Add files via upload
This commit is contained in:
parent
f0250d433c
commit
cd3cc56e30
@ -120,9 +120,9 @@
|
||||
<JourneyOffer>一个曾经被你叫做沙隆·白石的友好AI给你发了一条消息!\n\n他透露说他在这个星球上有一艘太空船,并把坐标发给了你。\n\n如果你前往太空船,沙隆会带你离开边缘世界,飞向星空。</JourneyOffer>
|
||||
|
||||
<!-- Caravan meeting -->
|
||||
<CaravanMeeting>Your caravan has met peacefully with a caravan from {0}. The other caravan is composed of:\n\n{1}</CaravanMeeting>
|
||||
<CaravanMeeting_Trade>Trade</CaravanMeeting_Trade>
|
||||
<CaravanMeeting_Attack>Attack</CaravanMeeting_Attack>
|
||||
<CaravanMeeting_MoveOn>Move on</CaravanMeeting_MoveOn>
|
||||
<CaravanMeeting>你的远行队和 {0} 的远行队和平的见了面。另一个远行队由\n\n{1}组成。</CaravanMeeting>
|
||||
<CaravanMeeting_Trade>交易</CaravanMeeting_Trade>
|
||||
<CaravanMeeting_Attack>攻击</CaravanMeeting_Attack>
|
||||
<CaravanMeeting_MoveOn>继续前进</CaravanMeeting_MoveOn>
|
||||
|
||||
</LanguageData>
|
||||
|
@ -119,29 +119,29 @@
|
||||
<LetterDrugBinge>{0}无法控制自己的欲望,正在超剂量使用{1}。</LetterDrugBinge>
|
||||
|
||||
<!-- Formed caravan -->
|
||||
<LetterLabelFormedCaravan>Caravan ready</LetterLabelFormedCaravan>
|
||||
<LetterFormedCaravan>Your caravan has formed and awaits orders on the world map.</LetterFormedCaravan>
|
||||
<LetterLabelFormedCaravan>远行队就绪</LetterLabelFormedCaravan>
|
||||
<LetterFormedCaravan>你的远行队已经组建完成,正在世界地图等待命令。</LetterFormedCaravan>
|
||||
|
||||
<!-- Caravan destroyed -->
|
||||
<LetterLabelAllCaravanColonistsDied>Caravan destroyed</LetterLabelAllCaravanColonistsDied>
|
||||
<LetterAllCaravanColonistsDied>All members of your caravan have died.</LetterAllCaravanColonistsDied>
|
||||
<LetterLabelAllCaravanColonistsDied>远行队被毁</LetterLabelAllCaravanColonistsDied>
|
||||
<LetterAllCaravanColonistsDied>所有远行队的成员都死去了。</LetterAllCaravanColonistsDied>
|
||||
|
||||
<!-- Caravan entered ambush map -->
|
||||
<LetterLabelCaravanEnteredAmbushMap>Caravan arrived at ambush</LetterLabelCaravanEnteredAmbushMap>
|
||||
<LetterCaravanEnteredAmbushMap>{0} has arrived at the ambush site.</LetterCaravanEnteredAmbushMap>
|
||||
<LetterLabelCaravanEnteredAmbushMap>远行队到达偷袭点</LetterLabelCaravanEnteredAmbushMap>
|
||||
<LetterCaravanEnteredAmbushMap>{0} 远行队已经到达偷袭地点。</LetterCaravanEnteredAmbushMap>
|
||||
|
||||
<!-- Caravan entered enemy base -->
|
||||
<LetterLabelCaravanEnteredEnemyBase>Attack begun</LetterLabelCaravanEnteredEnemyBase>
|
||||
<LetterCaravanEnteredEnemyBase>{0} has arrived at {1} and is ready to begin the attack.</LetterCaravanEnteredEnemyBase>
|
||||
<LetterCaravanEnteredEnemyBaseBecameHostile>{0} has arrived at {1} and is ready to begin the attack.\n\nBecause of your hostile approach, {2} is now hostile to you.</LetterCaravanEnteredEnemyBaseBecameHostile>
|
||||
<LetterLabelCaravanEnteredEnemyBase>开始进攻</LetterLabelCaravanEnteredEnemyBase>
|
||||
<LetterCaravanEnteredEnemyBase>{0} 已经到达 {1} 并且已经准备好开始进攻。</LetterCaravanEnteredEnemyBase>
|
||||
<LetterCaravanEnteredEnemyBaseBecameHostile>{0} 已经到达 {1} 并且已经准备好开始进攻。\n\n由于你的敌意, {2} 也对你产生了敌意。</LetterCaravanEnteredEnemyBaseBecameHostile>
|
||||
|
||||
<!-- Faction base defeated -->
|
||||
<LetterLabelFactionBaseDefeated>Outpost destroyed</LetterLabelFactionBaseDefeated>
|
||||
<LetterFactionBaseDefeated>The enemy outpost {0} has been destroyed.\n\nYou have {1} hours to collect items before your colonists reform the caravan.</LetterFactionBaseDefeated>
|
||||
<LetterFactionBaseDefeated_FactionDestroyed>This was the last base of {0}, which means the faction does not exist anymore.</LetterFactionBaseDefeated_FactionDestroyed>
|
||||
<LetterLabelFactionBaseDefeated>前哨基地摧毁</LetterLabelFactionBaseDefeated>
|
||||
<LetterFactionBaseDefeated>敌人的前哨基地 {0} 已经被摧毁。\n\n殖民者重组商队之前你有 {1} 小时来收集物品。</LetterFactionBaseDefeated>
|
||||
<LetterFactionBaseDefeated_FactionDestroyed>这是 {0} 的最后一个基地,这意味着这个派系已经不复存在了。</LetterFactionBaseDefeated_FactionDestroyed>
|
||||
|
||||
<!-- Pawns lost due to map countdown -->
|
||||
<LetterLabelPawnsLostDueToMapCountdown>Left behind</LetterLabelPawnsLostDueToMapCountdown>
|
||||
<LetterPawnsLostDueToMapCountdown>Some of your animals or prisoners were left behind in the wilderness:\n\n{0}</LetterPawnsLostDueToMapCountdown>
|
||||
<LetterLabelPawnsLostDueToMapCountdown>被抛弃</LetterLabelPawnsLostDueToMapCountdown>
|
||||
<LetterPawnsLostDueToMapCountdown>有些动物和囚犯被抛弃在荒野中了:\n\n{0}</LetterPawnsLostDueToMapCountdown>
|
||||
|
||||
</LanguageData>
|
||||
|
@ -136,73 +136,75 @@
|
||||
|
||||
<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>
|
||||
|
||||
<MessageFailedToSendCaravanBecausePawnLost>Failed to send the caravan because one of the colonists, prisoners or animals has been lost.</MessageFailedToSendCaravanBecausePawnLost>
|
||||
<MessageCaravanFormationPaused>The caravan formation process will continue when everyone recovers from a mental break.</MessageCaravanFormationPaused>
|
||||
<MessageCaravanFormationUnpaused>Your colonists will now continue forming a caravan.</MessageCaravanFormationUnpaused>
|
||||
|
||||
<MessageCaravanMemberHasExtremeMentalBreak>One of the caravan members has a mental break.</MessageCaravanMemberHasExtremeMentalBreak>
|
||||
|
||||
<MessageMaxPlanetCoveragePerformanceWarning>警告:生成整个星球可能需要很长的时间。</MessageMaxPlanetCoveragePerformanceWarning>
|
||||
|
||||
<MessagePlantDiedOfCold>{0}因为温度过低而死。</MessagePlantDiedOfCold>
|
||||
<MessagePlantDiedOfRot>{0}因一直没有被收获腐烂而死。</MessagePlantDiedOfRot>
|
||||
|
||||
<MessagePawnBeingBurned>{0} is being burned by superheated air!</MessagePawnBeingBurned>
|
||||
|
||||
<MessageAccidentalOverdose>{0} has accidentally overdosed while consuming {1}!</MessageAccidentalOverdose>
|
||||
|
||||
<MessageCaravanArrivedAtDestination>{0}已经到达了目的地。</MessageCaravanArrivedAtDestination>
|
||||
|
||||
<MessageCaravanIsVisitingFaction>{0}已经到达了{1}。</MessageCaravanIsVisitingFaction>
|
||||
|
||||
<MessageCaravanEnteredWorldObject>{0}已经到达了{1}。</MessageCaravanEnteredWorldObject>
|
||||
|
||||
<MessagePawnLeftMapAndCreatedCaravan>{0} has left the area and formed a caravan.</MessagePawnLeftMapAndCreatedCaravan>
|
||||
|
||||
<MessageSettledInExistingMap>You have successfully settled in a new area.</MessageSettledInExistingMap>
|
||||
|
||||
<MessageAmbushVictory>Victory! You have {0} hours to collect items before your colonists reform the caravan.</MessageAmbushVictory>
|
||||
|
||||
<MessageAutomaticallyReformedCaravan>Your colonists have reformed the caravan.</MessageAutomaticallyReformedCaravan>
|
||||
|
||||
<MessageOldWoundHealed>由于{0}, {1}的{2}已经痊愈了。</MessageOldWoundHealed>
|
||||
|
||||
<MessageRescueeJoined>因为你救了HIM, {0}加入了你的团队!</MessageRescueeJoined>
|
||||
|
||||
<MessageAttackedCaravanIsNowHostile>由于你攻击了{0}的贸易商队,这个派系现在与你敌对。</MessageAttackedCaravanIsNowHostile>
|
||||
|
||||
<MessageTransporterUnreachable>一些运输舱无法到达。</MessageTransporterUnreachable>
|
||||
<MessageTransportersNotAdjacent>所有连接到运输舱的发射器必须相邻。</MessageTransportersNotAdjacent>
|
||||
|
||||
<MessageTransportersLoadCanceled_TransporterDestroyed>由于其中一个运输舱被毁,装载过程被取消了。</MessageTransportersLoadCanceled_TransporterDestroyed>
|
||||
<MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>由于其中一个发射器被毁,装载过程被取消了。</MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>
|
||||
|
||||
<MessageTransportersLoadingProcessStarted>你的殖民者现在会把指定的物品装载到运输舱中。</MessageTransportersLoadingProcessStarted>
|
||||
|
||||
<MessageTransportPodsArrived>你的运输舱已经到达。</MessageTransportPodsArrived>
|
||||
<MessageTransportPodsArrivedAndLost>你的运输舱已经到达,但由于里面没有殖民者,所有东西全部丢失了。</MessageTransportPodsArrivedAndLost>
|
||||
<MessageTransportPodsArrived_BecameHostile>{0}现在与你敌对。</MessageTransportPodsArrived_BecameHostile>
|
||||
|
||||
<MessageFailedToLoadTransportersBecauseColonistLost>由于其中一个殖民者不在了,装在过程被取消。</MessageFailedToLoadTransportersBecauseColonistLost>
|
||||
|
||||
<MessageFinishedLoadingTransporters>你的殖民者已经完成了装载。</MessageFinishedLoadingTransporters>
|
||||
|
||||
<MessageTransportPodsDestinationIsInvalid>选择的目的地无效。</MessageTransportPodsDestinationIsInvalid>
|
||||
<MessageTransportPodsDestinationIsTooFar>每个发射器都需要至少{0}x燃料来把运输舱送到这么远的距离。</MessageTransportPodsDestinationIsTooFar>
|
||||
|
||||
<MessageReformedCaravan>The caravan has been reformed.</MessageReformedCaravan>
|
||||
|
||||
<MessageCantAbandonLastColonist>你不能抛弃最后一个殖民者。</MessageCantAbandonLastColonist>
|
||||
|
||||
<MessageCantEquipIncapableOfViolence>不能装备:{0}无法进行暴力行为。</MessageCantEquipIncapableOfViolence>
|
||||
<MessageCantEquipIncapableOfManipulation>不能装备:没有能力。</MessageCantEquipIncapableOfManipulation>
|
||||
|
||||
<MessageSlaughteringBondedAnimal>由于他们的羁绊,屠宰{0}会使{1}不高兴。</MessageSlaughteringBondedAnimal>
|
||||
|
||||
<MessageCaravanRunOutOfFood>{0} has run out of food ({1}).</MessageCaravanRunOutOfFood>
|
||||
|
||||
<MessageSelectOwnBaseToFormCaravan>To form a caravan, select your own colony or a site where you have people.</MessageSelectOwnBaseToFormCaravan>
|
||||
|
||||
<MessageScreenResTooSmallForUIScale>在当前的分辨率和界面大小下, 游戏界面将不能正常在屏幕上显示。请减小界面比例或者增大分辨率。</MessageScreenResTooSmallForUIScale>
|
||||
<MessageFailedToSendCaravanBecausePawnLost>因为失去了指定的殖民者、动物或囚犯,远行队组建失败。</MessageFailedToSendCaravanBecausePawnLost>
|
||||
<MessageCaravanFormationPaused>当所有人从精神崩溃中恢复后会继续组建远行队。</MessageCaravanFormationPaused>
|
||||
<MessageCaravanFormationUnpaused>你的殖民者现在会继续组建远行队。</MessageCaravanFormationUnpaused>
|
||||
|
||||
<MessageCaravanMemberHasExtremeMentalBreak>一名远行队成员精神崩溃了。</MessageCaravanMemberHasExtremeMentalBreak>
|
||||
|
||||
<MessageMaxPlanetCoveragePerformanceWarning>警告:生成整个星球可能需要很长的时间。</MessageMaxPlanetCoveragePerformanceWarning>
|
||||
|
||||
<MessagePlantDiedOfCold>{0}因为温度过低而死。</MessagePlantDiedOfCold>
|
||||
<MessagePlantDiedOfRot>{0}因一直没有被收获腐烂而死。</MessagePlantDiedOfRot>
|
||||
|
||||
<MessagePawnBeingBurned>{0} 正在被超高温空气灼烧!</MessagePawnBeingBurned>
|
||||
|
||||
<MessageAccidentalOverdose>{0} 一不小心用了过量的 {1}!</MessageAccidentalOverdose>
|
||||
|
||||
<MessageCaravanArrivedAtDestination>{0}已经到达了目的地。</MessageCaravanArrivedAtDestination>
|
||||
|
||||
<MessageCaravanIsVisitingFaction>{0}已经到达了{1}。</MessageCaravanIsVisitingFaction>
|
||||
|
||||
<MessageCaravanEnteredWorldObject>{0}已经到达了{1}。</MessageCaravanEnteredWorldObject>
|
||||
|
||||
<MessagePawnLeftMapAndCreatedCaravan>{0} 已经离开了这个区域并组建了远行队</MessagePawnLeftMapAndCreatedCaravan>
|
||||
|
||||
<MessageSettledInExistingMap>成功殖民在了新区域。</MessageSettledInExistingMap>
|
||||
|
||||
<MessageAmbushVictory>胜利了! 在你的殖民者重组远行队之前,你有 {0} 小时来收集物品。</MessageAmbushVictory>
|
||||
|
||||
<MessageAutomaticallyReformedCaravan>你的殖民者已经重组了远行队。</MessageAutomaticallyReformedCaravan>
|
||||
|
||||
<MessageOldWoundHealed>由于{0}, {1}的{2}已经痊愈了。</MessageOldWoundHealed>
|
||||
|
||||
<MessageRescueeJoined>因为你救了HIM, {0}加入了你的团队!</MessageRescueeJoined>
|
||||
|
||||
<MessageAttackedCaravanIsNowHostile>由于你攻击了{0}的贸易商队,这个派系现在与你敌对。</MessageAttackedCaravanIsNowHostile>
|
||||
|
||||
<MessageTransporterUnreachable>一些运输舱无法到达。</MessageTransporterUnreachable>
|
||||
<MessageTransportersNotAdjacent>所有连接到运输舱的发射器必须相邻。</MessageTransportersNotAdjacent>
|
||||
|
||||
<MessageTransportersLoadCanceled_TransporterDestroyed>由于其中一个运输舱被毁,装载过程被取消了。</MessageTransportersLoadCanceled_TransporterDestroyed>
|
||||
<MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>由于其中一个发射器被毁,装载过程被取消了。</MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>
|
||||
|
||||
<MessageTransportersLoadingProcessStarted>你的殖民者现在会把指定的物品装载到运输舱中。</MessageTransportersLoadingProcessStarted>
|
||||
|
||||
<MessageTransportPodsArrived>你的运输舱已经到达。</MessageTransportPodsArrived>
|
||||
<MessageTransportPodsArrivedAndLost>你的运输舱已经到达,但由于里面没有殖民者,所有东西全部丢失了。</MessageTransportPodsArrivedAndLost>
|
||||
<MessageTransportPodsArrived_BecameHostile>{0}现在与你敌对。</MessageTransportPodsArrived_BecameHostile>
|
||||
|
||||
<MessageFailedToLoadTransportersBecauseColonistLost>由于其中一个殖民者不在了,装在过程被取消。</MessageFailedToLoadTransportersBecauseColonistLost>
|
||||
|
||||
<MessageFinishedLoadingTransporters>你的殖民者已经完成了装载。</MessageFinishedLoadingTransporters>
|
||||
|
||||
<MessageTransportPodsDestinationIsInvalid>选择的目的地无效。</MessageTransportPodsDestinationIsInvalid>
|
||||
<MessageTransportPodsDestinationIsTooFar>每个发射器都需要至少{0}x燃料来把运输舱送到这么远的距离。</MessageTransportPodsDestinationIsTooFar>
|
||||
|
||||
<MessageReformedCaravan>The caravan has been reformed.</MessageReformedCaravan>
|
||||
|
||||
<MessageCantAbandonLastColonist>你不能抛弃最后一个殖民者。</MessageCantAbandonLastColonist>
|
||||
|
||||
<MessageCantEquipIncapableOfViolence>不能装备:{0}无法进行暴力行为。</MessageCantEquipIncapableOfViolence>
|
||||
<MessageCantEquipIncapableOfManipulation>不能装备:没有能力。</MessageCantEquipIncapableOfManipulation>
|
||||
|
||||
<MessageSlaughteringBondedAnimal>由于他们的羁绊,屠宰{0}会使{1}不高兴。</MessageSlaughteringBondedAnimal>
|
||||
|
||||
<MessageCaravanRunOutOfFood>{0} 的食物已经吃完了 ({1}).</MessageCaravanRunOutOfFood>
|
||||
|
||||
<MessageSelectOwnBaseToFormCaravan>如要组建远行队,请选择你自己的殖民地或留有你的殖民者的地点。</MessageSelectOwnBaseToFormCaravan>
|
||||
|
||||
<MessageScreenResTooSmallForUIScale>在当前的分辨率和界面大小下, 游戏界面将不能正常在屏幕上显示。请减小界面比例或者增大分辨率。</MessageScreenResTooSmallForUIScale>
|
||||
|
||||
</LanguageData>
|
||||
|
||||
</LanguageData>
|
||||
|
Loading…
Reference in New Issue
Block a user