typos fix
This commit is contained in:
parent
f4a0ccafc3
commit
db1f80e40d
@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>questDescription->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], has sent us a message. Apparently, [siteFaction_pawnsPlural] based in a nearby camp have been raiding their caravans. The camp is controlled by [siteFaction_name].\n\n[asker_nameDef] is asking us to destroy the camp, which means eliminating all enemies and turrets. [asker_label] says that [sitePart0_description].\n\nIf we succeed, [allRewardsDescriptions]</li>
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-->
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<OpportunitySite_BanditCamp.questDescriptionRules.rulesStrings>
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<li>questDescription->[asker_nameFull],[asker_faction_name]的[asker_faction_leaderTitle],向我们发送了一条信息。根据他们的情报,一个属于[siteFaction_name]派系,由[siteFaction_pawnsPlural]建立的营地一直在袭击他们的商队。\n\n[asker_nameDef]请求我们帮助他们摧毁这个营地,完全消灭他们的人员和炮塔。[asker_label]还告诉我们[sitePart0_description].\n\n如果我们完成任务,[allRewardsDescriptions]</li>
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<li>questDescription->[asker_nameFull], [asker_faction_name] 的 [asker_faction_leaderTitle], 向我们发送了一条信息。 根据他们的情报, 一个属于 [siteFaction_name] 派系, 由 [siteFaction_pawnsPlural] 建立的营地一直在袭击他们的商队。 \n\n[asker_nameDef] 请求我们帮助他们摧毁这个营地, 完全消灭他们的人员和炮塔。 [asker_label] 还告诉我们 [sitePart0_description].\n\n如果我们完成任务, [allRewardsDescriptions]</li>
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</OpportunitySite_BanditCamp.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName->[asker_nameDef]'s Camp Bounty</li>
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@ -38,6 +38,6 @@
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<!-- EN: [asker_faction_royalFavorLabel] -->
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<OpportunitySite_BanditCamp.root.nodes.siteAllEnemiesDefeated.node.nodeIfChosenPawnSignalUsed.label.slateRef>[asker_faction_royalFavorLabel]</OpportunitySite_BanditCamp.root.nodes.siteAllEnemiesDefeated.node.nodeIfChosenPawnSignalUsed.label.slateRef>
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<!-- EN: These colonists participated in the victory for the quest [resolvedQuestName]. [asker_definite] wants to know who should receive the [royalFavorReward_amount] [asker_faction_royalFavorLabel] favor for this service. -->
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<OpportunitySite_BanditCamp.root.nodes.siteAllEnemiesDefeated.node.nodeIfChosenPawnSignalUsed.text.slateRef>殖民者门成功的完成了[resolvedQuestName]这项任务。[asker_definite]想要知道谁应该接受这[royalFavorReward_amount] [asker_faction_royalFavorLabel]。</OpportunitySite_BanditCamp.root.nodes.siteAllEnemiesDefeated.node.nodeIfChosenPawnSignalUsed.text.slateRef>
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<OpportunitySite_BanditCamp.root.nodes.siteAllEnemiesDefeated.node.nodeIfChosenPawnSignalUsed.text.slateRef>殖民者们成功的完成了[resolvedQuestName]这项任务。 [asker_definite]想要知道谁应该接受这[royalFavorReward_amount] x [asker_faction_royalFavorLabel]。</OpportunitySite_BanditCamp.root.nodes.siteAllEnemiesDefeated.node.nodeIfChosenPawnSignalUsed.text.slateRef>
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</LanguageData>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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@ -8,8 +8,8 @@
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<li>pawnInvolvedInQuestInfo-></li>
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-->
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<OpportunitySite_DownedRefugee.questDescriptionRules.rulesStrings>
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<li>questDescription(askerIsNull==true)->[refugee_nameDef]通过无线电联系上你并请求救助。[refugee_pronoun]受伤了并且无法行动。\n\n[refugee_nameDef]是一名[refugee_age]岁的[refugee_title]。如果你完成解救[refugee_objective],[refugee_pronoun]发誓会加入你的殖民地。\n\n[refugee_nameDef]告诉我们[allSitePartsDescriptionsExceptFirst][pawnInvolvedInQuestInfo]</li>
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<li>questDescription(asker_factionLeader==True)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameDef]告诉[asker_possessive]的朋友在旅行的时候因受伤无法行动。这名朋友名叫[refugee_nameIndef],是一个[refugee_age]岁[refugee_title]。\n\n[asker_nameDef]现在没法派出多余的人手去帮助[refugee_nameDef],不过如果我们能赶到[refugee_nameDef]现在的位置并帮助[refugee_objective],[refugee_pronoun]就会加入我们。\n\n[asker_nameDef]透露[allSitePartsDescriptionsExceptFirst][pawnInvolvedInQuestInfo]</li>
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<li>questDescription(askerIsNull==true)->[refugee_nameDef] 通过无线电联系上你并请求救助。 [refugee_pronoun] 受伤了并且无法行动。 \n\n[refugee_nameDef] 是一名 [refugee_age]岁的[refugee_title]。 如果你完成解救[refugee_objective], [refugee_pronoun]发誓会加入你的殖民地。 \n\n[refugee_nameDef] 告诉我们 [allSitePartsDescriptionsExceptFirst] [pawnInvolvedInQuestInfo]</li>
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<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameDef] 告诉 [asker_possessive] 朋友在旅行的时候因受伤无法行动。 这名朋友名叫 [refugee_nameIndef], 是一个[refugee_age]岁[refugee_title]。 \n\n[asker_nameDef] 现在没法派出多余的人手去帮助 [refugee_nameDef], 不过如果我们能赶到[refugee_nameDef]现在的位置并帮助[refugee_objective], [refugee_pronoun]就会加入我们。 \n\n[asker_nameDef] 透露 [allSitePartsDescriptionsExceptFirst] [pawnInvolvedInQuestInfo]</li>
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<li>pawnInvolvedInQuestInfo(priority=1)->[refugee_pawnInvolvedInQuestInfo]</li>
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<li>pawnInvolvedInQuestInfo-></li>
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</OpportunitySite_DownedRefugee.questDescriptionRules.rulesStrings>
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@ -28,6 +28,6 @@
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<!-- EN: Quest expired: [resolvedQuestName] -->
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<OpportunitySite_DownedRefugee.root.nodes.WorldObjectTimeout.node.nodes.Letter.label.slateRef>任务已失效:[resolvedQuestName]</OpportunitySite_DownedRefugee.root.nodes.WorldObjectTimeout.node.nodes.Letter.label.slateRef>
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<!-- EN: [refugee_nameDef]'s signal has been lost, and [refugee_pronoun] can no longer be rescued. The quest [resolvedQuestName] has expired. -->
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<OpportunitySite_DownedRefugee.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>我们失去了[refugee_nameDef]的联络信号,再也无法救援[refugee_pronoun]。任务[resolvedQuestName]已经失效。</OpportunitySite_DownedRefugee.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>
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<OpportunitySite_DownedRefugee.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>我们失去了[refugee_nameDef]的联络信号, 再也无法救援[refugee_pronoun]。 任务[resolvedQuestName]已经失效。</OpportunitySite_DownedRefugee.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>
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</LanguageData>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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@ -6,8 +6,8 @@
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<li>questDescription(asker_factionLeader==True)->[asker_label], [asker_faction_leaderTitle] of [asker_faction_name], has informed us of a collection of valuable items worth [itemStashContentsValue] not far from us. The collection consists of:\n\n[itemStashContents]\n\n[asker_label] says that [allSitePartsDescriptionsExceptFirst]</li>
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-->
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<OpportunitySite_ItemStash.questDescriptionRules.rulesStrings>
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<li>questDescription(askerIsNull==true)->我们截获了一组信息,关于一批价值[itemStashContentsValue]的物资被匿藏在[map_definite]附近。物资包括:\n\n[itemStashContents]\n\n看起来[allSitePartsDescriptionsExceptFirst]</li>
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<li>questDescription(asker_factionLeader==True)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_label],告知我们一批价值[itemStashContentsValue]的贵重物品被留在距离我们不远处等待接收。这批物品包含:\n\n[itemStashContents]\n\n[asker_label]透露:[allSitePartsDescriptionsExceptFirst]</li>
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<li>questDescription(askerIsNull==true)->我们截获了一组信息, 关于一批价值[itemStashContentsValue]的物资被匿藏在[map_definite]附近。 物资包括:\n\n[itemStashContents]\n\n看起来[allSitePartsDescriptionsExceptFirst]</li>
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<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_label], 告知我们一批价值[itemStashContentsValue]的贵重物品被留在距离我们不远处等待接收。 这批物品包含:\n\n[itemStashContents]\n\n[asker_label]透露:[allSitePartsDescriptionsExceptFirst]</li>
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</OpportunitySite_ItemStash.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName(priority=1)->[asker_nameDef]'s [stash] of [treasure]</li>
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<!-- EN: Quest expired: [resolvedQuestName] -->
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<OpportunitySite_ItemStash.root.nodes.WorldObjectTimeout.node.nodes.Letter.label.slateRef>任务已失效:[resolvedQuestName]</OpportunitySite_ItemStash.root.nodes.WorldObjectTimeout.node.nodes.Letter.label.slateRef>
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<!-- EN: Intercepted communications indicate the item stash has been claimed by others. The quest [resolvedQuestName] has expired. -->
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<OpportunitySite_ItemStash.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>根据截获的信息表明,匿藏的物品已经被人捷足先登。任务[resolvedQuestName]已失效。</OpportunitySite_ItemStash.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>
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<OpportunitySite_ItemStash.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>根据截获的信息表明, 匿藏的物品已经被人捷足先登。 任务[resolvedQuestName]已失效。</OpportunitySite_ItemStash.root.nodes.WorldObjectTimeout.node.nodes.Letter.text.slateRef>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>questDescription->Using your long-range mineral scanner, [worker_definite] has found a lump of [targetMineable_label] nearby.\n\nUnfortunately, it won't last - others will mine it first in [timeoutTicks_duration] if we don't.\n\n[allSitePartsDescriptionsExceptFirst]</li>
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-->
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<LongRangeMineralScannerLump.questDescriptionRules.rulesStrings>
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<li>questDescription->通过使用远距离矿物扫描仪,[worker_definite]发现了附近的一块[targetMineable_label]。\n\n很遗憾,它不会持续很久——如果我们不尽快开采,其他势力将会在[timeoutTicks_duration]后开采并带走这些资源。\n\n[allSitePartsDescriptionsExceptFirst]</li>
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<li>questDescription->通过使用远距离矿物扫描仪, [worker_definite] 发现了附近的一块 [targetMineable_label]。 \n\n很遗憾,它不会持续很久——如果我们不尽快开采, 其他势力将会在[timeoutTicks_duration]后开采并带走这些资源。\n\n[allSitePartsDescriptionsExceptFirst]</li>
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</LongRangeMineralScannerLump.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName->The [subName]</li>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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@ -7,8 +7,8 @@
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<li>favorRewardDetails-></li>
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-->
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<OpportunitySite_PeaceTalks.questDescriptionRules.rulesStrings>
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<li>questDescription->[faction_name]的[faction_leaderTitle],[faction_leader_nameFull]给我们发来一条消息。[faction_leader_pronoun]想在附近和我们谈判。\n\n这是个改善派系之间关系和接受善意的极好机会,但小心,一个糟糕的谈判者有害无益,甚至可能激怒他们。[favorRewardDetails]</li>
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<li>favorRewardDetails(faction_leader_royalInCurrentFaction==True,priority=1)->\n\n成功的和平谈判可以为[faction_name]的谈判代表积累一部分个人[faction_royalFavorLabel]。</li>
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<li>questDescription->[faction_name] 的 [faction_leaderTitle], [faction_leader_nameFull] 给我们发来一条消息。 [faction_leader_pronoun]想在附近和我们谈判。 \n\n这是个改善派系之间关系和接受善意的极好机会, 但小心,一个糟糕的谈判者有害无益,甚至可能激怒他们。 [favorRewardDetails]</li>
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<li>favorRewardDetails(faction_leader_royalInCurrentFaction==True,priority=1)->\n\n成功的和平谈判可以为 [faction_name] 的谈判代表积累一部分个人 [faction_royalFavorLabel]。</li>
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<li>favorRewardDetails-></li>
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</OpportunitySite_PeaceTalks.questDescriptionRules.rulesStrings>
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<!-- EN:
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<!-- EN: Quest expired: [resolvedQuestName] -->
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<OpportunitySite_PeaceTalks.root.nodes.PeaceTalksTimeout.node.nodes.Letter.label.slateRef>任务已失效:[resolvedQuestName]</OpportunitySite_PeaceTalks.root.nodes.PeaceTalksTimeout.node.nodes.Letter.label.slateRef>
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<!-- EN: The offer of peace talks with [faction_name] has expired. You have failed the quest [resolvedQuestName]. -->
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<OpportunitySite_PeaceTalks.root.nodes.PeaceTalksTimeout.node.nodes.Letter.text.slateRef>同[faction_name]的和平谈判已过期。任务已失效:[resolvedQuestName]。</OpportunitySite_PeaceTalks.root.nodes.PeaceTalksTimeout.node.nodes.Letter.text.slateRef>
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<OpportunitySite_PeaceTalks.root.nodes.PeaceTalksTimeout.node.nodes.Letter.text.slateRef>同[faction_name]的和平谈判已过期。 任务已失效:[resolvedQuestName]。</OpportunitySite_PeaceTalks.root.nodes.PeaceTalksTimeout.node.nodes.Letter.text.slateRef>
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</LanguageData>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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@ -9,7 +9,7 @@
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<li>underArmedGuard-></li>
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-->
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<OpportunitySite_PrisonerWillingToJoin.questDescriptionRules.rulesStrings>
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<li>questDescription->一名被[siteFaction_name]关押的囚犯设法偷到了一个无线电并呼叫了你!\n\n[prisoner_nameDef]在[underArmedGuard]的看守下被关押在[map_definite]附近的营地。在解救[prisoner_objective]后,[prisoner_pronoun]将会加入你的殖民地。[prisoner_pronoun]是一名[prisoner_age]岁的[prisoner_title]。[prisoner_pronoun]透露[allSitePartsDescriptionsExceptFirst][formerColonistInfo][prisonerFullRelationInfo]\n\n如果错失这次机会,你以后都不会再看到[prisoner_nameDef]了。</li>
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<li>questDescription->一名被 [siteFaction_name] 关押的囚犯设法偷到了一个无线电并呼叫了你! \n\n[prisoner_nameDef] 在 [underArmedGuard] 的看守下被关押在 [map_definite] 附近的营地。 在解救[prisoner_objective]后, [prisoner_pronoun]将会加入你的殖民地。 [prisoner_pronoun]是一名[prisoner_age]岁的[prisoner_title]。 [prisoner_pronoun]透露 [allSitePartsDescriptionsExceptFirst] [formerColonistInfo] [prisonerFullRelationInfo]\n\n如果错失这次机会,你以后都不会再看到[prisoner_nameDef]了。</li>
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<li>formerColonistInfo(priority=1)->\n\n[prisoner_formerlyColonistInfo]</li>
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<li>formerColonistInfo-></li>
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<li>underArmedGuard(allowViolentQuests==true,priority=1)->全副武装</li>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>qualityInfo-></li>
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-->
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<TradeRequest.questDescriptionRules.rulesStrings>
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<li>questDescription->附近一个名叫[settlement_label]的聚落向我们发出了一场交易请求。 他们想采购以下物资:\n\n [requestedThingCount]x [qualityInfo] [requestedThing_label](价值: [requestedThingMarketValue_money])\n\n作为回报,[allRewardsDescriptions]\n\n如果你同意这场交易,请派出一支携带相应物资的远行队前往目标地点。 旅途预估时间约为:[estimatedTravelTime_duration]。</li>
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<li>questDescription->附近一个名叫 [settlement_label] 的聚落向我们发出了一场交易请求。 他们想采购以下物资:\n\n [requestedThingCount]x [qualityInfo] [requestedThing_label](价值: [requestedThingMarketValue_money])\n\n作为回报,[allRewardsDescriptions]\n\n如果你同意这场交易,请派出一支携带相应物资的远行队前往目标地点。 旅途预估时间约为:[estimatedTravelTime_duration]。</li>
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<li>qualityInfo(requestedThingHasQuality==True,priority=1)->一般品质以上</li>
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<li>qualityInfo-></li>
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</TradeRequest.questDescriptionRules.rulesStrings>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN:
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<li>questDescription->A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] is being chased by [enemyFaction_pawnsPlural] from [enemyFaction_name]!\n\n[joiner_pronoun] begs for safety and offers to join you at [map_definite].[joiner_relationInfo]\n\nIf you accept, you'll have to fight off the [enemyFaction_pawnsPluralDef] on [joiner_possessive] tail. The group of [enemyFaction_pawnsPlural] is composed of: \n\n[raid/raidPawnKinds]\n\n[joiner_nameDef] is too frantic to offer more information.</li>
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-->
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<ThreatReward_Raid_Joiner.questDescriptionRules.rulesStrings>
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<li>questDescription->附近一位名叫[joiner_nameDef]的[joiner_age]岁[joiner_title]发来求救信号。[joiner_pronoun]说自己正被来自[enemyFaction_name]的[enemyFaction_pawnsPlural]追捕!\n\n[joiner_pronoun]祈求得到保护并想加入位于[map_definite]的殖民地。[joiner_relationInfo]\n\n警告:如果你接受请求,你将要对抗追捕[joiner_possessive]的[enemyFaction_pawnsPlural]。[enemyFaction_pawnsPlural]的队伍构成:\n\n[raid/raidPawnKinds]\n\n[joiner_nameDef]过于紧张,已经开始语无伦次,你已经无法获知更多信息。</li>
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<li>questDescription->附近一位名叫 [joiner_nameDef] 的 [joiner_age] 岁 [joiner_title] 发来求救信号。 [joiner_pronoun] 说自己正被来自 [enemyFaction_name] 的 [enemyFaction_pawnsPlural]追捕!\n\n[joiner_pronoun] 祈求得到保护并想加入位于 [map_definite] 的殖民地。 [joiner_relationInfo]\n\n警告:如果你接受请求, 你将要对抗追捕[joiner_possessive]的[enemyFaction_pawnsPlural]。 [enemyFaction_pawnsPlural]的队伍构成:\n\n[raid/raidPawnKinds]\n\n[joiner_nameDef]过于紧张,已经开始语无伦次,你已经无法获知更多信息。</li>
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</ThreatReward_Raid_Joiner.questDescriptionRules.rulesStrings>
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<!-- EN:
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<li>questName->Saving [runnerIndef]</li>
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<LanguageData>
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<!-- EN: starflight basics -->
|
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@ -13,7 +13,7 @@
|
||||
<!-- EN: machine persuasion -->
|
||||
<ShipComputerCore.label>飞船电脑核心</ShipComputerCore.label>
|
||||
<!-- EN: Build a reward-signal system to persuade an existing persona core into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight. -->
|
||||
<ShipComputerCore.description>解锁建造「飞船电脑核心」,用一个奖励信号系统来说服现有的AI伪人格核心成为飞船上的AI舰长。由于乘客在星际旅途中处于休眠状态,AI核心对复杂状况的决策能力在漫长的星际航行中是必要的。</ShipComputerCore.description>
|
||||
<ShipComputerCore.description>解锁建造「飞船电脑核心」,用一个奖励信号系统来说服现有的伪人格核心成为飞船上的AI舰长。由于乘客在星际旅途中处于休眠状态,AI核心对复杂状况的决策能力在漫长的星际航行中是必要的。</ShipComputerCore.description>
|
||||
|
||||
<!-- EN: vacuum cryptosleep casket -->
|
||||
<ShipCryptosleep.label>飞船低温休眠仓</ShipCryptosleep.label>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- Misc -->
|
||||
@ -332,7 +332,7 @@
|
||||
<!-- EN: Persona Core Offer -->
|
||||
<LetterLabelAICoreOffer>AI核心机会</LetterLabelAICoreOffer>
|
||||
<!-- EN: {PAWN_definite} of {1} contacts you with an offer of information: the location of a persona core, which you'll need in order to build a spaceship. They inform you that this item is quite rare and usually its owners have it under heavy guard.\n\nCall them with your comms console if you're interested. -->
|
||||
<LetterAICoreOffer>{1}的{PAWN_definite}联系你,并表示可以提供情报:建造飞船所必须的AI伪人格核心的所在地。他们告诉你,这种道具极为稀有,其拥有者通常会守以重兵。\n\n如果你有兴趣,用通讯台联系他们。</LetterAICoreOffer>
|
||||
<LetterAICoreOffer>{1}的{PAWN_definite}联系你,并表示可以提供情报:建造飞船所必须的伪人格核心的所在地。他们告诉你,这种道具极为稀有,其拥有者通常会守以重兵。\n\n如果你有兴趣,用通讯台联系他们。</LetterAICoreOffer>
|
||||
|
||||
<!-- Crafting letters -->
|
||||
<!-- EN: Legendary Work -->
|
||||
|
@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
<li>commonEnding->The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task. Upon completion, [allRewardsDescriptions]</li>
|
||||
-->
|
||||
<BuildMonument_Basic.questDescriptionRules.rulesStrings>
|
||||
<li>commonEnding->建造这个[monumentSize]纪念碑需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n一旦开始这项工程,建设必须在[constructionTimeoutTicks_duration]内完成。完成后,[allRewardsDescriptions]</li>
|
||||
<li>commonEnding->建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n一旦开始这项工程, 建设必须在[constructionTimeoutTicks_duration]内完成。 完成后,[allRewardsDescriptions]</li>
|
||||
</BuildMonument_Basic.questDescriptionRules.rulesStrings>
|
||||
|
||||
</LanguageData>
|
@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
<li>commonEnding->The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task.\n\nAfter completion, you'll have to protect the monument for [haveToProtectForTicks_duration]. If any piece of it is destroyed, [asker2]'s enforcement system will activate and [threatDescription]\n\nWhen you finish construction, [allRewardsDescriptions]</li>
|
||||
-->
|
||||
<BuildMonument_TimeProtect.questDescriptionRules.rulesStrings>
|
||||
<li>commonEnding->建造这个[monumentSize]纪念碑需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n一旦开始这项工程,建设必须在[constructionTimeoutTicks_duration]内完成。\n\n建造完成后,你需要在[haveToProtectForTicks_duration]内持续保护好纪念碑。如果纪念碑受到一点损伤,[asker2]的执行系统将会激活并且[threatDescription]\n\n当你完成所有工作后,[allRewardsDescriptions]</li>
|
||||
<li>commonEnding->建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n一旦开始这项工程, 建设必须在[constructionTimeoutTicks_duration]内完成。\n\n建造完成后, 你需要在[haveToProtectForTicks_duration]内持续保护好纪念碑。 如果纪念碑受到一点损伤, [asker2]的执行系统将会激活并且[threatDescription]\n\n当你完成所有工作后,[allRewardsDescriptions]</li>
|
||||
</BuildMonument_TimeProtect.questDescriptionRules.rulesStrings>
|
||||
<!-- EN: Monument completed -->
|
||||
<BuildMonument_TimeProtect.root.nodes.monumentMarkerMonumentCompleted.node.label.slateRef>纪念碑已完成</BuildMonument_TimeProtect.root.nodes.monumentMarkerMonumentCompleted.node.label.slateRef>
|
||||
|
@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
<li>questDescription->\nIn order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.\n\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.</li>
|
||||
-->
|
||||
<ChangeRoyalHeir.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->\n为了让[titleHeir_nameFull]名正言顺的承袭[titleHolder_nameFull]头衔,你必须为此建造一座纪念碑。\n\n建造这个[monumentSize]纪念碑需要如下资源(总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作,将被视为对此仪式的一种亵渎。与[asker_factionName]的关系将下降25,承袭人也不会有任何改变。</li>
|
||||
<li>questDescription->\n为了让 [titleHeir_nameFull] 名正言顺的承袭 [titleHolder_nameFull] 头衔, 你必须为此建造一座纪念碑。\n\n建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作, 将被视为对此仪式的一种亵渎。 与[asker_factionName]的关系将下降25, 承袭人也不会有任何改变。</li>
|
||||
</ChangeRoyalHeir.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->[titleHeir_nameDef]'s inheritance</li>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -9,7 +9,7 @@
|
||||
<li>threatsInfo-></li>
|
||||
-->
|
||||
<EndGame_RoyalAscent.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->[intro][asker_faction_name]的[asker_faction_leaderTitle], [asker_nameFull],将会应邀对[asker_possessive]一个伯爵领地进行常规访问。邀请[asker_objective]前来访问,并且在[shuttleDelayTicks_duration]内持续满足[asker_possessive]各种需求, 然后所有人都可以乘坐穿梭机前往帝国舰队驻地。你可以选择加入帝国,或者逃离星球开始新生活。\n\n你可以通过完成任务来获取[asker_faction_name]的[asker_faction_royalFavorLabel]头衔。 这也意味着你可能需要很多年才能完成这项事业。 \n\n在[asker_possessive]访问期间,你必须保证[asker_nameDef]的情绪程度高于[lodgersMoodThreshold_percent]。 这也意味着你必须提供很多特权内容,例如准备一间豪华行宫等。 [threatsInfo]\n\n[asker_nameDef]带来的一些[asker_possessive]私人护卫将暂时听命于你。 虽然[asker_nameDef]不会在意这些人的生死哀乐,但你仍需要为这些护卫提供住处。 \n\n你必须保证访客们一直呆在[map_definite],也不能把他们送离。 如果你这次任务失败或者自行迁徙,也不会影响你以后获取同样任务的机会。</li>
|
||||
<li>questDescription->[intro] [asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull], 将会应邀对[asker_possessive]一个伯爵领地进行常规访问。 邀请[asker_objective]前来访问, 并且在[shuttleDelayTicks_duration]内持续满足[asker_possessive]各种需求, 然后所有人都可以乘坐穿梭机前往帝国舰队驻地。 你可以选择加入帝国, 或者逃离星球开始新生活。\n\n你可以通过完成任务来获取 [asker_faction_name] 的 [asker_faction_royalFavorLabel] 头衔。 这也意味着你可能需要很多年才能完成这项事业。 \n\n在[asker_possessive]访问期间, 你必须保证[asker_nameDef]的情绪程度高于[lodgersMoodThreshold_percent]。 这也意味着你必须提供很多特权内容, 例如准备一间豪华行宫等。 [threatsInfo]\n\n[asker_nameDef]带来的一些[asker_possessive]私人护卫将暂时听命于你。 虽然[asker_nameDef]不会在意这些人的生死哀乐, 但你仍需要为这些护卫提供住处。 \n\n你必须保证访客们一直呆在[map_definite], 也不能把他们送离。 如果你这次任务失败或者自行迁徙, 也不会影响你以后获取同样任务的机会。</li>
|
||||
<li>intro(sameQuestsCount==0)->你现在知晓了一种逃离这个星球的方法!\n\n</li>
|
||||
<li>intro(sameQuestsCount>=1)->你又得到了一次荣誉提升的机会。\n\n</li>
|
||||
<li>threatsInfo(allowViolentQuests==true,priority=1)->\n\n其他人终于有机会杀死[asker_faction_leaderTitle],你马上会迎来巨量的饱和式攻击。赶快准备防御力量吧!</li>
|
||||
@ -40,7 +40,7 @@
|
||||
<!-- EN: [asker_faction_leaderTitle] arrived -->
|
||||
<EndGame_RoyalAscent.root.nodes.DropPods.customLetterLabel.slateRef>[asker_faction_leaderTitle]已抵达</EndGame_RoyalAscent.root.nodes.DropPods.customLetterLabel.slateRef>
|
||||
<!-- EN: The [asker_faction_leaderTitle] of [asker_faction_name], has arrived.\n\nProtect him and satisfy his royal needs until the shuttle arrives in [shuttleDelayTicks_duration].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
|
||||
<EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameDef],已经抵达。\n\n你必须在穿梭机抵达前[shuttleDelayTicks_duration]内为[asker_objective]提供护卫并且满足[asker_possessive]各种需求。\n\n你们所有人都可以和[asker_faction_leaderTitle]同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>
|
||||
<EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameDef], 已经抵达。\n\n你必须在穿梭机抵达前[shuttleDelayTicks_duration]内为[asker_objective]提供护卫并且满足[asker_possessive]各种需求。\n\n你们所有人都可以和[asker_faction_leaderTitle]同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>
|
||||
<!-- EN: Should depart on shuttle -->
|
||||
<EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.InspectString.inspectString.slateRef>应该乘坐穿梭机离开</EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.InspectString.inspectString.slateRef>
|
||||
<!-- EN: Shuttle arrived -->
|
||||
@ -48,7 +48,7 @@
|
||||
<!-- EN: The shuttle has arrived to collect the [asker_faction_leaderTitle].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
|
||||
<EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.Letter.text.slateRef>穿梭机已经前来迎接[asker_faction_leaderTitle]。\n\n你们所有人都可以和[asker_faction_leaderTitle]同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.Letter.text.slateRef>
|
||||
<!-- EN: The high stellarch will now welcome you into the Imperial flotilla as an honored noble party.\n\nYou might stay in the Imperial court and jockey for political power. Perhaps you'll avoid the drama and focus on enjoying ultratech luxuries. Or, you might even buy a ship and set a course for your long-lost home.\n\nThe choice is up to you. -->
|
||||
<EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.EndGame.endingText.slateRef>至高星系主宰以对待荣誉贵族的规格欢迎你加入帝国舰队。\n\n你可以选择加入帝国上层,谋求更大的政治权力。可能你也只想安心享受帝国技术带来的各种奢侈体验,不愿再经历各种戏剧性的生活。或许,你也可以买一艘飞船,选择衣锦还乡。\n\n决定权在你手中。</EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.EndGame.endingText.slateRef>
|
||||
<EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.EndGame.endingText.slateRef>至高星系主宰以对待荣誉贵族的规格欢迎你加入帝国舰队。\n\n你可以选择加入帝国上层,谋求更大的政治权力。 可能你也只想安心享受帝国技术带来的各种奢侈体验, 不愿再经历各种戏剧性的生活。 或许,你也可以买一艘飞船,选择衣锦还乡。\n\n决定权在你手中。</EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.EndGame.endingText.slateRef>
|
||||
<!-- EN: You've escaped on the Imperial shuttle! -->
|
||||
<EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.EndGame.introText.slateRef>你已经乘坐帝国穿梭机离开!</EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.EndGame.introText.slateRef>
|
||||
<!-- EN: {SUBJECT_bestRoyalTitle} unhappy -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -52,12 +52,12 @@
|
||||
<li>letterSubject(priority=1)->{SUBJECT_definite} the [lodgersLabel]</li>
|
||||
-->
|
||||
<Hospitality_Animals.questDescriptionRules.rulesStrings>
|
||||
<li>threatsInfoMechClustersSingleAnimal->出于未知的原因,[lodgersLabel]已经被轨道上的一群机械体盯上。 只要[lodgers0_pronoun]继续存在,机械战斗集群将会时不时地空投至[map_definite]。</li>
|
||||
<li>threatsInfoMechClustersMultiAnimal->出于未知的原因,[lodgersLabelPlural]已经被轨道上的一群机械体盯上。 只要他们继续存在,机械战斗集群将会有规律地空投至[map_definite]。</li>
|
||||
<li>threatsInfoMechRaidsSingleAnimal->出于未知的原因,[lodgersLabel]已经被一个机械族巢穴盯上。 只要[lodgers0_pronoun]继续存在,机械族战斗部队将会时不时地进攻[map_definite]。</li>
|
||||
<li>threatsInfoMechRaidsMultiAnimal->出于未知地原因,[lodgersLabelPlural]已经被一个机械族巢穴盯上。 只要他们继续存在,机械族战斗部队将会时不时地进攻[map_definite]。</li>
|
||||
<li>threatsInfoMechClustersSingleAnimal->出于未知的原因, [lodgersLabel] 已经被轨道上的一群机械体盯上。 只要[lodgers0_pronoun]继续存在, 机械战斗集群将会时不时地空投至[map_definite]。</li>
|
||||
<li>threatsInfoMechClustersMultiAnimal->出于未知的原因, [lodgersLabelPlural] 已经被轨道上的一群机械体盯上。 只要他们继续存在, 机械战斗集群将会有规律地空投至[map_definite]。</li>
|
||||
<li>threatsInfoMechRaidsSingleAnimal->出于未知的原因, [lodgersLabel]已经被一个机械族巢穴盯上。 只要[lodgers0_pronoun]继续存在, 机械族战斗部队将会时不时地进攻[map_definite]。</li>
|
||||
<li>threatsInfoMechRaidsMultiAnimal->出于未知地原因, [lodgersLabelPlural]已经被一个机械族巢穴盯上。 只要他们继续存在, 机械族战斗部队将会时不时地进攻[map_definite]。</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->一个动物保护组织希望你能够在[shuttleDelayTicks_duration]内 照顾位于[map_definite]名叫[lodgers0_nameDef]的[lodgersLabel]。[healthInfo][threatsInfo1]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n激进的动物保护组织成员在[enemyFaction_name]举行的一场屠宰仪式上偷走了[lodgers0_nameDef]。 现在[enemyFaction_pawnsPlural]将会来寻仇。如果你选择接纳[lodgers0_nameDef], 只要[lodgers0_pronoun]继续存在,[enemyFaction_pawnsPlural]就会一直来进攻。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n激进的动物保护组织成员在[enemyFaction_name]举行的一场屠宰仪式上偷走了[lodgers0_nameDef]。 现在[enemyFaction_pawnsPlural]将会来寻仇。 如果你选择接纳[lodgers0_nameDef], 只要[lodgers0_pronoun]继续存在, [enemyFaction_pawnsPlural]就会一直来进攻。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
|
||||
<li>threatsInfo1(generateThreats==false)-></li>
|
||||
@ -67,27 +67,27 @@
|
||||
<li>victim->男性</li>
|
||||
<li>victim->[PersonJob]</li>
|
||||
<li>victim(generateThreats==true,allowedThreats==Raids)->[enemyFaction_leaderTitle]在[enemyFaction_name]的朋友</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是,这些[lodgersLabelPlural]与一名[victim]之死有所牵连。 现在,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会狩猎他们进行复仇仪式。如果你接纳[lodgersLabelPlural],只要他们还活着,[enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, 这些[lodgersLabelPlural]与一名[victim]之死有所牵连。 现在,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会狩猎他们进行复仇仪式。 如果你接纳[lodgersLabelPlural], 只要他们还活着, [enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameFull]正在寻找一个安全的庇护所能在[shuttleDelayTicks_duration]里照顾[asker_possessive]名叫的宠物[lodgersLabel]。 [healthInfo][threatsInfo3]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n来自[enemyFaction_name]的[enemyFaction_pawnsPlural]正试图残杀可怜的[lodgers0_nameDef]来抓捕[asker_nameDef]。如果你选择接纳[lodgers0_nameDef],只要[lodgers0_pronoun]还在,[enemyFaction_pawnsPlural]便会一直攻击。[enemyGroupsParagraph]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 正在寻找一个安全的庇护所能在[shuttleDelayTicks_duration]里 照顾[asker_possessive]名叫的宠物[lodgersLabel]。 [healthInfo][threatsInfo3]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n来自 [enemyFaction_name] 的 [enemyFaction_pawnsPlural] 正试图通过残杀可怜的 [lodgers0_nameDef]来抓捕[asker_nameDef]。 如果你选择接纳[lodgers0_nameDef], 只要[lodgers0_pronoun]还在, [enemyFaction_pawnsPlural]便会一直攻击。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
|
||||
<li>threatsInfo3(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameFull]正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 [healthInfo][threatsInfo4]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些[lodgersLabelPlural]对于[asker_nameDef]履行一项重要的贸易承诺是必须的。为了引起冲突,[enemyFaction_name]正派出[enemyFaction_pawnsPlural]追击他们。如果你选择接纳[lodgersLabelPlural],只要他们还活着,[enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 [healthInfo][threatsInfo4]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些 [lodgersLabelPlural] 对于 [asker_nameDef] 履行一项重要的贸易承诺是必须的。 为了引发冲突, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追击他们。 如果你选择接纳[lodgersLabelPlural], 只要他们还活着, [enemyFaction_pawnsPlural]就会一直尝试进攻。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
|
||||
<li>threatsInfo4(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction],[asker_nameFull]正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration], 这是[asker_possessive]最喜欢的宠物。 [healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef]是[asker_nameDef]承诺给孩子的结婚礼物。为了阻止这场婚礼,[enemyFaction_name]正派出[enemyFaction_pawnsPlural]追踪[lodgers0_objective]。如果你选择接纳[lodgers0_nameDef],[enemyFaction_pawnsPlural]会在[lodgers0_nameDef]存在期间一直尝试进攻。[enemyGroupsParagraph]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersLabel][lodgers0_nameDef][shuttleDelayTicks_duration], 这是[asker_possessive]最喜欢的宠物。 [healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 是 [asker_nameDef] 承诺给孩子的结婚礼物。 为了阻止这场婚礼, [enemyFaction_name]正派出[enemyFaction_pawnsPlural]追踪[lodgers0_objective]。 如果你选择接纳[lodgers0_nameDef], [enemyFaction_pawnsPlural]会在[lodgers0_nameDef]存在期间一直尝试进攻。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleAnimal]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction],[asker_nameFull]正发来请求。 [asker_pronoun]希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 这些[lodgersLabelPlural]是[asker_nameDef]最喜爱的宠物,[asker_pronoun]希望他们能看看[asker_possessive]上流圈子之外的世界。 [healthInfo][threatsInfo6]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\不幸的是,[enemyFaction_name]正在试图以狩猎[lodgersLabelPlural]的方式去伤害[asker_nameDef]。如果你选择接纳[lodgersLabelPlural],[enemyFaction_pawnsPlural]将会在他们活着期间一直攻击你。[enemyGroupsParagraph]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正发来请求。 [asker_pronoun] 希望你能在[map_definite]照料[lodgersCount]只[lodgersLabelPlural][shuttleDelayTicks_duration]。 这些[lodgersLabelPlural]是[asker_nameDef]最喜爱的宠物, [asker_pronoun]希望他们能看看[asker_possessive]上流圈子之外的世界。 [healthInfo][threatsInfo6]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\不幸的是,[enemyFaction_name]正在试图以狩猎[lodgersLabelPlural]的方式去伤害[asker_nameDef]。 如果你选择接纳[lodgersLabelPlural], [enemyFaction_pawnsPlural]将会在他们活着期间一直攻击你。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiAnimal]</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -72,33 +72,33 @@
|
||||
<li>wrongAct->窃取了[enemyFaction_name]的食物</li>
|
||||
<li>wrongAct->窃取了[enemyFaction_name]的精神象征物</li>
|
||||
<li>wrongAct->蓄意破坏[enemyFaction_name]的低温休眠仓</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->有一伙([lodgersCount]名)旅行者希望你在[shuttleDelayTicks_duration]内于[map_definite]招待他们。 [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n一些旅行者最近被邀请参加[enemyFaction_name]的重要仪式,但他们却因为醉酒而亵渎了仪式。[enemyFaction_name]正在前往袭击他们。 [enemyGroupsParagraph]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->有一伙([lodgersCount]名)旅行者希望你 在[shuttleDelayTicks_duration]内于[map_definite]招待他们。 [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n一些旅行者最近被邀请参加[enemyFaction_name]的重要仪式, 但他们却因为醉酒而亵渎了仪式。 [enemyFaction_name]正在前往袭击他们。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n这些旅行者最近[mechViolation],并成为轨道平台上机械集群的目标。只要它们还存在,机械集群就会定期从轨道上降落。</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n这些旅行者最近[mechViolation], 并成为轨道平台上机械集群的目标。 只要他们还存在, 机械集群就会定期从轨道上降落。</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive]的朋友[lodgers0_nameFull]对学习异族文化很感兴趣。[asker_nameDef]希望你能在[shuttleDelayTicks_duration]内向[map_definite]提供[lodgers0_nameDef]。[allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive][lodgers0_age]岁的朋友,[lodgers0_title][lodgers0_nameDef]被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。[asker_nameDef]希望你为[lodgers0_nameDef]提供[shuttleDelayTicks_duration]的保护,让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。[allLodgerInfo]\n\n因为[enemyFaction_leader_nameDef]是[enemyFaction_name]的[enemyFaction_leaderTitle],[enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive][lodgers0_age]岁的朋友,[lodgers0_title][lodgers0_nameDef]最近[mechViolation]。[asker_nameDef]希望你为[lodgers0_nameDef]提供[shuttleDelayTicks_duration]的保护,让[asker_possessive]有足够的时间处理机械族巢穴。[allLodgerInfo]\n\n机械族会来抓捕[lodgers0_nameDef]。[enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==MechClusters)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]正在寻求帮助。[asker_possessive][lodgers0_age]岁的朋友,[lodgers0_title][lodgers0_nameDef]最近被[mechViolation]。[asker_nameDef]希望你为[lodgers0_nameDef]提供[shuttleDelayTicks_duration]的保护。只要[lodgers0_nameDef]在这里,机械集群就会到来。 [allLodgerInfo][threatsInfo1] [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]最近从敌人的监狱中救出了[lodgersCount] [asker_faction_pawnsPlural]。[asker_nameDef]希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration],以便派出穿梭机接走他们。[allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]最近从敌人的监狱中救出了[lodgersCount] [asker_faction_pawnsPlural]。[asker_nameDef]希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration],以便派出穿梭机接走他们。[allLodgerInfo]\n\n[asker_faction_pawnsPlural]知晓[enemyFaction_name]关于[secretInfo]的机密,因此会对其进行抓捕。[enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]最近从低温休眠仓中救出了[lodgersCount] [asker_faction_pawnsPlural]。[asker_nameDef]希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration],以便派出穿梭机接走他们。[allLodgerInfo]\n\n[asker_faction_pawnsPlural]会被机械族猎杀。 [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==MechClusters)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]最近从机械族巢穴的候宰栏中救出了[lodgersCount] [asker_faction_pawnsPlural]。[asker_nameDef]希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration],以便派出穿梭机接走他们。[allLodgerInfo]\n\n机械族正在追捕它们的逃犯。只要你和[asker_faction_pawnsPlural]在一起,机械战斗集群就会定期降落到[map_definite]附近。\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive]朋友 [lodgers0_nameFull] 对学习异族文化很感兴趣。 [asker_nameDef] 希望你能在[shuttleDelayTicks_duration]内 向[map_definite]提供[lodgers0_nameDef]。 [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 被发现对[enemyFaction_leader_nameFull]的PersonalCharacteristic]进行恶意侮辱。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间缓和与 [enemyFaction_name]的关系。 [allLodgerInfo]\n\n因为 [enemyFaction_leader_nameDef] 是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_pronoun]已经派遣一群[enemyFaction_pawnsPlural]前来抓捕侮辱者[lodgers0_nameDef]。 [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive][lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护, 让[asker_possessive]有足够的时间处理机械族巢穴。 [allLodgerInfo]\n\n机械族会来抓捕[lodgers0_nameDef]。 [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,allowedThreats==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 正在寻求帮助。 [asker_possessive] [lodgers0_age]岁的朋友, [lodgers0_title] [lodgers0_nameDef] 最近被 [mechViolation]。 [asker_nameDef] 希望你为 [lodgers0_nameDef] 提供[shuttleDelayTicks_duration]的保护。 只要 [lodgers0_nameDef] 在这里, 机械集群就会到来。 [allLodgerInfo] [threatsInfo1] [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull] 最近从敌人的监狱中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n[asker_faction_pawnsPlural] 知晓 [enemyFaction_name] 关于 [secretInfo] 的机密,因此会对其进行抓捕。[enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从低温休眠仓中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n[asker_faction_pawnsPlural]会被机械族猎杀。 [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==MechClusters)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 最近从机械族巢穴的候宰栏中救出了 [lodgersCount] [asker_faction_pawnsPlural]。 [asker_nameDef] 希望你能在[map_definite]保护[asker_pronoun][shuttleDelayTicks_duration], 以便派出穿梭机接走他们。 [allLodgerInfo]\n\n机械族正在追捕它们的逃犯。 只要你和[asker_faction_pawnsPlural]在一起, 机械战斗集群就会定期降落到[map_definite]附近。\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>secretInfo->军事势力</li>
|
||||
<li>secretInfo->不道德行为</li>
|
||||
<li>secretInfo->武器研究</li>
|
||||
<li>secretInfo->监狱营地</li>
|
||||
<li>secretInfo->[enemyFaction_leaderTitle]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]正在逃避令人不安的政治局势,并想在[map_definite]躲藏[shuttleDelayTicks_duration]。[allLodgerInfo][threatsInfo5]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]的敌人雇佣了[enemyFaction_name]来拘捕[asker_objective]。只要[asker_nameDef]还在那里,他们就会不断地进攻。\n [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人引来机械族猎杀[asker_objective]。只要[asker_nameDef]还在那里,它们就会不断地进攻。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]的敌人用某种未知的方式引来机械集群猎杀[asker_objective]。只要[asker_nameDef]还在那里,机械战斗集群就会不断地在[map_definite]附近降落。</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正在逃避令人不安的政治局势, 并想在[map_definite]躲藏[shuttleDelayTicks_duration]。 [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来拘捕 [asker_objective]。 只要[asker_nameDef] 还在那里,他们就会不断地进攻。\n [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人引来机械族猎杀[asker_objective]。 只要 [asker_nameDef] 还在那里, 它们就会不断地进攻。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] 的敌人用某种未知的方式引来机械集群猎杀[asker_objective]。 只要 [asker_nameDef] 还在那里, 机械战斗集群就会不断地在[map_definite]附近降落。</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name]的[asker_royalTitleInCurrentFaction],[asker_nameFull]想在[map_definite]和[lodgersCountMinusOne]名被审判的[allyAllies]停留[shuttleDelayTicks_duration]。 [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]和[asker_possessive][allyAllies]被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人雇佣了[enemyFaction_name]来追捕[asker_objective]。他们会不断进攻,直到[asker_nameDef]离开。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]和[asker_possessive][allyAllies]被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人引诱[enemyFaction_name]来猎杀[asker_objective]。机械族会不断进攻,直到[asker_nameDef]离开。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]和[asker_possessive][allyAllies]被列上了暗杀名单,他们需要一个安全的庇护所直到他们可以免于被审判。然而,[asker_nameDef]的敌人以某种未知的方式引诱机械集群来猎杀[asker_objective]。因此,机械战斗集群会定期降落到[map_definite] ,直到[asker_nameDef]离开。</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull] 想在[map_definite]和[lodgersCountMinusOne]名被审判的[allyAllies]停留[shuttleDelayTicks_duration]。 [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding] [joinerEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] 和 [asker_possessive] [allyAllies] 被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人雇佣了 [enemyFaction_name] 来追捕 [asker_objective]。 他们会不断进攻, 直到 [asker_nameDef] 离开。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人引诱 [enemyFaction_name] 来猎杀 [asker_objective]。 机械族会不断进攻, 直到 [asker_nameDef] 离开。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef] 和 [asker_possessive][allyAllies]被列上了暗杀名单, 他们需要一个安全的庇护所直到他们可以免于被审判。 然而, [asker_nameDef] 的敌人以某种未知的方式引诱机械集群来猎杀 [asker_objective]。 因此, 机械战斗集群会定期降落到[map_definite], 直到[asker_nameDef]离开。</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
<li>allyAllies(lodgersCountMinusOne==1)->盟友</li>
|
||||
<li>allyAllies(lodgersCountMinusOne>=2)->盟友们</li>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -42,34 +42,34 @@
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
-->
|
||||
<Hospitality_Prisoners.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->一艘在轨飞船的舰长希望你能在[shuttleDelayTicks_duration]内保护一名位于[map_definite], 名叫[lodgers0_nameFull]的囚犯。 [allLodgerInfo][threatsInfo1]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef]最近和某人发生口角, 那家伙是[enemyFaction_name]的[enemyFaction_leaderTitle], [enemyFaction_leader_nameFull]最得宠的孩子。 [enemyFaction_leader_nameDef]派出[enemyFaction_pawnsPlural]搜寻报复[lodgers0_objective]和任何胆敢为其提供庇护的人。 [enemyGroupsParagraph]</li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount==1)->一艘在轨飞船的舰长希望你能在 [shuttleDelayTicks_duration] 内保护一名位于[map_definite], 名叫[lodgers0_nameFull]的囚犯。 [allLodgerInfo][threatsInfo1]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] 最近和某人发生口角, 那家伙是 [enemyFaction_name] 的 [enemyFaction_leaderTitle], [enemyFaction_leader_nameFull]最得宠的孩子。 [enemyFaction_leader_nameDef] 派出 [enemyFaction_pawnsPlural] 搜寻报复 [lodgers0_objective]和任何胆敢为其提供庇护的人。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman][enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo1(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo1(generateThreats==false)-></li>
|
||||
<li>questDescription(askerIsNull==true,lodgersCount>=2)->一艘在轨飞船的舰长希望你能在[shuttleDelayTicks_duration]内 保护[lodgersCount]名位于[map_definite]的囚犯。 [allLodgerInfo][threatsInfo2]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯承认谋杀了[enemyFaction_name]的[enemyFaction_pawnsPlural], 受害者们的家人正在到处搜寻报复。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n这些囚犯承认最近[mechViolation], 同时也被一个机械族巢穴标记。 只要他们敢露面,机械族就会向他们袭来。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n这些囚犯承认最近[mechViolation], 同时也被一个机械族巢穴标记。 只要他们敢露面, 机械族就会向他们袭来。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo2(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]</li>
|
||||
<li>threatsInfo2(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1)->[asker_faction_name]的[asker_faction_leaderTitle], [asker_nameFull]想要你帮助[asker_objective]匿藏一个特殊囚犯。 这名囚犯名叫[lodgers0_nameFull],是一名[lodgers0_age]的[lodgers0_title], 这家伙知晓一些关于[asker_nameDef]的[PersonalCharacteristic]隐秘信息, [asker_nameDef]并不想[lodgers0_objective]出去到处乱说。 你要做的就是在[shuttleDelayTicks_duration]内看住这家伙直到丑闻事件过去。 [allLodgerInfo][threatsInfo3]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是,[enemyFaction_name]打算利用这个丑闻,现在正在派出袭击部队营救[lodgers0_nameDef]。[enemyGroupsParagraph]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount==1)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull]想要你帮助[asker_objective]匿藏一个特殊囚犯。 这名囚犯名叫[lodgers0_nameFull], 是一名[lodgers0_age]的[lodgers0_title], 这家伙知晓一些关于[asker_nameDef]的[PersonalCharacteristic]隐秘信息, [asker_nameDef]并不想[lodgers0_objective]出去到处乱说。 你要做的就是在[shuttleDelayTicks_duration]内看住这家伙直到丑闻事件过去。 [allLodgerInfo][threatsInfo3]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, [enemyFaction_name] 打算利用这个丑闻, 现在正在派出袭击部队营救[lodgers0_nameDef]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[threatsInfoMechRaidsSingleHuman][enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo3(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo3(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2)->[asker_faction_name]的[asker_faction_leaderTitle], [asker_nameFull]从敌方派系逮捕了[lodgersCount]人,现在的问题是无处安置这些囚犯, [asker_nameDef]希望你能帮助看管这些囚犯, [shuttleDelayTicks_duration]后[asker_possessive]为这些囚犯准备的的新监狱就能建好。 [allLodgerInfo][threatsInfo4]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯与签订了[enemyFaction_name]付费营救合同,所以他们会在你之后派出[enemyFaction_pawnsPlural]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人们已经激活了一个机械族巢穴用于猎杀囚犯,机械族攻击部队将在随后到达。 [enemyGroupsParagraph]</li>
|
||||
<li>questDescription(asker_factionLeader==True,lodgersCount>=2)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 从敌方派系逮捕了[lodgersCount]人, 现在的问题是无处安置这些囚犯, [asker_nameDef]希望你能帮助看管这些囚犯, [shuttleDelayTicks_duration]后[asker_possessive]为这些囚犯准备的的新监狱就能建好。 [allLodgerInfo][threatsInfo4]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n这些囚犯与签订了[enemyFaction_name]付费营救合同, 所以他们会在你之后派出[enemyFaction_pawnsPlural]。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]的敌人们已经激活了一个机械族巢穴用于猎杀囚犯, 机械族攻击部队将在随后到达。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo4(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]</li>
|
||||
<li>threatsInfo4(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name]的[asker_royalTitleInCurrentFaction],[asker_nameFull]被捉奸在床。[asker_pronoun]将情人关进监狱以示决心。现在[asker_pronoun]只想你持续关押[lodgers0_nameFull],等[shuttleDelayTicks_duration]后丑闻风波过去后再行计议。[allLodgerInfo][threatsInfo5]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是,[asker_nameDef]的政敌们和[enemyFaction_name]达成交易,想要救出这个人并将所有的丑闻公之于众。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n不幸的是,[asker_nameDef]的政敌们挑起了[enemyFaction_name]激活的机械族进攻,想要救出这个人并将所有的丑闻公之于众。[enemyGroupsParagraph]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull] 被捉奸在床。 [asker_pronoun]将情人关进监狱以示决心。 现在[asker_pronoun]只想你持续关押 [lodgers0_nameFull], 等[shuttleDelayTicks_duration]后丑闻风波过去后再行计议。 [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, [asker_nameDef] 的政敌们和 [enemyFaction_name] 达成交易, 想要救出这个人并将所有的丑闻公之于众。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, [asker_nameDef] 的政敌们挑起了 [enemyFaction_name] 激活的机械族进攻, 想要救出这个人并将所有的丑闻公之于众。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction], [asker_nameFull]寻求帮助。 [asker_nameDef]的皇家考古学家从一个古老的休眠监狱中提取了[lodgersCount]名囚犯进行审问。 为了避免某些辛秘外泄,[asker_nameDef]希望你能在[shuttleDelayTicks_duration]内帮助看守囚犯。 [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将提取的囚犯视为对他们的亵渎。 他们将会攻击任何持有这些囚犯的人。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n不幸的是,来自[enemyFaction_name]的[enemyFaction_pawnsPlural]担负这个监狱的守卫工作。 他们将会派出机械族来追捕这些丢失的休眠者。[enemyGroupsParagraph]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull]寻求帮助。 [asker_nameDef] 的皇家考古学家从一个古老的休眠监狱中提取了 [lodgersCount]名囚犯进行审问。 为了避免某些辛秘外泄, [asker_nameDef] 希望你能在 [shuttleDelayTicks_duration]内帮助看守囚犯。 [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]将提取的囚犯视为对他们的亵渎。 他们将会攻击任何持有这些囚犯的人。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]担负这个监狱的守卫工作。 他们将会派出机械族来追捕这些丢失的休眠者。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,allowedThreats==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners]</li>
|
||||
<li>threatsInfo6(generateThreats==false)-></li>
|
||||
</Hospitality_Prisoners.questDescriptionRules.rulesStrings>
|
||||
|
@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
<li>questDescription->[asker_nameFull], [asker_titleIndef], is calling from nearby. [asker_pronoun] has deserted the army of [asker_factionName] and is being hunted by a loyalty squad. [asker_pronoun] wishes to join you at [map_definite].\n\n[asker_nameDef] knows the location of key outpost containing everything needed to develop secret psychic powers:\n\n[sitePart1_itemStashContents]\n\nBeware - If you accept [asker_nameDef], you will become an enemy of [asker_factionName]! The pursuing loyalty squad will attack immediately. It is composed of: \n\n[raid/raidPawnKinds]\n\nOnly accept if you wish to fight against [asker_factionName] and develop your psycasters in secret without gaining royal titles. You will have one year to attack the outpost it before it is moved.</li>
|
||||
-->
|
||||
<Intro_Deserter.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->一位名叫[asker_nameFull]的[asker_titleIndef]在附近联系我们。 [asker_pronoun]因为选择逃离[asker_factionName]的军队,现在正在被一队忠诚卫士追捕。[asker_pronoun]希望能够加入我们位于[map_definite]的殖民地。\n\n[asker_nameDef]知晓一个隐秘的关键哨站,其中包含了能够开发神秘心灵力量的所有物资:\n\n[sitePart1_itemStashContents]\n\n请注意:如果你选择接纳[asker_nameDef],你就选择了与[asker_factionName]为敌!追击而来的忠诚卫士小队也会立即对你发起进攻。其队伍组成为:\n\n[raid/raidPawnKinds]\n\n如果你不想通过得到荣誉头衔来获得心灵力量的秘密,并且选择与[asker_factionName]为敌的话,你可以同意接纳。并且在秘密哨站搬走之前,你有一年的进攻准备时间!</li>
|
||||
<li>questDescription->一位名叫 [asker_nameFull] 的 [asker_titleIndef] 在附近联系我们。 [asker_pronoun]因为选择逃离[asker_factionName]的军队, 现在正在被一队忠诚卫士追捕。 [asker_pronoun]希望能够加入我们位于[map_definite]的殖民地。 \n\n[asker_nameDef] 知晓一个隐秘的关键哨站, 其中包含了能够开发神秘心灵力量的所有物资:\n\n[sitePart1_itemStashContents]\n\n请注意:如果你选择接纳[asker_nameDef], 你就选择了与[asker_factionName]为敌! 追击而来的忠诚卫士小队也会立即对你发起进攻。 其队伍组成为:\n\n[raid/raidPawnKinds]\n\n如果你不想通过得到荣誉头衔来获得心灵力量的秘密, 并且选择与[asker_factionName]为敌的话, 你可以同意接纳。 并且在秘密哨站搬走之前, 你有一年的进攻准备时间!</li>
|
||||
</Intro_Deserter.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->The Deserter</li>
|
||||
|
@ -1,11 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
<li>questDescription->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] is calling from nearby. [asker_pronoun] is being followed by an angry [animalKindDef_label]! [asker_pronoun] says [asker_pronoun] only wanted to see the landscape on a quick walk, and never expected such a deadly threat.\n\n[asker_nameDef] wants you to keep [asker_objective] safe at [map_definite] for a few hours until [asker_possessive] shuttle can come pick [asker_objective] up. [asker_pronoun] promises not to be offended by your body odors or lack of manners.\n\n[asker_pronoun] will bestow [royalFavorReward] [asker_faction_royalFavorLabel] on whoever accepts this quest. This is enough favor to receive the royal title of Yeoman, and all benefits that come with it - including a psychic amplifier that gives psychic abilities.\n\nBe warned - those with titles tend to become haughty and needy.</li>
|
||||
-->
|
||||
<Intro_Wimp.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction],[asker_nameFull]正在附近联系我们。 [asker_pronoun]正在被一只疯狂的[animalKindDef_label]追杀! [asker_pronoun]说[asker_pronoun]只想看看周围的风景,却从来没想到会受到如此致命的威胁。\n\n[asker_nameDef]希望你位于[map_definite]的殖民地保证[asker_objective]的安全,几小时后,[asker_possessive]的穿梭机就会接走[asker_objective]。[asker_pronoun]承诺在这个特殊时刻不会因为你的粗鄙和殖民地邋遢的环境生气。\n\n无论谁能接受这个任务,[asker_pronoun]都将回报[royalFavorReward][asker_faction_royalFavorLabel]。这份回报带来的荣誉点数足够普通平民获得荣誉头衔,并且还包括了一个能够你让一窥神秘心灵力量的心灵增幅器。\n\n请注意:当一个普通人获得荣誉头衔后往往就开始变得贪婪傲慢。</li>
|
||||
<li>questDescription->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull] 正在附近联系我们。 [asker_pronoun]正在被一只疯狂的[animalKindDef_label]追杀! [asker_pronoun]说[asker_pronoun]只想看看周围的风景, 却从来没想到会受到如此致命的威胁。\n\n[asker_nameDef] 希望你位于[map_definite]的殖民地保证[asker_objective]的安全, 几小时后, [asker_possessive]的穿梭机就会接走[asker_objective]。 [asker_pronoun]承诺在这个特殊时刻不会因为你的粗鄙和殖民地邋遢的环境生气。\n\n无论谁能接受这个任务, [asker_pronoun]都将回报 [royalFavorReward] [asker_faction_royalFavorLabel]。 这份回报带来的荣誉点数足够普通平民获得荣誉头衔, 并且还包括了一个能够你让一窥神秘心灵力量的心灵增幅器。\n\n请注意:当一个普通人获得荣誉头衔后往往就开始变得贪婪傲慢。</li>
|
||||
</Intro_Wimp.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->the [adjAny] [asker_royalTitleInCurrentFaction]</li>
|
||||
@ -42,7 +42,7 @@
|
||||
<!-- EN: [animalKindDef_label] arrived -->
|
||||
<Intro_Wimp.root.nodes.Delay.node.elseNode.nodes.PawnsArrive.customLetterLabel.slateRef>[animalKindDef_label]已抵达</Intro_Wimp.root.nodes.Delay.node.elseNode.nodes.PawnsArrive.customLetterLabel.slateRef>
|
||||
<!-- EN: The "deadly" [animalKindDef_label] that [asker_nameDef] was fleeing has arrived.\n\nIt turned out to be quite gentle and not aggressive at all. -->
|
||||
<Intro_Wimp.root.nodes.Delay.node.elseNode.nodes.PawnsArrive.customLetterText.slateRef>追逐[asker_nameDef]的那个“危险致命”的[animalKindDef_label]已经抵达。\n\n结果它看起来很温和,一点也不凶暴!</Intro_Wimp.root.nodes.Delay.node.elseNode.nodes.PawnsArrive.customLetterText.slateRef>
|
||||
<Intro_Wimp.root.nodes.Delay.node.elseNode.nodes.PawnsArrive.customLetterText.slateRef>追逐 [asker_nameDef] 的那个“危险致命”的[animalKindDef_label]已经抵达。\n\n结果它看起来很温和,一点也不凶暴!</Intro_Wimp.root.nodes.Delay.node.elseNode.nodes.PawnsArrive.customLetterText.slateRef>
|
||||
<!-- EN: Angry [animalKindDef_label] -->
|
||||
<Intro_Wimp.root.nodes.Delay.node.node.customLetterLabel.slateRef>狂暴的[animalKindDef_label]</Intro_Wimp.root.nodes.Delay.node.node.customLetterLabel.slateRef>
|
||||
<!-- EN: The angry [animalKindDef_label] has come to get [asker_nameFull].\n\nWhile it is weak, it does appear to be highly motivated. -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -12,12 +12,12 @@
|
||||
<li>colonistCountToLend(colonistsToLendCount>1)->[colonistsToLendCount] colonists</li>
|
||||
-->
|
||||
<PawnLend.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]需要人手帮忙[dutyDescription]。[asker_pronoun]要求你将[colonistCountToLend]派给[asker_faction_name]帮忙[lendForDays]天。\n\n[lendForDays]天过后, 你的殖民者将乘坐空投舱返回。\n\n如果你同意,会有穿梭机来接[colonistCountToLend]。当[colonistCountToLend]安全登舱后,[allRewardsDescriptions]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 需要人手帮忙 [dutyDescription]。 [asker_pronoun]要求你将[colonistCountToLend] 派给 [asker_faction_name] 帮忙 [lendForDays]天。\n\n[lendForDays]天过后, 你的殖民者将乘坐空投舱返回。\n\n如果你同意, 会有穿梭机来接[colonistCountToLend]。 当[colonistCountToLend]安全登舱后, [allRewardsDescriptions]</li>
|
||||
<li>disease->流感</li>
|
||||
<li>disease->瘟疫</li>
|
||||
<li>disease->疟疾</li>
|
||||
<li>disease->伤口感染</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]希望通过展示一些[entertainerDescription]来增添[asker_possessive]的生活情趣。[asker_pronoun]要求你将[colonistCountToLend]派给[asker_faction_name]帮忙[lendForDays]天。\n\n[lendForDays]天过后, 你的殖民者将乘坐空投舱返回。\n\n如果你同意,会有穿梭机来接[colonistCountToLend]。当[colonistCountToLend]安全登舱后,[allRewardsDescriptions]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 希望通过展示一些 [entertainerDescription] 来增添 [asker_possessive] 的生活情趣。[asker_pronoun]要求你将 [colonistCountToLend] 派给 [asker_faction_name] 帮忙 [lendForDays]天。\n\n[lendForDays]天过后, 你的殖民者将乘坐空投舱返回。\n\n如果你同意, 会有穿梭机来接[colonistCountToLend]。 当[colonistCountToLend]安全登舱后, [allRewardsDescriptions]</li>
|
||||
<li>colonistCountToLend(colonistsToLendCount==1)->一位殖民者</li>
|
||||
<li>colonistCountToLend(colonistsToLendCount>1)->[colonistsToLendCount]殖民者</li>
|
||||
</PawnLend.questDescriptionRules.rulesStrings>
|
||||
@ -50,7 +50,7 @@
|
||||
<!-- EN: contain an outbreak of [disease] -->
|
||||
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.5.slateRef>控制[disease]疫情爆发</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.GetRandomElement.options.5.slateRef>
|
||||
<!-- EN: {PAWNS} have returned after helping [asker_nameFull] of [asker_faction_name] to [dutyDescription]. -->
|
||||
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.Set.value.slateRef>在帮助[asker_faction_name]的[asker_nameFull]顺利[dutyDescription]后,{PAWNS}安全的回来了。</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.Set.value.slateRef>
|
||||
<PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.Set.value.slateRef>在帮助 [asker_faction_name] 的 [asker_nameFull] 顺利 [dutyDescription]后, {PAWNS}安全的回来了。</PawnLend.root.nodes.RandomNode.nodes.Sequence-0.nodes.Set.value.slateRef>
|
||||
<!-- EN: real hardy surface survivors -->
|
||||
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.0.slateRef>地表生存大师</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.0.slateRef>
|
||||
<!-- EN: goofy jesters -->
|
||||
@ -60,7 +60,7 @@
|
||||
<!-- EN: exotic human specimens -->
|
||||
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.3.slateRef>外来人类展品</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.GetRandomElement.options.3.slateRef>
|
||||
<!-- EN: {PAWNS} have returned after being shown off as [entertainerDescription] in the court of [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name]. -->
|
||||
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.Set.value.slateRef>在作为[entertainerDescription]被[asker_nameFull]带到[asker_faction_name]展示后,{PAWNS}安全的回来了。</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.Set.value.slateRef>
|
||||
<PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.Set.value.slateRef>在作为 [entertainerDescription] 被 [asker_nameFull] 带到 [asker_faction_name] 展示后, {PAWNS}安全的回来了。</PawnLend.root.nodes.RandomNode.nodes.Sequence-1.nodes.Set.value.slateRef>
|
||||
<!-- EN: Shuttle arrived -->
|
||||
<PawnLend.root.nodes.ShuttleDelay.node.nodes.Letter.label.slateRef>穿梭机抵达</PawnLend.root.nodes.ShuttleDelay.node.nodes.Letter.label.slateRef>
|
||||
<!-- EN: The shuttle has arrived to collect [colonistsToLendCount] of your colonists. -->
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -7,7 +7,7 @@
|
||||
-->
|
||||
<DecreeSetup.questDescriptionRules.rulesStrings>
|
||||
<li>decreeIntro->你的[asker_bestRoyalTitle],[asker_nameDef],颁布了一条皇家法令。</li>
|
||||
<li>decreeThreatInfo->如果你无法在[decreeDays]天内满足这条法令,[asker_nameDef]将会不快。除非你满足这条法令,不然[asker_possessive]怒火将会不断提升</li>
|
||||
<li>decreeThreatInfo->如果你无法在[decreeDays]天内满足这条法令, [asker_nameDef]将会不快。 除非你满足这条法令,不然[asker_possessive]怒火将会不断提升</li>
|
||||
</DecreeSetup.questDescriptionRules.rulesStrings>
|
||||
<!-- EN: [asker_nameDef]'s decree forgotten -->
|
||||
<DecreeSetup.root.nodes.Delay.node.nodes.Letter.label.slateRef>[asker_nameDef]的法令被遗忘</DecreeSetup.root.nodes.Delay.node.nodes.Letter.label.slateRef>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -7,9 +7,9 @@
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], wants to watch how you primitive surface-dwellers deal with catastrophe. [asker_pronoun] proposes an artifical disaster for you: [gameConditionDescriptionFuture]. [asker_nameDef] will watch via high-altitude drone.\n\nAs compensation, [asker_pronoun] will send items to [map_definite] in reward (total value [itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
|
||||
-->
|
||||
<ThreatReward_GameCondition_ItemPod.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription(askerIsNull==true)->轨道飞船上的智能AI想要进行一些行星实验。但是招致来自伦理审查委员会的麻烦,因为他的实验可能会引起一些不幸的副作用。\n\n如果他进行实验,[gameConditionDescriptionFuture]。\n\n为了取得你的同意,他允诺通过空投舱向[map_definite]发送一些物资(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name]受到敌对机械族的威胁。他们的首领[asker_nameFull]希望你出面干涉。如果你这样做,机械族将会把矛头指向你,并且[gameConditionDescriptionFuture]。\n\n作为回报,[asker_nameDef]允诺通过空投舱向[map_definite]发送一些物资(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]想看看原始的土著是如何应对灾难的。[asker_pronoun]提出在你这里制造一场人为灾难:[gameConditionDescriptionFuture]。[asker_nameDef]将使用高空无人机观看整个过程。\n\n作为补偿,[asker_pronoun]允诺通过空投舱向[map_definite]发送一些物资(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(askerIsNull==true)->轨道飞船上的智能AI想要进行一些行星实验。 但是招致来自伦理审查委员会的麻烦, 因为他的实验可能会引起一些不幸的副作用。\n\n如果他进行实验, [gameConditionDescriptionFuture]。\n\n为了取得你的同意, 他允诺通过空投舱向[map_definite]发送一些物资(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name]受到敌对机械族的威胁。 他们的首领 [asker_nameFull] 希望你出面干涉。 如果你这样做, 机械族将会把矛头指向你, 并且[gameConditionDescriptionFuture]。\n\n作为回报, [asker_nameDef] 允诺通过空投舱向[map_definite]发送一些物资(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 想看看原始的土著是如何应对灾难的。 [asker_pronoun]提出在你这里制造一场人为灾难: [gameConditionDescriptionFuture]。 [asker_nameDef]将使用高空无人机观看整个过程。\n\n作为补偿, [asker_pronoun]允诺通过空投舱向[map_definite]发送一些物资(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
|
||||
</ThreatReward_GameCondition_ItemPod.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->[asker_nameDef]'s [gameCondition_label]</li>
|
||||
@ -33,11 +33,11 @@
|
||||
<li>infestationArrivalLetterText(asker_royalInCurrentFaction==True)->The infestation was instigated by [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], for [asker_possessive] entertainment.</li>
|
||||
-->
|
||||
<ThreatReward_Infestation_ItemPod.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription(askerIsNull==true)->一艘在轨科研船想测试一种新兴的昆虫信息素。如果你同意,他们将在[map_definite]释放信息素,这样将唤醒规模为 [hivesCount]的虫巢。\n\n作为交换,科研船将用空投舱向你发送(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
|
||||
<li>questDescription(askerIsNull==true)->一艘在轨科研船想测试一种新兴的昆虫信息素。 如果你同意, 他们将在[map_definite]释放信息素, 这样将唤醒规模为 [hivesCount]的虫巢。\n\n作为交换, 科研船将用空投舱向你发送(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
|
||||
<li>infestationArrivalLetterText(askerIsNull==true)->虫巢被在轨研究船释放的信息素所唤醒。</li>
|
||||
<li>questDescription(asker_factionLeader==True)->来自[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]声称其在[map_definite]附近的哨站总是受到虫灾侵害。[asker_pronoun]希望把虫害引到你这,并允诺通过空投舱向你发送一些物资作为回报。空投舱包含(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph]如果你同意,规模为 [hivesCount]的虫巢将被唤醒。[allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 声称其在[map_definite]附近的哨站总是受到虫灾侵害。[asker_pronoun]希望把虫害引到你这, 并允诺通过空投舱向你发送一些物资作为回报。 空投舱包含(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph]如果你同意,规模为 [hivesCount]的虫巢将被唤醒。[allRewardsDescriptionsExceptItems]</li>
|
||||
<li>infestationArrivalLetterText(asker_factionLeader==True)->虫巢最早出现在[asker_faction_name]的[asker_nameFull]附近。</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull],想看你与虫灾对抗来寻开心。[asker_pronoun]希望得到你的允许在[map_definite]投下昆虫信息素炸弹来唤醒规模为 [hivesCount]的虫巢。[asker_pronoun]将使用高空无人机观看整个过程。\n\n作为回报,[asker_pronoun]允诺通过空投舱向你发送一些物资(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph][allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull], 想看你与虫灾对抗来寻开心。 [asker_pronoun]希望得到你的允许在 [map_definite]投下昆虫信息素炸弹来唤醒规模为 [hivesCount]的虫巢。 [asker_pronoun]将使用高空无人机观看整个过程。\n\n作为回报,[asker_pronoun]允诺通过空投舱向你发送一些物资(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph][allRewardsDescriptionsExceptItems]</li>
|
||||
<li>infestationArrivalLetterText(asker_royalInCurrentFaction==True)->这起虫灾是由来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]为了寻开心所制造的。</li>
|
||||
</ThreatReward_Infestation_ItemPod.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
@ -85,17 +85,17 @@
|
||||
<li>manhuntingBeastIndef(animalCount==1)->一只猎杀人类的[animalKind_label]</li>
|
||||
<li>manhuntingBeastIndef(animalCount>=2)->[animalCount]只猎杀人类的[animalKind_labelPlural]</li>
|
||||
<li>endSection->空投舱包含(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph]如果你接受,[animalKindLabelCorrect]将会在[manhuntersDelayTicks_duration]后来到[map_definite]。[allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(askerIsNull==true,animalCount==1)->在[map_definite]附近的一名商人向你发来求救信号。一只野生的[animalKind_label]正在袭击他!他正试图引导野兽转向你这边来摆脱险境。\n\n作为回报,商人允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>questDescription(askerIsNull==true,animalCount==1)->在[map_definite]附近的一名商人向你发来求救信号。 一只野生的[animalKind_label]正在袭击他! 他正试图引导野兽转向你这边来摆脱险境。\n\n作为回报,商人允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->正在袭击附近一名商人的[animalKind_label]被空投舱吸引而向你这边追来。</li>
|
||||
<li>questDescription(askerIsNull==true,animalCount>=2)->在[map_definite]附近的一名商人向你发来求救信号。 一群多达[animalCount]只的野生[animalKind_labelPlural]正在袭击他!他正试图引导野兽转向你这边来摆脱险境。\n\n作为回报,商人允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>questDescription(askerIsNull==true,animalCount>=2)->在[map_definite]附近的一名商人向你发来求救信号。 一群多达[animalCount]只的野生[animalKind_labelPlural]正在袭击他! 他正试图引导野兽转向你这边来摆脱险境。 \n\n作为回报,商人允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount>=2)->正在袭击附近一名商人的[animalKind_labelPlural]被空投舱吸引而向你这边追来。</li>
|
||||
<li>questDescription(asker_factionLeader==True)->来自[asker_faction_name]的商队在[map_definite]附近被[manhuntingBeastIndef]袭击。 [asker_faction_leaderTitle][asker_nameFull]想把[animalKindLabelCorrect]引到[map_definite]以脱离险境。 \n\n作为回报,[asker_nameDef]允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的商队在 [map_definite] 附近被 [manhuntingBeastIndef] 袭击。 [asker_faction_leaderTitle] [asker_nameFull] 想把 [animalKindLabelCorrect] 引到[map_definite]以脱离险境。 \n\n作为回报,[asker_nameDef]允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount==1)->正在袭击来自[asker_faction_name]的商队的[animalKind_label]被空投舱吸引而向你这边追来。</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount>=2)->正在袭击来自[asker_faction_name]的商队的[animalKind_labelPlural]被空投舱吸引而向你这边追来。</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,animalCount==1)->来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]最近很无聊。[asker_pronoun]想见识下像你这种原始人是如何对付致命威胁的。为了满足[asker_possessive]的要求,[asker_possessive]的仆人会放出一只[animalKind_label]来袭击你。[asker_royalTitleInCurrentFaction]将使用高空无人机观看整个过程。\n\n作为你同意参演这次“娱乐节目”的回报,[asker_pronoun]允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount==1)->这只[animalKind_label]是由来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]放出的,以排解[asker_possessive]的无聊。</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,animalCount>=2)->来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]最近很无聊。[asker_pronoun]想见识下像你这种原始人是如何对付致命威胁的。为了满足[asker_possessive]的要求,[asker_possessive]的仆人会放出一群多达[animalCount]只的[animalKind_labelPlural]来袭击你。[asker_royalTitleInCurrentFaction]将使用高空无人机观看整个过程。\n\n作为你同意这次参演“娱乐节目”的回报,[asker_pronoun]允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount>=2)->这只[animalKind_labelPlural]是由来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]放出的,以排解[asker_possessive]的无聊。</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,animalCount==1)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 最近很无聊。 [asker_pronoun]想见识下像你这种原始人是如何对付致命威胁的。 为了满足[asker_possessive]的要求, [asker_possessive]的仆人会放出一只[animalKind_label]来袭击你。[asker_royalTitleInCurrentFaction]将使用高空无人机观看整个过程。\n\n作为你同意参演这次“娱乐节目”的回报, [asker_pronoun]允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount==1)->这只 [animalKind_label] 是由来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 放出的, 以排解[asker_possessive]无聊。</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,animalCount>=2)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 最近很无聊。 [asker_pronoun]想见识下像你这种原始人是如何对付致命威胁的。为了满足[asker_possessive]的要求,[asker_possessive]的仆人会放出一群多达[animalCount]只的[animalKind_labelPlural]来袭击你。[asker_royalTitleInCurrentFaction] 将使用高空无人机观看整个过程。\n\n作为你同意这次参演“娱乐节目”的回报, [asker_pronoun]允诺通过空投舱向你发送一些物资。[endSection]</li>
|
||||
<li>manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount>=2)->这只 [animalKind_labelPlural] 是由来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull]放出的, 以排解[asker_possessive]无聊。</li>
|
||||
</ThreatReward_Manhunters_ItemPod.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName(animalCount==1)->The [AdjectiveBadass] [beast]</li>
|
||||
@ -132,9 +132,9 @@
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is traveling near [map_definite]. [asker_pronoun] is being followed by [site/siteFaction_pawnsPlural] from [site/siteFaction_name] and wants your help using signals to draw them towards [map_definite].\n\nIf you do, the [site/siteFaction_pawnsPlural] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.\n\n[asker_nameDef] will reward you. [allRewardsDescriptionsExceptItems] You'll recieve pods containing (total value [itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
|
||||
-->
|
||||
<ThreatReward_SiteThreat_ItemPod.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription(askerIsNull==true)->一名商人向你发来求救信号。来自[site/siteFaction_name]的[site/siteFaction_pawnsPlural]正在追杀他!他希望你能发送信号将袭击他的人引向[map_definite],以便他能逃走。如果你发送信号,[site/siteFaction_pawnsPlural]将会在你附近建立哨站以袭扰你。[site/allSitePartsDescriptions]这个哨站会一直存在,直到你摧毁它。\n\n作为酬谢,商人允诺通过空投舱向你发送一些物资。(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->来自[asker_faction_name]的[asker_faction_leaderTitle][asker_nameFull]向你发送请求。来自[site/siteFaction_pawnsPlural]的一支小分队一直在袭扰[asker_possessive]的定居点。[asker_pronoun]希望你能发送信号将袭击他的人引向[map_definite]使其远离[asker_possessive]的人。\n\n如果你发送信号,[site/siteFaction_pawnsPlural]将会在你附近建立哨站以袭扰你。[site/allSitePartsDescriptions]这个哨站会一直存在,直到你摧毁它。\n\n作为酬谢,[asker_nameFull]允诺通过空投舱向你发送一些物资。(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->来自[asker_faction_name]的[asker_royalTitleInCurrentFaction][asker_nameFull]正在[map_definite]附近旅行。[asker_nameFull]发现[asker_pronoun]正被来自[site/siteFaction_name]的[site/siteFaction_pawnsPlural]跟踪。[asker_pronoun]希望你能发送信号将跟踪他的人引向[map_definite]。\n\n如果你发送信号,[site/siteFaction_pawnsPlural]将会在你附近建立哨站以袭扰你。[site/allSitePartsDescriptions]这个哨站会一直存在,直到你摧毁它。\n\n[asker_nameDef]将会酬谢你。[allRewardsDescriptionsExceptItems]你将收到携带包括如下物资的空投舱(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
|
||||
<li>questDescription(askerIsNull==true)->一名商人向你发来求救信号。 来自 [site/siteFaction_name] 的 [site/siteFaction_pawnsPlural]正在追杀他! 他希望你能发送信号将袭击他的人引向[map_definite], 以便他能逃走。 如果你发送信号, [site/siteFaction_pawnsPlural] 将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions] 这个哨站会一直存在, 直到你摧毁它。\n\n作为酬谢, 商人允诺通过空投舱向你发送一些物资。(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 向你发送请求。 来自 [site/siteFaction_pawnsPlural] 的一支小分队一直在袭扰[asker_possessive]的定居点。 [asker_pronoun]希望你能发送信号将袭击他的人引向[map_definite]使其远离[asker_possessive]的人。\n\n如果你发送信号, [site/siteFaction_pawnsPlural] 将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions] 这个哨站会一直存在, 直到你摧毁它。\n\n作为酬谢,[asker_nameFull]允诺通过空投舱向你发送一些物资。(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 正在[map_definite]附近旅行。 [asker_nameFull] 发现[asker_pronoun]正被来自[site/siteFaction_name]的[site/siteFaction_pawnsPlural]跟踪。 [asker_pronoun]希望你能发送信号将跟踪他的人引向[map_definite]。\n\n如果你发送信号, [site/siteFaction_pawnsPlural]将会在你附近建立哨站以袭扰你。 [site/allSitePartsDescriptions]这个哨站会一直存在,直到你摧毁它。\n\n[asker_nameDef]将会酬谢你。[allRewardsDescriptionsExceptItems]你将收到携带包括如下物资的空投舱(总价值[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
|
||||
</ThreatReward_SiteThreat_ItemPod.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->[asker_nameDef]'s [site/site_label]</li>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -21,23 +21,23 @@
|
||||
<li>condDesc(gameCondition==PsychicSuppression)->If [joiner_pronoun] comes to you, the persona will hit [map_definite] with [psychicSuppressorGender]-tuned psychic suppression waves for [gameConditionDuration_duration], reducing consciousness of all [psychicSuppressorGender]s.</li>
|
||||
-->
|
||||
<ThreatReward_GameCondition_Joiner.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription->一位名叫[joiner_nameFull]的[joiner_age]岁[joiner_title]请求我们帮助![joiner_pronoun]一直在躲避[hidingFrom]。[joiner_pronoun]想要到[map_definite]与你会合 。[joiner_relationInfo]\n\n[condDesc]\n\n由于联系我们会有极大风险,[joiner_nameDef]表示无法告知我们更多关于[joiner_objective]自己的情报。</li>
|
||||
<li>questDescription->一位名叫 [joiner_nameFull] 的 [joiner_age] 岁 [joiner_title] 请求我们帮助! [joiner_pronoun] 一直在躲避 [hidingFrom]。 [joiner_pronoun]想要到[map_definite]与你会合。 [joiner_relationInfo]\n\n[condDesc]\n\n由于联系我们会有极大风险, [joiner_nameDef] 表示无法告知我们更多关于[joiner_objective]自己的情报。</li>
|
||||
<li>hidingFrom(gameCondition==ToxicFallout)->一群饿狼</li>
|
||||
<li>condDesc(gameCondition==ToxicFallout)->然而,[joiner_nameDef]只能通过放火引燃附近的一个大型剧毒化学废料场来杀死这些饿狼。因此接下来的[gameConditionDuration_duration]将会有持续的毒性物质沉降。</li>
|
||||
<li>condDesc(gameCondition==ToxicFallout)->然而,[joiner_nameDef] 只能通过放火引燃附近的一个大型剧毒化学废料场来杀死这些饿狼。 因此接下来的[gameConditionDuration_duration]将会有持续的毒性物质沉降。</li>
|
||||
<li>hidingFrom(gameCondition==VolcanicWinter)->一群食人族</li>
|
||||
<li>condDesc(gameCondition==VolcanicWinter)->然而,[joiner_nameDef]只能通过放火引燃附近的一个大型垃圾堆来杀死这帮家伙。如果[joiner_pronoun]投奔你而来,放火导致的烟雾会在[gameConditionDuration_duration]内持续遮挡阳光。</li>
|
||||
<li>condDesc(gameCondition==VolcanicWinter)->然而,[joiner_nameDef] 只能通过放火引燃附近的一个大型垃圾堆来杀死这帮家伙。 如果[joiner_pronoun]投奔你而来,放火导致的烟雾会在[gameConditionDuration_duration]内持续遮挡阳光。</li>
|
||||
<li>hidingFrom(gameCondition==EMIField)->一群机械族</li>
|
||||
<li>condDesc(gameCondition==EMIField)->然而,[joiner_nameDef]只能通过激活一台古老的电磁干扰装置来消灭这些机械族。如果[joiner_pronoun]投奔你而来,持续[gameConditionDuration_duration]的强电磁干扰将会关闭所有的电子设备。</li>
|
||||
<li>condDesc(gameCondition==EMIField)->然而,[joiner_nameDef] 只能通过激活一台古老的电磁干扰装置来消灭这些机械族。 如果[joiner_pronoun]投奔你而来, 持续[gameConditionDuration_duration]的强电磁干扰将会关闭所有的电子设备。</li>
|
||||
<li>hidingFrom(gameCondition==HeatWave)->一颗故障的气候控制卫星</li>
|
||||
<li>condDesc(gameCondition==HeatWave)->如果[joiner_pronoun]投奔你而来,将会袭来一场持续[gameConditionDuration_duration]的非正常热浪,卫星系统自动重置后将会恢复正常。</li>
|
||||
<li>condDesc(gameCondition==HeatWave)->如果[joiner_pronoun]投奔你而来, 将会袭来一场持续[gameConditionDuration_duration]的非正常热浪, 卫星系统自动重置后将会恢复正常。</li>
|
||||
<li>hidingFrom(gameCondition==ColdSnap)->一颗故障的气候控制卫星</li>
|
||||
<li>condDesc(gameCondition==ColdSnap)->如果[joiner_pronoun]投奔你而来,将会袭来一场持续[gameConditionDuration_duration]的非正常寒流,卫星系统自动重置后将会恢复正常。</li>
|
||||
<li>condDesc(gameCondition==ColdSnap)->如果[joiner_pronoun]投奔你而来, 将会袭来一场持续[gameConditionDuration_duration]的非正常寒流, 卫星系统自动重置后将会恢复正常。</li>
|
||||
<li>hidingFrom(gameCondition==WeatherController)->一颗故障的天气控制卫星</li>
|
||||
<li>condDesc(gameCondition==WeatherController)->如果[joiner_pronoun]投奔你而来,天气将会强制变为[forcedWeather_label]并持续[gameConditionDuration_duration],卫星系统自动重置后将会恢复正常。</li>
|
||||
<li>condDesc(gameCondition==WeatherController)->如果[joiner_pronoun]投奔你而来, 天气将会强制变为[forcedWeather_label]并持续[gameConditionDuration_duration], 卫星系统自动重置后将会恢复正常。</li>
|
||||
<li>hidingFrom(gameCondition==PsychicDrone)->一台被[joiner_pronoun]冒犯的复仇机器</li>
|
||||
<li>condDesc(gameCondition==PsychicDrone)->如果[joiner_pronoun]投奔你而来,机器意志将会把一台心灵干扰器调整为[psychicDroneLevel]级强度,并在[gameConditionDuration_duration]内持续向[map_definite]发射影响[psychicDroneGender]的心灵干扰,这将会使所有的[psychicDroneGender]殖民者情绪低落。</li>
|
||||
<li>condDesc(gameCondition==PsychicDrone)->如果[joiner_pronoun]投奔你而来, 机器意志将会把一台心灵干扰器调整为[psychicDroneLevel]级强度, 并在[gameConditionDuration_duration]内持续向[map_definite]发射影响[psychicDroneGender]的心灵干扰, 这将会使所有的[psychicDroneGender]殖民者情绪低落。</li>
|
||||
<li>hidingFrom(gameCondition==PsychicSuppression)->一台被[joiner_pronoun]唤醒的混乱机器</li>
|
||||
<li>condDesc(gameCondition==PsychicSuppression)->如果[joiner_pronoun]投奔你而来,机器意志将会[gameConditionDuration_duration]内持续向[map_definite]发射影响[psychicSuppressorGender]的心灵抑制波,这将会使所有[psychicSuppressorGender]殖民者的意识混乱。</li>
|
||||
<li>condDesc(gameCondition==PsychicSuppression)->如果[joiner_pronoun]投奔你而来, 机器意志将会[gameConditionDuration_duration]内持续向[map_definite]发射影响[psychicSuppressorGender]的心灵抑制波,这将会使所有[psychicSuppressorGender]殖民者的意识混乱。</li>
|
||||
</ThreatReward_GameCondition_Joiner.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->[joiner_nameDef]'s [gameCondition_label]</li>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -11,9 +11,9 @@
|
||||
<ThreatReward_MechPods_MiscReward.questDescriptionRules.rulesStrings>
|
||||
<li>dangersDescription(priority=1)->\n\n这些空降仓包含如下威胁:\n\n[allThreats]</li>
|
||||
<li>dangersDescription-></li>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameDef]发布了一个任务。[commonMainPart]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name]的一名[asker_royalTitleInCurrentFaction],[asker_nameDef]发布了一个任务。[commonMainPart]</li>
|
||||
<li>commonMainPart->一群机械族已经开始进攻[asker_possessive]的据点。[asker_pronoun]希望你能发出警告信号来吸引一部分机械族,以便于[asker_pronoun]能够顺利清除机械族巢穴。如果你接受这个提议,一支机械集群将会降落在[map_definite]。[dangersDescription]\n\n这个机械集群一开始将会处于休眠状态,它们可能会被某个倒计时结束的程序激活,也有可能在不受干扰的情况下一直休眠下去。\n\n[helpersParagraph]作为回报,[allRewardsDescriptions]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameDef] 发布了一个任务。 [commonMainPart]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameDef] 发布了一个任务。 [commonMainPart]</li>
|
||||
<li>commonMainPart->一群机械族已经开始进攻[asker_possessive]的据点。 [asker_pronoun]希望你能发出警告信号来吸引一部分机械族, 以便于[asker_pronoun]能够顺利清除机械族巢穴。 如果你接受这个提议, 一支机械集群将会降落在[map_definite]。 [dangersDescription]\n\n这个机械集群一开始将会处于休眠状态, 它们可能会被某个倒计时结束的程序激活, 也有可能在不受干扰的情况下一直休眠下去。\n\n[helpersParagraph]作为回报,[allRewardsDescriptions]</li>
|
||||
</ThreatReward_MechPods_MiscReward.questDescriptionRules.rulesStrings>
|
||||
<!-- EN:
|
||||
<li>questName->[menace] cluster</li>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN:
|
||||
@ -8,8 +8,8 @@
|
||||
<li>groupsOf->[numGroupsOf] [enemyFaction_pawnsPlural]</li>
|
||||
-->
|
||||
<ThreatReward_Raid_MiscReward.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name]的[asker_faction_leaderTitle],[asker_nameFull]希望你能帮助[asker_possessive]的一支远行队。这支队伍在[map_definite]附近遭到[enemyFaction_name]派系的[numGroupsOf]名[enemyFaction_pawnsPlural]的袭击。[asker_nameDef]希望你能警告[enemyFaction_pawnsPlural]放这支远行队离开,去到你的方向。\n\n[pawnKindsParagraph]\n\n作为回报,[asker_nameDef]将会向你发送包含如下物资的空投舱(总价值:[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph]如果你接受这个提议,[enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。 [allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name]的[asker_royalTitleInCurrentFaction],[asker_nameFull],向你发布了一个任务。\n\n[enemyFaction_name]的[groupsOf]队人员一直在这个区域袭扰[asker_possessive]的远行队。[asker_nameDef]要求你向他们发出警告,吸引他们进攻并且将其消灭干净。\n\n[pawnKindsParagraph]\n\n[helpersParagraph]如果你接受这个提议,[enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。 [allRewardsDescriptions]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 希望你能帮助[asker_possessive]的一支远行队。 这支队伍在[map_definite]附近遭到[enemyFaction_name]派系的[numGroupsOf]名[enemyFaction_pawnsPlural]的袭击。 [asker_nameDef] 希望你能警告[enemyFaction_pawnsPlural]放这支远行队离开, 去到你的方向。 \n\n[pawnKindsParagraph]\n\n作为回报, [asker_nameDef]将会向你发送包含如下物资的空投舱(总价值:[itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[helpersParagraph]如果你接受这个提议, [enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。 [allRewardsDescriptionsExceptItems]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull], 向你发布了一个任务。\n\n[enemyFaction_name] 的[groupsOf]队人员一直在这个区域袭扰[asker_possessive]的远行队。 [asker_nameDef] 要求你向他们发出警告, 吸引他们进攻并且将其消灭干净。\n\n[pawnKindsParagraph]\n\n[helpersParagraph]如果你接受这个提议, [enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。 [allRewardsDescriptions]</li>
|
||||
<li>groupsOf(raidCount==1,priority=1)->[enemyFaction_pawnsPlural]</li>
|
||||
<li>groupsOf->[numGroupsOf]队[enemyFaction_pawnsPlural]</li>
|
||||
</ThreatReward_Raid_MiscReward.questDescriptionRules.rulesStrings>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: helperKind -->
|
||||
@ -19,8 +19,8 @@
|
||||
-->
|
||||
<Util_MaybeGenerateHelpers.questDescriptionRules.rulesStrings>
|
||||
<li>helpersParagraph(helpersCount==0)-></li>
|
||||
<li>helpersParagraph(helpersCount==1)->[asker_nameDef]派出的[helperKind_label]将会听命于你。你需要为[helpers0_objective]提供各种基本生活条件,而且[helpers0_pronoun]在战斗中英勇牺牲的话,其派系也不会迁怒于你。\n\n</li>
|
||||
<li>helpersParagraph(helpersCount>=2)->[asker_nameDef]派出的[helpersCount]个[helperKind_labelPlural]将会听命于你。你需要为这些人提供各种基本生活条件,而且他们在战斗中英勇牺牲的话,其派系也不会迁怒于你。\n\n</li>
|
||||
<li>helpersParagraph(helpersCount==1)->[asker_nameDef] 派出的 [helperKind_label] 将会听命于你。 你需要为[helpers0_objective]提供各种基本生活条件, 而且[helpers0_pronoun]在战斗中英勇牺牲的话, 其派系也不会迁怒于你。\n\n</li>
|
||||
<li>helpersParagraph(helpersCount>=2)->[asker_nameDef] 派出的 [helpersCount]个[helperKind_labelPlural] 将会听命于你。 你需要为这些人提供各种基本生活条件, 而且他们在战斗中英勇牺牲的话, 其派系也不会迁怒于你。\n\n</li>
|
||||
<li>helpersArrivalLetterEnd(helpersCount==0)-></li>
|
||||
<li>helpersArrivalLetterEnd(helpersCount>=1)->\n\n[helpersCount]个[helpersLabelSingOrPlural][helpersHasHave]前来协助你。</li>
|
||||
<li>helpersLabelSingOrPlural(helpersCount==1)->[helperKind_label]</li>
|
||||
|
Loading…
Reference in New Issue
Block a user