commit
d165eaf5aa
@ -214,69 +214,69 @@
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<ConfirmTraderShortFunds>贸易商没有足够的白银支付这次交易,继续么?</ConfirmTraderShortFunds>
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<SortBy>排序方式</SortBy>
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<TraderTypePrice>贸易商类型</TraderTypePrice>
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<Selling>selling</Selling>
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<Buying>buying</Buying>
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<ItemSellPriceFactor>item sell price multiplier</ItemSellPriceFactor>
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<DifficultyLevel>difficulty level</DifficultyLevel>
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<PostCurve>global post-process curve</PostCurve>
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<YourNegotiatorBonus>Your negotiator bonus</YourNegotiatorBonus>
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<TradeWithFactionBaseBonus>Trading with faction base bonus</TradeWithFactionBaseBonus>
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<minimum>minimum</minimum>
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<FinalPrice>Final price</FinalPrice>
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<TradeMassUsageTooltip>The resulting mass usage and mass capacity.</TradeMassUsageTooltip>
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<Selling>卖</Selling>
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<Buying>买</Buying>
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<ItemSellPriceFactor>物品售价系数</ItemSellPriceFactor>
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<DifficultyLevel>难度</DifficultyLevel>
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<PostCurve>全局后处理曲线</PostCurve>
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<YourNegotiatorBonus>你的谈判者加成</YourNegotiatorBonus>
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<TradeWithFactionBaseBonus>与派系基地交易加成</TradeWithFactionBaseBonus>
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<minimum>最小值</minimum>
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<FinalPrice>最终价格</FinalPrice>
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<TradeMassUsageTooltip>最终占用重量和最大重量</TradeMassUsageTooltip>
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<!-- Form caravan -->
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<FormCaravan>Form caravan</FormCaravan>
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<FormCaravanColonyThingCountTip>How many of this item the colony has ready to give to the caravan.</FormCaravanColonyThingCountTip>
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<PawnsTab>People and animals</PawnsTab>
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<ItemsTab>Items</ItemsTab>
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<CaravanConfigTab>Config</CaravanConfigTab>
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<CaravanMustHaveAtLeastOneColonist>You must assign at least one non-downed colonist.</CaravanMustHaveAtLeastOneColonist>
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<CaravanCouldNotFindExitSpot>Could not find any valid exit location.</CaravanCouldNotFindExitSpot>
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<CaravanCouldNotFindReachableExitSpot>Warning: some of the assigned colonists are unable to reach the exit location.</CaravanCouldNotFindReachableExitSpot>
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<CaravanPawnIsUnreachable>{0} is unreachable by any of the assigned colonists.</CaravanPawnIsUnreachable>
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<CaravanItemIsUnreachableSingle>None of the assigned colonists are able to reach the {0}.</CaravanItemIsUnreachableSingle>
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<CaravanItemIsUnreachableMulti>None of the assigned colonists are able to reach {0}x {1}.</CaravanItemIsUnreachableMulti>
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<TooBigCaravanMassUsage>The caravan is not able to carry that much.</TooBigCaravanMassUsage>
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<CaravanMassUsageTooltip>Current mass usage and mass capacity.\n\nMass usage includes the assigned caravan supplies as well as the colonists' current equipment.\n\nYou will not be able to send the caravan if the mass usage exceedes capacity.</CaravanMassUsageTooltip>
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<FormCaravan>组建远行队</FormCaravan>
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<FormCaravanColonyThingCountTip>殖民地有多少准备好交给旅行队的这个物品。</FormCaravanColonyThingCountTip>
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<PawnsTab>人和动物</PawnsTab>
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<ItemsTab>物品</ItemsTab>
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<CaravanConfigTab>设置</CaravanConfigTab>
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<CaravanMustHaveAtLeastOneColonist>至少要指定一个可以行动的殖民者。</CaravanMustHaveAtLeastOneColonist>
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<CaravanCouldNotFindExitSpot>找不到可以离开地图的位置。</CaravanCouldNotFindExitSpot>
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<CaravanCouldNotFindReachableExitSpot>警告:有些的指定殖民者不能到达离开地点。</CaravanCouldNotFindReachableExitSpot>
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<CaravanPawnIsUnreachable>没有指定的殖民者可以找到{0}。</CaravanPawnIsUnreachable>
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<CaravanItemIsUnreachableSingle>没有指定的殖民者可以找到{0}。</CaravanItemIsUnreachableSingle>
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<CaravanItemIsUnreachableMulti>没有指定的殖民者可以找到{0}。x {1}.</CaravanItemIsUnreachableMulti>
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<TooBigCaravanMassUsage>这个远行队带不了这么多东西。</TooBigCaravanMassUsage>
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<CaravanMassUsageTooltip>当前的物品重量和重量上限\n\n物品重量包括上对携带的物品和殖民者的装备。\n\n如果物品重量超过上限商队将不能出发。</CaravanMassUsageTooltip>
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<MassUsageInfo>{0} / {1} kg</MassUsageInfo>
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<DaysWorthOfFoodInfo>{0} days worth of food</DaysWorthOfFoodInfo>
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<InfiniteDaysWorthOfFoodInfo>Will never run out of food</InfiniteDaysWorthOfFoodInfo>
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<DaysWorthOfFoodTooltip>An approximate number of days before the caravan runs out of food.\n\nThis takes into account both human and animal food, and shows the worst case scenario. This means that after this many days, at least one person or animal will be out of food.</DaysWorthOfFoodTooltip>
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<DaysWorthOfFoodWarningDialog>Your caravan only has {0} days worth of food and will become hungry very quickly.\n\nAre you sure you want to form this caravan?</DaysWorthOfFoodWarningDialog>
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<DaysWorthOfFoodWarningDialog_NoFood>Your caravan has no food and will become hungry very quickly.\n\nAre you sure you want to form this caravan?</DaysWorthOfFoodWarningDialog_NoFood>
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<NoExitDirectionForCaravanChosen>You must choose an exit direction for the caravan.</NoExitDirectionForCaravanChosen>
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<NoCaravanExitDirectionAvailable>(no exit direction available)</NoCaravanExitDirectionAvailable>
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<ExitDirection>Exit direction</ExitDirection>
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<DaysWorthOfFoodInfo>{0} 天分量的食物</DaysWorthOfFoodInfo>
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<InfiniteDaysWorthOfFoodInfo>永远不会缺少食物</InfiniteDaysWorthOfFoodInfo>
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<DaysWorthOfFoodTooltip>远行队所携带的食物预计可以坚持的天数。\n\n计算包括人类和动物的食物,并考虑最坏的情况。 表示这么多天后,至少有一个动物或人会没有饭吃。</DaysWorthOfFoodTooltip>
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<DaysWorthOfFoodWarningDialog>你的远行队只带了 {0} 天的食物。他们很快就会开始感到饥饿。\n\n确定要组建这个远行队吗?</DaysWorthOfFoodWarningDialog>
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<DaysWorthOfFoodWarningDialog_NoFood>你的远行队没有携带任何食物。他们很快就会开始感到饥饿。\n\n确定要组建这个远行队吗?</DaysWorthOfFoodWarningDialog_NoFood>
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<NoExitDirectionForCaravanChosen>你必须为远行队选择一个离开的方向。</NoExitDirectionForCaravanChosen>
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<NoCaravanExitDirectionAvailable>(没有可用的离开方向)</NoCaravanExitDirectionAvailable>
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<ExitDirection>离开方向</ExitDirection>
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<ExitDirectionRadioButtonLabel>{0} ({1} {2})</ExitDirectionRadioButtonLabel>
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<ItemWeightTip>Weight of this item.</ItemWeightTip>
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<MarketValueTip>Market value</MarketValueTip>
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<MassCapacity>Mass capacity</MassCapacity>
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<Mass>Mass</Mass>
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<EquipmentAndApparelMass>Equipment and apparel mass</EquipmentAndApparelMass>
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<InventoryMass>Inventory mass</InventoryMass>
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<CaravanFormationProcessStarted>Your colonists will now take the assigned items and leave the area as soon as possible.</CaravanFormationProcessStarted>
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<ItemWeightTip>这个物品的重量</ItemWeightTip>
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<MarketValueTip>市场价格</MarketValueTip>
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<MassCapacity>物品重量上限</MassCapacity>
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<Mass>重量</Mass>
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<EquipmentAndApparelMass>装备和衣物重量</EquipmentAndApparelMass>
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<InventoryMass>携带物品重量</InventoryMass>
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<CaravanFormationProcessStarted>你的殖民者现在会带上你指定的物品并尽快离开这个区域。</CaravanFormationProcessStarted>
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<ReformCaravan>Reform caravan</ReformCaravan>
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<ColonistsSection>Colonists</ColonistsSection>
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<PrisonersSection>Prisoners</PrisonersSection>
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<AnimalsSection>Animals</AnimalsSection>
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<!-- Split caravan -->
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<SplitCaravan>Split caravan</SplitCaravan>
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<SourceCaravanMustHaveAtLeastOneColonist>You must leave at least one non-downed colonist.</SourceCaravanMustHaveAtLeastOneColonist>
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<CaravanSplitSourceLabel>Current</CaravanSplitSourceLabel>
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<CaravanSplitDestLabel>New</CaravanSplitDestLabel>
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<SplitCaravanThingCountTip>How many of this item the caravan has ready to give to the new caravan.</SplitCaravanThingCountTip>
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<SplitCaravanMassUsageTooltip>Current mass usage and mass capacity.</SplitCaravanMassUsageTooltip>
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<SplitCaravan>拆分旅行队</SplitCaravan>
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<SourceCaravanMustHaveAtLeastOneColonist>必须留下至少一个可以行动的殖民者。</SourceCaravanMustHaveAtLeastOneColonist>
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<CaravanSplitSourceLabel>当前旅行队</CaravanSplitSourceLabel>
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<CaravanSplitDestLabel>新旅行队</CaravanSplitDestLabel>
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<SplitCaravanThingCountTip>当前旅行队可以交给新旅行队的这个物品的数量。</SplitCaravanThingCountTip>
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<SplitCaravanMassUsageTooltip>当前的物品重量和重量上限。</SplitCaravanMassUsageTooltip>
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<!-- Load transporters -->
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<LoadTransporters>Load {0}</LoadTransporters>
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<TooBigTransportersMassUsage>The assigned people and items are too heavy for the transport pods.</TooBigTransportersMassUsage>
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<CantSendEmptyTransportPods>You can't send empty transport pods.</CantSendEmptyTransportPods>
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<PawnCantReachTransporters>{0} can't reach the transport pods.</PawnCantReachTransporters>
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<TransporterItemIsUnreachableSingle>There is no path between the transport pods and the {0}.</TransporterItemIsUnreachableSingle>
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<TransporterItemIsUnreachableMulti>There is no path between the transport pods and {0}x {1}.</TransporterItemIsUnreachableMulti>
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<TransportersMassUsageTooltip>Current mass usage and mass capacity.\n\nYou will not be able to send the transport pods if the mass usage exceedes capacity.</TransportersMassUsageTooltip>
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<LoadTransporters>读取 {0}</LoadTransporters>
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<TooBigTransportersMassUsage>指定的人和物品的重量超过运输舱的最大载重。</TooBigTransportersMassUsage>
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<CantSendEmptyTransportPods>你不能发射空的运输舱。</CantSendEmptyTransportPods>
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<PawnCantReachTransporters>{0} 不能移动到运输舱。</PawnCantReachTransporters>
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<TransporterItemIsUnreachableSingle>运输舱和 {0} 之间没有路径。</TransporterItemIsUnreachableSingle>
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<TransporterItemIsUnreachableMulti>运输舱和 {0}x {1} 之间没有路径。</TransporterItemIsUnreachableMulti>
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<TransportersMassUsageTooltip>当前的物品重量和重量上限\n\n如果物品重量超过上限传送舱将不能发射。</TransportersMassUsageTooltip>
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<!-- Comms -->
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<SocialSkillIs>社交技能:{0}</SocialSkillIs>
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@ -342,7 +342,7 @@
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<ConfirmAbandonHomeWithColonyPawns>你的一些殖民者或动物仍然在这个区域里。你确定要废弃它吗?\n\n这些人或动物会被留在这里:\n\n{0}</ConfirmAbandonHomeWithColonyPawns>
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<!-- Move caravan and leave prisoners and animals behind -->
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<ConfirmLeavePrisonersOrAnimalsBehind>There are still some prisoners or animals left in this area and this is the only caravan they can join at the moment.\n\nIf you move your caravan, they won't be able to leave the area until you are back. The prisoners will start escaping, while the animals will keep waiting for you.\n\nIf you decide to wait, they will try to join your caravan as soon as possible.\n\nAre you sure you want to move your caravan?</ConfirmLeavePrisonersOrAnimalsBehind>
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<ConfirmLeavePrisonersOrAnimalsBehind>这里还有一些囚犯和动物,而且这是现在他们唯一可以加入的远行队。\n\n如果你移动你的远行队,这些囚犯和动物在你回来之前将不能离开这里。 囚犯们会开始逃跑,但是你的动物会等你回来。\n\n如果你决定稍作等待,他们会试着尽快加入你的远行队。\n\n确定要移动远行队吗?</ConfirmLeavePrisonersOrAnimalsBehind>
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<!-- Abandon pawn -->
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<ConfirmAbandonPawnDialog>你真的要抛下{0}吗?</ConfirmAbandonPawnDialog>
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@ -352,7 +352,7 @@
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<ConfirmAbandonPawnDialog_IndividualThoughts>抛下{0}将会导致这些人有以下这些想法:</ConfirmAbandonPawnDialog_IndividualThoughts>
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<!-- Send transport pods which are not completely loaded -->
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<ConfirmSendNotCompletelyLoadedPods>Pod group isn’t completely loaded. {0} is missing. Launch anyway?</ConfirmSendNotCompletelyLoadedPods>
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<ConfirmSendNotCompletelyLoadedPods>发射组并没有满载。 {0} 还没有进入传送舱。 确定要发射吗?</ConfirmSendNotCompletelyLoadedPods>
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<!--<InitializingMap>初始化地图</InitializingMap>-->
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<!-- Colony naming-->
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@ -120,9 +120,9 @@
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<JourneyOffer>一个曾经被你叫做沙隆·白石的友好AI给你发了一条消息!\n\n他透露说他在这个星球上有一艘太空船,并把坐标发给了你。\n\n如果你前往太空船,沙隆会带你离开边缘世界,飞向星空。</JourneyOffer>
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<!-- Caravan meeting -->
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<CaravanMeeting>Your caravan has met peacefully with a caravan from {0}. The other caravan is composed of:\n\n{1}</CaravanMeeting>
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<CaravanMeeting_Trade>Trade</CaravanMeeting_Trade>
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<CaravanMeeting_Attack>Attack</CaravanMeeting_Attack>
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<CaravanMeeting_MoveOn>Move on</CaravanMeeting_MoveOn>
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<CaravanMeeting>你的远行队和 {0} 的远行队和平的见了面。另一个远行队由\n\n{1}组成。</CaravanMeeting>
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<CaravanMeeting_Trade>交易</CaravanMeeting_Trade>
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<CaravanMeeting_Attack>攻击</CaravanMeeting_Attack>
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<CaravanMeeting_MoveOn>继续前进</CaravanMeeting_MoveOn>
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</LanguageData>
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@ -119,29 +119,29 @@
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<LetterDrugBinge>{0}无法控制自己的欲望,正在超剂量使用{1}。</LetterDrugBinge>
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<!-- Formed caravan -->
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<LetterLabelFormedCaravan>Caravan ready</LetterLabelFormedCaravan>
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<LetterFormedCaravan>Your caravan has formed and awaits orders on the world map.</LetterFormedCaravan>
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<LetterLabelFormedCaravan>远行队就绪</LetterLabelFormedCaravan>
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<LetterFormedCaravan>你的远行队已经组建完成,正在世界地图等待命令。</LetterFormedCaravan>
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<!-- Caravan destroyed -->
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<LetterLabelAllCaravanColonistsDied>Caravan destroyed</LetterLabelAllCaravanColonistsDied>
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<LetterAllCaravanColonistsDied>All members of your caravan have died.</LetterAllCaravanColonistsDied>
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<LetterLabelAllCaravanColonistsDied>远行队被毁</LetterLabelAllCaravanColonistsDied>
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<LetterAllCaravanColonistsDied>所有远行队的成员都死去了。</LetterAllCaravanColonistsDied>
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<!-- Caravan entered ambush map -->
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<LetterLabelCaravanEnteredAmbushMap>Caravan arrived at ambush</LetterLabelCaravanEnteredAmbushMap>
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<LetterCaravanEnteredAmbushMap>{0} has arrived at the ambush site.</LetterCaravanEnteredAmbushMap>
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<LetterLabelCaravanEnteredAmbushMap>远行队到达偷袭点</LetterLabelCaravanEnteredAmbushMap>
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<LetterCaravanEnteredAmbushMap>{0} 远行队已经到达偷袭地点。</LetterCaravanEnteredAmbushMap>
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<!-- Caravan entered enemy base -->
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<LetterLabelCaravanEnteredEnemyBase>Attack begun</LetterLabelCaravanEnteredEnemyBase>
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<LetterCaravanEnteredEnemyBase>{0} has arrived at {1} and is ready to begin the attack.</LetterCaravanEnteredEnemyBase>
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<LetterCaravanEnteredEnemyBaseBecameHostile>{0} has arrived at {1} and is ready to begin the attack.\n\nBecause of your hostile approach, {2} is now hostile to you.</LetterCaravanEnteredEnemyBaseBecameHostile>
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<LetterLabelCaravanEnteredEnemyBase>开始进攻</LetterLabelCaravanEnteredEnemyBase>
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<LetterCaravanEnteredEnemyBase>{0} 已经到达 {1} 并且已经准备好开始进攻。</LetterCaravanEnteredEnemyBase>
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<LetterCaravanEnteredEnemyBaseBecameHostile>{0} 已经到达 {1} 并且已经准备好开始进攻。\n\n由于你的敌意, {2} 也对你产生了敌意。</LetterCaravanEnteredEnemyBaseBecameHostile>
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<!-- Faction base defeated -->
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<LetterLabelFactionBaseDefeated>Outpost destroyed</LetterLabelFactionBaseDefeated>
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<LetterFactionBaseDefeated>The enemy outpost {0} has been destroyed.\n\nYou have {1} hours to collect items before your colonists reform the caravan.</LetterFactionBaseDefeated>
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<LetterFactionBaseDefeated_FactionDestroyed>This was the last base of {0}, which means the faction does not exist anymore.</LetterFactionBaseDefeated_FactionDestroyed>
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<LetterLabelFactionBaseDefeated>前哨基地摧毁</LetterLabelFactionBaseDefeated>
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<LetterFactionBaseDefeated>敌人的前哨基地 {0} 已经被摧毁。\n\n殖民者重组商队之前你有 {1} 小时来收集物品。</LetterFactionBaseDefeated>
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<LetterFactionBaseDefeated_FactionDestroyed>这是 {0} 的最后一个基地,这意味着这个派系已经不复存在了。</LetterFactionBaseDefeated_FactionDestroyed>
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<!-- Pawns lost due to map countdown -->
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<LetterLabelPawnsLostDueToMapCountdown>Left behind</LetterLabelPawnsLostDueToMapCountdown>
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<LetterPawnsLostDueToMapCountdown>Some of your animals or prisoners were left behind in the wilderness:\n\n{0}</LetterPawnsLostDueToMapCountdown>
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<LetterLabelPawnsLostDueToMapCountdown>被抛弃</LetterLabelPawnsLostDueToMapCountdown>
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<LetterPawnsLostDueToMapCountdown>有些动物和囚犯被抛弃在荒野中了:\n\n{0}</LetterPawnsLostDueToMapCountdown>
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</LanguageData>
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@ -136,20 +136,20 @@
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<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>
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<MessageFailedToSendCaravanBecausePawnLost>Failed to send the caravan because one of the colonists, prisoners or animals has been lost.</MessageFailedToSendCaravanBecausePawnLost>
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<MessageCaravanFormationPaused>The caravan formation process will continue when everyone recovers from a mental break.</MessageCaravanFormationPaused>
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<MessageCaravanFormationUnpaused>Your colonists will now continue forming a caravan.</MessageCaravanFormationUnpaused>
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<MessageFailedToSendCaravanBecausePawnLost>因为失去了指定的殖民者、动物或囚犯,远行队组建失败。</MessageFailedToSendCaravanBecausePawnLost>
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<MessageCaravanFormationPaused>当所有人从精神崩溃中恢复后会继续组建远行队。</MessageCaravanFormationPaused>
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<MessageCaravanFormationUnpaused>你的殖民者现在会继续组建远行队。</MessageCaravanFormationUnpaused>
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<MessageCaravanMemberHasExtremeMentalBreak>One of the caravan members has a mental break.</MessageCaravanMemberHasExtremeMentalBreak>
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<MessageCaravanMemberHasExtremeMentalBreak>一名远行队成员精神崩溃了。</MessageCaravanMemberHasExtremeMentalBreak>
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<MessageMaxPlanetCoveragePerformanceWarning>警告:生成整个星球可能需要很长的时间。</MessageMaxPlanetCoveragePerformanceWarning>
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<MessagePlantDiedOfCold>{0}因为温度过低而死。</MessagePlantDiedOfCold>
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<MessagePlantDiedOfRot>{0}因一直没有被收获腐烂而死。</MessagePlantDiedOfRot>
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<MessagePawnBeingBurned>{0} is being burned by superheated air!</MessagePawnBeingBurned>
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<MessagePawnBeingBurned>{0}正在被超高温空气灼烧!</MessagePawnBeingBurned>
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<MessageAccidentalOverdose>{0} has accidentally overdosed while consuming {1}!</MessageAccidentalOverdose>
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<MessageAccidentalOverdose>{0}一不小心滥用了{1}!</MessageAccidentalOverdose>
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<MessageCaravanArrivedAtDestination>{0}已经到达了目的地。</MessageCaravanArrivedAtDestination>
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@ -157,13 +157,13 @@
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<MessageCaravanEnteredWorldObject>{0}已经到达了{1}。</MessageCaravanEnteredWorldObject>
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<MessagePawnLeftMapAndCreatedCaravan>{0} has left the area and formed a caravan.</MessagePawnLeftMapAndCreatedCaravan>
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<MessagePawnLeftMapAndCreatedCaravan>{0}已经离开了这个区域并组建了远行队</MessagePawnLeftMapAndCreatedCaravan>
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<MessageSettledInExistingMap>You have successfully settled in a new area.</MessageSettledInExistingMap>
|
||||
<MessageSettledInExistingMap>成功殖民在了新区域。</MessageSettledInExistingMap>
|
||||
|
||||
<MessageAmbushVictory>Victory! You have {0} hours to collect items before your colonists reform the caravan.</MessageAmbushVictory>
|
||||
<MessageAmbushVictory>胜利了! 在你的殖民者重组远行队之前,你有 {0} 小时来收集物品。</MessageAmbushVictory>
|
||||
|
||||
<MessageAutomaticallyReformedCaravan>Your colonists have reformed the caravan.</MessageAutomaticallyReformedCaravan>
|
||||
<MessageAutomaticallyReformedCaravan>你的殖民者已经重组了远行队。</MessageAutomaticallyReformedCaravan>
|
||||
|
||||
<MessageOldWoundHealed>由于{0}, {1}的{2}已经痊愈了。</MessageOldWoundHealed>
|
||||
|
||||
@ -190,7 +190,7 @@
|
||||
<MessageTransportPodsDestinationIsInvalid>选择的目的地无效。</MessageTransportPodsDestinationIsInvalid>
|
||||
<MessageTransportPodsDestinationIsTooFar>每个发射器都需要至少{0}x燃料来把运输舱送到这么远的距离。</MessageTransportPodsDestinationIsTooFar>
|
||||
|
||||
<MessageReformedCaravan>The caravan has been reformed.</MessageReformedCaravan>
|
||||
<MessageReformedCaravan>远行队已经重组了。</MessageReformedCaravan>
|
||||
|
||||
<MessageCantAbandonLastColonist>你不能抛弃最后一个殖民者。</MessageCantAbandonLastColonist>
|
||||
|
||||
@ -199,9 +199,9 @@
|
||||
|
||||
<MessageSlaughteringBondedAnimal>由于他们的羁绊,屠宰{0}会使{1}不高兴。</MessageSlaughteringBondedAnimal>
|
||||
|
||||
<MessageCaravanRunOutOfFood>{0} has run out of food ({1}).</MessageCaravanRunOutOfFood>
|
||||
<MessageCaravanRunOutOfFood>{0}的食物已经吃完了。 ({1}).</MessageCaravanRunOutOfFood>
|
||||
|
||||
<MessageSelectOwnBaseToFormCaravan>To form a caravan, select your own colony or a site where you have people.</MessageSelectOwnBaseToFormCaravan>
|
||||
<MessageSelectOwnBaseToFormCaravan>如要组建远行队,请选择你自己的殖民地或留有你的殖民者的地点。</MessageSelectOwnBaseToFormCaravan>
|
||||
|
||||
<MessageScreenResTooSmallForUIScale>在当前的分辨率和界面大小下, 游戏界面将不能正常在屏幕上显示。请减小界面比例或者增大分辨率。</MessageScreenResTooSmallForUIScale>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user