Update A10F

Update A10F
This commit is contained in:
bigmap001 2015-05-10 20:58:55 +08:00
parent e4cbad2f81
commit da535bebbc

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<!-- Various -->
@ -23,9 +23,9 @@
<UntreatedLower>未处理</UntreatedLower>
<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
<InjuryRequiresTreatment>需要处理才可愈合</InjuryRequiresTreatment>
<NextTreatmentAfter>{0}天后进行下一次处理</NextTreatmentAfter>
<NextTreatmentIn>{0}天后进行下一次处理</NextTreatmentIn>
<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
<ImmunityDevelopmentProgress>产生免疫性的进度</ImmunityDevelopmentProgress>
<Immunity>产生免疫性的进度</Immunity>
<Race>种族</Race>
<Description>描述</Description>
<Equipment>装备</Equipment>
@ -35,6 +35,17 @@
<DropThing>丢下</DropThing>
<RenameColonist>重命名殖民者</RenameColonist>
<UnknownLower>未知</UnknownLower>
<On></On>
<Off></Off>
<PowerSwitch_Power>电源</PowerSwitch_Power>
<AreaLower>区域Area</AreaLower>
<JoyTolerances>快乐忍耐力Joy tolerances</JoyTolerances>
<BrokenLetterLabel>损坏Broken</BrokenLetterLabel>
<!-- Control -->
<CannotOrderNonControlled>不能命令非控制单位</CannotOrderNonControlled>
<IsIncapableOfViolence>{0}无法进行暴力行为。</IsIncapableOfViolence>
<IsNotDrafted>{0}没有被征召.</IsNotDrafted>
<!-- Snow -->
<SnowNone>没有雪</SnowNone>
@ -43,12 +54,12 @@
<SnowMedium>雪(中)</SnowMedium>
<SnowThick>雪(厚)</SnowThick>
<!-- Turrets -->
<GunInstalled>已安装</GunInstalled>
<MinimumRange>最小距离</MinimumRange>
<CanFireIn>开火时机</CanFireIn>
<ShellLoaded>炮弹已上膛</ShellLoaded>
<ShellNotLoaded>炮弹没上膛</ShellNotLoaded>
<!-- Job reports -->
<ReportHaulingTo>把{0}搬到{1}。</ReportHaulingTo>
@ -72,7 +83,9 @@
<RecipeMake>制作{0}</RecipeMake>
<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
<!-- Status levels -->
<!--
<Mood>心情值</Mood>
<MoodTip>心情是通过满足心理和身体上的需求来保持的。\n\n如果一个人的心情值太低他们可能会精神崩溃。</MoodTip>
<Food>食物值</Food>
@ -82,17 +95,17 @@
<Environment>环境值</Environment>
<EnvironmentTip>环境值反映出人物周围环境的优美程度。\n\n人们在宽阔并且充满装饰的房间内环境值会很高。在周围环境很丑陋的情况下环境值会很低。</EnvironmentTip>
<Openness>开放性</Openness>
-->
<!-- Thoughts -->
<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
<MentalBreakThreshold>精神崩溃临界值</MentalBreakThreshold>
<MentalBreakThresholdHard>硬性精神崩溃临界值</MentalBreakThresholdHard>
<MentalBreakThresholdSoft>软性精神崩溃临界值</MentalBreakThresholdSoft>
<!-- Pawn info readout -->
<Health>生命</Health>
<hitPoints>生命</hitPoints>
<PawnMainDescWithFactionGendered>来自{2}的{0}{1}</PawnMainDescWithFactionGendered>
<PawnMainDescGendered>{0}{1}</PawnMainDescGendered>
<PawnMainDescWithFactionGenderless>来自{1}的{0}</PawnMainDescWithFactionGenderless>
@ -103,11 +116,12 @@
<Incapacitated>无法行动</Incapacitated>
<InRestraints>被关押(速度减慢)</InRestraints>
<Carrying>携带</Carrying>
<!--
<SanityDazedWander>失常: 迷茫了并正在四处游走</SanityDazedWander>
<SanityGiveUpExit>失常: 放弃了并正在离开</SanityGiveUpExit>
<SanityPanicFlee>失常: 在混乱中正在逃跑</SanityPanicFlee>
<SanityPsychotic>失常: 发疯了并在大肆破坏</SanityPsychotic>
-->
<!-- Inspector general stuff -->
<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
@ -131,8 +145,9 @@
<PowerConsumptionLow></PowerConsumptionLow>
<!-- Temperature readout -->
<Indoors>Indoors</Indoors>
<Outdoors>Outdoors</Outdoors>
<Indoors>室内</Indoors>
<IndoorsUnroofed>没有屋顶的室内</IndoorsUnroofed>
<Outdoors>室外</Outdoors>
<!--Rotting-->
<RotStateFresh>新鲜</RotStateFresh>
@ -163,10 +178,15 @@
<!-- Plants -->
<PercentGrowth>已生长{0}%</PercentGrowth>
<GrowthRate>生长速度</GrowthRate>
<FullyGrownIn>{0}后长成</FullyGrownIn>
<!--
<Growing>生长中</Growing>
<NotGrowingNow>不在生长(需要在{0}的条件下)</NotGrowingNow>
<NotGrowingNowResting>不在生长(休眠中)</NotGrowingNowResting>
<FullyGrownIn>{0}后长成</FullyGrownIn>
-->
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
<PlantResting>休眠中</PlantResting>
<OutOfIdealTemperatureRange>不再理想温度范围内(生长速度{0}%)</OutOfIdealTemperatureRange>
<OutOfIdealTemperatureRangeNotGrowing>不再理想温度范围内(不在生长)</OutOfIdealTemperatureRangeNotGrowing>
<ReadyToHarvest>待收获</ReadyToHarvest>
@ -175,6 +195,7 @@
<OutdoorGrowingPeriod>生长周期:{0}</OutdoorGrowingPeriod>
<NoGrowingPeriod></NoGrowingPeriod>
<GrowYearRound>全年</GrowYearRound>
<GrowSeasonHereNow>在这季节里生长.</GrowSeasonHereNow>
<CannotGrowTooCold>无法生长 - 过于寒冷</CannotGrowTooCold>
<!-- Zones -->
@ -185,11 +206,17 @@
<Priority>优先度</Priority>
<ClearAll>清除全部</ClearAll>
<!-- ThingFilter -->
<HitPoints>{0}生命值</HitPoints>
<AnyQuality>任何质量</AnyQuality>
<OnlyQuality>仅仅{0}</OnlyQuality>
<!-- Mouseover indicator -->
<Undiscovered>未发现</Undiscovered>
<!-- Buttons -->
<ZoneVisibilityToggleButton>开关区域的可见性。</ZoneVisibilityToggleButton>
<ShowBeautyToggleButton>开关美观度显示.\n\n显示鼠标指向人物站立位置的美观度.</ShowBeautyToggleButton>
<AutoHomeRegionToggleButton>开关自动在新建造的建筑附近添加生活区。</AutoHomeRegionToggleButton>
<CategorizedResourceReadoutToggleButton>开关资源数量的分类模式。</CategorizedResourceReadoutToggleButton>
@ -211,6 +238,8 @@
<MustPlaceNextToHopperAccepter>必须放置在需要储料器的物件边上。</MustPlaceNextToHopperAccepter>
<MustPlaceOnSteamGeyser>必须直接放置在间歇蒸汽泉上。</MustPlaceOnSteamGeyser>
<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端必须都暴露在外。</MustPlaceCoolerWithFreeSpaces>
<MustPlaceVentWithFreeSpaces>两边必须暴露,空气可以流通.</MustPlaceVentWithFreeSpaces>
<MustPlaceAdjacentStandable>必须放在四周都有空间的地方.</MustPlaceAdjacentStandable>
<!-- Wind Turbine -->
<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
@ -248,11 +277,28 @@
<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
<QualityIs>质量: {0}</QualityIs>
<!-- Mood descriptions -->
<Mood_Broken>已崩溃</Mood_Broken>
<Mood_AboutToBreak>要崩溃</Mood_AboutToBreak>
<Mood_OnEdge>烦躁</Mood_OnEdge>
<Mood_Stressed>紧张</Mood_Stressed>
<Mood_Neutral>一般</Mood_Neutral>
<Mood_Content>满足</Mood_Content>
<Mood_Happy>开心</Mood_Happy>
<!-- Game over -->
<GameOverEveryoneDead>所有人不是死亡就是离开了。这个故事结束了。\n\n也许有一天会有人给这个地方的遗迹找个用处。</GameOverEveryoneDead>
<GameOverShipLaunched>你发射了逃生船! 以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流行的冰层下躲几千年等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
<GameOverMainMenu>主菜单</GameOverMainMenu>
<!-- Generic lifespan -->
<LifespanExpiry>失效时间:</LifespanExpiry>
<!-- JobDriver reports -->
<WatchingSunrise>看日出</WatchingSunrise>
<CloudWatching>看云彩</CloudWatching>
<WatchingSunset>看日落</WatchingSunset>
<Stargazing>眺望星空</Stargazing>
<WatchingEclipse>看日食</WatchingEclipse>
</LanguageData>