commit
d7760aa0b0
@ -3,57 +3,54 @@
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<!-- EN: recovery -->
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<Adaptation.label>恢复</Adaptation.label>
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<!-- EN: Days -->
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<Adaptation.graphLabelY>天</Adaptation.graphLabelY>
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<!-- EN: {0} days -->
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<Adaptation.valueFormat>{0}天</Adaptation.valueFormat>
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<!-- EN: mood -->
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<ColonistMood.label>殖民者心情</ColonistMood.label>
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<!-- EN: Percent -->
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<ColonistMood.graphLabelY>百分比</ColonistMood.graphLabelY>
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<!-- EN: free colonists -->
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<FreeColonists.label>殖民者</FreeColonists.label>
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<!-- EN: Colonists -->
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<FreeColonists.graphLabelY>殖民者</FreeColonists.graphLabelY>
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<!-- EN: pop recovery -->
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<PopAdaptation.label>流行恢复</PopAdaptation.label>
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<!-- EN: Days -->
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<PopAdaptation.label>人口恢复</PopAdaptation.label>
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<PopAdaptation.graphLabelY>天</PopAdaptation.graphLabelY>
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<!-- EN: {0} days -->
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<PopAdaptation.valueFormat>{0}天</PopAdaptation.valueFormat>
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<!-- EN: pop intent x10 -->
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<PopIntent.label>流行意图×10</PopIntent.label>
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<!-- EN: Days -->
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<PopIntent.label>人口意图×10</PopIntent.label>
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<PopIntent.graphLabelY>天</PopIntent.graphLabelY>
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<!-- EN: {0} days -->
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<PopIntent.valueFormat>{0}天</PopIntent.valueFormat>
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<!-- EN: prisoners -->
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<Prisoners.label>囚犯</Prisoners.label>
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<!-- EN: Prisoners -->
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<Prisoners.graphLabelY>囚犯</Prisoners.graphLabelY>
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<!-- EN: fun points /10 -->
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<ThreatPoints.label>乐趣点数/10</ThreatPoints.label>
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<!-- EN: Points -->
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<ThreatPoints.graphLabelY>点数</ThreatPoints.graphLabelY>
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<!-- EN: {0} points -->
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<ThreatPoints.valueFormat>{0}点</ThreatPoints.valueFormat>
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<!-- EN: wealth (buildings) -->
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<Wealth_Buildings.label>财富(建筑)</Wealth_Buildings.label>
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<!-- EN: Amount -->
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<Wealth_Buildings.graphLabelY>总计</Wealth_Buildings.graphLabelY>
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<!-- EN: wealth (items) -->
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<Wealth_Items.label>财富(物品)</Wealth_Items.label>
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<!-- EN: Amount -->
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<Wealth_Items.graphLabelY>总计</Wealth_Items.graphLabelY>
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<!-- EN: wealth (creatures) -->
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<Wealth_Pawns.label>财富(动物)</Wealth_Pawns.label>
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<!-- EN: Amount -->
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<Wealth_Pawns.graphLabelY>总计</Wealth_Pawns.graphLabelY>
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<!-- EN: wealth (total) -->
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<Wealth_Total.label>财富(全部)</Wealth_Total.label>
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<!-- EN: Amount -->
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<Wealth_Total.graphLabelY>总计</Wealth_Total.graphLabelY>
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</LanguageData>
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@ -22,5 +22,7 @@
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<MeditationFocusStrength.label>冥想专注力</MeditationFocusStrength.label>
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<!-- EN: The amount of extra psyfocus someone gains by focusing on this object during meditation. For some objects, this number can change depending on the surroundings and the person doing the meditating. -->
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<MeditationFocusStrength.description>这个物体在冥想中能够提供的额外精神力数值。对于一些物体来说,这个数值会因为周围的环境或者冥想的人而发生变化。</MeditationFocusStrength.description>
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<!-- EN: {0}/d -->
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<MeditationFocusStrength.formatString>{0}/天</MeditationFocusStrength.formatString>
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</LanguageData>
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@ -29,16 +29,16 @@
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<!-- EN: oak tree -->
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<Plant_TreeOak.label>橡树</Plant_TreeOak.label>
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<!-- EN: A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures. -->
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<Plant_TreeOak.description>一种健壮的硬木树。生长缓慢,但是木材非常坚硬。</Plant_TreeOak.description>
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<Plant_TreeOak.description>一种健壮的硬木树。生长缓慢,但是木材非常坚硬。在某些文化中“橡树”被当作是“力量”的隐喻。</Plant_TreeOak.description>
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<!-- EN: pine tree -->
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<Plant_TreePine.label>松树</Plant_TreePine.label>
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<!-- EN: A large conifer covered with prickly pine cones. It grows in a distinctive conical shape. -->
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<Plant_TreePine.description>一种大型针叶树。</Plant_TreePine.description>
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<Plant_TreePine.description>能够结出松果的大型针叶树。它的整个树冠长成独特的圆锥形。</Plant_TreePine.description>
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<!-- EN: poplar tree -->
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<Plant_TreePoplar.label>杨树</Plant_TreePoplar.label>
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<!-- EN: A softwood tree that grows very fast. Unfortunately, its wood is weak and so it yields less useful material than hardwood trees. -->
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<Plant_TreePoplar.description>一种软木树。生长迅速,但产出的可用木材不多。</Plant_TreePoplar.description>
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<Plant_TreePoplar.description>一种生长迅速的软木树。木材质地脆弱,所以产出的可用木材不多。</Plant_TreePoplar.description>
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</LanguageData>
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@ -34,11 +34,11 @@
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<!-- EN: palm tree -->
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<Plant_TreePalm.label>棕榈树</Plant_TreePalm.label>
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<!-- EN: A tropical tree with a tall, naked trunk topped by a cluster of very broad leaves. Unfortunately, this variety doesn't produce any edible coconuts. -->
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<Plant_TreePalm.description>一种热带树木,有长而裸露的树干,顶部有一簇树叶。</Plant_TreePalm.description>
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<Plant_TreePalm.description>一种热带树木,有长而裸露的树干,顶部有一簇非常宽大的树叶。这个品种不会产生椰子。</Plant_TreePalm.description>
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<!-- EN: teak tree -->
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<Plant_TreeTeak.label>柚木树</Plant_TreeTeak.label>
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<!-- EN: An exceptionally strong hardwood tree that grows in warm climates. Because teak wood is so durable and water-resistant, it was used to form the keel of wooden sailing ships in ancient times. -->
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<Plant_TreeTeak.description>一种非常健壮的硬木树,在远古时用于建造帆船。</Plant_TreeTeak.description>
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<Plant_TreeTeak.description>一种生长在温暖气候中的非常健壮的硬木树,木材坚固耐用且防水,在远古时被用于帆船的龙骨。</Plant_TreeTeak.description>
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</LanguageData>
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@ -441,7 +441,7 @@
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<!-- EN: Never safe -->
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<NeverSafe>危险的</NeverSafe>
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<!-- EN: {0} / day -->
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<PerDay>{0}/日</PerDay>
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<PerDay>{0}/天</PerDay>
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<!-- EN: Pack animal -->
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<PackAnimal>驮运动物</PackAnimal>
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<!-- EN: Whether this animal is appropriate to use to carry items in a caravan over long distances. -->
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@ -512,6 +512,8 @@
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<MeditationFocusesDesc>这个物体提供的冥想类型。一个冥想者可以把注意力集中到这个物体上,从而提高他们的精神力收益,前提是他们能够使用其中一种冥想类型。冥想者的冥想类型取决于他们的背景、特征和社会地位等。</MeditationFocusesDesc>
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<!-- EN: Can use {0} focus type because -->
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<MeditationFocusCanUse>可以使用{0}焦点类型,因为</MeditationFocusCanUse>
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<!-- EN: {0} focus objects -->
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<MeditationFocusObjects>{0}焦点对象</MeditationFocusObjects>
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<!-- EN: holds title: {TITLE} ({FACTION_name}). -->
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<MeditationFocusEnabledByTitle>持有头衔:{TITLE}({FACTION_name})。</MeditationFocusEnabledByTitle>
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<!-- EN: has childhood -->
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@ -130,7 +130,7 @@
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<creditee>Indeed</creditee>
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</li>
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<li Class="CreditRecord_Text">
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<text>修订日期:2020年5月25日 23点21分</text>
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<text>修订日期:2020年5月26日 09点25分</text>
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<anchor>MiddleRight</anchor>
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</li>
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</credits>
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@ -5,7 +5,7 @@
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<AnimaTreeSpawn.label>仙树萌发</AnimaTreeSpawn.label>
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<!-- EN: Anima tree -->
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<AnimaTreeSpawn.letterLabel>仙树萌发</AnimaTreeSpawn.letterLabel>
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<!-- EN: An anima tree has sprouted nearby.\n\nTribal peoples can use this as a powerful meditation focus, but only artificial structures are not placed nearby. -->
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<!-- EN: An anima tree has sprouted nearby.\n\nTribal peoples can use this as a powerful meditation focus, but only if artificial structures are not placed nearby. -->
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<AnimaTreeSpawn.letterText>附近长出了一棵有特殊生命能量的树。\n\n部落居民可以将它作为强有力的冥想焦点,但是只有在附近没有人工建筑的情况下才有效。</AnimaTreeSpawn.letterText>
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<!-- EN: tribute collector caravan arrival -->
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@ -3,8 +3,10 @@
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<!-- EN: meditation focus gain -->
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<MeditationFocusGain.label>冥想增益</MeditationFocusGain.label>
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<!-- EN: A multiplier on the amount of psyfocus this person gains during meditation. -->
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<MeditationFocusGain.description>这个人在冥想中获取的精神力的乘数。</MeditationFocusGain.description>
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<!-- EN: The psyfocus amount this person gains per day of meditation, ignoring bonuses from focus objects. -->
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<MeditationFocusGain.description>此人冥想一天能够获取的精神力,忽略从焦点对象获得的增益。</MeditationFocusGain.description>
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<!-- EN: {0}/d -->
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<MeditationFocusGain.formatString>{0}/天</MeditationFocusGain.formatString>
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<!-- EN: neural heat gain -->
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<PsychicEntropyGain.label>心灵熵增益</PsychicEntropyGain.label>
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@ -39,7 +39,7 @@
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<CommandPsycastPawnIsUnconscious>能力使用者不省人事。</CommandPsycastPawnIsUnconscious>
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<!-- EN: Need at least {0} psyfocus to cast this. -->
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<CommandPsycastLowPsyfocus>至少需要{0}的精神力。</CommandPsycastLowPsyfocus>
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<!-- EN: N -->
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<!-- EN: H -->
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<NeuralHeatLetter>熵</NeuralHeatLetter>
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<!-- EN: P -->
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<PsyfocusLetter>精</PsyfocusLetter>
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@ -64,8 +64,8 @@
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<UserMeditationFocusStrength>冥想专注力({LASTUSER_labelShort})</UserMeditationFocusStrength>
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<!-- EN: Focus effect impacted by -->
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<MeditationFocusImpacted>专注力效果受影响</MeditationFocusImpacted>
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<!-- EN: Psyfocus gain per day of meditation: {0} -->
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<PsyfocusPerDayOfMeditation>每天通过冥想提升的精神力:{0}</PsyfocusPerDayOfMeditation>
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<!-- EN: Psyfocus gain rate: {0}/d -->
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<PsyfocusPerDayOfMeditation>精神力提升速率:{0}/天</PsyfocusPerDayOfMeditation>
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<!-- Abilities -->
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<!-- EN: must be drafted. -->
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@ -110,7 +110,7 @@
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<BeginLinkingRitualNeedLinkSpot>需要在3格之内有一个可用的地点来进行连接</BeginLinkingRitualNeedLinkSpot>
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<!-- EN: Linking ritual completed -->
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<LetterLabelLinkingRitualCompleted>连接仪式完成</LetterLabelLinkingRitualCompleted>
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<!-- EN: {PAWN_labelShort} has completed the linking ritual with {LINKABLE_labelShort}.\n\n{PAWN_pronoun} how has an upgraded psylink, permitting the use of new psycasts. -->
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<!-- EN: {PAWN_labelShort} has completed the linking ritual with {LINKABLE_labelShort}.\n\n{PAWN_pronoun} now has an upgraded psylink, permitting the use of new psycasts. -->
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<LetterTextLinkingRitualCompleted>{PAWN_labelShort}完成了与{LINKABLE_labelShort}的连接仪式。\n\n{PAWN_pronoun}现在获得了一次启灵升级,能够使用新的心灵能力。</LetterTextLinkingRitualCompleted>
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<!-- UNUSED -->
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<PsycastLearnedFromImplant>{USER_labelShort}已达到启灵神经等级{1},并已自动习得此心灵能力: {2}。</PsycastLearnedFromImplant>
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Loading…
Reference in New Issue
Block a user