typos fix

This commit is contained in:
VaniatD 2021-07-26 11:40:13 +08:00
parent 791733d687
commit dc1f544690
7 changed files with 19 additions and 19 deletions

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@ -65,7 +65,7 @@
<Individualist_Proselytizer.label>个人主义 vs 传教热忱</Individualist_Proselytizer.label>
<!-- EN: loyalist -->
<Loyalist_All.label>保守</Loyalist_All.label>
<Loyalist_All.label>排外主义</Loyalist_All.label>
<!-- EN: male supremacy vs individualist -->
<MaleSupremacy_Individualist.label>男权至上 vs 个人主义</MaleSupremacy_Individualist.label>

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@ -2,7 +2,7 @@
<LanguageData>
<!-- EN: guilty -->
<Guilty.label>原罪</Guilty.label>
<Guilty.label>原罪主义</Guilty.label>
<!-- EN: Our people carry guilt from ages past. Others are more worthy. -->
<Guilty.description>我们的生来有罪。其他人比我们更有价值。</Guilty.description>
<!-- EN: creation(tag=meme_Guilty) ->[deity0_name] raped and murdered and stole, and a great guilt was upon [deity0_objective], and in [deity0_possessive] selfishness [deity0_pronoun] cast this guilt upon [deity0_possessive] chosen people, and all were filthy with it. -->
@ -99,13 +99,13 @@
<Guilty.symbolPacks.3.theme>赎罪者</Guilty.symbolPacks.3.theme>
<!-- EN: loyalist -->
<Loyalist.label>忠诚</Loyalist.label>
<Loyalist.label>排外主义</Loyalist.label>
<!-- EN: We stand for our own before others. -->
<Loyalist.description>我们在面对其他人时必须站在自己人的立场上。</Loyalist.description>
<!-- EN: creation(tag=meme_Loyalist) ->[deity0_name] admonished the good peoples to fight only those who fought without just cause. -->
<Loyalist.descriptionMaker.rules.rulesStrings.0>creation(tag=meme_Loyalist) ->[deity0_name]告诫善良的人民,只与那些无正当理由的人作战。</Loyalist.descriptionMaker.rules.rulesStrings.0>
<!-- EN: episode(uses=1,tag=meme_Loyalist) ->A war with the unbelievers followed. One of the believers, [believer_nameFull], seeking advantage, invited the heathens inside the land of [deity0_name], and [deity0_name] became furious at [believer_possessive] betrayal, and struck [believer_objective] down ten thousand times. -->
<Loyalist.descriptionMaker.rules.rulesStrings.1>episode(uses=1,tag=meme_Loyalist) ->随后他们与不信教的人发生了战争。其中一个信徒,[believer_nameFull],为了自身利益,邀请异教徒进入[deity0_name]的土地,[deity0_name]对[believer_nameFull]的背叛感到愤怒,将[believer_objective]击倒了一万次。</Loyalist.descriptionMaker.rules.rulesStrings.1>
<Loyalist.descriptionMaker.rules.rulesStrings.1>episode(uses=1,tag=meme_Loyalist) ->随后他们与不信教的人发生了战争。 其中一个信徒, [believer_nameFull] 为了自身利益, 邀请异教徒进入[deity0_name]的土地, [deity0_name]对[believer_nameFull]的背叛感到愤怒, 将[believer_objective]击倒了一万次。</Loyalist.descriptionMaker.rules.rulesStrings.1>
<!-- EN: intro(tag=meme_Loyalist) ->A [memeAdjective] community on the [place_summary] [place_name] worshipped [deity0_name] in [deity0_possessive] [altarRoomLabel], and they were steadfast in their faith. -->
<Loyalist.descriptionMaker.rules.rulesStrings.2>intro(tag=meme_Loyalist) ->位于[place_summary] [place_name]的一个[memeAdjective]社区崇拜着[altarRoomLabel]里的[deity0_name],他们对自己的信仰很坚定。</Loyalist.descriptionMaker.rules.rulesStrings.2>
<!-- EN: conflict(tag=meme_Loyalist) ->A [foeLeader] planted [foeSoldiers] as spies within the [memberNamePlural] to divide them. -->

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@ -479,7 +479,7 @@
<!-- EN: lessonIntro(tag=meme_HighLife) ->Getting high once wasn't enough, man. We had to do it a thousand times, then all the puzzle pieces fit together in my blown-open brain like a house falling down, but like, backwards. I saw that -->
<HighLife.descriptionMaker.rules.rulesStrings.8>lessonIntro(tag=meme_HighLife) ->只嗨一次是不够的,伙计。我们得嗨上成百上千次,然后所有的那些拼图碎片都在我早已炸裂的脑袋里拼合在一起,就像是倒放一栋房子的倒塌。我看到了!</HighLife.descriptionMaker.rules.rulesStrings.8>
<!-- EN: lesson(tag=meme_HighLife) ->a friend isn't a friend unless you've drifted through the mind-verse together -->
<HighLife.descriptionMaker.rules.rulesStrings.9>lesson(tag=meme_HighLife) ->如果你们未曾一起在精神世界里漫游过,那他可就不是你的朋友</HighLife.descriptionMaker.rules.rulesStrings.9>
<HighLife.descriptionMaker.rules.rulesStrings.9>lesson(tag=meme_HighLife) ->如果你们未曾一起在精神世界里漫游过,那他可就不是你的朋友</HighLife.descriptionMaker.rules.rulesStrings.9>
<!-- EN: lessonReinforcement(tag=meme_HighLife) ->And dude, this was a serious trip, figuring that out, but I'm glad I did, and I'll pass the smoke to you so you can too. -->
<HighLife.descriptionMaker.rules.rulesStrings.10>lessonReinforcement(tag=meme_HighLife) ->嘿,伙计,我知道这是一次很重要的旅途,但我很高兴我能去做这件事,我把这根烟给你,你也能一起走上这段旅途。</HighLife.descriptionMaker.rules.rulesStrings.10>
<!-- EN: archistBasis(tag=meme_HighLife) ->The archotech minds showed us that super-consciousness it not a matter of sober, mechanical logic, but one of multi-mode thought. -->

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@ -8,14 +8,14 @@
<!-- EN: Tame venerated animal died -->
<AnimalVenerated.comps.2.description>驯服的圣兽死亡</AnimalVenerated.comps.2.description>
<!-- EN: Scarce animals {STAGE1} -->
<AnimalVenerated.comps.4.thoughtStageDescriptions.0>见动物{STAGE1}</AnimalVenerated.comps.4.thoughtStageDescriptions.0>
<AnimalVenerated.comps.4.thoughtStageDescriptions.0>有圣兽 {STAGE1}</AnimalVenerated.comps.4.thoughtStageDescriptions.0>
<!-- EN: Few animals {STAGE2} -->
<AnimalVenerated.comps.4.thoughtStageDescriptions.1>少有动物{STAGE2}</AnimalVenerated.comps.4.thoughtStageDescriptions.1>
<AnimalVenerated.comps.4.thoughtStageDescriptions.1>略有圣兽 {STAGE2}</AnimalVenerated.comps.4.thoughtStageDescriptions.1>
<!-- EN: Some animals {STAGE3} -->
<AnimalVenerated.comps.4.thoughtStageDescriptions.2>普通动物{STAGE3}</AnimalVenerated.comps.4.thoughtStageDescriptions.2>
<AnimalVenerated.comps.4.thoughtStageDescriptions.2>有些圣兽 {STAGE3}</AnimalVenerated.comps.4.thoughtStageDescriptions.2>
<!-- EN: Lots of animals {STAGE4} -->
<AnimalVenerated.comps.4.thoughtStageDescriptions.3>大群动物{STAGE4}</AnimalVenerated.comps.4.thoughtStageDescriptions.3>
<AnimalVenerated.comps.4.thoughtStageDescriptions.3>大群圣兽 {STAGE4}</AnimalVenerated.comps.4.thoughtStageDescriptions.3>
<!-- EN: Tons of animals -->
<AnimalVenerated.comps.4.thoughtStageDescriptions.4>随处可见的动物</AnimalVenerated.comps.4.thoughtStageDescriptions.4>
<AnimalVenerated.comps.4.thoughtStageDescriptions.4>随处可见圣兽</AnimalVenerated.comps.4.thoughtStageDescriptions.4>
</LanguageData>

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@ -20,7 +20,7 @@
<Morbid.label>病态文化</Morbid.label>
<!-- EN: rustic -->
<Rustic.label>俗文化</Rustic.label>
<Rustic.label>俗文化</Rustic.label>
<!-- EN: spikecore -->
<Spikecore.label>尖刺文化</Spikecore.label>

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@ -22,14 +22,14 @@
<MorbidSlab_Medium.description>用来装饰地板的病态文化图案石制浅浮雕。</MorbidSlab_Medium.description>
<!-- EN: rustic rug (broad) -->
<RusticRug_Broad.label>俗文化地毯(宽)</RusticRug_Broad.label>
<RusticRug_Broad.label>俗文化地毯(宽)</RusticRug_Broad.label>
<!-- EN: A homey rug with a rustic-style pattern, for decorating a floor. -->
<RusticRug_Broad.description>用来装饰地板的俗文化风格舒适地毯。</RusticRug_Broad.description>
<RusticRug_Broad.description>用来装饰地板的俗文化风格舒适地毯。</RusticRug_Broad.description>
<!-- EN: rustic rug (medium) -->
<RusticRug_Medium.label>俗文化地毯</RusticRug_Medium.label>
<RusticRug_Medium.label>俗文化地毯</RusticRug_Medium.label>
<!-- EN: A homey rug with a rustic-style pattern, for decorating a floor. -->
<RusticRug_Medium.description>用来装饰地板的俗文化风格舒适地毯。</RusticRug_Medium.description>
<RusticRug_Medium.description>用来装饰地板的俗文化风格舒适地毯。</RusticRug_Medium.description>
<!-- EN: spikecore floor-star (broad) -->
<SpikecoreFloorStar_Broad.label>尖刺文化金属板(宽)</SpikecoreFloorStar_Broad.label>

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<!-- EN: Comes from ideo -->
<ComesFromIdeo>来自文化</ComesFromIdeo>
<!-- EN: Current total animal bodysize per colonist -->
<CurrentTotalAnimalBodySizePerColonist>当前每名殖民者所需要的动物体积之和</CurrentTotalAnimalBodySizePerColonist>
<CurrentTotalAnimalBodySizePerColonist>当前每名殖民者所需要的动物规模之和</CurrentTotalAnimalBodySizePerColonist>
<!-- EN: total bodysize per colonist -->
<AnimalsBodySizePerColonist>每位殖民者所需要的动物体积</AnimalsBodySizePerColonist>
<AnimalsBodySizePerColonist>每位殖民者的动物规模</AnimalsBodySizePerColonist>
<!-- EN: total nearby bodysize per colonist -->
<VeneratedAnimalsBodySizePerColonist>当前每殖民者在附近可用的动物体积</VeneratedAnimalsBodySizePerColonist>
<VeneratedAnimalsBodySizePerColonist>当前每个殖民者附近的动物规模</VeneratedAnimalsBodySizePerColonist>
<!-- EN: Expecting at least {0} body size per colonist. -->
<MinAnimalBodySizePerColonist>每名殖民者需要至少{0}动物体积</MinAnimalBodySizePerColonist>
<MinAnimalBodySizePerColonist>每名殖民者需要至少{0}动物规模</MinAnimalBodySizePerColonist>
<!-- EN: Plant {0_label} -->
<PlantThing>种植{0_label}</PlantThing>
<!-- EN: Plant a {0_label} in a chosen area. -->