formatString>${0}</MarketValue.formatString>
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<SellPriceFactor.label>出售价格系数</SellPriceFactor.label>
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<SellPriceFactor.description>你可以出售的物品的价格系数</SellPriceFactor.description>
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<Flammability.label>易燃性</Flammability.label>
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<Flammability.description>一个物件被点燃的几率和燃烧的规模。</Flammability.description>
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<Flammability.description>一个物品被点燃的几率和燃烧的规模。</Flammability.description>
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<WorkToMake.label>工作量</WorkToMake.label>
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<WorkToMake.description>所有材料和工具齐全后建造这个物件需要的工作量。</WorkToMake.description>
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<WorkToMake.description>所有材料和工具齐全后建造这个物品需要的工作量。</WorkToMake.description>
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<DeteriorationRate.label>老化率</DeteriorationRate.label>
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<DeteriorationRate.description>放在室外物品的老化率,尤其是下雨天。</DeteriorationRate.description>
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<DeteriorationRate.formatString>{0}/天</DeteriorationRate.formatString>
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<Beauty.label>美观度</Beauty.label>
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<Beauty.description>一个物件带给人的心情影响。</Beauty.description>
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<Beauty.description>一个物品带给人的心情影响。</Beauty.description>
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<Cleanliness.label>清洁度</Cleanliness.label>
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<Cleanliness.description>一个物品的清洁度。</Cleanliness.description>
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<LanguageData>
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<MedicalPotency.label>医疗效力</MedicalPotency.label>
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<MedicalPotency.description>这个物件用于治疗伤口和疾病,或者做手术时的效力。更高的医疗效力使医生治愈伤口的几率提高,并且手术过程中的事故几率降低。</MedicalPotency.description>
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<MedicalPotency.description>这个物品用于治疗伤口和疾病,或者做手术时的效力。更高的医疗效力使医生治愈伤口的几率提高,并且手术过程中的事故几率降低。</MedicalPotency.description>
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</LanguageData>
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<ButcheryFleshEfficiency.label>屠宰效率</ButcheryFleshEfficiency.label>
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<ButcheryFleshEfficiency.description>这个人屠宰生物时产生的肉的数量乘数。</ButcheryFleshEfficiency.description>
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<ButcheryMechanoidSpeed.label>机器人拆解速度</ButcheryMechanoidSpeed.label>
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<ButcheryMechanoidSpeed.description>这个人拆解机器人的速度。</ButcheryMechanoidSpeed.description>
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<ButcheryMechanoidSpeed.label>机甲拆解速度</ButcheryMechanoidSpeed.label>
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<ButcheryMechanoidSpeed.description>这个人拆解机甲的速度。</ButcheryMechanoidSpeed.description>
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<ButcheryMechanoidEfficiency.label>机器人拆解效率</ButcheryMechanoidEfficiency.label>
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<ButcheryMechanoidEfficiency.description>这个人拆解机器人尸体时收获材料的数量加成。</ButcheryMechanoidEfficiency.description>
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<ButcheryMechanoidEfficiency.label>机甲拆解效率</ButcheryMechanoidEfficiency.label>
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<ButcheryMechanoidEfficiency.description>这个人拆解机甲尸体时收获材料的数量加成。</ButcheryMechanoidEfficiency.description>
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<StonecuttingSpeed.label>切石速度</StonecuttingSpeed.label>
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<StonecuttingSpeed.description>这个人将不规则岩石切割成块的速度。</StonecuttingSpeed.description>
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<SmeltingSpeed.label>提炼速度</SmeltingSpeed.label>
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<SmeltingSpeed.description>这个人提炼物件的速度。</SmeltingSpeed.description>
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<SmeltingSpeed.description>这个人提炼物品的速度。</SmeltingSpeed.description>
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</LanguageData>
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@ -210,7 +210,7 @@
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<KilledColonyAnimal.label>殖民地动物被杀害</KilledColonyAnimal.label>
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<KilledMajorColonyEnemy.label>杀死殖民地大敌</KilledMajorColonyEnemy.label>
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<TradedWith.label>进行贸易</TradedWith.label>
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<TradedWith.label>进行交易</TradedWith.label>
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<TradedWith.rulePack.rulesStrings.0>tale_noun->[seller_fullName]与[buyer_fullName]之间的交易</TradedWith.rulePack.rulesStrings.0>
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<TradedWith.rulePack.rulesStrings.1>image->[buyer_nameFull]从[seller_nameFull]出购买了一些东西,[circumstance_group]</TradedWith.rulePack.rulesStrings.1>
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<TradedWith.rulePack.rulesStrings.2>image->[seller_nameFull]向[buyer_nameFull]卖了一些商品, [circumstance_group]</TradedWith.rulePack.rulesStrings.2>
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@ -34,7 +34,7 @@
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<!-- Items -->
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<Items.label>物件</Items.label>
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<Items.label>物品</Items.label>
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<Art.label>艺术</Art.label>
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<Furniture.label>家具</Furniture.label>
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<Unfinished.label>未完成</Unfinished.label>
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@ -70,7 +70,7 @@
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<CorpsesHumanlike.label>人类尸体</CorpsesHumanlike.label>
|
||||
<CorpsesAnimal.label>动物尸体</CorpsesAnimal.label>
|
||||
<CorpsesInsect.label>虫类尸体</CorpsesInsect.label>
|
||||
<CorpsesMechanoid.label>机器人尸体</CorpsesMechanoid.label>
|
||||
<CorpsesMechanoid.label>机甲尸体</CorpsesMechanoid.label>
|
||||
|
||||
|
||||
<!--<Resources.label>资源</Resources.label>-->
|
||||
|
@ -2,10 +2,10 @@
|
||||
<LanguageData>
|
||||
|
||||
<CrashedPsychicEmanatorShipPart.label>坠毁的心灵飞船零件</CrashedPsychicEmanatorShipPart.label>
|
||||
<CrashedPsychicEmanatorShipPart.description>一块从坠毁的飞船上掉下来的神秘物件。它可能包含稀有材料、电脑、甚至AI角色。这种科技可能会带来很大的危险。</CrashedPsychicEmanatorShipPart.description>
|
||||
<CrashedPsychicEmanatorShipPart.description>一块从坠毁的飞船上掉下来的神秘物品。它可能包含稀有材料、电脑、甚至AI角色。这种科技可能会带来很大的危险。</CrashedPsychicEmanatorShipPart.description>
|
||||
|
||||
<CrashedPoisonShipPart.label>坠毁的有毒飞船零件</CrashedPoisonShipPart.label>
|
||||
<CrashedPoisonShipPart.description>一块从坠毁的飞船上掉下来的神秘物件。它可能包含稀有材料、电脑、甚至AI角色。它似乎在向四周的土地释放有毒物质。</CrashedPoisonShipPart.description>
|
||||
<CrashedPoisonShipPart.description>一块从坠毁的飞船上掉下来的神秘物品。它可能包含稀有材料、电脑、甚至AI角色。它似乎在向四周的土地释放有毒物质。</CrashedPoisonShipPart.description>
|
||||
|
||||
<ShipChunk.label>飞船残骸</ShipChunk.label>
|
||||
<ShipChunk.description>飞船的一部分。可以拆出有用的钢材和零部件。</ShipChunk.description>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<Mechanoid_Centipede.label>机械蜈蚣</Mechanoid_Centipede.label>
|
||||
<Mechanoid_Centipede.description>通过数十条细小的腿爬行的重型作战机器人。它们的重型装甲火力让它们非常适合于对付集群的防御设施。但面对游击战术时较为无力。</Mechanoid_Centipede.description>
|
||||
<Mechanoid_Centipede.description>通过数十条细小的腿爬行的重型作战机甲。它们的重型装甲火力让它们非常适合于对付集群的防御设施。但面对游击战术时较为无力。</Mechanoid_Centipede.description>
|
||||
<!-- Flesh Type: Mechanoid -->
|
||||
<Mechanoid_Centipede_Corpse.label>机械蜈蚣尸体</Mechanoid_Centipede_Corpse.label>
|
||||
<Mechanoid_Centipede_Corpse.description>机械蜈蚣尸体</Mechanoid_Centipede_Corpse.description>
|
||||
@ -11,7 +11,7 @@
|
||||
<!-- Scyther -->
|
||||
|
||||
<Mechanoid_Scyther.label>机械飞螳</Mechanoid_Scyther.label>
|
||||
<Mechanoid_Scyther.description>快速、细长并和人差不多大的机器人。它们一般带有一个长距离主武器,并且他们的身体上的一对关节式镰刃让他们在近战中极其恐怖。他们从来不使用掩体。对付它们最好的战术是集中压倒性的火力。</Mechanoid_Scyther.description>
|
||||
<Mechanoid_Scyther.description>快速、细长并和人差不多大的机甲。它们一般带有一个长距离主武器,并且他们的身体上的一对关节式镰刃让他们在近战中极其恐怖。他们从来不使用掩体。对付它们最好的战术是集中压倒性的火力。</Mechanoid_Scyther.description>
|
||||
<!-- Flesh Type: Mechanoid -->
|
||||
<Mechanoid_Scyther_Corpse.label>机械飞螳尸体</Mechanoid_Scyther_Corpse.label>
|
||||
<Mechanoid_Scyther_Corpse.description>机械飞螳尸体</Mechanoid_Scyther_Corpse.description>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<MasochistPain.stages.0.label>身上有点疼</MasochistPain.stages.0.label>
|
||||
<MasochistPain.stages.0.description>哦…嘿嘿嘿…我习惯了!</MasochistPain.stages.0.description>
|
||||
<MasochistPain.stages.0.description>哦……嘿嘿嘿……我习惯了!</MasochistPain.stages.0.description>
|
||||
<MasochistPain.stages.1.label>身上比较疼</MasochistPain.stages.1.label>
|
||||
<MasochistPain.stages.1.description>啊呀……有点疼,但是我喜欢,继续!</MasochistPain.stages.1.description>
|
||||
<MasochistPain.stages.2.label>身上非常疼</MasochistPain.stages.2.label>
|
||||
|
@ -39,7 +39,7 @@
|
||||
<DesignatorPlanRemoveDesc>移除计划标记。</DesignatorPlanRemoveDesc>
|
||||
|
||||
<DesignatorAreaHomeExpand>添加居住区</DesignatorAreaHomeExpand>
|
||||
<DesignatorAreaHomeExpandDesc>殖民者只会修理,清理居住区的物件并只会扑灭居住区里的火。</DesignatorAreaHomeExpandDesc>
|
||||
<DesignatorAreaHomeExpandDesc>殖民者只会修理,清理居住区的物品并只会扑灭居住区里的火。</DesignatorAreaHomeExpandDesc>
|
||||
<DesignatorAreaHomeClear>移除居住区</DesignatorAreaHomeClear>
|
||||
<DesignatorAreaHomeClearDesc>移除一片居住区。殖民者不会再在这里清理或者灭火。</DesignatorAreaHomeClearDesc>
|
||||
|
||||
|
@ -8,26 +8,26 @@
|
||||
<!-- Game updated to new version -->
|
||||
<GameUpdatedToNewVersionInitial>Rimworld已有版本更新{0},{1}\n\n升级可能会对Mod使用造成影响。</GameUpdatedToNewVersionInitial>
|
||||
<GameUpdatedToNewVersionNonSteam>对于DRM-免费的游戏拷贝,您可以在不同的文件夹下安装两次,因此可以同时游玩旧版和新版。</GameUpdatedToNewVersionNonSteam>
|
||||
<GameUpdatedToNewVersionSteam>您可以在STEAM的「beta」选项中选择使用旧版进行游戏。\n\n 1. 在STEAM游戏库中右击RimWorld.\n 2. 点击「属性」\n 3. 选择Beta标签\n 4. 在下拉菜单中选择你想进行游戏的版本。\n\n旧版可能最终被移除。\n\n注意MOD作者如果升级了MOD有可能导致无法在旧版本中运行,您可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam>
|
||||
<GameUpdatedToNewVersionSteam>您可以在STEAM的「beta」选项中选择使用旧版进行游戏。\n\n 1. 在STEAM游戏库中右击RimWorld.\n 2. 点击「属性」\n 3. 选择Beta标签\n 4. 在下拉菜单中选择你想进行游戏的版本。\n\n旧版可能最终被移除。\n\n注意Mod作者如果升级了Mod有可能导致无法在旧版本中运行,您可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam>
|
||||
|
||||
<!-- Recovered from errors caused by mods -->
|
||||
<RecoveredFromErrorsDialogTitle>恢复不兼容或损坏的MODS错误</RecoveredFromErrorsDialogTitle>
|
||||
<RecoveredFromErrorsText>当前激活的这些MOD之间有冲突错误的隐患。\n\n它们彼此之间不兼容,可能版本不同或已经损坏。\n\n所有的MOD已被禁用,可以在MOD菜单中重新激活。</RecoveredFromErrorsText>
|
||||
<RecoveredFromErrorsDialogTitle>恢复不兼容或损坏的ModS错误</RecoveredFromErrorsDialogTitle>
|
||||
<RecoveredFromErrorsText>当前激活的这些Mod之间有冲突错误的隐患。\n\n它们彼此之间不兼容,可能版本不同或已经损坏。\n\n所有的Mod已被禁用,可以在Mod菜单中重新激活。</RecoveredFromErrorsText>
|
||||
|
||||
<!-- Errors during loading -->
|
||||
<ErrorWhileLoadingAssetsTitle>加载资源时出错</ErrorWhileLoadingAssetsTitle>
|
||||
<ErrorWhileLoadingAssets>加载游戏资源时发生错误。查看错误日志以了解更多信息。</ErrorWhileLoadingAssets>
|
||||
<ErrorWhileLoadingAssets_ModsInfo>当前游戏加载了自定义的MOD -它们可能会引起这些问题。</ErrorWhileLoadingAssets_ModsInfo>
|
||||
<ErrorWhileLoadingAssetsTitle>载入资源时出错</ErrorWhileLoadingAssetsTitle>
|
||||
<ErrorWhileLoadingAssets>载入游戏资源时发生错误。查看错误日志以了解更多信息。</ErrorWhileLoadingAssets>
|
||||
<ErrorWhileLoadingAssets_ModsInfo>当前游戏载入了自定义的Mod -它们可能会引起这些问题。</ErrorWhileLoadingAssets_ModsInfo>
|
||||
<ErrorWhileGeneratingMapTitle>生成地图时出错</ErrorWhileGeneratingMapTitle>
|
||||
<ErrorWhileGeneratingMap>生成新地图时发生错误。查看错误日志以了解更多信息。</ErrorWhileGeneratingMap>
|
||||
<ErrorWhileLoadingMapTitle>加载地图时出错</ErrorWhileLoadingMapTitle>
|
||||
<ErrorWhileLoadingMap>加载地图时出现错误。查看错误日志以了解更多信息。</ErrorWhileLoadingMap>
|
||||
<ErrorWhileLoadingMapTitle>载入地图时出错</ErrorWhileLoadingMapTitle>
|
||||
<ErrorWhileLoadingMap>载入地图时出现错误。查看错误日志以了解更多信息。</ErrorWhileLoadingMap>
|
||||
|
||||
<!-- Unloaded mod with an assembly -->
|
||||
<ModWithAssemblyWasUnloaded>游戏无法从未激活的MOD中加载完整的修改代码,因此未被激活的MOD可能依然会生效。\n\n我们推荐您退出并重启游戏,以正确的加载MOD。</ModWithAssemblyWasUnloaded>
|
||||
<ModWithAssemblyWasUnloaded>游戏无法从未激活的Mod中载入完整的修改代码,因此未被激活的Mod可能依然会生效。\n\n我们推荐您退出并重启游戏,以正确的载入Mod。</ModWithAssemblyWasUnloaded>
|
||||
|
||||
<!-- Missing Steam -->
|
||||
<SteamClientMissing>无法初始化Steam API。可能原因:\n\nSteam未运行。\n在Steam之外启动,且无法读取steam_appid.txt。\n通过和Steam客户端不同的权限启动(比如「管理员身份」)。\n\n在大部分时候,重启你的电脑即可解决这个问题。\n\n游戏本版本需要Steam才可运行,现在将会退出。</SteamClientMissing>
|
||||
<SteamClientMissing>无法初始化Steam API。可能原因:\n\nSteam未运行。\n在Steam之外启动,且无法载入steam_appid.txt。\n通过和Steam客户端不同的权限启动(比如「管理员身份」)。\n\n在大部分时候,重启你的电脑即可解决这个问题。\n\n游戏本版本需要Steam才可运行,现在将会退出。</SteamClientMissing>
|
||||
|
||||
<!-- Long events -->
|
||||
<InitializingInterface>初始化界面</InitializingInterface>
|
||||
@ -39,7 +39,7 @@
|
||||
<LoadingWorld>载入世界</LoadingWorld>
|
||||
<LoadingMap>载入地图</LoadingMap>
|
||||
<InitializingMap>初始化地图</InitializingMap>
|
||||
<SpawningAllThings>生成所有物件</SpawningAllThings>
|
||||
<SpawningAllThings>生成所有物品</SpawningAllThings>
|
||||
|
||||
<!-- Save/load -->
|
||||
<SaveGameButton>保存</SaveGameButton>
|
||||
@ -52,12 +52,12 @@
|
||||
<LoadingLongEvent>载入中</LoadingLongEvent>
|
||||
<SavingLongEvent>保存中</SavingLongEvent>
|
||||
<PermadeathModeSaveSuffix>(永久死亡模式)</PermadeathModeSaveSuffix>
|
||||
<SaveIsFromDifferentGameVersion>运行的游戏版本是 {0} 但是存档数据的版本是 {1},二者版本完全不同的。\n\n尝试加载不可能成功。</SaveIsFromDifferentGameVersion>
|
||||
<SaveIsFromDifferentGameBuild>运行的游戏版本是{0} 但是存档数据的版本是 {1}, 二者数据结构不同。\n\n尝试加载有可能成功。</SaveIsFromDifferentGameBuild>
|
||||
<SaveIsFromThisGameBuild>存档数据版本是当前游戏版本,可以正确加载。</SaveIsFromThisGameBuild>
|
||||
<SaveIsUnknownFormat>存档数据格式错误,无法正确加载。</SaveIsUnknownFormat>
|
||||
<SaveIsFromDifferentGameVersion>运行的游戏版本是 {0} 但是存档数据的版本是 {1},二者版本完全不同的。\n\n尝试载入不可能成功。</SaveIsFromDifferentGameVersion>
|
||||
<SaveIsFromDifferentGameBuild>运行的游戏版本是{0} 但是存档数据的版本是 {1}, 二者数据结构不同。\n\n尝试载入有可能成功。</SaveIsFromDifferentGameBuild>
|
||||
<SaveIsFromThisGameBuild>存档数据版本是当前游戏版本,可以正确载入。</SaveIsFromThisGameBuild>
|
||||
<SaveIsUnknownFormat>存档数据格式错误,无法正确载入。</SaveIsUnknownFormat>
|
||||
<ProblemSavingFile>保存文件{0}时出现了错误:\n\n{1}\n\n查看错误日志以了解更多信息。</ProblemSavingFile>
|
||||
<LoadAnyway>仍然加载</LoadAnyway>
|
||||
<LoadAnyway>仍然载入</LoadAnyway>
|
||||
|
||||
<!-- Colony naming-->
|
||||
<NameColonyMessage>大家都知道你不想永远呆在这块石头上。但{0}建议你还是应该给你的殖民地起个名字。\n\n它叫什么比较好?</NameColonyMessage>
|
||||
@ -74,11 +74,11 @@
|
||||
|
||||
<!-- Save game incompatible warning -->
|
||||
<VersionMismatch>版本不匹配</VersionMismatch>
|
||||
<SaveGameIncompatibleWarningText>地图存档版本为{0},当前运行游戏版本为{1}。\n\n 读取这个存档很可能会造成游戏崩溃或产生游戏BUG。</SaveGameIncompatibleWarningText>
|
||||
<WorldFileVersionMismatch>世界生成版本为{0},当前运行游戏版本为{1}。\n\n 读取这个世界很可能会造成游戏崩溃或产生游戏BUG。建议你从新生成一个新世界。</WorldFileVersionMismatch>
|
||||
<SaveGameIncompatibleWarningText>地图存档版本为{0},当前运行游戏版本为{1}。\n\n 载入这个存档很可能会造成游戏崩溃或产生游戏BUG。</SaveGameIncompatibleWarningText>
|
||||
<WorldFileVersionMismatch>世界生成版本为{0},当前运行游戏版本为{1}。\n\n 载入这个世界很可能会造成游戏崩溃或产生游戏BUG。建议你重新生成一个新世界。</WorldFileVersionMismatch>
|
||||
<FileIncompatibleWarning>保存该文件的游戏版本为{0}。\n当前运行游戏版本为{1}\n\n载入该文件可能导致错误或崩溃。</FileIncompatibleWarning>
|
||||
<ModsMismatchWarningTitle>Mod不匹配</ModsMismatchWarningTitle>
|
||||
<ModsMismatchWarningText>存档的Mod激活设定和当前游戏运行的设定不同,你改动了Mod,根据Mod的内容有可能发生问题,也有可能正常。\n\n存档的Mod激活设定是(按照顺序):\n\n{0}\n\n当前运行的MOD激活设定是(按照顺序):\n\n{1}</ModsMismatchWarningText>
|
||||
<ModsMismatchWarningText>存档的Mod激活设定和当前游戏运行的设定不同,你改动了Mod,根据Mod的内容有可能发生问题,也有可能正常。\n\n存档的Mod激活设定是(按照顺序):\n\n{0}\n\n当前运行的Mod激活设定是(按照顺序):\n\n{1}</ModsMismatchWarningText>
|
||||
|
||||
<!-- Resolution change dialog -->
|
||||
<ConfirmResolutionChange>你已经改变了你当前的分辨率。目前游戏显示是否正常?\n\n将在{0}秒后恢复原始设置……</ConfirmResolutionChange>
|
||||
@ -175,7 +175,7 @@
|
||||
<CoverEffectivenessExplanation>在枪战时该物体所能提供的掩护效果,更高的数值能够挡住更多的伤害。</CoverEffectivenessExplanation>
|
||||
<MedicineXpGainFactor>经验获得系数</MedicineXpGainFactor>
|
||||
<BodyPartEfficiency>身体部件效率</BodyPartEfficiency>
|
||||
<MoodChange>情绪改变</MoodChange>
|
||||
<MoodChange>心情值改变</MoodChange>
|
||||
<Wildness>野性</Wildness>
|
||||
<WildnessExplanation>动物的野性越高,越难驯服、训练和处理。</WildnessExplanation>
|
||||
<AnimalFilthRate>动物污物产生速度</AnimalFilthRate>
|
||||
@ -199,7 +199,7 @@
|
||||
<YourTradeableSilverTip>你只能使用轨道交易信标附近的白银进行交易。</YourTradeableSilverTip>
|
||||
<TraderHasNoMore>贸易商没有货物了。</TraderHasNoMore>
|
||||
<ColonyHasNoMore>殖民地没有货物了。</ColonyHasNoMore>
|
||||
<TraderWillNotTrade>交易商不想交易这种商品。</TraderWillNotTrade>
|
||||
<TraderWillNotTrade>贸易商不想交易这种商品。</TraderWillNotTrade>
|
||||
<NegotiatorTalkingImpaired>你的谈判人员{0}由于健康原因而无法谈判。\n\n这将影响到贸易价格.\n\n考虑用一个健康殖民者来谈判。</NegotiatorTalkingImpaired>
|
||||
<ConfirmTraderShortFunds>贸易商没有足够的白银支付这次交易,继续么?</ConfirmTraderShortFunds>
|
||||
<SortBy>排序方式</SortBy>
|
||||
@ -242,7 +242,7 @@
|
||||
<DrugColumnLabel>成瘾品</DrugColumnLabel>
|
||||
<DrugUsageColumnLabel>使用</DrugUsageColumnLabel>
|
||||
<FrequencyColumnLabel>频率</FrequencyColumnLabel>
|
||||
<MoodThresholdColumnLabel>情绪值阈值</MoodThresholdColumnLabel>
|
||||
<MoodThresholdColumnLabel>心情值阈值</MoodThresholdColumnLabel>
|
||||
<JoyThresholdColumnLabel>快乐度阈值</JoyThresholdColumnLabel>
|
||||
<TakeToInventoryColumnLabel>预支数量</TakeToInventoryColumnLabel>
|
||||
<NoDrugsBrackets>(没有成瘾品)</NoDrugsBrackets>
|
||||
@ -254,7 +254,7 @@
|
||||
<DrugNameColumnDesc>成瘾品的名称。</DrugNameColumnDesc>
|
||||
<DrugUsageColumnDesc>成瘾品是否允许使用。</DrugUsageColumnDesc>
|
||||
<FrequencyColumnDesc>成瘾品的使用频率。</FrequencyColumnDesc>
|
||||
<MoodThresholdColumnDesc>当情绪值低于该值时会开始使用成瘾品。</MoodThresholdColumnDesc>
|
||||
<MoodThresholdColumnDesc>当心情值低于该值时会开始使用成瘾品。</MoodThresholdColumnDesc>
|
||||
<JoyThresholdColumnDesc>当娱乐值低于该值时会开始使用成瘾品。</JoyThresholdColumnDesc>
|
||||
<TakeToInventoryColumnDesc>每次允许额外拿走的成瘾品数量,避免每次都需要去仓库取。</TakeToInventoryColumnDesc>
|
||||
<DrugUsageTipForJoy>娱乐目的\n\n为了消除压力及在社交活动时服用。n\n注意,即使是在禁用成瘾品的方针下,有些具有某些特性的殖民者依然会无视规定使用成瘾品。</DrugUsageTipForJoy>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<PriceTypeCheap>便宜</PriceTypeCheap>
|
||||
<PriceTypeNormal>一般</PriceTypeNormal>
|
||||
<PriceTypeExpensive>昂贵</PriceTypeExpensive>
|
||||
<PriceTypeExorbitant>极度昂贵</PriceTypeExorbitant>
|
||||
<PriceTypeExorbitant>非常昂贵</PriceTypeExorbitant>
|
||||
|
||||
<!-- Storage priority labels -->
|
||||
<StoragePriorityUnstored>不储存</StoragePriorityUnstored>
|
||||
@ -34,9 +34,9 @@
|
||||
<FoodTypeFlags_AnimalProduct>畜产品</FoodTypeFlags_AnimalProduct>
|
||||
<FoodTypeFlags_Plant>植物</FoodTypeFlags_Plant>
|
||||
<FoodTypeFlags_Tree>树木</FoodTypeFlags_Tree>
|
||||
<FoodTypeFlags_Meal>烹调食物</FoodTypeFlags_Meal>
|
||||
<FoodTypeFlags_Processed>加工食物</FoodTypeFlags_Processed>
|
||||
<FoodTypeFlags_Liquor>酒</FoodTypeFlags_Liquor>
|
||||
<FoodTypeFlags_Meal>烹调食品</FoodTypeFlags_Meal>
|
||||
<FoodTypeFlags_Processed>加工食品</FoodTypeFlags_Processed>
|
||||
<FoodTypeFlags_Liquor>酒类</FoodTypeFlags_Liquor>
|
||||
<FoodTypeFlags_Kibble>动物饲料</FoodTypeFlags_Kibble>
|
||||
|
||||
<!-- Quality category -->
|
||||
@ -83,7 +83,7 @@
|
||||
<EItemUpdateStatus_k_EItemUpdateStatusInvalid>无效</EItemUpdateStatus_k_EItemUpdateStatusInvalid>
|
||||
<EItemUpdateStatus_k_EItemUpdateStatusPreparingConfig>准备配置数据</EItemUpdateStatus_k_EItemUpdateStatusPreparingConfig>
|
||||
<EItemUpdateStatus_k_EItemUpdateStatusPreparingContent>准备内容文件</EItemUpdateStatus_k_EItemUpdateStatusPreparingContent>
|
||||
<EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>上传内容</EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>
|
||||
<EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>上传内容文件</EItemUpdateStatus_k_EItemUpdateStatusUploadingContent>
|
||||
<EItemUpdateStatus_k_EItemUpdateStatusUploadingPreviewFile>上传预览文件</EItemUpdateStatus_k_EItemUpdateStatusUploadingPreviewFile>
|
||||
<EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>提交变更</EItemUpdateStatus_k_EItemUpdateStatusCommittingChanges>
|
||||
|
||||
@ -93,16 +93,16 @@
|
||||
|
||||
<!-- Trainable intelligence -->
|
||||
<TrainableIntelligence_None>无</TrainableIntelligence_None>
|
||||
<TrainableIntelligence_Simple>简单</TrainableIntelligence_Simple>
|
||||
<TrainableIntelligence_Simple>低级</TrainableIntelligence_Simple>
|
||||
<TrainableIntelligence_Intermediate>中级</TrainableIntelligence_Intermediate>
|
||||
<TrainableIntelligence_Advanced>高级</TrainableIntelligence_Advanced>
|
||||
|
||||
<!-- Medical care category -->
|
||||
<MedicalCareCategory_NoCare>无医生照顾</MedicalCareCategory_NoCare>
|
||||
<MedicalCareCategory_NoMeds>有医生照顾,但没有药物供给</MedicalCareCategory_NoMeds>
|
||||
<MedicalCareCategory_HerbalOrWorse>提供草药或以下的药物</MedicalCareCategory_HerbalOrWorse>
|
||||
<MedicalCareCategory_NormalOrWorse>提供普通药物或以下的药物</MedicalCareCategory_NormalOrWorse>
|
||||
<MedicalCareCategory_Best>提供最好的医疗照顾</MedicalCareCategory_Best>
|
||||
<MedicalCareCategory_NoMeds>有医生照顾,无药物</MedicalCareCategory_NoMeds>
|
||||
<MedicalCareCategory_HerbalOrWorse>提供草药等级及以下的药物</MedicalCareCategory_HerbalOrWorse>
|
||||
<MedicalCareCategory_NormalOrWorse>提供普通药物等级或以下的药物</MedicalCareCategory_NormalOrWorse>
|
||||
<MedicalCareCategory_Best>提供最高等级的医疗照顾</MedicalCareCategory_Best>
|
||||
|
||||
<!-- Hostility response mode -->
|
||||
<HostilityResponseMode_Ignore>无视</HostilityResponseMode_Ignore>
|
||||
@ -129,12 +129,12 @@
|
||||
|
||||
<!-- Pawn generation context -->
|
||||
<PawnGenerationContext_All>所有角色</PawnGenerationContext_All>
|
||||
<PawnGenerationContext_PlayerStarter>玩家开始角色</PawnGenerationContext_PlayerStarter>
|
||||
<PawnGenerationContext_PlayerStarter>玩家初始角色</PawnGenerationContext_PlayerStarter>
|
||||
<PawnGenerationContext_NonPlayer>NPC</PawnGenerationContext_NonPlayer>
|
||||
|
||||
<!-- Animal name display mode -->
|
||||
<ShowAnimalNames>显示动物名称</ShowAnimalNames>
|
||||
<AnimalNameDisplayMode_TameNamed>驯服(仅已命名的)</AnimalNameDisplayMode_TameNamed>
|
||||
<AnimalNameDisplayMode_TameNamed>驯服(已命名)</AnimalNameDisplayMode_TameNamed>
|
||||
<AnimalNameDisplayMode_TameAll>驯服(所有)</AnimalNameDisplayMode_TameAll>
|
||||
|
||||
<!-- Temperature -->
|
||||
@ -143,7 +143,7 @@
|
||||
<Kelvin>开尔文</Kelvin>
|
||||
|
||||
<!-- Spoil reason -->
|
||||
<SpoilReason_Freezing>因低温而变质</SpoilReason_Freezing>
|
||||
<SpoilReason_HighTemperature>因高温而变质</SpoilReason_HighTemperature>
|
||||
<SpoilReason_Freezing>因低温而变质。</SpoilReason_Freezing>
|
||||
<SpoilReason_HighTemperature>因高温而变质。</SpoilReason_HighTemperature>
|
||||
|
||||
</LanguageData>
|
@ -6,48 +6,48 @@
|
||||
<CannotUseSolarFlare>无法使用(太阳耀斑)</CannotUseSolarFlare>
|
||||
<CannotUseNoPower>无法使用(没有电力)</CannotUseNoPower>
|
||||
<CannotUseNoPath>无法使用(没有路径)</CannotUseNoPath>
|
||||
<CannotUseReserved>无法使用(被预留)</CannotUseReserved>
|
||||
<CannotUseFull>无法使用(满了)</CannotUseFull>
|
||||
<CannotUseReserved>无法使用(已被预留)</CannotUseReserved>
|
||||
<CannotUseFull>无法使用(已满)</CannotUseFull>
|
||||
|
||||
<FireAt>射击{0}</FireAt>
|
||||
|
||||
<OutOfRange>超出射程</OutOfRange>
|
||||
<CannotHitTarget>无法击中目标</CannotHitTarget>
|
||||
<IsIncapableOfViolenceLower>{0}无法从事暴力</IsIncapableOfViolenceLower>
|
||||
<IsNotDraftedLower>{0}未征募</IsNotDraftedLower>
|
||||
<CannotOrderNonControlledLower>不能命令非控制单位</CannotOrderNonControlledLower>
|
||||
<IsIncapableOfViolenceLower>{0}无暴力能力</IsIncapableOfViolenceLower>
|
||||
<IsNotDraftedLower>{0}尚未被征召</IsNotDraftedLower>
|
||||
<CannotOrderNonControlledLower>无法命令非控制单位</CannotOrderNonControlledLower>
|
||||
|
||||
<OrderManThing>操纵{0}</OrderManThing>
|
||||
|
||||
<MeleeAttack>近身攻击{0}</MeleeAttack>
|
||||
<MeleeAttackToDeath>近身攻击{0}直到杀死</MeleeAttackToDeath>
|
||||
<MeleeAttackToDeath>近身攻击杀死{0}</MeleeAttackToDeath>
|
||||
<NoPath>没有路径</NoPath>
|
||||
|
||||
<ForbiddenLower>禁止的</ForbiddenLower>
|
||||
<ForbiddenOutsideAllowedAreaLower>在允许活动区域之外</ForbiddenOutsideAllowedAreaLower>
|
||||
<SociallyImproperLower>不得体的社交</SociallyImproperLower>
|
||||
<ForbiddenLower>已禁用</ForbiddenLower>
|
||||
<ForbiddenOutsideAllowedAreaLower>位于活动区外</ForbiddenOutsideAllowedAreaLower>
|
||||
<SociallyImproperLower>不礼貌</SociallyImproperLower>
|
||||
<PrisonerRoomLower>囚犯房间</PrisonerRoomLower>
|
||||
<BurningLower>燃烧中</BurningLower>
|
||||
<NoEmptyPlaceLower>没有可用的空地来放置它</NoEmptyPlaceLower>
|
||||
<AlreadyFilledLower>已经装满了</AlreadyFilledLower>
|
||||
<NoEmptyPlaceLower>需要正确配置的空储存区</NoEmptyPlaceLower>
|
||||
<AlreadyFilledLower>已装满</AlreadyFilledLower>
|
||||
<MissingMaterials>需要材料</MissingMaterials>
|
||||
<MissingSkill>技能太低</MissingSkill>
|
||||
<NoEmptyGraveLower>没有空闲的坟墓来安葬它</NoEmptyGraveLower>
|
||||
<AnimalInteractedTooRecently>动物最近已经互动过了</AnimalInteractedTooRecently>
|
||||
<NoUsableFood>没有可用的食物</NoUsableFood>
|
||||
<NoFood>没有食物</NoFood>
|
||||
<AnimalsSkillTooLow>驯兽技能太低</AnimalsSkillTooLow>
|
||||
<MissingSkill>技能过低</MissingSkill>
|
||||
<NoEmptyGraveLower>需要正确配置的空坟墓</NoEmptyGraveLower>
|
||||
<AnimalInteractedTooRecently>动物互动过于频繁</AnimalInteractedTooRecently>
|
||||
<NoUsableFood>缺少可用食物</NoUsableFood>
|
||||
<NoFood>缺少食物</NoFood>
|
||||
<AnimalsSkillTooLow>驯兽技能过低</AnimalsSkillTooLow>
|
||||
<NoComponentsToRepair>需要零部件</NoComponentsToRepair>
|
||||
<NoFuelToRefuel>需要{0}</NoFuelToRefuel>
|
||||
<NoWort>需要麦芽汁</NoWort>
|
||||
|
||||
<ConsumeThing>享用{0}</ConsumeThing>
|
||||
|
||||
<CannotGoNoPath>无法走到目标(没有路径)</CannotGoNoPath>
|
||||
<CannotGoNoPath>无法到达(没有路径)</CannotGoNoPath>
|
||||
<GoHere>走到这里</GoHere>
|
||||
|
||||
<Arrest>拘捕{0}</Arrest>
|
||||
<TryToArrest>尝试拘捕 {0}</TryToArrest>
|
||||
<TryToArrest>尝试拘捕{0}</TryToArrest>
|
||||
<CannotArrest>无法拘捕</CannotArrest>
|
||||
|
||||
<Capture>俘虏{0}</Capture>
|
||||
@ -59,13 +59,13 @@
|
||||
<CarryToCryptosleepCasket>把{0}送入低温休眠舱</CarryToCryptosleepCasket>
|
||||
<CannotCarryToCryptosleepCasket>无法送入低温休眠舱</CannotCarryToCryptosleepCasket>
|
||||
|
||||
<NoCryptosleepCasket>没有可用的低温休眠舱。</NoCryptosleepCasket>
|
||||
<NoPrisonerBed>牢房缺少空床铺,或无法到达。</NoPrisonerBed>
|
||||
<NoCryptosleepCasket>缺少可用的低温休眠舱。</NoCryptosleepCasket>
|
||||
<NoPrisonerBed>牢房缺少空床铺,或无法到达,或未在室内。</NoPrisonerBed>
|
||||
<NoNonPrisonerBed>缺少空床铺,或无法到达。</NoNonPrisonerBed>
|
||||
<NoAnimalBed>缺少空的动物窝铺,或无法到达。</NoAnimalBed>
|
||||
<NoAnimalBed>缺少空动物床铺,或无法到达。</NoAnimalBed>
|
||||
<Reserved>已预留给其他人。</Reserved>
|
||||
<ReservedBy>预留给了{0}。</ReservedBy>
|
||||
<IsReservedBy>{0}被预留给了{1}。</IsReservedBy>
|
||||
<ReservedBy>已预留给{0}。</ReservedBy>
|
||||
<IsReservedBy>{0}已被预留给{1}。</IsReservedBy>
|
||||
|
||||
<Incapable>无法胜任</Incapable>
|
||||
<IncapableOfCapacity>无法胜任{0}</IncapableOfCapacity>
|
||||
@ -73,15 +73,15 @@
|
||||
<MinSkill>最低技能</MinSkill>
|
||||
|
||||
<Equip>装备{0}</Equip>
|
||||
<EquipWarningBrawler>(格斗者的心情会降低)</EquipWarningBrawler>
|
||||
<EquipWarningBrawler>(格斗者会不高兴)</EquipWarningBrawler>
|
||||
<CannotEquip>无法装备{0}</CannotEquip>
|
||||
|
||||
<ForceWear>强制穿上{0}</ForceWear>
|
||||
<CannotWear>无法穿上{0}</CannotWear>
|
||||
<CannotWearBecauseOfMissingBodyParts>缺失身体部位</CannotWearBecauseOfMissingBodyParts>
|
||||
<CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>
|
||||
|
||||
<Strip>脱下{0}</Strip>
|
||||
<CannotStrip>无法脱下{0}</CannotStrip>
|
||||
<Strip>脱光{0}</Strip>
|
||||
<CannotStrip>无法脱光{0}</CannotStrip>
|
||||
|
||||
<Deposit>将{0}放置到{1}</Deposit>
|
||||
<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>
|
||||
@ -94,8 +94,8 @@
|
||||
<NotInjured>没有受伤</NotInjured>
|
||||
<SomeoneElseSleeping>已被占用</SomeoneElseSleeping>
|
||||
|
||||
<TradeWith>和{0}贸易</TradeWith>
|
||||
<CannotTrade>不能贸易</CannotTrade>
|
||||
<TradeWith>和{0}交易</TradeWith>
|
||||
<CannotTrade>无法交易</CannotTrade>
|
||||
|
||||
<!-- Specific thing interactions -->
|
||||
<EnterCryptosleepCasket>进入低温休眠舱</EnterCryptosleepCasket>
|
||||
@ -105,18 +105,18 @@
|
||||
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
|
||||
|
||||
<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
|
||||
<CannotMissingHealthActivities>无法优先当前任务(健康问题:{0})</CannotMissingHealthActivities>
|
||||
<CannotMissingHealthActivities>无法优先(健康问题:{0})</CannotMissingHealthActivities>
|
||||
|
||||
<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
|
||||
|
||||
<CannotPrioritizeWorkTypeDisabled>无法优先当前任务(从来不做:{0})</CannotPrioritizeWorkTypeDisabled>
|
||||
<CannotPrioritizeWorkTypeDisabled>无法优先(从来不做:{0})</CannotPrioritizeWorkTypeDisabled>
|
||||
|
||||
<CannotPrioritizeNotAssignedToWorkType>无法优先当前任务(未指派工作:{0})</CannotPrioritizeNotAssignedToWorkType>
|
||||
<CannotPrioritizeNotAssignedToWorkType>无法优先(未指派工作:{0})</CannotPrioritizeNotAssignedToWorkType>
|
||||
|
||||
<CannotPrioritizeResearch>无法优先当前任务(研究是一项长期的工作)</CannotPrioritizeResearch>
|
||||
<CannotPrioritizeResearch>无法优先(研究为长期工作)</CannotPrioritizeResearch>
|
||||
|
||||
<CannotPrioritizeForbidden>无法优先当前任务({0}是禁止的)</CannotPrioritizeForbidden>
|
||||
<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先当前任务({0}在允许活动区域之外)</CannotPrioritizeForbiddenOutsideAllowedArea>
|
||||
<CannotPrioritizeForbidden>无法优先({0}已被禁用)</CannotPrioritizeForbidden>
|
||||
<CannotPrioritizeForbiddenOutsideAllowedArea>无法优先({0}位于活动区外)</CannotPrioritizeForbiddenOutsideAllowedArea>
|
||||
|
||||
<!-- e.g. Prioritize GERUND OBJECT, Prioritize repairing wall, prioritize hauling metal, etc-->
|
||||
<PrioritizeGeneric>优先{0}{1}</PrioritizeGeneric>
|
||||
|
@ -1,101 +1,101 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<CommandForbiddenDesc>已禁用\n殖民者不会和这个物件互动。</CommandForbiddenDesc>
|
||||
<CommandNotForbiddenDesc>未禁用\n殖民者会和这个物件互动。</CommandNotForbiddenDesc>
|
||||
<CommandForbiddenDesc>已禁用\n殖民者不会和该物品互动。</CommandForbiddenDesc>
|
||||
<CommandNotForbiddenDesc>未禁用\n殖民者会和该物品互动。</CommandNotForbiddenDesc>
|
||||
|
||||
<!-- Power -->
|
||||
<CommandTogglePowerLabel>开关电源</CommandTogglePowerLabel>
|
||||
<CommandTogglePowerDesc>开关电源。</CommandTogglePowerDesc>
|
||||
|
||||
<CommandDesignateTogglePowerLabel>指派开关电源</CommandDesignateTogglePowerLabel>
|
||||
<CommandDesignateTogglePowerDesc>指定一件需要切换电源状态的电器。一名殖民者将随后前往拨动开关。</CommandDesignateTogglePowerDesc>
|
||||
<CommandDesignateTogglePowerDesc>指定一件需要切换供电开关的电器。一名殖民者将随后前往拨动开关。</CommandDesignateTogglePowerDesc>
|
||||
|
||||
<CommandTryReconnectLabel>重新连接</CommandTryReconnectLabel>
|
||||
<CommandTryReconnectDesc>尝试连接到附近另一个电网里。在当前连接的电网没有电但附近有另一个电网时很有用。</CommandTryReconnectDesc>
|
||||
<CommandTryReconnectDesc>尝试重新连接到连接范围内的另一电网上。在当前连接的电网没有电但附近有另一个电网有电时很有用。</CommandTryReconnectDesc>
|
||||
|
||||
<CommandGatherSpotToggleLabel>闲逛集合点</CommandGatherSpotToggleLabel>
|
||||
<CommandGatherSpotToggleDescActive>已开启\n殖民者们闲逛时会在这个物件附近集合。</CommandGatherSpotToggleDescActive>
|
||||
<CommandGatherSpotToggleDescInactive>已关闭\n殖民者们闲逛时不会在这个物件附近集合。</CommandGatherSpotToggleDescInactive>
|
||||
<CommandGatherSpotToggleDescActive>已开启\n殖民者们闲逛时会在该物品附近集合。</CommandGatherSpotToggleDescActive>
|
||||
<CommandGatherSpotToggleDescInactive>已关闭\n殖民者们闲逛时不会在该物品附近集合。</CommandGatherSpotToggleDescInactive>
|
||||
|
||||
|
||||
<!-- Drafting -->
|
||||
<CommandDraftLabel>征召</CommandDraftLabel>
|
||||
<CommandUndraftLabel>取消征召</CommandUndraftLabel>
|
||||
<CommandUndraftLabel>解散</CommandUndraftLabel>
|
||||
<CommandToggleDraftDesc>切换征召状态。\n\n被征召的人会遵守命令并战斗。解散前他们不会工作,吃饭或着休息。</CommandToggleDraftDesc>
|
||||
<IsIncapped>{0}无法行动。</IsIncapped>
|
||||
|
||||
<CommandClearPrioritizedWork>清除优先的工作</CommandClearPrioritizedWork>
|
||||
<CommandClearPrioritizedWorkDesc>清除任何你指定的优先的工作。角色会回去进行往常的自行活动。</CommandClearPrioritizedWorkDesc>
|
||||
<CommandClearPrioritizedWork>清除优先任务</CommandClearPrioritizedWork>
|
||||
<CommandClearPrioritizedWorkDesc>清除任何你指定的优先任务。该角色将根据自身工作优先度自行选择工作。</CommandClearPrioritizedWorkDesc>
|
||||
|
||||
<CommandCancelConstructionLabel>取消</CommandCancelConstructionLabel>
|
||||
<CommandCancelConstructionDesc>取消建造命令。</CommandCancelConstructionDesc>
|
||||
|
||||
<CommandGetOutOfBedLabel>离床</CommandGetOutOfBedLabel>
|
||||
<CommandGetOutOfBedDesc>离开当前使用的床</CommandGetOutOfBedDesc>
|
||||
<CommandGetOutOfBedLabel>起床</CommandGetOutOfBedLabel>
|
||||
<CommandGetOutOfBedDesc>离开当前的床。</CommandGetOutOfBedDesc>
|
||||
|
||||
<CommandBedSetOwnerLabel>设定归属</CommandBedSetOwnerLabel>
|
||||
<CommandBedSetOwnerDesc>将这张床分配给指定的殖民者。</CommandBedSetOwnerDesc>
|
||||
<CommandBedSetOwnerLabel>指定所属人</CommandBedSetOwnerLabel>
|
||||
<CommandBedSetOwnerDesc>将此床分配给指定的殖民者。</CommandBedSetOwnerDesc>
|
||||
<CommandGraveAssignColonistLabel>指定殖民者</CommandGraveAssignColonistLabel>
|
||||
<CommandGraveAssignColonistDesc>将此墓指定由一个特定的殖民者拥有。</CommandGraveAssignColonistDesc>
|
||||
<BuildingAssign>指派</BuildingAssign>
|
||||
<BuildingUnassign>解除</BuildingUnassign>
|
||||
<CommandGraveAssignColonistDesc>将此墓分配给指定的殖民者。</CommandGraveAssignColonistDesc>
|
||||
<BuildingAssign>指定</BuildingAssign>
|
||||
<BuildingUnassign>解除指定</BuildingUnassign>
|
||||
<CommandBedSetForPrisonersLabel>囚犯专用</CommandBedSetForPrisonersLabel>
|
||||
<CommandBedSetForPrisonersDesc>把这个房间内的床设为仅供囚犯使用。</CommandBedSetForPrisonersDesc>
|
||||
<CommandBedSetForPrisonersFailOutdoors>无法将室外的床设为囚犯使用。</CommandBedSetForPrisonersFailOutdoors>
|
||||
<CommandBedSetForPrisonersDesc>把此房间内的所有床设为囚犯专用。</CommandBedSetForPrisonersDesc>
|
||||
<CommandBedSetForPrisonersFailOutdoors>无法将室外的床设为囚犯专用。</CommandBedSetForPrisonersFailOutdoors>
|
||||
<CommandBedSetAsMedicalLabel>医疗专用</CommandBedSetAsMedicalLabel>
|
||||
<CommandBedSetAsMedicalDesc>将这个床设为医疗用途的床。</CommandBedSetAsMedicalDesc>
|
||||
<TurningOnPrisonerBedWarning>开启囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
|
||||
<TurningOffPrisonerBedWarning>关闭囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
|
||||
<CommandBedSetAsMedicalDesc>将此床设为医疗用途的床。</CommandBedSetAsMedicalDesc>
|
||||
<TurningOnPrisonerBedWarning>开启囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
|
||||
<TurningOffPrisonerBedWarning>关闭囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
|
||||
<AreYouSure>你确定要这么做吗?</AreYouSure>
|
||||
|
||||
<CommandDetonateLabel>爆破</CommandDetonateLabel>
|
||||
<CommandDetonateDesc>开始爆破倒计时。</CommandDetonateDesc>
|
||||
|
||||
<CommandRenameZoneLabel>重命名</CommandRenameZoneLabel>
|
||||
<CommandRenameZoneDesc>重命名这个区域。</CommandRenameZoneDesc>
|
||||
<CommandRenameZoneDesc>重命名该区域。</CommandRenameZoneDesc>
|
||||
|
||||
<CommandHideZoneLabel>隐藏区域</CommandHideZoneLabel>
|
||||
<CommandUnhideZoneLabel>取消隐藏</CommandUnhideZoneLabel>
|
||||
<CommandHideZoneDesc>显示/隐藏这个区域。</CommandHideZoneDesc>
|
||||
<CommandHideZoneLabel>隐藏</CommandHideZoneLabel>
|
||||
<CommandUnhideZoneLabel>显示</CommandUnhideZoneLabel>
|
||||
<CommandHideZoneDesc>显示/隐藏该区域。</CommandHideZoneDesc>
|
||||
|
||||
<CommandDeleteZoneLabel>删除区域</CommandDeleteZoneLabel>
|
||||
<CommandDeleteZoneDesc>删除这个区域。</CommandDeleteZoneDesc>
|
||||
<CommandDeleteZoneLabel>删除</CommandDeleteZoneLabel>
|
||||
<CommandDeleteZoneDesc>删除该区域。</CommandDeleteZoneDesc>
|
||||
|
||||
<CommandCopyZoneSettingsLabel>复制区域设置</CommandCopyZoneSettingsLabel>
|
||||
<CommandCopyZoneSettingsDesc>将此区域的设置复制到剪贴板,可以将设置粘贴到另一个区域上。</CommandCopyZoneSettingsDesc>
|
||||
|
||||
<CommandPasteZoneSettingsLabel>粘贴区域设置</CommandPasteZoneSettingsLabel>
|
||||
<CommandPasteZoneSettingsDesc>用剪贴板上的设置覆盖此区域的设置。</CommandPasteZoneSettingsDesc>
|
||||
<CommandPasteZoneSettingsDesc>使用剪贴板上的设置覆盖此区域的设置。</CommandPasteZoneSettingsDesc>
|
||||
|
||||
<CommandAllowSow>允许播种</CommandAllowSow>
|
||||
<CommandAllowSowDesc>当禁用时,殖民者不会在此区域播种植物。但他们仍然会收获成熟的植物。</CommandAllowSowDesc>
|
||||
|
||||
<!-- Artillery -->
|
||||
<CommandSetForceAttackTarget>强制设定目标</CommandSetForceAttackTarget>
|
||||
<CommandSetForceAttackTargetDesc>设定这个炮塔必须不停试图攻击的目标。</CommandSetForceAttackTargetDesc>
|
||||
<CommandSetForceAttackTarget>强制攻击</CommandSetForceAttackTarget>
|
||||
<CommandSetForceAttackTargetDesc>选择此炮塔不断尝试强制攻击的目标。</CommandSetForceAttackTargetDesc>
|
||||
<CommandStopForceAttack>停止强制攻击</CommandStopForceAttack>
|
||||
<CommandStopForceAttackDesc>停止强制攻击目标并允许炮塔自由开火。</CommandStopForceAttackDesc>
|
||||
<CommandStopAttackFailNotForceAttacking>不再强制攻击目标。</CommandStopAttackFailNotForceAttacking>
|
||||
<MessageTargetBeyondMaximumRange>目标超出最大射程。</MessageTargetBeyondMaximumRange>
|
||||
<MessageTargetBelowMinimumRange>目标距离低于最小射程。</MessageTargetBelowMinimumRange>
|
||||
<CommandStopForceAttackDesc>停止强制攻击目标并允许此炮塔自由选择目标开火。</CommandStopForceAttackDesc>
|
||||
<CommandStopAttackFailNotForceAttacking>当前无强制攻击目标。</CommandStopAttackFailNotForceAttacking>
|
||||
<MessageTargetBeyondMaximumRange>目标距离大于最大射程。</MessageTargetBeyondMaximumRange>
|
||||
<MessageTargetBelowMinimumRange>目标距离小于最小射程。</MessageTargetBelowMinimumRange>
|
||||
|
||||
<!-- Ship computer core -->
|
||||
<CommandShipLaunch>发射飞船</CommandShipLaunch>
|
||||
<CommandShipLaunchDesc>使用当前的飞船设定开始飞船发射程序。</CommandShipLaunchDesc>
|
||||
<CommandShipLaunchDesc>使用当前飞船设置开始飞船发射程序。</CommandShipLaunchDesc>
|
||||
<CommandShipLaunchReport>显示发射报告</CommandShipLaunchReport>
|
||||
<CommandShipLaunchReportDesc>显示一份关于飞船的发射能力的报告。</CommandShipLaunchReportDesc>
|
||||
<CommandShipLaunchReportDesc>显示一份关于飞船发射能力的报告。</CommandShipLaunchReportDesc>
|
||||
|
||||
<!-- Pod -->
|
||||
<CommandPodEject>弹出休眠者</CommandPodEject>
|
||||
<CommandPodEjectDesc>唤醒低温休眠者并将他们弹出。</CommandPodEjectDesc>
|
||||
<CommandPodEjectFailEmpty>内部没有人。</CommandPodEjectFailEmpty>
|
||||
<CommandPodEjectDesc>唤醒低温休眠舱内的殖民者并将他们弹出。</CommandPodEjectDesc>
|
||||
<CommandPodEjectFailEmpty>低温休眠舱内没有人。</CommandPodEjectFailEmpty>
|
||||
|
||||
<!-- Door -->
|
||||
<CommandToggleDoorForbid>允许通行</CommandToggleDoorForbid>
|
||||
<CommandToggleDoorForbidDesc>一扇门是否允许通行,殖民者不会通过禁止通行的门。但不影响其他派系的人。</CommandToggleDoorForbidDesc>
|
||||
<CommandToggleDoorForbidDesc>此门的通行状态。殖民者不会通过禁止通行的门,但不影响其他派系的人。</CommandToggleDoorForbidDesc>
|
||||
<CommandToggleDoorHoldOpen>保持敞门</CommandToggleDoorHoldOpen>
|
||||
<CommandToggleDoorHoldOpenDesc>当激活时,殖民者将不会关闭这道门,并保持一直敞开的状态。\n\n门敞开时任何人或动物都能通过,包括敌人。</CommandToggleDoorHoldOpenDesc>
|
||||
<CommandToggleDoorHoldOpenDesc>启用时,殖民者将不会关闭这道门,并保持一直敞开的状态。\n\n门敞开时任何人或动物都能通过,包括敌人。</CommandToggleDoorHoldOpenDesc>
|
||||
|
||||
<!-- Temperature control -->
|
||||
<CommandResetTemp>重置</CommandResetTemp>
|
||||
@ -105,7 +105,7 @@
|
||||
|
||||
<!-- Install/reinstall -->
|
||||
<CommandInstall>安装</CommandInstall>
|
||||
<CommandInstallDesc>这个物品目前已经为运输或贮藏打包。用这个指令来将这个物品安装到需要被观看或使用的位置。</CommandInstallDesc>
|
||||
<CommandInstallDesc>该物品已被打包以便于运输与贮藏,使用该指令可将物品安装于指定地点。</CommandInstallDesc>
|
||||
<CommandReinstall>重新安装</CommandReinstall>
|
||||
<CommandReinstallDesc>指定此物品需要卸载并重新安装在其他地方。</CommandReinstallDesc>
|
||||
|
||||
@ -114,16 +114,16 @@
|
||||
<CommandMakeBeaconStockpileLabel>建立储存区</CommandMakeBeaconStockpileLabel>
|
||||
|
||||
<!-- Sun lamp -->
|
||||
<CommandSunLampMakeGrowingZoneDesc>在太阳灯有效半径范围内创建一个储存区。</CommandSunLampMakeGrowingZoneDesc>
|
||||
<CommandSunLampMakeGrowingZoneDesc>在太阳灯有效半径范围内创建一个种植区。</CommandSunLampMakeGrowingZoneDesc>
|
||||
<CommandSunLampMakeGrowingZoneLabel>建立种植区</CommandSunLampMakeGrowingZoneLabel>
|
||||
|
||||
<!-- Trap -->
|
||||
<CommandAutoRearm>自动重置</CommandAutoRearm>
|
||||
<CommandAutoRearmDesc>如果启用,该陷阱会在触发后自动被指派重置。</CommandAutoRearmDesc>
|
||||
<CommandAutoRearmDesc>启用时,该陷阱会在触发后自动被指派重置工作。</CommandAutoRearmDesc>
|
||||
|
||||
<!-- Animal control -->
|
||||
<CommandReleaseAnimalsLabel>辅助进攻</CommandReleaseAnimalsLabel>
|
||||
<CommandReleaseAnimalsDesc>如果启用,受驯的动物可以上前攻击远处目标。如果禁用,它们则在身边保护主人。</CommandReleaseAnimalsDesc>
|
||||
<CommandReleaseAnimalsDesc>启用时,经过训练的动物可以上前攻击远处目标。禁用时,它们则在身边保护主人。</CommandReleaseAnimalsDesc>
|
||||
|
||||
<!-- Squad attack -->
|
||||
<CommandSquadAttack>攻击</CommandSquadAttack>
|
||||
|
@ -22,7 +22,7 @@
|
||||
|
||||
<!-- Bills tab -->
|
||||
<AddBill>添加清单</AddBill>
|
||||
<RecipeRequiresSkills>配方{0}要求如下技能等级。你的殖民者中没有达到技能要求的人,所以没有人完成这个清单。</RecipeRequiresSkills>
|
||||
<RecipeRequiresSkills>配方{0}有以下技能要求。你的殖民者中没有达到技能要求的人,因此无人能完成这份清单。</RecipeRequiresSkills>
|
||||
<MinimumSkill>最低技能要求</MinimumSkill>
|
||||
<SuspendedCaps>已暂停</SuspendedCaps>
|
||||
<BoundWorkerIs>绑定工作者:{0}</BoundWorkerIs>
|
||||
@ -70,11 +70,11 @@
|
||||
<Harvest>摘取</Harvest>
|
||||
<RemoveOrgan>摘除</RemoveOrgan>
|
||||
<MemoryLower>记忆</MemoryLower>
|
||||
<SocialInteractionsLower>社交影响</SocialInteractionsLower>
|
||||
<SocialInteractionsLower>社交互动</SocialInteractionsLower>
|
||||
<HungerRate>饥饿度</HungerRate>
|
||||
<Tiredness>劳累度</Tiredness>
|
||||
<Tiredness>疲劳度</Tiredness>
|
||||
<PainFactor>痛觉系数</PainFactor>
|
||||
<PreventsInfection>抗病毒</PreventsInfection>
|
||||
<PreventsInfection>抗感染</PreventsInfection>
|
||||
|
||||
|
||||
<!-- Medical - Body and activities condition -->
|
||||
@ -91,13 +91,13 @@
|
||||
<LittlePain>轻微</LittlePain>
|
||||
<MediumPain>中等</MediumPain>
|
||||
<SeverePain>强烈</SeverePain>
|
||||
<ExtremePain>极度</ExtremePain>
|
||||
<ExtremePain>极强</ExtremePain>
|
||||
|
||||
|
||||
<!-- Training tab-->
|
||||
<TrainableIntelligence>智力级别</TrainableIntelligence>
|
||||
<CannotTrainNotSmartEnough>要求智力级别:{0}。</CannotTrainNotSmartEnough>
|
||||
<CannotTrainTooSmall>{0}太小,无法训练。</CannotTrainTooSmall>
|
||||
<CannotTrainNotSmartEnough>智力级别要求:{0}。</CannotTrainNotSmartEnough>
|
||||
<CannotTrainTooSmall>{0}尚在幼年,无法训练。</CannotTrainTooSmall>
|
||||
|
||||
<TrainingNeedsPrerequisite>先决条件:{0}</TrainingNeedsPrerequisite>
|
||||
|
||||
@ -105,11 +105,11 @@
|
||||
<NoRelationships>(无关系)</NoRelationships>
|
||||
<Kidnapped>被绑架</Kidnapped>
|
||||
<Slave>奴隶</Slave>
|
||||
<FactionLeader>派系领袖</FactionLeader>
|
||||
<OpinionOf>对{0}的看法</OpinionOf>
|
||||
<FactionLeader>派系首领</FactionLeader>
|
||||
<OpinionOf>对{0}的印象</OpinionOf>
|
||||
<SomeonesOpinionOfMe>{0}对我的印象</SomeonesOpinionOfMe>
|
||||
<IAmDead>我死了</IAmDead>
|
||||
<IAmPsychopath>我是心理变态</IAmPsychopath>
|
||||
<IAmPsychopath>我心理变态</IAmPsychopath>
|
||||
|
||||
<!-- Gear tab -->
|
||||
<AverageArmor>平均护甲</AverageArmor>
|
||||
|
@ -2,71 +2,71 @@
|
||||
<LanguageData>
|
||||
|
||||
<LetterLabelAnimalInsanitySingle>动物发狂</LetterLabelAnimalInsanitySingle>
|
||||
<AnimalInsanitySingle>一个当地的{0}发疯了。它会攻击任何它看的见的人。</AnimalInsanitySingle>
|
||||
<LetterLabelAnimalInsanityMultiple>大量动物发狂!</LetterLabelAnimalInsanityMultiple>
|
||||
<AnimalInsanityMultiple>某种心灵电波扫过了整个地平线。你的殖民者们没什么问题,但是……\n\n看来这个区域的好多{0}们都被这玩意弄疯了。</AnimalInsanityMultiple>
|
||||
<AnimalInsanitySingle>本地区的一只{0}发狂了。它会攻击任何视野内的人类。</AnimalInsanitySingle>
|
||||
<LetterLabelAnimalInsanityMultiple>大批动物发狂!</LetterLabelAnimalInsanityMultiple>
|
||||
<AnimalInsanityMultiple>某种心灵波扫过了整个地区。你的殖民者们没出什么问题,但是……\n\n看来地区内的大批{0}都因此发狂了。</AnimalInsanityMultiple>
|
||||
|
||||
<LetterLabelCropBlight>枯萎病</LetterLabelCropBlight>
|
||||
<CropBlight>一种神秘的枯萎病毁掉了你的农作物。</CropBlight>
|
||||
|
||||
<LetterLabelMiracleHeal>奇迹</LetterLabelMiracleHeal>
|
||||
<LetterLabelMiracleHeal>医疗奇迹</LetterLabelMiracleHeal>
|
||||
<MiracleHeal>{0}奇迹般的恢复健康了!</MiracleHeal>
|
||||
|
||||
<!-- Enemy raids -->
|
||||
<EnemyRaidWalkIn>一群来自{1}的{0}来到了附近。</EnemyRaidWalkIn>
|
||||
<EnemyRaidEdgeDrop>一群来自{1}的{0}从轨道降落到了附近。</EnemyRaidEdgeDrop>
|
||||
<EnemyRaidCenterDrop>一群来自{1}的{0}从轨道直接降落到了你的殖民地上!</EnemyRaidCenterDrop>
|
||||
<EnemyRaidLeaderPresent>「{1}」中的{0}是派系首领。</EnemyRaidLeaderPresent>
|
||||
<EnemyRaidEdgeDrop>一群来自{1}的{0}空投到了附近。</EnemyRaidEdgeDrop>
|
||||
<EnemyRaidCenterDrop>一群来自{1}的{0}直接空投到了你的殖民地上!</EnemyRaidCenterDrop>
|
||||
<EnemyRaidLeaderPresent>{0}中的{1}是该派系首领。</EnemyRaidLeaderPresent>
|
||||
|
||||
<!-- Friendly raids -->
|
||||
<FriendlyRaidWalkIn>一群来自{1}的{0}来到了附近。</FriendlyRaidWalkIn>
|
||||
<FriendlyRaidEdgeDrop>一群来自{1}的{0}从轨道降落到了附近。</FriendlyRaidEdgeDrop>
|
||||
<FriendlyRaidCenterDrop>一群来自{1}的{0}从轨道直接降落到了你的殖民地上!</FriendlyRaidCenterDrop>
|
||||
<FriendlyRaidLeaderPresent>「{1}」中的{0}是派系首领。</FriendlyRaidLeaderPresent>
|
||||
<FriendlyRaidWalkIn>一群来自{1}的友方{0}来到了附近。</FriendlyRaidWalkIn>
|
||||
<FriendlyRaidEdgeDrop>一群来自{1}的友方{0}空投到了附近。</FriendlyRaidEdgeDrop>
|
||||
<FriendlyRaidCenterDrop>一群来自{1}的友方{0}直接空投到了你的殖民地上!</FriendlyRaidCenterDrop>
|
||||
<FriendlyRaidLeaderPresent>{0}中的{1}是该派系首领。</FriendlyRaidLeaderPresent>
|
||||
|
||||
<LetterLabelRefugeePodCrash>逃生舱迫降</LetterLabelRefugeePodCrash>
|
||||
<RefugeePodCrash>侦测到了一个逃生舱在附近迫降了。\n\n如果有人在撞击后还活了下来,他们的伤势估计好不到哪去。</RefugeePodCrash>
|
||||
<LetterLabelRefugeePodCrash>逃生舱坠毁</LetterLabelRefugeePodCrash>
|
||||
<RefugeePodCrash>你侦测到了一个逃生舱在附近坠毁了。\n\n即使有人在撞击后还活了下来,他们也会受重伤。\n\n你可以派殖民者拯救他们并送他们回家。或者,你也可以俘虏他们尝试让他们加入你或者卖为奴隶。</RefugeePodCrash>
|
||||
|
||||
<LetterLabelCargoPodCrash>货舱坠毁</LetterLabelCargoPodCrash>
|
||||
<CargoPodCrash>检测到了一组货舱在附近坠毁了。\n\n你或许能在废墟中找到不少有用的东西。</CargoPodCrash>
|
||||
<CargoPodCrash>你侦测到了一组货舱在附近坠毁了。\n\n你或许能在残骸中找到不少有用的东西。</CargoPodCrash>
|
||||
|
||||
<AnElectricalConduit>一根电缆</AnElectricalConduit>
|
||||
<ShortCircuit>{0}的故障引起了短路。\n\n所有电池里整整{1}Wd的能量都以爆炸的形式被释放出来。</ShortCircuit>
|
||||
<ShortCircuitWasLarge>过多的电能造成了一场大规模爆炸。</ShortCircuitWasLarge>
|
||||
<ShortCircuitWasHuge>这爆炸的规模可不小啊,哇!</ShortCircuitWasHuge>
|
||||
<AnElectricalConduit>电缆短路</AnElectricalConduit>
|
||||
<ShortCircuit>{0}的内部故障引起了短路。\n\n附近连接的电池内储存的{1}Wd的能量都以爆炸的形式被释放出来。</ShortCircuit>
|
||||
<ShortCircuitWasLarge>储存的大量电能造成了一场规模可观的爆炸。</ShortCircuitWasLarge>
|
||||
<ShortCircuitWasHuge>这爆炸的规模可超级大啊,哇!</ShortCircuitWasHuge>
|
||||
|
||||
<TraderArrival>一艘商船正巧经过。\n\n他们被称作{0}。是{1}。</TraderArrival>
|
||||
|
||||
<SingleTravelerPassing>一位从{1}来的{0}正巧路过。HECAP的名字叫{2}。</SingleTravelerPassing>
|
||||
<SingleTravelerPassing>一位来自{1}的{0}正巧路过。HECAP的名字叫{2}。</SingleTravelerPassing>
|
||||
<GroupTravelersPassing>一群来自{0}的旅行者正巧路过。</GroupTravelersPassing>
|
||||
|
||||
<LetterLabelSingleVisitorArrives>访客</LetterLabelSingleVisitorArrives>
|
||||
<SingleVisitorArrives>一位来自{1}的{0}来拜访殖民地。\n\nHECAP的名字叫{2}。</SingleVisitorArrives>
|
||||
<SingleVisitorArrivesTraderInfo>\n\nHECAP似乎有几个物品想要交易。</SingleVisitorArrivesTraderInfo>
|
||||
<SingleVisitorArrivesLeaderInfo>\n\nHECAP是派系的首领。</SingleVisitorArrivesLeaderInfo>
|
||||
<SingleVisitorArrives>一位来自{1}的{0}来拜访殖民地。\n\nHECAP的名字叫{2}。{3}{4}</SingleVisitorArrives>
|
||||
<SingleVisitorArrivesTraderInfo>\n\nHECAP似乎有些物品可供交易。</SingleVisitorArrivesTraderInfo>
|
||||
<SingleVisitorArrivesLeaderInfo>\n\nHECAP是该派系首领。</SingleVisitorArrivesLeaderInfo>
|
||||
<LetterLabelGroupVisitorsArrive>访客</LetterLabelGroupVisitorsArrive>
|
||||
<GroupVisitorsArrive>一组来自{0}的人来拜访殖民地。{1}{2}</GroupVisitorsArrive>
|
||||
<GroupVisitorsArriveTraderInfo>\n\n他们似乎有几个物品要交易。</GroupVisitorsArriveTraderInfo>
|
||||
<GroupVisitorsArriveLeaderInfo>\n\n访客中的{0}是派系首领。</GroupVisitorsArriveLeaderInfo>
|
||||
<VisitorsLeaving>来自{0}的访客离开了。</VisitorsLeaving>
|
||||
<GroupVisitorsArrive>一群来自{0}的人来拜访殖民地。{1}{2}</GroupVisitorsArrive>
|
||||
<GroupVisitorsArriveTraderInfo>\n\n他们似乎有些物品可供交易。</GroupVisitorsArriveTraderInfo>
|
||||
<GroupVisitorsArriveLeaderInfo>\n\n访客中的{0}是该派系首领。</GroupVisitorsArriveLeaderInfo>
|
||||
<VisitorsLeaving>来自{0}的访客准备离开了。</VisitorsLeaving>
|
||||
|
||||
<LetterLabelWandererJoin>流浪者加入</LetterLabelWandererJoin>
|
||||
<WandererJoin>一位名叫NAME的{0}来到了这里并加入了殖民地。HECAP是一位{1}。</WandererJoin>
|
||||
|
||||
<LetterLabelManhunterPackArrived>猎杀人类</LetterLabelManhunterPackArrived>
|
||||
<ManhunterPackArrived>一群猎杀人类的{0} 已经进入该地区。他们将四处游荡猎杀人类。\n\n猎杀者无法通过门墙,所以如果你呆在屋里并关好门应该是安全的。他们也不会攻击关闭的炮台,如果你想避免炮台被拆可以把炮台电源关闭。\n\n它们将会在几天后离开。</ManhunterPackArrived>
|
||||
<ManhunterPackArrived>一群猎杀人类的{0}已经进入该地区。他们将四处游荡猎杀人类。\n\n它们无法通过门,所以如果你呆在室内并关好门应该是安全的。他们也不会攻击关闭的炮台,所以如果你想避免炮台被拆可以停止对炮台供电。\n\n它们将会在几天后离开。</ManhunterPackArrived>
|
||||
|
||||
<!-- Crashed ship part-->
|
||||
<MessageAnimalInsanityPulse>这个坠毁的飞船发射了一波心灵脉冲,它让附近的动物都发疯了。</MessageAnimalInsanityPulse>
|
||||
<LetterShipPartDroveColonistInsane>这个坠毁的飞船发射了一波心灵脉冲,它让殖民者{0}发疯了。</LetterShipPartDroveColonistInsane>
|
||||
<AwokeDaysAgo>苏醒事件:{0}天前</AwokeDaysAgo>
|
||||
<PsychicDroneLevel>心灵等级:{0}</PsychicDroneLevel>
|
||||
<MessageAnimalInsanityPulse>坠毁的飞船零件发射了一束心灵脉冲,它让附近的动物都发狂了。</MessageAnimalInsanityPulse>
|
||||
<LetterShipPartDroveColonistInsane>坠毁的飞船零件发射了一束心灵脉冲,它让殖民者{0}发疯了。</LetterShipPartDroveColonistInsane>
|
||||
<AwokeDaysAgo>苏醒于{0}天前</AwokeDaysAgo>
|
||||
<PsychicDroneLevel>心灵低语强度:{0}</PsychicDroneLevel>
|
||||
<PsychicDroneLevelLow>低</PsychicDroneLevelLow>
|
||||
<PsychicDroneLevelMedium>中</PsychicDroneLevelMedium>
|
||||
<PsychicDroneLevelHigh>高</PsychicDroneLevelHigh>
|
||||
<PsychicDroneLevelExtreme>极高</PsychicDroneLevelExtreme>
|
||||
<LetterLabelPsychicDroneLevelIncreased>心灵干扰加剧</LetterLabelPsychicDroneLevelIncreased>
|
||||
<LetterPsychicDroneLevelIncreased>这个坠毁的飞船零件发出了一种强大的心灵波。该地区的所有人类的思维都受到干扰,开始变得恐慌、偏执。</LetterPsychicDroneLevelIncreased>
|
||||
<LetterLabelPsychicDroneLevelIncreased>心灵低语加剧</LetterLabelPsychicDroneLevelIncreased>
|
||||
<LetterPsychicDroneLevelIncreased>坠毁的飞船零件发出的心灵低语强度增强了。该地区的所有人类的思维都受到更严重的干扰,开始变得更恐慌、更偏执。</LetterPsychicDroneLevelIncreased>
|
||||
|
||||
<!-- Agent revealed -->
|
||||
<LetterLabelAgentRevealed>间谍</LetterLabelAgentRevealed>
|
||||
@ -74,45 +74,45 @@
|
||||
|
||||
<!-- Distant psychic drone -->
|
||||
<LetterLabelPsychicDrone>心灵低语</LetterLabelPsychicDrone>
|
||||
<LetterIncidentPsychicDrone>所有{0}的殖民者都感到十分痛苦!\n\n某种发射源在遥远的地方向这个地区投射了一种强大的波动,它的频率似乎只影响{0}。接下来几天之内,有些人的心情会比以往更差一些。</LetterIncidentPsychicDrone>
|
||||
<LetterIncidentPsychicDrone>所有{0}的殖民者都感到十分痛苦!\n\n远方某种痛苦电波发射源启动了,向本地区投射了一种强大的心灵波,它的频率似乎只影响{0}。在接下来几天之内,这些人的心情值会降低。</LetterIncidentPsychicDrone>
|
||||
|
||||
<LetterLabelPsychicSoothe>心灵抚慰</LetterLabelPsychicSoothe>
|
||||
<LetterIncidentPsychicSoothe>所有{0}的殖民者都感到十分开心!\n\n某种发射源的在遥远的地方向这个地区投射了一种强大的波动,它的频率似乎只影响{0}。接下来几天之内,有些人的心情会比以往更好一些。</LetterIncidentPsychicSoothe>
|
||||
<LetterIncidentPsychicSoothe>所有{0}的殖民者都感到十分开心!\n\n远方某种快乐电波发射源启动了,向本地区投射了一种强大的心灵波,它的频率似乎只影响{0}。在接下来几天之内,这些人的心情值会提升。</LetterIncidentPsychicSoothe>
|
||||
|
||||
<!-- Beavers -->
|
||||
<LetterLabelBeaversArrived>阿尔法海狸!</LetterLabelBeaversArrived>
|
||||
<BeaversArrived>一群饥饿的阿尔法海狸到来了。\n\n在这种基因修改动物啃倒这个区域最后一棵树之前消灭他们。</BeaversArrived>
|
||||
<BeaversArrived>一群饥饿的阿尔法海狸到来了。\n\n在这种基因修改动物啃倒本地区最后一棵树之前消灭他们。</BeaversArrived>
|
||||
|
||||
<!-- Refugee chased -->
|
||||
<RefugeeChasedInitial>附近一名叫{0}的{1}发来呼救信号。HE说自己正被{3}的{2}追捕!\n\nHE祈求得到保护并想加入殖民地。HE的生物年龄是{4}岁。\n\n警告 - 如果你接受请求, 你将要对抗追捕HIS{2}。</RefugeeChasedInitial>
|
||||
<RefugeeChasedInitial_Accept>提供其安全</RefugeeChasedInitial_Accept>
|
||||
<RefugeeChasedInitial_Reject>忽略该消息</RefugeeChasedInitial_Reject>
|
||||
<RefugeeChasedRejected>通讯器中传出 {0} 恐慌的尖叫声,随后联系中断。</RefugeeChasedRejected>
|
||||
<RefugeeChasedInitial>附近一位名叫{0}的{1}发来呼救信号。HECAP说自己正被来自{3}的{2}追捕!\n\nHECAP祈求得到保护并想加入殖民地。HE的生物年龄是{4}岁。\n\n警告:如果你接受请求,你将要对抗追捕HIS{2}。</RefugeeChasedInitial>
|
||||
<RefugeeChasedInitial_Accept>提供保护</RefugeeChasedInitial_Accept>
|
||||
<RefugeeChasedInitial_Reject>忽略消息</RefugeeChasedInitial_Reject>
|
||||
<RefugeeChasedRejected>在你中断联系时,通讯器中传出{0}恐慌的尖叫声。</RefugeeChasedRejected>
|
||||
|
||||
<!-- Self-tame -->
|
||||
<LetterLabelAnimalSelfTame>{0}自驯服</LetterLabelAnimalSelfTame>
|
||||
<LetterAnimalSelfTame>{0}变得驯服。</LetterAnimalSelfTame>
|
||||
<LetterAnimalSelfTameAndNameNumerical>{0}变得驯服。现在已被指定{1}。</LetterAnimalSelfTameAndNameNumerical>
|
||||
<LetterAnimalSelfTameAndName>{0}变得驯服。殖民者决定将它命名为{1}。</LetterAnimalSelfTameAndName>
|
||||
<LetterAnimalSelfTame>{0}变得驯服了。</LetterAnimalSelfTame>
|
||||
<LetterAnimalSelfTameAndNameNumerical>{0}变得驯服了。现在已被指定{1}。</LetterAnimalSelfTameAndNameNumerical>
|
||||
<LetterAnimalSelfTameAndName>{0}变得驯服了。殖民者决定将它命名为{1}。</LetterAnimalSelfTameAndName>
|
||||
|
||||
<!-- Farm animals wander in -->
|
||||
<LetterLabelFarmAnimalsWanderIn>{0}加入</LetterLabelFarmAnimalsWanderIn>
|
||||
<LetterFarmAnimalsWanderIn>一群{0} 被遗弃或丢失,游荡到该地区。\n\n他们似乎习惯与人类相处,并且加入了殖民地。</LetterFarmAnimalsWanderIn>
|
||||
<LetterFarmAnimalsWanderIn>一群被遗弃或迷路的{0}游荡到本地区。\n\n他们似乎习惯与人类相处,并且加入了殖民地。</LetterFarmAnimalsWanderIn>
|
||||
|
||||
<!-- Thrumbo passes -->
|
||||
<LetterLabelThrumboPasses>罕见的敲击兽</LetterLabelThrumboPasses>
|
||||
<LetterThrumboPasses>一小群敲击兽来到了这片区域。\n\n这种罕见的野兽通常是温顺的,但如果你激怒了他们会变得非常危险。贸易商愿意出大价钱收购这些敲击兽珍贵的角和皮毛。\n\n敲击兽逗留几天后会离开。</LetterThrumboPasses>
|
||||
<LetterThrumboPasses>一小群敲击兽来到了本地区。\n\n这种罕见的野兽天性温顺,但一旦被激怒时就会变得非常危险。有些贸易商愿意出大价钱收购它们珍贵的皮革和角。\n\n敲击兽将会在几天后离开。</LetterThrumboPasses>
|
||||
|
||||
<!-- Trader caravan -->
|
||||
<LetterLabelTraderCaravanArrival>来自{0}的商队</LetterLabelTraderCaravanArrival>
|
||||
<LetterTraderCaravanArrival>一个来自{0}的贸易商队正在接近。\n\n他们将在殖民地逗留几天。你可以攻击他们,但这会激怒他们的派系!</LetterTraderCaravanArrival>
|
||||
<LetterLabelTraderCaravanArrival>来自{0}的{1}</LetterLabelTraderCaravanArrival>
|
||||
<LetterTraderCaravanArrival>一队来自{0}的贸易商队正在接近,他们是{1}。\n\n他们将在殖民地逗留几天,然后离开。你可以攻击他们,但这会激怒他们的派系!</LetterTraderCaravanArrival>
|
||||
|
||||
<!-- Building breaks down -->
|
||||
<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
|
||||
<LetterBuildingBrokenDown>一个机器({0})损坏了。它停止了工作,直到一个从事修理工作的殖民者去修复它。</LetterBuildingBrokenDown>
|
||||
<LetterBuildingBrokenDown>一台机器({0})损坏了。在一名从事修理工作的殖民者去修复它之前它都将无法工作。</LetterBuildingBrokenDown>
|
||||
|
||||
<!-- Ransom demand -->
|
||||
<RansomDemand>{1}从通讯台联系你。他们挟持了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
|
||||
<RansomDemand>{1}发来通讯信号。他们绑架了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
|
||||
<RansomDemand_Accept>同意</RansomDemand_Accept>
|
||||
<RansomDemand_Reject>拒绝</RansomDemand_Reject>
|
||||
|
||||
|
@ -4,50 +4,50 @@
|
||||
<JumpToLocation>转至事件发生地点</JumpToLocation>
|
||||
|
||||
<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
|
||||
<FirstSummerWarning>夏天到了!冬天还会远吗?\n\n寒冷的冬日无法种植作物,赶紧趁现在从事生产,储备过冬食物。\n\n你可以通过建造一间冷库来防止食物腐坏。\n\n同时尝试买、偷、缴获或者制造几件风雪大衣,以防出门挨冻。</FirstSummerWarning>
|
||||
<FirstSummerWarning>夏天到了!冬天还会远吗?\n\n寒冷的冬日无法种植作物,赶紧趁现在从事生产,储备过冬食物。\n\n你可以建一间有制冷机的房间作为冷库以防止食物腐烂。\n\n同时尝试买、偷、缴获或者制造几件风雪大衣,以防冬季出门挨冻。</FirstSummerWarning>
|
||||
|
||||
<RelationsBrokenDown>与{0}的关系恶化了,他们现在对你是敌对态度。</RelationsBrokenDown>
|
||||
<RelationsWarmed>与{0}的关系改善了,他们对你不再是敌对态度了。</RelationsWarmed>
|
||||
<RelationsBrokenDown>与{0}的关系恶化了,他们现在成为了你的敌人。</RelationsBrokenDown>
|
||||
<RelationsWarmed>与{0}的关系改善了,他们现在不再是你的敌人。</RelationsWarmed>
|
||||
|
||||
<RelationsBrokenCapture>由于你俘虏了{0},{1}现在成为了你的敌人。</RelationsBrokenCapture>
|
||||
|
||||
<ColonyGoodwill>对殖民地好感度</ColonyGoodwill>
|
||||
<Neutral>中立</Neutral>
|
||||
|
||||
<ShortCircuitRain>一个{0}在雨中发生了短路并造成了一场火灾。</ShortCircuitRain>
|
||||
<ShortCircuitRain>{0}在雨中短路了,引发了一场火灾。</ShortCircuitRain>
|
||||
|
||||
<LetterLabelAreaRevealed>发现区域</LetterLabelAreaRevealed>
|
||||
<AreaRevealed>发现了一片新的地区。</AreaRevealed>
|
||||
<AreaRevealedWithMechanoids>发现了一片新的地区,里面存在有敌意的远古机械人。</AreaRevealedWithMechanoids>
|
||||
<AreaRevealed>发现了一片新的区域。</AreaRevealed>
|
||||
<AreaRevealedWithMechanoids>发现了一片新的区域,里面存在有敌意的远古机甲。</AreaRevealedWithMechanoids>
|
||||
|
||||
<RoofCollapsed>由于缺乏支撑,一块屋顶坍塌了。</RoofCollapsed>
|
||||
<TheseThingsCrushed>这些东西被压到了:</TheseThingsCrushed>
|
||||
<NothingCrushed>没有东西被压到。</NothingCrushed>
|
||||
<RoofCollapsed>一处屋顶因距离支撑柱过远而坍塌了。</RoofCollapsed>
|
||||
<TheseThingsCrushed>以下物品/人员被砸中了:</TheseThingsCrushed>
|
||||
<NothingCrushed>没有物品被砸中。</NothingCrushed>
|
||||
<LetterLabelRoofCollapsed>屋顶塌方</LetterLabelRoofCollapsed>
|
||||
|
||||
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
|
||||
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
|
||||
<RecruitFail>{0}未能招募{1}(成功率{2})。</RecruitFail>
|
||||
|
||||
<LetterLabelBirthday>生日</LetterLabelBirthday>
|
||||
<BirthdayChronological>今天是{0}的实际年龄生日!外表上,{1}只有{3}岁。\n\n实际上,{1}现在是{2}岁。\n\n由于在低温舱内休眠不会使人变老,所以生物年龄与实际年龄可能会有一定的区别。</BirthdayChronological>
|
||||
<BirthdayBiologicalAgeInjuries>{0}的生物年龄是{1}岁。\n\n然而不幸的是,{0}因为年老而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
|
||||
<BirthdayChronological>今天是{0}的历法年龄生日!根据生物年龄,{1}只有{3}岁。\n\n根据历法年龄,{1}已经{2}岁了。\n\n由于殖民者在低温休眠舱内休眠时不会变老,所以生物年龄生日与历法年龄生日可能会有一定的区别。</BirthdayChronological>
|
||||
<BirthdayBiologicalAgeInjuries>今天是{0}的{1}岁生物年龄生日。\n\n然而不幸的是,{0}因为年老而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
|
||||
|
||||
<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
|
||||
<NewDisease>{0}患上了{1}。确保{0}可以获得良好的医疗照顾,并尽量在床上休息以尽快康复。</NewDisease>
|
||||
<NewPartDisease>{0}的伤口{3}了,感染位于HIS{1}部位。确保{2}可以获得良好的医疗照顾,并尽量在床上休息以尽快康复。</NewPartDisease>
|
||||
<NewDisease>{0}患上了{1}。\n\n确保你有一位医生和医疗用床,让{2}获得良好的医疗照顾并尽量卧床休息以尽快康复。</NewDisease>
|
||||
<NewPartDisease>{0}的伤口{3}了,感染位于HIS{1}部位。\n\n确保你有一位医生和医疗用床,让{2}获得良好的医疗照顾并尽量卧床休息以尽快康复。</NewPartDisease>
|
||||
|
||||
<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
|
||||
<AncientShrineWarning>当{0}靠近这个古老建筑时,HE有种不祥之感。HE也不确定为什么,但HE觉得这个满是灰尘的建筑可能隐藏着极大的危险。</AncientShrineWarning>
|
||||
<AncientShrineWarning>当{0}靠近这个古老建筑时,HIM浑身上下充满了强烈的不祥之感。HECAP也不确定为什么,但HE觉得在这座满是灰尘的建筑之中可能隐藏着极大的危险。</AncientShrineWarning>
|
||||
|
||||
<StruckMineable>我们采到了{0}!</StruckMineable>
|
||||
|
||||
<LetterLabelAnimalManhunterRevenge>{0}的复仇</LetterLabelAnimalManhunterRevenge>
|
||||
<AnimalManhunterFromDamage>{0}受到伤害而开始反击!</AnimalManhunterFromDamage>
|
||||
<AnimalManhunterFromTaming>{0}因驯服失败而发狂了!</AnimalManhunterFromTaming>
|
||||
<AnimalManhunterOthers>{0}附近的其他同伴也变得愤怒!</AnimalManhunterOthers>
|
||||
<LetterLabelAnimalManhunterRevenge>{0}被激怒</LetterLabelAnimalManhunterRevenge>
|
||||
<AnimalManhunterFromDamage>{0}因受到伤害而开始攻击你!</AnimalManhunterFromDamage>
|
||||
<AnimalManhunterFromTaming>{0}因驯服失败而开始攻击你!</AnimalManhunterFromTaming>
|
||||
<AnimalManhunterOthers>附近其他的{0}也被激怒了!</AnimalManhunterOthers>
|
||||
|
||||
<LetterFriendlyTrapSprungLabel>{0}触发陷阱</LetterFriendlyTrapSprungLabel>
|
||||
<LetterFriendlyTrapSprung>{0}意外的触发陷阱,并受到了伤害。</LetterFriendlyTrapSprung>
|
||||
<LetterFriendlyTrapSprung>{0}不小心触发了陷阱,并受到了伤害。</LetterFriendlyTrapSprung>
|
||||
|
||||
<LetterHealthComplications>{0}产生了新的症状:{1}\n\n这是由{2}所带来的并发症。</LetterHealthComplications>
|
||||
<LetterHealthComplicationsLabel>{0}{1}</LetterHealthComplicationsLabel>
|
||||
@ -56,61 +56,61 @@
|
||||
<LetterHediffFromRandomHediffGiverLabel>{0}{1}</LetterHediffFromRandomHediffGiverLabel>
|
||||
|
||||
<LetterLeadersDeathLabel>首领死亡</LetterLeadersDeathLabel>
|
||||
<LetterLeadersDeath>{1}的派系领袖{0}已经死亡并由{2}继任。</LetterLeadersDeath>
|
||||
<LetterLeadersDeath>{1}的派系首领{0}已经死亡并由{2}继任。</LetterLeadersDeath>
|
||||
|
||||
<MentalBreakLetterLabel>精神崩溃</MentalBreakLetterLabel>
|
||||
<MentalBreakReason>原因:{0}。</MentalBreakReason>
|
||||
<MentalBreakReason>压倒骆驼的最后一根稻草:{0}。</MentalBreakReason>
|
||||
|
||||
<!-- Related pawns -->
|
||||
<LetterLabelNoticedRelatedPawns>家族</LetterLabelNoticedRelatedPawns>
|
||||
<LetterRelatedPawnsRaidEnemy>在前来的{0}人群中有人是你的殖民者或者囚犯的亲戚。\n\n记住,即使他们是有亲戚关系,但他们仍然会互相攻击,因为他们的派系关系很差。\n\n这些人是:</LetterRelatedPawnsRaidEnemy>
|
||||
<LetterLabelNoticedRelatedPawns>家族成员</LetterLabelNoticedRelatedPawns>
|
||||
<LetterRelatedPawnsRaidEnemy>到达的{0}团体中有人是你的殖民者或者囚犯的家族成员。\n\n记住,虽然他们是家族成员,但是他们仍然会攻击你的殖民者,因为他们属于敌对派系。\n\n这些人是:</LetterRelatedPawnsRaidEnemy>
|
||||
<LetterRelatedPawnsRaidFriendly>到达的友好{0}团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsRaidFriendly>
|
||||
<LetterRelatedPawnsNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
|
||||
<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
|
||||
|
||||
<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
|
||||
<RelationshipAppendedLetterTextColonist>NAME是殖民者的一个家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextColonist>
|
||||
<RelationshipAppendedLetterTextPrisoner>NAME是囚犯的一个家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextPrisoner>
|
||||
<RelationshipAppendedLetterTextColonist>NAME是殖民者的家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextColonist>
|
||||
<RelationshipAppendedLetterTextPrisoner>NAME是囚犯的家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextPrisoner>
|
||||
|
||||
<!-- Attempt romance / propose interaction -->
|
||||
<LetterLabelAffair>风流韵事</LetterLabelAffair>
|
||||
<LetterAffair>{0}已经和{1}结婚,却和{2}勾搭上了。</LetterAffair>
|
||||
<LetterLabelNewLovers>新的恋情</LetterLabelNewLovers>
|
||||
<LetterNewLovers>{0}和{1}走到了一起,现在是情人关系了。</LetterNewLovers>
|
||||
<LetterNoLongerLovers>{0}和{1}不在是伴侣关系了。</LetterNoLongerLovers>
|
||||
<LetterLabelBreakup>关系破裂</LetterLabelBreakup>
|
||||
<LetterLabelAffair>外遇</LetterLabelAffair>
|
||||
<LetterAffair>{0}虽然已经和{1}结婚,却和{2}勾搭上了。</LetterAffair>
|
||||
<LetterLabelNewLovers>恋情</LetterLabelNewLovers>
|
||||
<LetterNewLovers>{0}和{1}走到了一起,现在是恋人关系了。</LetterNewLovers>
|
||||
<LetterNoLongerLovers>{0}和{1}不再是恋人关系了。</LetterNoLongerLovers>
|
||||
<LetterLabelBreakup>分手</LetterLabelBreakup>
|
||||
<LetterLabelAcceptedProposal>接受求婚!</LetterLabelAcceptedProposal>
|
||||
<LetterLabelRejectedProposal>拒绝求婚</LetterLabelRejectedProposal>
|
||||
<LetterAcceptedProposal>{1}接受了{0}的求婚。\n\n在未来的几天或季节里,他们将举行婚礼,并邀请所有的殖民者。如果你想指定婚礼地点,请考虑放置一个婚礼举办点。(「建筑规划」-「杂项」中你能找到婚礼举办点。)</LetterAcceptedProposal>
|
||||
<LetterAcceptedProposal>{1}接受了{0}的求婚。\n\n在未来数天或数季度后,他们将举行婚礼,并邀请所有的殖民者。如果你想指定婚礼地点,请考虑放置一个婚礼举办点。(「建筑规划」-「杂项」中你能找到婚礼举办点。)</LetterAcceptedProposal>
|
||||
<LetterRejectedProposal>{1}拒绝了{0}的求婚。{0}伤心欲绝。</LetterRejectedProposal>
|
||||
|
||||
<!-- Generalized letter labels -->
|
||||
<LetterLabelRelationsChangeGood>关系良好</LetterLabelRelationsChangeGood>
|
||||
<LetterLabelRelationsChangeBad>关系恶劣</LetterLabelRelationsChangeBad>
|
||||
<LetterLabelShortCircuit>嗞嗞…嘭!</LetterLabelShortCircuit>
|
||||
<LetterLabelRelationsChangeGood>关系改善</LetterLabelRelationsChangeGood>
|
||||
<LetterLabelRelationsChangeBad>关系恶化</LetterLabelRelationsChangeBad>
|
||||
<LetterLabelShortCircuit>淋雨短路</LetterLabelShortCircuit>
|
||||
<LetterLabelMentalBreakdown>精神崩溃</LetterLabelMentalBreakdown>
|
||||
|
||||
<!-- Bonded animals -->
|
||||
<LetterLabelBondedAnimalDied>爱宠死亡</LetterLabelBondedAnimalDied>
|
||||
<LetterBondedAnimalDied>{1}的{0}爱宠死亡,{1}的心情因此受到影响。</LetterBondedAnimalDied>
|
||||
<LetterNamedBondedAnimalDied>{2}的{0}爱宠{1}死亡,{2}的心情因此受到影响。</LetterNamedBondedAnimalDied>
|
||||
<LetterBondedAnimalDiedMulti>{0}死亡,以下殖民者的心情因此受到影响:\n\n{1}</LetterBondedAnimalDiedMulti>
|
||||
<LetterNamedBondedAnimalDiedMulti>名为{1}的{0}死亡,以下殖民者的心情因此受到影响:\n\n{2}</LetterNamedBondedAnimalDiedMulti>
|
||||
<LetterBondedAnimalDied>{1}的{0}爱宠死亡,{1}伤心欲绝。</LetterBondedAnimalDied>
|
||||
<LetterNamedBondedAnimalDied>{2}的{0}爱宠{1}死亡,{2}伤心欲绝。</LetterNamedBondedAnimalDied>
|
||||
<LetterBondedAnimalDiedMulti>{0}死亡,以下殖民者伤心欲绝:\n\n{1}</LetterBondedAnimalDiedMulti>
|
||||
<LetterNamedBondedAnimalDiedMulti>名为{1}的{0}死亡,以下殖民者伤心欲绝:\n\n{2}</LetterNamedBondedAnimalDiedMulti>
|
||||
|
||||
<!-- Prison break -->
|
||||
<LetterLabelPrisonBreak>越狱</LetterLabelPrisonBreak>
|
||||
<LetterPrisonBreak>囚犯们不知如何撬开了门锁,正在越狱!他们可能找寻武器、战斗或者直接逃跑。涉及的囚犯有:\n\n{0}\n\n当囚犯不快乐、人数众多或特别健壮的时候更容易试图越狱。</LetterPrisonBreak>
|
||||
<LetterPrisonBreak>囚犯们不知如何撬开了门锁,正在越狱!他们可能找寻武器、战斗或者直接逃跑。越狱囚犯:\n\n{0}\n\n当囚犯不快乐、人数众多或身体健康时更容易试图越狱。</LetterPrisonBreak>
|
||||
|
||||
<!-- Party -->
|
||||
<LetterLabelNewParty>聚会</LetterLabelNewParty>
|
||||
<LetterNewParty>{0}正在举办一个聚会!每一个参与的人都能获得快乐和社交能量,以及心情提升的持续效果。</LetterNewParty>
|
||||
<LetterNewParty>{0}正在举办一个聚会!每位参与的殖民者都能获得快乐和社交能量,以及心情提升的持续效果。</LetterNewParty>
|
||||
|
||||
<!-- Newly addicted -->
|
||||
<LetterLabelNewlyAddicted>{0}成瘾</LetterLabelNewlyAddicted>
|
||||
<LetterNewlyAddicted>{0}已经对{1}成瘾了。\n\n他现在对{1}有着很强的依赖和需求,你可以在HIS需求面板上查看。他会自动使用对应成瘾品来满足自己的需求,如果他无法获得{1}就会在一段时间内产生戒断反应。</LetterNewlyAddicted>
|
||||
<LetterNewlyAddicted>{0}已经对{1}成瘾了。\n\nHECAP现在对{1}有着很强的依赖和需求,你可以在HIS需求面板上查看。HECAP会自动使用对应成瘾品来满足自己的需求,在HE无法获得任何{1}时就会产生戒断反应。</LetterNewlyAddicted>
|
||||
|
||||
<!-- Drug binge -->
|
||||
<LetterLabelDrugBinge>{0}滥用者</LetterLabelDrugBinge>
|
||||
<LetterDrugBinge>{0}正在滥用{1}。</LetterDrugBinge>
|
||||
<LetterDrugBinge>{0}无法控制自己的欲望,正在超剂量使用{1}。</LetterDrugBinge>
|
||||
|
||||
</LanguageData>
|
@ -5,11 +5,11 @@
|
||||
<ManualPriorities>自定义优先级</ManualPriorities>
|
||||
<HigherPriority>高优先级</HigherPriority>
|
||||
<LowerPriority>低优先级</LowerPriority>
|
||||
<RelevantSkills>相关技能:{0}\n平均相关技能:{1} / {2}</RelevantSkills>
|
||||
<ClickToJumpTo>点击并跳跃到:</ClickToJumpTo>
|
||||
<CannotDoThisWork>{0}不能做这种工作。</CannotDoThisWork>
|
||||
<RelevantSkills>相关技能:{0}\n技能等级(平均值):{1} / {2}</RelevantSkills>
|
||||
<ClickToJumpTo>点击转至:</ClickToJumpTo>
|
||||
<CannotDoThisWork>{0}无法从事这种类型的工作。</CannotDoThisWork>
|
||||
<NoneBrackets>(无)</NoneBrackets>
|
||||
<IncapableOfWorkTypeBecauseOfCapacities>因这个殖民者的健康状况,他不能从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
|
||||
<IncapableOfWorkTypeBecauseOfCapacities>该殖民者因健康原因无法从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
|
||||
<EmergencyWorkMarker>E</EmergencyWorkMarker>
|
||||
|
||||
<!-- Assign tab -->
|
||||
@ -25,7 +25,7 @@
|
||||
<!-- Restrictions tab -->
|
||||
<Copy>复制</Copy>
|
||||
<Paste>粘贴</Paste>
|
||||
<AllowedArea>允许活动区域</AllowedArea>
|
||||
<AllowedArea>活动区域</AllowedArea>
|
||||
|
||||
<!-- Animals tab -->
|
||||
<Master>主人</Master>
|
||||
@ -33,12 +33,12 @@
|
||||
|
||||
<!-- Factions tab -->
|
||||
<Hostile>敌对</Hostile>
|
||||
<HostileTo>与 {0} 敌对</HostileTo>
|
||||
<CurrentGoodwill>和这个派系的当前好感度。</CurrentGoodwill>
|
||||
<HostileTo>敌对派系:{0}</HostileTo>
|
||||
<CurrentGoodwill>此派系当前对你的好感度。</CurrentGoodwill>
|
||||
|
||||
<!-- History tab - subtabs -->
|
||||
<Graph>图表</Graph>
|
||||
<Statistics>统计</Statistics>
|
||||
<Graph>统计图表</Graph>
|
||||
<Statistics>统计数据</Statistics>
|
||||
|
||||
<!-- History tab - Graphs -->
|
||||
<SelectGraph>选择图表</SelectGraph>
|
||||
@ -51,21 +51,21 @@
|
||||
<External>外部</External>
|
||||
|
||||
<!-- History tab - Statistics -->
|
||||
<Playtime>游戏时间</Playtime>
|
||||
<Storyteller>故事叙述者</Storyteller>
|
||||
<ColonyWealthTotal>殖民地财富</ColonyWealthTotal>
|
||||
<ColonyWealthItems>殖民地财富(物品)</ColonyWealthItems>
|
||||
<ColonyWealthBuildings>殖民地财富(建筑)</ColonyWealthBuildings>
|
||||
<NumThreatBigs>威胁事件数</NumThreatBigs>
|
||||
<NumEnemyRaids>敌人袭击数</NumEnemyRaids>
|
||||
<DamageTaken>受到伤害量</DamageTaken>
|
||||
<ColonistsKilled>殖民者死亡</ColonistsKilled>
|
||||
<ColonistsLaunched>发射到太空的殖民者</ColonistsLaunched>
|
||||
<Playtime>总游戏时间</Playtime>
|
||||
<Storyteller>当前故事叙述者</Storyteller>
|
||||
<ColonyWealthTotal>殖民地资产</ColonyWealthTotal>
|
||||
<ColonyWealthItems>殖民地资产(物品)</ColonyWealthItems>
|
||||
<ColonyWealthBuildings>殖民地资产(建筑)</ColonyWealthBuildings>
|
||||
<NumThreatBigs>大型威胁事件次数</NumThreatBigs>
|
||||
<NumEnemyRaids>敌人袭击事件次数</NumEnemyRaids>
|
||||
<DamageTaken>承受伤害总量</DamageTaken>
|
||||
<ColonistsKilled>已死亡的殖民者总数</ColonistsKilled>
|
||||
<ColonistsLaunched>进入太空的殖民者总数</ColonistsLaunched>
|
||||
|
||||
<!-- Research tab -->
|
||||
<ProjectTechLevel>项目科技等级</ProjectTechLevel>
|
||||
<YourTechLevel>你的科技等级</YourTechLevel>
|
||||
<ResearchCostMultiplier>工作量倍数</ResearchCostMultiplier>
|
||||
<ResearchCostComparison>由于你的科技等级,项目基本工作量将会由{0}变成{1}。</ResearchCostComparison>
|
||||
<YourTechLevel>自身科技等级</YourTechLevel>
|
||||
<ResearchCostMultiplier>超前研究惩罚</ResearchCostMultiplier>
|
||||
<ResearchCostComparison>项目基础工作量:{0},自身科技等级惩罚后工作量:{1}。</ResearchCostComparison>
|
||||
|
||||
</LanguageData>
|
@ -2,11 +2,11 @@
|
||||
<LanguageData>
|
||||
|
||||
<SaveButton>保存</SaveButton>
|
||||
<!--<CancelButton>Cancel</CancelButton>-->
|
||||
<!--<CancelButton>取消</CancelButton>-->
|
||||
<ClearBinding>清除</ClearBinding>
|
||||
<ResetBinding>重设为默认</ResetBinding>
|
||||
<BindingButtonToolTip>点击左键来绑定这个按钮或右击查看选项</BindingButtonToolTip>
|
||||
<PressAnyKeyOrEsc>按任意键或按Esc来取消……</PressAnyKeyOrEsc>
|
||||
<KeyBindingOverwritten>键位绑定已被覆盖:{0}</KeyBindingOverwritten>
|
||||
<ResetBinding>重置为默认值</ResetBinding>
|
||||
<BindingButtonToolTip>点击左键修改按键设置/点击右键查看更多选项</BindingButtonToolTip>
|
||||
<PressAnyKeyOrEsc>按任意键修改按键/按Esc键取消设置</PressAnyKeyOrEsc>
|
||||
<KeyBindingOverwritten>以下按键设置被取消:{0}</KeyBindingOverwritten>
|
||||
|
||||
</LanguageData>
|
@ -2,24 +2,24 @@
|
||||
<LanguageData>
|
||||
|
||||
<!-- Audiovisuals -->
|
||||
<Audiovisuals>音频/视频</Audiovisuals>
|
||||
<Audiovisuals>图像/声音</Audiovisuals>
|
||||
<GameVolume>游戏音量</GameVolume>
|
||||
<MusicVolume>音乐音量</MusicVolume>
|
||||
<Antialiasing>反锯齿</Antialiasing>
|
||||
|
||||
<!-- Gameplay -->
|
||||
<EdgeScreenScroll>屏幕边缘滚动</EdgeScreenScroll>
|
||||
<PauseOnLoad>读取游戏后暂停</PauseOnLoad>
|
||||
<PauseOnLoad>载入游戏后暂停游戏</PauseOnLoad>
|
||||
<PauseOnUrgentLetter>紧急提示时暂停游戏</PauseOnUrgentLetter>
|
||||
<CustomCursor>替换指针</CustomCursor>
|
||||
<CustomCursor>替换鼠标指针</CustomCursor>
|
||||
<KeyboardConfig>按键设置</KeyboardConfig>
|
||||
<ChooseLanguage>选择语言</ChooseLanguage>
|
||||
<ResetAdaptiveTutor>重设初学者教程</ResetAdaptiveTutor>
|
||||
<AdaptiveTutorIsReset>初学者教程已重设,现在将会从头教你如何游戏。</AdaptiveTutorIsReset>
|
||||
<RunInBackground>最小化后继续运行</RunInBackground>
|
||||
<ResetAdaptiveTutor>重置教程助手</ResetAdaptiveTutor>
|
||||
<AdaptiveTutorIsReset>教程助手已重置。现在教程助手将会从头教你如何游戏。</AdaptiveTutorIsReset>
|
||||
<RunInBackground>后台运行模式</RunInBackground>
|
||||
<DevelopmentMode>开发者模式</DevelopmentMode>
|
||||
<ResetModsConfigOnCrash>崩溃后自动重设Mod配置</ResetModsConfigOnCrash>
|
||||
<LogVerbose>详细记录</LogVerbose>
|
||||
<ResetModsConfigOnCrash>崩溃后重置Mod配置</ResetModsConfigOnCrash>
|
||||
<LogVerbose>详细日志</LogVerbose>
|
||||
<OpenSaveGameDataFolder>打开存档文件夹</OpenSaveGameDataFolder>
|
||||
<NamesYouWantToSee>在游戏中或者游戏背景故事中你想看到的角色姓氏:</NamesYouWantToSee>
|
||||
<ChangeStoryteller>选择故事叙述者</ChangeStoryteller>
|
||||
@ -27,7 +27,7 @@
|
||||
<TemperatureMode>温度单位</TemperatureMode>
|
||||
<ShowRealtimeClock>显示现实时钟</ShowRealtimeClock>
|
||||
<PlantWindSway>植物随风飘动</PlantWindSway>
|
||||
<MaxPermadeathAutosaveIntervalInfo>永久死亡模式的自动存档间隔最大是{0}天。</MaxPermadeathAutosaveIntervalInfo>
|
||||
<MaxPermadeathAutosaveIntervalInfo>永久死亡模式下自动存档的最大间隔为{0}天。</MaxPermadeathAutosaveIntervalInfo>
|
||||
|
||||
<!-- Resolution -->
|
||||
<Resolution>分辨率</Resolution>
|
||||
@ -37,6 +37,6 @@
|
||||
<Privacy>隐私</Privacy>
|
||||
<UserName>用户名</UserName>
|
||||
<ChooseHistoryUploadPref>游戏数据上传选项。</ChooseHistoryUploadPref>
|
||||
<AboutHistoryUpload>玩家的游戏数据可以帮助开发者更好得平衡游戏。如果你同意,每隔{0}天你的游戏数据会被自动上传到RimWorld服务器并被分析(以及在游戏结束等其他情况下上传)。上传的游戏数据只包含关于游戏的统计和历史记录,不包含除了用户名之外的任何个人信息,完全匿名发送。</AboutHistoryUpload>
|
||||
<AboutHistoryUpload>玩家的游戏数据可以帮助开发者更好得平衡游戏。 同意后,每隔{0}个游戏日(或在游戏结束等特殊事件时),你的游戏数据会被自动上传到RimWorld服务器并被分析。上传内容只会包含关于游戏的统计数据和历史记录,不包含除了用户名之外的任何个人信息,完全匿名发送。</AboutHistoryUpload>
|
||||
|
||||
</LanguageData>
|
@ -7,21 +7,21 @@
|
||||
<BackToGame>回到游戏</BackToGame>
|
||||
<ReviewScenario>查看剧本</ReviewScenario>
|
||||
<Save>保存</Save>
|
||||
<LoadGame>读取</LoadGame>
|
||||
<LoadGame>载入</LoadGame>
|
||||
<Options>选项</Options>
|
||||
<Mods>Mod</Mods>
|
||||
<Mods>Mod配置</Mods>
|
||||
<Credits>制作组</Credits>
|
||||
<QuitToMainMenu>退回主菜单</QuitToMainMenu>
|
||||
<QuitToMainMenu>退出到主菜单</QuitToMainMenu>
|
||||
<SaveAndQuitToMainMenu>保存并退出到主菜单</SaveAndQuitToMainMenu>
|
||||
<QuitToOS>退出游戏</QuitToOS>
|
||||
<SaveAndQuitToOS>保持并退出游戏</SaveAndQuitToOS>
|
||||
<QuitToOS>退出到桌面</QuitToOS>
|
||||
<SaveAndQuitToOS>保存并退出到桌面</SaveAndQuitToOS>
|
||||
<FictionPrimer>背景设定</FictionPrimer>
|
||||
<LudeonBlog>Ludeon博客</LudeonBlog>
|
||||
<Forums>论坛</Forums>
|
||||
<LudeonBlog>制作组Ludeon博客</LudeonBlog>
|
||||
<Forums>官方论坛</Forums>
|
||||
<OfficialWiki>官方维基</OfficialWiki>
|
||||
<TynansTwitter>Tynan的twitter</TynansTwitter>
|
||||
<TynansDesignBook>Tynan的设计指南书</TynansDesignBook>
|
||||
<HelpTranslate>帮助翻译RimWorld</HelpTranslate>
|
||||
<HelpTranslate>协助翻译RimWorld</HelpTranslate>
|
||||
<BuySoundtrack>购买原声</BuySoundtrack>
|
||||
<CreateWorld>创建世界</CreateWorld>
|
||||
|
||||
@ -37,38 +37,38 @@
|
||||
<!--=========== Select world ===================-->
|
||||
<SelectWorld>选择世界</SelectWorld>
|
||||
<WorldChooseButton>选择</WorldChooseButton>
|
||||
<NoWorldsFilesFound>没有发现世界文件。请先创造一个世界。</NoWorldsFilesFound>
|
||||
<NoWorldsFilesFound>未能找到任何世界文件。请先创造一个世界。</NoWorldsFilesFound>
|
||||
|
||||
<!--=========== Version info ==========-->
|
||||
<BuildNowAvailable>新版版本{0}已经发布。查看Ludeon.com以了解更多信息。</BuildNowAvailable>
|
||||
<BuildUpToDate>版本已是最新。</BuildUpToDate>
|
||||
<BuildNowAvailable>新版本{0}已经发布。访问Ludeon.com以了解更多信息。</BuildNowAvailable>
|
||||
<BuildUpToDate>当前版本已是最新。</BuildUpToDate>
|
||||
<ErrorGettingVersionInfo>获取版本信息失败:{0}</ErrorGettingVersionInfo>
|
||||
<LoadingVersionInfo>正在加载版本信息……</LoadingVersionInfo>
|
||||
<LoadingVersionInfo>正在获取版本信息……</LoadingVersionInfo>
|
||||
|
||||
<!--=========== World generator =========-->
|
||||
<GenerateWorld>生成世界</GenerateWorld>
|
||||
|
||||
<!--=========== Mods config ==========-->
|
||||
<OpenSteamWorkshop>打开Steam创意工坊</OpenSteamWorkshop>
|
||||
<GetModsFromForum>从论坛获取MOD</GetModsFromForum>
|
||||
<GetModsFromForum>从论坛获取Mod</GetModsFromForum>
|
||||
<OpenModsDataFolder>打开Mod文件夹</OpenModsDataFolder>
|
||||
<ConfirmDisableCoreMod>你确定要关闭Core(核心)模组吗?除非有完全替代游戏核心所有功能的模组,否则游戏将完全无法运行。\n\n记住,其它模组能通过使用同样的defName来覆盖游戏内的设定。</ConfirmDisableCoreMod>
|
||||
<ConfirmDeleteMod>你确定要删除所有{0}的内容?</ConfirmDeleteMod>
|
||||
<ConfirmDisableCoreMod>你确定要禁用核心模组吗?除非有完全替代游戏核心所有功能的模组,否则游戏将完全无法运行。\n\n记住,其它模组能通过使用同样的defName来覆盖游戏内的设定。</ConfirmDisableCoreMod>
|
||||
<ConfirmDeleteMod>你确定要删除{0}的所有内容?</ConfirmDeleteMod>
|
||||
<Unsubscribe>取消订阅</Unsubscribe>
|
||||
<ConfirmUnsubscribe>你确定要取消订阅此内容(Mod/剧本)吗?内容:{0}</ConfirmUnsubscribe>
|
||||
<ConfirmUnsubscribe>你确定要取消订阅{0}?</ConfirmUnsubscribe>
|
||||
<Author>作者</Author>
|
||||
<WorkshopPage>创意工坊页面</WorkshopPage>
|
||||
<UploadToSteamWorkshop>上传到Steam创意工坊</UploadToSteamWorkshop>
|
||||
<UpdateOnSteamWorkshop>更新Steam创意工坊</UpdateOnSteamWorkshop>
|
||||
<UploadAlreadyInProgress>正在更新中。</UploadAlreadyInProgress>
|
||||
<WorkshopSubmissionFailed>创意工坊提交失败。\n\n原因:{0}</WorkshopSubmissionFailed>
|
||||
<WorkshopUploadSucceeded>提交这个MOD。你将同意Steam创意工坊的Workshop服务条款。点击这里获得更多的信息。</WorkshopUploadSucceeded>
|
||||
<UpdateOnSteamWorkshop>更新到Steam创意工坊</UpdateOnSteamWorkshop>
|
||||
<UploadAlreadyInProgress>正在上传中。</UploadAlreadyInProgress>
|
||||
<WorkshopSubmissionFailed>提交至创意工坊时失败。\n\n原因:{0}</WorkshopSubmissionFailed>
|
||||
<WorkshopUploadSucceeded>已成功上传{0}。</WorkshopUploadSucceeded>
|
||||
<Downloading>下载中</Downloading>
|
||||
<Source>资源</Source>
|
||||
<ModTargetVersion>适配版本:{0}</ModTargetVersion>
|
||||
<ModNotMadeForThisVersion>该Mod并不适配于当前RimWorld版本,很可能无法正常运行。</ModNotMadeForThisVersion>
|
||||
<MessageModNeedsWellFormattedTargetVersion>Mod需要在About.xml中注明适配的游戏版本。比如:<targetVersion>{0}</targetVersion>.</MessageModNeedsWellFormattedTargetVersion>
|
||||
<DragToReorder>拖拽排序</DragToReorder>
|
||||
<MessageModNeedsWellFormattedTargetVersion>Mod需要在About.xml中注明所适配的游戏版本信息。例如:<targetVersion>{0}</targetVersion>.</MessageModNeedsWellFormattedTargetVersion>
|
||||
<DragToReorder>拖拽以排序</DragToReorder>
|
||||
|
||||
<!--=========== Select scenario =============-->
|
||||
<ChooseScenario>选择剧本</ChooseScenario>
|
||||
@ -79,38 +79,38 @@
|
||||
|
||||
<!--============ Scenario editor ===============-->
|
||||
<Seed>种子</Seed>
|
||||
<Load>加载</Load>
|
||||
<Load>载入</Load>
|
||||
<EditMode>编辑模式</EditMode>
|
||||
<Summary>摘要</Summary>
|
||||
<AddPart>增加部分</AddPart>
|
||||
<TextFieldsMustBeFilled>必须填写所有文本框</TextFieldsMustBeFilled>
|
||||
<Summary>简介</Summary>
|
||||
<AddPart>添加条件</AddPart>
|
||||
<TextFieldsMustBeFilled>所有文本框都必须填写内容。</TextFieldsMustBeFilled>
|
||||
<ConfirmSteamWorkshopUpload>确定上传到Steam创意工坊吗?\n\n你必须同意Steam创意工坊的服务条款。在以下网页查看完整条款:\n\nhttp://steamcommunity.com/sharedfiles/workshoplegalagreement</ConfirmSteamWorkshopUpload>
|
||||
<ConfirmContentAuthor>你所上传的内容必须是你原创的。\n\n这是你原创的吗?</ConfirmContentAuthor>
|
||||
<Incompatible>不兼容</Incompatible>
|
||||
<TooMany>过多(最多 {0}):</TooMany>
|
||||
<CanBeUpdatedOnWorkshop>因为你是作者,能在工坊上更新。</CanBeUpdatedOnWorkshop>
|
||||
<CanBeUpdatedOnWorkshop>作为作者,你可以将其更新到Steam创意工坊。</CanBeUpdatedOnWorkshop>
|
||||
|
||||
<!--=========== Select storyteller ==========-->
|
||||
<ChooseAIStoryteller>选择AI故事叙述者</ChooseAIStoryteller>
|
||||
<HowStorytellersWork>AI故事叙述者会制造海盗掠夺,资源降落或动物袭击这样的事件。他们的选择会影响你的殖民地的故事。</HowStorytellersWork>
|
||||
<MustChooseDifficulty>请选择一个难度设定。</MustChooseDifficulty>
|
||||
<HowStorytellersWork>AI故事叙述者创建各类事件,例如海盗掠夺、资源舱坠毁、野生动物袭击等等。选择不同的故事叙述者会影响你的殖民地的故事。</HowStorytellersWork>
|
||||
<MustChooseDifficulty>请选择一个难度。</MustChooseDifficulty>
|
||||
<Difficulty>难度</Difficulty>
|
||||
|
||||
<!--=========== Landing site select =========-->
|
||||
<SelectLandingSite>选择着陆点</SelectLandingSite>
|
||||
<SelectLandingSite>着陆点选择</SelectLandingSite>
|
||||
<SelectRandomSite>随机着陆点</SelectRandomSite>
|
||||
<SelectSite>选择地点</SelectSite>
|
||||
<MustSelectLandingSite>请选择一个着陆点。</MustSelectLandingSite>
|
||||
<CannotLandBiome>你不能在这个生态系统上着陆:{0}</CannotLandBiome>
|
||||
<CannotLandBiome>你无法着陆在{0}生态系统上。</CannotLandBiome>
|
||||
<WorldRenderMode>显示模式</WorldRenderMode>
|
||||
<WorldRenderModeFull>全部</WorldRenderModeFull>
|
||||
<WorldRenderModeTemperature>温度</WorldRenderModeTemperature>
|
||||
<WorldRenderModeElevation>海拔</WorldRenderModeElevation>
|
||||
<WorldRenderModeFertility>肥沃度</WorldRenderModeFertility>
|
||||
<WorldRenderModeRainfall>降雨量</WorldRenderModeRainfall>
|
||||
<WorldRenderModeBiomes>生态</WorldRenderModeBiomes>
|
||||
<BiomeNotImplemented>此生态系统尚未加入游戏。</BiomeNotImplemented>
|
||||
<BaseAlreadyThere>{0}已经存在一个基地了。</BaseAlreadyThere>
|
||||
<WorldRenderModeBiomes>生态系统</WorldRenderModeBiomes>
|
||||
<BiomeNotImplemented>该生态系统在游戏中尚未实现。</BiomeNotImplemented>
|
||||
<BaseAlreadyThere>该位置已被{0}的基地所占用。</BaseAlreadyThere>
|
||||
<Biome>生态系统</Biome>
|
||||
<Terrain>地形</Terrain>
|
||||
<Elevation>海拔</Elevation>
|
||||
@ -136,11 +136,11 @@
|
||||
<Backstory>背景故事</Backstory>
|
||||
<IncapableOf>无法从事</IncapableOf>
|
||||
<Traits>特性</Traits>
|
||||
<PermanentMoodEffect>永久心情效果</PermanentMoodEffect>
|
||||
<PermanentMoodEffect>心情值加成(永久)</PermanentMoodEffect>
|
||||
<Skills>技能</Skills>
|
||||
<NoneLower>无</NoneLower>
|
||||
<NoneLower>(无)</NoneLower>
|
||||
<Adulthood>成年</Adulthood>
|
||||
<Childhood>童年</Childhood>
|
||||
<Childhood>幼年</Childhood>
|
||||
<Male>男性</Male>
|
||||
<Female>女性</Female>
|
||||
<Pain>疼痛</Pain>
|
||||
@ -155,7 +155,7 @@
|
||||
|
||||
<Gameplay>游戏性</Gameplay>
|
||||
|
||||
<ConfirmQuit>确认退出吗?你将失去所有没保存的游戏进度。</ConfirmQuit>
|
||||
<ConfirmQuit>确认退出吗?你将失去所有未保存的游戏进度。</ConfirmQuit>
|
||||
|
||||
<EveryoneNeedsValidName>每个角色都需要一个有效的名字。</EveryoneNeedsValidName>
|
||||
|
||||
|
@ -127,11 +127,11 @@
|
||||
|
||||
<MessageScreenshotSavedAs>屏幕截图已保存至:{0}</MessageScreenshotSavedAs>
|
||||
|
||||
<MessageNoLongerSocialFighting>{0}和{1}已经不再争执了。</MessageNoLongerSocialFighting>
|
||||
<MessageNoLongerSocialFighting>{0}和{1}已经不再打架了。</MessageNoLongerSocialFighting>
|
||||
|
||||
<MessageNoLongerBingingOnDrug>{0}已经不再滥用{1}了。</MessageNoLongerBingingOnDrug>
|
||||
|
||||
<MessageRottedAwayInStorage>储存区中的{0}腐坏了。</MessageRottedAwayInStorage>
|
||||
<MessageRottedAwayInStorage>储存区中的{0}腐烂了。</MessageRottedAwayInStorage>
|
||||
|
||||
<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>
|
||||
|
||||
|
@ -299,13 +299,13 @@
|
||||
|
||||
<!-- Cryptosleep casket -->
|
||||
<CasketContains>装有</CasketContains>
|
||||
<CasketWarning>警告!\n\nNAME是你的最后一名可自由行动的殖民者!如果HIM进入休眠舱,你将无法继续进行游戏。你确定要这样做吗?</CasketWarning>
|
||||
<CasketWarning>警告!\n\nNAME是你的最后一名可自由行动的殖民者!如果HIM进入低温休眠舱,你将无法继续进行游戏。你确定要这样做吗?</CasketWarning>
|
||||
|
||||
<!-- Ship launch report -->
|
||||
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
|
||||
<ShipReportCanLaunch>准备发射。</ShipReportCanLaunch>
|
||||
<ShipReportMissingPart>缺少关键组件</ShipReportMissingPart>
|
||||
<ShipReportNoFullPods>缺少装有乘员的休眠舱</ShipReportNoFullPods>
|
||||
<ShipReportNoFullPods>缺少装有乘员的低温休眠舱</ShipReportNoFullPods>
|
||||
|
||||
<!-- Neurotrainer -->
|
||||
<NeurotrainerUsed>{0}使用神经训练器将{1}技能从{2}级升至{3}级。</NeurotrainerUsed>
|
||||
@ -364,7 +364,7 @@
|
||||
<MarriageSpotNotUsable>无法使用:{0}。</MarriageSpotNotUsable>
|
||||
<MarriageSpotNotStandable>被阻塞</MarriageSpotNotStandable>
|
||||
<MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous>
|
||||
<MarriageSpotForbidden>对{0}禁止的</MarriageSpotForbidden>
|
||||
<MarriageSpotForbidden>对{0}已禁用</MarriageSpotForbidden>
|
||||
<MarriageSpotReserved>已被预留</MarriageSpotReserved>
|
||||
<MarriageSpotUnreachable>对{0}无法到达</MarriageSpotUnreachable>
|
||||
<MarriageSpotInPrisonCell>位于监狱中</MarriageSpotInPrisonCell>
|
||||
|
@ -33,11 +33,11 @@
|
||||
|
||||
<!-- ======================== Grouped ========================-->
|
||||
|
||||
<ScenPart_StartWith>开局资源:</ScenPart_StartWith>
|
||||
<ScenPart_MapScatteredWith>地图散落资源:</ScenPart_MapScatteredWith>
|
||||
<ScenPart_PermaMapCondition>地图永久状态:</ScenPart_PermaMapCondition>
|
||||
<ScenPart_DisableIncident>已禁用以下随机事件:</ScenPart_DisableIncident>
|
||||
<ScenPart_CreateIncident>已创建以下随机事件:</ScenPart_CreateIncident>
|
||||
<ScenPart_StartWith>开局资源</ScenPart_StartWith>
|
||||
<ScenPart_MapScatteredWith>地图散落资源</ScenPart_MapScatteredWith>
|
||||
<ScenPart_PermaMapCondition>地图永久状态</ScenPart_PermaMapCondition>
|
||||
<ScenPart_DisableIncident>已禁用以下随机事件</ScenPart_DisableIncident>
|
||||
<ScenPart_CreateIncident>已创建以下随机事件</ScenPart_CreateIncident>
|
||||
<ScenPart_DisallowBuilding>禁止建造建筑</ScenPart_DisallowBuilding>
|
||||
|
||||
</LanguageData>
|
@ -70,4 +70,3 @@
|
||||
嗜血
|
||||
贪婪
|
||||
绝命
|
||||
|
||||
|
@ -20,8 +20,6 @@
|
||||
形状
|
||||
雕塑
|
||||
雕刻
|
||||
|
||||
|
||||
镜子
|
||||
拍子
|
||||
手稿
|
||||
|
@ -59,4 +59,3 @@
|
||||
优雅
|
||||
公正
|
||||
体面
|
||||
|
||||
|
@ -33,4 +33,3 @@
|
||||
联合战线
|
||||
贸易协会
|
||||
贸易公司
|
||||
|
||||
|
@ -30,7 +30,6 @@
|
||||
长毛
|
||||
长枪
|
||||
狼牙棒
|
||||
|
||||
飞镖
|
||||
箭
|
||||
枪
|
||||
|
@ -69,10 +69,8 @@
|
||||
投机
|
||||
保证
|
||||
风险
|
||||
|
||||
计划
|
||||
事实
|
||||
|
||||
行动
|
||||
背景
|
||||
联系
|
||||
@ -81,7 +79,6 @@
|
||||
现实
|
||||
奋斗
|
||||
智慧
|
||||
|
||||
攻击
|
||||
战场
|
||||
冲突
|
||||
|
Loading…
Reference in New Issue
Block a user