Update A10F
Update A10F
This commit is contained in:
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commit
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<LanguageData>
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<!-- Various -->
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<!-- Various -->
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@ -23,9 +23,9 @@
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<UntreatedLower>未处理</UntreatedLower>
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<UntreatedLower>未处理</UntreatedLower>
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<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
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<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
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<InjuryRequiresTreatment>需要处理才可愈合</InjuryRequiresTreatment>
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<InjuryRequiresTreatment>需要处理才可愈合</InjuryRequiresTreatment>
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<NextTreatmentAfter>{0}天后进行下一次处理</NextTreatmentAfter>
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<NextTreatmentIn>{0}天后进行下一次处理</NextTreatmentIn>
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<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
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<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
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<ImmunityDevelopmentProgress>产生免疫性的进度</ImmunityDevelopmentProgress>
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<Immunity>产生免疫性的进度</Immunity>
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<Race>种族</Race>
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<Race>种族</Race>
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<Description>描述</Description>
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<Description>描述</Description>
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<Equipment>装备</Equipment>
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<Equipment>装备</Equipment>
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@ -35,6 +35,17 @@
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<DropThing>丢下</DropThing>
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<DropThing>丢下</DropThing>
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<RenameColonist>重命名殖民者</RenameColonist>
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<RenameColonist>重命名殖民者</RenameColonist>
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<UnknownLower>未知</UnknownLower>
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<UnknownLower>未知</UnknownLower>
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<On>开</On>
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<Off>关</Off>
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<PowerSwitch_Power>电源</PowerSwitch_Power>
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<AreaLower>区域Area</AreaLower>
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<JoyTolerances>快乐忍耐力Joy tolerances</JoyTolerances>
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<BrokenLetterLabel>损坏Broken</BrokenLetterLabel>
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<!-- Control -->
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<CannotOrderNonControlled>不能命令非控制单位</CannotOrderNonControlled>
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<IsIncapableOfViolence>{0}无法进行暴力行为。</IsIncapableOfViolence>
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<IsNotDrafted>{0}没有被征召.</IsNotDrafted>
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<!-- Snow -->
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<!-- Snow -->
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<SnowNone>没有雪</SnowNone>
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<SnowNone>没有雪</SnowNone>
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@ -43,13 +54,13 @@
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<SnowMedium>雪(中)</SnowMedium>
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<SnowMedium>雪(中)</SnowMedium>
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<SnowThick>雪(厚)</SnowThick>
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<SnowThick>雪(厚)</SnowThick>
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<!-- Turrets -->
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<!-- Turrets -->
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<GunInstalled>已安装</GunInstalled>
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<GunInstalled>已安装</GunInstalled>
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<MinimumRange>最小距离</MinimumRange>
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<MinimumRange>最小距离</MinimumRange>
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<CanFireIn>开火时机</CanFireIn>
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<CanFireIn>开火时机</CanFireIn>
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<ShellLoaded>炮弹已上膛</ShellLoaded>
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<ShellNotLoaded>炮弹没上膛</ShellNotLoaded>
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<!-- Job reports -->
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<!-- Job reports -->
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<ReportHaulingTo>把{0}搬到{1}。</ReportHaulingTo>
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<ReportHaulingTo>把{0}搬到{1}。</ReportHaulingTo>
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<ReportHauling>搬动{0}中。</ReportHauling>
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<ReportHauling>搬动{0}中。</ReportHauling>
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@ -72,7 +83,9 @@
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<RecipeMake>制作{0}</RecipeMake>
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<RecipeMake>制作{0}</RecipeMake>
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<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
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<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
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<!-- Status levels -->
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<!-- Status levels -->
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<!--
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<Mood>心情值</Mood>
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<Mood>心情值</Mood>
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<MoodTip>心情是通过满足心理和身体上的需求来保持的。\n\n如果一个人的心情值太低,他们可能会精神崩溃。</MoodTip>
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<MoodTip>心情是通过满足心理和身体上的需求来保持的。\n\n如果一个人的心情值太低,他们可能会精神崩溃。</MoodTip>
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<Food>食物值</Food>
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<Food>食物值</Food>
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<Environment>环境值</Environment>
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<Environment>环境值</Environment>
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<EnvironmentTip>环境值反映出人物周围环境的优美程度。\n\n人们在宽阔并且充满装饰的房间内环境值会很高。在周围环境很丑陋的情况下环境值会很低。</EnvironmentTip>
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<EnvironmentTip>环境值反映出人物周围环境的优美程度。\n\n人们在宽阔并且充满装饰的房间内环境值会很高。在周围环境很丑陋的情况下环境值会很低。</EnvironmentTip>
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<Openness>开放性</Openness>
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<Openness>开放性</Openness>
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-->
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<!-- Thoughts -->
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<!-- Thoughts -->
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<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
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<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
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<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
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<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
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<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
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<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
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<MentalBreakThreshold>精神崩溃临界值</MentalBreakThreshold>
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<MentalBreakThresholdHard>硬性精神崩溃临界值</MentalBreakThresholdHard>
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<MentalBreakThresholdSoft>软性精神崩溃临界值</MentalBreakThresholdSoft>
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<!-- Pawn info readout -->
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<!-- Pawn info readout -->
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<hitPoints>生命</hitPoints>
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<Health>生命</Health>
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<PawnMainDescWithFactionGendered>来自{2}的{0}{1}</PawnMainDescWithFactionGendered>
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<PawnMainDescWithFactionGendered>来自{2}的{0}{1}</PawnMainDescWithFactionGendered>
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<PawnMainDescGendered>{0}{1}</PawnMainDescGendered>
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<PawnMainDescGendered>{0}{1}</PawnMainDescGendered>
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<PawnMainDescWithFactionGenderless>来自{1}的{0}</PawnMainDescWithFactionGenderless>
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<PawnMainDescWithFactionGenderless>来自{1}的{0}</PawnMainDescWithFactionGenderless>
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<Incapacitated>无法行动</Incapacitated>
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<Incapacitated>无法行动</Incapacitated>
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<InRestraints>被关押(速度减慢)</InRestraints>
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<InRestraints>被关押(速度减慢)</InRestraints>
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<Carrying>携带</Carrying>
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<Carrying>携带</Carrying>
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<!--
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<SanityDazedWander>失常: 迷茫了并正在四处游走</SanityDazedWander>
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<SanityDazedWander>失常: 迷茫了并正在四处游走</SanityDazedWander>
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<SanityGiveUpExit>失常: 放弃了并正在离开</SanityGiveUpExit>
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<SanityGiveUpExit>失常: 放弃了并正在离开</SanityGiveUpExit>
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<SanityPanicFlee>失常: 在混乱中正在逃跑</SanityPanicFlee>
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<SanityPanicFlee>失常: 在混乱中正在逃跑</SanityPanicFlee>
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<SanityPsychotic>失常: 发疯了并在大肆破坏</SanityPsychotic>
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<SanityPsychotic>失常: 发疯了并在大肆破坏</SanityPsychotic>
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-->
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<!-- Inspector general stuff -->
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<!-- Inspector general stuff -->
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<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
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<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
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<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
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<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
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<PowerConsumptionLow>低</PowerConsumptionLow>
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<PowerConsumptionLow>低</PowerConsumptionLow>
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<!-- Temperature readout -->
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<!-- Temperature readout -->
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<Indoors>Indoors</Indoors>
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<Indoors>室内</Indoors>
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<Outdoors>Outdoors</Outdoors>
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<IndoorsUnroofed>没有屋顶的室内</IndoorsUnroofed>
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<Outdoors>室外</Outdoors>
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<!--Rotting-->
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<!--Rotting-->
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<RotStateFresh>新鲜</RotStateFresh>
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<RotStateFresh>新鲜</RotStateFresh>
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<!-- Plants -->
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<!-- Plants -->
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<PercentGrowth>已生长{0}%</PercentGrowth>
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<PercentGrowth>已生长{0}%</PercentGrowth>
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<Growing>生长中</Growing>
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<GrowthRate>生长速度</GrowthRate>
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<FullyGrownIn>{0}后长成</FullyGrownIn>
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<!--
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<Growing>生长中</Growing>
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<NotGrowingNow>不在生长(需要在{0}的条件下)</NotGrowingNow>
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<NotGrowingNow>不在生长(需要在{0}的条件下)</NotGrowingNow>
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<NotGrowingNowResting>不在生长(休眠中)</NotGrowingNowResting>
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<NotGrowingNowResting>不在生长(休眠中)</NotGrowingNowResting>
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<FullyGrownIn>{0}后长成</FullyGrownIn>
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-->
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<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
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<PlantResting>休眠中</PlantResting>
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<OutOfIdealTemperatureRange>不再理想温度范围内(生长速度{0}%)</OutOfIdealTemperatureRange>
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<OutOfIdealTemperatureRange>不再理想温度范围内(生长速度{0}%)</OutOfIdealTemperatureRange>
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<OutOfIdealTemperatureRangeNotGrowing>不再理想温度范围内(不在生长)</OutOfIdealTemperatureRangeNotGrowing>
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<OutOfIdealTemperatureRangeNotGrowing>不再理想温度范围内(不在生长)</OutOfIdealTemperatureRangeNotGrowing>
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<ReadyToHarvest>待收获</ReadyToHarvest>
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<ReadyToHarvest>待收获</ReadyToHarvest>
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<OutdoorGrowingPeriod>生长周期:{0}</OutdoorGrowingPeriod>
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<OutdoorGrowingPeriod>生长周期:{0}</OutdoorGrowingPeriod>
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<NoGrowingPeriod>无</NoGrowingPeriod>
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<NoGrowingPeriod>无</NoGrowingPeriod>
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<GrowYearRound>全年</GrowYearRound>
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<GrowYearRound>全年</GrowYearRound>
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<GrowSeasonHereNow>在这季节里生长.</GrowSeasonHereNow>
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<CannotGrowTooCold>无法生长 - 过于寒冷</CannotGrowTooCold>
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<CannotGrowTooCold>无法生长 - 过于寒冷</CannotGrowTooCold>
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<!-- Zones -->
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<!-- Zones -->
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<Priority>优先度</Priority>
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<Priority>优先度</Priority>
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<ClearAll>清除全部</ClearAll>
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<ClearAll>清除全部</ClearAll>
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<!-- ThingFilter -->
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<HitPoints>{0}生命值</HitPoints>
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<AnyQuality>任何质量</AnyQuality>
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<OnlyQuality>仅仅{0}</OnlyQuality>
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<!-- Mouseover indicator -->
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<!-- Mouseover indicator -->
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<Undiscovered>未发现</Undiscovered>
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<Undiscovered>未发现</Undiscovered>
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<!-- Buttons -->
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<!-- Buttons -->
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<ZoneVisibilityToggleButton>开关区域的可见性。</ZoneVisibilityToggleButton>
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<ZoneVisibilityToggleButton>开关区域的可见性。</ZoneVisibilityToggleButton>
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<ShowBeautyToggleButton>开关美观度显示.\n\n显示鼠标指向人物站立位置的美观度.</ShowBeautyToggleButton>
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<AutoHomeRegionToggleButton>开关自动在新建造的建筑附近添加生活区。</AutoHomeRegionToggleButton>
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<AutoHomeRegionToggleButton>开关自动在新建造的建筑附近添加生活区。</AutoHomeRegionToggleButton>
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<CategorizedResourceReadoutToggleButton>开关资源数量的分类模式。</CategorizedResourceReadoutToggleButton>
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<CategorizedResourceReadoutToggleButton>开关资源数量的分类模式。</CategorizedResourceReadoutToggleButton>
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<MustPlaceNextToHopperAccepter>必须放置在需要储料器的物件边上。</MustPlaceNextToHopperAccepter>
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<MustPlaceNextToHopperAccepter>必须放置在需要储料器的物件边上。</MustPlaceNextToHopperAccepter>
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<MustPlaceOnSteamGeyser>必须直接放置在间歇蒸汽泉上。</MustPlaceOnSteamGeyser>
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<MustPlaceOnSteamGeyser>必须直接放置在间歇蒸汽泉上。</MustPlaceOnSteamGeyser>
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<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端必须都暴露在外。</MustPlaceCoolerWithFreeSpaces>
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<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端必须都暴露在外。</MustPlaceCoolerWithFreeSpaces>
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<MustPlaceVentWithFreeSpaces>两边必须暴露,空气可以流通.</MustPlaceVentWithFreeSpaces>
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<MustPlaceAdjacentStandable>必须放在四周都有空间的地方.</MustPlaceAdjacentStandable>
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<!-- Wind Turbine -->
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<!-- Wind Turbine -->
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<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
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<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
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<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
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<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
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<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
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<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
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<QualityIs>质量: {0}</QualityIs>
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<QualityIs>质量: {0}</QualityIs>
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<!-- Mood descriptions -->
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<Mood_Broken>已崩溃</Mood_Broken>
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<Mood_AboutToBreak>要崩溃</Mood_AboutToBreak>
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<Mood_OnEdge>烦躁</Mood_OnEdge>
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<Mood_Stressed>紧张</Mood_Stressed>
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<Mood_Neutral>一般</Mood_Neutral>
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<Mood_Content>满足</Mood_Content>
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<Mood_Happy>开心</Mood_Happy>
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<!-- Game over -->
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<!-- Game over -->
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<GameOverEveryoneDead>所有人不是死亡就是离开了。这个故事结束了。\n\n也许有一天会有人给这个地方的遗迹找个用处。</GameOverEveryoneDead>
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<GameOverEveryoneDead>所有人不是死亡就是离开了。这个故事结束了。\n\n也许有一天会有人给这个地方的遗迹找个用处。</GameOverEveryoneDead>
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<GameOverShipLaunched>你发射了逃生船! 以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流行的冰层下躲几千年,等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
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<GameOverShipLaunched>你发射了逃生船! 以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流行的冰层下躲几千年,等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
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<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
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<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
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<GameOverMainMenu>主菜单</GameOverMainMenu>
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<GameOverMainMenu>主菜单</GameOverMainMenu>
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<!-- Generic lifespan -->
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</LanguageData>
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<LifespanExpiry>失效时间:</LifespanExpiry>
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<!-- JobDriver reports -->
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<WatchingSunrise>看日出</WatchingSunrise>
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<CloudWatching>看云彩</CloudWatching>
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<WatchingSunset>看日落</WatchingSunset>
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<Stargazing>眺望星空</Stargazing>
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<WatchingEclipse>看日食</WatchingEclipse>
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</LanguageData>
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